root/trunk/src/game/PointMovementGenerator.h @ 102

Revision 102, 1.8 kB (checked in by yumileroy, 17 years ago)

[svn] Fixed copyright notices to comply with GPL.

Original author: w12x
Date: 2008-10-23 03:29:52-05:00

Line 
1/*
2 * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
3 *
4 * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
5 *
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 */
20
21#ifndef TRINITY_POINTMOVEMENTGENERATOR_H
22#define TRINITY_POINTMOVEMENTGENERATOR_H
23
24#include "MovementGenerator.h"
25#include "DestinationHolder.h"
26#include "Traveller.h"
27#include "FollowerReference.h"
28
29template<class T>
30class TRINITY_DLL_SPEC PointMovementGenerator
31: public MovementGeneratorMedium< T, PointMovementGenerator<T> >
32{
33    public:
34        PointMovementGenerator(uint32 _id, float _x, float _y, float _z) : id(_id),
35            i_x(_x), i_y(_y), i_z(_z), i_nextMoveTime(0) {}
36
37        void Initialize(T &);
38        void Finalize(T &){}
39        void Reset(T &unit){unit.StopMoving();}
40        bool Update(T &, const uint32 &diff);
41
42        void MovementInform(T &);
43
44        MovementGeneratorType GetMovementGeneratorType() { return POINT_MOTION_TYPE; }
45
46        bool GetDestination(float& x, float& y, float& z) const { x=i_x; y=i_y; z=i_z; return true; }
47    private:
48        TimeTracker i_nextMoveTime;
49        float i_x,i_y,i_z;
50        uint32 id;
51        DestinationHolder< Traveller<T> > i_destinationHolder;
52};
53#endif
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