1 | #ifndef OUTDOOR_PVP_H_ |
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2 | #define OUTDOOR_PVP_H_ |
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3 | |
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4 | #include "Util.h" |
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5 | |
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6 | #include <map> |
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7 | #include <set> |
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8 | |
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9 | #define OUTDOORPVP_OBJECTIVE_UPDATE_INTERVAL 1000 |
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10 | |
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11 | #define OPVP_TRIGGER_CREATURE_ENTRY 12999 |
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12 | |
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13 | enum ObjectiveStates{ |
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14 | OBJECTIVESTATE_NEUTRAL = 0, |
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15 | OBJECTIVESTATE_ALLIANCE = 1, |
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16 | OBJECTIVESTATE_HORDE = 2, |
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17 | OBJECTIVESTATE_NEUTRAL_ALLIANCE_CHALLENGE = 3, |
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18 | OBJECTIVESTATE_NEUTRAL_HORDE_CHALLENGE = 4, |
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19 | OBJECTIVESTATE_ALLIANCE_HORDE_CHALLENGE = 5, |
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20 | OBJECTIVESTATE_HORDE_ALLIANCE_CHALLENGE = 6 |
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21 | }; |
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22 | |
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23 | enum OutdoorPvPTypes{ |
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24 | OUTDOOR_PVP_HP = 1, |
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25 | OUTDOOR_PVP_NA = 2, |
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26 | OUTDOOR_PVP_TF = 3, |
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27 | OUTDOOR_PVP_ZM = 4, |
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28 | OUTDOOR_PVP_SI = 5, |
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29 | OUTDOOR_PVP_EP = 6 |
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30 | }; |
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31 | |
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32 | // struct for go spawning |
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33 | struct go_type{ |
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34 | uint32 entry; |
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35 | uint32 map; |
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36 | float x; |
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37 | float y; |
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38 | float z; |
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39 | float o; |
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40 | float rot0; |
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41 | float rot1; |
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42 | float rot2; |
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43 | float rot3; |
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44 | }; |
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45 | |
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46 | // struct for creature spawning |
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47 | struct creature_type{ |
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48 | uint32 entry; |
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49 | uint32 teamval; |
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50 | uint32 map; |
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51 | float x; |
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52 | float y; |
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53 | float z; |
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54 | float o; |
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55 | }; |
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56 | |
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57 | // some class predefs |
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58 | class Player; |
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59 | class GameObject; |
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60 | class WorldPacket; |
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61 | class Creature; |
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62 | class Unit; |
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63 | struct GossipOption; |
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64 | |
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65 | class OutdoorPvP; |
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66 | class OutdoorPvPObjective |
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67 | { |
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68 | public: |
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69 | OutdoorPvPObjective(OutdoorPvP * pvp); |
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70 | |
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71 | virtual void FillInitialWorldStates(WorldPacket & data) {} |
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72 | |
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73 | // send world state update to all players present |
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74 | virtual void SendUpdateWorldState(uint32 field, uint32 value); |
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75 | // send kill notify to players in the controlling faction |
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76 | virtual void SendObjectiveComplete(uint32 id, uint64 guid); |
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77 | |
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78 | // used when player is activated/inactivated in the area |
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79 | virtual bool HandlePlayerEnter(Player * plr); |
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80 | virtual void HandlePlayerLeave(Player * plr); |
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81 | virtual void HandlePlayerActivityChanged(Player * plr); |
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82 | |
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83 | // checks if player is in range of a capture credit marker |
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84 | virtual bool IsInsideObjective(Player * plr); |
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85 | |
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86 | virtual bool HandleCustomSpell(Player *plr, uint32 spellId, GameObject * go); |
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87 | virtual int32 HandleOpenGo(Player *plr, uint64 guid); |
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88 | |
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89 | // returns true if the state of the objective has changed, in this case, the OutdoorPvP must send a world state ui update. |
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90 | virtual bool Update(uint32 diff); |
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91 | |
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92 | virtual bool HandleCapturePointEvent(Player * plr, uint32 eventId) { return false; } |
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93 | |
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94 | virtual bool HandleCaptureCreaturePlayerMoveInLos(Player * p, Creature * c); |
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95 | |
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96 | virtual bool HandleGossipOption(Player *plr, uint64 guid, uint32 gossipid); |
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97 | |
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98 | virtual bool CanTalkTo(Player * plr, Creature * c, GossipOption &gso); |
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99 | |
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100 | virtual bool HandleDropFlag(Player * plr, uint32 spellId); |
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101 | |
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102 | virtual void DeleteSpawns(); |
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103 | protected: |
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104 | |
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105 | virtual bool AddCapturePoint(uint32 entry, uint32 map, float x, float y, float z, float o, float rotation0, float rotation1, float rotation2, float rotation3); |
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106 | virtual bool AddObject(uint32 type, uint32 entry, uint32 map, float x, float y, float z, float o, float rotation0, float rotation1, float rotation2, float rotation3); |
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107 | virtual bool AddCreature(uint32 type, uint32 entry, uint32 teamval, uint32 map, float x, float y, float z, float o, uint32 spawntimedelay = 0); |
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108 | |
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109 | virtual bool DelCreature(uint32 type); |
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110 | virtual bool DelObject(uint32 type); |
