| 1 | #include "OutdoorPvP.h" |
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| 2 | #include "OutdoorPvPMgr.h" |
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| 3 | #include "ObjectAccessor.h" |
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| 4 | #include "ObjectMgr.h" |
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| 5 | #include "Map.h" |
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| 6 | #include "MapManager.h" |
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| 7 | #include "OutdoorPvPObjectiveAI.h" |
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| 8 | #include "Group.h" |
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| 9 | #include "WorldPacket.h" |
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| 10 | |
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| 11 | OutdoorPvPObjective::OutdoorPvPObjective(OutdoorPvP * pvp) |
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| 12 | : m_PvP(pvp), m_AllianceActivePlayerCount(0), m_HordeActivePlayerCount(0), |
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| 13 | m_ShiftTimer(0), m_ShiftPhase(0), m_ShiftMaxPhase(0), m_OldPhase(0), |
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| 14 | m_State(0), m_OldState(0), m_CapturePoint(0), m_NeutralValue(0), m_ShiftMaxCaptureSpeed(0), m_CapturePointCreature(0) |
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| 15 | { |
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| 16 | } |
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| 17 | |
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| 18 | bool OutdoorPvPObjective::HandlePlayerEnter(Player * plr) |
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| 19 | { |
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| 20 | // only called if really entered, so no use in the return value anymore |
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| 21 | // player distance and activity state was checked already in the AI |
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| 22 | std::set<uint64>::iterator pitr = m_ActivePlayerGuids.find(plr->GetGUID()); |
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| 23 | // if not already counted as active, add player |
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| 24 | if(pitr == m_ActivePlayerGuids.end()) |
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| 25 | { |
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| 26 | if(plr->GetTeam() == ALLIANCE) |
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| 27 | ++m_AllianceActivePlayerCount; |
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| 28 | else |
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| 29 | ++m_HordeActivePlayerCount; |
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| 30 | m_ActivePlayerGuids.insert(plr->GetGUID()); |
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| 31 | sLog.outDebug("player %u entered an outdoorpvpobjective", plr->GetGUIDLow()); |
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| 32 | return true; |
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| 33 | } |
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| 34 | return true; |
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| 35 | } |
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| 36 | |
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| 37 | void OutdoorPvPObjective::HandlePlayerLeave(Player * plr) |
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| 38 | { |
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| 39 | // only decrease the count if the player is in the active list |
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| 40 | if(m_ActivePlayerGuids.find(plr->GetGUID())!=m_ActivePlayerGuids.end()) |
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| 41 | { |
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| 42 | if(plr->GetTeam() == ALLIANCE) |
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| 43 | --m_AllianceActivePlayerCount; |
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| 44 | else |
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| 45 | --m_HordeActivePlayerCount; |
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| 46 | m_ActivePlayerGuids.erase(plr->GetGUID()); |
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| 47 | } |
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| 48 | } |
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| 49 | |
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| 50 | void OutdoorPvPObjective::HandlePlayerActivityChanged(Player * plr) |
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| 51 | { |
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| 52 | if(m_CapturePointCreature) |
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| 53 | if(Creature * c = HashMapHolder<Creature>::Find(m_CapturePointCreature)) |
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| 54 | if(c->AI()) |
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| 55 | c->AI()->MoveInLineOfSight(plr); |
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| 56 | } |
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| 57 | |
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| 58 | bool OutdoorPvPObjective::AddObject(uint32 type, uint32 entry, uint32 map, float x, float y, float z, float o, float rotation0, float rotation1, float rotation2, float rotation3) |
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| 59 | { |
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| 60 | GameObjectInfo const* goinfo = objmgr.GetGameObjectInfo(entry); |
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| 61 | if (!goinfo) |
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| 62 | return false; |
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| 63 | |
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| 64 | uint32 guid = objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT); |
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| 65 | |
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| 66 | GameObjectData& data = objmgr.NewGOData(guid); |
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| 67 | |
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| 68 | data.id = entry; |
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| 69 | data.mapid = map; |
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| 70 | data.posX = x; |
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| 71 | data.posY = y; |
