1 | /* |
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2 | * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> |
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3 | * |
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4 | * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> |
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5 | * |
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6 | * This program is free software; you can redistribute it and/or modify |
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7 | * it under the terms of the GNU General Public License as published by |
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8 | * the Free Software Foundation; either version 2 of the License, or |
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9 | * (at your option) any later version. |
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10 | * |
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11 | * This program is distributed in the hope that it will be useful, |
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12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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14 | * GNU General Public License for more details. |
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15 | * |
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16 | * You should have received a copy of the GNU General Public License |
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17 | * along with this program; if not, write to the Free Software |
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18 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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19 | */ |
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20 | |
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21 | #ifndef TRINITY_SHAREDDEFINES_H |
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22 | #define TRINITY_SHAREDDEFINES_H |
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23 | |
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24 | #include "Platform/Define.h" |
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25 | #include <cassert> |
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26 | |
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27 | enum Gender |
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28 | { |
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29 | GENDER_MALE = 0, |
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30 | GENDER_FEMALE = 1, |
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31 | GENDER_NONE = 2 |
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32 | }; |
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33 | |
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34 | // Race value is index in ChrRaces.dbc |
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35 | enum Races |
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36 | { |
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37 | RACE_HUMAN = 1, |
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38 | RACE_ORC = 2, |
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39 | RACE_DWARF = 3, |
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40 | RACE_NIGHTELF = 4, |
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41 | RACE_UNDEAD_PLAYER = 5, |
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42 | RACE_TAUREN = 6, |
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43 | RACE_GNOME = 7, |
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44 | RACE_TROLL = 8, |
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45 | RACE_GOBLIN = 9, |
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46 | RACE_BLOODELF = 10, |
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47 | RACE_DRAENEI = 11, |
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48 | RACE_FEL_ORC = 12, |
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49 | RACE_NAGA = 13, |
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50 | RACE_BROKEN = 14, |
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51 | RACE_SKELETON = 15, |
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52 | MAX_RACES = 16 |
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53 | }; |
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54 | |
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55 | #define RACEMASK_ALL_PLAYABLE \ |
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56 | ((1<<(RACE_HUMAN-1)) |(1<<(RACE_ORC-1)) |(1<<(RACE_DWARF-1)) | \ |
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57 | (1<<(RACE_NIGHTELF-1))|(1<<(RACE_UNDEAD_PLAYER-1))|(1<<(RACE_TAUREN-1)) | \ |
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58 | (1<<(RACE_GNOME-1)) |(1<<(RACE_TROLL-1)) |(1<<(RACE_BLOODELF-1))| \ |
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59 | (1<<(RACE_DRAENEI-1)) ) |
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60 | |
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61 | // Class value is index in ChrClasses.dbc |
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62 | enum Classes |
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63 | { |
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64 | CLASS_WARRIOR = 1, |
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65 | CLASS_PALADIN = 2, |
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66 | CLASS_HUNTER = 3, |
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67 | CLASS_ROGUE = 4, |
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68 | CLASS_PRIEST = 5, |
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69 | CLASS_DEATH_KNIGHT = 6, |
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70 | CLASS_SHAMAN = 7, |
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71 | CLASS_MAGE = 8, |
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72 | CLASS_WARLOCK = 9, |
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73 | // CLASS_UNK2 = 10,unused |
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74 | CLASS_DRUID = 11, |
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75 | MAX_CLASSES = 12 |
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76 | }; |
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77 | |
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78 | #define CLASSMASK_ALL_PLAYABLE \ |
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79 | ((1<<(CLASS_WARRIOR-1))|(1<<(CLASS_PALADIN-1))|(1<<(CLASS_HUNTER-1))| \ |
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80 | (1<<(CLASS_ROGUE-1)) |(1<<(CLASS_PRIEST-1)) |(1<<(CLASS_SHAMAN-1))| \ |
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81 | (1<<(CLASS_MAGE-1)) |(1<<(CLASS_WARLOCK-1))|(1<<(CLASS_DRUID-1)) ) |
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82 | |
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83 | #define CLASSMASK_WAND_USERS ((1<<(CLASS_PRIEST-1))|(1<<(CLASS_MAGE-1))|(1<<(CLASS_WARLOCK-1))) |
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84 | |
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85 | #define PLAYER_MAX_BATTLEGROUND_QUEUES 3 |
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86 | |
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87 | enum ReputationRank |
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88 | { |
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89 | REP_HATED = 0, |
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90 | REP_HOSTILE = 1, |
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91 | REP_UNFRIENDLY = 2, |
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92 | REP_NEUTRAL = 3, |
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93 | REP_FRIENDLY = 4, |
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94 | REP_HONORED = 5, |
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95 | REP_REVERED = 6, |
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96 | REP_EXALTED = 7 |
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97 | }; |
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98 | |
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99 | #define MIN_REPUTATION_RANK (REP_HATED) |
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100 | #define MAX_REPUTATION_RANK 8 |
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101 | |
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102 | enum MoneyConstants |
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103 | { |
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104 | COPPER = 1, |
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105 | SILVER = COPPER*100, |
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106 | GOLD = SILVER*100 |
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107 | }; |
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108 | |
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109 | enum Stats |
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110 | { |
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111 | STAT_STRENGTH = 0, |
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112 | STAT_AGILITY = 1, |
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113 | STAT_STAMINA = 2, |
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114 | STAT_INTELLECT = 3, |
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115 | STAT_SPIRIT = 4 |
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116 | }; |
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117 | |
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118 | #define MAX_STATS 5 |
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119 | |
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120 | enum Powers |
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121 | { |
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122 | POWER_MANA = 0, |
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123 | POWER_RAGE = 1, |
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124 | POWER_FOCUS = 2, |
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125 | POWER_ENERGY = 3, |
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126 | POWER_HAPPINESS = 4, |
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127 | POWER_RUNES = 5, |
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128 | POWER_HEALTH = 0xFFFFFFFE // (-2 as signed value) |
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129 | }; |
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130 | |
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131 | #define MAX_POWERS 5 // not count POWER_RUNES for now |
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132 | |
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133 | enum SpellSchools |
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134 | { |
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135 | SPELL_SCHOOL_NORMAL = 0, |
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136 | SPELL_SCHOOL_HOLY = 1, |
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137 | SPELL_SCHOOL_FIRE = 2, |
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138 | SPELL_SCHOOL_NATURE = 3, |
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139 | SPELL_SCHOOL_FROST = 4, |
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140 | SPELL_SCHOOL_SHADOW = 5, |
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141 | SPELL_SCHOOL_ARCANE = 6 |
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142 | }; |
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143 | |
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144 | #define MAX_SPELL_SCHOOL 7 |
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145 | |
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146 | enum SpellSchoolMask |
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147 | { |
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148 | SPELL_SCHOOL_MASK_NONE = 0x00, // not exist |
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149 | SPELL_SCHOOL_MASK_NORMAL = (1 << SPELL_SCHOOL_NORMAL), // PHYSICAL (Armor) |
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150 | SPELL_SCHOOL_MASK_HOLY = (1 << SPELL_SCHOOL_HOLY ), |
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151 | SPELL_SCHOOL_MASK_FIRE = (1 << SPELL_SCHOOL_FIRE ), |
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152 | SPELL_SCHOOL_MASK_NATURE = (1 << SPELL_SCHOOL_NATURE), |
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153 | SPELL_SCHOOL_MASK_FROST = (1 << SPELL_SCHOOL_FROST ), |
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154 | SPELL_SCHOOL_MASK_SHADOW = (1 << SPELL_SCHOOL_SHADOW), |
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155 | SPELL_SCHOOL_MASK_ARCANE = (1 << SPELL_SCHOOL_ARCANE), |
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156 | |
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157 | // unions |
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158 | |
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159 | // 124, not include normal and holy damage |
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160 | SPELL_SCHOOL_MASK_SPELL = ( SPELL_SCHOOL_MASK_FIRE | |
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161 | SPELL_SCHOOL_MASK_NATURE | SPELL_SCHOOL_MASK_FROST | |
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162 | SPELL_SCHOOL_MASK_SHADOW | SPELL_SCHOOL_MASK_ARCANE ), |
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163 | // 126 |
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164 | SPELL_SCHOOL_MASK_MAGIC = ( SPELL_SCHOOL_MASK_HOLY | SPELL_SCHOOL_MASK_SPELL ), |
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165 | |
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166 | // 127 |
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167 | SPELL_SCHOOL_MASK_ALL = ( SPELL_SCHOOL_MASK_NORMAL | SPELL_SCHOOL_MASK_MAGIC ) |
