1 | /* |
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2 | * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> |
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3 | * |
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4 | * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> |
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5 | * |
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6 | * This program is free software; you can redistribute it and/or modify |
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7 | * it under the terms of the GNU General Public License as published by |
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8 | * the Free Software Foundation; either version 2 of the License, or |
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9 | * (at your option) any later version. |
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10 | * |
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11 | * This program is distributed in the hope that it will be useful, |
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12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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14 | * GNU General Public License for more details. |
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15 | * |
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16 | * You should have received a copy of the GNU General Public License |
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17 | * along with this program; if not, write to the Free Software |
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18 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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19 | */ |
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20 | |
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21 | #include "PetAI.h" |
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22 | #include "Errors.h" |
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23 | #include "Pet.h" |
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24 | #include "Player.h" |
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25 | #include "Database/DBCStores.h" |
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26 | #include "Spell.h" |
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27 | #include "ObjectAccessor.h" |
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28 | #include "SpellMgr.h" |
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29 | #include "Creature.h" |
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30 | #include "World.h" |
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31 | #include "Util.h" |
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32 | |
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33 | int PetAI::Permissible(const Creature *creature) |
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34 | { |
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35 | if( creature->isPet()) |
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36 | return PERMIT_BASE_SPECIAL; |
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37 | |
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38 | return PERMIT_BASE_NO; |
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39 | } |
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40 | |
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41 | PetAI::PetAI(Creature &c) : i_pet(c), i_tracker(TIME_INTERVAL_LOOK), inCombat(false) |
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42 | { |
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43 | m_AllySet.clear(); |
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44 | UpdateAllies(); |
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45 | } |
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46 | |
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47 | void PetAI::MoveInLineOfSight(Unit *u) |
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48 | { |
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49 | if( !i_pet.getVictim() && i_pet.GetCharmInfo() && |
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50 | i_pet.GetCharmInfo()->HasReactState(REACT_AGGRESSIVE) && |
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51 | u->isTargetableForAttack() && i_pet.IsHostileTo( u ) && |
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52 | u->isInAccessablePlaceFor(&i_pet)) |
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53 | { |
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54 | float attackRadius = i_pet.GetAttackDistance(u); |
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55 | if(i_pet.IsWithinDistInMap(u, attackRadius) && i_pet.GetDistanceZ(u) <= CREATURE_Z_ATTACK_RANGE) |
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56 | { |
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57 | if(i_pet.IsWithinLOSInMap(u)) |
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58 | { |
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59 | AttackStart(u); |
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60 | u->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH); |
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61 | } |
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62 | } |
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63 | } |
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64 | } |
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65 | |
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66 | void PetAI::AttackStart(Unit *u) |
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67 | { |
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68 | if( inCombat || !u || (i_pet.isPet() && ((Pet&)i_pet).getPetType() == MINI_PET) ) |
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69 | return; |
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70 | |
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71 | if(i_pet.Attack(u,true)) |
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72 | { |
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73 | i_pet.clearUnitState(UNIT_STAT_FOLLOW); |
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74 | // TMGs call CreatureRelocation which via MoveInLineOfSight can call this function |
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75 | // thus with the following clear the original TMG gets invalidated and crash, doh |
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76 | // hope it doesn't start to leak memory without this :-/ |
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77 | //i_pet->Clear(); |
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78 | i_pet.GetMotionMaster()->MoveChase(u); |
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79 | inCombat = true; |
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80 | } |
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81 | } |
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82 | |
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83 | void PetAI::EnterEvadeMode() |
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84 | { |
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85 | } |
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86 | |
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87 | bool PetAI::IsVisible(Unit *pl) const |