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| 72 | data.posZ = z; |
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| 73 | data.orientation = o; |
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| 74 | data.rotation0 = rotation0; |
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| 75 | data.rotation1 = rotation1; |
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| 76 | data.rotation2 = rotation2; |
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| 77 | data.rotation3 = rotation3; |
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| 78 | data.spawntimesecs = 0; |
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| 79 | data.animprogress = 100; |
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| 80 | data.spawnMask = 1; |
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| 81 | data.go_state = 1; |
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| 82 | |
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| 83 | objmgr.AddGameobjectToGrid(guid, &data); |
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| 84 | |
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| 85 | // 2 way registering |
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| 86 | m_Objects[type] = MAKE_NEW_GUID(guid, entry, HIGHGUID_GAMEOBJECT); |
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| 87 | m_ObjectTypes[m_Objects[type]]=type; |
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| 88 | |
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| 89 | Map * pMap = MapManager::Instance().FindMap(map); |
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| 90 | if(!pMap) |
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| 91 | return true; |
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| 92 | GameObject * go = new GameObject; |
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| 93 | if(!go->Create(guid,entry, pMap,x,y,z,o,rotation0,rotation1,rotation2,rotation3,100,1)) |
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| 94 | { |
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| 95 | sLog.outError("Gameobject template %u not found in database.", entry); |
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| 96 | delete go; |
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| 97 | return true; |
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| 98 | } |
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| 99 | |
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| 100 | go->SetRespawnTime(0); |
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| 101 | objmgr.SaveGORespawnTime(go->GetDBTableGUIDLow(),0,0); |
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| 102 | pMap->Add(go); |
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| 103 | |
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| 104 | return true; |
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| 105 | } |
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| 106 | |
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| 107 | bool OutdoorPvPObjective::AddCreature(uint32 type, uint32 entry, uint32 teamval, uint32 map, float x, float y, float z, float o, uint32 spawntimedelay) |
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| 108 | { |
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| 109 | CreatureInfo const *cinfo = objmgr.GetCreatureTemplate(entry); |
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| 110 | if(!cinfo) |
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| 111 | { |
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| 112 | return false; |
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| 113 | } |
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| 114 | |
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| 115 | uint32 displayId = objmgr.ChooseDisplayId(teamval, cinfo, NULL); |
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| 116 | CreatureModelInfo const *minfo = objmgr.GetCreatureModelRandomGender(displayId); |
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| 117 | if (!minfo) |
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| 118 | { |
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| 119 | return false; |
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| 120 | } |
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| 121 | else |
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| 122 | displayId = minfo->modelid; // it can be different (for another gender) |
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| 123 | |
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| 124 | uint32 guid = objmgr.GenerateLowGuid(HIGHGUID_UNIT); |
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| 125 | |
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| 126 | CreatureData& data = objmgr.NewOrExistCreatureData(guid); |
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| 127 | |
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| 128 | data.id = entry; |
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| 129 | data.mapid = map; |
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| 130 | data.displayid = displayId; |
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| 131 | data.equipmentId = cinfo->equipmentId; |
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| 132 | data.posX = x; |
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| 133 | data.posY = y; |
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| 134 | data.posZ = z; |
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| 135 | data.orientation = o; |
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| 136 | data.spawntimesecs = spawntimedelay; |
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| 137 | data.spawndist = 0; |
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| 138 | data.currentwaypoint = 0; |
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| 139 | data.curhealth = cinfo->maxhealth; |
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| 140 | data.curmana = cinfo->maxmana; |
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| 141 | data.is_dead = false; |
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| 142 | data.movementType = cinfo->MovementType; |
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| 143 | data.spawnMask = 1; |
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| 144 | |
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| 145 | objmgr.AddCreatureToGrid(guid, &data); |