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168 | }; |
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169 | |
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170 | #define SPELL_SCHOOL_MASK_MAGIC \ |
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171 | ( SPELL_SCHOOL_MASK_HOLY | SPELL_SCHOOL_MASK_FIRE | SPELL_SCHOOL_MASK_NATURE | \ |
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172 | SPELL_SCHOOL_MASK_FROST | SPELL_SCHOOL_MASK_SHADOW | \ |
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173 | SPELL_SCHOOL_MASK_ARCANE ) |
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174 | |
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175 | inline SpellSchools GetFirstSchoolInMask(SpellSchoolMask mask) |
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176 | { |
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177 | for(int i = 0; i < MAX_SPELL_SCHOOL; ++i) |
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178 | if(mask & (1 << i)) |
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179 | return SpellSchools(i); |
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180 | |
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181 | return SPELL_SCHOOL_NORMAL; |
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182 | } |
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183 | |
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184 | enum ItemQualities |
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185 | { |
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186 | ITEM_QUALITY_POOR = 0, //GREY |
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187 | ITEM_QUALITY_NORMAL = 1, //WHITE |
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188 | ITEM_QUALITY_UNCOMMON = 2, //GREEN |
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189 | ITEM_QUALITY_RARE = 3, //BLUE |
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190 | ITEM_QUALITY_EPIC = 4, //PURPLE |
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191 | ITEM_QUALITY_LEGENDARY = 5, //ORANGE |
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192 | ITEM_QUALITY_ARTIFACT = 6 //LIGHT YELLOW |
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193 | }; |
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194 | |
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195 | #define MAX_ITEM_QUALITY 7 |
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196 | |
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197 | // *********************************** |
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198 | // Spell Attributes definitions |
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199 | // *********************************** |
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200 | |
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201 | #define SPELL_ATTR_UNK0 0x00000001 // 0 |
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202 | #define SPELL_ATTR_RANGED 0x00000002 // 1 All ranged abilites have this flag |
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203 | #define SPELL_ATTR_ON_NEXT_SWING_1 0x00000004 // 2 on next swing |
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204 | #define SPELL_ATTR_UNK3 0x00000008 // 3 not set in 2.4.2 |
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205 | #define SPELL_ATTR_UNK4 0x00000010 // 4 |
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206 | #define SPELL_ATTR_UNK5 0x00000020 // 5 trade spells? |
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207 | #define SPELL_ATTR_PASSIVE 0x00000040 // 6 Passive spell |
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208 | #define SPELL_ATTR_UNK7 0x00000080 // 7 visible? |
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209 | #define SPELL_ATTR_UNK8 0x00000100 // 8 |
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210 | #define SPELL_ATTR_UNK9 0x00000200 // 9 |
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211 | #define SPELL_ATTR_ON_NEXT_SWING_2 0x00000400 // 10 on next swing 2 |
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212 | #define SPELL_ATTR_UNK11 0x00000800 // 11 |
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213 | #define SPELL_ATTR_DAYTIME_ONLY 0x00001000 // 12 only useable at daytime, not set in 2.4.2 |
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214 | #define SPELL_ATTR_NIGHT_ONLY 0x00002000 // 13 only useable at night, not set in 2.4.2 |
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215 | #define SPELL_ATTR_INDOORS_ONLY 0x00004000 // 14 only useable indoors, not set in 2.4.2 |
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216 | #define SPELL_ATTR_OUTDOORS_ONLY 0x00008000 // 15 Only useable outdoors. |
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217 | #define SPELL_ATTR_NOT_SHAPESHIFT 0x00010000 // 16 Not while shapeshifted |
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218 | #define SPELL_ATTR_ONLY_STEALTHED 0x00020000 // 17 Must be in stealth |
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219 | #define SPELL_ATTR_UNK18 0x00040000 // 18 |
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220 | #define SPELL_ATTR_LEVEL_DAMAGE_CALCULATION 0x00080000 // 19 spelldamage depends on caster level |
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221 | #define SPELL_ATTR_STOP_ATTACK_TARGET 0x00100000 // 20 Stop attack after use this spell (and not begin attack if use) |
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222 | #define SPELL_ATTR_IMPOSSIBLE_DODGE_PARRY_BLOCK 0x00200000 // 21 Cannot be dodged/parried/blocked |
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223 | #define SPELL_ATTR_UNK22 0x00400000 // 22 |
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224 | #define SPELL_ATTR_UNK23 0x00800000 // 23 castable while dead? |
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225 | #define SPELL_ATTR_CASTABLE_WHILE_MOUNTED 0x01000000 // 24 castable while mounted |
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226 | #define SPELL_ATTR_DISABLED_WHILE_ACTIVE 0x02000000 // 25 Activate and start cooldown after aura fade or remove summoned creature or go |
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227 | #define SPELL_ATTR_UNK26 0x04000000 // 26 |
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228 | #define SPELL_ATTR_CASTABLE_WHILE_SITTING 0x08000000 // 27 castable while sitting |
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229 | #define SPELL_ATTR_CANT_USED_IN_COMBAT 0x10000000 // 28 Cannot be used in combat |
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230 | #define SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY 0x20000000 // 29 unaffected by invulnerability (hmm possible not...) |
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231 | #define SPELL_ATTR_BREAKABLE_BY_DAMAGE 0x40000000 // 30 breakable by damage? |
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232 | #define SPELL_ATTR_CANT_CANCEL 0x80000000 // 31 positive aura can't be canceled |
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233 | |
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234 | #define SPELL_ATTR_EX_UNK0 0x00000001 // 0 |
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235 | #define SPELL_ATTR_EX_DRAIN_ALL_POWER 0x00000002 // 1 use all power (Only paladin Lay of Hands and Bunyanize) |
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236 | #define SPELL_ATTR_EX_CHANNELED_1 0x00000004 // 2 channeled 1 |
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237 | #define SPELL_ATTR_EX_UNK3 0x00000008 // 3 |
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238 | #define SPELL_ATTR_EX_UNK4 0x00000010 // 4 |
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239 | #define SPELL_ATTR_EX_NOT_BREAK_STEALTH 0x00000020 // 5 Not break stealth |
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240 | #define SPELL_ATTR_EX_CHANNELED_2 0x00000040 // 6 channeled 2 |
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241 | #define SPELL_ATTR_EX_NEGATIVE 0x00000080 // 7 |
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242 | #define SPELL_ATTR_EX_NOT_IN_COMBAT_TARGET 0x00000100 // 8 Spell req target not to be in combat state |
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243 | #define SPELL_ATTR_EX_UNK9 0x00000200 // 9 |
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244 | #define SPELL_ATTR_EX_UNK10 0x00000400 // 10 |
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245 | #define SPELL_ATTR_EX_UNK11 0x00000800 // 11 |
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246 | #define SPELL_ATTR_EX_UNK12 0x00001000 // 12 |
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247 | #define SPELL_ATTR_EX_UNK13 0x00002000 // 13 |
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248 | #define SPELL_ATTR_EX_UNK14 0x00004000 // 14 |
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249 | #define SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY 0x00008000 // 15 remove auras on immunity |
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250 | #define SPELL_ATTR_EX_UNAFFECTED_BY_SCHOOL_IMMUNE 0x00010000 // 16 unaffected by school immunity |
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251 | #define SPELL_ATTR_EX_UNK17 0x00020000 // 17 |
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252 | #define SPELL_ATTR_EX_UNK18 0x00040000 // 18 |
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253 | #define SPELL_ATTR_EX_UNK19 0x00080000 // 19 |
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254 | #define SPELL_ATTR_EX_REQ_COMBO_POINTS1 0x00100000 // 20 Req combo points on target |
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255 | #define SPELL_ATTR_EX_UNK21 0x00200000 // 21 |
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256 | #define SPELL_ATTR_EX_REQ_COMBO_POINTS2 0x00400000 // 22 Req combo points on target |
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257 | #define SPELL_ATTR_EX_UNK23 0x00800000 // 23 |
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258 | #define SPELL_ATTR_EX_UNK24 0x01000000 // 24 Req fishing pole?? |
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259 | #define SPELL_ATTR_EX_UNK25 0x02000000 // 25 not set in 2.4.2 |
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260 | #define SPELL_ATTR_EX_UNK26 0x04000000 // 26 |
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261 | #define SPELL_ATTR_EX_UNK27 0x08000000 // 27 |
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262 | #define SPELL_ATTR_EX_UNK28 0x10000000 // 28 |
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263 | #define SPELL_ATTR_EX_UNK29 0x20000000 // 29 |
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264 | #define SPELL_ATTR_EX_UNK30 0x40000000 // 30 overpower |
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265 | #define SPELL_ATTR_EX_UNK31 0x80000000 // 31 |
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266 | |
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267 | #define SPELL_ATTR_EX2_UNK0 0x00000001 // 0 |
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268 | #define SPELL_ATTR_EX2_UNK1 0x00000002 // 1 |
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269 | #define SPELL_ATTR_EX2_UNK2 0x00000004 // 2 |
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270 | #define SPELL_ATTR_EX2_UNK3 0x00000008 // 3 |
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271 | #define SPELL_ATTR_EX2_UNK4 0x00000010 // 4 |
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272 | #define SPELL_ATTR_EX2_UNK5 0x00000020 // 5 |
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273 | #define SPELL_ATTR_EX2_UNK6 0x00000040 // 6 |
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274 | #define SPELL_ATTR_EX2_UNK7 0x00000080 // 7 |
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275 | #define SPELL_ATTR_EX2_UNK8 0x00000100 // 8 not set in 2.4.2 |
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276 | #define SPELL_ATTR_EX2_UNK9 0x00000200 // 9 |
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277 | #define SPELL_ATTR_EX2_UNK10 0x00000400 // 10 |
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278 | #define SPELL_ATTR_EX2_HEALTH_FUNNEL 0x00000800 // 11 |
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279 | #define SPELL_ATTR_EX2_UNK12 0x00001000 // 12 |
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280 | #define SPELL_ATTR_EX2_UNK13 0x00002000 // 13 |
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281 | #define SPELL_ATTR_EX2_UNK14 0x00004000 // 14 |
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282 | #define SPELL_ATTR_EX2_UNK15 0x00008000 // 15 not set in 2.4.2 |
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283 | #define SPELL_ATTR_EX2_UNK16 0x00010000 // 16 |
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284 | #define SPELL_ATTR_EX2_UNK17 0x00020000 // 17 Hunters Shot and Stings only have this flag |
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285 | #define SPELL_ATTR_EX2_UNK18 0x00040000 // 18 Only Revive pet - possible req dead pet |
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286 | #define SPELL_ATTR_EX2_NOT_NEED_SHAPESHIFT 0x00080000 // 19 does not necessarly need shapeshift |
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287 | #define SPELL_ATTR_EX2_UNK20 0x00100000 // 20 |
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288 | #define SPELL_ATTR_EX2_UNK21 0x00200000 // 21 |
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289 | #define SPELL_ATTR_EX2_UNK22 0x00400000 // 22 |
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290 | #define SPELL_ATTR_EX2_UNK23 0x00800000 // 23 Only mage Arcane Concentration have this flag |
