1 | /* |
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2 | * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> |
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3 | * |
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4 | * This program is free software; you can redistribute it and/or modify |
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5 | * it under the terms of the GNU General Public License as published by |
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6 | * the Free Software Foundation; either version 2 of the License, or |
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7 | * (at your option) any later version. |
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8 | * |
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9 | * This program is distributed in the hope that it will be useful, |
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10 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 | * GNU General Public License for more details. |
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13 | * |
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14 | * You should have received a copy of the GNU General Public License |
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15 | * along with this program; if not, write to the Free Software |
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16 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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17 | */ |
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18 | |
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19 | #ifndef TRINITY_OUTDOORPVPOBJECTIVEAI_H |
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20 | #define TRINITY_OUTDOORPVPOBJECTIVEAI_H |
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21 | |
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22 | #include "CreatureAI.h" |
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23 | |
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24 | class Creature; |
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25 | |
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26 | class TRINITY_DLL_DECL OutdoorPvPObjectiveAI : public CreatureAI |
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27 | { |
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28 | public: |
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29 | |
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30 | OutdoorPvPObjectiveAI(Creature &c); |
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31 | |
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32 | void MoveInLineOfSight(Unit *); |
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33 | bool IsVisible(Unit *) const; |
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34 | void AttackStart(Unit *); |
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35 | void EnterEvadeMode(); |
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36 | void UpdateAI(const uint32 diff); |
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37 | |
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38 | static int Permissible(const Creature *); |
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39 | |
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40 | private: |
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41 | Creature &i_creature; |
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42 | }; |
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43 | #endif |
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