| 1 | /* |
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| 2 | * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> |
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| 3 | * |
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| 4 | * Thanks to the original authors: MaNGOS <http://www.mangosproject.org/> |
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| 5 | * |
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| 6 | * This program is free software; you can redistribute it and/or modify |
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| 7 | * it under the terms of the GNU General Public License as published by |
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| 8 | * the Free Software Foundation; either version 2 of the License, or |
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| 9 | * (at your option) any later version. |
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| 10 | * |
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| 11 | * This program is distributed in the hope that it will be useful, |
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| 12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 14 | * GNU General Public License for more details. |
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| 15 | * |
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| 16 | * You should have received a copy of the GNU General Public License |
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| 17 | * along with this program; if not, write to the Free Software |
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| 18 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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| 19 | */ |
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| 20 | |
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| 21 | #ifndef TRINITY_REACTORAI_H |
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| 22 | #define TRINITY_REACTORAI_H |
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| 23 | |
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| 24 | #include "CreatureAI.h" |
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| 25 | |
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| 26 | class Unit; |
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| 27 | |
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| 28 | class TRINITY_DLL_DECL ReactorAI : public CreatureAI |
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| 29 | { |
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| 30 | public: |
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| 31 | |
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| 32 | ReactorAI(Creature &c) : i_creature(c), i_victimGuid(0) {} |
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| 33 | |
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| 34 | void MoveInLineOfSight(Unit *); |
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| 35 | void AttackStart(Unit *); |
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| 36 | void EnterEvadeMode(); |
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| 37 | bool IsVisible(Unit *) const; |
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| 38 | |
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| 39 | void UpdateAI(const uint32); |
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| 40 | static int Permissible(const Creature *); |
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| 41 | |
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| 42 | private: |
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| 43 | Creature &i_creature; |
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| 44 | uint64 i_victimGuid; |
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| 45 | }; |
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| 46 | #endif |
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