root/trunk/src/game/PointMovementGenerator.cpp @ 28

Revision 28, 2.4 kB (checked in by yumileroy, 17 years ago)

[svn] * Updated to 6743 and 685

Moved language id used by Arena to a higher place to solve conflicts
Added the empty script folders

Original author: Neo2003
Date: 2008-10-09 08:42:22-05:00

Line 
1/*
2 * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
3 *
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
17 */
18
19#include "PointMovementGenerator.h"
20#include "Errors.h"
21#include "Creature.h"
22#include "CreatureAI.h"
23#include "MapManager.h"
24#include "DestinationHolderImp.h"
25
26//----- Point Movement Generator
27template<class T>
28void PointMovementGenerator<T>::Initialize(T &unit)
29{
30    unit.StopMoving();
31    Traveller<T> traveller(unit);
32    i_destinationHolder.SetDestination(traveller,i_x,i_y,i_z);
33   
34    if (unit.GetTypeId() == TYPEID_UNIT && ((Creature*)&unit)->canFly())
35        unit.AddUnitMovementFlag(MOVEMENTFLAG_FLYING2);
36}
37
38template<class T>
39bool PointMovementGenerator<T>::Update(T &unit, const uint32 &diff)
40{
41    if(!&unit)
42        return false;
43
44    if(unit.hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED))
45        return true;
46
47    Traveller<T> traveller(unit);
48
49    i_destinationHolder.UpdateTraveller(traveller, diff, false);
50
51    if(i_destinationHolder.HasArrived())
52    {
53        unit.StopMoving();
54        MovementInform(unit);
55        return false;
56    }
57
58    return true;
59}
60
61template<class T>
62void PointMovementGenerator<T>::MovementInform(T &unit)
63{
64}
65
66template <> void PointMovementGenerator<Creature>::MovementInform(Creature &unit)
67{
68    unit.AI()->MovementInform(POINT_MOTION_TYPE, id);
69}
70
71template void PointMovementGenerator<Player>::Initialize(Player&);
72template bool PointMovementGenerator<Player>::Update(Player &, const uint32 &diff);
73template void PointMovementGenerator<Player>::MovementInform(Player&);
74
75template void PointMovementGenerator<Creature>::Initialize(Creature&);
76template bool PointMovementGenerator<Creature>::Update(Creature&, const uint32 &diff);
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