1 | #include "OutdoorPvPMgr.h" |
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2 | #include "OutdoorPvPHP.h" |
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3 | #include "OutdoorPvPNA.h" |
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4 | #include "OutdoorPvPTF.h" |
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5 | #include "OutdoorPvPZM.h" |
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6 | #include "OutdoorPvPSI.h" |
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7 | #include "OutdoorPvPEP.h" |
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8 | #include "Player.h" |
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9 | #include "Policies/SingletonImp.h" |
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10 | |
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11 | INSTANTIATE_SINGLETON_1( OutdoorPvPMgr ); |
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12 | |
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13 | OutdoorPvPMgr::OutdoorPvPMgr() |
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14 | { |
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15 | //sLog.outDebug("Instantiating OutdoorPvPMgr"); |
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16 | } |
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17 | |
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18 | OutdoorPvPMgr::~OutdoorPvPMgr() |
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19 | { |
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20 | //sLog.outDebug("Deleting OutdoorPvPMgr"); |
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21 | for(OutdoorPvPSet::iterator itr = m_OutdoorPvPSet.begin(); itr != m_OutdoorPvPSet.end(); ++itr) |
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22 | { |
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23 | (*itr)->DeleteSpawns(); |
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24 | } |
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25 | } |
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26 | |
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27 | void OutdoorPvPMgr::InitOutdoorPvP() |
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28 | { |
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29 | // create new opvp |
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30 | OutdoorPvP * pOP = new OutdoorPvPHP; |
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31 | // respawn, init variables |
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32 | if(!pOP->SetupOutdoorPvP()) |
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33 | { |
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34 | sLog.outDebug("OutdoorPvP : HP init failed."); |
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35 | delete pOP; |
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36 | } |
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37 | else |
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38 | { |
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39 | m_OutdoorPvPSet.insert(pOP); |
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40 | sLog.outDebug("OutdoorPvP : HP successfully initiated."); |
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41 | } |
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42 | |
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43 | |
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44 | pOP = new OutdoorPvPNA; |
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45 | // respawn, init variables |
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46 | if(!pOP->SetupOutdoorPvP()) |
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47 | { |
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48 | sLog.outDebug("OutdoorPvP : NA init failed."); |
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49 | delete pOP; |
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50 | } |
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51 | else |
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52 | { |
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53 | m_OutdoorPvPSet.insert(pOP); |
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54 | sLog.outDebug("OutdoorPvP : NA successfully initiated."); |
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55 | } |
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56 | |
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57 | |
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58 | pOP = new OutdoorPvPTF; |
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59 | // respawn, init variables |
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60 | if(!pOP->SetupOutdoorPvP()) |
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61 | { |
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62 | sLog.outDebug("OutdoorPvP : TF init failed."); |
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63 | delete pOP; |
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64 | } |
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65 | else |
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66 | { |
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67 | m_OutdoorPvPSet.insert(pOP); |
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68 | sLog.outDebug("OutdoorPvP : TF successfully initiated."); |
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69 | } |
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70 | |
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71 | pOP = new OutdoorPvPZM; |
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72 | // respawn, init variables |
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73 | if(!pOP->SetupOutdoorPvP()) |
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74 | { |
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75 | sLog.outDebug("OutdoorPvP : ZM init failed."); |
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76 | delete pOP; |
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77 | } |
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78 | else |
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79 | { |
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80 | m_OutdoorPvPSet.insert(pOP); |
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81 | sLog.outDebug("OutdoorPvP : ZM successfully initiated."); |
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82 | } |
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83 | |
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84 | pOP = new OutdoorPvPSI; |
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85 | // respawn, init variables |
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86 | if(!pOP->SetupOutdoorPvP()) |
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87 | { |
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88 | sLog.outDebug("OutdoorPvP : SI init failed."); |
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89 | delete pOP; |
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90 | } |
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91 | else |
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92 | { |
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93 | m_OutdoorPvPSet.insert(pOP); |
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94 | sLog.outDebug("OutdoorPvP : SI successfully initiated."); |
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95 | } |
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96 | |
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97 | pOP = new OutdoorPvPEP; |
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98 | // respawn, init variables |
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99 | if(!pOP->SetupOutdoorPvP()) |
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100 | { |
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101 | sLog.outDebug("OutdoorPvP : EP init failed."); |
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102 | delete pOP; |
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103 | } |
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104 | else |
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105 | { |
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106 | m_OutdoorPvPSet.insert(pOP); |
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107 | sLog.outDebug("OutdoorPvP : EP successfully initiated."); |
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108 | } |
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109 | } |
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110 | |
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111 | void OutdoorPvPMgr::AddZone(uint32 zoneid, OutdoorPvP *handle) |
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112 | { |
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113 | m_OutdoorPvPMap[zoneid] = handle; |
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114 | } |
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115 | |
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116 | |