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111 | virtual bool DelCapturePoint(); |
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112 | |
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113 | protected: |
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114 | // active players in the area of the objective |
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115 | std::set<uint64> m_ActivePlayerGuids; |
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116 | int32 m_AllianceActivePlayerCount; |
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117 | int32 m_HordeActivePlayerCount; |
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118 | // time left to capture the objective |
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119 | uint32 m_ShiftTimer; |
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120 | // total shift needed to capture the objective |
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121 | float m_ShiftMaxPhase; |
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122 | // maximum speed of capture |
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123 | float m_ShiftMaxCaptureSpeed; |
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124 | // the status of the objective |
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125 | float m_ShiftPhase; |
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126 | // phase before update, used to check which faction is in conquer / control |
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127 | float m_OldPhase; |
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128 | // objective states |
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129 | uint32 m_OldState; |
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130 | uint32 m_State; |
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131 | // neutral value on capture bar |
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132 | uint32 m_NeutralValue; |
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133 | |
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134 | // pointer to the OutdoorPvP this objective belongs to |
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135 | OutdoorPvP* m_PvP; |
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136 | |
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137 | // map to store the various gameobjects and creatures spawned by the objective |
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138 | // type , guid |
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139 | std::map<uint32,uint64> m_Objects; |
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140 | std::map<uint32,uint64> m_Creatures; |
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141 | std::map<uint64,uint32> m_ObjectTypes; |
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142 | std::map<uint64,uint32> m_CreatureTypes; |
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143 | uint64 m_CapturePoint; |
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144 | uint64 m_CapturePointCreature; |
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145 | }; |
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146 | |
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147 | // base class for specific outdoor pvp handlers |
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148 | class OutdoorPvP |
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149 | { |
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150 | public: |
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151 | // ctor |
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152 | OutdoorPvP(); |
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153 | // dtor |
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154 | ~OutdoorPvP(); |
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155 | // deletes all gos/creatures spawned by the pvp |
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156 | void DeleteSpawns(); |
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157 | |
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158 | typedef std::set<OutdoorPvPObjective *> OutdoorPvPObjectiveSet; |
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159 | |
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160 | // called from Player::UpdateZone to add / remove buffs given by outdoor pvp events |
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161 | virtual void HandlePlayerEnterZone(Player * plr, uint32 zone); |
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162 | virtual void HandlePlayerLeaveZone(Player * plr, uint32 zone); |
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163 | virtual void HandlePlayerActivityChanged(Player * plr); |
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164 | // called when a player triggers an areatrigger |
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165 | virtual bool HandleAreaTrigger(Player * plr, uint32 trigger); |
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166 | // called on custom spell |
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167 | virtual bool HandleCustomSpell(Player *plr, uint32 spellId, GameObject * go); |
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168 | // called on go use |
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169 | virtual bool HandleOpenGo(Player *plr, uint64 guid); |
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170 | // called from moveinlineofsight |
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171 | virtual bool HandleCaptureCreaturePlayerMoveInLos(Player * p, Creature * c); |
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172 | |
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173 | // setup stuff |
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174 | virtual bool SetupOutdoorPvP() {return true;} |
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175 | |
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176 | // world state stuff |
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177 | virtual void SendRemoveWorldStates(Player * plr) {} |
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178 | virtual void FillInitialWorldStates(WorldPacket & data) {} |
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179 | |
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180 | // send world state update to all players present |
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181 | virtual void SendUpdateWorldState(uint32 field, uint32 value); |
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182 | |
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183 | // called by OutdoorPvPMgr, updates the objectives and if needed, sends new worldstateui information |
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184 | virtual bool Update(uint32 diff); |
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185 | |
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186 | // handle npc/player kill |
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187 | virtual void HandleKill(Player * killer, Unit * killed); |
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188 | virtual void HandleKillImpl(Player * killer, Unit * killed) {} |
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189 | |
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190 | // checks if player is in range of a capture credit marker |
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191 | virtual bool IsInsideObjective(Player * plr); |
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192 | |
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193 | // awards rewards for player kill |
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194 | virtual void AwardKillBonus(Player * plr) {} |
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195 | |
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196 | uint32 GetTypeId() {return m_TypeId;} |
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197 | |
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198 | virtual bool HandleDropFlag(Player * plr, uint32 spellId); |
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199 | |
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200 | virtual bool HandleGossipOption(Player *plr, uint64 guid, uint32 gossipid); |
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201 | |
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202 | virtual bool CanTalkTo(Player * plr, Creature * c, GossipOption &gso); |
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203 | protected: |
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204 | // the map of the objectives belonging to this outdoorpvp |
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205 | OutdoorPvPObjectiveSet m_OutdoorPvPObjectives; |
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206 | // players in the zones of this outdoorpvp, 0 - alliance, 1 - horde |
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207 | std::set<uint64> m_PlayerGuids[2]; |
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208 | uint32 m_TypeId; |
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209 | }; |
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210 | |
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211 | #endif /*OUTDOOR_PVP_H_*/ |
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