| 1 | #include "OutdoorPvPTF.h" |
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| 2 | #include "OutdoorPvPMgr.h" |
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| 3 | #include "WorldPacket.h" |
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| 4 | #include "Player.h" |
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| 5 | #include "ObjectMgr.h" |
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| 6 | #include "Language.h" |
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| 7 | #include "World.h" |
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| 8 | |
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| 9 | OutdoorPvPTF::OutdoorPvPTF() |
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| 10 | { |
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| 11 | m_TypeId = OUTDOOR_PVP_TF; |
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| 12 | } |
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| 13 | |
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| 14 | OutdoorPvPObjectiveTF::OutdoorPvPObjectiveTF(OutdoorPvP *pvp, OutdoorPvPTF_TowerType type) |
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| 15 | : OutdoorPvPObjective(pvp), m_TowerType(type), m_TowerState(TF_TOWERSTATE_N) |
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| 16 | { |
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| 17 | AddCapturePoint(TFCapturePoints[type].entry,TFCapturePoints[type].map,TFCapturePoints[type].x,TFCapturePoints[type].y,TFCapturePoints[type].z,TFCapturePoints[type].o,TFCapturePoints[type].rot0,TFCapturePoints[type].rot1,TFCapturePoints[type].rot2,TFCapturePoints[type].rot3); |
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| 18 | } |
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| 19 | |
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| 20 | void OutdoorPvPObjectiveTF::FillInitialWorldStates(WorldPacket &data) |
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| 21 | { |
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| 22 | data << uint32(TFTowerWorldStates[m_TowerType].n) << uint32(bool(m_TowerState & TF_TOWERSTATE_N)); |
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| 23 | data << uint32(TFTowerWorldStates[m_TowerType].h) << uint32(bool(m_TowerState & TF_TOWERSTATE_H)); |
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| 24 | data << uint32(TFTowerWorldStates[m_TowerType].a) << uint32(bool(m_TowerState & TF_TOWERSTATE_A)); |
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| 25 | } |
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| 26 | |
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| 27 | void OutdoorPvPTF::FillInitialWorldStates(WorldPacket &data) |
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| 28 | { |
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| 29 | data << TF_UI_TOWER_SLIDER_POS << uint32(50); |
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| 30 | data << TF_UI_TOWER_SLIDER_N << uint32(100); |
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| 31 | data << TF_UI_TOWER_SLIDER_DISPLAY << uint32(0); |
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| 32 | |
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| 33 | data << TF_UI_TOWER_COUNT_H << m_HordeTowersControlled; |
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| 34 | data << TF_UI_TOWER_COUNT_A << m_AllianceTowersControlled; |
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| 35 | data << TF_UI_TOWERS_CONTROLLED_DISPLAY << uint32(!m_IsLocked); |
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| 36 | |
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| 37 | data << TF_UI_LOCKED_TIME_MINUTES_FIRST_DIGIT << first_digit; |
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| 38 | data << TF_UI_LOCKED_TIME_MINUTES_SECOND_DIGIT << second_digit; |
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| 39 | data << TF_UI_LOCKED_TIME_HOURS << hours_left; |
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| 40 | |
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| 41 | data << TF_UI_LOCKED_DISPLAY_NEUTRAL << uint32(m_IsLocked && !m_HordeTowersControlled && !m_AllianceTowersControlled); |
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| 42 | data << TF_UI_LOCKED_DISPLAY_HORDE << uint32(m_IsLocked && (m_HordeTowersControlled > m_AllianceTowersControlled)); |
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| 43 | data << TF_UI_LOCKED_DISPLAY_ALLIANCE << uint32(m_IsLocked && (m_HordeTowersControlled < m_AllianceTowersControlled)); |
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| 44 | |
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| 45 | for(OutdoorPvPObjectiveSet::iterator itr = m_OutdoorPvPObjectives.begin(); itr != m_OutdoorPvPObjectives.end(); ++itr) |
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| 46 | { |
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| 47 | (*itr)->FillInitialWorldStates(data); |
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| 48 | } |
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| 49 | } |
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| 50 | |
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| 51 | void OutdoorPvPTF::SendRemoveWorldStates(Player * plr) |
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| 52 | { |
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| 53 | plr->SendUpdateWorldState(TF_UI_TOWER_SLIDER_POS,uint32(0)); |
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| 54 | plr->SendUpdateWorldState(TF_UI_TOWER_SLIDER_N,uint32(0)); |
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| 55 | plr->SendUpdateWorldState(TF_UI_TOWER_SLIDER_DISPLAY,uint32(0)); |