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291 | #define SPELL_ATTR_EX2_UNK24 0x01000000 // 24 |
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292 | #define SPELL_ATTR_EX2_UNK25 0x02000000 // 25 |
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293 | #define SPELL_ATTR_EX2_UNK26 0x04000000 // 26 unaffected by school immunity |
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294 | #define SPELL_ATTR_EX2_UNK27 0x08000000 // 27 |
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295 | #define SPELL_ATTR_EX2_UNK28 0x10000000 // 28 |
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296 | #define SPELL_ATTR_EX2_CANT_CRIT 0x20000000 // 29 Spell can't crit |
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297 | #define SPELL_ATTR_EX2_UNK30 0x40000000 // 30 |
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298 | #define SPELL_ATTR_EX2_UNK31 0x80000000 // 31 |
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299 | |
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300 | #define SPELL_ATTR_EX3_UNK0 0x00000001 // 0 |
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301 | #define SPELL_ATTR_EX3_UNK1 0x00000002 // 1 |
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302 | #define SPELL_ATTR_EX3_UNK2 0x00000004 // 2 |
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303 | #define SPELL_ATTR_EX3_UNK3 0x00000008 // 3 |
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304 | #define SPELL_ATTR_EX3_UNK4 0x00000010 // 4 Druid Rebirth only this spell have this flag |
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305 | #define SPELL_ATTR_EX3_UNK5 0x00000020 // 5 |
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306 | #define SPELL_ATTR_EX3_UNK6 0x00000040 // 6 |
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307 | #define SPELL_ATTR_EX3_UNK7 0x00000080 // 7 |
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308 | #define SPELL_ATTR_EX3_UNK8 0x00000100 // 8 |
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309 | #define SPELL_ATTR_EX3_UNK9 0x00000200 // 9 |
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310 | #define SPELL_ATTR_EX3_MAIN_HAND 0x00000400 // 10 Main hand weapon required |
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311 | #define SPELL_ATTR_EX3_BATTLEGROUND 0x00000800 // 11 Can casted only on battleground |
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312 | #define SPELL_ATTR_EX3_UNK12 0x00001000 // 12 |
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313 | #define SPELL_ATTR_EX3_UNK13 0x00002000 // 13 |
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314 | #define SPELL_ATTR_EX3_UNK14 0x00004000 // 14 "Honorless Target" only this spells have this flag |
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315 | #define SPELL_ATTR_EX3_UNK15 0x00008000 // 15 Auto Shoot, Shoot, Throw, - this is autoshot flag |
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316 | #define SPELL_ATTR_EX3_UNK16 0x00010000 // 16 |
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317 | #define SPELL_ATTR_EX3_NO_INITIAL_AGGRO 0x00020000 // 17 no initial aggro |
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318 | #define SPELL_ATTR_EX3_UNK18 0x00040000 // 18 |
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319 | #define SPELL_ATTR_EX3_UNK19 0x00080000 // 19 |
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320 | #define SPELL_ATTR_EX3_DEATH_PERSISTENT 0x00100000 // 20 Death persistent spells |
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321 | #define SPELL_ATTR_EX3_UNK21 0x00200000 // 21 |
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322 | #define SPELL_ATTR_EX3_REQ_WAND 0x00400000 // 22 Req wand |
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323 | #define SPELL_ATTR_EX3_UNK23 0x00800000 // 23 |
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324 | #define SPELL_ATTR_EX3_REQ_OFFHAND 0x01000000 // 24 Req offhand weapon |
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325 | #define SPELL_ATTR_EX3_UNK25 0x02000000 // 25 |
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326 | #define SPELL_ATTR_EX3_UNK26 0x04000000 // 26 |
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327 | #define SPELL_ATTR_EX3_UNK27 0x08000000 // 27 |
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328 | #define SPELL_ATTR_EX3_UNK28 0x10000000 // 28 |
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329 | #define SPELL_ATTR_EX3_UNK29 0x20000000 // 29 |
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330 | #define SPELL_ATTR_EX3_UNK30 0x40000000 // 30 |
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331 | #define SPELL_ATTR_EX3_UNK31 0x80000000 // 31 |
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332 | |
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333 | #define SPELL_ATTR_EX4_UNK0 0x00000001 // 0 |
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334 | #define SPELL_ATTR_EX4_UNK1 0x00000002 // 1 proc on finishing move? |
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335 | #define SPELL_ATTR_EX4_UNK2 0x00000004 // 2 |
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336 | #define SPELL_ATTR_EX4_UNK3 0x00000008 // 3 |
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337 | #define SPELL_ATTR_EX4_UNK4 0x00000010 // 4 |
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338 | #define SPELL_ATTR_EX4_UNK5 0x00000020 // 5 |
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339 | #define SPELL_ATTR_EX4_UNK6 0x00000040 // 6 |
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340 | #define SPELL_ATTR_EX4_UNK7 0x00000080 // 7 |
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341 | #define SPELL_ATTR_EX4_UNK8 0x00000100 // 8 |
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342 | #define SPELL_ATTR_EX4_UNK9 0x00000200 // 9 |
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343 | #define SPELL_ATTR_EX4_SPELL_VS_EXTEND_COST 0x00000400 // 10 Rogue Shiv have this flag |
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344 | #define SPELL_ATTR_EX4_UNK11 0x00000800 // 11 |
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345 | #define SPELL_ATTR_EX4_UNK12 0x00001000 // 12 |
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346 | #define SPELL_ATTR_EX4_UNK13 0x00002000 // 13 |
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347 | #define SPELL_ATTR_EX4_UNK14 0x00004000 // 14 |
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348 | #define SPELL_ATTR_EX4_UNK15 0x00008000 // 15 |
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349 | #define SPELL_ATTR_EX4_NOT_USABLE_IN_ARENA 0x00010000 // 16 not usable in arena |
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350 | #define SPELL_ATTR_EX4_USABLE_IN_ARENA 0x00020000 // 17 usable in arena |
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351 | #define SPELL_ATTR_EX4_UNK18 0x00040000 // 18 |
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352 | #define SPELL_ATTR_EX4_UNK19 0x00080000 // 19 |
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353 | #define SPELL_ATTR_EX4_UNK20 0x00100000 // 20 |
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354 | #define SPELL_ATTR_EX4_UNK21 0x00200000 // 21 |
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355 | #define SPELL_ATTR_EX4_UNK22 0x00400000 // 22 |
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356 | #define SPELL_ATTR_EX4_UNK23 0x00800000 // 23 |
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357 | #define SPELL_ATTR_EX4_UNK24 0x01000000 // 24 |
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358 | #define SPELL_ATTR_EX4_UNK25 0x02000000 // 25 pet scaling auras |
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359 | #define SPELL_ATTR_EX4_CAST_ONLY_IN_OUTLAND 0x04000000 // 26 Can only be used in Outland. |
---|
360 | #define SPELL_ATTR_EX4_UNK27 0x08000000 // 27 |
---|
361 | #define SPELL_ATTR_EX4_UNK28 0x10000000 // 28 |
---|
362 | #define SPELL_ATTR_EX4_UNK29 0x20000000 // 29 |
---|
363 | #define SPELL_ATTR_EX4_UNK30 0x40000000 // 30 |
---|
364 | #define SPELL_ATTR_EX4_UNK31 0x80000000 // 31 |
---|
365 | |
---|
366 | #define SPELL_ATTR_EX5_UNK0 0x00000001 // 0 |
---|
367 | #define SPELL_ATTR_EX5_NO_REAGENT_WHILE_PREP 0x00000002 // 1 not need reagents if UNIT_FLAG_PREPARATION |
---|
368 | #define SPELL_ATTR_EX5_UNK2 0x00000004 // 2 |
---|
369 | #define SPELL_ATTR_EX5_USABLE_WHILE_STUNNED 0x00000008 // 3 usable while stunned |
---|
370 | #define SPELL_ATTR_EX5_UNK4 0x00000010 // 4 |
---|
371 | #define SPELL_ATTR_EX5_SINGLE_TARGET_SPELL 0x00000020 // 5 Only one target can be apply at a time |
---|
372 | #define SPELL_ATTR_EX5_UNK6 0x00000040 // 6 |
---|
373 | #define SPELL_ATTR_EX5_UNK7 0x00000080 // 7 |
---|
374 | #define SPELL_ATTR_EX5_UNK8 0x00000100 // 8 |
---|
375 | #define SPELL_ATTR_EX5_UNK9 0x00000200 // 9 |
---|
376 | #define SPELL_ATTR_EX5_UNK10 0x00000400 // 10 |
---|
377 | #define SPELL_ATTR_EX5_UNK11 0x00000800 // 11 |
---|
378 | #define SPELL_ATTR_EX5_UNK12 0x00001000 // 12 |
---|
379 | #define SPELL_ATTR_EX5_UNK13 0x00002000 // 13 |
---|
380 | #define SPELL_ATTR_EX5_UNK14 0x00004000 // 14 |
---|
381 | #define SPELL_ATTR_EX5_UNK15 0x00008000 // 15 |
---|
382 | #define SPELL_ATTR_EX5_UNK16 0x00010000 // 16 |
---|
383 | #define SPELL_ATTR_EX5_USABLE_WHILE_FEARED 0x00020000 // 17 usable while feared |
---|
384 | #define SPELL_ATTR_EX5_USABLE_WHILE_CONFUSED 0x00040000 // 18 usable while confused |
---|
385 | #define SPELL_ATTR_EX5_UNK19 0x00080000 // 19 |
---|
386 | #define SPELL_ATTR_EX5_UNK20 0x00100000 // 20 |
---|
387 | #define SPELL_ATTR_EX5_UNK21 0x00200000 // 21 |
---|
388 | #define SPELL_ATTR_EX5_UNK22 0x00400000 // 22 |
---|
389 | #define SPELL_ATTR_EX5_UNK23 0x00800000 // 23 |
---|
390 | #define SPELL_ATTR_EX5_UNK24 0x01000000 // 24 |
---|
391 | #define SPELL_ATTR_EX5_UNK25 0x02000000 // 25 |
---|
392 | #define SPELL_ATTR_EX5_UNK26 0x04000000 // 26 |
---|
393 | #define SPELL_ATTR_EX5_UNK27 0x08000000 // 27 |
---|
394 | #define SPELL_ATTR_EX5_UNK28 0x10000000 // 28 |
---|
395 | #define SPELL_ATTR_EX5_UNK29 0x20000000 // 29 |
---|
396 | #define SPELL_ATTR_EX5_UNK30 0x40000000 // 30 |
---|
397 | #define SPELL_ATTR_EX5_UNK31 0x80000000 // 31 Forces all nearby enemies to focus attacks caster |
---|
398 | |
---|
399 | #define SPELL_ATTR_EX6_UNK0 0x00000001 // 0 Only Move spell have this flag |
---|
400 | #define SPELL_ATTR_EX6_UNK1 0x00000002 // 1 not set in 2.4.2 |
---|
401 | #define SPELL_ATTR_EX6_UNK2 0x00000004 // 2 |
---|
402 | #define SPELL_ATTR_EX6_UNK3 0x00000008 // 3 |
---|
403 | #define SPELL_ATTR_EX6_UNK4 0x00000010 // 4 not set in 2.4.2 |
---|
404 | #define SPELL_ATTR_EX6_UNK5 0x00000020 // 5 |
---|
405 | #define SPELL_ATTR_EX6_UNK6 0x00000040 // 6 |
---|
406 | #define SPELL_ATTR_EX6_UNK7 0x00000080 // 7 |
---|
407 | #define SPELL_ATTR_EX6_UNK8 0x00000100 // 8 |
---|
408 | #define SPELL_ATTR_EX6_UNK9 0x00000200 // 9 not set in 2.4.2 |
---|
409 | #define SPELL_ATTR_EX6_UNK10 0x00000400 // 10 |
---|
410 | #define SPELL_ATTR_EX6_UNK11 0x00000800 // 11 |
---|
411 | #define SPELL_ATTR_EX6_UNK12 0x00001000 // 12 not set in 2.4.2 |
---|
412 | #define SPELL_ATTR_EX6_UNK13 0x00002000 // 13 not set in 2.4.2 |
---|
413 | #define SPELL_ATTR_EX6_UNK14 0x00004000 // 14 not set in 2.4.2 |
---|
414 | #define SPELL_ATTR_EX6_UNK15 0x00008000 // 15 not set in 2.4.2 |
---|
415 | #define SPELL_ATTR_EX6_UNK16 0x00010000 // 16 not set in 2.4.2 |
---|
416 | #define SPELL_ATTR_EX6_UNK17 0x00020000 // 17 not set in 2.4.2 |
---|
417 | #define SPELL_ATTR_EX6_UNK18 0x00040000 // 18 not set in 2.4.2 |
---|
418 | #define SPELL_ATTR_EX6_UNK19 0x00080000 // 19 not set in 2.4.2 |
---|
419 | #define SPELL_ATTR_EX6_UNK20 0x00100000 // 20 not set in 2.4.2 |
---|
420 | #define SPELL_ATTR_EX6_UNK21 0x00200000 // 21 not set in 2.4.2 |
---|
421 | #define SPELL_ATTR_EX6_UNK22 0x00400000 // 22 not set in 2.4.2 |
---|
422 | #define SPELL_ATTR_EX6_UNK23 0x00800000 // 23 not set in 2.4.2 |
---|
423 | #define SPELL_ATTR_EX6_UNK24 0x01000000 // 24 not set in 2.4.2 |
---|
424 | #define SPELL_ATTR_EX6_UNK25 0x02000000 // 25 not set in 2.4.2 |
---|
425 | #define SPELL_ATTR_EX6_UNK26 0x04000000 // 26 not set in 2.4.2 |
---|
426 | #define SPELL_ATTR_EX6_UNK27 0x08000000 // 27 not set in 2.4.2 |
---|
427 | #define SPELL_ATTR_EX6_UNK28 0x10000000 // 28 not set in 2.4.2 |
---|
428 | #define SPELL_ATTR_EX6_UNK29 0x20000000 // 29 not set in 2.4.2 |
---|
429 | #define SPELL_ATTR_EX6_UNK30 0x40000000 // 30 not set in 2.4.2 |
---|
430 | #define SPELL_ATTR_EX6_UNK31 0x80000000 // 31 not set in 2.4.2 |
---|
431 | |
---|
432 | enum SheathTypes |
---|
433 | { |
---|
434 | SHEATHETYPE_NONE = 0, |
---|
435 | SHEATHETYPE_MAINHAND = 1, |
---|
436 | SHEATHETYPE_OFFHAND = 2, |
---|
437 | SHEATHETYPE_LARGEWEAPONLEFT = 3, |
---|
438 | SHEATHETYPE_LARGEWEAPONRIGHT = 4, |
---|
439 | SHEATHETYPE_HIPWEAPONLEFT = 5, |
---|
440 | SHEATHETYPE_HIPWEAPONRIGHT = 6, |
---|
441 | SHEATHETYPE_SHIELD = 7 |
---|
442 | }; |
---|
443 | |
---|
444 | #define MAX_SHEATHETYPE 8 |
---|
445 | |
---|
446 | enum CharacterSlot |
---|
447 | { |
---|
448 | SLOT_HEAD = 0, |
---|
449 | SLOT_NECK = 1, |
---|
450 | SLOT_SHOULDERS = 2, |
---|
451 | SLOT_SHIRT = 3, |
---|
452 | SLOT_CHEST = 4, |
---|
453 | SLOT_WAIST = 5, |
---|
454 | SLOT_LEGS = 6, |
---|
455 | SLOT_FEET = 7, |
---|
456 | SLOT_WRISTS = 8, |
---|
457 | SLOT_HANDS = 9, |
---|
458 | SLOT_FINGER1 = 10, |
---|
459 | SLOT_FINGER2 = 11, |
---|
460 | SLOT_TRINKET1 = 12, |
---|
461 | SLOT_TRINKET2 = 13, |
---|
462 | SLOT_BACK = 14, |
---|
463 | SLOT_MAIN_HAND = 15, |
---|
464 | SLOT_OFF_HAND = 16, |
---|
465 | SLOT_RANGED = 17, |
---|
466 | SLOT_TABARD = 18, |
---|
467 | SLOT_EMPTY = 19 |
---|
468 | }; |
---|
469 | |
---|
470 | enum Language |
---|
471 | { |
---|
472 | LANG_UNIVERSAL = 0, |
---|
473 | LANG_ORCISH = 1, |
