root/trunk/src/game/PointMovementGenerator.cpp @ 2

Revision 2, 2.2 kB (checked in by yumileroy, 17 years ago)

[svn] * Proper SVN structure

Original author: Neo2003
Date: 2008-10-02 16:23:55-05:00

Line 
1/*
2 * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
3 *
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
17 */
18
19#include "PointMovementGenerator.h"
20#include "Errors.h"
21#include "Creature.h"
22#include "CreatureAI.h"
23#include "MapManager.h"
24#include "DestinationHolderImp.h"
25
26//----- Point Movement Generator
27template<class T>
28void PointMovementGenerator<T>::Initialize(T &unit)
29{
30    unit.StopMoving();
31    Traveller<T> traveller(unit);
32    i_destinationHolder.SetDestination(traveller,i_x,i_y,i_z);
33}
34
35template<class T>
36bool PointMovementGenerator<T>::Update(T &unit, const uint32 &diff)
37{
38    if(!&unit)
39        return false;
40
41    if(unit.hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNDED))
42        return true;
43
44    Traveller<T> traveller(unit);
45
46    i_destinationHolder.UpdateTraveller(traveller, diff, false);
47
48    if(i_destinationHolder.HasArrived())
49    {
50        unit.StopMoving();
51        MovementInform(unit);
52        return false;
53    }
54
55    return true;
56}
57
58template<class T>
59void PointMovementGenerator<T>::MovementInform(T &unit)
60{
61}
62
63template <> void PointMovementGenerator<Creature>::MovementInform(Creature &unit)
64{
65    unit.AI()->MovementInform(POINT_MOTION_TYPE, id);
66}
67
68template void PointMovementGenerator<Player>::Initialize(Player&);
69template bool PointMovementGenerator<Player>::Update(Player &, const uint32 &diff);
70template void PointMovementGenerator<Player>::MovementInform(Player&);
71
72template void PointMovementGenerator<Creature>::Initialize(Creature&);
73template bool PointMovementGenerator<Creature>::Update(Creature&, const uint32 &diff);
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