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| 56 | |
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| 57 | plr->SendUpdateWorldState(TF_UI_TOWER_COUNT_H,uint32(0)); |
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| 58 | plr->SendUpdateWorldState(TF_UI_TOWER_COUNT_A,uint32(0)); |
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| 59 | plr->SendUpdateWorldState(TF_UI_TOWERS_CONTROLLED_DISPLAY,uint32(0)); |
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| 60 | |
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| 61 | plr->SendUpdateWorldState(TF_UI_LOCKED_TIME_MINUTES_FIRST_DIGIT,uint32(0)); |
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| 62 | plr->SendUpdateWorldState(TF_UI_LOCKED_TIME_MINUTES_SECOND_DIGIT,uint32(0)); |
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| 63 | plr->SendUpdateWorldState(TF_UI_LOCKED_TIME_HOURS,uint32(0)); |
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| 64 | |
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| 65 | plr->SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_NEUTRAL,uint32(0)); |
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| 66 | plr->SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_HORDE,uint32(0)); |
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| 67 | plr->SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_ALLIANCE,uint32(0)); |
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| 68 | |
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| 69 | for(int i = 0; i < TF_TOWER_NUM; ++i) |
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| 70 | { |
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| 71 | plr->SendUpdateWorldState(uint32(TFTowerWorldStates[i].n),uint32(0)); |
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| 72 | plr->SendUpdateWorldState(uint32(TFTowerWorldStates[i].h),uint32(0)); |
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| 73 | plr->SendUpdateWorldState(uint32(TFTowerWorldStates[i].a),uint32(0)); |
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| 74 | } |
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| 75 | } |
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| 76 | |
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| 77 | void OutdoorPvPObjectiveTF::UpdateTowerState() |
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| 78 | { |
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| 79 | m_PvP->SendUpdateWorldState(uint32(TFTowerWorldStates[m_TowerType].n),uint32(bool(m_TowerState & TF_TOWERSTATE_N))); |
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| 80 | m_PvP->SendUpdateWorldState(uint32(TFTowerWorldStates[m_TowerType].h),uint32(bool(m_TowerState & TF_TOWERSTATE_H))); |
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| 81 | m_PvP->SendUpdateWorldState(uint32(TFTowerWorldStates[m_TowerType].a),uint32(bool(m_TowerState & TF_TOWERSTATE_A))); |
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| 82 | } |
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| 83 | |
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| 84 | bool OutdoorPvPObjectiveTF::HandlePlayerEnter(Player *plr) |
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| 85 | { |
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| 86 | if(OutdoorPvPObjective::HandlePlayerEnter(plr)) |
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| 87 | { |
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| 88 | plr->SendUpdateWorldState(TF_UI_TOWER_SLIDER_DISPLAY, 1); |
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| 89 | uint32 phase = (uint32)ceil(( m_ShiftPhase + m_ShiftMaxPhase) / ( 2 * m_ShiftMaxPhase ) * 100.0f); |
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| 90 | plr->SendUpdateWorldState(TF_UI_TOWER_SLIDER_POS, phase); |
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| 91 | plr->SendUpdateWorldState(TF_UI_TOWER_SLIDER_N, m_NeutralValue); |
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| 92 | return true; |
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| 93 | } |
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| 94 | return false; |
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| 95 | } |
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| 96 | |
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| 97 | void OutdoorPvPObjectiveTF::HandlePlayerLeave(Player *plr) |
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| 98 | { |
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| 99 | plr->SendUpdateWorldState(TF_UI_TOWER_SLIDER_DISPLAY, 0); |
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| 100 | OutdoorPvPObjective::HandlePlayerLeave(plr); |
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| 101 | } |
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| 102 | |
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| 103 | bool OutdoorPvPObjectiveTF::HandleCapturePointEvent(Player *plr, uint32 eventId) |
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| 104 | { |
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| 105 | if(eventId == TFTowerPlayerEnterEvents[m_TowerType]) |
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| 106 | { |
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| 107 | this->HandlePlayerEnter(plr); |
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| 108 | return true; |
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| 109 | } |
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| 110 | else if (eventId == TFTowerPlayerLeaveEvents[m_TowerType]) |
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| 111 | { |