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| 146 | |
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| 147 | m_Creatures[type] = MAKE_NEW_GUID(guid, entry, HIGHGUID_UNIT); |
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| 148 | m_CreatureTypes[m_Creatures[type]] = type; |
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| 149 | |
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| 150 | Map * pMap = MapManager::Instance().FindMap(map); |
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| 151 | if(!pMap) |
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| 152 | return true; |
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| 153 | Creature* pCreature = new Creature; |
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| 154 | if (!pCreature->Create(guid, pMap, entry, teamval)) |
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| 155 | { |
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| 156 | sLog.outError("Can't create creature entry: %u",entry); |
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| 157 | delete pCreature; |
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| 158 | return true; |
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| 159 | } |
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| 160 | |
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| 161 | pCreature->AIM_Initialize(); |
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| 162 | |
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| 163 | pCreature->Relocate(x, y, z, o); |
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| 164 | |
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| 165 | if(!pCreature->IsPositionValid()) |
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| 166 | { |
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| 167 | sLog.outError("ERROR: Creature (guidlow %d, entry %d) not added to opvp. Suggested coordinates isn't valid (X: %f Y: %f)",pCreature->GetGUIDLow(),pCreature->GetEntry(),pCreature->GetPositionX(),pCreature->GetPositionY()); |
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| 168 | return false; |
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| 169 | } |
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| 170 | |
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| 171 | if(spawntimedelay) |
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| 172 | pCreature->SetRespawnDelay(spawntimedelay); |
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| 173 | |
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| 174 | pMap->Add(pCreature); |
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| 175 | |
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| 176 | return true; |
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| 177 | } |
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| 178 | |
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| 179 | bool OutdoorPvPObjective::AddCapturePoint(uint32 entry, uint32 map, float x, float y, float z, float o, float rotation0, float rotation1, float rotation2, float rotation3) |
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| 180 | { |
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| 181 | sLog.outDebug("creating capture point %u and capture point creature",entry); |
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| 182 | |
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| 183 | // check info existence |
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| 184 | GameObjectInfo const* goinfo = objmgr.GetGameObjectInfo(entry); |
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| 185 | if (!goinfo) |
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| 186 | return false; |
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| 187 | |
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| 188 | CreatureInfo const *cinfo = objmgr.GetCreatureTemplate(OPVP_TRIGGER_CREATURE_ENTRY); |
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| 189 | if(!cinfo) |
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| 190 | return false; |
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| 191 | |
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| 192 | // create capture point creature |
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| 193 | uint32 displayId = objmgr.ChooseDisplayId(0, cinfo, NULL); |
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| 194 | |
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| 195 | uint32 creature_guid = objmgr.GenerateLowGuid(HIGHGUID_UNIT); |
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| 196 | |
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| 197 | CreatureData& cdata = objmgr.NewOrExistCreatureData(creature_guid); |
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| 198 | |
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| 199 | cdata.id = OPVP_TRIGGER_CREATURE_ENTRY; |
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| 200 | cdata.mapid = map; |
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| 201 | cdata.displayid = displayId; |
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| 202 | cdata.equipmentId = cinfo->equipmentId; |
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| 203 | cdata.posX = x; |
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| 204 | cdata.posY = y; |
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| 205 | cdata.posZ = z; |
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| 206 | cdata.orientation = o; |
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| 207 | cdata.spawntimesecs = 1; |
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| 208 | cdata.spawndist = 0; |
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| 209 | cdata.currentwaypoint = 0; |
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| 210 | cdata.curhealth = cinfo->maxhealth; |
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| 211 | cdata.curmana = cinfo->maxmana; |
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| 212 | cdata.is_dead = false; |
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| 213 | cdata.movementType = cinfo->MovementType; |
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| 214 | cdata.spawnMask = 1; |
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| 215 | |
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| 216 | objmgr.AddCreatureToGrid(creature_guid, &cdata); |
