| 1 | #include "OutdoorPvPSI.h" |
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| 2 | #include "WorldPacket.h" |
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| 3 | #include "Player.h" |
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| 4 | #include "GameObject.h" |
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| 5 | #include "MapManager.h" |
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| 6 | #include "ObjectMgr.h" |
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| 7 | #include "OutdoorPvPMgr.h" |
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| 8 | #include "Language.h" |
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| 9 | #include "World.h" |
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| 10 | |
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| 11 | OutdoorPvPSI::OutdoorPvPSI() |
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| 12 | { |
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| 13 | m_TypeId = OUTDOOR_PVP_SI; |
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| 14 | m_Gathered_A = 0; |
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| 15 | m_Gathered_H = 0; |
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| 16 | m_LastController = 0; |
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| 17 | } |
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| 18 | |
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| 19 | void OutdoorPvPSI::FillInitialWorldStates(WorldPacket &data) |
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| 20 | { |
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| 21 | data << SI_GATHERED_A << m_Gathered_A; |
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| 22 | data << SI_GATHERED_H << m_Gathered_H; |
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| 23 | data << SI_SILITHYST_MAX << SI_MAX_RESOURCES; |
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| 24 | } |
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| 25 | |
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| 26 | void OutdoorPvPSI::SendRemoveWorldStates(Player *plr) |
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| 27 | { |
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| 28 | plr->SendUpdateWorldState(SI_GATHERED_A,0); |
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| 29 | plr->SendUpdateWorldState(SI_GATHERED_H,0); |
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| 30 | plr->SendUpdateWorldState(SI_SILITHYST_MAX,0); |
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| 31 | } |
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| 32 | |
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| 33 | void OutdoorPvPSI::UpdateWorldState() |
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| 34 | { |
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| 35 | SendUpdateWorldState(SI_GATHERED_A,m_Gathered_A); |
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| 36 | SendUpdateWorldState(SI_GATHERED_H,m_Gathered_H); |
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| 37 | SendUpdateWorldState(SI_SILITHYST_MAX,SI_MAX_RESOURCES); |
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| 38 | } |
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| 39 | |
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| 40 | bool OutdoorPvPSI::SetupOutdoorPvP() |
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| 41 | { |
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| 42 | for(int i = 0; i < OutdoorPvPSIBuffZonesNum; ++i) |
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| 43 | sOutdoorPvPMgr.AddZone(OutdoorPvPSIBuffZones[i],this); |
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| 44 | return true; |
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| 45 | } |
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| 46 | |
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| 47 | bool OutdoorPvPSI::Update(uint32 diff) |
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| 48 | { |
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| 49 | return false; |
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| 50 | } |
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| 51 | |
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| 52 | void OutdoorPvPSI::HandlePlayerEnterZone(Player * plr, uint32 zone) |
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| 53 | { |
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| 54 | if(plr->GetTeam() == m_LastController) |
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| 55 | plr->CastSpell(plr,SI_CENARION_FAVOR,true); |
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| 56 | OutdoorPvP::HandlePlayerEnterZone(plr,zone); |
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| 57 | } |
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| 58 | |
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| 59 | void OutdoorPvPSI::HandlePlayerLeaveZone(Player * plr, uint32 zone) |
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| 60 | { |
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| 61 | // remove buffs |
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| 62 | plr->RemoveAurasDueToSpell(SI_CENARION_FAVOR); |
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| 63 | OutdoorPvP::HandlePlayerLeaveZone(plr, zone); |
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| 64 | } |
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| 65 | |
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| 66 | void OutdoorPvPSI::BuffTeam(uint32 team) |
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| 67 | { |
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| 68 | if(team == ALLIANCE) |
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| 69 | { |
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| 70 | for(std::set<uint64>::iterator itr = m_PlayerGuids[0].begin(); itr != m_PlayerGuids[0].end(); ++itr) |
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| 71 | { |
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| 72 | if(Player * plr = objmgr.GetPlayer(*itr)) |
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| 73 | if(plr->IsInWorld()) plr->CastSpell(plr,SI_CENARION_FAVOR,true); |
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| 74 | } |
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| 75 | for(std::set<uint64>::iterator itr = m_PlayerGuids[1].begin(); itr != m_PlayerGuids[1].end(); ++itr) |
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| 76 | { |
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| 77 | if(Player * plr = objmgr.GetPlayer(*itr)) |
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| 78 | if(plr->IsInWorld()) plr->RemoveAurasDueToSpell(SI_CENARION_FAVOR); |
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| 79 | } |
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| 80 | } |
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| 81 | else if(team == HORDE) |
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| 82 | { |
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| 83 | for(std::set<uint64>::iterator itr = m_PlayerGuids[1].begin(); itr != m_PlayerGuids[1].end(); ++itr) |
