1 | /* |
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2 | * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> |
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3 | * |
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4 | * This program is free software; you can redistribute it and/or modify |
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5 | * it under the terms of the GNU General Public License as published by |
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6 | * the Free Software Foundation; either version 2 of the License, or |
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7 | * (at your option) any later version. |
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8 | * |
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9 | * This program is distributed in the hope that it will be useful, |
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10 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 | * GNU General Public License for more details. |
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13 | * |
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14 | * You should have received a copy of the GNU General Public License |
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15 | * along with this program; if not, write to the Free Software |
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16 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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17 | */ |
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18 | |
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19 | #include "OutdoorPvPZM.h" |
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20 | #include "ObjectMgr.h" |
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21 | #include "OutdoorPvPMgr.h" |
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22 | #include "Player.h" |
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23 | #include "Creature.h" |
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24 | #include "ObjectAccessor.h" |
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25 | #include "WorldPacket.h" |
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26 | #include "GossipDef.h" |
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27 | #include "World.h" |
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28 | |
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29 | OutdoorPvPObjectiveZM_Beacon::OutdoorPvPObjectiveZM_Beacon(OutdoorPvP *pvp, ZM_BeaconType type) |
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30 | : OutdoorPvPObjective(pvp), m_TowerType(type), m_TowerState(ZM_TOWERSTATE_N) |
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31 | { |
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32 | AddCapturePoint(ZMCapturePoints[type].entry,ZMCapturePoints[type].map,ZMCapturePoints[type].x,ZMCapturePoints[type].y,ZMCapturePoints[type].z,ZMCapturePoints[type].o,ZMCapturePoints[type].rot0,ZMCapturePoints[type].rot1,ZMCapturePoints[type].rot2,ZMCapturePoints[type].rot3); |
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33 | } |
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34 | |
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35 | void OutdoorPvPObjectiveZM_Beacon::FillInitialWorldStates(WorldPacket &data) |
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36 | { |
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37 | data << uint32(ZMBeaconInfo[m_TowerType].ui_tower_n) << uint32(bool(m_TowerState & ZM_TOWERSTATE_N)); |
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38 | data << uint32(ZMBeaconInfo[m_TowerType].map_tower_n) << uint32(bool(m_TowerState & ZM_TOWERSTATE_N)); |
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39 | data << uint32(ZMBeaconInfo[m_TowerType].ui_tower_a) << uint32(bool(m_TowerState & ZM_TOWERSTATE_A)); |
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40 | data << uint32(ZMBeaconInfo[m_TowerType].map_tower_a) << uint32(bool(m_TowerState & ZM_TOWERSTATE_A)); |
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41 | data << uint32(ZMBeaconInfo[m_TowerType].ui_tower_h) << uint32(bool(m_TowerState & ZM_TOWERSTATE_H)); |
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42 | data << uint32(ZMBeaconInfo[m_TowerType].map_tower_h) << uint32(bool(m_TowerState & ZM_TOWERSTATE_H)); |
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43 | } |
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44 | |
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45 | void OutdoorPvPObjectiveZM_Beacon::UpdateTowerState() |
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46 | { |
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47 | m_PvP->SendUpdateWorldState(uint32(ZMBeaconInfo[m_TowerType].ui_tower_n),uint32(bool(m_TowerState & ZM_TOWERSTATE_N))); |
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48 | m_PvP->SendUpdateWorldState(uint32(ZMBeaconInfo[m_TowerType].map_tower_n),uint32(bool(m_TowerState & ZM_TOWERSTATE_N))); |
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49 | m_PvP->SendUpdateWorldState(uint32(ZMBeaconInfo[m_TowerType].ui_tower_a),uint32(bool(m_TowerState & ZM_TOWERSTATE_A))); |
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50 | m_PvP->SendUpdateWorldState(uint32(ZMBeaconInfo[m_TowerType].map_tower_a),uint32(bool(m_TowerState & ZM_TOWERSTATE_A))); |
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51 | m_PvP->SendUpdateWorldState(uint32(ZMBeaconInfo[m_TowerType].ui_tower_h),uint32(bool(m_TowerState & ZM_TOWERSTATE_H))); |
