1 | #ifndef OUTDOOR_PVP_TF_ |
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2 | #define OUTDOOR_PVP_TF_ |
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3 | |
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4 | #include "OutdoorPvP.h" |
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5 | |
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6 | const uint32 OutdoorPvPTFBuffZonesNum = 5; |
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7 | |
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8 | const uint32 OutdoorPvPTFBuffZones[OutdoorPvPTFBuffZonesNum] = { 3519 /*Terokkar Forest*/, 3791 /*Sethekk Halls*/, 3789 /*Shadow Labyrinth*/, 3792 /*Mana-Tombs*/, 3790 /*Auchenai Crypts*/ }; |
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9 | |
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10 | // locked for 6 hours after capture |
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11 | const uint32 TF_LOCK_TIME = 3600 * 6 * 1000; |
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12 | // update lock timer every 1/4 minute (overkill, but this way it's sure the timer won't "jump" 2 minutes at once.) |
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13 | const uint32 TF_LOCK_TIME_UPDATE = 15000; |
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14 | |
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15 | // blessing of auchindoun |
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16 | const uint32 TF_CAPTURE_BUFF = 33377; |
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17 | |
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18 | const uint32 TF_ALLY_QUEST = 11505; |
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19 | const uint32 TF_HORDE_QUEST = 11506; |
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20 | |
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21 | enum OutdoorPvPTF_TowerType{ |
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22 | TF_TOWER_NW = 0, |
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23 | TF_TOWER_N, |
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24 | TF_TOWER_NE, |
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25 | TF_TOWER_SE, |
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26 | TF_TOWER_S, |
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27 | TF_TOWER_NUM |
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28 | }; |
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29 | |
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30 | const go_type TFCapturePoints[TF_TOWER_NUM] = { |
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31 | {183104,530,-3081.65,5335.03,17.1853,-2.14675,0,0,0.878817,-0.477159}, |
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32 | {183411,530,-2939.9,4788.73,18.987,2.77507,0,0,0.983255,0.182236}, |
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33 | {183412,530,-3174.94,4440.97,16.2281,1.86750,0,0.803857,0.594823}, |
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34 | {183413,530,-3603.31,4529.15,20.9077,0.994838,0,0,0.477159,0.878817}, |
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35 | {183414,530,-3812.37,4899.3,17.7249,0.087266,0,0,0.043619,0.999048} |
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36 | }; |
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37 | |
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38 | struct tf_tower_world_state{ |
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39 | uint32 n; |
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40 | uint32 h; |
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41 | uint32 a; |
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42 | }; |
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43 | |
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44 | const tf_tower_world_state TFTowerWorldStates[TF_TOWER_NUM] = { |
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45 | {0xa79,0xa7a,0xa7b}, |
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46 | {0xa7e,0xa7d,0xa7c}, |
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47 | {0xa82,0xa81,0xa80}, |
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48 | {0xa88,0xa87,0xa86}, |
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49 | {0xa85,0xa84,0xa83} |
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50 | }; |
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51 | |
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52 | const uint32 TFTowerPlayerEnterEvents[TF_TOWER_NUM] = {12226, 12497, 12486, 12499, 12501}; |
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53 | |
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54 | const uint32 TFTowerPlayerLeaveEvents[TF_TOWER_NUM] = {12225, 12496, 12487, 12498, 12500}; |
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55 | |
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56 | enum TFWorldStates{ |
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57 | TF_UI_TOWER_SLIDER_POS = 0xa41, |
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58 | TF_UI_TOWER_SLIDER_N = 0xa40, |
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59 | TF_UI_TOWER_SLIDER_DISPLAY = 0xa3f, |
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60 | |
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61 | TF_UI_TOWER_COUNT_H = 0xa3e, |
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62 | TF_UI_TOWER_COUNT_A = 0xa3d, |
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63 | TF_UI_TOWERS_CONTROLLED_DISPLAY = 0xa3c, |
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64 | |
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65 | TF_UI_LOCKED_TIME_MINUTES_FIRST_DIGIT = 0x9d0, |
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66 | TF_UI_LOCKED_TIME_MINUTES_SECOND_DIGIT = 0x9ce, |
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67 | TF_UI_LOCKED_TIME_HOURS = 0x9cd, |
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68 | TF_UI_LOCKED_DISPLAY_NEUTRAL = 0x9cc, |
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69 | TF_UI_LOCKED_DISPLAY_HORDE = 0xad0, |
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70 | TF_UI_LOCKED_DISPLAY_ALLIANCE = 0xacf |
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71 | }; |
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72 | |
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73 | enum TFTowerStates { |
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74 | TF_TOWERSTATE_N = 1, |
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75 | TF_TOWERSTATE_H = 2, |
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76 | TF_TOWERSTATE_A = 4 |
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77 | }; |
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78 | |
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79 | class OutdoorPvPObjectiveTF : public OutdoorPvPObjective |
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80 | { |
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81 | public: |
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82 | OutdoorPvPObjectiveTF(OutdoorPvP * pvp, OutdoorPvPTF_TowerType type); |
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83 | bool Update(uint32 diff); |
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84 | void FillInitialWorldStates(WorldPacket & data); |
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85 | // used when player is activated/inactivated in the area |
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86 | bool HandlePlayerEnter(Player * plr); |
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87 | void HandlePlayerLeave(Player * plr); |
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88 | void UpdateTowerState(); |
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89 | protected: |
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90 | virtual bool HandleCapturePointEvent(Player * plr, uint32 eventId); |
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91 | protected: |
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92 | OutdoorPvPTF_TowerType m_TowerType; |
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93 | uint32 m_TowerState; |
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94 | }; |
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95 | |
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96 | class OutdoorPvPTF : public OutdoorPvP |
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97 | { |
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98 | friend class OutdoorPvPObjectiveTF; |
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99 | public: |
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100 | OutdoorPvPTF(); |
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101 | bool SetupOutdoorPvP(); |
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102 | void HandlePlayerEnterZone(Player *plr, uint32 zone); |
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103 | void HandlePlayerLeaveZone(Player *plr, uint32 zone); |
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104 | bool Update(uint32 diff); |
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105 | void FillInitialWorldStates(WorldPacket &data); |
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106 | void SendRemoveWorldStates(Player * plr); |
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107 | void BuffTeam(uint32 team); |
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108 | private: |
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109 | bool m_IsLocked; |
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110 | uint32 m_LockTimer; |
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111 | uint32 m_LockTimerUpdate; |
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112 | uint32 m_AllianceTowersControlled; |
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113 | uint32 m_HordeTowersControlled; |
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114 | uint32 hours_left, second_digit, first_digit; |
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115 | }; |
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116 | |
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117 | #endif |
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