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88 | { |
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89 | return _isVisible(pl); |
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90 | } |
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91 | |
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92 | bool PetAI::_needToStop() const |
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93 | { |
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94 | // This is needed for charmed creatures, as once their target was reset other effects can trigger threat |
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95 | if(i_pet.isCharmed() && i_pet.getVictim() == i_pet.GetCharmer()) |
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96 | return true; |
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97 | |
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98 | return !i_pet.getVictim()->isTargetableForAttack(); |
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99 | } |
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100 | |
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101 | void PetAI::_stopAttack() |
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102 | { |
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103 | inCombat = false; |
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104 | if( !i_pet.isAlive() ) |
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105 | { |
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106 | DEBUG_LOG("Creature stoped attacking cuz his dead [guid=%u]", i_pet.GetGUIDLow()); |
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107 | i_pet.StopMoving(); |
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108 | i_pet.GetMotionMaster()->Clear(); |
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109 | i_pet.GetMotionMaster()->MoveIdle(); |
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110 | i_pet.CombatStop(); |
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111 | i_pet.getHostilRefManager().deleteReferences(); |
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112 | |
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113 | return; |
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114 | } |
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115 | |
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116 | Unit* owner = i_pet.GetCharmerOrOwner(); |
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117 | |
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118 | if(owner && i_pet.GetCharmInfo() && i_pet.GetCharmInfo()->HasCommandState(COMMAND_FOLLOW)) |
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119 | { |
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120 | i_pet.GetMotionMaster()->MoveFollow(owner,PET_FOLLOW_DIST,PET_FOLLOW_ANGLE); |
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121 | } |
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122 | else |
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123 | { |
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124 | i_pet.clearUnitState(UNIT_STAT_FOLLOW); |
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125 | i_pet.GetMotionMaster()->Clear(); |
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126 | i_pet.GetMotionMaster()->MoveIdle(); |
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127 | } |
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128 | i_pet.AttackStop(); |
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129 | } |
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130 | |
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131 | void PetAI::UpdateAI(const uint32 diff) |
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132 | { |
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133 | if (!i_pet.isAlive()) |
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134 | return; |
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135 | |
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136 | Unit* owner = i_pet.GetCharmerOrOwner(); |
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137 | |
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138 | if(m_updateAlliesTimer <= diff) |
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139 | // UpdateAllies self set update timer |
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140 | UpdateAllies(); |
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141 | else |
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142 | m_updateAlliesTimer -= diff; |
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143 | |
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144 | if (inCombat && i_pet.getVictim() == NULL) |
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145 | _stopAttack(); |
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146 | |
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147 | // i_pet.getVictim() can't be used for check in case stop fighting, i_pet.getVictim() clear at Unit death etc. |
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148 | if( i_pet.getVictim() != NULL ) |
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149 | { |
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150 | if( _needToStop() ) |
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151 | { |
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152 | DEBUG_LOG("Pet AI stoped attacking [guid=%u]", i_pet.GetGUIDLow()); |
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153 | _stopAttack(); |
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154 | return; |
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155 | } |
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156 | else if( i_pet.IsStopped() || i_pet.IsWithinDistInMap(i_pet.getVictim(), ATTACK_DISTANCE)) |
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157 | { |
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158 | // required to be stopped cases |
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159 | if ( i_pet.IsStopped() && i_pet.IsNonMeleeSpellCasted(false) ) |
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160 | { |
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161 | if( i_pet.hasUnitState(UNIT_STAT_FOLLOW) ) |
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162 | i_pet.InterruptNonMeleeSpells(false); |
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163 | else |
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164 | return; |
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165 | } |
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166 | // not required to be stopped case |
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167 | else if( i_pet.isAttackReady() && i_pet.canReachWithAttack(i_pet.getVictim()) ) |
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168 | { |
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169 | i_pet.AttackerStateUpdate(i_pet.getVictim()); |
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170 | |
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171 | i_pet.resetAttackTimer(); |
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172 | |
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173 | if ( !i_pet.getVictim() ) |
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174 | return; |