---|
474 | LANG_DARNASSIAN = 2, |
---|
475 | LANG_TAURAHE = 3, |
---|
476 | LANG_DWARVISH = 6, |
---|
477 | LANG_COMMON = 7, |
---|
478 | LANG_DEMONIC = 8, |
---|
479 | LANG_TITAN = 9, |
---|
480 | LANG_THALASSIAN = 10, |
---|
481 | LANG_DRACONIC = 11, |
---|
482 | LANG_KALIMAG = 12, |
---|
483 | LANG_GNOMISH = 13, |
---|
484 | LANG_TROLL = 14, |
---|
485 | LANG_GUTTERSPEAK = 33, |
---|
486 | LANG_DRAENEI = 35, |
---|
487 | LANG_ZOMBIE = 36, |
---|
488 | LANG_GNOMISH_BINARY = 37, |
---|
489 | LANG_GOBLIN_BINARY = 38, |
---|
490 | LANG_ADDON = 0xFFFFFFFF // used by addons, in 2.4.0 not exit, replaced by messagetype? |
---|
491 | }; |
---|
492 | |
---|
493 | #define LANGUAGES_COUNT 19 |
---|
494 | |
---|
495 | enum Team |
---|
496 | { |
---|
497 | HORDE = 67, |
---|
498 | ALLIANCE = 469, |
---|
499 | //TEAM_STEAMWHEEDLE_CARTEL = 169, // not used in code |
---|
500 | //TEAM_ALLIANCE_FORCES = 891, |
---|
501 | //TEAM_HORDE_FORCES = 892, |
---|
502 | //TEAM_SANCTUARY = 936, |
---|
503 | //TEAM_OUTLAND = 980, |
---|
504 | //TEAM_OTHER = 0, // if ReputationListId > 0 && Flags != FACTION_FLAG_TEAM_HEADER |
---|
505 | }; |
---|
506 | |
---|
507 | enum SpellEffects |
---|
508 | { |
---|
509 | SPELL_EFFECT_INSTAKILL = 1, |
---|
510 | SPELL_EFFECT_SCHOOL_DAMAGE = 2, |
---|
511 | SPELL_EFFECT_DUMMY = 3, |
---|
512 | SPELL_EFFECT_PORTAL_TELEPORT = 4, |
---|
513 | SPELL_EFFECT_TELEPORT_UNITS = 5, |
---|
514 | SPELL_EFFECT_APPLY_AURA = 6, |
---|
515 | SPELL_EFFECT_ENVIRONMENTAL_DAMAGE = 7, |
---|
516 | SPELL_EFFECT_POWER_DRAIN = 8, |
---|
517 | SPELL_EFFECT_HEALTH_LEECH = 9, |
---|
518 | SPELL_EFFECT_HEAL = 10, |
---|
519 | SPELL_EFFECT_BIND = 11, |
---|
520 | SPELL_EFFECT_PORTAL = 12, |
---|
521 | SPELL_EFFECT_RITUAL_BASE = 13, |
---|
522 | SPELL_EFFECT_RITUAL_SPECIALIZE = 14, |
---|
523 | SPELL_EFFECT_RITUAL_ACTIVATE_PORTAL = 15, |
---|
524 | SPELL_EFFECT_QUEST_COMPLETE = 16, |
---|
525 | SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL = 17, |
---|
526 | SPELL_EFFECT_RESURRECT = 18, |
---|
527 | SPELL_EFFECT_ADD_EXTRA_ATTACKS = 19, |
---|
528 | SPELL_EFFECT_DODGE = 20, |
---|
529 | SPELL_EFFECT_EVADE = 21, |
---|
530 | SPELL_EFFECT_PARRY = 22, |
---|
531 | SPELL_EFFECT_BLOCK = 23, |
---|
532 | SPELL_EFFECT_CREATE_ITEM = 24, |
---|
533 | SPELL_EFFECT_WEAPON = 25, |
---|
534 | SPELL_EFFECT_DEFENSE = 26, |
---|
535 | SPELL_EFFECT_PERSISTENT_AREA_AURA = 27, |
---|
536 | SPELL_EFFECT_SUMMON = 28, |
---|
537 | SPELL_EFFECT_LEAP = 29, |
---|
538 | SPELL_EFFECT_ENERGIZE = 30, |
---|
539 | SPELL_EFFECT_WEAPON_PERCENT_DAMAGE = 31, |
---|
540 | SPELL_EFFECT_TRIGGER_MISSILE = 32, |
---|
541 | SPELL_EFFECT_OPEN_LOCK = 33, |
---|
542 | SPELL_EFFECT_SUMMON_CHANGE_ITEM = 34, |
---|
543 | SPELL_EFFECT_APPLY_AREA_AURA_PARTY = 35, |
---|
544 | SPELL_EFFECT_LEARN_SPELL = 36, |
---|
545 | SPELL_EFFECT_SPELL_DEFENSE = 37, |
---|
546 | SPELL_EFFECT_DISPEL = 38, |
---|
547 | SPELL_EFFECT_LANGUAGE = 39, |
---|
548 | SPELL_EFFECT_DUAL_WIELD = 40, |
---|
549 | SPELL_EFFECT_SUMMON_WILD = 41, |
---|
550 | SPELL_EFFECT_SUMMON_GUARDIAN = 42, |
---|
551 | SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER= 43, |
---|
552 | SPELL_EFFECT_SKILL_STEP = 44, |
---|
553 | SPELL_EFFECT_UNDEFINED_45 = 45, |
---|
554 | SPELL_EFFECT_SPAWN = 46, |
---|
555 | SPELL_EFFECT_TRADE_SKILL = 47, |
---|
556 | SPELL_EFFECT_STEALTH = 48, |
---|
557 | SPELL_EFFECT_DETECT = 49, |
---|
558 | // SPELL_EFFECT_SUMMON_OBJECT = 50, |
---|
559 | SPELL_EFFECT_TRANS_DOOR = 50, |
---|
560 | SPELL_EFFECT_FORCE_CRITICAL_HIT = 51, |
---|
561 | SPELL_EFFECT_GUARANTEE_HIT = 52, |
---|
562 | SPELL_EFFECT_ENCHANT_ITEM = 53, |
---|
563 | SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY = 54, |
---|
564 | SPELL_EFFECT_TAMECREATURE = 55, |
---|
565 | SPELL_EFFECT_SUMMON_PET = 56, |
---|
566 | SPELL_EFFECT_LEARN_PET_SPELL = 57, |
---|
567 | SPELL_EFFECT_WEAPON_DAMAGE = 58, |
---|
568 | SPELL_EFFECT_OPEN_LOCK_ITEM = 59, |
---|
569 | SPELL_EFFECT_PROFICIENCY = 60, |
---|
570 | SPELL_EFFECT_SEND_EVENT = 61, |
---|
571 | SPELL_EFFECT_POWER_BURN = 62, |
---|
572 | SPELL_EFFECT_THREAT = 63, |
---|
573 | SPELL_EFFECT_TRIGGER_SPELL = 64, |
---|
574 | SPELL_EFFECT_HEALTH_FUNNEL = 65, |
---|
575 | SPELL_EFFECT_POWER_FUNNEL = 66, |
---|
576 | SPELL_EFFECT_HEAL_MAX_HEALTH = 67, |
---|
577 | SPELL_EFFECT_INTERRUPT_CAST = 68, |
---|
578 | SPELL_EFFECT_DISTRACT = 69, |
---|
579 | SPELL_EFFECT_PULL = 70, |
---|
580 | SPELL_EFFECT_PICKPOCKET = 71, |
---|
581 | SPELL_EFFECT_ADD_FARSIGHT = 72, |
---|
582 | SPELL_EFFECT_SUMMON_POSSESSED = 73, |
---|
583 | SPELL_EFFECT_SUMMON_TOTEM = 74, |
---|
584 | SPELL_EFFECT_HEAL_MECHANICAL = 75, |
---|
585 | SPELL_EFFECT_SUMMON_OBJECT_WILD = 76, |
---|
586 | SPELL_EFFECT_SCRIPT_EFFECT = 77, |
---|
587 | SPELL_EFFECT_ATTACK = 78, |
---|
588 | SPELL_EFFECT_SANCTUARY = 79, |
---|
589 | SPELL_EFFECT_ADD_COMBO_POINTS = 80, |
---|
590 | SPELL_EFFECT_CREATE_HOUSE = 81, |
---|
591 | SPELL_EFFECT_BIND_SIGHT = 82, |
---|
592 | SPELL_EFFECT_DUEL = 83, |
---|
593 | SPELL_EFFECT_STUCK = 84, |
---|
594 | SPELL_EFFECT_SUMMON_PLAYER = 85, |
---|
595 | SPELL_EFFECT_ACTIVATE_OBJECT = 86, |
---|
596 | SPELL_EFFECT_SUMMON_TOTEM_SLOT1 = 87, |
---|
597 | SPELL_EFFECT_SUMMON_TOTEM_SLOT2 = 88, |
---|
598 | SPELL_EFFECT_SUMMON_TOTEM_SLOT3 = 89, |
---|
599 | SPELL_EFFECT_SUMMON_TOTEM_SLOT4 = 90, |
---|
600 | SPELL_EFFECT_THREAT_ALL = 91, |
---|
601 | SPELL_EFFECT_ENCHANT_HELD_ITEM = 92, |
---|
602 | SPELL_EFFECT_SUMMON_PHANTASM = 93, |
---|
603 | SPELL_EFFECT_SELF_RESURRECT = 94, |
---|
604 | SPELL_EFFECT_SKINNING = 95, |
---|
605 | SPELL_EFFECT_CHARGE = 96, |
---|
606 | SPELL_EFFECT_SUMMON_CRITTER = 97, |
---|
607 | SPELL_EFFECT_KNOCK_BACK = 98, |
---|
608 | SPELL_EFFECT_DISENCHANT = 99, |
---|
609 | SPELL_EFFECT_INEBRIATE = 100, |
---|
610 | SPELL_EFFECT_FEED_PET = 101, |
---|
611 | SPELL_EFFECT_DISMISS_PET = 102, |
---|
612 | SPELL_EFFECT_REPUTATION = 103, |
---|
613 | SPELL_EFFECT_SUMMON_OBJECT_SLOT1 = 104, |
---|
614 | SPELL_EFFECT_SUMMON_OBJECT_SLOT2 = 105, |
---|
615 | SPELL_EFFECT_SUMMON_OBJECT_SLOT3 = 106, |
---|
616 | SPELL_EFFECT_SUMMON_OBJECT_SLOT4 = 107, |
---|
617 | SPELL_EFFECT_DISPEL_MECHANIC = 108, |
---|
618 | SPELL_EFFECT_SUMMON_DEAD_PET = 109, |
---|
619 | SPELL_EFFECT_DESTROY_ALL_TOTEMS = 110, |
---|
620 | SPELL_EFFECT_DURABILITY_DAMAGE = 111, |
---|
621 | SPELL_EFFECT_SUMMON_DEMON = 112, |
---|
622 | SPELL_EFFECT_RESURRECT_NEW = 113, |
---|
623 | SPELL_EFFECT_ATTACK_ME = 114, |
---|
624 | SPELL_EFFECT_DURABILITY_DAMAGE_PCT = 115, |
---|
625 | SPELL_EFFECT_SKIN_PLAYER_CORPSE = 116, |
---|
626 | SPELL_EFFECT_SPIRIT_HEAL = 117, |
---|
627 | SPELL_EFFECT_SKILL = 118, |
---|
628 | SPELL_EFFECT_APPLY_AREA_AURA_PET = 119, |
---|
629 | SPELL_EFFECT_TELEPORT_GRAVEYARD = 120, |
---|
630 | SPELL_EFFECT_NORMALIZED_WEAPON_DMG = 121, |
---|
631 | SPELL_EFFECT_122 = 122, |
---|
632 | SPELL_EFFECT_SEND_TAXI = 123, |
---|
633 | SPELL_EFFECT_PLAYER_PULL = 124, |
---|
634 | SPELL_EFFECT_MODIFY_THREAT_PERCENT = 125, |
---|
635 | SPELL_EFFECT_STEAL_BENEFICIAL_BUFF = 126, |
---|
636 | SPELL_EFFECT_PROSPECTING = 127, |
---|
637 | SPELL_EFFECT_APPLY_AREA_AURA_FRIEND = 128, |
---|
638 | SPELL_EFFECT_APPLY_AREA_AURA_ENEMY = 129, |
---|
639 | SPELL_EFFECT_REDIRECT_THREAT = 130, |
---|
640 | SPELL_EFFECT_131 = 131, |
---|
641 | SPELL_EFFECT_132 = 132, |
---|
642 | SPELL_EFFECT_UNLEARN_SPECIALIZATION = 133, |
---|
643 | SPELL_EFFECT_KILL_CREDIT = 134, |
---|
644 | SPELL_EFFECT_135 = 135, |
---|
645 | SPELL_EFFECT_HEAL_PCT = 136, |
---|
646 | SPELL_EFFECT_ENERGIZE_PCT = 137, |
---|
647 | SPELL_EFFECT_138 = 138, |
---|
648 | SPELL_EFFECT_139 = 139, |
---|
649 | SPELL_EFFECT_FORCE_CAST = 140, |
---|
650 | SPELL_EFFECT_141 = 141, |
---|
651 | SPELL_EFFECT_TRIGGER_SPELL_WITH_VALUE = 142, |
---|
652 | SPELL_EFFECT_APPLY_AREA_AURA_OWNER = 143, |
---|
653 | SPELL_EFFECT_144 = 144, |
---|
654 | SPELL_EFFECT_145 = 145, |
---|
655 | SPELL_EFFECT_146 = 146, |
---|
656 | SPELL_EFFECT_QUEST_FAIL = 147, |
---|
657 | SPELL_EFFECT_148 = 148, |
---|
658 | SPELL_EFFECT_149 = 149, |
---|
659 | SPELL_EFFECT_150 = 150, |
---|
660 | SPELL_EFFECT_TRIGGER_SPELL_2 = 151, |
---|
661 | SPELL_EFFECT_152 = 152, |
---|
662 | SPELL_EFFECT_153 = 153, |
---|
663 | TOTAL_SPELL_EFFECTS = 154 |
---|
664 | }; |
---|
665 | |
---|
666 | // Spell aura states |
---|
667 | enum AuraState |
---|
668 | { // (C) used in caster aura state (T) used in target aura state |
---|
669 | // (c) used in caster aura state-not (t) used in target aura state-not |
---|
670 | AURA_STATE_DEFENSE = 1, // C | |
---|
671 | AURA_STATE_HEALTHLESS_20_PERCENT = 2, // CcT | |
---|
672 | AURA_STATE_BERSERKING = 3, // C T | |
---|
673 | //AURA_STATE_UNKNOWN4 = 4, // c t| some limitation to charge spells (?) and target test spells |
---|
674 | AURA_STATE_JUDGEMENT = 5, // C | |
---|
675 | //AURA_STATE_UNKNOWN6 = 6, // | not used |
---|
676 | AURA_STATE_HUNTER_PARRY = 7, // C | |
---|
677 | AURA_STATE_ROGUE_ATTACK_FROM_STEALTH = 7, // C | FIX ME: not implemented yet! |
---|
678 | //AURA_STATE_UNKNOWN7c = 7, // c | random/focused bursts spells (?) |
---|
679 | //AURA_STATE_UNKNOWN8 = 8, // | not used |
---|
680 | //AURA_STATE_UNKNOWN9 = 9, // | not used |
---|
681 | AURA_STATE_WARRIOR_VICTORY_RUSH = 10, // C | warrior victory rush |
---|
682 | AURA_STATE_HUNTER_CRIT_STRIKE = 10, // C | hunter crit strike |
---|
683 | AURA_STATE_CRIT = 11, // C | |
---|
684 | AURA_STATE_FAERIE_FIRE = 12, // c t| |
---|
685 | AURA_STATE_HEALTHLESS_35_PERCENT = 13, // C T | |
---|
686 | AURA_STATE_IMMOLATE = 14, // T | |
---|
687 | AURA_STATE_SWIFTMEND = 15, // T | |
---|
688 | AURA_STATE_DEADLY_POISON = 16, // T | |
---|
689 | AURA_STATE_FORBEARANCE = 17, // c t| |
---|
690 | AURA_STATE_WEAKENED_SOUL = 18, // t| |
---|
691 | AURA_STATE_HYPOTHERMIA = 19 // c | |
---|
692 | }; |
---|
693 | |
---|
694 | // Spell mechanics |
---|
695 | enum Mechanics |
---|
696 | { |
---|
697 | MECHANIC_NONE = 0, |
---|
698 | MECHANIC_CHARM = 1, |
---|
699 | MECHANIC_CONFUSED = 2, |
---|
700 | MECHANIC_DISARM = 3, |
---|
701 | MECHANIC_DISTRACT = 4, |
---|
702 | MECHANIC_FEAR = 5, |
---|
703 | MECHANIC_FUMBLE = 6, |
---|
704 | MECHANIC_ROOT = 7, |
---|
705 | MECHANIC_PACIFY = 8, //0 spells use this mechanic |
---|
706 | MECHANIC_SILENCE = 9, |
---|
707 | MECHANIC_SLEEP = 10, |
---|
708 | MECHANIC_SNARE = 11, |
---|
709 | MECHANIC_STUN = 12, |
---|
710 | MECHANIC_FREEZE = 13, |
---|
711 | MECHANIC_KNOCKOUT = 14, |
---|
712 | MECHANIC_BLEED = 15, |
---|
713 | MECHANIC_BANDAGE = 16, |
---|
714 | MECHANIC_POLYMORPH = 17, |
---|
715 | MECHANIC_BANISH = 18, |
---|
716 | MECHANIC_SHIELD = 19, |
---|
717 | MECHANIC_SHACKLE = 20, |
---|
718 | MECHANIC_MOUNT = 21, |
---|
719 | MECHANIC_PERSUADE = 22, //0 spells use this mechanic |
---|
720 | MECHANIC_TURN = 23, |
---|
721 | MECHANIC_HORROR = 24, |
---|
722 | MECHANIC_INVULNERABILITY = 25, |
---|
723 | MECHANIC_INTERRUPT = 26, |
---|
724 | MECHANIC_DAZE = 27, |
---|
725 | MECHANIC_DISCOVERY = 28, |
---|
726 | MECHANIC_IMMUNE_SHIELD = 29, // Divine (Blessing) Shield/Protection and Ice Block |
---|
727 | MECHANIC_SAPPED = 30 |
---|
728 | }; |
---|
729 | |
---|
730 | // Used for spell 42292 Immune Movement Impairment and Loss of Control (0x49967da6) |
---|
731 | #define IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK ( \ |
---|
732 | (1<<MECHANIC_CHARM )|(1<<MECHANIC_CONFUSED )|(1<<MECHANIC_FEAR )| \ |
---|
733 | (1<<MECHANIC_ROOT )|(1<<MECHANIC_PACIFY )|(1<<MECHANIC_SLEEP )| \ |
---|
734 | (1<<MECHANIC_SNARE )|(1<<MECHANIC_STUN )|(1<<MECHANIC_FREEZE)| \ |
---|
735 | (1<<MECHANIC_KNOCKOUT)|(1<<MECHANIC_POLYMORPH)|(1<<MECHANIC_BANISH)| \ |
---|
736 | (1<<MECHANIC_SHACKLE )|(1<<MECHANIC_TURN )|(1<<MECHANIC_HORROR)| \ |
---|
737 | (1<<MECHANIC_DAZE )|(1<<MECHANIC_SAPPED ) ) |
---|
738 | |
---|
739 | // Spell dispell type |
---|
740 | enum DispelType |
---|
741 | { |
---|
742 | DISPEL_NONE = 0, |
---|
743 | DISPEL_MAGIC = 1, |
---|
744 | DISPEL_CURSE = 2, |
---|
745 | DISPEL_DISEASE = 3, |
---|
746 | DISPEL_POISON = 4, |
---|
747 | DISPEL_STEALTH = 5, |
---|
748 | DISPEL_INVISIBILITY = 6, |
---|
749 | DISPEL_ALL = 7, |
---|
750 | DISPEL_SPE_NPC_ONLY = 8, |
---|
751 | DISPEL_ENRAGE = 9, |
---|
752 | DISPEL_ZG_TICKET = 10 |
---|
753 | }; |
---|
754 | |
---|
755 | #define DISPEL_ALL_MASK ( (1<<DISPEL_MAGIC) | (1<<DISPEL_CURSE) | (1<<DISPEL_DISEASE) | (1<<DISPEL_POISON) ) |
---|
756 | |
---|
757 | //To all Immune system,if target has immunes, |
---|
758 | //some spell that related to ImmuneToDispel or ImmuneToSchool or ImmuneToDamage type can't cast to it, |
---|
759 | //some spell_effects that related to ImmuneToEffect<effect>(only this effect in the spell) can't cast to it, |
---|
760 | //some aura(related to Mechanics or ImmuneToState<aura>) can't apply to it. |
---|
761 | enum SpellImmunity |
---|
762 | { |
---|
763 | IMMUNITY_EFFECT = 0, // enum SpellEffects |
---|
764 | IMMUNITY_STATE = 1, // enum AuraType |
---|
765 | IMMUNITY_SCHOOL = 2, // enum SpellSchoolMask |
---|
766 | IMMUNITY_DAMAGE = 3, // enum SpellSchoolMask |
---|
767 | IMMUNITY_DISPEL = 4, // enum DispelType |
---|
768 | IMMUNITY_MECHANIC = 5 // enum Mechanics |
---|
769 | }; |
---|
770 | |
---|
771 | #define MAX_SPELL_IMMUNITY 6 |
---|
772 | |
---|
773 | enum Targets |
---|
774 | { |
---|
775 | TARGET_SELF = 1, |
---|
776 | //TARGET_UNIT_CASTER |
---|
777 | TARGET_RANDOM_ENEMY_CHAIN_IN_AREA = 2, // only one spell has that, but regardless, it's a target type after all |
---|
778 | //TARGET_UNIT_NEARBY_ENEMY |
---|
779 | TARGET_UNIT_SINGLE_UNKNOWN = 3, |
---|
780 | TARGET_UNIT_NEARBY_ALLY = 4, |
---|
781 | TARGET_PET = 5, |
---|
782 | //TARGET_UNIT_PET |
---|
783 | TARGET_CHAIN_DAMAGE = 6, |
---|
784 | //TARGET_UNIT_TARGET_ENEMY |
---|
785 | TARGET_UNIT_AREA_ENTRY = 7, |
---|
786 | TARGET_AREAEFFECT_CUSTOM = 8, |
---|
