1 | /* |
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2 | * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> |
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3 | * |
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4 | * This program is free software; you can redistribute it and/or modify |
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5 | * it under the terms of the GNU General Public License as published by |
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6 | * the Free Software Foundation; either version 2 of the License, or |
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7 | * (at your option) any later version. |
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8 | * |
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9 | * This program is distributed in the hope that it will be useful, |
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10 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 | * GNU General Public License for more details. |
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13 | * |
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14 | * You should have received a copy of the GNU General Public License |
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15 | * along with this program; if not, write to the Free Software |
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16 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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17 | */ |
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18 | |
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19 | #ifndef OUTDOOR_PVP_H_ |
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20 | #define OUTDOOR_PVP_H_ |
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21 | |
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22 | #include "Util.h" |
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23 | |
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24 | #include <map> |
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25 | #include <set> |
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26 | |
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27 | #define OUTDOORPVP_OBJECTIVE_UPDATE_INTERVAL 1000 |
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28 | |
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29 | #define OPVP_TRIGGER_CREATURE_ENTRY 12999 |
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30 | |
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31 | enum ObjectiveStates{ |
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32 | OBJECTIVESTATE_NEUTRAL = 0, |
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33 | OBJECTIVESTATE_ALLIANCE = 1, |
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34 | OBJECTIVESTATE_HORDE = 2, |
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35 | OBJECTIVESTATE_NEUTRAL_ALLIANCE_CHALLENGE = 3, |
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36 | OBJECTIVESTATE_NEUTRAL_HORDE_CHALLENGE = 4, |
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37 | OBJECTIVESTATE_ALLIANCE_HORDE_CHALLENGE = 5, |
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38 | OBJECTIVESTATE_HORDE_ALLIANCE_CHALLENGE = 6 |
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39 | }; |
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40 | |
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41 | enum OutdoorPvPTypes{ |
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42 | OUTDOOR_PVP_HP = 1, |
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43 | OUTDOOR_PVP_NA = 2, |
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44 | OUTDOOR_PVP_TF = 3, |
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45 | OUTDOOR_PVP_ZM = 4, |
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46 | OUTDOOR_PVP_SI = 5, |
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47 | OUTDOOR_PVP_EP = 6 |
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48 | }; |
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49 | |
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50 | // struct for go spawning |
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51 | struct go_type{ |
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52 | uint32 entry; |
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53 | uint32 map; |
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54 | float x; |
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55 | float y; |
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56 | float z; |
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57 | float o; |
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58 | float rot0; |
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59 | float rot1; |
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60 | float rot2; |
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61 | float rot3; |
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62 | }; |
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63 | |
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64 | // struct for creature spawning |
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65 | struct creature_type{ |
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66 | uint32 entry; |
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67 | uint32 teamval; |
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68 | uint32 map; |
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69 | float x; |
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70 | float y; |
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71 | float z; |
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72 | float o; |
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73 | }; |
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74 | |
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75 | // some class predefs |
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76 | class Player; |
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77 | class GameObject; |
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78 | class WorldPacket; |
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79 | class Creature; |
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80 | class Unit; |
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81 | struct GossipOption; |
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82 | |
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83 | class OutdoorPvP; |
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84 | class OutdoorPvPObjective |
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85 | { |
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86 | public: |
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87 | OutdoorPvPObjective(OutdoorPvP * pvp); |
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88 | |
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89 | virtual void FillInitialWorldStates(WorldPacket & data) {} |
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90 | |
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91 | // send world state update to all players present |
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92 | virtual void SendUpdateWorldState(uint32 field, uint32 value); |
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93 | // send kill notify to players in the controlling faction |
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94 | virtual void SendObjectiveComplete(uint32 id, uint64 guid); |
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95 | |
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96 | // used when player is activated/inactivated in the area |
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97 | virtual bool HandlePlayerEnter(Player * plr); |
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98 | virtual void HandlePlayerLeave(Player * plr); |
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99 | virtual void HandlePlayerActivityChanged(Player * plr); |
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100 | |
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101 | // checks if player is in range of a capture credit marker |
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102 | virtual bool IsInsideObjective(Player * plr); |
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103 | |
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104 | virtual bool HandleCustomSpell(Player *plr, uint32 spellId, GameObject * go); |
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105 | virtual int32 HandleOpenGo(Player *plr, uint64 guid); |
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106 | |
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107 | // returns true if the state of the objective has changed, in this case, the OutdoorPvP must send a world state ui update. |
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108 | virtual bool Update(uint32 diff); |
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109 | |
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110 | virtual bool HandleCapturePointEvent(Player * plr, uint32 eventId) { return false; } |
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111 | |
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112 | virtual bool HandleCaptureCreaturePlayerMoveInLos(Player * p, Creature * c); |
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113 | |
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114 | virtual bool HandleGossipOption(Player *plr, uint64 guid, uint32 gossipid); |
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115 | |
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116 | virtual bool CanTalkTo(Player * plr, Creature * c, GossipOption &gso); |
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117 | |
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118 | virtual bool HandleDropFlag(Player * plr, uint32 spellId); |
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119 | |
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120 | virtual void DeleteSpawns(); |
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121 | protected: |
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122 | |