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175 | |
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176 | //if pet misses its target, it will also be the first in threat list |
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177 | i_pet.getVictim()->AddThreat(&i_pet,0.0f); |
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178 | |
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179 | if( _needToStop() ) |
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180 | _stopAttack(); |
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181 | } |
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182 | } |
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183 | } |
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184 | else if(owner && i_pet.GetCharmInfo()) |
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185 | { |
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186 | if(owner->isInCombat() && !(i_pet.GetCharmInfo()->HasReactState(REACT_PASSIVE) || i_pet.GetCharmInfo()->HasCommandState(COMMAND_STAY))) |
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187 | { |
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188 | AttackStart(owner->getAttackerForHelper()); |
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189 | } |
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190 | else if(i_pet.GetCharmInfo()->HasCommandState(COMMAND_FOLLOW)) |
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191 | { |
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192 | if (!i_pet.hasUnitState(UNIT_STAT_FOLLOW) ) |
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193 | { |
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194 | i_pet.GetMotionMaster()->MoveFollow(owner,PET_FOLLOW_DIST,PET_FOLLOW_ANGLE); |
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195 | } |
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196 | } |
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197 | } |
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198 | |
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199 | if (i_pet.GetGlobalCooldown() == 0 && !i_pet.IsNonMeleeSpellCasted(false)) |
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200 | { |
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201 | //Autocast |
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202 | for (uint8 i = 0; i < i_pet.GetPetAutoSpellSize(); i++) |
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203 | { |
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204 | uint32 spellID = i_pet.GetPetAutoSpellOnPos(i); |
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205 | if (!spellID) |
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206 | continue; |
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207 | |
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208 | SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellID); |
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209 | if (!spellInfo) |
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210 | continue; |
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211 | |
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212 | // ignore some combinations of combat state and combat/noncombat spells |
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213 | if (!inCombat) |
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214 | { |
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215 | if (!IsPositiveSpell(spellInfo->Id)) |
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216 | continue; |
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217 | } |
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218 | else |
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219 | { |
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220 | if (IsNonCombatSpell(spellInfo)) |
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221 | continue; |
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222 | } |
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223 | |
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224 | Spell *spell = new Spell(&i_pet, spellInfo, false, 0); |
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225 | |
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226 | if(inCombat && !i_pet.hasUnitState(UNIT_STAT_FOLLOW) && spell->CanAutoCast(i_pet.getVictim())) |
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227 | { |
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228 | m_targetSpellStore.push_back(std::make_pair<Unit*, Spell*>(i_pet.getVictim(), spell)); |
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229 | continue; |
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230 | } |
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231 | else |
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232 | { |
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233 | bool spellUsed = false; |
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234 | for(std::set<uint64>::iterator tar = m_AllySet.begin(); tar != m_AllySet.end(); ++tar) |
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235 | { |
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236 | Unit* Target = ObjectAccessor::GetUnit(i_pet,*tar); |
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237 | |
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238 | //only buff targets that are in combat, unless the spell can only be cast while out of combat |
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239 | if(!Target) |
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240 | continue; |
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241 | |
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242 | if(spell->CanAutoCast(Target)) |
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243 | { |
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244 | m_targetSpellStore.push_back(std::make_pair<Unit*, Spell*>(Target, spell)); |
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245 | spellUsed = true; |
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246 | break; |
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247 | } |
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248 | } |
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249 | if (!spellUsed) |
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250 | delete spell; |
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251 | } |
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252 | } |
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253 | |
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254 | //found units to cast on to |
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255 | if(!m_targetSpellStore.empty()) |
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256 | { |
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257 | uint32 index = urand(0, m_targetSpellStore.size() - 1); |
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258 | |
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259 | Spell* spell = m_targetSpellStore[index].second; |
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260 | Unit* target = m_targetSpellStore[index].first; |
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261 | |