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| 217 | m_CapturePointCreature = MAKE_NEW_GUID(creature_guid, OPVP_TRIGGER_CREATURE_ENTRY, HIGHGUID_UNIT); |
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| 218 | |
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| 219 | // create capture point go |
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| 220 | uint32 guid = objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT); |
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| 221 | |
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| 222 | GameObjectData& data = objmgr.NewGOData(guid); |
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| 223 | |
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| 224 | data.id = entry; |
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| 225 | data.mapid = map; |
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| 226 | data.posX = x; |
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| 227 | data.posY = y; |
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| 228 | data.posZ = z; |
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| 229 | data.orientation = o; |
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| 230 | data.rotation0 = rotation0; |
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| 231 | data.rotation1 = rotation1; |
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| 232 | data.rotation2 = rotation2; |
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| 233 | data.rotation3 = rotation3; |
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| 234 | data.spawntimesecs = 1; |
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| 235 | data.animprogress = 100; |
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| 236 | data.spawnMask = 1; |
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| 237 | data.go_state = 1; |
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| 238 | |
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| 239 | objmgr.AddGameobjectToGrid(guid, &data); |
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| 240 | |
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| 241 | m_CapturePoint = MAKE_NEW_GUID(guid, entry, HIGHGUID_GAMEOBJECT); |
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| 242 | |
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| 243 | // get the needed values from goinfo |
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| 244 | m_ShiftMaxPhase = goinfo->raw.data[17]; |
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| 245 | m_ShiftMaxCaptureSpeed = m_ShiftMaxPhase / float(goinfo->raw.data[16]); |
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| 246 | m_NeutralValue = goinfo->raw.data[12]; |
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| 247 | |
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| 248 | // add to map if map is already loaded |
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| 249 | Map * pMap = MapManager::Instance().FindMap(map); |
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| 250 | if(!pMap) |
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| 251 | return true; |
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| 252 | // add GO... |
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| 253 | GameObject * go = new GameObject; |
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| 254 | if(!go->Create(guid,entry, pMap,x,y,z,o,rotation0,rotation1,rotation2,rotation3,100,1)) |
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| 255 | { |
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| 256 | sLog.outError("Gameobject template %u not found in database.", entry); |
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| 257 | delete go; |
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| 258 | } |
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| 259 | else |
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| 260 | { |
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| 261 | go->SetRespawnTime(0); |
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| 262 | objmgr.SaveGORespawnTime(go->GetDBTableGUIDLow(), 0, 0); |
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| 263 | pMap->Add(go); |
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| 264 | } |
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| 265 | // add creature... |
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| 266 | Creature* pCreature = new Creature; |
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| 267 | if (!pCreature->Create(creature_guid, pMap, OPVP_TRIGGER_CREATURE_ENTRY, 0)) |
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| 268 | { |
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| 269 | sLog.outError("Can't create creature entry: %u",entry); |
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| 270 | delete pCreature; |
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| 271 | } |
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| 272 | else |
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| 273 | { |
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| 274 | pCreature->AIM_Initialize(); |
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| 275 | |
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| 276 | pCreature->Relocate(x, y, z, o); |
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| 277 | |
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| 278 | if(!pCreature->IsPositionValid()) |
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| 279 | { |
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| 280 | sLog.outError("ERROR: Creature (guidlow %d, entry %d) not added to opvp. Suggested coordinates isn't valid (X: %f Y: %f)",pCreature->GetGUIDLow(),pCreature->GetEntry(),pCreature->GetPositionX(),pCreature->GetPositionY()); |
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| 281 | return false; |
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| 282 | } |
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| 283 | |
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| 284 | pMap->Add(pCreature); |
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| 285 | } |
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| 286 | return true; |
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| 287 | } |
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| 288 | |
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| 289 | bool OutdoorPvPObjective::DelCreature(uint32 type) |
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| 290 | { |