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| 84 | { |
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| 85 | if(Player * plr = objmgr.GetPlayer(*itr)) |
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| 86 | if(plr->IsInWorld()) plr->CastSpell(plr,SI_CENARION_FAVOR,true); |
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| 87 | } |
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| 88 | for(std::set<uint64>::iterator itr = m_PlayerGuids[0].begin(); itr != m_PlayerGuids[0].end(); ++itr) |
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| 89 | { |
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| 90 | if(Player * plr = objmgr.GetPlayer(*itr)) |
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| 91 | if(plr->IsInWorld()) plr->RemoveAurasDueToSpell(SI_CENARION_FAVOR); |
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| 92 | } |
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| 93 | } |
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| 94 | else |
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| 95 | { |
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| 96 | for(std::set<uint64>::iterator itr = m_PlayerGuids[0].begin(); itr != m_PlayerGuids[0].end(); ++itr) |
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| 97 | { |
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| 98 | if(Player * plr = objmgr.GetPlayer(*itr)) |
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| 99 | if(plr->IsInWorld()) plr->RemoveAurasDueToSpell(SI_CENARION_FAVOR); |
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| 100 | } |
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| 101 | for(std::set<uint64>::iterator itr = m_PlayerGuids[1].begin(); itr != m_PlayerGuids[1].end(); ++itr) |
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| 102 | { |
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| 103 | if(Player * plr = objmgr.GetPlayer(*itr)) |
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| 104 | if(plr->IsInWorld()) plr->RemoveAurasDueToSpell(SI_CENARION_FAVOR); |
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| 105 | } |
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| 106 | } |
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| 107 | } |
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| 108 | |
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| 109 | bool OutdoorPvPSI::HandleAreaTrigger(Player *plr, uint32 trigger) |
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| 110 | { |
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| 111 | switch(trigger) |
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| 112 | { |
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| 113 | case SI_AREATRIGGER_A: |
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| 114 | if(plr->GetTeam() == ALLIANCE && plr->HasAura(SI_SILITHYST_FLAG,0)) |
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| 115 | { |
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| 116 | // remove aura |
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| 117 | plr->RemoveAurasDueToSpell(SI_SILITHYST_FLAG); |
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| 118 | ++ m_Gathered_A; |
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| 119 | if(m_Gathered_A >= SI_MAX_RESOURCES) |
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| 120 | { |
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| 121 | BuffTeam(ALLIANCE); |
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| 122 | sWorld.SendZoneText(OutdoorPvPSIBuffZones[0],objmgr.GetTrinityStringForDBCLocale(LANG_OPVP_SI_CAPTURE_A)); |
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| 123 | m_LastController = ALLIANCE; |
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| 124 | m_Gathered_A = 0; |
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| 125 | m_Gathered_H = 0; |
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| 126 | } |
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| 127 | UpdateWorldState(); |
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| 128 | // reward player |
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| 129 | plr->CastSpell(plr,SI_TRACES_OF_SILITHYST,true); |
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| 130 | // add 19 honor |
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| 131 | plr->RewardHonor(NULL,1,19); |
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| 132 | // add 20 cenarion circle repu |
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| 133 | plr->ModifyFactionReputation(609,20); |
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| 134 | // complete quest |
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| 135 | plr->KilledMonster(SI_TURNIN_QUEST_CM_A,0); |
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| 136 | } |
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| 137 | return true; |
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| 138 | case SI_AREATRIGGER_H: |
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| 139 | if(plr->GetTeam() == HORDE && plr->HasAura(SI_SILITHYST_FLAG,0)) |
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| 140 | { |
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| 141 | // remove aura |
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| 142 | plr->RemoveAurasDueToSpell(SI_SILITHYST_FLAG); |
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| 143 | ++ m_Gathered_H; |
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| 144 | if(m_Gathered_H >= SI_MAX_RESOURCES) |
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| 145 | { |
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| 146 | BuffTeam(HORDE); |
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| 147 | sWorld.SendZoneText(OutdoorPvPSIBuffZones[0],objmgr.GetTrinityStringForDBCLocale(LANG_OPVP_SI_CAPTURE_H)); |
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| 148 | m_LastController = HORDE; |
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| 149 | m_Gathered_A = 0; |
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| 150 | m_Gathered_H = 0; |
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| 151 | } |
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| 152 | UpdateWorldState(); |
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| 153 | // reward player |
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| 154 | plr->CastSpell(plr,SI_TRACES_OF_SILITHYST,true); |
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| 155 | // add 19 honor |
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| 156 | plr->RewardHonor(NULL,1,19); |
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| 157 | // add 20 cenarion circle repu |
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| 158 | plr->ModifyFactionReputation(609,20); |
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| 159 | // complete quest |
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| 160 | plr->KilledMonster(SI_TURNIN_QUEST_CM_H,0); |
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| 161 | } |
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| 162 | return true; |