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52 | m_PvP->SendUpdateWorldState(uint32(ZMBeaconInfo[m_TowerType].map_tower_h),uint32(bool(m_TowerState & ZM_TOWERSTATE_H))); |
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53 | } |
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54 | |
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55 | bool OutdoorPvPObjectiveZM_Beacon::HandlePlayerEnter(Player *plr) |
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56 | { |
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57 | if(OutdoorPvPObjective::HandlePlayerEnter(plr)) |
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58 | { |
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59 | plr->SendUpdateWorldState(ZMBeaconInfo[m_TowerType].slider_disp, 1); |
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60 | uint32 phase = (uint32)ceil(( m_ShiftPhase + m_ShiftMaxPhase) / ( 2 * m_ShiftMaxPhase ) * 100.0f); |
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61 | plr->SendUpdateWorldState(ZMBeaconInfo[m_TowerType].slider_pos, phase); |
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62 | plr->SendUpdateWorldState(ZMBeaconInfo[m_TowerType].slider_n, m_NeutralValue); |
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63 | return true; |
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64 | } |
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65 | return false; |
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66 | } |
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67 | |
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68 | void OutdoorPvPObjectiveZM_Beacon::HandlePlayerLeave(Player *plr) |
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69 | { |
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70 | plr->SendUpdateWorldState(ZMBeaconInfo[m_TowerType].slider_disp, 0); |
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71 | OutdoorPvPObjective::HandlePlayerLeave(plr); |
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72 | } |
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73 | |
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74 | bool OutdoorPvPObjectiveZM_Beacon::HandleCapturePointEvent(Player *plr, uint32 eventId) |
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75 | { |
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76 | if(eventId == ZMBeaconInfo[m_TowerType].event_enter) |
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77 | { |
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78 | this->HandlePlayerEnter(plr); |
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79 | return true; |
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80 | } |
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81 | else if (eventId == ZMBeaconInfo[m_TowerType].event_leave) |
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82 | { |
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83 | this->HandlePlayerLeave(plr); |
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84 | return true; |
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85 | } |
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86 | return false; |
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87 | } |
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88 | |
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89 | bool OutdoorPvPObjectiveZM_Beacon::Update(uint32 diff) |
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90 | { |
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91 | if(OutdoorPvPObjective::Update(diff)) |
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92 | { |
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93 | if(m_OldState != m_State) |
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94 | { |
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95 | // if changing from controlling alliance to horde |
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96 | if( m_OldState == OBJECTIVESTATE_ALLIANCE ) |
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97 | { |
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98 | if(((OutdoorPvPZM*)m_PvP)->m_AllianceTowersControlled) |
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99 | ((OutdoorPvPZM*)m_PvP)->m_AllianceTowersControlled--; |
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100 | sWorld.SendZoneText(ZM_GRAVEYARD_ZONE,objmgr.GetTrinityStringForDBCLocale(ZMBeaconLooseA[m_TowerType])); |
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101 | } |
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102 | // if changing from controlling horde to alliance |
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103 | else if ( m_OldState == OBJECTIVESTATE_HORDE ) |
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104 | { |
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105 | if(((OutdoorPvPZM*)m_PvP)->m_HordeTowersControlled) |
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106 | ((OutdoorPvPZM*)m_PvP)->m_HordeTowersControlled--; |
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107 | sWorld.SendZoneText(ZM_GRAVEYARD_ZONE,objmgr.GetTrinityStringForDBCLocale(ZMBeaconLooseH[m_TowerType])); |
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108 | } |
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109 | |
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110 | switch(m_State) |
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111 | { |
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112 | case OBJECTIVESTATE_ALLIANCE: |