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| 291 | if(!m_Creatures[type]) |
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| 292 | { |
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| 293 | sLog.outDebug("opvp creature type %u was already deleted",type); |
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| 294 | return false; |
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| 295 | } |
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| 296 | |
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| 297 | Creature *cr = HashMapHolder<Creature>::Find(m_Creatures[type]); |
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| 298 | if(!cr) |
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| 299 | { |
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| 300 | // can happen when closing the core |
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| 301 | m_Creatures[type] = 0; |
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| 302 | return false; |
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| 303 | } |
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| 304 | sLog.outDebug("deleting opvp creature type %u",type); |
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| 305 | uint32 guid = cr->GetDBTableGUIDLow(); |
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| 306 | // dont save respawn time |
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| 307 | cr->SetRespawnTime(0); |
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| 308 | cr->RemoveCorpse(); |
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| 309 | cr->CleanupsBeforeDelete(); |
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| 310 | // explicit removal from map |
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| 311 | // beats me why this is needed, but with the recent removal "cleanup" some creatures stay in the map if "properly" deleted |
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| 312 | // so this is a big fat workaround, if AddObjectToRemoveList and DoDelayedMovesAndRemoves worked correctly, this wouldn't be needed |
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| 313 | if(Map * map = MapManager::Instance().FindMap(cr->GetMapId())) |
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| 314 | map->Remove(cr,false); |
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| 315 | // delete respawn time for this creature |
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| 316 | WorldDatabase.PExecute("DELETE FROM creature_respawn WHERE guid = '%u'", guid); |
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| 317 | cr->AddObjectToRemoveList(); |
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| 318 | objmgr.DeleteCreatureData(guid); |
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| 319 | m_CreatureTypes[m_Creatures[type]] = 0; |
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| 320 | m_Creatures[type] = 0; |
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| 321 | return true; |
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| 322 | } |
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| 323 | |
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| 324 | bool OutdoorPvPObjective::DelObject(uint32 type) |
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| 325 | { |
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| 326 | if(!m_Objects[type]) |
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| 327 | return false; |
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| 328 | |
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| 329 | GameObject *obj = HashMapHolder<GameObject>::Find(m_Objects[type]); |
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| 330 | if(!obj) |
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| 331 | { |
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| 332 | m_Objects[type] = 0; |
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| 333 | return false; |
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| 334 | } |
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| 335 | uint32 guid = obj->GetDBTableGUIDLow(); |
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| 336 | obj->SetRespawnTime(0); // not save respawn time |
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| 337 | obj->Delete(); |
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| 338 | objmgr.DeleteGOData(guid); |
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| 339 | m_ObjectTypes[m_Objects[type]] = 0; |
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| 340 | m_Objects[type] = 0; |
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| 341 | return true; |
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| 342 | } |
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| 343 | |
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| 344 | bool OutdoorPvPObjective::DelCapturePoint() |
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| 345 | { |
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| 346 | if(m_CapturePoint) |
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| 347 | { |
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| 348 | GameObject *obj = HashMapHolder<GameObject>::Find(m_CapturePoint); |
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| 349 | if(obj) |
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| 350 | { |
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| 351 | uint32 guid = obj->GetDBTableGUIDLow(); |
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| 352 | obj->SetRespawnTime(0); // not save respawn time |
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| 353 | obj->Delete(); |
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| 354 | objmgr.DeleteGOData(guid); |
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| 355 | } |
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| 356 | m_CapturePoint = 0; |
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| 357 | } |
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| 358 | if(m_CapturePointCreature) |
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| 359 | { |
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| 360 | Creature *cr = HashMapHolder<Creature>::Find(m_CapturePointCreature); |
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| 361 | if(cr) |
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| 362 | { |
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| 363 | uint32 guid = cr->GetDBTableGUIDLow(); |
