1 | /* |
---|
2 | * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> |
---|
3 | * |
---|
4 | * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> |
---|
5 | * |
---|
6 | * This program is free software; you can redistribute it and/or modify |
---|
7 | * it under the terms of the GNU General Public License as published by |
---|
8 | * the Free Software Foundation; either version 2 of the License, or |
---|
9 | * (at your option) any later version. |
---|
10 | * |
---|
11 | * This program is distributed in the hope that it will be useful, |
---|
12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
14 | * GNU General Public License for more details. |
---|
15 | * |
---|
16 | * You should have received a copy of the GNU General Public License |
---|
17 | * along with this program; if not, write to the Free Software |
---|
18 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
---|
19 | */ |
---|
20 | |
---|
21 | #include "PointMovementGenerator.h" |
---|
22 | #include "Errors.h" |
---|
23 | #include "Creature.h" |
---|
24 | #include "CreatureAI.h" |
---|
25 | #include "MapManager.h" |
---|
26 | #include "DestinationHolderImp.h" |
---|
27 | |
---|
28 | //----- Point Movement Generator |
---|
29 | template<class T> |
---|
30 | void PointMovementGenerator<T>::Initialize(T &unit) |
---|
31 | { |
---|
32 | unit.StopMoving(); |
---|
33 | Traveller<T> traveller(unit); |
---|
34 | i_destinationHolder.SetDestination(traveller,i_x,i_y,i_z); |
---|
35 | |
---|
36 | if (unit.GetTypeId() == TYPEID_UNIT && ((Creature*)&unit)->canFly()) |
---|
37 | unit.AddUnitMovementFlag(MOVEMENTFLAG_FLYING2); |
---|
38 | } |
---|
39 | |
---|
40 | template<class T> |
---|
41 | bool PointMovementGenerator<T>::Update(T &unit, const uint32 &diff) |
---|
42 | { |
---|
43 | if(!&unit) |
---|
44 | return false; |
---|
45 | |
---|
46 | if(unit.hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED)) |
---|
47 | return true; |
---|
48 | |
---|
49 | Traveller<T> traveller(unit); |
---|
50 | |
---|
51 | i_destinationHolder.UpdateTraveller(traveller, diff, false); |
---|
52 | |
---|
53 | if(i_destinationHolder.HasArrived()) |
---|
54 | { |
---|
55 | unit.StopMoving(); |
---|
56 | MovementInform(unit); |
---|
57 | return false; |
---|
58 | } |
---|
59 | |
---|
60 | return true; |
---|
61 | } |
---|
62 | |
---|
63 | template<class T> |
---|
64 | void PointMovementGenerator<T>::MovementInform(T &unit) |
---|
65 | { |
---|
66 | } |
---|
67 | |
---|
68 | template <> void PointMovementGenerator<Creature>::MovementInform(Creature &unit) |
---|
69 | { |
---|
70 | unit.AI()->MovementInform(POINT_MOTION_TYPE, id); |
---|
71 | } |
---|
72 | |
---|
73 | template void PointMovementGenerator<Player>::Initialize(Player&); |
---|
74 | template bool PointMovementGenerator<Player>::Update(Player &, const uint32 &diff); |
---|
75 | template void PointMovementGenerator<Player>::MovementInform(Player&); |
---|
76 | |
---|
77 | template void PointMovementGenerator<Creature>::Initialize(Creature&); |
---|
78 | template bool PointMovementGenerator<Creature>::Update(Creature&, const uint32 &diff); |
---|