root/trunk/src/game/OutdoorPvPZM.h @ 102

Revision 102, 6.6 kB (checked in by yumileroy, 17 years ago)

[svn] Fixed copyright notices to comply with GPL.

Original author: w12x
Date: 2008-10-23 03:29:52-05:00

Line 
1/*
2 * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
3 *
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
17 */
18
19#ifndef OUTDOOR_PVP_ZM_
20#define OUTDOOR_PVP_ZM_
21
22#include "OutdoorPvP.h"
23#include "Language.h"
24
25const uint32 OutdoorPvPZMBuffZonesNum = 5;
26// the buff is cast in these zones
27const uint32 OutdoorPvPZMBuffZones[OutdoorPvPZMBuffZonesNum] = {3521,3607,3717,3715,3716};
28// cast on the players of the controlling faction
29const uint32 ZM_CAPTURE_BUFF = 33779;  // twin spire blessing
30// spell that the field scout casts on the player to carry the flag
31const uint32 ZM_BATTLE_STANDARD_A = 32430;
32// spell that the field scout casts on the player to carry the flag
33const uint32 ZM_BATTLE_STANDARD_H = 32431;
34// linked when the central tower is controlled
35const uint32 ZM_GRAVEYARD_ZONE = 3521;
36// linked when the central tower is controlled
37const uint32 ZM_GRAVEYARD_ID = 969;
38// token create spell
39const uint32 ZM_AlliancePlayerKillReward = 32155;
40// token create spell
41const uint32 ZM_HordePlayerKillReward = 32158;
42
43// banners 182527, 182528, 182529, gotta check them ingame
44const go_type ZM_Banner_A = { 182527,530,253.54,7083.81,36.7728,-0.017453,0,0,0.008727,-0.999962 };
45const go_type ZM_Banner_H = { 182528,530,253.54,7083.81,36.7728,-0.017453,0,0,0.008727,-0.999962 };
46const go_type ZM_Banner_N = { 182529,530,253.54,7083.81,36.7728,-0.017453,0,0,0.008727,-0.999962 };
47
48// horde field scout spawn data
49const creature_type ZM_HordeFieldScout = {18564,67,530,296.625,7818.4,42.6294,5.18363};
50// alliance field scout spawn data
51const creature_type ZM_AllianceFieldScout = {18581,469,530,374.395,6230.08,22.8351,0.593412};
52
53enum ZMCreatureTypes{
54    ZM_ALLIANCE_FIELD_SCOUT = 0,
55    ZM_HORDE_FIELD_SCOUT,
56    ZM_CREATURE_NUM
57};
58
59struct zm_beacon {
60    uint32 slider_disp;
61    uint32 slider_n;
62    uint32 slider_pos;
63    uint32 ui_tower_n;
64    uint32 ui_tower_h;
65    uint32 ui_tower_a;
66    uint32 map_tower_n;
67    uint32 map_tower_h;
68    uint32 map_tower_a;
69    uint32 event_enter;
70    uint32 event_leave;
71};
72
73enum ZM_BeaconType{
74    ZM_BEACON_EAST = 0,
75    ZM_BEACON_WEST,
76    ZM_NUM_BEACONS
77};
78
79const zm_beacon ZMBeaconInfo[ZM_NUM_BEACONS] = {
80    {2533,2535,2534,2560,2559,2558,2652,2651,2650,11807,11806},
81    {2527,2529,2528,2557,2556,2555,2646,2645,2644,11805,11804}
82};
83
84const uint32 ZMBeaconCaptureA[ZM_NUM_BEACONS] = {
85    LANG_OPVP_ZM_CAPTURE_EAST_A,
86    LANG_OPVP_ZM_CAPTURE_WEST_A
87};
88
89const uint32 ZMBeaconCaptureH[ZM_NUM_BEACONS] = {
90    LANG_OPVP_ZM_CAPTURE_EAST_H,
91    LANG_OPVP_ZM_CAPTURE_WEST_H
92};
93
94const uint32 ZMBeaconLooseA[ZM_NUM_BEACONS] = {
95    LANG_OPVP_ZM_LOOSE_EAST_A,
96    LANG_OPVP_ZM_LOOSE_WEST_A
97};
98
99const uint32 ZMBeaconLooseH[ZM_NUM_BEACONS] = {
100    LANG_OPVP_ZM_LOOSE_EAST_H,
101    LANG_OPVP_ZM_LOOSE_WEST_H
102};
103
104const go_type ZMCapturePoints[ZM_NUM_BEACONS] = {
105    {182523,530,303.243,6841.36,40.1245,-1.58825,0,0,0.71325,-0.700909},
106    {182522,530,336.466,7340.26,41.4984,-1.58825,0,0,0.71325,-0.700909}
107};
108
109enum OutdoorPvPZMWorldStates
110{
111    ZM_UI_TOWER_SLIDER_N_W = 2529,