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| 364 | // dont save respawn time |
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| 365 | cr->SetRespawnTime(0); |
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| 366 | cr->RemoveCorpse(); |
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| 367 | cr->CleanupsBeforeDelete(); |
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| 368 | // explicit removal from map |
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| 369 | // beats me why this is needed, but with the recent removal "cleanup" some creatures stay in the map if "properly" deleted |
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| 370 | // so this is a big fat workaround, if AddObjectToRemoveList and DoDelayedMovesAndRemoves worked correctly, this wouldn't be needed |
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| 371 | if(Map * map = MapManager::Instance().FindMap(cr->GetMapId())) |
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| 372 | map->Remove(cr,false); |
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| 373 | // delete respawn time for this creature |
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| 374 | WorldDatabase.PExecute("DELETE FROM creature_respawn WHERE guid = '%u'", guid); |
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| 375 | cr->AddObjectToRemoveList(); |
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| 376 | objmgr.DeleteCreatureData(guid); |
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| 377 | } |
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| 378 | m_CapturePointCreature = 0; |
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| 379 | } |
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| 380 | return true; |
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| 381 | } |
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| 382 | |
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| 383 | void OutdoorPvPObjective::DeleteSpawns() |
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| 384 | { |
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| 385 | for(std::map<uint32,uint64>::iterator i = m_Objects.begin(); i != m_Objects.end(); ++i) |
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| 386 | DelObject(i->first); |
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| 387 | for(std::map<uint32,uint64>::iterator i = m_Creatures.begin(); i != m_Creatures.end(); ++i) |
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| 388 | DelCreature(i->first); |
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| 389 | DelCapturePoint(); |
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| 390 | } |
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| 391 | |
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| 392 | void OutdoorPvP::DeleteSpawns() |
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| 393 | { |
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| 394 | for(OutdoorPvPObjectiveSet::iterator itr = m_OutdoorPvPObjectives.begin(); itr != m_OutdoorPvPObjectives.end(); ++itr) |
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| 395 | (*itr)->DeleteSpawns(); |
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| 396 | } |
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| 397 | |
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| 398 | OutdoorPvP::OutdoorPvP() |
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| 399 | { |
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| 400 | } |
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| 401 | |
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| 402 | OutdoorPvP::~OutdoorPvP() |
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| 403 | { |
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| 404 | DeleteSpawns(); |
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| 405 | } |
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| 406 | |
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| 407 | void OutdoorPvP::HandlePlayerEnterZone(Player * plr, uint32 zone) |
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| 408 | { |
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| 409 | if(plr->GetTeam()==ALLIANCE) |
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| 410 | m_PlayerGuids[0].insert(plr->GetGUID()); |
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| 411 | else |
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| 412 | m_PlayerGuids[1].insert(plr->GetGUID()); |
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| 413 | } |
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| 414 | |
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| 415 | void OutdoorPvP::HandlePlayerLeaveZone(Player * plr, uint32 zone) |
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| 416 | { |
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| 417 | // inform the objectives of the leaving |
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| 418 | for(OutdoorPvPObjectiveSet::iterator itr = m_OutdoorPvPObjectives.begin(); itr != m_OutdoorPvPObjectives.end(); ++itr) |
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| 419 | (*itr)->HandlePlayerLeave(plr); |
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| 420 | // remove the world state information from the player (we can't keep everyone up to date, so leave out those who are not in the concerning zones) |
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| 421 | if(zone != plr->GetZoneId()) |
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| 422 | SendRemoveWorldStates(plr); |
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| 423 | if(plr->GetTeam()==ALLIANCE) |
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| 424 | m_PlayerGuids[0].erase(plr->GetGUID()); |
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| 425 | else |
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| 426 | m_PlayerGuids[1].erase(plr->GetGUID()); |
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| 427 | sLog.outDebug("player left an outdoorpvp zone"); |
|---|
| 428 | } |
|---|
| 429 | |
|---|
| 430 | bool OutdoorPvP::Update(uint32 diff) |
|---|
| 431 | { |
|---|
| 432 | bool objective_changed = false; |
|---|
| 433 | for(OutdoorPvPObjectiveSet::iterator itr = m_OutdoorPvPObjectives.begin(); itr != m_OutdoorPvPObjectives.end(); ++itr) |
|---|
| 434 | objective_changed |= (*itr)->Update(diff); |
|---|
| 435 | return objective_changed; |
