root/trunk/src/game/ScriptCalls.cpp @ 52

Revision 44, 5.1 kB (checked in by yumileroy, 17 years ago)

[svn] * Merge Temp dev SVN with Assembla.
* Changes include:

  • Implementation of w12x's Outdoor PvP and Game Event Systems.
  • Temporary removal of IRC Chat Bot (until infinite loop when disabled is fixed).
  • All mangos -> trinity (to convert your mangos_string table, please run mangos_string_to_trinity_string.sql).
  • Improved Config cleanup.
  • And many more changes.

Original author: Seline
Date: 2008-10-14 11:57:03-05:00

Line 
1/*
2 * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
3 *
4 * Thanks to the original authors: MaNGOS <http://www.mangosproject.org/>
5 *
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 */
20
21#ifndef WIN32
22#include <dlfcn.h>
23#endif
24
25#include "Platform/Define.h"
26#include "ScriptCalls.h"
27
28ScriptsSet Script=NULL;
29
30void UnloadScriptingModule()
31{
32    if(Script)
33    {
34        //todo: some check if some func from script library is called right now
35        Script->ScriptsFree();
36        TRINITY_CLOSE_LIBRARY(Script->hScriptsLib);
37        delete Script;
38        Script = NULL;
39    }
40}
41
42bool LoadScriptingModule(char const* libName)
43{
44    ScriptsSet testScript=new _ScriptSet;
45
46    std::string name = strlen(libName) ? libName : TRINITY_SCRIPT_NAME;
47    name += TRINITY_SCRIPT_EXT;
48
49    testScript->hScriptsLib=TRINITY_LOAD_LIBRARY(name.c_str());
50
51    if(!testScript->hScriptsLib )
52    {
53        printf("Error loading Scripts Library %s !\n",name.c_str());
54        delete testScript;
55        return false;
56    }
57
58    if(   !(testScript->ScriptsInit         =(scriptCallScriptsInit         )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"ScriptsInit"         ))
59        ||!(testScript->ScriptsFree         =(scriptCallScriptsFree         )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"ScriptsFree"         ))
60        ||!(testScript->GossipHello         =(scriptCallGossipHello         )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"GossipHello"         ))
61        ||!(testScript->GOChooseReward      =(scriptCallGOChooseReward      )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"GOChooseReward"      ))
62        ||!(testScript->QuestAccept         =(scriptCallQuestAccept         )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"QuestAccept"         ))
63        ||!(testScript->GossipSelect        =(scriptCallGossipSelect        )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"GossipSelect"        ))
64        ||!(testScript->GossipSelectWithCode=(scriptCallGossipSelectWithCode)TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"GossipSelectWithCode"))
65        ||!(testScript->QuestSelect         =(scriptCallQuestSelect         )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"QuestSelect"         ))
66        ||!(testScript->QuestComplete       =(scriptCallQuestComplete       )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"QuestComplete"       ))
67        ||!(testScript->NPCDialogStatus     =(scriptCallNPCDialogStatus     )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"NPCDialogStatus"     ))
68        ||!(testScript->GODialogStatus      =(scriptCallGODialogStatus      )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"GODialogStatus"     ))
69        ||!(testScript->ChooseReward        =(scriptCallChooseReward        )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"ChooseReward"        ))
70        ||!(testScript->ItemHello           =(scriptCallItemHello           )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"ItemHello"           ))
71        ||!(testScript->GOHello             =(scriptCallGOHello             )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"GOHello"             ))
72        ||!(testScript->scriptAreaTrigger   =(scriptCallAreaTrigger         )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"AreaTrigger"         ))
73        ||!(testScript->ItemQuestAccept     =(scriptCallItemQuestAccept     )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"ItemQuestAccept"     ))
74        ||!(testScript->GOQuestAccept       =(scriptCallGOQuestAccept       )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"GOQuestAccept"       ))
75        ||!(testScript->ReceiveEmote        =(scriptCallReceiveEmote        )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"ReceiveEmote"        ))
76        ||!(testScript->ItemUse             =(scriptCallItemUse             )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"ItemUse"             ))
77        ||!(testScript->GetAI               =(scriptCallGetAI               )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"GetAI"               ))
78        ||!(testScript->CreateInstanceData  =(scriptCallCreateInstanceData  )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"CreateInstanceData"  ))
79        )
80    {
81        printf("Error loading Scripts Library %s !\n Library missing required functions.",name.c_str());
82        TRINITY_CLOSE_LIBRARY(testScript->hScriptsLib);
83        delete testScript;
84        return false;
85    }
86
87    printf("Scripts Library %s was successfully loaded.\n",name.c_str());
88
89    //heh we are still there :P we have a valid library
90    //we reload script
91    UnloadScriptingModule();
92
93    Script=testScript;
94    Script->ScriptsInit();
95
96    return true;
97}
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