787 | //TARGET_UNIT_AREA_ENTRY_GROUND |
---|
788 | TARGET_INNKEEPER_COORDINATES = 9, // uses in teleport to innkeeper spells |
---|
789 | //TARGET_DEST_HOME |
---|
790 | TARGET_UNIT_TARGET_DEST_CASTER = 11, // teleport target to caster |
---|
791 | TARGET_ALL_ENEMY_IN_AREA = 15, |
---|
792 | //TARGET_UNIT_AREA_ENEMY |
---|
793 | TARGET_ALL_ENEMY_IN_AREA_INSTANT = 16, |
---|
794 | //TARGET_UNIT_AREA_ENEMY_GROUND |
---|
795 | TARGET_TABLE_X_Y_Z_COORDINATES = 17, // uses in teleport spells and some other |
---|
796 | //TARGET_DEST_TABLE |
---|
797 | TARGET_EFFECT_SELECT = 18, // highly depends on the spell effect |
---|
798 | //TARGET_DEST_CASTER_GROUND |
---|
799 | TARGET_ALL_PARTY_AROUND_CASTER = 20, |
---|
800 | //TARGET_UNIT_PARTY_CASTER |
---|
801 | TARGET_SINGLE_FRIEND = 21, |
---|
802 | //TARGET_UNIT_TARGET_ALLY |
---|
803 | TARGET_ALL_AROUND_CASTER = 22, // used only in TargetA, target selection dependent from TargetB |
---|
804 | //TARGET_DEST_CASTER |
---|
805 | TARGET_GAMEOBJECT = 23, |
---|
806 | //TARGET_OBJECT_OPEN |
---|
807 | TARGET_IN_FRONT_OF_CASTER = 24, |
---|
808 | //TARGET_UNIT_CONE_ENEMY |
---|
809 | TARGET_DUELVSPLAYER = 25, |
---|
810 | //TARGET_UNIT_TARGET |
---|
811 | TARGET_GAMEOBJECT_ITEM = 26, |
---|
812 | //TARGET_OBJECT_ITEM_PICKLOCK |
---|
813 | TARGET_MASTER = 27, |
---|
814 | //TARGET_UNIT_MASTER |
---|
815 | TARGET_ALL_ENEMY_IN_AREA_CHANNELED = 28, |
---|
816 | //TARGET_UNIT_AREA_ENEMY_CHANNEL |
---|
817 | TARGET_UNIT_AREA_ALLY_CHANNEL = 29, // 28,29 only used for effect 27, if interrupt channel, pstAA cancel |
---|
818 | TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER = 30, // in TargetB used only with TARGET_ALL_AROUND_CASTER and in self casting range in TargetA |
---|
819 | //TARGET_UNIT_AREA_ALLY |
---|
820 | TARGET_ALL_FRIENDLY_UNITS_IN_AREA = 31, |
---|
821 | //TARGET_UNIT_AREA_ALLY_GROUND |
---|
822 | TARGET_MINION = 32, |
---|
823 | //TARGET_DEST_SUMMON |
---|
824 | TARGET_ALL_PARTY = 33, |
---|
825 | //TARGET_UNIT_AREA_PARTY |
---|
826 | TARGET_ALL_PARTY_AROUND_CASTER_2 = 34, // used in Tranquility |
---|
827 | //TARGET_UNIT_AREA_PARTY_GROUND |
---|
828 | TARGET_SINGLE_PARTY = 35, |
---|
829 | //TARGET_UNIT_TARGET_PARTY |
---|
830 | TARGET_DEST_CASTER_RANDOM_UNKNOWN = 36, //unknown |
---|
831 | TARGET_AREAEFFECT_PARTY = 37, |
---|
832 | //TARGET_UNIT_PARTY_TARGET |
---|
833 | TARGET_SCRIPT = 38, |
---|
834 | //TARGET_UNIT_NEARBY_ENTRY |
---|
835 | TARGET_SELF_FISHING = 39, |
---|
836 | //TARGET_UNIT_CASTER_FISHING |
---|
837 | TARGET_OBJECT_USE = 40, |
---|
838 | TARGET_DEST_CASTER_FRONT_LEFT = 41, //earth totem |
---|
839 | TARGET_DEST_CASTER_BACK_LEFT = 42, //water totem |
---|
840 | TARGET_DEST_CASTER_BACK_RIGHT = 43, //air totem |
---|
841 | TARGET_DEST_CASTER_FRONT_RIGHT = 44, //fire totem |
---|
842 | TARGET_CHAIN_HEAL = 45, |
---|
843 | //TARGET_UNIT_CHAINHEAL |
---|
844 | TARGET_SCRIPT_COORDINATES = 46, |
---|
845 | //TARGET_DEST_NEARBY_ENTRY |
---|
846 | TARGET_DEST_CASTER_FRONT = 47, |
---|
847 | TARGET_DEST_CASTER_BACK = 48, |
---|
848 | TARGET_DEST_CASTER_RIGHT = 49, |
---|
849 | TARGET_DEST_CASTER_LEFT = 50, |
---|
850 | TARGET_OBJECT_AREA = 51, |
---|
851 | TARGET_AREAEFFECT_CUSTOM_2 = 52, |
---|
852 | //TARGET_DUMMY |
---|
853 | TARGET_CURRENT_ENEMY_COORDINATES = 53, // set unit coordinates as dest, only 16 target B imlemented |
---|
854 | //TARGET_DEST_TARGET_ENEMY |
---|
855 | TARGET_UNIT_CONE_ENEMY_UNKNOWN = 54, |
---|
856 | TARGET_DEST_CASTER_FRONT_LEAP = 55, // for a leap spell |
---|
857 | TARGET_RANDOM_RAID_MEMBER = 56, |
---|
858 | //TARGET_UNIT_AREA_RAID |
---|
859 | TARGET_SINGLE_FRIEND_2 = 57, |
---|
860 | //TARGET_UNIT_TARGET_RAID |
---|
861 | TARGET_UNIT_CONE_ALLY = 59, |
---|
862 | TARGET_UNIT_AREA_SCRIPT = 60, |
---|
863 | TARGET_AREAEFFECT_PARTY_AND_CLASS = 61, |
---|
864 | //TARGET_UNIT_CLASS_TARGET |
---|
865 | TARGET_TEST = 62, // for a test spell |
---|
866 | TARGET_DUELVSPLAYER_COORDINATES = 63, |
---|
867 | //TARGET_DEST_TARGET_ENEMY_UNKNOWN |
---|
868 | TARGET_DEST_TARGET_FRONT = 64, |
---|
869 | TARGET_DEST_TARGET_BACK = 65, // uses in teleport behind spells |
---|
870 | TARGET_DEST_TARGET_RIGHT = 66, |
---|
871 | TARGET_DEST_TARGET_LEFT = 67, |
---|
872 | TARGET_DEST_TARGET_ENEMY_UNKNOWN2 = 70, |
---|
873 | TARGET_DEST_CASTER_RANDOM = 72, |
---|
874 | TARGET_DEST_CASTER_RADIUS = 73, |
---|
875 | TARGET_DEST_TARGET_RANDOM = 74, |
---|
876 | TARGET_DEST_TARGET_RADIUS = 75, |
---|
877 | TARGET_DEST_CHANNEL = 76, |
---|
878 | TARGET_SINGLE_ENEMY = 77, |
---|
879 | //TARGET_UNIT_CHANNEL |
---|
880 | TARGET_DEST_CASTER_FRONT_UNKNOWN = 78, |
---|
881 | TARGET_DEST_TABLE_UNKNOWN2 = 80, |
---|
882 | TARGET_DEST_DEST_RANDOM = 86, |
---|
883 | TARGET_SELF2 = 87, |
---|
884 | //TARGET_DEST_DEST |
---|
885 | TARGET_UNIT_AREA_ALL_CHANNEL = 88, |
---|
886 | TARGET_NONCOMBAT_PET = 90, |
---|
887 | //TARGET_UNIT_MINIPET |
---|
888 | }; |
---|
889 | |
---|
890 | enum SpellMissInfo |
---|
891 | { |
---|
892 | SPELL_MISS_NONE = 0, |
---|
893 | SPELL_MISS_MISS = 1, |
---|
894 | SPELL_MISS_RESIST = 2, |
---|
895 | SPELL_MISS_DODGE = 3, |
---|
896 | SPELL_MISS_PARRY = 4, |
---|
897 | SPELL_MISS_BLOCK = 5, |
---|
898 | SPELL_MISS_EVADE = 6, |
---|
899 | SPELL_MISS_IMMUNE = 7, |
---|
900 | SPELL_MISS_IMMUNE2 = 8, |
---|
901 | SPELL_MISS_DEFLECT = 9, |
---|
902 | SPELL_MISS_ABSORB = 10, |
---|
903 | SPELL_MISS_REFLECT = 11, |
---|
904 | }; |
---|
905 | |
---|
906 | enum SpellHitType |
---|
907 | { |
---|
908 | SPELL_HIT_TYPE_UNK1 = 0x00001, |
---|
909 | SPELL_HIT_TYPE_CRIT = 0x00002, |
---|
910 | SPELL_HIT_TYPE_UNK2 = 0x00004, |
---|
911 | SPELL_HIT_TYPE_UNK3 = 0x00008, |
---|
912 | SPELL_HIT_TYPE_UNK4 = 0x00020 |
---|
913 | }; |
---|
914 | |
---|
915 | enum SpellDmgClass |
---|
916 | { |
---|
917 | SPELL_DAMAGE_CLASS_NONE = 0, |
---|
918 | SPELL_DAMAGE_CLASS_MAGIC = 1, |
---|
919 | SPELL_DAMAGE_CLASS_MELEE = 2, |
---|
920 | SPELL_DAMAGE_CLASS_RANGED = 3 |
---|
921 | }; |
---|
922 | |
---|
923 | enum SpellPreventionType |
---|
924 | { |
---|
925 | SPELL_PREVENTION_TYPE_NONE = 0, |
---|
926 | SPELL_PREVENTION_TYPE_SILENCE = 1, |
---|
927 | SPELL_PREVENTION_TYPE_PACIFY = 2 |
---|
928 | }; |
---|
929 | |
---|
930 | enum GameobjectTypes |
---|
931 | { |
---|
932 | GAMEOBJECT_TYPE_DOOR = 0, |
---|
933 | GAMEOBJECT_TYPE_BUTTON = 1, |
---|
934 | GAMEOBJECT_TYPE_QUESTGIVER = 2, |
---|
935 | GAMEOBJECT_TYPE_CHEST = 3, |
---|
936 | GAMEOBJECT_TYPE_BINDER = 4, |
---|
937 | GAMEOBJECT_TYPE_GENERIC = 5, |
---|
938 | GAMEOBJECT_TYPE_TRAP = 6, |
---|
939 | GAMEOBJECT_TYPE_CHAIR = 7, |
---|
940 | GAMEOBJECT_TYPE_SPELL_FOCUS = 8, |
---|
941 | GAMEOBJECT_TYPE_TEXT = 9, |
---|
942 | GAMEOBJECT_TYPE_GOOBER = 10, |
---|
943 | GAMEOBJECT_TYPE_TRANSPORT = 11, |
---|
944 | GAMEOBJECT_TYPE_AREADAMAGE = 12, |
---|
945 | GAMEOBJECT_TYPE_CAMERA = 13, |
---|
946 | GAMEOBJECT_TYPE_MAP_OBJECT = 14, |
---|
947 | GAMEOBJECT_TYPE_MO_TRANSPORT = 15, |
---|
948 | GAMEOBJECT_TYPE_DUEL_ARBITER = 16, |
---|
949 | GAMEOBJECT_TYPE_FISHINGNODE = 17, |
---|
950 | GAMEOBJECT_TYPE_SUMMONING_RITUAL = 18, |
---|
951 | GAMEOBJECT_TYPE_MAILBOX = 19, |
---|
952 | GAMEOBJECT_TYPE_AUCTIONHOUSE = 20, |
---|
953 | GAMEOBJECT_TYPE_GUARDPOST = 21, |
---|
954 | GAMEOBJECT_TYPE_SPELLCASTER = 22, |
---|
955 | GAMEOBJECT_TYPE_MEETINGSTONE = 23, |
---|
956 | GAMEOBJECT_TYPE_FLAGSTAND = 24, |
---|
957 | GAMEOBJECT_TYPE_FISHINGHOLE = 25, |
---|
958 | GAMEOBJECT_TYPE_FLAGDROP = 26, |
---|
959 | GAMEOBJECT_TYPE_MINI_GAME = 27, |
---|
960 | GAMEOBJECT_TYPE_LOTTERY_KIOSK = 28, |
---|
961 | GAMEOBJECT_TYPE_CAPTURE_POINT = 29, |
---|
962 | GAMEOBJECT_TYPE_AURA_GENERATOR = 30, |
---|
963 | GAMEOBJECT_TYPE_DUNGEON_DIFFICULTY = 31, |
---|
964 | GAMEOBJECT_TYPE_BARBER_CHAIR = 32, |
---|
965 | GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING = 33, |
---|
966 | GAMEOBJECT_TYPE_GUILD_BANK = 34, |
---|
967 | }; |
---|
968 | |
---|
969 | #define MAX_GAMEOBJECT_TYPE 35 // sending to client this or greater value can crash client. |
---|
970 | |
---|
971 | #define GAMEOBJECT_FISHINGNODE_ENTRY 35591 // Better to define it somewhere instead of hardcoding everywhere |
---|
972 | |
---|
973 | enum GameObjectFlags |
---|
974 | { |
---|
975 | GO_FLAG_IN_USE = 0x01, //disables interaction while animated |
---|
976 | GO_FLAG_LOCKED = 0x02, //require key, spell, event, etc to be opened. Makes "Locked" appear in tooltip |
---|
977 | GO_FLAG_INTERACT_COND = 0x04, //cannot interact (condition to interact) |
---|
978 | GO_FLAG_TRANSPORT = 0x08, //any kind of transport? Object can transport (elevator, boat, car) |
---|
979 | GO_FLAG_UNK1 = 0x10, // |
---|
980 | GO_FLAG_NODESPAWN = 0x20, //never despawn, typically for doors, they just change state |
---|
981 | GO_FLAG_TRIGGERED = 0x40, //typically, summoned objects. Triggered by spell or other events |
---|
982 | }; |
---|
983 | |
---|
984 | enum TextEmotes |
---|
985 | { |
---|
986 | TEXTEMOTE_AGREE = 1, |
---|
987 | TEXTEMOTE_AMAZE = 2, |
---|
988 | TEXTEMOTE_ANGRY = 3, |
---|
989 | TEXTEMOTE_APOLOGIZE = 4, |
---|
990 | TEXTEMOTE_APPLAUD = 5, |
---|
991 | TEXTEMOTE_BASHFUL = 6, |
---|
992 | TEXTEMOTE_BECKON = 7, |
---|
993 | TEXTEMOTE_BEG = 8, |
---|
994 | TEXTEMOTE_BITE = 9, |
---|
995 | TEXTEMOTE_BLEED = 10, |
---|
996 | TEXTEMOTE_BLINK = 11, |
---|
997 | TEXTEMOTE_BLUSH = 12, |
---|
998 | TEXTEMOTE_BONK = 13, |
---|
999 | TEXTEMOTE_BORED = 14, |
---|
1000 | TEXTEMOTE_BOUNCE = 15, |
---|
1001 | TEXTEMOTE_BRB = 16, |
---|
1002 | TEXTEMOTE_BOW = 17, |
---|
1003 | TEXTEMOTE_BURP = 18, |
---|
1004 | TEXTEMOTE_BYE = 19, |
---|
1005 | TEXTEMOTE_CACKLE = 20, |
---|
1006 | TEXTEMOTE_CHEER = 21, |
---|
1007 | TEXTEMOTE_CHICKEN = 22, |
---|
1008 | TEXTEMOTE_CHUCKLE = 23, |
---|
1009 | TEXTEMOTE_CLAP = 24, |
---|
1010 | TEXTEMOTE_CONFUSED = 25, |
---|
1011 | TEXTEMOTE_CONGRATULATE = 26, |
---|
1012 | TEXTEMOTE_COUGH = 27, |
---|
1013 | TEXTEMOTE_COWER = 28, |
---|
1014 | TEXTEMOTE_CRACK = 29, |
---|
1015 | TEXTEMOTE_CRINGE = 30, |
---|
1016 | TEXTEMOTE_CRY = 31, |
---|
1017 | TEXTEMOTE_CURIOUS = 32, |
---|
1018 | TEXTEMOTE_CURTSEY = 33, |
---|
1019 | TEXTEMOTE_DANCE = 34, |
---|
1020 | TEXTEMOTE_DRINK = 35, |
---|
1021 | TEXTEMOTE_DROOL = 36, |
---|
1022 | TEXTEMOTE_EAT = 37, |
---|
1023 | TEXTEMOTE_EYE = 38, |
---|
1024 | TEXTEMOTE_FART = 39, |
---|
1025 | TEXTEMOTE_FIDGET = 40, |
---|
1026 | TEXTEMOTE_FLEX = 41, |
---|
1027 | TEXTEMOTE_FROWN = 42, |
---|
1028 | TEXTEMOTE_GASP = 43, |
---|
1029 | TEXTEMOTE_GAZE = 44, |
---|
1030 | TEXTEMOTE_GIGGLE = 45, |
---|
1031 | TEXTEMOTE_GLARE = 46, |
---|
1032 | TEXTEMOTE_GLOAT = 47, |
---|
1033 | TEXTEMOTE_GREET = 48, |
---|
1034 | TEXTEMOTE_GRIN = 49, |
---|
1035 | TEXTEMOTE_GROAN = 50, |
---|
1036 | TEXTEMOTE_GROVEL = 51, |
---|
1037 | TEXTEMOTE_GUFFAW = 52, |
---|
1038 | TEXTEMOTE_HAIL = 53, |
---|
1039 | TEXTEMOTE_HAPPY = 54, |
---|
1040 | TEXTEMOTE_HELLO = 55, |
---|
1041 | TEXTEMOTE_HUG = 56, |
---|
1042 | TEXTEMOTE_HUNGRY = 57, |
---|
1043 | TEXTEMOTE_KISS = 58, |
---|
1044 | TEXTEMOTE_KNEEL = 59, |
---|
1045 | TEXTEMOTE_LAUGH = 60, |
---|
1046 | TEXTEMOTE_LAYDOWN = 61, |
---|
1047 | TEXTEMOTE_MESSAGE = 62, |
---|
1048 | TEXTEMOTE_MOAN = 63, |
---|
1049 | TEXTEMOTE_MOON = 64, |
---|
1050 | TEXTEMOTE_MOURN = 65, |
---|
1051 | TEXTEMOTE_NO = 66, |
---|
1052 | TEXTEMOTE_NOD = 67, |
---|
1053 | TEXTEMOTE_NOSEPICK = 68, |
---|
1054 | TEXTEMOTE_PANIC = 69, |
---|
1055 | TEXTEMOTE_PEER = 70, |
---|
1056 | TEXTEMOTE_PLEAD = 71, |
---|
1057 | TEXTEMOTE_POINT = 72, |
---|
1058 | TEXTEMOTE_POKE = 73, |
---|
1059 | TEXTEMOTE_PRAY = 74, |
---|
1060 | TEXTEMOTE_ROAR = 75, |
---|
1061 | TEXTEMOTE_ROFL = 76, |
---|
1062 | TEXTEMOTE_RUDE = 77, |
---|
1063 | TEXTEMOTE_SALUTE = 78, |
---|
1064 | TEXTEMOTE_SCRATCH = 79, |
---|
1065 | TEXTEMOTE_SEXY = 80, |
---|
1066 | TEXTEMOTE_SHAKE = 81, |
---|
1067 | TEXTEMOTE_SHOUT = 82, |
---|
1068 | TEXTEMOTE_SHRUG = 83, |
---|
1069 | TEXTEMOTE_SHY = 84, |
---|
1070 | TEXTEMOTE_SIGH = 85, |
---|
1071 | TEXTEMOTE_SIT = 86, |
---|
1072 | TEXTEMOTE_SLEEP = 87, |
---|
1073 | TEXTEMOTE_SNARL = 88, |
---|
1074 | TEXTEMOTE_SPIT = 89, |
---|
1075 | TEXTEMOTE_STARE = 90, |
---|
1076 | TEXTEMOTE_SURPRISED = 91, |
---|
1077 | TEXTEMOTE_SURRENDER = 92, |
---|
1078 | TEXTEMOTE_TALK = 93, |
---|
1079 | TEXTEMOTE_TALKEX = 94, |
---|
1080 | TEXTEMOTE_TALKQ = 95, |
---|
1081 | TEXTEMOTE_TAP = 96, |
---|
1082 | TEXTEMOTE_THANK = 97, |
---|
1083 | TEXTEMOTE_THREATEN = 98, |
---|
1084 | TEXTEMOTE_TIRED = 99, |
---|
1085 | TEXTEMOTE_VICTORY = 100, |
---|
1086 | TEXTEMOTE_WAVE = 101, |
---|
1087 | TEXTEMOTE_WELCOME = 102, |
---|
1088 | TEXTEMOTE_WHINE = 103, |
---|
1089 | TEXTEMOTE_WHISTLE = 104, |
---|
1090 | TEXTEMOTE_WORK = 105, |
---|
1091 | TEXTEMOTE_YAWN = 106, |
---|
1092 | TEXTEMOTE_BOGGLE = 107, |
---|
1093 | TEXTEMOTE_CALM = 108, |
---|
1094 | TEXTEMOTE_COLD = 109, |
---|
1095 | TEXTEMOTE_COMFORT = 110, |
---|
1096 | TEXTEMOTE_CUDDLE = 111, |
---|
1097 | TEXTEMOTE_DUCK = 112, |
---|
1098 | TEXTEMOTE_INSULT = 113, |
---|
1099 | TEXTEMOTE_INTRODUCE = 114, |
---|
1100 | TEXTEMOTE_JK = 115, |
---|
1101 | TEXTEMOTE_LICK = 116, |
---|
1102 | TEXTEMOTE_LISTEN = 117, |
---|
1103 | TEXTEMOTE_LOST = 118, |
---|
1104 | TEXTEMOTE_MOCK = 119, |
---|
1105 | TEXTEMOTE_PONDER = 120, |
---|
1106 | TEXTEMOTE_POUNCE = 121, |
---|
1107 | TEXTEMOTE_PRAISE = 122, |
---|
1108 | TEXTEMOTE_PURR = 123, |
---|
1109 | TEXTEMOTE_PUZZLE = 124, |
---|
1110 | TEXTEMOTE_RAISE = 125, |
---|
1111 | TEXTEMOTE_READY = 126, |
---|
1112 | TEXTEMOTE_SHIMMY = 127, |
---|
1113 | TEXTEMOTE_SHIVER = 128, |
---|
1114 | TEXTEMOTE_SHOO = 129, |
---|
1115 | TEXTEMOTE_SLAP = 130, |
---|
1116 | TEXTEMOTE_SMIRK = 131, |
---|
1117 | TEXTEMOTE_SNIFF = 132, |
---|
1118 | TEXTEMOTE_SNUB = 133, |
---|
1119 | TEXTEMOTE_SOOTHE = 134, |
---|
1120 | TEXTEMOTE_STINK = 135, |
---|
1121 | TEXTEMOTE_TAUNT = 136, |
---|