|---|
| 436 | } |
|---|
| 437 | |
|---|
| 438 | bool OutdoorPvPObjective::Update(uint32 diff) |
|---|
| 439 | { |
|---|
| 440 | uint32 Challenger = 0; |
|---|
| 441 | if(m_ShiftTimer<diff) |
|---|
| 442 | { |
|---|
| 443 | m_ShiftTimer = OUTDOORPVP_OBJECTIVE_UPDATE_INTERVAL; |
|---|
| 444 | |
|---|
| 445 | // get the difference of numbers |
|---|
| 446 | float fact_diff = (m_AllianceActivePlayerCount - m_HordeActivePlayerCount); |
|---|
| 447 | |
|---|
| 448 | if(fact_diff<0) |
|---|
| 449 | { |
|---|
| 450 | if(fact_diff < - m_ShiftMaxCaptureSpeed) |
|---|
| 451 | fact_diff = - m_ShiftMaxCaptureSpeed; |
|---|
| 452 | Challenger = HORDE; |
|---|
| 453 | // horde is in majority, but it's already horde-controlled -> no change |
|---|
| 454 | if(m_State == OBJECTIVESTATE_HORDE && m_ShiftPhase == - m_ShiftMaxPhase) |
|---|
| 455 | return false; |
|---|
| 456 | } |
|---|
| 457 | else if(fact_diff>0) |
|---|
| 458 | { |
|---|
| 459 | if(fact_diff > m_ShiftMaxCaptureSpeed) |
|---|
| 460 | fact_diff = m_ShiftMaxCaptureSpeed; |
|---|
| 461 | Challenger = ALLIANCE; |
|---|
| 462 | // ally is in majority, but it's already ally-controlled -> no change |
|---|
| 463 | if(m_State == OBJECTIVESTATE_ALLIANCE && m_ShiftPhase == m_ShiftMaxPhase) |
|---|
| 464 | return false; |
|---|
| 465 | } |
|---|
| 466 | else /*if(fact_diff==0)*/ // no change |
|---|
| 467 | return false; |
|---|
| 468 | |
|---|
| 469 | m_OldPhase = m_ShiftPhase; |
|---|
| 470 | |
|---|
| 471 | m_OldState = m_State; |
|---|
| 472 | |
|---|
| 473 | m_ShiftPhase += fact_diff; |
|---|
| 474 | |
|---|
| 475 | // check limits, these are over the grey part |
|---|
| 476 | if(m_ShiftPhase <= - m_ShiftMaxPhase * (float)(m_NeutralValue) / 100.0f) |
|---|
| 477 | { |
|---|
| 478 | if(m_ShiftPhase <= - m_ShiftMaxPhase) |
|---|
| 479 | m_ShiftPhase = - m_ShiftMaxPhase; |
|---|
| 480 | m_State = OBJECTIVESTATE_HORDE; |
|---|
| 481 | return true; |
|---|
| 482 | } |
|---|
| 483 | else if(m_ShiftPhase >= m_ShiftMaxPhase * (float)(m_NeutralValue) / 100.0f) |
|---|
| 484 | { |
|---|
| 485 | if(m_ShiftPhase >= m_ShiftMaxPhase) |
|---|
| 486 | m_ShiftPhase = m_ShiftMaxPhase; |
|---|
| 487 | m_State = OBJECTIVESTATE_ALLIANCE; |
|---|
| 488 | return true; |
|---|
| 489 | } |
|---|
| 490 | |
|---|
| 491 | if(m_OldPhase*m_ShiftPhase <=0) |
|---|
| 492 | { |
|---|
| 493 | // gone through neutral |
|---|
| 494 | // if challenger is ally, then n->a challenge |
|---|
| 495 | if(Challenger == ALLIANCE) |
|---|
| 496 | m_State = OBJECTIVESTATE_NEUTRAL_ALLIANCE_CHALLENGE; |
|---|
| 497 | // if challenger is horde, then n->h challenge |
|---|
| 498 | else if(Challenger == HORDE) |
|---|
| 499 | m_State = OBJECTIVESTATE_NEUTRAL_HORDE_CHALLENGE; |
|---|
| 500 | } |
|---|
| 501 | else |
|---|
| 502 | { |
|---|
| 503 | // old phase and current are on the same side, so one team challenges the other |
|---|
| 504 | if(Challenger == ALLIANCE && (m_OldState == OBJECTIVESTATE_HORDE || m_OldState == OBJECTIVESTATE_NEUTRAL_HORDE_CHALLENGE)) |
|---|
| 505 | m_State = OBJECTIVESTATE_HORDE_ALLIANCE_CHALLENGE; |
|---|
| 506 | else if(Challenger == HORDE && (m_OldState == OBJECTIVESTATE_ALLIANCE || m_OldState == OBJECTIVESTATE_NEUTRAL_ALLIANCE_CHALLENGE)) |
|---|
| 507 | m_State = OBJECTIVESTATE_ALLIANCE_HORDE_CHALLENGE; |
|---|
| 508 | } |
|---|
| 509 | |
|---|
| 510 | return true; |
|---|
| 511 | } else m_ShiftTimer-=diff; |
|---|
| 512 | |
|---|
| 513 | return false; |
|---|
| 514 | } |
|---|
| 515 | |
|---|
| 516 | bool OutdoorPvPObjective::HandleCaptureCreaturePlayerMoveInLos(Player * p, Creature * c) |
|---|
| 517 | { |
|---|
| 518 | // check if guid matches |
|---|
| 519 | if(c->GetGUID() != m_CapturePointCreature) |
|---|
| 520 | return false; |
|---|
| 521 | |
|---|
| 522 | // check if capture point go is spawned |
|---|
| 523 | GameObject * cp = HashMapHolder<GameObject>::Find(m_CapturePoint); |
|---|
| 524 | if(!cp) |
|---|
| 525 | return false; |
|---|
| 526 | |
|---|
| 527 | // check range and activity |
|---|
| 528 | if(cp->IsWithinDistInMap(p,cp->GetGOInfo()->raw.data[0]) && p->IsOutdoorPvPActive()) |
|---|
| 529 | { |
|---|
| 530 | // data[8] will be used for player enter |
|---|
| 531 | return HandleCapturePointEvent(p, cp->GetGOInfo()->raw.data[8]); //i_objective->HandlePlayerEnter((Player*)u); |
|---|
| 532 | } |
|---|
| 533 | else |
|---|
| 534 | { |
|---|
| 535 | // data[9] will be used for player leave |
|---|
| 536 | return HandleCapturePointEvent(p, cp->GetGOInfo()->raw.data[9]); //i_objective->HandlePlayerLeave((Player*)u); |
|---|
| 537 | } |
|---|
| 538 | } |
|---|
| 539 | |
|---|
| 540 | void OutdoorPvP::SendUpdateWorldState(uint32 field, uint32 value) |
|---|
| 541 | { |
|---|
| 542 | // send to both factions |
|---|
| 543 | for(int i = 0; i < 2; ++i) |
|---|
| 544 | { |
|---|
| 545 | // send to all players present in the area |
|---|
| 546 | for(std::set<uint64>::iterator itr = m_PlayerGuids[i].begin(); itr != m_PlayerGuids[i].end(); ++itr) |
|---|
| 547 | { |
|---|
| 548 | Player * plr = objmgr.GetPlayer(*itr); |
|---|
| 549 | if(plr) |
|---|
| 550 | { |
|---|
| 551 | plr->SendUpdateWorldState(field,value); |
|---|
| 552 | } |
|---|
| 553 | } |
|---|
| 554 | } |
|---|
| 555 | } |
|---|
| 556 | |
|---|
| 557 | void OutdoorPvPObjective::SendUpdateWorldState(uint32 field, uint32 value) |
|---|
| 558 | { |
|---|
| 559 | // send to all players present in the area |
|---|
| 560 | for(std::set<uint64>::iterator itr = m_ActivePlayerGuids.begin(); itr != m_ActivePlayerGuids.end(); ++itr) |
|---|
| 561 | { |
|---|
| 562 | Player * plr = objmgr.GetPlayer(*itr); |
|---|
| 563 | if(plr) |
|---|
| 564 | { |
|---|
| 565 | plr->SendUpdateWorldState(field,value); |
|---|
| 566 | } |
|---|
| 567 | } |
|---|
| 568 | } |
|---|
| 569 | |
|---|
| 570 | void OutdoorPvPObjective::SendObjectiveComplete(uint32 id,uint64 guid) |
|---|
| 571 | { |
|---|
| 572 | uint32 controlling_faction; |
|---|
| 573 | switch(m_State) |
|---|
| 574 | { |
|---|
| 575 | case OBJECTIVESTATE_ALLIANCE: |
|---|
| 576 | controlling_faction = ALLIANCE; |
|---|
| 577 | break; |
|---|
| 578 | case OBJECTIVESTATE_HORDE: |
|---|
| 579 | controlling_faction = HORDE; |
|---|
| 580 | break; |
|---|
| 581 | default: |
|---|
| 582 | return; |
|---|
| 583 | break; |
|---|
| 584 | } |
|---|
| 585 | |
|---|
| 586 | // send to all players present in the area |
|---|
| 587 | for(std::set<uint64>::iterator itr = m_ActivePlayerGuids.begin(); itr != m_ActivePlayerGuids.end(); ++itr) |
|---|
| 588 | { |