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113 | m_TowerState = ZM_TOWERSTATE_A; |
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114 | if(((OutdoorPvPZM*)m_PvP)->m_AllianceTowersControlled<ZM_NUM_BEACONS) |
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115 | ((OutdoorPvPZM*)m_PvP)->m_AllianceTowersControlled++; |
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116 | sWorld.SendZoneText(ZM_GRAVEYARD_ZONE,objmgr.GetTrinityStringForDBCLocale(ZMBeaconCaptureA[m_TowerType])); |
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117 | break; |
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118 | case OBJECTIVESTATE_HORDE: |
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119 | m_TowerState = ZM_TOWERSTATE_H; |
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120 | if(((OutdoorPvPZM*)m_PvP)->m_HordeTowersControlled<ZM_NUM_BEACONS) |
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121 | ((OutdoorPvPZM*)m_PvP)->m_HordeTowersControlled++; |
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122 | sWorld.SendZoneText(ZM_GRAVEYARD_ZONE,objmgr.GetTrinityStringForDBCLocale(ZMBeaconCaptureH[m_TowerType])); |
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123 | break; |
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124 | case OBJECTIVESTATE_NEUTRAL: |
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125 | case OBJECTIVESTATE_NEUTRAL_ALLIANCE_CHALLENGE: |
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126 | case OBJECTIVESTATE_NEUTRAL_HORDE_CHALLENGE: |
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127 | case OBJECTIVESTATE_ALLIANCE_HORDE_CHALLENGE: |
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128 | case OBJECTIVESTATE_HORDE_ALLIANCE_CHALLENGE: |
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129 | m_TowerState = ZM_TOWERSTATE_N; |
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130 | break; |
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131 | } |
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132 | |
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133 | UpdateTowerState(); |
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134 | } |
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135 | |
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136 | if(m_ShiftPhase != m_OldPhase) |
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137 | { |
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138 | // send this too, sometimes the slider disappears, dunno why :( |
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139 | SendUpdateWorldState(ZMBeaconInfo[m_TowerType].slider_disp, 1); |
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140 | // send these updates to only the ones in this objective |
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141 | uint32 phase = (uint32)ceil(( m_ShiftPhase + m_ShiftMaxPhase) / ( 2 * m_ShiftMaxPhase ) * 100.0f); |
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142 | SendUpdateWorldState(ZMBeaconInfo[m_TowerType].slider_pos, phase); |
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143 | SendUpdateWorldState(ZMBeaconInfo[m_TowerType].slider_n, m_NeutralValue); |
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144 | } |
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145 | return true; |
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146 | } |
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147 | return false; |
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148 | } |
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149 | |
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150 | bool OutdoorPvPZM::Update(uint32 diff) |
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151 | { |
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152 | bool changed = false; |
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153 | if(changed = OutdoorPvP::Update(diff)) |
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154 | { |
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155 | if(m_AllianceTowersControlled == ZM_NUM_BEACONS) |
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156 | m_GraveYard->SetBeaconState(ALLIANCE); |
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157 | else if(m_HordeTowersControlled == ZM_NUM_BEACONS) |
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158 | m_GraveYard->SetBeaconState(HORDE); |
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159 | else |
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160 | m_GraveYard->SetBeaconState(0); |
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161 | } |
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162 | return changed; |
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163 | } |
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164 | |
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165 | void OutdoorPvPZM::HandlePlayerEnterZone(Player * plr, uint32 zone) |
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166 | { |
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167 | if(plr->GetTeam() == ALLIANCE) |
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168 | { |
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169 | if(m_GraveYard->m_GraveYardState & ZM_GRAVEYARD_A) |
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170 | plr->CastSpell(plr,ZM_CAPTURE_BUFF,true); |
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171 | } |
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172 | else |