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| 163 | } |
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| 164 | return false; |
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| 165 | } |
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| 166 | |
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| 167 | bool OutdoorPvPSI::HandleDropFlag(Player *plr, uint32 spellId) |
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| 168 | { |
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| 169 | if(spellId == SI_SILITHYST_FLAG) |
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| 170 | { |
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| 171 | // if it was dropped away from the player's turn-in point, then create a silithyst mound, if it was dropped near the areatrigger, then it was dispelled by the outdoorpvp, so do nothing |
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| 172 | switch(plr->GetTeam()) |
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| 173 | { |
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| 174 | case ALLIANCE: |
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| 175 | { |
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| 176 | AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(SI_AREATRIGGER_A); |
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| 177 | if(atEntry) |
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| 178 | { |
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| 179 | // 5.0f is safe-distance |
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| 180 | if(plr->GetDistance(atEntry->x,atEntry->y,atEntry->z) > 5.0f + atEntry->radius) |
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| 181 | { |
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| 182 | // he dropped it further, summon mound |
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| 183 | GameObject * go = new GameObject; |
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| 184 | Map * map = MapManager::Instance().GetMap(plr->GetMapId(), plr); |
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| 185 | if(!map) |
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| 186 | return true; |
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| 187 | if(!go->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT),SI_SILITHYST_MOUND, map,plr->GetPositionX(),plr->GetPositionY(),plr->GetPositionZ(),plr->GetOrientation(),0,0,0,0,100,1)) |
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| 188 | { |
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| 189 | delete go; |
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| 190 | } |
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| 191 | else |
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| 192 | { |
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| 193 | go->SetRespawnTime(0); |
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| 194 | map->Add(go); |
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| 195 | } |
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| 196 | } |
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| 197 | } |
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| 198 | } |
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| 199 | break; |
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| 200 | case HORDE: |
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| 201 | { |
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| 202 | AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(SI_AREATRIGGER_H); |
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| 203 | if(atEntry) |
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| 204 | { |
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| 205 | // 5.0f is safe-distance |
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| 206 | if(plr->GetDistance(atEntry->x,atEntry->y,atEntry->z) > 5.0f + atEntry->radius) |
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| 207 | { |
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| 208 | // he dropped it further, summon mound |
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| 209 | GameObject * go = new GameObject; |
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| 210 | Map * map = MapManager::Instance().GetMap(plr->GetMapId(), plr); |
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| 211 | if(!map) |
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| 212 | return true; |
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| 213 | if(!go->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT),SI_SILITHYST_MOUND, map ,plr->GetPositionX(),plr->GetPositionY(),plr->GetPositionZ(),plr->GetOrientation(),0,0,0,0,100,1)) |
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| 214 | { |
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| 215 | delete go; |
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| 216 | } |
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| 217 | else |
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| 218 | { |
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| 219 | go->SetRespawnTime(0); |
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| 220 | map->Add(go); |
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| 221 | } |
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| 222 | } |
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| 223 | } |
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| 224 | } |
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| 225 | break; |
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| 226 | } |
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| 227 | return true; |
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| 228 | } |
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| 229 | return false; |
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| 230 | } |
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| 231 | |
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| 232 | bool OutdoorPvPSI::HandleCustomSpell(Player *plr, uint32 spellId, GameObject *go) |
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| 233 | { |
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| 234 | if(!go || spellId != SI_SILITHYST_FLAG_GO_SPELL) |
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| 235 | return false; |
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| 236 | plr->CastSpell(plr,SI_SILITHYST_FLAG,true); |
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| 237 | if(go->GetGOInfo()->id == SI_SILITHYST_MOUND) |
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| 238 | { |
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| 239 | // despawn go |
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| 240 | go->SetRespawnTime(0); |
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| 241 | go->Delete(); |
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| 242 | } |
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| 243 | return true; |
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| 244 | } |
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