|---|
| 589 | Player * plr = objmgr.GetPlayer(*itr); |
|---|
| 590 | if(plr && plr->GetTeam() == controlling_faction) |
|---|
| 591 | { |
|---|
| 592 | plr->KilledMonster(id,guid); |
|---|
| 593 | } |
|---|
| 594 | } |
|---|
| 595 | } |
|---|
| 596 | |
|---|
| 597 | void OutdoorPvP::HandlePlayerActivityChanged(Player * plr) |
|---|
| 598 | { |
|---|
| 599 | for(OutdoorPvPObjectiveSet::iterator itr = m_OutdoorPvPObjectives.begin(); itr != m_OutdoorPvPObjectives.end(); ++itr) |
|---|
| 600 | (*itr)->HandlePlayerActivityChanged(plr); |
|---|
| 601 | } |
|---|
| 602 | |
|---|
| 603 | void OutdoorPvP::HandleKill(Player *killer, Unit * killed) |
|---|
| 604 | { |
|---|
| 605 | if(Group * pGroup = killer->GetGroup()) |
|---|
| 606 | { |
|---|
| 607 | for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) |
|---|
| 608 | { |
|---|
| 609 | Player *pGroupGuy = itr->getSource(); |
|---|
| 610 | |
|---|
| 611 | if(!pGroupGuy) |
|---|
| 612 | continue; |
|---|
| 613 | |
|---|
| 614 | // skip if too far away |
|---|
| 615 | if(!pGroupGuy->IsAtGroupRewardDistance(killed)) |
|---|
| 616 | continue; |
|---|
| 617 | |
|---|
| 618 | // creature kills must be notified, even if not inside objective / not outdoor pvp active |
|---|
| 619 | // player kills only count if active and inside objective |
|---|
| 620 | if(( pGroupGuy->IsOutdoorPvPActive() && IsInsideObjective(pGroupGuy) ) || killed->GetTypeId() == TYPEID_UNIT) |
|---|
| 621 | { |
|---|
| 622 | HandleKillImpl(pGroupGuy, killed); |
|---|
| 623 | } |
|---|
| 624 | } |
|---|
| 625 | } |
|---|
| 626 | else |
|---|
| 627 | { |
|---|
| 628 | // creature kills must be notified, even if not inside objective / not outdoor pvp active |
|---|
| 629 | if(killer && (( killer->IsOutdoorPvPActive() && IsInsideObjective(killer) ) || killed->GetTypeId() == TYPEID_UNIT)) |
|---|
| 630 | { |
|---|
| 631 | HandleKillImpl(killer, killed); |
|---|
| 632 | } |
|---|
| 633 | } |
|---|
| 634 | } |
|---|
| 635 | |
|---|
| 636 | bool OutdoorPvP::IsInsideObjective(Player *plr) |
|---|
| 637 | { |
|---|
| 638 | for(OutdoorPvPObjectiveSet::iterator itr = m_OutdoorPvPObjectives.begin(); itr != m_OutdoorPvPObjectives.end(); ++itr) |
|---|
| 639 | { |
|---|
| 640 | if((*itr)->IsInsideObjective(plr)) |
|---|
| 641 | return true; |
|---|
| 642 | } |
|---|
| 643 | return false; |
|---|
| 644 | } |
|---|
| 645 | |
|---|
| 646 | bool OutdoorPvPObjective::IsInsideObjective(Player *plr) |
|---|
| 647 | { |
|---|
| 648 | std::set<uint64>::iterator itr = m_ActivePlayerGuids.find(plr->GetGUID()); |
|---|
| 649 | return itr != m_ActivePlayerGuids.end(); |
|---|
| 650 | } |
|---|
| 651 | |
|---|
| 652 | bool OutdoorPvP::HandleCustomSpell(Player *plr, uint32 spellId, GameObject * go) |
|---|
| 653 | { |
|---|
| 654 | for(OutdoorPvPObjectiveSet::iterator itr = m_OutdoorPvPObjectives.begin(); itr != m_OutdoorPvPObjectives.end(); ++itr) |
|---|
| 655 | { |
|---|
| 656 | if((*itr)->HandleCustomSpell(plr,spellId,go)) |
|---|
| 657 | return true; |
|---|
| 658 | } |
|---|
| 659 | return false; |
|---|
| 660 | } |
|---|
| 661 | |
|---|
| 662 | bool OutdoorPvPObjective::HandleCustomSpell(Player *plr, uint32 spellId, GameObject * go) |
|---|
| 663 | { |
|---|
| 664 | if(!plr->IsOutdoorPvPActive()) |
|---|
| 665 | return false; |
|---|
| 666 | return false; |
|---|
| 667 | } |
|---|
| 668 | |
|---|
| 669 | bool OutdoorPvP::HandleOpenGo(Player *plr, uint64 guid) |
|---|
| 670 | { |
|---|
| 671 | for(OutdoorPvPObjectiveSet::iterator itr = m_OutdoorPvPObjectives.begin(); itr != m_OutdoorPvPObjectives.end(); ++itr) |
|---|
| 672 | { |
|---|
| 673 | if((*itr)->HandleOpenGo(plr,guid) >= 0) |
|---|
| 674 | return true; |
|---|
| 675 | } |
|---|
| 676 | return false; |
|---|
| 677 | } |
|---|
| 678 | |
|---|
| 679 | bool OutdoorPvP::HandleCaptureCreaturePlayerMoveInLos(Player * p, Creature * c) |
|---|
| 680 | { |
|---|
| 681 | for(OutdoorPvPObjectiveSet::iterator itr = m_OutdoorPvPObjectives.begin(); itr != m_OutdoorPvPObjectives.end(); ++itr) |
|---|
| 682 | { |
|---|
| 683 | if((*itr)->HandleCaptureCreaturePlayerMoveInLos(p, c)) |
|---|
| 684 | return true; |
|---|
| 685 | } |
|---|
| 686 | return false; |
|---|
| 687 | } |
|---|
| 688 | |
|---|
| 689 | bool OutdoorPvP::HandleGossipOption(Player * plr, uint64 guid, uint32 id) |
|---|
| 690 | { |
|---|
| 691 | for(OutdoorPvPObjectiveSet::iterator itr = m_OutdoorPvPObjectives.begin(); itr != m_OutdoorPvPObjectives.end(); ++itr) |
|---|
| 692 | { |
|---|
| 693 | if((*itr)->HandleGossipOption(plr, guid, id)) |
|---|
| 694 | return true; |
|---|
| 695 | } |
|---|
| 696 | return false; |
|---|
| 697 | } |
|---|
| 698 | |
|---|
| 699 | bool OutdoorPvP::CanTalkTo(Player * plr, Creature * c, GossipOption &gso) |
|---|
| 700 | { |
|---|
| 701 | for(OutdoorPvPObjectiveSet::iterator itr = m_OutdoorPvPObjectives.begin(); itr != m_OutdoorPvPObjectives.end(); ++itr) |
|---|
| 702 | { |
|---|
| 703 | if((*itr)->CanTalkTo(plr, c, gso)) |
|---|
| 704 | return true; |
|---|
| 705 | } |
|---|
| 706 | return false; |
|---|
| 707 | } |
|---|
| 708 | |
|---|
| 709 | bool OutdoorPvP::HandleDropFlag(Player * plr, uint32 id) |
|---|
| 710 | { |
|---|
| 711 | for(OutdoorPvPObjectiveSet::iterator itr = m_OutdoorPvPObjectives.begin(); itr != m_OutdoorPvPObjectives.end(); ++itr) |
|---|
| 712 | { |
|---|
| 713 | if((*itr)->HandleDropFlag(plr, id)) |
|---|
| 714 | return true; |
|---|
| 715 | } |
|---|
| 716 | return false; |
|---|
| 717 | } |
|---|
| 718 | |
|---|
| 719 | bool OutdoorPvPObjective::HandleGossipOption(Player * plr, uint64 guid, uint32 id) |
|---|
| 720 | { |
|---|
| 721 | return false; |
|---|
| 722 | } |
|---|
| 723 | |
|---|
| 724 | bool OutdoorPvPObjective::CanTalkTo(Player * plr, Creature * c, GossipOption &gso) |
|---|
| 725 | { |
|---|
| 726 | return false; |
|---|
| 727 | } |
|---|
| 728 | |
|---|
| 729 | bool OutdoorPvPObjective::HandleDropFlag(Player * plr, uint32 id) |
|---|
| 730 | { |
|---|
| 731 | return false; |
|---|
| 732 | } |
|---|
| 733 | |
|---|
| 734 | int32 OutdoorPvPObjective::HandleOpenGo(Player *plr, uint64 guid) |
|---|
| 735 | { |
|---|
| 736 | std::map<uint64,uint32>::iterator itr = m_ObjectTypes.find(guid); |
|---|
| 737 | if(itr != m_ObjectTypes.end()) |
|---|
| 738 | { |
|---|
| 739 | return itr->second; |
|---|
| 740 | } |
|---|
| 741 | return -1; |
|---|
| 742 | } |
|---|
| 743 | |
|---|
| 744 | bool OutdoorPvP::HandleAreaTrigger(Player *plr, uint32 trigger) |
|---|
| 745 | { |
|---|
| 746 | return false; |
|---|
| 747 | } |
|---|