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| 112 | this->HandlePlayerLeave(plr); |
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| 113 | return true; |
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| 114 | } |
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| 115 | return false; |
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| 116 | } |
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| 117 | |
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| 118 | void OutdoorPvPTF::BuffTeam(uint32 team) |
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| 119 | { |
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| 120 | if(team == ALLIANCE) |
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| 121 | { |
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| 122 | for(std::set<uint64>::iterator itr = m_PlayerGuids[0].begin(); itr != m_PlayerGuids[0].end(); ++itr) |
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| 123 | { |
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| 124 | if(Player * plr = objmgr.GetPlayer(*itr)) |
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| 125 | if(plr->IsInWorld()) plr->CastSpell(plr,TF_CAPTURE_BUFF,true); |
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| 126 | } |
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| 127 | for(std::set<uint64>::iterator itr = m_PlayerGuids[1].begin(); itr != m_PlayerGuids[1].end(); ++itr) |
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| 128 | { |
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| 129 | if(Player * plr = objmgr.GetPlayer(*itr)) |
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| 130 | if(plr->IsInWorld()) plr->RemoveAurasDueToSpell(TF_CAPTURE_BUFF); |
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| 131 | } |
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| 132 | } |
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| 133 | else if(team == HORDE) |
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| 134 | { |
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| 135 | for(std::set<uint64>::iterator itr = m_PlayerGuids[1].begin(); itr != m_PlayerGuids[1].end(); ++itr) |
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| 136 | { |
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| 137 | if(Player * plr = objmgr.GetPlayer(*itr)) |
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| 138 | if(plr->IsInWorld()) plr->CastSpell(plr,TF_CAPTURE_BUFF,true); |
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| 139 | } |
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| 140 | for(std::set<uint64>::iterator itr = m_PlayerGuids[0].begin(); itr != m_PlayerGuids[0].end(); ++itr) |
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| 141 | { |
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| 142 | if(Player * plr = objmgr.GetPlayer(*itr)) |
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| 143 | if(plr->IsInWorld()) plr->RemoveAurasDueToSpell(TF_CAPTURE_BUFF); |
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| 144 | } |
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| 145 | } |
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| 146 | else |
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| 147 | { |
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| 148 | for(std::set<uint64>::iterator itr = m_PlayerGuids[0].begin(); itr != m_PlayerGuids[0].end(); ++itr) |
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| 149 | { |
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| 150 | if(Player * plr = objmgr.GetPlayer(*itr)) |
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| 151 | if(plr->IsInWorld()) plr->RemoveAurasDueToSpell(TF_CAPTURE_BUFF); |
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| 152 | } |
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| 153 | for(std::set<uint64>::iterator itr = m_PlayerGuids[1].begin(); itr != m_PlayerGuids[1].end(); ++itr) |
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| 154 | { |
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| 155 | if(Player * plr = objmgr.GetPlayer(*itr)) |
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| 156 | if(plr->IsInWorld()) plr->RemoveAurasDueToSpell(TF_CAPTURE_BUFF); |
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| 157 | } |
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| 158 | } |
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| 159 | } |
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| 160 | |
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| 161 | bool OutdoorPvPTF::Update(uint32 diff) |
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| 162 | { |
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| 163 | bool changed = false; |
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| 164 | |
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| 165 | if(changed = OutdoorPvP::Update(diff)) |
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| 166 | { |
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| 167 | if(m_AllianceTowersControlled == TF_TOWER_NUM) |
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| 168 | { |
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| 169 | BuffTeam(ALLIANCE); |
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| 170 | m_IsLocked = true; |
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| 171 | SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_NEUTRAL,uint32(0)); |
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| 172 | SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_HORDE,uint32(0)); |