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123 | virtual bool AddCapturePoint(uint32 entry, uint32 map, float x, float y, float z, float o, float rotation0, float rotation1, float rotation2, float rotation3); |
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124 | virtual bool AddObject(uint32 type, uint32 entry, uint32 map, float x, float y, float z, float o, float rotation0, float rotation1, float rotation2, float rotation3); |
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125 | virtual bool AddCreature(uint32 type, uint32 entry, uint32 teamval, uint32 map, float x, float y, float z, float o, uint32 spawntimedelay = 0); |
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126 | |
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127 | virtual bool DelCreature(uint32 type); |
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128 | virtual bool DelObject(uint32 type); |
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129 | virtual bool DelCapturePoint(); |
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130 | |
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131 | protected: |
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132 | // active players in the area of the objective |
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133 | std::set<uint64> m_ActivePlayerGuids; |
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134 | int32 m_AllianceActivePlayerCount; |
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135 | int32 m_HordeActivePlayerCount; |
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136 | // time left to capture the objective |
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137 | uint32 m_ShiftTimer; |
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138 | // total shift needed to capture the objective |
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139 | float m_ShiftMaxPhase; |
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140 | // maximum speed of capture |
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141 | float m_ShiftMaxCaptureSpeed; |
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142 | // the status of the objective |
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143 | float m_ShiftPhase; |
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144 | // phase before update, used to check which faction is in conquer / control |
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145 | float m_OldPhase; |
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146 | // objective states |
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147 | uint32 m_OldState; |
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148 | uint32 m_State; |
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149 | // neutral value on capture bar |
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150 | uint32 m_NeutralValue; |
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151 | |
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152 | // pointer to the OutdoorPvP this objective belongs to |
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153 | OutdoorPvP* m_PvP; |
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154 | |
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155 | // map to store the various gameobjects and creatures spawned by the objective |
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156 | // type , guid |
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157 | std::map<uint32,uint64> m_Objects; |
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158 | std::map<uint32,uint64> m_Creatures; |
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159 | std::map<uint64,uint32> m_ObjectTypes; |
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160 | std::map<uint64,uint32> m_CreatureTypes; |
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161 | uint64 m_CapturePoint; |
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162 | uint64 m_CapturePointCreature; |
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163 | }; |
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164 | |
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165 | // base class for specific outdoor pvp handlers |
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166 | class OutdoorPvP |
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167 | { |
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168 | public: |
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169 | // ctor |
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170 | OutdoorPvP(); |
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171 | // dtor |
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172 | ~OutdoorPvP(); |
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173 | // deletes all gos/creatures spawned by the pvp |
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174 | void DeleteSpawns(); |
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175 | |
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176 | typedef std::set<OutdoorPvPObjective *> OutdoorPvPObjectiveSet; |
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177 | |
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178 | // called from Player::UpdateZone to add / remove buffs given by outdoor pvp events |
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179 | virtual void HandlePlayerEnterZone(Player * plr, uint32 zone); |
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180 | virtual void HandlePlayerLeaveZone(Player * plr, uint32 zone); |
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181 | virtual void HandlePlayerActivityChanged(Player * plr); |
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182 | // called when a player triggers an areatrigger |
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183 | virtual bool HandleAreaTrigger(Player * plr, uint32 trigger); |
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184 | // called on custom spell |
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185 | virtual bool HandleCustomSpell(Player *plr, uint32 spellId, GameObject * go); |
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186 | // called on go use |
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187 | virtual bool HandleOpenGo(Player *plr, uint64 guid); |
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188 | // called from moveinlineofsight |
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189 | virtual bool HandleCaptureCreaturePlayerMoveInLos(Player * p, Creature * c); |
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190 | |
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191 | // setup stuff |
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192 | virtual bool SetupOutdoorPvP() {return true;} |
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193 | |
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194 | // world state stuff |
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195 | virtual void SendRemoveWorldStates(Player * plr) {} |
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196 | virtual void FillInitialWorldStates(WorldPacket & data) {} |
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197 | |
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198 | // send world state update to all players present |
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199 | virtual void SendUpdateWorldState(uint32 field, uint32 value); |
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200 | |
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201 | // called by OutdoorPvPMgr, updates the objectives and if needed, sends new worldstateui information |
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202 | virtual bool Update(uint32 diff); |
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203 | |
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204 | // handle npc/player kill |
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205 | virtual void HandleKill(Player * killer, Unit * killed); |
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206 | virtual void HandleKillImpl(Player * killer, Unit * killed) {} |
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207 | |
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208 | // checks if player is in range of a capture credit marker |
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209 | virtual bool IsInsideObjective(Player * plr); |
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210 | |
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211 | // awards rewards for player kill |
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212 | virtual void AwardKillBonus(Player * plr) {} |
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213 | |
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214 | uint32 GetTypeId() {return m_TypeId;} |
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215 | |
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216 | virtual bool HandleDropFlag(Player * plr, uint32 spellId); |
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217 | |
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218 | virtual bool HandleGossipOption(Player *plr, uint64 guid, uint32 gossipid); |
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219 | |
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220 | virtual bool CanTalkTo(Player * plr, Creature * c, GossipOption &gso); |
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221 | protected: |
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222 | // the map of the objectives belonging to this outdoorpvp |
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223 | OutdoorPvPObjectiveSet m_OutdoorPvPObjectives; |
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224 | // players in the zones of this outdoorpvp, 0 - alliance, 1 - horde |
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225 | std::set<uint64> m_PlayerGuids[2]; |
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226 | uint32 m_TypeId; |
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227 | }; |
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228 | |
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229 | #endif /*OUTDOOR_PVP_H_*/ |
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