root/trunk/src/game/PlayerDump.h @ 100

Revision 44, 3.5 kB (checked in by yumileroy, 17 years ago)

[svn] * Merge Temp dev SVN with Assembla.
* Changes include:

  • Implementation of w12x's Outdoor PvP and Game Event Systems.
  • Temporary removal of IRC Chat Bot (until infinite loop when disabled is fixed).
  • All mangos -> trinity (to convert your mangos_string table, please run mangos_string_to_trinity_string.sql).
  • Improved Config cleanup.
  • And many more changes.

Original author: Seline
Date: 2008-10-14 11:57:03-05:00

Line 
1/*
2 * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
3 *
4 * Thanks to the original authors: MaNGOS <http://www.mangosproject.org/>
5 *
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 */
20
21#ifndef _PLAYER_DUMP_H
22#define _PLAYER_DUMP_H
23/*
24#include "Log.h"
25#include "Object.h"
26#include "Bag.h"
27#include "Creature.h"
28#include "Player.h"
29#include "DynamicObject.h"
30#include "GameObject.h"
31#include "Corpse.h"
32#include "QuestDef.h"
33#include "Path.h"
34#include "ItemPrototype.h"
35#include "NPCHandler.h"
36#include "Database/DatabaseEnv.h"
37#include "AuctionHouseObject.h"
38#include "Mail.h"
39#include "Map.h"
40#include "ObjectAccessor.h"
41#include "ObjectDefines.h"
42#include "Policies/Singleton.h"
43#include "Database/SQLStorage.h"
44*/
45#include <string>
46#include <map>
47#include <set>
48
49enum DumpTableType
50{
51    DTT_CHARACTER,      //                                  // characters
52
53    DTT_CHAR_TABLE,     //                                  // character_action, character_aura, character_homebind,
54                                                            // character_queststatus, character_reputation,
55                                                            // character_spell, character_spell_cooldown, character_ticket,
56                                                            // character_tutorial
57
58    DTT_INVENTORY,      //    -> item guids collection      // character_inventory
59
60    DTT_MAIL,           //    -> mail ids collection        // mail
61                        //    -> item_text
62
63    DTT_MAIL_ITEM,      // <- mail ids                      // mail_items
64                        //    -> item guids collection
65
66    DTT_ITEM,           // <- item guids                    // item_instance
67                        //    -> item_text
68
69    DTT_ITEM_GIFT,      // <- item guids                    // character_gifts
70
71    DTT_PET,            //    -> pet guids collection       // character_pet
72    DTT_PET_TABLE,      // <- pet guids                     // pet_aura, pet_spell, pet_spell_cooldown
73    DTT_ITEM_TEXT,      // <- item_text                     // item_text
74};
75
76class PlayerDump
77{
78    protected:
79        PlayerDump() {}
80};
81
82class PlayerDumpWriter : public PlayerDump
83{
84    public:
85        PlayerDumpWriter() {}
86
87        std::string GetDump(uint32 guid);
88        bool WriteDump(std::string file, uint32 guid);
89    private:
90        typedef std::set<uint32> GUIDs;
91
92        bool DumpTable(std::string& dump, uint32 guid, char const*tableFrom, char const*tableTo, DumpTableType type);
93        std::string GenerateWhereStr(char const* field, GUIDs const& guids, GUIDs::const_iterator& itr);
94        std::string GenerateWhereStr(char const* field, uint32 guid);
95
96        GUIDs pets;
97        GUIDs mails;
98        GUIDs items;
99        GUIDs texts;
100};
101
102class PlayerDumpReader : public PlayerDump
103{
104    public:
105        PlayerDumpReader() {}
106
107        bool LoadDump(std::string file, uint32 account, std::string name, uint32 guid);
108};
109
110#endif
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