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| 173 | SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_ALLIANCE,uint32(1)); |
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| 174 | SendUpdateWorldState(TF_UI_TOWERS_CONTROLLED_DISPLAY, uint32(0)); |
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| 175 | } |
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| 176 | else if(m_HordeTowersControlled == TF_TOWER_NUM) |
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| 177 | { |
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| 178 | BuffTeam(HORDE); |
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| 179 | m_IsLocked = true; |
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| 180 | SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_NEUTRAL,uint32(0)); |
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| 181 | SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_HORDE,uint32(1)); |
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| 182 | SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_ALLIANCE,uint32(0)); |
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| 183 | SendUpdateWorldState(TF_UI_TOWERS_CONTROLLED_DISPLAY, uint32(0)); |
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| 184 | } |
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| 185 | else |
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| 186 | BuffTeam(NULL); |
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| 187 | SendUpdateWorldState(TF_UI_TOWER_COUNT_A, m_AllianceTowersControlled); |
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| 188 | SendUpdateWorldState(TF_UI_TOWER_COUNT_H, m_HordeTowersControlled); |
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| 189 | } |
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| 190 | if(m_IsLocked) |
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| 191 | { |
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| 192 | // lock timer is down, release lock |
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| 193 | if(m_LockTimer < diff) |
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| 194 | { |
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| 195 | m_LockTimer = TF_LOCK_TIME; |
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| 196 | m_LockTimerUpdate = 0; |
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| 197 | m_IsLocked = false; |
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| 198 | SendUpdateWorldState(TF_UI_TOWERS_CONTROLLED_DISPLAY, uint32(1)); |
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| 199 | SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_NEUTRAL,uint32(0)); |
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| 200 | SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_HORDE,uint32(0)); |
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| 201 | SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_ALLIANCE,uint32(0)); |
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| 202 | } |
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| 203 | else |
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| 204 | { |
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| 205 | // worldstateui update timer is down, update ui with new time data |
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| 206 | if(m_LockTimerUpdate < diff) |
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| 207 | { |
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| 208 | m_LockTimerUpdate = TF_LOCK_TIME_UPDATE; |
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| 209 | uint32 minutes_left = m_LockTimer / 60000; |
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| 210 | hours_left = minutes_left / 60; |
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| 211 | minutes_left -= hours_left * 60; |
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| 212 | second_digit = minutes_left % 10; |
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| 213 | first_digit = minutes_left / 10; |
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| 214 | |
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| 215 | SendUpdateWorldState(TF_UI_LOCKED_TIME_MINUTES_FIRST_DIGIT,first_digit); |
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| 216 | SendUpdateWorldState(TF_UI_LOCKED_TIME_MINUTES_SECOND_DIGIT,second_digit); |
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| 217 | SendUpdateWorldState(TF_UI_LOCKED_TIME_HOURS,hours_left); |
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| 218 | } else m_LockTimerUpdate -= diff; |
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| 219 | m_LockTimer -= diff; |
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| 220 | } |
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| 221 | } |
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| 222 | return changed; |
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| 223 | } |
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| 224 | |
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| 225 | void OutdoorPvPTF::HandlePlayerEnterZone(Player * plr, uint32 zone) |
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| 226 | { |
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| 227 | if(plr->GetTeam() == ALLIANCE) |
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| 228 | { |
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| 229 | if(m_AllianceTowersControlled >= TF_TOWER_NUM) |
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| 230 | plr->CastSpell(plr,TF_CAPTURE_BUFF,true); |
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| 231 | } |