1122 | TEXTEMOTE_TEASE = 137, |
---|
1123 | TEXTEMOTE_THIRSTY = 138, |
---|
1124 | TEXTEMOTE_VETO = 139, |
---|
1125 | TEXTEMOTE_SNICKER = 140, |
---|
1126 | TEXTEMOTE_STAND = 141, |
---|
1127 | TEXTEMOTE_TICKLE = 142, |
---|
1128 | TEXTEMOTE_VIOLIN = 143, |
---|
1129 | TEXTEMOTE_SMILE = 163, |
---|
1130 | TEXTEMOTE_RASP = 183, |
---|
1131 | TEXTEMOTE_PITY = 203, |
---|
1132 | TEXTEMOTE_GROWL = 204, |
---|
1133 | TEXTEMOTE_BARK = 205, |
---|
1134 | TEXTEMOTE_SCARED = 223, |
---|
1135 | TEXTEMOTE_FLOP = 224, |
---|
1136 | TEXTEMOTE_LOVE = 225, |
---|
1137 | TEXTEMOTE_MOO = 226, |
---|
1138 | TEXTEMOTE_OPENFIRE = 327, |
---|
1139 | TEXTEMOTE_FLIRT = 328, |
---|
1140 | TEXTEMOTE_JOKE = 329, |
---|
1141 | TEXTEMOTE_COMMEND = 243, |
---|
1142 | TEXTEMOTE_WINK = 363, |
---|
1143 | TEXTEMOTE_PAT = 364, |
---|
1144 | TEXTEMOTE_SERIOUS = 365, |
---|
1145 | TEXTEMOTE_MOUNTSPECIAL = 366, |
---|
1146 | TEXTEMOTE_GOODLUCK = 367, |
---|
1147 | TEXTEMOTE_BLAME = 368, |
---|
1148 | TEXTEMOTE_BLANK = 369, |
---|
1149 | TEXTEMOTE_BRANDISH = 370, |
---|
1150 | TEXTEMOTE_BREATH = 371, |
---|
1151 | TEXTEMOTE_DISAGREE = 372, |
---|
1152 | TEXTEMOTE_DOUBT = 373, |
---|
1153 | TEXTEMOTE_EMBARRASS = 374, |
---|
1154 | TEXTEMOTE_ENCOURAGE = 375, |
---|
1155 | TEXTEMOTE_ENEMY = 376, |
---|
1156 | TEXTEMOTE_EYEBROW = 377, |
---|
1157 | TEXTEMOTE_TOAST = 378 |
---|
1158 | }; |
---|
1159 | |
---|
1160 | enum Emote |
---|
1161 | { |
---|
1162 | EMOTE_ONESHOT_NONE = 0, |
---|
1163 | EMOTE_ONESHOT_TALK = 1, |
---|
1164 | EMOTE_ONESHOT_BOW = 2, |
---|
1165 | EMOTE_ONESHOT_WAVE = 3, |
---|
1166 | EMOTE_ONESHOT_CHEER = 4, |
---|
1167 | EMOTE_ONESHOT_EXCLAMATION = 5, |
---|
1168 | EMOTE_ONESHOT_QUESTION = 6, |
---|
1169 | EMOTE_ONESHOT_EAT = 7, |
---|
1170 | EMOTE_STATE_DANCE = 10, |
---|
1171 | EMOTE_ONESHOT_LAUGH = 11, |
---|
1172 | EMOTE_STATE_SLEEP = 12, |
---|
1173 | EMOTE_STATE_SIT = 13, |
---|
1174 | EMOTE_ONESHOT_RUDE = 14, |
---|
1175 | EMOTE_ONESHOT_ROAR = 15, |
---|
1176 | EMOTE_ONESHOT_KNEEL = 16, |
---|
1177 | EMOTE_ONESHOT_KISS = 17, |
---|
1178 | EMOTE_ONESHOT_CRY = 18, |
---|
1179 | EMOTE_ONESHOT_CHICKEN = 19, |
---|
1180 | EMOTE_ONESHOT_BEG = 20, |
---|
1181 | EMOTE_ONESHOT_APPLAUD = 21, |
---|
1182 | EMOTE_ONESHOT_SHOUT = 22, |
---|
1183 | EMOTE_ONESHOT_FLEX = 23, |
---|
1184 | EMOTE_ONESHOT_SHY = 24, |
---|
1185 | EMOTE_ONESHOT_POINT = 25, |
---|
1186 | EMOTE_STATE_STAND = 26, |
---|
1187 | EMOTE_STATE_READYUNARMED = 27, |
---|
1188 | EMOTE_STATE_WORK = 28, |
---|
1189 | EMOTE_STATE_POINT = 29, |
---|
1190 | EMOTE_STATE_NONE = 30, |
---|
1191 | EMOTE_ONESHOT_WOUND = 33, |
---|
1192 | EMOTE_ONESHOT_WOUNDCRITICAL = 34, |
---|
1193 | EMOTE_ONESHOT_ATTACKUNARMED = 35, |
---|
1194 | EMOTE_ONESHOT_ATTACK1H = 36, |
---|
1195 | EMOTE_ONESHOT_ATTACK2HTIGHT = 37, |
---|
1196 | EMOTE_ONESHOT_ATTACK2HLOOSE = 38, |
---|
1197 | EMOTE_ONESHOT_PARRYUNARMED = 39, |
---|
1198 | EMOTE_ONESHOT_PARRYSHIELD = 43, |
---|
1199 | EMOTE_ONESHOT_READYUNARMED = 44, |
---|
1200 | EMOTE_ONESHOT_READY1H = 45, |
---|
1201 | EMOTE_ONESHOT_READYBOW = 48, |
---|
1202 | EMOTE_ONESHOT_SPELLPRECAST = 50, |
---|
1203 | EMOTE_ONESHOT_SPELLCAST = 51, |
---|
1204 | EMOTE_ONESHOT_BATTLEROAR = 53, |
---|
1205 | EMOTE_ONESHOT_SPECIALATTACK1H = 54, |
---|
1206 | EMOTE_ONESHOT_KICK = 60, |
---|
1207 | EMOTE_ONESHOT_ATTACKTHROWN = 61, |
---|
1208 | EMOTE_STATE_STUN = 64, |
---|
1209 | EMOTE_STATE_DEAD = 65, |
---|
1210 | EMOTE_ONESHOT_SALUTE = 66, |
---|
1211 | EMOTE_STATE_KNEEL = 68, |
---|
1212 | EMOTE_STATE_USESTANDING = 69, |
---|
1213 | EMOTE_ONESHOT_WAVE_NOSHEATHE = 70, |
---|
1214 | EMOTE_ONESHOT_CHEER_NOSHEATHE = 71, |
---|
1215 | EMOTE_ONESHOT_EAT_NOSHEATHE = 92, |
---|
1216 | EMOTE_STATE_STUN_NOSHEATHE = 93, |
---|
1217 | EMOTE_ONESHOT_DANCE = 94, |
---|
1218 | EMOTE_ONESHOT_SALUTE_NOSHEATH = 113, |
---|
1219 | EMOTE_STATE_USESTANDING_NOSHEATHE = 133, |
---|
1220 | EMOTE_ONESHOT_LAUGH_NOSHEATHE = 153, |
---|
1221 | EMOTE_STATE_WORK_NOSHEATHE = 173, |
---|
1222 | EMOTE_STATE_SPELLPRECAST = 193, |
---|
1223 | EMOTE_ONESHOT_READYRIFLE = 213, |
---|
1224 | EMOTE_STATE_READYRIFLE = 214, |
---|
1225 | EMOTE_STATE_WORK_NOSHEATHE_MINING = 233, |
---|
1226 | EMOTE_STATE_WORK_NOSHEATHE_CHOPWOOD= 234, |
---|
1227 | EMOTE_zzOLDONESHOT_LIFTOFF = 253, |
---|
1228 | EMOTE_ONESHOT_LIFTOFF = 254, |
---|
1229 | EMOTE_ONESHOT_YES = 273, |
---|
1230 | EMOTE_ONESHOT_NO = 274, |
---|
1231 | EMOTE_ONESHOT_TRAIN = 275, |
---|
1232 | EMOTE_ONESHOT_LAND = 293, |
---|
1233 | EMOTE_STATE_AT_EASE = 313, |
---|
1234 | EMOTE_STATE_READY1H = 333, |
---|
1235 | EMOTE_STATE_SPELLKNEELSTART = 353, |
---|
1236 | EMOTE_STATE_SUBMERGED = 373, |
---|
1237 | EMOTE_ONESHOT_SUBMERGE = 374, |
---|
1238 | EMOTE_STATE_READY2H = 375, |
---|
1239 | EMOTE_STATE_READYBOW = 376, |
---|
1240 | EMOTE_ONESHOT_MOUNTSPECIAL = 377, |
---|
1241 | EMOTE_STATE_TALK = 378, |
---|
1242 | EMOTE_STATE_FISHING = 379, |
---|
1243 | EMOTE_ONESHOT_FISHING = 380, |
---|
1244 | EMOTE_ONESHOT_LOOT = 381, |
---|
1245 | EMOTE_STATE_WHIRLWIND = 382, |
---|
1246 | EMOTE_STATE_DROWNED = 383, |
---|
1247 | EMOTE_STATE_HOLD_BOW = 384, |
---|
1248 | EMOTE_STATE_HOLD_RIFLE = 385, |
---|
1249 | EMOTE_STATE_HOLD_THROWN = 386, |
---|
1250 | EMOTE_ONESHOT_DROWN = 387, |
---|
1251 | EMOTE_ONESHOT_STOMP = 388, |
---|
1252 | EMOTE_ONESHOT_ATTACKOFF = 389, |
---|
1253 | EMOTE_ONESHOT_ATTACKOFFPIERCE = 390, |
---|
1254 | EMOTE_STATE_ROAR = 391, |
---|
1255 | EMOTE_STATE_LAUGH = 392, |
---|
1256 | EMOTE_ONESHOT_CREATURE_SPECIAL = 393, |
---|
1257 | EMOTE_ONESHOT_JUMPLANDRUN = 394, |
---|
1258 | EMOTE_ONESHOT_JUMPEND = 395, |
---|
1259 | EMOTE_ONESHOT_TALK_NOSHEATHE = 396, |
---|
1260 | EMOTE_ONESHOT_POINT_NOSHEATHE = 397, |
---|
1261 | EMOTE_STATE_CANNIBALIZE = 398, |
---|
1262 | EMOTE_ONESHOT_JUMPSTART = 399, |
---|
1263 | EMOTE_STATE_DANCESPECIAL = 400, |
---|
1264 | EMOTE_ONESHOT_DANCESPECIAL = 401, |
---|
1265 | EMOTE_ONESHOT_CUSTOMSPELL01 = 402, |
---|
1266 | EMOTE_ONESHOT_CUSTOMSPELL02 = 403, |
---|
1267 | EMOTE_ONESHOT_CUSTOMSPELL03 = 404, |
---|
1268 | EMOTE_ONESHOT_CUSTOMSPELL04 = 405, |
---|
1269 | EMOTE_ONESHOT_CUSTOMSPELL05 = 406, |
---|
1270 | EMOTE_ONESHOT_CUSTOMSPELL06 = 407, |
---|
1271 | EMOTE_ONESHOT_CUSTOMSPELL07 = 408, |
---|
1272 | EMOTE_ONESHOT_CUSTOMSPELL08 = 409, |
---|
1273 | EMOTE_ONESHOT_CUSTOMSPELL09 = 410, |
---|
1274 | EMOTE_ONESHOT_CUSTOMSPELL10 = 411, |
---|
1275 | EMOTE_STATE_EXCLAIM = 412, |
---|
1276 | EMOTE_STATE_SIT_CHAIR_MED = 415, |
---|
1277 | EMOTE_STATE_SPELLEFFECT_HOLD = 422 |
---|
1278 | }; |
---|
1279 | |
---|
1280 | enum Anim |
---|
1281 | { |
---|
1282 | ANIM_STAND = 0x0, |
---|
1283 | ANIM_DEATH = 0x1, |
---|
1284 | ANIM_SPELL = 0x2, |
---|
1285 | ANIM_STOP = 0x3, |
---|
1286 | ANIM_WALK = 0x4, |
---|
1287 | ANIM_RUN = 0x5, |
---|
1288 | ANIM_DEAD = 0x6, |
---|
1289 | ANIM_RISE = 0x7, |
---|
1290 | ANIM_STANDWOUND = 0x8, |
---|
1291 | ANIM_COMBATWOUND = 0x9, |
---|
1292 | ANIM_COMBATCRITICAL = 0xA, |
---|
1293 | ANIM_SHUFFLE_LEFT = 0xB, |
---|
1294 | ANIM_SHUFFLE_RIGHT = 0xC, |
---|
1295 | ANIM_WALK_BACKWARDS = 0xD, |
---|
1296 | ANIM_STUN = 0xE, |
---|
1297 | ANIM_HANDS_CLOSED = 0xF, |
---|
1298 | ANIM_ATTACKUNARMED = 0x10, |
---|
1299 | ANIM_ATTACK1H = 0x11, |
---|
1300 | ANIM_ATTACK2HTIGHT = 0x12, |
---|
1301 | ANIM_ATTACK2HLOOSE = 0x13, |
---|
1302 | ANIM_PARRYUNARMED = 0x14, |
---|
1303 | ANIM_PARRY1H = 0x15, |
---|
1304 | ANIM_PARRY2HTIGHT = 0x16, |
---|
1305 | ANIM_PARRY2HLOOSE = 0x17, |
---|
1306 | ANIM_PARRYSHIELD = 0x18, |
---|
1307 | ANIM_READYUNARMED = 0x19, |
---|
1308 | ANIM_READY1H = 0x1A, |
---|
1309 | ANIM_READY2HTIGHT = 0x1B, |
---|
1310 | ANIM_READY2HLOOSE = 0x1C, |
---|
1311 | ANIM_READYBOW = 0x1D, |
---|
1312 | ANIM_DODGE = 0x1E, |
---|
1313 | ANIM_SPELLPRECAST = 0x1F, |
---|
1314 | ANIM_SPELLCAST = 0x20, |
---|
1315 | ANIM_SPELLCASTAREA = 0x21, |
---|
1316 | ANIM_NPCWELCOME = 0x22, |
---|
1317 | ANIM_NPCGOODBYE = 0x23, |
---|
1318 | ANIM_BLOCK = 0x24, |
---|
1319 | ANIM_JUMPSTART = 0x25, |
---|
1320 | ANIM_JUMP = 0x26, |
---|
1321 | ANIM_JUMPEND = 0x27, |
---|
1322 | ANIM_FALL = 0x28, |
---|
1323 | ANIM_SWIMIDLE = 0x29, |
---|
1324 | ANIM_SWIM = 0x2A, |
---|
1325 | ANIM_SWIM_LEFT = 0x2B, |
---|
1326 | ANIM_SWIM_RIGHT = 0x2C, |
---|
1327 | ANIM_SWIM_BACKWARDS = 0x2D, |
---|
1328 | ANIM_ATTACKBOW = 0x2E, |
---|
1329 | ANIM_FIREBOW = 0x2F, |
---|
1330 | ANIM_READYRIFLE = 0x30, |
---|
1331 | ANIM_ATTACKRIFLE = 0x31, |
---|
1332 | ANIM_LOOT = 0x32, |
---|
1333 | ANIM_SPELL_PRECAST_DIRECTED = 0x33, |
---|
1334 | ANIM_SPELL_PRECAST_OMNI = 0x34, |
---|
1335 | ANIM_SPELL_CAST_DIRECTED = 0x35, |
---|
1336 | ANIM_SPELL_CAST_OMNI = 0x36, |
---|
1337 | ANIM_SPELL_BATTLEROAR = 0x37, |
---|
1338 | ANIM_SPELL_READYABILITY = 0x38, |
---|
1339 | ANIM_SPELL_SPECIAL1H = 0x39, |
---|
1340 | ANIM_SPELL_SPECIAL2H = 0x3A, |
---|
1341 | ANIM_SPELL_SHIELDBASH = 0x3B, |
---|
1342 | ANIM_EMOTE_TALK = 0x3C, |
---|
1343 | ANIM_EMOTE_EAT = 0x3D, |
---|
1344 | ANIM_EMOTE_WORK = 0x3E, |
---|
1345 | ANIM_EMOTE_USE_STANDING = 0x3F, |
---|
1346 | ANIM_EMOTE_EXCLAMATION = 0x40, |
---|
1347 | ANIM_EMOTE_QUESTION = 0x41, |
---|
1348 | ANIM_EMOTE_BOW = 0x42, |
---|
1349 | ANIM_EMOTE_WAVE = 0x43, |
---|
1350 | ANIM_EMOTE_CHEER = 0x44, |
---|
1351 | ANIM_EMOTE_DANCE = 0x45, |
---|
1352 | ANIM_EMOTE_LAUGH = 0x46, |
---|
1353 | ANIM_EMOTE_SLEEP = 0x47, |
---|
1354 | ANIM_EMOTE_SIT_GROUND = 0x48, |
---|
1355 | ANIM_EMOTE_RUDE = 0x49, |
---|
1356 | ANIM_EMOTE_ROAR = 0x4A, |
---|
1357 | ANIM_EMOTE_KNEEL = 0x4B, |
---|
1358 | ANIM_EMOTE_KISS = 0x4C, |
---|
1359 | ANIM_EMOTE_CRY = 0x4D, |
---|
1360 | ANIM_EMOTE_CHICKEN = 0x4E, |
---|
1361 | ANIM_EMOTE_BEG = 0x4F, |
---|
1362 | ANIM_EMOTE_APPLAUD = 0x50, |
---|
1363 | ANIM_EMOTE_SHOUT = 0x51, |
---|
1364 | ANIM_EMOTE_FLEX = 0x52, |
---|
1365 | ANIM_EMOTE_SHY = 0x53, |
---|
1366 | ANIM_EMOTE_POINT = 0x54, |
---|
1367 | ANIM_ATTACK1HPIERCE = 0x55, |
---|
1368 | ANIM_ATTACK2HLOOSEPIERCE = 0x56, |
---|
1369 | ANIM_ATTACKOFF = 0x57, |
---|
1370 | ANIM_ATTACKOFFPIERCE = 0x58, |
---|
1371 | ANIM_SHEATHE = 0x59, |
---|
1372 | ANIM_HIPSHEATHE = 0x5A, |
---|
1373 | ANIM_MOUNT = 0x5B, |
---|
1374 | ANIM_RUN_LEANRIGHT = 0x5C, |
---|
1375 | ANIM_RUN_LEANLEFT = 0x5D, |
---|
1376 | ANIM_MOUNT_SPECIAL = 0x5E, |
---|
1377 | ANIM_KICK = 0x5F, |
---|
1378 | ANIM_SITDOWN = 0x60, |
---|
1379 | ANIM_SITTING = 0x61, |
---|
1380 | ANIM_SITUP = 0x62, |
---|
1381 | ANIM_SLEEPDOWN = 0x63, |
---|
1382 | ANIM_SLEEPING = 0x64, |
---|
1383 | ANIM_SLEEPUP = 0x65, |
---|
1384 | ANIM_SITCHAIRLOW = 0x66, |
---|
1385 | ANIM_SITCHAIRMEDIUM = 0x67, |
---|
1386 | ANIM_SITCHAIRHIGH = 0x68, |
---|
1387 | ANIM_LOADBOW = 0x69, |
---|
1388 | ANIM_LOADRIFLE = 0x6A, |
---|
1389 | ANIM_ATTACKTHROWN = 0x6B, |
---|
1390 | ANIM_READYTHROWN = 0x6C, |
---|
1391 | ANIM_HOLDBOW = 0x6D, |
---|
1392 | ANIM_HOLDRIFLE = 0x6E, |
---|
1393 | ANIM_HOLDTHROWN = 0x6F, |
---|
1394 | ANIM_LOADTHROWN = 0x70, |
---|
1395 | ANIM_EMOTE_SALUTE = 0x71, |
---|
1396 | ANIM_KNEELDOWN = 0x72, |
---|
1397 | ANIM_KNEELING = 0x73, |
---|
1398 | ANIM_KNEELUP = 0x74, |
---|
1399 | ANIM_ATTACKUNARMEDOFF = 0x75, |
---|
1400 | ANIM_SPECIALUNARMED = 0x76, |
---|
1401 | ANIM_STEALTHWALK = 0x77, |
---|
1402 | ANIM_STEALTHSTAND = 0x78, |
---|
1403 | ANIM_KNOCKDOWN = 0x79, |
---|
1404 | ANIM_EATING = 0x7A, |
---|
1405 | ANIM_USESTANDINGLOOP = 0x7B, |
---|
1406 | ANIM_CHANNELCASTDIRECTED = 0x7C, |
---|
1407 | ANIM_CHANNELCASTOMNI = 0x7D, |
---|
1408 | ANIM_WHIRLWIND = 0x7E, |
---|
1409 | ANIM_BIRTH = 0x7F, |
---|
1410 | ANIM_USESTANDINGSTART = 0x80, |
---|
1411 | ANIM_USESTANDINGEND = 0x81, |
---|
1412 | ANIM_HOWL = 0x82, |
---|
1413 | ANIM_DROWN = 0x83, |
---|
1414 | ANIM_DROWNED = 0x84, |
---|
1415 | ANIM_FISHINGCAST = 0x85, |
---|
1416 | ANIM_FISHINGLOOP = 0x86, |
---|
1417 | ANIM_FLY = 0x87, |
---|
1418 | ANIM_EMOTE_WORK_NO_SHEATHE = 0x88, |
---|
1419 | ANIM_EMOTE_STUN_NO_SHEATHE = 0x89, |
---|
1420 | ANIM_EMOTE_USE_STANDING_NO_SHEATHE= 0x8A, |
---|
1421 | ANIM_SPELL_SLEEP_DOWN = 0x8B, |
---|
1422 | ANIM_SPELL_KNEEL_START = 0x8C, |
---|
1423 | ANIM_SPELL_KNEEL_LOOP = 0x8D, |
---|
1424 | ANIM_SPELL_KNEEL_END = 0x8E, |
---|
1425 | ANIM_SPRINT = 0x8F, |
---|
1426 | ANIM_IN_FIGHT = 0x90, |
---|
1427 | |
---|
1428 | ANIM_GAMEOBJ_SPAWN = 145, |
---|
1429 | ANIM_GAMEOBJ_CLOSE = 146, |
---|
1430 | ANIM_GAMEOBJ_CLOSED = 147, |
---|
1431 | ANIM_GAMEOBJ_OPEN = 148, |
---|
1432 | ANIM_GAMEOBJ_OPENED = 149, |
---|
1433 | ANIM_GAMEOBJ_DESTROY = 150, |
---|
1434 | ANIM_GAMEOBJ_DESTROYED = 151, |
---|
1435 | ANIM_GAMEOBJ_REBUILD = 152, |
---|
1436 | ANIM_GAMEOBJ_CUSTOM0 = 153, |
---|
1437 | ANIM_GAMEOBJ_CUSTOM1 = 154, |
---|
1438 | ANIM_GAMEOBJ_CUSTOM2 = 155, |
---|
1439 | ANIM_GAMEOBJ_CUSTOM3 = 156, |
---|
1440 | ANIM_GAMEOBJ_DESPAWN = 157, |
---|
1441 | ANIM_HOLD = 158, |
---|
1442 | ANIM_DECAY = 159, |
---|
1443 | ANIM_BOWPULL = 160, |
---|
1444 | ANIM_BOWRELEASE = 161, |
---|
1445 | ANIM_SHIPSTART = 162, |
---|
1446 | ANIM_SHIPMOVEING = 163, |
---|
1447 | ANIM_SHIPSTOP = 164, |
---|
1448 | ANIM_GROUPARROW = 165, |
---|
1449 | ANIM_ARROW = 166, |
---|
1450 | ANIM_CORPSEARROW = 167, |
---|
1451 | ANIM_GUIDEARROW = 168, |
---|
1452 | ANIM_SWAY = 169, |
---|
1453 | ANIM_DRUIDCATPOUNCE = 170, |
---|
1454 | ANIM_DRUIDCATRIP = 171, |
---|
1455 | ANIM_DRUIDCATRAKE = 172, |
---|
1456 | ANIM_DRUIDCATRAVAGE = 173, |
---|
1457 | ANIM_DRUIDCATCLAW = 174, |
---|
1458 | ANIM_DRUIDCATCOWER = 175, |
---|
1459 | ANIM_DRUIDBEARSWIPE = 176, |
---|
1460 | ANIM_DRUIDBEARBITE = 177, |
---|
1461 | ANIM_DRUIDBEARMAUL = 178, |
---|
1462 | ANIM_DRUIDBEARBASH = 179, |
---|
1463 | ANIM_DRAGONTAIL = 180, |
---|
1464 | ANIM_DRAGONSTOMP = 181, |
---|
1465 | ANIM_DRAGONSPIT = 182, |
---|
1466 | ANIM_DRAGONSPITHOVER = 183, |
---|
1467 | ANIM_DRAGONSPITFLY = 184, |
---|
1468 | ANIM_EMOTEYES = 185, |
---|
1469 | ANIM_EMOTENO = 186, |
---|
