root/trunk/src/game/OutdoorPvPMgr.h @ 52

Revision 44, 1.8 kB (checked in by yumileroy, 17 years ago)

[svn] * Merge Temp dev SVN with Assembla.
* Changes include:

  • Implementation of w12x's Outdoor PvP and Game Event Systems.
  • Temporary removal of IRC Chat Bot (until infinite loop when disabled is fixed).
  • All mangos -> trinity (to convert your mangos_string table, please run mangos_string_to_trinity_string.sql).
  • Improved Config cleanup.
  • And many more changes.

Original author: Seline
Date: 2008-10-14 11:57:03-05:00

Line 
1#ifndef OUTDOOR_PVP_MGR_H_
2#define OUTDOOR_PVP_MGR_H_
3
4#include "OutdoorPvP.h"
5#include "Policies/Singleton.h"
6
7class Player;
8class GameObject;
9class Creature;
10struct GossipOption;
11
12// class to handle player enter / leave / areatrigger / GO use events
13class OutdoorPvPMgr
14{
15public:
16    // ctor
17    OutdoorPvPMgr();
18    // dtor
19    ~OutdoorPvPMgr();
20
21    // create outdoor pvp events
22    void InitOutdoorPvP();
23    // called when a player enters an outdoor pvp area
24    void HandlePlayerEnterZone(Player * plr, uint32 areaflag);
25    // called when player leaves an outdoor pvp area
26    void HandlePlayerLeaveZone(Player * plr, uint32 areaflag);
27    // return assigned outdoor pvp
28    OutdoorPvP * GetOutdoorPvPToZoneId(uint32 zoneid);
29    // handle custom (non-exist in dbc) spell if registered
30    bool HandleCustomSpell(Player * plr, uint32 spellId, GameObject* go);
31    // handle custom go if registered
32    bool HandleOpenGo(Player * plr, uint64 guid);
33
34    void AddZone(uint32 zoneid, OutdoorPvP * handle);
35
36    void Update(uint32 diff);
37
38    bool HandleCaptureCreaturePlayerMoveInLos(Player * plr, Creature * c);
39
40    void HandleGossipOption(Player * player, uint64 guid, uint32 gossipid);
41
42    bool CanTalkTo(Player * player, Creature * creature, GossipOption & gso);
43
44    void HandleDropFlag(Player * plr, uint32 spellId);
45
46    typedef std::set<OutdoorPvP*> OutdoorPvPSet;
47    typedef std::map<uint32 /* zoneid */, OutdoorPvP*> OutdoorPvPMap;
48private:
49    // contains all initiated outdoor pvp events
50    // used when initing / cleaning up
51    OutdoorPvPSet  m_OutdoorPvPSet;
52    // maps the zone ids to an outdoor pvp event
53    // used in player event handling
54    OutdoorPvPMap   m_OutdoorPvPMap;
55};
56
57#define sOutdoorPvPMgr Trinity::Singleton<OutdoorPvPMgr>::Instance()
58
59#endif /*OUTDOOR_PVP_MGR_H_*/
Note: See TracBrowser for help on using the browser.