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| 232 | else |
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| 233 | { |
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| 234 | if(m_HordeTowersControlled >= TF_TOWER_NUM) |
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| 235 | plr->CastSpell(plr,TF_CAPTURE_BUFF,true); |
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| 236 | } |
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| 237 | OutdoorPvP::HandlePlayerEnterZone(plr,zone); |
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| 238 | } |
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| 239 | |
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| 240 | void OutdoorPvPTF::HandlePlayerLeaveZone(Player * plr, uint32 zone) |
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| 241 | { |
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| 242 | // remove buffs |
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| 243 | plr->RemoveAurasDueToSpell(TF_CAPTURE_BUFF); |
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| 244 | OutdoorPvP::HandlePlayerLeaveZone(plr, zone); |
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| 245 | } |
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| 246 | |
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| 247 | bool OutdoorPvPTF::SetupOutdoorPvP() |
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| 248 | { |
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| 249 | m_AllianceTowersControlled = 0; |
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| 250 | m_HordeTowersControlled = 0; |
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| 251 | |
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| 252 | m_IsLocked = false; |
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| 253 | m_LockTimer = TF_LOCK_TIME; |
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| 254 | m_LockTimerUpdate = 0; |
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| 255 | hours_left = 6; |
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| 256 | second_digit = 0; |
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| 257 | first_digit = 0; |
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| 258 | |
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| 259 | // add the zones affected by the pvp buff |
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| 260 | for(int i = 0; i < OutdoorPvPTFBuffZonesNum; ++i) |
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| 261 | sOutdoorPvPMgr.AddZone(OutdoorPvPTFBuffZones[i],this); |
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| 262 | |
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| 263 | m_OutdoorPvPObjectives.insert(new OutdoorPvPObjectiveTF(this,TF_TOWER_NW)); |
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| 264 | m_OutdoorPvPObjectives.insert(new OutdoorPvPObjectiveTF(this,TF_TOWER_N)); |
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| 265 | m_OutdoorPvPObjectives.insert(new OutdoorPvPObjectiveTF(this,TF_TOWER_NE)); |
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| 266 | m_OutdoorPvPObjectives.insert(new OutdoorPvPObjectiveTF(this,TF_TOWER_SE)); |
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| 267 | m_OutdoorPvPObjectives.insert(new OutdoorPvPObjectiveTF(this,TF_TOWER_S)); |
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| 268 | |
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| 269 | return true; |
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| 270 | } |
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| 271 | |
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| 272 | bool OutdoorPvPObjectiveTF::Update(uint32 diff) |
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| 273 | { |
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| 274 | // can update even in locked state if gathers the controlling faction |
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| 275 | bool canupdate = ((((OutdoorPvPTF*)m_PvP)->m_AllianceTowersControlled > 0) && this->m_AllianceActivePlayerCount > this->m_HordeActivePlayerCount) || |
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| 276 | ((((OutdoorPvPTF*)m_PvP)->m_HordeTowersControlled > 0) && this->m_AllianceActivePlayerCount < this->m_HordeActivePlayerCount); |
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| 277 | // if gathers the other faction, then only update if the pvp is unlocked |
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| 278 | canupdate = canupdate || !((OutdoorPvPTF*)m_PvP)->m_IsLocked; |
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| 279 | if(canupdate && OutdoorPvPObjective::Update(diff)) |
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| 280 | { |
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| 281 | if(m_OldState != m_State) |
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| 282 | { |
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| 283 | // if changing from controlling alliance to horde |
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| 284 | if( m_OldState == OBJECTIVESTATE_ALLIANCE ) |
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| 285 | { |
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| 286 | if(((OutdoorPvPTF*)m_PvP)->m_AllianceTowersControlled) |
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| 287 | ((OutdoorPvPTF*)m_PvP)->m_AllianceTowersControlled--; |
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| 288 | sWorld.SendZoneText(OutdoorPvPTFBuffZones[0],objmgr.GetTrinityStringForDBCLocale(LANG_OPVP_TF_LOOSE_A)); |
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| 289 | } |
