root/trunk/src/game/OutdoorPvPZM.h @ 83

Revision 44, 5.8 kB (checked in by yumileroy, 17 years ago)

[svn] * Merge Temp dev SVN with Assembla.
* Changes include:

  • Implementation of w12x's Outdoor PvP and Game Event Systems.
  • Temporary removal of IRC Chat Bot (until infinite loop when disabled is fixed).
  • All mangos -> trinity (to convert your mangos_string table, please run mangos_string_to_trinity_string.sql).
  • Improved Config cleanup.
  • And many more changes.

Original author: Seline
Date: 2008-10-14 11:57:03-05:00

Line 
1#ifndef OUTDOOR_PVP_ZM_
2#define OUTDOOR_PVP_ZM_
3
4#include "OutdoorPvP.h"
5#include "Language.h"
6
7const uint32 OutdoorPvPZMBuffZonesNum = 5;
8// the buff is cast in these zones
9const uint32 OutdoorPvPZMBuffZones[OutdoorPvPZMBuffZonesNum] = {3521,3607,3717,3715,3716};
10// cast on the players of the controlling faction
11const uint32 ZM_CAPTURE_BUFF = 33779;  // twin spire blessing
12// spell that the field scout casts on the player to carry the flag
13const uint32 ZM_BATTLE_STANDARD_A = 32430;
14// spell that the field scout casts on the player to carry the flag
15const uint32 ZM_BATTLE_STANDARD_H = 32431;
16// linked when the central tower is controlled
17const uint32 ZM_GRAVEYARD_ZONE = 3521;
18// linked when the central tower is controlled
19const uint32 ZM_GRAVEYARD_ID = 969;
20// token create spell
21const uint32 ZM_AlliancePlayerKillReward = 32155;
22// token create spell
23const uint32 ZM_HordePlayerKillReward = 32158;
24
25// banners 182527, 182528, 182529, gotta check them ingame
26const go_type ZM_Banner_A = { 182527,530,253.54,7083.81,36.7728,-0.017453,0,0,0.008727,-0.999962 };
27const go_type ZM_Banner_H = { 182528,530,253.54,7083.81,36.7728,-0.017453,0,0,0.008727,-0.999962 };
28const go_type ZM_Banner_N = { 182529,530,253.54,7083.81,36.7728,-0.017453,0,0,0.008727,-0.999962 };
29
30// horde field scout spawn data
31const creature_type ZM_HordeFieldScout = {18564,67,530,296.625,7818.4,42.6294,5.18363};
32// alliance field scout spawn data
33const creature_type ZM_AllianceFieldScout = {18581,469,530,374.395,6230.08,22.8351,0.593412};
34
35enum ZMCreatureTypes{
36    ZM_ALLIANCE_FIELD_SCOUT = 0,
37    ZM_HORDE_FIELD_SCOUT,
38    ZM_CREATURE_NUM
39};
40
41struct zm_beacon {
42    uint32 slider_disp;
43    uint32 slider_n;
44    uint32 slider_pos;
45    uint32 ui_tower_n;
46    uint32 ui_tower_h;
47    uint32 ui_tower_a;
48    uint32 map_tower_n;
49    uint32 map_tower_h;
50    uint32 map_tower_a;
51    uint32 event_enter;
52    uint32 event_leave;
53};
54
55enum ZM_BeaconType{
56    ZM_BEACON_EAST = 0,
57    ZM_BEACON_WEST,
58    ZM_NUM_BEACONS
59};
60
61const zm_beacon ZMBeaconInfo[ZM_NUM_BEACONS] = {
62    {2533,2535,2534,2560,2559,2558,2652,2651,2650,11807,11806},
63    {2527,2529,2528,2557,2556,2555,2646,2645,2644,11805,11804}
64};
65
66const uint32 ZMBeaconCaptureA[ZM_NUM_BEACONS] = {
67    LANG_OPVP_ZM_CAPTURE_EAST_A,
68    LANG_OPVP_ZM_CAPTURE_WEST_A
69};
70
71const uint32 ZMBeaconCaptureH[ZM_NUM_BEACONS] = {
72    LANG_OPVP_ZM_CAPTURE_EAST_H,
73    LANG_OPVP_ZM_CAPTURE_WEST_H
74};
75
76const uint32 ZMBeaconLooseA[ZM_NUM_BEACONS] = {
77    LANG_OPVP_ZM_LOOSE_EAST_A,
78    LANG_OPVP_ZM_LOOSE_WEST_A
79};
80
81const uint32 ZMBeaconLooseH[ZM_NUM_BEACONS] = {
82    LANG_OPVP_ZM_LOOSE_EAST_H,
83    LANG_OPVP_ZM_LOOSE_WEST_H
84};
85
86const go_type ZMCapturePoints[ZM_NUM_BEACONS] = {
87    {182523,530,303.243,6841.36,40.1245,-1.58825,0,0,0.71325,-0.700909},
88    {182522,530,336.466,7340.26,41.4984,-1.58825,0,0,0.71325,-0.700909}