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173 | { |
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174 | if(m_GraveYard->m_GraveYardState & ZM_GRAVEYARD_H) |
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175 | plr->CastSpell(plr,ZM_CAPTURE_BUFF,true); |
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176 | } |
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177 | OutdoorPvP::HandlePlayerEnterZone(plr,zone); |
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178 | } |
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179 | |
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180 | void OutdoorPvPZM::HandlePlayerLeaveZone(Player * plr, uint32 zone) |
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181 | { |
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182 | // remove buffs |
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183 | plr->RemoveAurasDueToSpell(ZM_CAPTURE_BUFF); |
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184 | // remove flag |
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185 | plr->RemoveAurasDueToSpell(ZM_BATTLE_STANDARD_A); |
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186 | plr->RemoveAurasDueToSpell(ZM_BATTLE_STANDARD_H); |
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187 | OutdoorPvP::HandlePlayerLeaveZone(plr, zone); |
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188 | } |
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189 | |
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190 | OutdoorPvPZM::OutdoorPvPZM() |
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191 | { |
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192 | m_TypeId = OUTDOOR_PVP_ZM; |
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193 | m_GraveYard = NULL; |
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194 | m_AllianceTowersControlled = 0; |
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195 | m_HordeTowersControlled = 0; |
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196 | |
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197 | } |
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198 | |
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199 | bool OutdoorPvPZM::SetupOutdoorPvP() |
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200 | { |
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201 | m_AllianceTowersControlled = 0; |
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202 | m_HordeTowersControlled = 0; |
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203 | |
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204 | // add the zones affected by the pvp buff |
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205 | for(int i = 0; i < OutdoorPvPZMBuffZonesNum; ++i) |
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206 | sOutdoorPvPMgr.AddZone(OutdoorPvPZMBuffZones[i],this); |
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207 | |
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208 | m_OutdoorPvPObjectives.insert(new OutdoorPvPObjectiveZM_Beacon(this,ZM_BEACON_WEST)); |
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209 | m_OutdoorPvPObjectives.insert(new OutdoorPvPObjectiveZM_Beacon(this,ZM_BEACON_EAST)); |
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210 | m_GraveYard = new OutdoorPvPObjectiveZM_GraveYard(this); |
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211 | m_OutdoorPvPObjectives.insert(m_GraveYard); // though the update function isn't used, the handleusego is! |
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212 | |
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213 | return true; |
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214 | } |
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215 | |
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216 | void OutdoorPvPZM::HandleKillImpl(Player *plr, Unit * killed) |
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217 | { |
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218 | if(killed->GetTypeId() != TYPEID_PLAYER) |
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219 | return; |
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220 | |
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221 | if(plr->GetTeam() == ALLIANCE && ((Player*)killed)->GetTeam() != ALLIANCE) |
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222 | plr->CastSpell(plr,ZM_AlliancePlayerKillReward,true); |
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223 | else if(plr->GetTeam() == HORDE && ((Player*)killed)->GetTeam() != HORDE) |
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224 | plr->CastSpell(plr,ZM_HordePlayerKillReward,true); |
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225 | } |
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226 | |
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227 | void OutdoorPvPZM::BuffTeam(uint32 team) |
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228 | { |
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229 | if(team == ALLIANCE) |
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230 | { |
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231 | for(std::set<uint64>::iterator itr = m_PlayerGuids[0].begin(); itr != m_PlayerGuids[0].end(); ++itr) |
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232 | { |
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233 | if(Player * plr = objmgr.GetPlayer(*itr)) |
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234 | if(plr->IsInWorld()) plr->CastSpell(plr,ZM_CAPTURE_BUFF,true); |