1470 | ANIM_JUMPLANDRUN = 187, |
---|
1471 | ANIM_LOOTHOLD = 188, |
---|
1472 | ANIM_LOOTUP = 189, |
---|
1473 | ANIM_STANDHIGH = 190, |
---|
1474 | ANIM_IMPACT = 191, |
---|
1475 | ANIM_LIFTOFF = 192, |
---|
1476 | ANIM_HOVER = 193, |
---|
1477 | ANIM_SUCCUBUSENTICE = 194, |
---|
1478 | ANIM_EMOTETRAIN = 195, |
---|
1479 | ANIM_EMOTEDEAD = 196, |
---|
1480 | ANIM_EMOTEDANCEONCE = 197, |
---|
1481 | ANIM_DEFLECT = 198, |
---|
1482 | ANIM_EMOTEEATNOSHEATHE = 199, |
---|
1483 | ANIM_LAND = 200, |
---|
1484 | ANIM_SUBMERGE = 201, |
---|
1485 | ANIM_SUBMERGED = 202, |
---|
1486 | ANIM_CANNIBALIZE = 203, |
---|
1487 | ANIM_ARROWBIRTH = 204, |
---|
1488 | ANIM_GROURARROWBIRTH = 205, |
---|
1489 | ANIM_CORPSEARROWBIRTH = 206, |
---|
1490 | ANIM_GUIDEARROWBIRTH = 207, |
---|
1491 | ANIM_EMOTETALKNOSHEATHE = 208, |
---|
1492 | ANIM_EMOTEPOINTNOSHEATHE = 209, |
---|
1493 | ANIM_EMOTESALUTENOSHEATHE = 210, |
---|
1494 | ANIM_EMOTEDANCESPECIAL = 211, |
---|
1495 | ANIM_MUTILATE = 212, |
---|
1496 | ANIM_CUSTOMSPELL01 = 213, |
---|
1497 | ANIM_CUSTOMSPELL02 = 214, |
---|
1498 | ANIM_CUSTOMSPELL03 = 215, |
---|
1499 | ANIM_CUSTOMSPELL04 = 216, |
---|
1500 | ANIM_CUSTOMSPELL05 = 217, |
---|
1501 | ANIM_CUSTOMSPELL06 = 218, |
---|
1502 | ANIM_CUSTOMSPELL07 = 219, |
---|
1503 | ANIM_CUSTOMSPELL08 = 220, |
---|
1504 | ANIM_CUSTOMSPELL09 = 221, |
---|
1505 | ANIM_CUSTOMSPELL10 = 222, |
---|
1506 | ANIM_StealthRun = 223 |
---|
1507 | }; |
---|
1508 | |
---|
1509 | enum LockKeyType |
---|
1510 | { |
---|
1511 | LOCK_KEY_NONE = 0, |
---|
1512 | LOCK_KEY_ITEM = 1, |
---|
1513 | LOCK_KEY_SKILL = 2 |
---|
1514 | }; |
---|
1515 | |
---|
1516 | enum LockType |
---|
1517 | { |
---|
1518 | LOCKTYPE_PICKLOCK = 1, |
---|
1519 | LOCKTYPE_HERBALISM = 2, |
---|
1520 | LOCKTYPE_MINING = 3, |
---|
1521 | LOCKTYPE_DISARM_TRAP = 4, |
---|
1522 | LOCKTYPE_OPEN = 5, |
---|
1523 | LOCKTYPE_TREASURE = 6, |
---|
1524 | LOCKTYPE_CALCIFIED_ELVEN_GEMS = 7, |
---|
1525 | LOCKTYPE_CLOSE = 8, |
---|
1526 | LOCKTYPE_ARM_TRAP = 9, |
---|
1527 | LOCKTYPE_QUICK_OPEN = 10, |
---|
1528 | LOCKTYPE_QUICK_CLOSE = 11, |
---|
1529 | LOCKTYPE_OPEN_TINKERING = 12, |
---|
1530 | LOCKTYPE_OPEN_KNEELING = 13, |
---|
1531 | LOCKTYPE_OPEN_ATTACKING = 14, |
---|
1532 | LOCKTYPE_GAHZRIDIAN = 15, |
---|
1533 | LOCKTYPE_BLASTING = 16, |
---|
1534 | LOCKTYPE_SLOW_OPEN = 17, |
---|
1535 | LOCKTYPE_SLOW_CLOSE = 18, |
---|
1536 | LOCKTYPE_FISHING = 19 |
---|
1537 | }; |
---|
1538 | |
---|
1539 | enum TrainerType // this is important type for npcs! |
---|
1540 | { |
---|
1541 | TRAINER_TYPE_CLASS = 0, |
---|
1542 | TRAINER_TYPE_MOUNTS = 1, // on blizz it's 2 |
---|
1543 | TRAINER_TYPE_TRADESKILLS = 2, |
---|
1544 | TRAINER_TYPE_PETS = 3 |
---|
1545 | }; |
---|
1546 | |
---|
1547 | #define MAX_TRAINER_TYPE 4 |
---|
1548 | |
---|
1549 | enum CreatureType |
---|
1550 | { |
---|
1551 | CREATURE_TYPE_BEAST = 1, |
---|
1552 | CREATURE_TYPE_DRAGONKIN = 2, |
---|
1553 | CREATURE_TYPE_DEMON = 3, |
---|
1554 | CREATURE_TYPE_ELEMENTAL = 4, |
---|
1555 | CREATURE_TYPE_GIANT = 5, |
---|
1556 | CREATURE_TYPE_UNDEAD = 6, |
---|
1557 | CREATURE_TYPE_HUMANOID = 7, |
---|
1558 | CREATURE_TYPE_CRITTER = 8, |
---|
1559 | CREATURE_TYPE_MECHANICAL = 9, |
---|
1560 | CREATURE_TYPE_NOT_SPECIFIED = 10, |
---|
1561 | CREATURE_TYPE_TOTEM = 11, |
---|
1562 | CREATURE_TYPE_NON_COMBAT_PET = 12, |
---|
1563 | CREATURE_TYPE_GAS_CLOUD = 13 |
---|
1564 | }; |
---|
1565 | |
---|
1566 | uint32 const CREATURE_TYPEMASK_HUMANOID_OR_UNDEAD = (1 << (CREATURE_TYPE_HUMANOID-1)) | (1 << (CREATURE_TYPE_UNDEAD-1)); |
---|
1567 | |
---|
1568 | enum CreatureFamily |
---|
1569 | { |
---|
1570 | CREATURE_FAMILY_WOLF = 1, |
---|
1571 | CREATURE_FAMILY_CAT = 2, |
---|
1572 | CREATURE_FAMILY_SPIDER = 3, |
---|
1573 | CREATURE_FAMILY_BEAR = 4, |
---|
1574 | CREATURE_FAMILY_BOAR = 5, |
---|
1575 | CREATURE_FAMILY_CROCILISK = 6, |
---|
1576 | CREATURE_FAMILY_CARRION_BIRD = 7, |
---|
1577 | CREATURE_FAMILY_CRAB = 8, |
---|
1578 | CREATURE_FAMILY_GORILLA = 9, |
---|
1579 | CREATURE_FAMILY_RAPTOR = 11, |
---|
1580 | CREATURE_FAMILY_TALLSTRIDER = 12, |
---|
1581 | CREATURE_FAMILY_FELHUNTER = 15, |
---|
1582 | CREATURE_FAMILY_VOIDWALKER = 16, |
---|
1583 | CREATURE_FAMILY_SUCCUBUS = 17, |
---|
1584 | CREATURE_FAMILY_DOOMGUARD = 19, |
---|
1585 | CREATURE_FAMILY_SCORPID = 20, |
---|
1586 | CREATURE_FAMILY_TURTLE = 21, |
---|
1587 | CREATURE_FAMILY_IMP = 23, |
---|
1588 | CREATURE_FAMILY_BAT = 24, |
---|
1589 | CREATURE_FAMILY_HYENA = 25, |
---|
1590 | CREATURE_FAMILY_OWL = 26, |
---|
1591 | CREATURE_FAMILY_WIND_SERPENT = 27, |
---|
1592 | CREATURE_FAMILY_REMOTE_CONTROL = 28, |
---|
1593 | CREATURE_FAMILY_FELGUARD = 29, |
---|
1594 | CREATURE_FAMILY_DRAGONHAWK = 30, |
---|
1595 | CREATURE_FAMILY_RAVAGER = 31, |
---|
1596 | CREATURE_FAMILY_WARP_STALKER = 32, |
---|
1597 | CREATURE_FAMILY_SPOREBAT = 33, |
---|
1598 | CREATURE_FAMILY_NETHER_RAY = 34, |
---|
1599 | CREATURE_FAMILY_SERPENT = 35, |
---|
1600 | CREATURE_FAMILY_SEA_LION = 36 |
---|
1601 | }; |
---|
1602 | |
---|
1603 | enum CreatureEliteType |
---|
1604 | { |
---|
1605 | CREATURE_ELITE_NORMAL = 0, |
---|
1606 | CREATURE_ELITE_ELITE = 1, |
---|
1607 | CREATURE_ELITE_RAREELITE = 2, |
---|
1608 | CREATURE_ELITE_WORLDBOSS = 3, |
---|
1609 | CREATURE_ELITE_RARE = 4, |
---|
1610 | CREATURE_UNKNOWN = 5 // found in 2.2.3 for 2 mobs |
---|
1611 | }; |
---|
1612 | |
---|
1613 | // values based at QuestInfo.dbc |
---|
1614 | enum QuestTypes |
---|
1615 | { |
---|
1616 | QUEST_TYPE_ELITE = 1, |
---|
1617 | QUEST_TYPE_LIFE = 21, |
---|
1618 | QUEST_TYPE_PVP = 41, |
---|
1619 | QUEST_TYPE_RAID = 62, |
---|
1620 | QUEST_TYPE_DUNGEON = 81, |
---|
1621 | QUEST_TYPE_WORLD_EVENT = 82, |
---|
1622 | QUEST_TYPE_LEGENDARY = 83, |
---|
1623 | QUEST_TYPE_ESCORT = 84, |
---|
1624 | QUEST_TYPE_HEROIC = 85, |
---|
1625 | }; |
---|
1626 | |
---|
1627 | // values based at QuestSort.dbc |
---|
1628 | enum QuestSort |
---|
1629 | { |
---|
1630 | QUEST_SORT_EPIC = 1, |
---|
1631 | QUEST_SORT_WAILING_CAVERNS_OLD = 21, |
---|
1632 | QUEST_SORT_SEASONAL = 22, |
---|
1633 | QUEST_SORT_UNDERCITY_OLD = 23, |
---|
1634 | QUEST_SORT_HERBALISM = 24, |
---|
1635 | QUEST_SORT_SCARLET_MONASTERY_OLD= 25, |
---|
1636 | QUEST_SORT_ULDAMN_OLD = 41, |
---|
1637 | QUEST_SORT_WARLOCK = 61, |
---|
1638 | QUEST_SORT_WARRIOR = 81, |
---|
1639 | QUEST_SORT_SHAMAN = 82, |
---|
1640 | QUEST_SORT_FISHING = 101, |
---|
1641 | QUEST_SORT_BLACKSMITHING = 121, |
---|
1642 | QUEST_SORT_PALADIN = 141, |
---|
1643 | QUEST_SORT_MAGE = 161, |
---|
1644 | QUEST_SORT_ROGUE = 162, |
---|
1645 | QUEST_SORT_ALCHEMY = 181, |
---|
1646 | QUEST_SORT_LEATHERWORKING = 182, |
---|
1647 | QUEST_SORT_ENGINERING = 201, |
---|
1648 | QUEST_SORT_TREASURE_MAP = 221, |
---|
1649 | QUEST_SORT_SUNKEN_TEMPLE_OLD = 241, |
---|
1650 | QUEST_SORT_HUNTER = 261, |
---|
1651 | QUEST_SORT_PRIEST = 262, |
---|
1652 | QUEST_SORT_DRUID = 263, |
---|
1653 | QUEST_SORT_TAILORING = 264, |
---|
1654 | QUEST_SORT_SPECIAL = 284, |
---|
1655 | QUEST_SORT_COOKING = 304, |
---|
1656 | QUEST_SORT_FIRST_AID = 324, |
---|
1657 | QUEST_SORT_LEGENDARY = 344, |
---|
1658 | QUEST_SORT_DARKMOON_FAIRE = 364, |
---|
1659 | QUEST_SORT_AHN_QIRAJ_WAR = 365, |
---|
1660 | QUEST_SORT_LUNAR_FESTIVAL = 366, |
---|
1661 | QUEST_SORT_REPUTATION = 367, |
---|
1662 | QUEST_SORT_INVASION = 368, |
---|
1663 | QUEST_SORT_MIDSUMMER = 369, |
---|
1664 | QUEST_SORT_BREWFEST = 370 |
---|
1665 | }; |
---|
1666 | |
---|
1667 | inline uint8 ClassByQuestSort(int32 QuestSort) |
---|
1668 | { |
---|
1669 | switch(QuestSort) |
---|
1670 | { |
---|
1671 | case QUEST_SORT_WARLOCK: return CLASS_WARLOCK; |
---|
1672 | case QUEST_SORT_WARRIOR: return CLASS_WARRIOR; |
---|
1673 | case QUEST_SORT_SHAMAN: return CLASS_SHAMAN; |
---|
1674 | case QUEST_SORT_PALADIN: return CLASS_PALADIN; |
---|
1675 | case QUEST_SORT_MAGE: return CLASS_MAGE; |
---|
1676 | case QUEST_SORT_ROGUE: return CLASS_ROGUE; |
---|
1677 | case QUEST_SORT_HUNTER: return CLASS_HUNTER; |
---|
1678 | case QUEST_SORT_PRIEST: return CLASS_PRIEST; |
---|
1679 | case QUEST_SORT_DRUID: return CLASS_DRUID; |
---|
1680 | } |
---|
1681 | return 0; |
---|
1682 | } |
---|
1683 | |
---|
1684 | enum SkillType |
---|
1685 | { |
---|
1686 | SKILL_FROST = 6, |
---|
1687 | SKILL_FIRE = 8, |
---|
1688 | SKILL_ARMS = 26, |
---|
1689 | SKILL_COMBAT = 38, |
---|
1690 | SKILL_SUBTLETY = 39, |
---|
1691 | SKILL_POISONS = 40, |
---|
1692 | SKILL_SWORDS = 43, |
---|
1693 | SKILL_AXES = 44, |
---|
1694 | SKILL_BOWS = 45, |
---|
1695 | SKILL_GUNS = 46, |
---|
1696 | SKILL_BEAST_MASTERY = 50, |
---|
1697 | SKILL_SURVIVAL = 51, |
---|
1698 | SKILL_MACES = 54, |
---|
1699 | SKILL_HOLY = 56, |
---|
1700 | SKILL_2H_SWORDS = 55, |
---|
1701 | SKILL_SHADOW = 78, |
---|
1702 | SKILL_DEFENSE = 95, |
---|
1703 | SKILL_LANG_COMMON = 98, |
---|
1704 | SKILL_RACIAL_DWARVEN = 101, |
---|
1705 | SKILL_LANG_ORCISH = 109, |
---|
1706 | SKILL_LANG_DWARVEN = 111, |
---|
1707 | SKILL_LANG_DARNASSIAN = 113, |
---|
1708 | SKILL_LANG_TAURAHE = 115, |
---|
1709 | SKILL_DUAL_WIELD = 118, |
---|
1710 | SKILL_RACIAL_TAUREN = 124, |
---|
1711 | SKILL_ORC_RACIAL = 125, |
---|
1712 | SKILL_RACIAL_NIGHT_ELF = 126, |
---|
1713 | SKILL_FIRST_AID = 129, |
---|
1714 | SKILL_FERAL_COMBAT = 134, |
---|
1715 | SKILL_STAVES = 136, |
---|
1716 | SKILL_LANG_THALASSIAN = 137, |
---|
1717 | SKILL_LANG_DRACONIC = 138, |
---|
1718 | SKILL_LANG_DEMON_TONGUE = 139, |
---|
1719 | SKILL_LANG_TITAN = 140, |
---|
1720 | SKILL_LANG_OLD_TONGUE = 141, |
---|
1721 | SKILL_SURVIVAL2 = 142, |
---|
1722 | SKILL_RIDING_HORSE = 148, |
---|
1723 | SKILL_RIDING_WOLF = 149, |
---|
1724 | SKILL_RIDING_RAM = 152, |
---|
1725 | SKILL_RIDING_TIGER = 150, |
---|
1726 | SKILL_SWIMING = 155, |
---|
1727 | SKILL_2H_MACES = 160, |
---|
1728 | SKILL_UNARMED = 162, |
---|
1729 | SKILL_MARKSMANSHIP = 163, |
---|
1730 | SKILL_BLACKSMITHING = 164, |
---|
1731 | SKILL_LEATHERWORKING = 165, |
---|
1732 | SKILL_ALCHEMY = 171, |
---|
1733 | SKILL_2H_AXES = 172, |
---|
1734 | SKILL_DAGGERS = 173, |
---|
1735 | SKILL_THROWN = 176, |
---|
1736 | SKILL_HERBALISM = 182, |
---|
1737 | SKILL_GENERIC_DND = 183, |
---|
1738 | SKILL_RETRIBUTION = 184, |
---|
1739 | SKILL_COOKING = 185, |
---|
1740 | SKILL_MINING = 186, |
---|
1741 | SKILL_PET_IMP = 188, |
---|
1742 | SKILL_PET_FELHUNTER = 189, |
---|
1743 | SKILL_TAILORING = 197, |
---|
1744 | SKILL_ENGINERING = 202, |
---|
1745 | SKILL_PET_SPIDER = 203, |
---|
1746 | SKILL_PET_VOIDWALKER = 204, |
---|
1747 | SKILL_PET_SUCCUBUS = 205, |
---|
1748 | SKILL_PET_INFERNAL = 206, |
---|
1749 | SKILL_PET_DOOMGUARD = 207, |
---|
1750 | SKILL_PET_WOLF = 208, |
---|
1751 | SKILL_PET_CAT = 209, |
---|
1752 | SKILL_PET_BEAR = 210, |
---|
1753 | SKILL_PET_BOAR = 211, |
---|
1754 | SKILL_PET_CROCILISK = 212, |
---|
1755 | SKILL_PET_CARRION_BIRD = 213, |
---|
1756 | SKILL_PET_GORILLA = 215, |
---|
1757 | SKILL_PET_CRAB = 214, |
---|
1758 | SKILL_PET_RAPTOR = 217, |
---|
1759 | SKILL_PET_TALLSTRIDER = 218, |
---|
1760 | SKILL_RACIAL_UNDED = 220, |
---|
1761 | SKILL_WEAPON_TALENTS = 222, |
---|
1762 | SKILL_CROSSBOWS = 226, |
---|
1763 | SKILL_SPEARS = 227, |
---|
1764 | SKILL_WANDS = 228, |
---|
1765 | SKILL_POLEARMS = 229, |
---|
1766 | SKILL_PET_SCORPID = 236, |
---|
1767 | SKILL_ARCANE = 237, |
---|
1768 | SKILL_OPEN_LOCK = 242, |
---|
1769 | SKILL_PET_TURTLE = 251, |
---|
1770 | SKILL_ASSASSINATION = 253, |
---|
1771 | SKILL_FURY = 256, |
---|
1772 | SKILL_PROTECTION = 257, |
---|
1773 | SKILL_BEAST_TRAINING = 261, |
---|
1774 | SKILL_PROTECTION2 = 267, |
---|
1775 | SKILL_PET_TALENTS = 270, |
---|
1776 | SKILL_PLATE_MAIL = 293, |
---|
1777 | SKILL_LANG_GNOMISH = 313, |
---|
1778 | SKILL_LANG_TROLL = 315, |
---|
1779 | SKILL_ENCHANTING = 333, |
---|
1780 | SKILL_DEMONOLOGY = 354, |
---|
1781 | SKILL_AFFLICTION = 355, |
---|
1782 | SKILL_FISHING = 356, |
---|
1783 | SKILL_ENHANCEMENT = 373, |
---|
1784 | SKILL_RESTORATION = 374, |
---|
1785 | SKILL_ELEMENTAL_COMBAT = 375, |
---|
1786 | SKILL_SKINNING = 393, |
---|
1787 | SKILL_MAIL = 413, |
---|
1788 | SKILL_LEATHER = 414, |
---|
1789 | SKILL_CLOTH = 415, |
---|
1790 | SKILL_SHIELD = 433, |
---|
1791 | SKILL_FIST_WEAPONS = 473, |
---|
1792 | SKILL_RIDING_RAPTOR = 533, |
---|
1793 | SKILL_RIDING_MECHANOSTRIDER = 553, |
---|
1794 | SKILL_RIDING_UNDEAD_HORSE = 554, |
---|
1795 | SKILL_RESTORATION2 = 573, |
---|
1796 | SKILL_BALANCE = 574, |
---|
1797 | SKILL_DESTRUCTION = 593, |
---|
1798 | SKILL_HOLY2 = 594, |
---|
1799 | SKILL_DISCIPLINE = 613, |
---|
1800 | SKILL_LOCKPICKING = 633, |
---|
1801 | SKILL_PET_BAT = 653, |
---|
1802 | SKILL_PET_HYENA = 654, |
---|
1803 | SKILL_PET_OWL = 655, |
---|
1804 | SKILL_PET_WIND_SERPENT = 656, |
---|
1805 | SKILL_LANG_GUTTERSPEAK = 673, |
---|
1806 | SKILL_RIDING_KODO = 713, |
---|
1807 | SKILL_RACIAL_TROLL = 733, |
---|
1808 | SKILL_RACIAL_GNOME = 753, |
---|
1809 | SKILL_RACIAL_HUMAN = 754, |
---|
1810 | SKILL_JEWELCRAFTING = 755, |
---|
1811 | SKILL_RACIAL_BLOODELF = 756, |
---|
1812 | SKILL_PET_EVENT_RC = 758, |
---|
1813 | SKILL_LANG_DRAENEI = 759, |
---|
1814 | SKILL_RACIAL_DRAENEI = 760, |
---|
1815 | SKILL_PET_FELGUARD = 761, |
---|
1816 | SKILL_RIDING = 762, |
---|
1817 | SKILL_PET_DRAGONHAWK = 763, |
---|
1818 | SKILL_PET_NETHER_RAY = 764, |
---|
1819 | SKILL_PET_SPOREBAT = 765, |
---|
1820 | SKILL_PET_WARP_STALKER = 766, |
---|
1821 | SKILL_PET_RAVAGER = 767, |
---|
1822 | SKILL_PET_SERPENT = 768, |
---|
1823 | SKILL_INTERNAL = 769 |
---|
1824 | }; |
---|
1825 | |
---|
1826 | #define MAX_SKILL_TYPE 770 |
---|
1827 | |
---|
1828 | inline uint32 SkillByQuestSort(int32 QuestSort) |
---|
1829 | { |
---|
1830 | switch(QuestSort) |
---|
1831 | { |
---|
1832 | case QUEST_SORT_HERBALISM: return SKILL_HERBALISM; |
---|
1833 | case QUEST_SORT_FISHING: return SKILL_FISHING; |
---|