89};
90
91enum OutdoorPvPZMWorldStates
92{
93    ZM_UI_TOWER_SLIDER_N_W = 2529,
94    ZM_UI_TOWER_SLIDER_POS_W = 2528,
95    ZM_UI_TOWER_SLIDER_DISPLAY_W = 2527,
96
97    ZM_UI_TOWER_SLIDER_N_E = 2535,
98    ZM_UI_TOWER_SLIDER_POS_E = 2534,
99    ZM_UI_TOWER_SLIDER_DISPLAY_E = 2533,
100
101    ZM_WORLDSTATE_UNK_1 = 2653,
102
103    ZM_UI_TOWER_EAST_N = 2560,
104    ZM_UI_TOWER_EAST_H = 2559,
105    ZM_UI_TOWER_EAST_A = 2558,
106    ZM_UI_TOWER_WEST_N = 2557,
107    ZM_UI_TOWER_WEST_H = 2556,
108    ZM_UI_TOWER_WEST_A = 2555,
109
110    ZM_MAP_TOWER_EAST_N = 2652,
111    ZM_MAP_TOWER_EAST_H = 2651,
112    ZM_MAP_TOWER_EAST_A = 2650,
113    ZM_MAP_GRAVEYARD_H = 2649,
114    ZM_MAP_GRAVEYARD_A = 2648,
115    ZM_MAP_GRAVEYARD_N = 2647,
116    ZM_MAP_TOWER_WEST_N = 2646,
117    ZM_MAP_TOWER_WEST_H = 2645,
118    ZM_MAP_TOWER_WEST_A = 2644,
119
120    ZM_MAP_HORDE_FLAG_READY = 2658,
121    ZM_MAP_HORDE_FLAG_NOT_READY = 2657,
122    ZM_MAP_ALLIANCE_FLAG_NOT_READY = 2656,
123    ZM_MAP_ALLIANCE_FLAG_READY = 2655
124};
125
126enum ZM_TowerStateMask{
127    ZM_TOWERSTATE_N = 1,
128    ZM_TOWERSTATE_A = 2,
129    ZM_TOWERSTATE_H = 4
130};
131
132class OutdoorPvPZM;
133class OutdoorPvPObjectiveZM_Beacon : public OutdoorPvPObjective
134{
135friend class OutdoorPvPZM;
136public:
137    OutdoorPvPObjectiveZM_Beacon(OutdoorPvP * pvp, ZM_BeaconType type);
138    bool Update(uint32 diff);
139    void FillInitialWorldStates(WorldPacket & data);
140    // used when player is activated/inactivated in the area
141    bool HandlePlayerEnter(Player * plr);
142    void HandlePlayerLeave(Player * plr);
143    void UpdateTowerState();
144protected:
145    bool HandleCapturePointEvent(Player * plr, uint32 eventId);
146protected:
147    ZM_BeaconType m_TowerType;
148    uint32 m_TowerState;
149};
150
151enum ZM_GraveYardState{
152    ZM_GRAVEYARD_N = 1,
153    ZM_GRAVEYARD_A = 2,
154    ZM_GRAVEYARD_H = 4
155};
156
157class OutdoorPvPObjectiveZM_GraveYard : public OutdoorPvPObjective
158{
159friend class OutdoorPvPZM;
160public:
161    OutdoorPvPObjectiveZM_GraveYard(OutdoorPvP * pvp);
162    bool Update(uint32 diff);
163    void FillInitialWorldStates(WorldPacket & data);
164    void UpdateTowerState();
165    int32 HandleOpenGo(Player *plr, uint64 guid);
166    void SetBeaconState(uint32 controlling_team); // not good atm
167    bool HandleGossipOption(Player * plr, uint64 guid, uint32 gossipid);
168    bool HandleDropFlag(Player * plr, uint32 spellId);
169    bool CanTalkTo(Player * plr, Creature * c, GossipOption &gso);
170private:
171    uint32 m_GraveYardState;
172protected:
173    uint32 m_BothControllingFaction;
174    uint64 m_FlagCarrierGUID;
175};
176
177class OutdoorPvPZM : public OutdoorPvP
178{
179friend class OutdoorPvPObjectiveZM_Beacon;
180public:
181    OutdoorPvPZM();
182    bool SetupOutdoorPvP();
183    void HandlePlayerEnterZone(Player *plr, uint32 zone);
184    void HandlePlayerLeaveZone(Player *plr, uint32 zone);
185    bool Update(uint32 diff);
186    void FillInitialWorldStates(WorldPacket &data);
187    void SendRemoveWorldStates(Player * plr);
188    void HandleKillImpl(Player * plr, Unit * killed);
189    void BuffTeam(uint32 team);
190private:
191    OutdoorPvPObjectiveZM_GraveYard * m_GraveYard;
192    uint32 m_AllianceTowersControlled;
193    uint32 m_HordeTowersControlled;
194};
195
196// todo: flag carrier death/leave/mount/activitychange should give back the gossip options
197#endif
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