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235 | } |
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236 | for(std::set<uint64>::iterator itr = m_PlayerGuids[1].begin(); itr != m_PlayerGuids[1].end(); ++itr) |
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237 | { |
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238 | if(Player * plr = objmgr.GetPlayer(*itr)) |
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239 | if(plr->IsInWorld()) plr->RemoveAurasDueToSpell(ZM_CAPTURE_BUFF); |
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240 | } |
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241 | } |
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242 | else if(team == HORDE) |
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243 | { |
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244 | for(std::set<uint64>::iterator itr = m_PlayerGuids[1].begin(); itr != m_PlayerGuids[1].end(); ++itr) |
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245 | { |
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246 | if(Player * plr = objmgr.GetPlayer(*itr)) |
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247 | if(plr->IsInWorld()) plr->CastSpell(plr,ZM_CAPTURE_BUFF,true); |
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248 | } |
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249 | for(std::set<uint64>::iterator itr = m_PlayerGuids[0].begin(); itr != m_PlayerGuids[0].end(); ++itr) |
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250 | { |
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251 | if(Player * plr = objmgr.GetPlayer(*itr)) |
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252 | if(plr->IsInWorld()) plr->RemoveAurasDueToSpell(ZM_CAPTURE_BUFF); |
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253 | } |
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254 | } |
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255 | else |
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256 | { |
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257 | for(std::set<uint64>::iterator itr = m_PlayerGuids[0].begin(); itr != m_PlayerGuids[0].end(); ++itr) |
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258 | { |
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259 | if(Player * plr = objmgr.GetPlayer(*itr)) |
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260 | if(plr->IsInWorld()) plr->RemoveAurasDueToSpell(ZM_CAPTURE_BUFF); |
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261 | } |
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262 | for(std::set<uint64>::iterator itr = m_PlayerGuids[1].begin(); itr != m_PlayerGuids[1].end(); ++itr) |
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263 | { |
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264 | if(Player * plr = objmgr.GetPlayer(*itr)) |
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265 | if(plr->IsInWorld()) plr->RemoveAurasDueToSpell(ZM_CAPTURE_BUFF); |
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266 | } |
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267 | } |
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268 | } |
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269 | |
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270 | bool OutdoorPvPObjectiveZM_GraveYard::Update(uint32 diff) |
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271 | { |
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272 | bool retval = m_State != m_OldState; |
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273 | m_State = m_OldState; |
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274 | return retval; |
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275 | } |
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276 | |
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277 | int32 OutdoorPvPObjectiveZM_GraveYard::HandleOpenGo(Player *plr, uint64 guid) |
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278 | { |
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279 | uint32 retval = OutdoorPvPObjective::HandleOpenGo(plr, guid); |
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280 | if(retval>=0) |
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281 | { |
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282 | if(plr->HasAura(ZM_BATTLE_STANDARD_A,0) && m_GraveYardState != ZM_GRAVEYARD_A) |
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283 | { |
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284 | if(m_GraveYardState == ZM_GRAVEYARD_H) |
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285 | sWorld.SendZoneText(ZM_GRAVEYARD_ZONE,objmgr.GetTrinityStringForDBCLocale(LANG_OPVP_ZM_LOOSE_GY_H)); |
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286 | m_GraveYardState = ZM_GRAVEYARD_A; |
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287 | DelObject(0); // only one gotype is used in the whole outdoor pvp, no need to call it a constant |
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288 | AddObject(0,ZM_Banner_A.entry,ZM_Banner_A.map,ZM_Banner_A.x,ZM_Banner_A.y,ZM_Banner_A.z,ZM_Banner_A.o,ZM_Banner_A.rot0,ZM_Banner_A.rot1,ZM_Banner_A.rot2,ZM_Banner_A.rot3); |
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289 | objmgr.RemoveGraveYardLink(ZM_GRAVEYARD_ID, ZM_GRAVEYARD_ZONE, HORDE); // rem gy |
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290 | objmgr.AddGraveYardLink(ZM_GRAVEYARD_ID, ZM_GRAVEYARD_ZONE, ALLIANCE, false); // add gy |