112    ZM_UI_TOWER_SLIDER_POS_W = 2528,
113    ZM_UI_TOWER_SLIDER_DISPLAY_W = 2527,
114
115    ZM_UI_TOWER_SLIDER_N_E = 2535,
116    ZM_UI_TOWER_SLIDER_POS_E = 2534,
117    ZM_UI_TOWER_SLIDER_DISPLAY_E = 2533,
118
119    ZM_WORLDSTATE_UNK_1 = 2653,
120
121    ZM_UI_TOWER_EAST_N = 2560,
122    ZM_UI_TOWER_EAST_H = 2559,
123    ZM_UI_TOWER_EAST_A = 2558,
124    ZM_UI_TOWER_WEST_N = 2557,
125    ZM_UI_TOWER_WEST_H = 2556,
126    ZM_UI_TOWER_WEST_A = 2555,
127
128    ZM_MAP_TOWER_EAST_N = 2652,
129    ZM_MAP_TOWER_EAST_H = 2651,
130    ZM_MAP_TOWER_EAST_A = 2650,
131    ZM_MAP_GRAVEYARD_H = 2649,
132    ZM_MAP_GRAVEYARD_A = 2648,
133    ZM_MAP_GRAVEYARD_N = 2647,
134    ZM_MAP_TOWER_WEST_N = 2646,
135    ZM_MAP_TOWER_WEST_H = 2645,
136    ZM_MAP_TOWER_WEST_A = 2644,
137
138    ZM_MAP_HORDE_FLAG_READY = 2658,
139    ZM_MAP_HORDE_FLAG_NOT_READY = 2657,
140    ZM_MAP_ALLIANCE_FLAG_NOT_READY = 2656,
141    ZM_MAP_ALLIANCE_FLAG_READY = 2655
142};
143
144enum ZM_TowerStateMask{
145    ZM_TOWERSTATE_N = 1,
146    ZM_TOWERSTATE_A = 2,
147    ZM_TOWERSTATE_H = 4
148};
149
150class OutdoorPvPZM;
151class OutdoorPvPObjectiveZM_Beacon : public OutdoorPvPObjective
152{
153friend class OutdoorPvPZM;
154public:
155    OutdoorPvPObjectiveZM_Beacon(OutdoorPvP * pvp, ZM_BeaconType type);
156    bool Update(uint32 diff);
157    void FillInitialWorldStates(WorldPacket & data);
158    // used when player is activated/inactivated in the area
159    bool HandlePlayerEnter(Player * plr);
160    void HandlePlayerLeave(Player * plr);
161    void UpdateTowerState();
162protected:
163    bool HandleCapturePointEvent(Player * plr, uint32 eventId);
164protected:
165    ZM_BeaconType m_TowerType;
166    uint32 m_TowerState;
167};
168
169enum ZM_GraveYardState{
170    ZM_GRAVEYARD_N = 1,
171    ZM_GRAVEYARD_A = 2,
172    ZM_GRAVEYARD_H = 4
173};
174
175class OutdoorPvPObjectiveZM_GraveYard : public OutdoorPvPObjective
176{
177friend class OutdoorPvPZM;
178public:
179    OutdoorPvPObjectiveZM_GraveYard(OutdoorPvP * pvp);
180    bool Update(uint32 diff);
181    void FillInitialWorldStates(WorldPacket & data);
182    void UpdateTowerState();
183    int32 HandleOpenGo(Player *plr, uint64 guid);
184    void SetBeaconState(uint32 controlling_team); // not good atm
185    bool HandleGossipOption(Player * plr, uint64 guid, uint32 gossipid);
186    bool HandleDropFlag(Player * plr, uint32 spellId);
187    bool CanTalkTo(Player * plr, Creature * c, GossipOption &gso);
188private:
189    uint32 m_GraveYardState;
190protected:
191    uint32 m_BothControllingFaction;
192    uint64 m_FlagCarrierGUID;
193};
194
195class OutdoorPvPZM : public OutdoorPvP
196{
197friend class OutdoorPvPObjectiveZM_Beacon;
198public:
199    OutdoorPvPZM();
200    bool SetupOutdoorPvP();
201    void HandlePlayerEnterZone(Player *plr, uint32 zone);
202    void HandlePlayerLeaveZone(Player *plr, uint32 zone);
203    bool Update(uint32 diff);
204    void FillInitialWorldStates(WorldPacket &data);
205    void SendRemoveWorldStates(Player * plr);
206    void HandleKillImpl(Player * plr, Unit * killed);
207    void BuffTeam(uint32 team);
208private:
209    OutdoorPvPObjectiveZM_GraveYard * m_GraveYard;
210    uint32 m_AllianceTowersControlled;
211    uint32 m_HordeTowersControlled;
212};
213
214// todo: flag carrier death/leave/mount/activitychange should give back the gossip options
215#endif
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