1 | /* |
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2 | * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> |
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3 | * |
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4 | * Thanks to the original authors: MaNGOS <http://www.mangosproject.org/> |
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5 | * |
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6 | * This program is free software; you can redistribute it and/or modify |
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7 | * it under the terms of the GNU General Public License as published by |
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8 | * the Free Software Foundation; either version 2 of the License, or |
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9 | * (at your option) any later version. |
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10 | * |
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11 | * This program is distributed in the hope that it will be useful, |
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12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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14 | * GNU General Public License for more details. |
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15 | * |
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16 | * You should have received a copy of the GNU General Public License |
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17 | * along with this program; if not, write to the Free Software |
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18 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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19 | */ |
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20 | |
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21 | #include "Database/DatabaseEnv.h" |
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22 | #include "Log.h" |
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23 | #include "ProgressBar.h" |
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24 | #include "Policies/SingletonImp.h" |
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25 | #include "ObjectAccessor.h" |
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26 | #include "World.h" |
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27 | #include "Util.h" |
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28 | #include "SkillDiscovery.h" |
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29 | #include "SpellMgr.h" |
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30 | #include <map> |
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31 | |
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32 | struct SkillDiscoveryEntry |
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33 | { |
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34 | uint32 spellId; |
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35 | float chance; |
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36 | |
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37 | SkillDiscoveryEntry() |
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38 | : spellId(0), chance(0) {} |
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39 | |
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40 | SkillDiscoveryEntry(uint16 _spellId, float _chance) |
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41 | : spellId(_spellId), chance(_chance) {} |
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42 | }; |
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43 | |
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44 | typedef std::list<SkillDiscoveryEntry> SkillDiscoveryList; |
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45 | typedef HM_NAMESPACE::hash_map<int32, SkillDiscoveryList> SkillDiscoveryMap; |
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46 | |
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47 | static SkillDiscoveryMap SkillDiscoveryStore; |
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48 | |
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49 | void LoadSkillDiscoveryTable() |
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50 | { |
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51 | |
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52 | SkillDiscoveryStore.clear(); // need for reload |
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53 | |
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54 | uint32 count = 0; |
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55 | |
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56 | // 0 1 2 |
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57 | QueryResult *result = WorldDatabase.PQuery("SELECT spellId, reqSpell, chance FROM skill_discovery_template"); |
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58 | |
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59 | if (result) |
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60 | { |
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61 | barGoLink bar(result->GetRowCount()); |
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62 | |
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63 | std::ostringstream ssNonDiscoverableEntries; |
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64 | |
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65 | do |
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66 | { |
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67 | Field *fields = result->Fetch(); |
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68 | bar.step(); |
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69 | |
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70 | uint32 spellId = fields[0].GetUInt32(); |
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71 | int32 reqSkillOrSpell = fields[1].GetInt32(); |
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72 | float chance = fields[2].GetFloat(); |
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73 | |
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74 | if( chance <= 0 ) // chance |
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75 | { |
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76 | ssNonDiscoverableEntries << "spellId = " << spellId << " reqSkillOrSpell = " << reqSkillOrSpell << " chance = " << chance << "\n"; |
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77 | continue; |
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78 | } |
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79 | |
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80 | if(reqSkillOrSpell > 0) // spell case |
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81 | { |
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82 | SpellEntry const* spellEntry = sSpellStore.LookupEntry(reqSkillOrSpell); |
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83 | if( !spellEntry ) |
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84 | { |
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85 | sLog.outErrorDb("Spell (ID: %u) have not existed spell (ID: %i) in `reqSpell` field in `skill_discovery_template` table",spellId,reqSkillOrSpell); |
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86 | continue; |
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87 | } |