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| 290 | // if changing from controlling horde to alliance |
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| 291 | else if ( m_OldState == OBJECTIVESTATE_HORDE ) |
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| 292 | { |
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| 293 | if(((OutdoorPvPTF*)m_PvP)->m_HordeTowersControlled) |
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| 294 | ((OutdoorPvPTF*)m_PvP)->m_HordeTowersControlled--; |
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| 295 | sWorld.SendZoneText(OutdoorPvPTFBuffZones[0],objmgr.GetTrinityStringForDBCLocale(LANG_OPVP_TF_LOOSE_H)); |
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| 296 | } |
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| 297 | |
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| 298 | uint32 artkit = 21; |
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| 299 | |
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| 300 | switch(m_State) |
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| 301 | { |
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| 302 | case OBJECTIVESTATE_ALLIANCE: |
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| 303 | m_TowerState = TF_TOWERSTATE_A; |
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| 304 | artkit = 2; |
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| 305 | if(((OutdoorPvPTF*)m_PvP)->m_AllianceTowersControlled<TF_TOWER_NUM) |
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| 306 | ((OutdoorPvPTF*)m_PvP)->m_AllianceTowersControlled++; |
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| 307 | sWorld.SendZoneText(OutdoorPvPTFBuffZones[0],objmgr.GetTrinityStringForDBCLocale(LANG_OPVP_TF_CAPTURE_A)); |
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| 308 | break; |
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| 309 | case OBJECTIVESTATE_HORDE: |
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| 310 | m_TowerState = TF_TOWERSTATE_H; |
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| 311 | artkit = 1; |
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| 312 | if(((OutdoorPvPTF*)m_PvP)->m_HordeTowersControlled<TF_TOWER_NUM) |
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| 313 | ((OutdoorPvPTF*)m_PvP)->m_HordeTowersControlled++; |
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| 314 | sWorld.SendZoneText(OutdoorPvPTFBuffZones[0],objmgr.GetTrinityStringForDBCLocale(LANG_OPVP_TF_CAPTURE_H)); |
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| 315 | break; |
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| 316 | case OBJECTIVESTATE_NEUTRAL: |
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| 317 | case OBJECTIVESTATE_NEUTRAL_ALLIANCE_CHALLENGE: |
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| 318 | case OBJECTIVESTATE_NEUTRAL_HORDE_CHALLENGE: |
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| 319 | case OBJECTIVESTATE_ALLIANCE_HORDE_CHALLENGE: |
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| 320 | case OBJECTIVESTATE_HORDE_ALLIANCE_CHALLENGE: |
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| 321 | m_TowerState = TF_TOWERSTATE_N; |
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| 322 | break; |
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| 323 | } |
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| 324 | |
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| 325 | GameObject* flag = HashMapHolder<GameObject>::Find(m_CapturePoint); |
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| 326 | if(flag) |
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| 327 | { |
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| 328 | flag->SetGoArtKit(artkit); |
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| 329 | flag->SendUpdateObjectToAllExcept(NULL); |
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| 330 | } |
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| 331 | |
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| 332 | UpdateTowerState(); |
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| 333 | } |
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| 334 | |
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| 335 | if(m_ShiftPhase != m_OldPhase) |
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| 336 | { |
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| 337 | // send this too, sometimes the slider disappears, dunno why :( |
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| 338 | SendUpdateWorldState(TF_UI_TOWER_SLIDER_DISPLAY, 1); |
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| 339 | // send these updates to only the ones in this objective |
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| 340 | uint32 phase = (uint32)ceil(( m_ShiftPhase + m_ShiftMaxPhase) / ( 2 * m_ShiftMaxPhase ) * 100.0f); |
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| 341 | SendUpdateWorldState(TF_UI_TOWER_SLIDER_POS, phase); |
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| 342 | // send this too, sometimes it resets :S |
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| 343 | SendUpdateWorldState(TF_UI_TOWER_SLIDER_N, m_NeutralValue); |
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| 344 | } |
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| 345 | return true; |
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| 346 | } |
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| 347 | return false; |
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| 348 | } |
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