root/trunk/src/game/OutdoorPvPObjectiveAI.cpp @ 87

Revision 44, 2.1 kB (checked in by yumileroy, 17 years ago)

[svn] * Merge Temp dev SVN with Assembla.
* Changes include:

  • Implementation of w12x's Outdoor PvP and Game Event Systems.
  • Temporary removal of IRC Chat Bot (until infinite loop when disabled is fixed).
  • All mangos -> trinity (to convert your mangos_string table, please run mangos_string_to_trinity_string.sql).
  • Improved Config cleanup.
  • And many more changes.

Original author: Seline
Date: 2008-10-14 11:57:03-05:00

Line 
1/*
2 * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
3 *
4 * Thanks to the original authors: MaNGOS <http://www.mangosproject.org/>
5 *
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 */
20
21#include "OutdoorPvPObjectiveAI.h"
22#include "Creature.h"
23#include "Player.h"
24#include "Unit.h"
25#include "OutdoorPvPMgr.h"
26#include "World.h"
27
28#define MAX_OUTDOOR_PVP_DISTANCE 200 // the max value in capture point type go data0 is 100 currently, so use twice that much to handle leaving as well
29
30OutdoorPvPObjectiveAI::OutdoorPvPObjectiveAI(Creature &c) : i_creature(c)
31{
32    sLog.outDebug("OutdoorPvP objective AI assigned to creature guid %u", c.GetGUIDLow());
33}
34
35void OutdoorPvPObjectiveAI::MoveInLineOfSight(Unit *u)
36{
37    // IsVisible only passes for players in range, so no need to check again
38    // leaving/entering distance will be checked based on go range data
39    sOutdoorPvPMgr.HandleCaptureCreaturePlayerMoveInLos(((Player*)u),&i_creature);
40}
41
42int OutdoorPvPObjectiveAI::Permissible(const Creature * c)
43{
44    // only assigned through AI name, never by permissibility check
45    return PERMIT_BASE_NO;
46}
47
48bool OutdoorPvPObjectiveAI::IsVisible(Unit *pl) const
49{
50    return (pl->GetTypeId() == TYPEID_PLAYER) && (i_creature.GetDistance(pl) < MAX_OUTDOOR_PVP_DISTANCE);
51}
52
53void OutdoorPvPObjectiveAI::AttackStart(Unit *)
54{
55    EnterEvadeMode();
56}
57
58void OutdoorPvPObjectiveAI::EnterEvadeMode()
59{
60    i_creature.DeleteThreatList();
61    i_creature.CombatStop();
62}
63
64void OutdoorPvPObjectiveAI::UpdateAI(const uint32 diff)
65{
66}
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