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88 | |
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89 | if( spellEntry->Mechanic != MECHANIC_DISCOVERY ) |
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90 | { |
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91 | sLog.outErrorDb("Spell (ID: %u) not have have MECHANIC_DISCOVERY (28) value in Mechanic field in spell.dbc but listed in `skill_discovery_template` table",spellId); |
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92 | continue; |
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93 | } |
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94 | |
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95 | SkillDiscoveryStore[reqSkillOrSpell].push_back( SkillDiscoveryEntry(spellId, chance) ); |
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96 | } |
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97 | else if( reqSkillOrSpell == 0 ) // skill case |
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98 | { |
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99 | SkillLineAbilityMap::const_iterator lower = spellmgr.GetBeginSkillLineAbilityMap(spellId); |
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100 | SkillLineAbilityMap::const_iterator upper = spellmgr.GetEndSkillLineAbilityMap(spellId); |
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101 | |
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102 | if(lower==upper) |
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103 | { |
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104 | sLog.outErrorDb("Spell (ID: %u) not listed in `SkillLineAbility.dbc` but listed with `reqSpell`=0 in `skill_discovery_template` table",spellId); |
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105 | continue; |
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106 | } |
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107 | |
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108 | for(SkillLineAbilityMap::const_iterator _spell_idx = lower; _spell_idx != upper; ++_spell_idx) |
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109 | { |
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110 | SkillDiscoveryStore[-int32(_spell_idx->second->skillId)].push_back( SkillDiscoveryEntry(spellId, chance) ); |
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111 | } |
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112 | } |
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113 | else |
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114 | { |
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115 | sLog.outErrorDb("Spell (ID: %u) have negative value in `reqSpell` field in `skill_discovery_template` table",spellId); |
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116 | continue; |
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117 | } |
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118 | ++count; |
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119 | } while (result->NextRow()); |
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120 | |
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121 | delete result; |
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122 | |
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123 | sLog.outString(); |
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124 | sLog.outString( ">> Loaded %u skill discovery definitions", count ); |
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125 | if(!ssNonDiscoverableEntries.str().empty()) |
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126 | sLog.outErrorDb("Some items can't be successfully discovered: have in chance field value < 0.000001 in `skill_discovery_template` DB table . List:\n%s",ssNonDiscoverableEntries.str().c_str()); |
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127 | } |
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128 | else |
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129 | { |
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130 | sLog.outString(); |
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131 | sLog.outString( ">> Loaded 0 skill discovery definitions. DB table `skill_discovery_template` is empty." ); |
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132 | } |
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133 | } |
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134 | |
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135 | uint32 GetSkillDiscoverySpell(uint32 skillId, uint32 spellId, Player* player) |
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136 | { |
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137 | // check spell case |
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138 | SkillDiscoveryMap::iterator tab = SkillDiscoveryStore.find(spellId); |
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139 | |
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140 | if(tab != SkillDiscoveryStore.end()) |
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141 | { |
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142 | for(SkillDiscoveryList::iterator item_iter = tab->second.begin(); item_iter != tab->second.end(); ++item_iter) |
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143 | { |
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144 | if( roll_chance_f(item_iter->chance * sWorld.getRate(RATE_SKILL_DISCOVERY)) |
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145 | && !player->HasSpell(item_iter->spellId) ) |
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146 | return item_iter->spellId; |
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147 | } |
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148 | |
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149 | return 0; |
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150 | } |
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151 | |
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152 | // check skill line case |
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153 | tab = SkillDiscoveryStore.find(-(int32)skillId); |
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154 | if(tab != SkillDiscoveryStore.end()) |
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155 | { |
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156 | for(SkillDiscoveryList::iterator item_iter = tab->second.begin(); item_iter != tab->second.end(); ++item_iter) |
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157 | { |
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158 | if( roll_chance_f(item_iter->chance * sWorld.getRate(RATE_SKILL_DISCOVERY)) |
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159 | && !player->HasSpell(item_iter->spellId) ) |
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160 | return item_iter->spellId; |
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161 | } |
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162 | |
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163 | return 0; |
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164 | } |
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165 | |
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166 | return 0; |
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167 | } |
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