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117 | void OutdoorPvPMgr::HandlePlayerEnterZone(Player *plr, uint32 zoneid) |
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118 | { |
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119 | OutdoorPvPMap::iterator itr = m_OutdoorPvPMap.find(zoneid); |
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120 | if(itr == m_OutdoorPvPMap.end()) |
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121 | { |
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122 | // no handle for this zone, return |
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123 | return; |
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124 | } |
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125 | // add possibly beneficial buffs to plr for zone |
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126 | itr->second->HandlePlayerEnterZone(plr, zoneid); |
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127 | plr->SendInitWorldStates(); |
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128 | sLog.outDebug("Player %u entered outdoorpvp id %u",plr->GetGUIDLow(), itr->second->GetTypeId()); |
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129 | } |
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130 | |
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131 | void OutdoorPvPMgr::HandlePlayerLeaveZone(Player *plr, uint32 zoneid) |
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132 | { |
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133 | OutdoorPvPMap::iterator itr = m_OutdoorPvPMap.find(zoneid); |
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134 | if(itr == m_OutdoorPvPMap.end()) |
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135 | { |
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136 | // no handle for this zone, return |
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137 | return; |
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138 | } |
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139 | // inform the OutdoorPvP class of the leaving, it should remove the player from all objectives |
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140 | itr->second->HandlePlayerLeaveZone(plr, zoneid); |
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141 | sLog.outDebug("Player %u left outdoorpvp id %u",plr->GetGUIDLow(), itr->second->GetTypeId()); |
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142 | } |
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143 | |
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144 | OutdoorPvP * OutdoorPvPMgr::GetOutdoorPvPToZoneId(uint32 zoneid) |
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145 | { |
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146 | OutdoorPvPMap::iterator itr = m_OutdoorPvPMap.find(zoneid); |
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147 | if(itr == m_OutdoorPvPMap.end()) |
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148 | { |
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149 | // no handle for this zone, return |
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150 | return NULL; |
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151 | } |
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152 | return itr->second; |
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153 | } |
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154 | |
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155 | void OutdoorPvPMgr::Update(uint32 diff) |
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156 | { |
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157 | for(OutdoorPvPSet::iterator itr = m_OutdoorPvPSet.begin(); itr != m_OutdoorPvPSet.end(); ++itr) |
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158 | { |
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159 | (*itr)->Update(diff); |
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160 | } |
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161 | } |
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162 | |
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163 | bool OutdoorPvPMgr::HandleCustomSpell(Player *plr, uint32 spellId, GameObject * go) |
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164 | { |
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165 | for(OutdoorPvPSet::iterator itr = m_OutdoorPvPSet.begin(); itr != m_OutdoorPvPSet.end(); ++itr) |
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166 | { |
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167 | if((*itr)->HandleCustomSpell(plr,spellId,go)) |
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168 | return true; |
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169 | } |
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170 | return false; |
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171 | } |
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172 | |
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173 | bool OutdoorPvPMgr::HandleOpenGo(Player *plr, uint64 guid) |
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174 | { |
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175 | for(OutdoorPvPSet::iterator itr = m_OutdoorPvPSet.begin(); itr != m_OutdoorPvPSet.end(); ++itr) |
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176 | { |
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177 | if((*itr)->HandleOpenGo(plr,guid)) |
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178 | return true; |
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179 | } |
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180 | return false; |
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181 | } |
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182 | |
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183 | bool OutdoorPvPMgr::HandleCaptureCreaturePlayerMoveInLos(Player * plr, Creature * c) |
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184 | { |
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185 | for(OutdoorPvPSet::iterator itr = m_OutdoorPvPSet.begin(); itr != m_OutdoorPvPSet.end(); ++itr) |
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186 | { |
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187 | if((*itr)->HandleCaptureCreaturePlayerMoveInLos(plr,c)) |
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188 | return true; |
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189 | } |
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190 | return false; |
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191 | } |
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192 | |
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193 | void OutdoorPvPMgr::HandleGossipOption(Player *plr, uint64 guid, uint32 gossipid) |
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194 | { |
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195 | for(OutdoorPvPSet::iterator itr = m_OutdoorPvPSet.begin(); itr != m_OutdoorPvPSet.end(); ++itr) |
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196 | { |
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197 | if((*itr)->HandleGossipOption(plr,guid,gossipid)) |
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198 | return; |
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199 | } |
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200 | } |
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201 | |
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202 | bool OutdoorPvPMgr::CanTalkTo(Player * plr, Creature * c, GossipOption & gso) |
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203 | { |
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204 | for(OutdoorPvPSet::iterator itr = m_OutdoorPvPSet.begin(); itr != m_OutdoorPvPSet.end(); ++itr) |
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205 | { |
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206 | if((*itr)->CanTalkTo(plr,c,gso)) |
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207 | return true; |
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208 | } |
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209 | return false; |
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210 | } |
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211 | |
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212 | void OutdoorPvPMgr::HandleDropFlag(Player *plr, uint32 spellId) |
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213 | { |
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214 | for(OutdoorPvPSet::iterator itr = m_OutdoorPvPSet.begin(); itr != m_OutdoorPvPSet.end(); ++itr) |
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215 | { |
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216 | if((*itr)->HandleDropFlag(plr,spellId)) |
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217 | return; |
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218 | } |
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219 | } |
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