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291 | ((OutdoorPvPZM*)m_PvP)->BuffTeam(ALLIANCE); |
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292 | plr->RemoveAurasDueToSpell(ZM_BATTLE_STANDARD_A); |
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293 | sWorld.SendZoneText(ZM_GRAVEYARD_ZONE,objmgr.GetTrinityStringForDBCLocale(LANG_OPVP_ZM_CAPTURE_GY_A)); |
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294 | } |
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295 | else if(plr->HasAura(ZM_BATTLE_STANDARD_H,0) && m_GraveYardState != ZM_GRAVEYARD_H) |
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296 | { |
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297 | if(m_GraveYardState == ZM_GRAVEYARD_A) |
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298 | sWorld.SendZoneText(ZM_GRAVEYARD_ZONE,objmgr.GetTrinityStringForDBCLocale(LANG_OPVP_ZM_LOOSE_GY_A)); |
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299 | m_GraveYardState = ZM_GRAVEYARD_H; |
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300 | DelObject(0); // only one gotype is used in the whole outdoor pvp, no need to call it a constant |
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301 | AddObject(0,ZM_Banner_H.entry,ZM_Banner_H.map,ZM_Banner_H.x,ZM_Banner_H.y,ZM_Banner_H.z,ZM_Banner_H.o,ZM_Banner_H.rot0,ZM_Banner_H.rot1,ZM_Banner_H.rot2,ZM_Banner_H.rot3); |
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302 | objmgr.RemoveGraveYardLink(ZM_GRAVEYARD_ID, ZM_GRAVEYARD_ZONE, ALLIANCE); // rem gy |
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303 | objmgr.AddGraveYardLink(ZM_GRAVEYARD_ID, ZM_GRAVEYARD_ZONE, HORDE, false); // add gy |
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304 | ((OutdoorPvPZM*)m_PvP)->BuffTeam(HORDE); |
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305 | plr->RemoveAurasDueToSpell(ZM_BATTLE_STANDARD_H); |
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306 | sWorld.SendZoneText(ZM_GRAVEYARD_ZONE,objmgr.GetTrinityStringForDBCLocale(LANG_OPVP_ZM_CAPTURE_GY_H)); |
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307 | } |
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308 | UpdateTowerState(); |
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309 | } |
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310 | return retval; |
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311 | } |
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312 | |
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313 | OutdoorPvPObjectiveZM_GraveYard::OutdoorPvPObjectiveZM_GraveYard(OutdoorPvP *pvp) |
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314 | : OutdoorPvPObjective(pvp) |
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315 | { |
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316 | m_BothControllingFaction = 0; |
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317 | m_GraveYardState = ZM_GRAVEYARD_N; |
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318 | m_FlagCarrierGUID = 0; |
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319 | // add field scouts here |
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320 | AddCreature(ZM_ALLIANCE_FIELD_SCOUT,ZM_AllianceFieldScout.entry,ZM_AllianceFieldScout.teamval,ZM_AllianceFieldScout.map,ZM_AllianceFieldScout.x,ZM_AllianceFieldScout.y,ZM_AllianceFieldScout.z,ZM_AllianceFieldScout.o); |
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321 | AddCreature(ZM_HORDE_FIELD_SCOUT,ZM_HordeFieldScout.entry,ZM_HordeFieldScout.teamval,ZM_HordeFieldScout.map,ZM_HordeFieldScout.x,ZM_HordeFieldScout.y,ZM_HordeFieldScout.z,ZM_HordeFieldScout.o); |
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322 | // add neutral banner |
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323 | AddObject(0,ZM_Banner_N.entry,ZM_Banner_N.map,ZM_Banner_N.x,ZM_Banner_N.y,ZM_Banner_N.z,ZM_Banner_N.o,ZM_Banner_N.rot0,ZM_Banner_N.rot1,ZM_Banner_N.rot2,ZM_Banner_N.rot3); |
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324 | } |
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325 | |
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326 | void OutdoorPvPObjectiveZM_GraveYard::UpdateTowerState() |
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327 | { |
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328 | m_PvP->SendUpdateWorldState(ZM_MAP_GRAVEYARD_N,uint32(bool(m_GraveYardState & ZM_GRAVEYARD_N))); |
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329 | m_PvP->SendUpdateWorldState(ZM_MAP_GRAVEYARD_H,uint32(bool(m_GraveYardState & ZM_GRAVEYARD_H))); |
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330 | m_PvP->SendUpdateWorldState(ZM_MAP_GRAVEYARD_A,uint32(bool(m_GraveYardState & ZM_GRAVEYARD_A))); |
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331 | |
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332 | m_PvP->SendUpdateWorldState(ZM_MAP_ALLIANCE_FLAG_READY,uint32(m_BothControllingFaction == ALLIANCE)); |
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333 | m_PvP->SendUpdateWorldState(ZM_MAP_ALLIANCE_FLAG_NOT_READY,uint32(m_BothControllingFaction != ALLIANCE)); |
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334 | m_PvP->SendUpdateWorldState(ZM_MAP_HORDE_FLAG_READY,uint32(m_BothControllingFaction == HORDE)); |
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335 | m_PvP->SendUpdateWorldState(ZM_MAP_HORDE_FLAG_NOT_READY,uint32(m_BothControllingFaction != HORDE)); |
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336 | } |
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337 | |