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262 | m_targetSpellStore.erase(m_targetSpellStore.begin() + index); |
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263 | |
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264 | SpellCastTargets targets; |
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265 | targets.setUnitTarget( target ); |
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266 | |
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267 | if( !i_pet.HasInArc(M_PI, target) ) |
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268 | { |
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269 | i_pet.SetInFront(target); |
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270 | if( target->GetTypeId() == TYPEID_PLAYER ) |
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271 | i_pet.SendUpdateToPlayer( (Player*)target ); |
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272 | |
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273 | if(owner && owner->GetTypeId() == TYPEID_PLAYER) |
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274 | i_pet.SendUpdateToPlayer( (Player*)owner ); |
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275 | } |
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276 | |
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277 | i_pet.AddCreatureSpellCooldown(spell->m_spellInfo->Id); |
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278 | if(i_pet.isPet()) |
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279 | ((Pet*)&i_pet)->CheckLearning(spell->m_spellInfo->Id); |
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280 | |
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281 | spell->prepare(&targets); |
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282 | } |
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283 | while (!m_targetSpellStore.empty()) |
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284 | { |
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285 | delete m_targetSpellStore.begin()->second; |
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286 | m_targetSpellStore.erase(m_targetSpellStore.begin()); |
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287 | } |
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288 | } |
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289 | } |
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290 | |
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291 | bool PetAI::_isVisible(Unit *u) const |
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292 | { |
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293 | //return false; //( ((Creature*)&i_pet)->GetDistanceSq(u) * 1.0<= sWorld.getConfig(CONFIG_SIGHT_GUARDER) && !u->m_stealth && u->isAlive()); |
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294 | return i_pet.GetDistance(u) < sWorld.getConfig(CONFIG_SIGHT_GUARDER) |
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295 | && u->isVisibleForOrDetect(&i_pet,true); |
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296 | } |
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297 | |
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298 | void PetAI::UpdateAllies() |
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299 | { |
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300 | Unit* owner = i_pet.GetCharmerOrOwner(); |
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301 | Group *pGroup = NULL; |
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302 | |
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303 | m_updateAlliesTimer = 10000; //update friendly targets every 10 seconds, lesser checks increase performance |
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304 | |
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305 | if(!owner) |
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306 | return; |
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307 | else if(owner->GetTypeId() == TYPEID_PLAYER) |
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308 | pGroup = ((Player*)owner)->GetGroup(); |
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309 | |
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310 | //only pet and owner/not in group->ok |
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311 | if(m_AllySet.size() == 2 && !pGroup) |
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312 | return; |
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313 | //owner is in group; group members filled in already (no raid -> subgroupcount = whole count) |
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314 | if(pGroup && !pGroup->isRaidGroup() && m_AllySet.size() == (pGroup->GetMembersCount() + 2)) |
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315 | return; |
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316 | |
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317 | m_AllySet.clear(); |
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318 | m_AllySet.insert(i_pet.GetGUID()); |
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319 | if(pGroup) //add group |
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320 | { |
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321 | for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) |
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322 | { |
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323 | Player* Target = itr->getSource(); |
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324 | if(!Target || !pGroup->SameSubGroup((Player*)owner, Target)) |
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325 | continue; |
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326 | |
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327 | if(Target->GetGUID() == owner->GetGUID()) |
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328 | continue; |
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329 | |
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330 | m_AllySet.insert(Target->GetGUID()); |
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331 | } |
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332 | } |
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333 | else //remove group |
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334 | m_AllySet.insert(owner->GetGUID()); |
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335 | } |
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336 | |
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337 | void PetAI::AttackedBy(Unit *attacker) |
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338 | { |
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339 | //when attacked, fight back in case 1)no victim already AND 2)not set to passive AND 3)not set to stay, unless can it can reach attacker with melee attack anyway |
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340 | if(!i_pet.getVictim() && i_pet.GetCharmInfo() && !i_pet.GetCharmInfo()->HasReactState(REACT_PASSIVE) && |
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341 | (!i_pet.GetCharmInfo()->HasCommandState(COMMAND_STAY) || i_pet.canReachWithAttack(attacker))) |
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342 | AttackStart(attacker); |
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343 | } |
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