1834 | case QUEST_SORT_BLACKSMITHING: return SKILL_BLACKSMITHING; |
---|
1835 | case QUEST_SORT_ALCHEMY: return SKILL_ALCHEMY; |
---|
1836 | case QUEST_SORT_LEATHERWORKING: return SKILL_LEATHERWORKING; |
---|
1837 | case QUEST_SORT_ENGINERING: return SKILL_ENGINERING; |
---|
1838 | case QUEST_SORT_TAILORING: return SKILL_TAILORING; |
---|
1839 | case QUEST_SORT_COOKING: return SKILL_COOKING; |
---|
1840 | case QUEST_SORT_FIRST_AID: return SKILL_FIRST_AID; |
---|
1841 | } |
---|
1842 | return 0; |
---|
1843 | } |
---|
1844 | |
---|
1845 | enum SkillCategory |
---|
1846 | { |
---|
1847 | SKILL_CATEGORY_ATTRIBUTES = 5, |
---|
1848 | SKILL_CATEGORY_WEAPON = 6, |
---|
1849 | SKILL_CATEGORY_CLASS = 7, |
---|
1850 | SKILL_CATEGORY_ARMOR = 8, |
---|
1851 | SKILL_CATEGORY_SECONDARY = 9, // secondary professions |
---|
1852 | SKILL_CATEGORY_LANGUAGES = 10, |
---|
1853 | SKILL_CATEGORY_PROFESSION = 11, // primary professions |
---|
1854 | SKILL_CATEGORY_NOT_DISPLAYED = 12 |
---|
1855 | }; |
---|
1856 | |
---|
1857 | enum TotemCategory |
---|
1858 | { |
---|
1859 | TC_SKINNING_SKIFE = 1, |
---|
1860 | TC_EARTH_TOTEM = 2, |
---|
1861 | TC_AIR_TOTEM = 3, |
---|
1862 | TC_FIRE_TOTEM = 4, |
---|
1863 | TC_WATER_TOTEM = 5, |
---|
1864 | TC_COPPER_ROD = 6, |
---|
1865 | TC_SILVER_ROD = 7, |
---|
1866 | TC_GOLDEN_ROD = 8, |
---|
1867 | TC_TRUESILVER_ROD = 9, |
---|
1868 | TC_ARCANITE_ROD = 10, |
---|
1869 | TC_MINING_PICK = 11, |
---|
1870 | TC_PHILOSOPHERS_STONE = 12, |
---|
1871 | TC_BLACKSMITH_HAMMER = 13, |
---|
1872 | TC_ARCLIGHT_SPANNER = 14, |
---|
1873 | TC_GYROMATIC_MA = 15, |
---|
1874 | TC_MASTER_TOTEM = 21, |
---|
1875 | TC_FEL_IRON_ROD = 41, |
---|
1876 | TC_ADAMANTITE_ROD = 62, |
---|
1877 | TC_ETERNIUM_ROD = 63 |
---|
1878 | }; |
---|
1879 | |
---|
1880 | enum UnitDynFlags |
---|
1881 | { |
---|
1882 | UNIT_DYNFLAG_LOOTABLE = 0x0001, |
---|
1883 | UNIT_DYNFLAG_TRACK_UNIT = 0x0002, |
---|
1884 | UNIT_DYNFLAG_OTHER_TAGGER = 0x0004, |
---|
1885 | UNIT_DYNFLAG_ROOTED = 0x0008, |
---|
1886 | UNIT_DYNFLAG_SPECIALINFO = 0x0010, |
---|
1887 | UNIT_DYNFLAG_DEAD = 0x0020 |
---|
1888 | }; |
---|
1889 | |
---|
1890 | enum CorpseDynFlags |
---|
1891 | { |
---|
1892 | CORPSE_DYNFLAG_LOOTABLE = 0x0001 |
---|
1893 | }; |
---|
1894 | |
---|
1895 | // Passive Spell codes explicit used in code |
---|
1896 | #define SPELL_ID_GENERIC_LEARN 483 |
---|
1897 | #define SPELL_ID_PASSIVE_BATTLE_STANCE 2457 |
---|
1898 | #define SPELL_ID_PASSIVE_RESURRECTION_SICKNESS 15007 |
---|
1899 | |
---|
1900 | enum WeatherType |
---|
1901 | { |
---|
1902 | WEATHER_TYPE_FINE = 0, |
---|
1903 | WEATHER_TYPE_RAIN = 1, |
---|
1904 | WEATHER_TYPE_SNOW = 2, |
---|
1905 | WEATHER_TYPE_STORM = 3, |
---|
1906 | WEATHER_TYPE_THUNDERS = 86, |
---|
1907 | WEATHER_TYPE_BLACKRAIN = 90 |
---|
1908 | }; |
---|
1909 | |
---|
1910 | #define MAX_WEATHER_TYPE 4 |
---|
1911 | |
---|
1912 | enum ChatMsg |
---|
1913 | { |
---|
1914 | CHAT_MSG_ADDON = 0xFFFFFFFF, |
---|
1915 | CHAT_MSG_SYSTEM = 0x00, |
---|
1916 | CHAT_MSG_SAY = 0x01, |
---|
1917 | CHAT_MSG_PARTY = 0x02, |
---|
1918 | CHAT_MSG_RAID = 0x03, |
---|
1919 | CHAT_MSG_GUILD = 0x04, |
---|
1920 | CHAT_MSG_OFFICER = 0x05, |
---|
1921 | CHAT_MSG_YELL = 0x06, |
---|
1922 | CHAT_MSG_WHISPER = 0x07, |
---|
1923 | CHAT_MSG_WHISPER_INFORM = 0x08, |
---|
1924 | CHAT_MSG_REPLY = 0x09, |
---|
1925 | CHAT_MSG_EMOTE = 0x0A, |
---|
1926 | CHAT_MSG_TEXT_EMOTE = 0x0B, |
---|
1927 | CHAT_MSG_MONSTER_SAY = 0x0C, |
---|
1928 | CHAT_MSG_MONSTER_PARTY = 0x0D, |
---|
1929 | CHAT_MSG_MONSTER_YELL = 0x0E, |
---|
1930 | CHAT_MSG_MONSTER_WHISPER = 0x0F, |
---|
1931 | CHAT_MSG_MONSTER_EMOTE = 0x10, |
---|
1932 | CHAT_MSG_CHANNEL = 0x11, |
---|
1933 | CHAT_MSG_CHANNEL_JOIN = 0x12, |
---|
1934 | CHAT_MSG_CHANNEL_LEAVE = 0x13, |
---|
1935 | CHAT_MSG_CHANNEL_LIST = 0x14, |
---|
1936 | CHAT_MSG_CHANNEL_NOTICE = 0x15, |
---|
1937 | CHAT_MSG_CHANNEL_NOTICE_USER = 0x16, |
---|
1938 | CHAT_MSG_AFK = 0x17, |
---|
1939 | CHAT_MSG_DND = 0x18, |
---|
1940 | CHAT_MSG_IGNORED = 0x19, |
---|
1941 | CHAT_MSG_SKILL = 0x1A, |
---|
1942 | CHAT_MSG_LOOT = 0x1B, |
---|
1943 | CHAT_MSG_MONEY = 0x1C, |
---|
1944 | CHAT_MSG_OPENING = 0x1D, |
---|
1945 | CHAT_MSG_TRADESKILLS = 0x1E, |
---|
1946 | CHAT_MSG_PET_INFO = 0x1F, |
---|
1947 | CHAT_MSG_COMBAT_MISC_INFO = 0x20, |
---|
1948 | CHAT_MSG_COMBAT_XP_GAIN = 0x21, |
---|
1949 | CHAT_MSG_COMBAT_HONOR_GAIN = 0x22, |
---|
1950 | CHAT_MSG_COMBAT_FACTION_CHANGE = 0x23, |
---|
1951 | CHAT_MSG_BG_SYSTEM_NEUTRAL = 0x24, |
---|
1952 | CHAT_MSG_BG_SYSTEM_ALLIANCE = 0x25, |
---|
1953 | CHAT_MSG_BG_SYSTEM_HORDE = 0x26, |
---|
1954 | CHAT_MSG_RAID_LEADER = 0x27, |
---|
1955 | CHAT_MSG_RAID_WARNING = 0x28, |
---|
1956 | CHAT_MSG_RAID_BOSS_WHISPER = 0x29, |
---|
1957 | CHAT_MSG_RAID_BOSS_EMOTE = 0x2A, |
---|
1958 | CHAT_MSG_FILTERED = 0x2B, |
---|
1959 | CHAT_MSG_BATTLEGROUND = 0x2C, |
---|
1960 | CHAT_MSG_BATTLEGROUND_LEADER = 0x2D, |
---|
1961 | CHAT_MSG_RESTRICTED = 0x2E, |
---|
1962 | }; |
---|
1963 | |
---|
1964 | #define MAX_CHAT_MSG_TYPE 0x2F |
---|
1965 | |
---|
1966 | // Values from ItemPetFood (power of (value-1) used for compare with CreatureFamilyEntry.petDietMask |
---|
1967 | enum PetDiet |
---|
1968 | { |
---|
1969 | PET_DIET_MEAT = 1, |
---|
1970 | PET_DIET_FISH = 2, |
---|
1971 | PET_DIET_CHEESE = 3, |
---|
1972 | PET_DIET_BREAD = 4, |
---|
1973 | PET_DIET_FUNGAS = 5, |
---|
1974 | PET_DIET_FRUIT = 6, |
---|
1975 | PET_DIET_RAW_MEAT = 7, |
---|
1976 | PET_DIET_RAW_FISH = 8 |
---|
1977 | }; |
---|
1978 | |
---|
1979 | #define MAX_PET_DIET 9 |
---|
1980 | |
---|
1981 | #define CHAIN_SPELL_JUMP_RADIUS 10 |
---|
1982 | |
---|
1983 | // Max values for Guild & Guild Bank |
---|
1984 | #define GUILD_BANK_MAX_TABS 6 |
---|
1985 | #define GUILD_BANK_MAX_SLOTS 98 |
---|
1986 | #define GUILD_BANK_MAX_LOGS 24 |
---|
1987 | #define GUILD_EVENTLOG_MAX_ENTRIES 100 |
---|
1988 | #define GUILD_MAX_RANKS 10 |
---|
1989 | |
---|
1990 | enum AiReaction |
---|
1991 | { |
---|
1992 | AI_REACTION_UNK1 = 1, |
---|
1993 | AI_REACTION_AGGRO = 2, |
---|
1994 | AI_REACTION_UNK3 = 3, |
---|
1995 | AI_REACTION_UNK4 = 4 |
---|
1996 | }; |
---|
1997 | |
---|
1998 | // Diminishing Returns Types |
---|
1999 | enum DiminishingReturnsType |
---|
2000 | { |
---|
2001 | DRTYPE_NONE = 0, // this spell is not diminished, but may have limited it's duration to 10s |
---|
2002 | DRTYPE_PLAYER = 1, // this spell is diminished only when applied on players |
---|
2003 | DRTYPE_ALL = 2 // this spell is diminished in every case |
---|
2004 | }; |
---|
2005 | |
---|
2006 | // Diminishing Return Groups |
---|
2007 | enum DiminishingGroup |
---|
2008 | { |
---|
2009 | // Common Groups |
---|
2010 | DIMINISHING_NONE, |
---|
2011 | DIMINISHING_CONTROL_STUN, // Player Controlled stuns |
---|
2012 | DIMINISHING_TRIGGER_STUN, // By aura proced stuns, usualy chance on hit talents |
---|
2013 | DIMINISHING_SLEEP, |
---|
2014 | DIMINISHING_CONTROL_ROOT, // Immobilizing effects from casted spells |
---|
2015 | DIMINISHING_TRIGGER_ROOT, // Immobilizing effects from triggered spells like Frostbite |
---|
2016 | DIMINISHING_FEAR, // Non-warlock fears |
---|
2017 | DIMINISHING_CHARM, |
---|
2018 | // Mage Specific |
---|
2019 | DIMINISHING_POLYMORPH, |
---|
2020 | // Rogue Specific |
---|
2021 | DIMINISHING_KIDNEYSHOT, // Kidney Shot is not diminished with Cheap Shot |
---|
2022 | // Warlock Specific |
---|
2023 | DIMINISHING_DEATHCOIL, // Death Coil Diminish only with another Death Coil |
---|
2024 | DIMINISHING_WARLOCK_FEAR, // Also with Sedduction |
---|
2025 | // Shared Class Specific |
---|
2026 | DIMINISHING_BLIND_CYCLONE, // From 2.3.0 |
---|
2027 | DIMINISHING_DISARM, // From 2.3.0 |
---|
2028 | DIMINISHING_SILENCE, // From 2.3.0 |
---|
2029 | DIMINISHING_FREEZE, // Hunter's Freezing Trap |
---|
2030 | DIMINISHING_KNOCKOUT, // Also with Sap, all Knockout mechanics are here |
---|
2031 | DIMINISHING_BANISH, |
---|
2032 | // Other |
---|
2033 | // Don't Diminish, but limit duration to 10s |
---|
2034 | DIMINISHING_LIMITONLY |
---|
2035 | }; |
---|
2036 | |
---|
2037 | enum DungeonDifficulties |
---|
2038 | { |
---|
2039 | DIFFICULTY_NORMAL = 0, |
---|
2040 | DIFFICULTY_HEROIC = 1, |
---|
2041 | TOTAL_DIFFICULTIES |
---|
2042 | }; |
---|
2043 | |
---|
2044 | enum SummonType |
---|
2045 | { |
---|
2046 | SUMMON_TYPE_CRITTER = 41, |
---|
2047 | SUMMON_TYPE_GUARDIAN = 61, |
---|
2048 | SUMMON_TYPE_TOTEM_SLOT1 = 63, |
---|
2049 | SUMMON_TYPE_WILD = 64, |
---|
2050 | SUMMON_TYPE_POSESSED = 65, |
---|
2051 | SUMMON_TYPE_DEMON = 66, |
---|
2052 | SUMMON_TYPE_SUMMON = 67, |
---|
2053 | SUMMON_TYPE_TOTEM_SLOT2 = 81, |
---|
2054 | SUMMON_TYPE_TOTEM_SLOT3 = 82, |
---|
2055 | SUMMON_TYPE_TOTEM_SLOT4 = 83, |
---|
2056 | SUMMON_TYPE_TOTEM = 121, |
---|
2057 | SUMMON_TYPE_UNKNOWN3 = 181, |
---|
2058 | SUMMON_TYPE_UNKNOWN4 = 187, |
---|
2059 | SUMMON_TYPE_UNKNOWN1 = 247, |
---|
2060 | SUMMON_TYPE_CRITTER2 = 407, |
---|
2061 | SUMMON_TYPE_CRITTER3 = 307, |
---|
2062 | SUMMON_TYPE_UNKNOWN5 = 409, |
---|
2063 | SUMMON_TYPE_UNKNOWN2 = 427, |
---|
2064 | SUMMON_TYPE_POSESSED2 = 428 |
---|
2065 | }; |
---|
2066 | |
---|
2067 | enum ResponseCodes |
---|
2068 | { |
---|
2069 | RESPONSE_SUCCESS = 0x00, |
---|
2070 | RESPONSE_FAILURE = 0x01, |
---|
2071 | RESPONSE_CANCELLED = 0x02, |
---|
2072 | RESPONSE_DISCONNECTED = 0x03, |
---|
2073 | RESPONSE_FAILED_TO_CONNECT = 0x04, |
---|
2074 | RESPONSE_CONNECTED = 0x05, |
---|
2075 | RESPONSE_VERSION_MISMATCH = 0x06, |
---|
2076 | |
---|
2077 | CSTATUS_CONNECTING = 0x07, |
---|
2078 | CSTATUS_NEGOTIATING_SECURITY = 0x08, |
---|
2079 | CSTATUS_NEGOTIATION_COMPLETE = 0x09, |
---|
2080 | CSTATUS_NEGOTIATION_FAILED = 0x0A, |
---|
2081 | CSTATUS_AUTHENTICATING = 0x0B, |
---|
2082 | |
---|
2083 | AUTH_OK = 0x0C, |
---|
2084 | AUTH_FAILED = 0x0D, |
---|
2085 | AUTH_REJECT = 0x0E, |
---|
2086 | AUTH_BAD_SERVER_PROOF = 0x0F, |
---|
2087 | AUTH_UNAVAILABLE = 0x10, |
---|
2088 | AUTH_SYSTEM_ERROR = 0x11, |
---|
2089 | AUTH_BILLING_ERROR = 0x12, |
---|
2090 | AUTH_BILLING_EXPIRED = 0x13, |
---|
2091 | AUTH_VERSION_MISMATCH = 0x14, |
---|
2092 | AUTH_UNKNOWN_ACCOUNT = 0x15, |
---|
2093 | AUTH_INCORRECT_PASSWORD = 0x16, |
---|
2094 | AUTH_SESSION_EXPIRED = 0x17, |
---|
2095 | AUTH_SERVER_SHUTTING_DOWN = 0x18, |
---|
2096 | AUTH_ALREADY_LOGGING_IN = 0x19, |
---|
2097 | AUTH_LOGIN_SERVER_NOT_FOUND = 0x1A, |
---|
2098 | AUTH_WAIT_QUEUE = 0x1B, |
---|
2099 | AUTH_BANNED = 0x1C, |
---|
2100 | AUTH_ALREADY_ONLINE = 0x1D, |
---|
2101 | AUTH_NO_TIME = 0x1E, |
---|
2102 | AUTH_DB_BUSY = 0x1F, |
---|
2103 | AUTH_SUSPENDED = 0x20, |
---|
2104 | AUTH_PARENTAL_CONTROL = 0x21, |
---|
2105 | AUTH_LOCKED_ENFORCED = 0x22, |
---|
2106 | |
---|
2107 | REALM_LIST_IN_PROGRESS = 0x23, |
---|
2108 | REALM_LIST_SUCCESS = 0x24, |
---|
2109 | REALM_LIST_FAILED = 0x25, |
---|
2110 | REALM_LIST_INVALID = 0x26, |
---|
2111 | REALM_LIST_REALM_NOT_FOUND = 0x27, |
---|
2112 | |
---|
2113 | ACCOUNT_CREATE_IN_PROGRESS = 0x28, |
---|
2114 | ACCOUNT_CREATE_SUCCESS = 0x29, |
---|
2115 | ACCOUNT_CREATE_FAILED = 0x2A, |
---|
2116 | |
---|
2117 | CHAR_LIST_RETRIEVING = 0x2B, |
---|
2118 | CHAR_LIST_RETRIEVED = 0x2C, |
---|
2119 | CHAR_LIST_FAILED = 0x2D, |
---|
2120 | |
---|
2121 | CHAR_CREATE_IN_PROGRESS = 0x2E, |
---|
2122 | CHAR_CREATE_SUCCESS = 0x2F, |
---|
2123 | CHAR_CREATE_ERROR = 0x30, |
---|
2124 | CHAR_CREATE_FAILED = 0x31, |
---|
2125 | CHAR_CREATE_NAME_IN_USE = 0x32, |
---|
2126 | CHAR_CREATE_DISABLED = 0x33, |
---|
2127 | CHAR_CREATE_PVP_TEAMS_VIOLATION = 0x34, |
---|
2128 | CHAR_CREATE_SERVER_LIMIT = 0x35, |
---|
2129 | CHAR_CREATE_ACCOUNT_LIMIT = 0x36, |
---|
2130 | CHAR_CREATE_SERVER_QUEUE = 0x37, |
---|
2131 | CHAR_CREATE_ONLY_EXISTING = 0x38, |
---|
2132 | CHAR_CREATE_EXPANSION = 0x39, |
---|
2133 | |
---|
2134 | CHAR_DELETE_IN_PROGRESS = 0x3A, |
---|
2135 | CHAR_DELETE_SUCCESS = 0x3B, |
---|
2136 | CHAR_DELETE_FAILED = 0x3C, |
---|
2137 | CHAR_DELETE_FAILED_LOCKED_FOR_TRANSFER = 0x3D, |
---|
2138 | CHAR_DELETE_FAILED_GUILD_LEADER = 0x3E, |
---|
2139 | CHAR_DELETE_FAILED_ARENA_CAPTAIN = 0x3F, |
---|
2140 | |
---|
2141 | CHAR_LOGIN_IN_PROGRESS = 0x40, |
---|
2142 | CHAR_LOGIN_SUCCESS = 0x41, |
---|
2143 | CHAR_LOGIN_NO_WORLD = 0x42, |
---|
2144 | CHAR_LOGIN_DUPLICATE_CHARACTER = 0x43, |
---|
2145 | CHAR_LOGIN_NO_INSTANCES = 0x44, |
---|
2146 | CHAR_LOGIN_FAILED = 0x45, |
---|
2147 | CHAR_LOGIN_DISABLED = 0x46, |
---|
2148 | CHAR_LOGIN_NO_CHARACTER = 0x47, |
---|
2149 | CHAR_LOGIN_LOCKED_FOR_TRANSFER = 0x48, |
---|
2150 | CHAR_LOGIN_LOCKED_BY_BILLING = 0x49, |
---|
2151 | |
---|
2152 | CHAR_NAME_SUCCESS = 0x4A, |
---|
2153 | CHAR_NAME_FAILURE = 0x4B, |
---|
2154 | CHAR_NAME_NO_NAME = 0x4C, |
---|
2155 | CHAR_NAME_TOO_SHORT = 0x4D, |
---|
2156 | CHAR_NAME_TOO_LONG = 0x4E, |
---|
2157 | CHAR_NAME_INVALID_CHARACTER = 0x4F, |
---|
2158 | CHAR_NAME_MIXED_LANGUAGES = 0x50, |
---|
2159 | CHAR_NAME_PROFANE = 0x51, |
---|
2160 | CHAR_NAME_RESERVED = 0x52, |
---|
2161 | CHAR_NAME_INVALID_APOSTROPHE = 0x53, |
---|
2162 | CHAR_NAME_MULTIPLE_APOSTROPHES = 0x54, |
---|
2163 | CHAR_NAME_THREE_CONSECUTIVE = 0x55, |
---|
2164 | CHAR_NAME_INVALID_SPACE = 0x56, |
---|
2165 | CHAR_NAME_CONSECUTIVE_SPACES = 0x57, |
---|
2166 | CHAR_NAME_RUSSIAN_CONSECUTIVE_SILENT_CHARACTERS = 0x58, |
---|
2167 | CHAR_NAME_RUSSIAN_SILENT_CHARACTER_AT_BEGINNING_OR_END = 0x59, |
---|
2168 | CHAR_NAME_DECLENSION_DOESNT_MATCH_BASE_NAME = 0x5A, |
---|
2169 | }; |
---|
2170 | |
---|
2171 | /// Ban function modes |
---|
2172 | enum BanMode |
---|
2173 | { |
---|
2174 | BAN_ACCOUNT, |
---|
2175 | BAN_CHARACTER, |
---|
2176 | BAN_IP |
---|
2177 | }; |
---|
2178 | |
---|
2179 | /// Ban function return codes |
---|
2180 | enum BanReturn |
---|
2181 | { |
---|
2182 | BAN_SUCCESS, |
---|
2183 | BAN_SYNTAX_ERROR, |
---|
2184 | BAN_NOTFOUND |
---|
2185 | }; |
---|
2186 | #endif |
---|