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338 | void OutdoorPvPObjectiveZM_GraveYard::FillInitialWorldStates(WorldPacket &data) |
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339 | { |
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340 | data << ZM_MAP_GRAVEYARD_N << uint32(bool(m_GraveYardState & ZM_GRAVEYARD_N)); |
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341 | data << ZM_MAP_GRAVEYARD_H << uint32(bool(m_GraveYardState & ZM_GRAVEYARD_H)); |
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342 | data << ZM_MAP_GRAVEYARD_A << uint32(bool(m_GraveYardState & ZM_GRAVEYARD_A)); |
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343 | |
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344 | data << ZM_MAP_ALLIANCE_FLAG_READY << uint32(m_BothControllingFaction == ALLIANCE); |
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345 | data << ZM_MAP_ALLIANCE_FLAG_NOT_READY << uint32(m_BothControllingFaction != ALLIANCE); |
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346 | data << ZM_MAP_HORDE_FLAG_READY << uint32(m_BothControllingFaction == HORDE); |
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347 | data << ZM_MAP_HORDE_FLAG_NOT_READY << uint32(m_BothControllingFaction != HORDE); |
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348 | } |
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349 | |
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350 | void OutdoorPvPObjectiveZM_GraveYard::SetBeaconState(uint32 controlling_faction) |
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351 | { |
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352 | // nothing to do here |
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353 | if(m_BothControllingFaction == controlling_faction) |
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354 | return; |
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355 | m_BothControllingFaction = controlling_faction; |
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356 | |
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357 | switch(controlling_faction) |
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358 | { |
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359 | case ALLIANCE: |
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360 | // if ally already controls the gy and taken back both beacons, return, nothing to do for us |
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361 | if(m_GraveYardState & ZM_GRAVEYARD_A) |
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362 | return; |
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363 | // ally doesn't control the gy, but controls the side beacons -> add gossip option, add neutral banner |
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364 | break; |
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365 | case HORDE: |
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366 | // if horde already controls the gy and taken back both beacons, return, nothing to do for us |
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367 | if(m_GraveYardState & ZM_GRAVEYARD_H) |
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368 | return; |
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369 | // horde doesn't control the gy, but controls the side beacons -> add gossip option, add neutral banner |
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370 | break; |
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371 | default: |
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372 | // if the graveyard is not neutral, then leave it that way |
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373 | // if the graveyard is neutral, then we have to dispel the buff from the flag carrier |
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374 | if(m_GraveYardState & ZM_GRAVEYARD_N) |
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375 | { |
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376 | // gy was neutral, thus neutral banner was spawned, it is possible that someone was taking the flag to the gy |
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377 | if(m_FlagCarrierGUID) |
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378 | { |
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379 | // remove flag from carrier, reset flag carrier guid |
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380 | Player * p = objmgr.GetPlayer(m_FlagCarrierGUID); |
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381 | if(p) |
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382 | { |
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383 | p->RemoveAurasDueToSpell(ZM_BATTLE_STANDARD_A); |
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384 | p->RemoveAurasDueToSpell(ZM_BATTLE_STANDARD_H); |
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385 | } |
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386 | m_FlagCarrierGUID = 0; |
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387 | } |
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388 | } |
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389 | break; |
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390 | } |
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391 | // send worldstateupdate |
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392 | UpdateTowerState(); |
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393 | } |
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394 | |
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395 | bool OutdoorPvPObjectiveZM_GraveYard::CanTalkTo(Player * plr, Creature * c, GossipOption & gso) |
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396 | { |
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397 | uint64 guid = c->GetGUID(); |
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398 | std::map<uint64,uint32>::iterator itr = m_CreatureTypes.find(guid); |
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399 | if(itr != m_CreatureTypes.end()) |
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400 | { |
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401 | if(itr->second == ZM_ALLIANCE_FIELD_SCOUT && plr->GetTeam() == ALLIANCE && m_BothControllingFaction == ALLIANCE && !m_FlagCarrierGUID && m_GraveYardState != ZM_GRAVEYARD_A) |
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402 | { |
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403 | gso.Option.assign(objmgr.GetTrinityStringForDBCLocale(LANG_OPVP_ZM_GOSSIP_ALLIANCE)); |
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404 | return true; |
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405 | } |
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406 | else if(itr->second == ZM_HORDE_FIELD_SCOUT && plr->GetTeam() == HORDE && m_BothControllingFaction == HORDE && !m_FlagCarrierGUID && m_GraveYardState != ZM_GRAVEYARD_H) |
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407 | { |
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408 | gso.Option.assign(objmgr.GetTrinityStringForDBCLocale(LANG_OPVP_ZM_GOSSIP_HORDE)); |
---|
409 | return true; |
---|
410 | } |
---|
411 | } |
---|
412 | return false; |
---|
413 | } |
---|
414 | |
---|
415 | bool OutdoorPvPObjectiveZM_GraveYard::HandleGossipOption(Player *plr, uint64 guid, uint32 gossipid) |
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416 | { |
---|
417 | std::map<uint64,uint32>::iterator itr = m_CreatureTypes.find(guid); |
---|
418 | if(itr != m_CreatureTypes.end()) |
---|
419 | { |
---|
420 | Creature * cr = HashMapHolder<Creature>::Find(guid); |
---|
421 | if(!cr) |
---|
422 | return true; |
---|
423 | // if the flag is already taken, then return |
---|
424 | if(m_FlagCarrierGUID) |
---|
425 | return true; |
---|
426 | if(itr->second == ZM_ALLIANCE_FIELD_SCOUT) |
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427 | { |
---|
428 | cr->CastSpell(plr,ZM_BATTLE_STANDARD_A,true); |
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429 | m_FlagCarrierGUID = plr->GetGUID(); |
---|
430 | } |
---|
431 | else if(itr->second == ZM_HORDE_FIELD_SCOUT) |
---|
432 | { |
---|
433 | cr->CastSpell(plr,ZM_BATTLE_STANDARD_H,true); |
---|
434 | m_FlagCarrierGUID = plr->GetGUID(); |
---|
435 | } |
---|
436 | UpdateTowerState(); |
---|
437 | plr->PlayerTalkClass->CloseGossip(); |
---|
438 | return true; |
---|
439 | } |
---|
440 | return false; |
---|
441 | } |
---|
442 | |
---|
443 | bool OutdoorPvPObjectiveZM_GraveYard::HandleDropFlag(Player * plr, uint32 spellId) |
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444 | { |
---|
445 | switch(spellId) |
---|
446 | { |
---|
447 | case ZM_BATTLE_STANDARD_A: |
---|
448 | m_FlagCarrierGUID = 0; |
---|
449 | return true; |
---|
450 | case ZM_BATTLE_STANDARD_H: |
---|
451 | m_FlagCarrierGUID = 0; |
---|
452 | return true; |
---|
453 | } |
---|
454 | return false; |
---|
455 | } |
---|
456 | |
---|
457 | void OutdoorPvPZM::FillInitialWorldStates(WorldPacket &data) |
---|
458 | { |
---|
459 | data << ZM_WORLDSTATE_UNK_1 << uint32(1); |
---|
460 | for(OutdoorPvPObjectiveSet::iterator itr = m_OutdoorPvPObjectives.begin(); itr != m_OutdoorPvPObjectives.end(); ++itr) |
---|
461 | { |
---|
462 | (*itr)->FillInitialWorldStates(data); |
---|
463 | } |
---|
464 | } |
---|
465 | |
---|
466 | void OutdoorPvPZM::SendRemoveWorldStates(Player *plr) |
---|
467 | { |
---|
468 | plr->SendUpdateWorldState(ZM_UI_TOWER_SLIDER_N_W,0); |
---|
469 | plr->SendUpdateWorldState(ZM_UI_TOWER_SLIDER_POS_W,0); |
---|
470 | plr->SendUpdateWorldState(ZM_UI_TOWER_SLIDER_DISPLAY_W,0); |
---|
471 | plr->SendUpdateWorldState(ZM_UI_TOWER_SLIDER_N_E,0); |
---|
472 | plr->SendUpdateWorldState(ZM_UI_TOWER_SLIDER_POS_E,0); |
---|
473 | plr->SendUpdateWorldState(ZM_UI_TOWER_SLIDER_DISPLAY_E,0); |
---|
474 | plr->SendUpdateWorldState(ZM_WORLDSTATE_UNK_1,1); |
---|
475 | plr->SendUpdateWorldState(ZM_UI_TOWER_EAST_N,0); |
---|
476 | plr->SendUpdateWorldState(ZM_UI_TOWER_EAST_H,0); |
---|
477 | plr->SendUpdateWorldState(ZM_UI_TOWER_EAST_A,0); |
---|
478 | plr->SendUpdateWorldState(ZM_UI_TOWER_WEST_N,0); |
---|
479 | plr->SendUpdateWorldState(ZM_UI_TOWER_WEST_H,0); |
---|
480 | plr->SendUpdateWorldState(ZM_UI_TOWER_WEST_A,0); |
---|
481 | plr->SendUpdateWorldState(ZM_MAP_TOWER_EAST_N,0); |
---|
482 | plr->SendUpdateWorldState(ZM_MAP_TOWER_EAST_H,0); |
---|
483 | plr->SendUpdateWorldState(ZM_MAP_TOWER_EAST_A,0); |
---|
484 | plr->SendUpdateWorldState(ZM_MAP_GRAVEYARD_H,0); |
---|
485 | plr->SendUpdateWorldState(ZM_MAP_GRAVEYARD_A,0); |
---|
486 | plr->SendUpdateWorldState(ZM_MAP_GRAVEYARD_N,0); |
---|
487 | plr->SendUpdateWorldState(ZM_MAP_TOWER_WEST_N,0); |
---|
488 | plr->SendUpdateWorldState(ZM_MAP_TOWER_WEST_H,0); |
---|
489 | plr->SendUpdateWorldState(ZM_MAP_TOWER_WEST_A,0); |
---|
490 | plr->SendUpdateWorldState(ZM_MAP_HORDE_FLAG_READY,0); |
---|
491 | plr->SendUpdateWorldState(ZM_MAP_HORDE_FLAG_NOT_READY,0); |
---|
492 | plr->SendUpdateWorldState(ZM_MAP_ALLIANCE_FLAG_NOT_READY,0); |
---|
493 | plr->SendUpdateWorldState(ZM_MAP_ALLIANCE_FLAG_READY,0); |
---|
494 | } |
---|