root/trunk/src/game/SocialMgr.cpp @ 28

Revision 28, 10.4 kB (checked in by yumileroy, 17 years ago)

[svn] * Updated to 6743 and 685

Moved language id used by Arena to a higher place to solve conflicts
Added the empty script folders

Original author: Neo2003
Date: 2008-10-09 08:42:22-05:00

Line 
1/*
2 * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
3 *
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
17 */
18
19#include "SocialMgr.h"
20#include "Policies/SingletonImp.h"
21#include "Database/DatabaseEnv.h"
22#include "Opcodes.h"
23#include "WorldPacket.h"
24#include "WorldSession.h"
25#include "Player.h"
26#include "ObjectMgr.h"
27#include "World.h"
28#include "Util.h"
29
30INSTANTIATE_SINGLETON_1( SocialMgr );
31
32PlayerSocial::PlayerSocial()
33{
34    m_playerGUID = 0;
35}
36
37PlayerSocial::~PlayerSocial()
38{
39    m_playerSocialMap.clear();
40}
41
42bool PlayerSocial::AddToSocialList(uint32 friend_guid, bool ignore)
43{
44    // client limit
45    if(m_playerSocialMap.size() >= 50)
46        return false;
47
48    uint32 flag = SOCIAL_FLAG_FRIEND;
49    if(ignore)
50        flag = SOCIAL_FLAG_IGNORED;
51
52    PlayerSocialMap::iterator itr = m_playerSocialMap.find(friend_guid);
53    if(itr != m_playerSocialMap.end())
54    {
55        CharacterDatabase.PExecute("UPDATE character_social SET flags = (flags | %u) WHERE guid = '%u' AND friend = '%u'", flag, GetPlayerGUID(), friend_guid);
56        m_playerSocialMap[friend_guid].Flags |= flag;
57    }
58    else
59    {
60        CharacterDatabase.PExecute("INSERT INTO character_social (guid, friend, flags) VALUES ('%u', '%u', '%u')", GetPlayerGUID(), friend_guid, flag);
61        FriendInfo fi;
62        fi.Flags |= flag;
63        m_playerSocialMap[friend_guid] = fi;
64    }
65    return true;
66}
67
68void PlayerSocial::RemoveFromSocialList(uint32 friend_guid, bool ignore)
69{
70    PlayerSocialMap::iterator itr = m_playerSocialMap.find(friend_guid);
71    if(itr == m_playerSocialMap.end())                      // not exist
72        return;
73
74    uint32 flag = SOCIAL_FLAG_FRIEND;
75    if(ignore)
76        flag = SOCIAL_FLAG_IGNORED;
77
78    itr->second.Flags &= ~flag;
79    if(itr->second.Flags == 0)
80    {
81        CharacterDatabase.PExecute("DELETE FROM character_social WHERE guid = '%u' AND friend = '%u'", GetPlayerGUID(), friend_guid);
82        m_playerSocialMap.erase(itr);
83    }
84    else
85    {
86        CharacterDatabase.PExecute("UPDATE character_social SET flags = (flags & ~%u) WHERE guid = '%u' AND friend = '%u'", flag, GetPlayerGUID(), friend_guid);
87    }
88}
89
90void PlayerSocial::SetFriendNote(uint32 friend_guid, std::string note)
91{
92    PlayerSocialMap::iterator itr = m_playerSocialMap.find(friend_guid);
93    if(itr == m_playerSocialMap.end())                      // not exist
94        return;
95
96    utf8truncate(note,48);                                  // DB and client size limitation
97
98    CharacterDatabase.escape_string(note);
99    CharacterDatabase.PExecute("UPDATE character_social SET note = '%s' WHERE guid = '%u' AND friend = '%u'", note.c_str(), GetPlayerGUID(), friend_guid);
100    m_playerSocialMap[friend_guid].Note = note;
101}
102
103void PlayerSocial::SendSocialList()
104{
105    Player *plr = objmgr.GetPlayer(GetPlayerGUID());
106    if(!plr)
107        return;
108
109    uint32 size = m_playerSocialMap.size();
110
111    WorldPacket data(SMSG_CONTACT_LIST, (4+4+size*25));     // just can guess size
112    data << uint32(7);                                      // unk flag (0x1, 0x2, 0x4), 0x7 if it include ignore list
113    data << uint32(size);                                   // friends count
114
115    for(PlayerSocialMap::iterator itr = m_playerSocialMap.begin(); itr != m_playerSocialMap.end(); ++itr)
116    {
117        sSocialMgr.GetFriendInfo(plr, itr->first, itr->second);
118
119        data << uint64(itr->first);                         // player guid
120        data << uint32(itr->second.Flags);                  // player flag (0x1-friend?, 0x2-ignored?, 0x4-muted?)
121        data << itr->second.Note;                           // string note
122        if(itr->second.Flags & SOCIAL_FLAG_FRIEND)          // if IsFriend()
123        {
124            data << uint8(itr->second.Status);              // online/offline/etc?
125            if(itr->second.Status)                          // if online
126            {
127                data << uint32(itr->second.Area);           // player area
128                data << uint32(itr->second.Level);          // player level
129                data << uint32(itr->second.Class);          // player class
130            }
131        }
132    }
133
134    plr->GetSession()->SendPacket(&data);
135    sLog.outDebug("WORLD: Sent SMSG_CONTACT_LIST");
136}
137
138bool PlayerSocial::HasFriend(uint32 friend_guid)
139{
140    PlayerSocialMap::iterator itr = m_playerSocialMap.find(friend_guid);
141    if(itr != m_playerSocialMap.end())
142        return itr->second.Flags & SOCIAL_FLAG_FRIEND;
143    return false;
144}
145
146bool PlayerSocial::HasIgnore(uint32 ignore_guid)
147{
148    PlayerSocialMap::iterator itr = m_playerSocialMap.find(ignore_guid);
149    if(itr != m_playerSocialMap.end())
150        return itr->second.Flags & SOCIAL_FLAG_IGNORED;
151    return false;
152}
153
154SocialMgr::SocialMgr()
155{
156
157}
158
159SocialMgr::~SocialMgr()
160{
161
162}
163
164void SocialMgr::RemovePlayerSocial(uint32 guid)
165{
166    SocialMap::iterator itr = m_socialMap.find(guid);
167    if(itr != m_socialMap.end())
168        m_socialMap.erase(itr);
169}
170
171void SocialMgr::GetFriendInfo(Player *player, uint32 friendGUID, FriendInfo &friendInfo)
172{
173    if(!player)
174        return;
175
176    Player *pFriend = ObjectAccessor::FindPlayer(friendGUID);
177
178    uint32 team = player->GetTeam();
179    uint32 security = player->GetSession()->GetSecurity();
180    bool allowTwoSideWhoList = sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_WHO_LIST);
181    bool gmInWhoList = sWorld.getConfig(CONFIG_GM_IN_WHO_LIST) || security > SEC_PLAYER;
182
183    PlayerSocialMap::iterator itr = player->GetSocial()->m_playerSocialMap.find(friendGUID);
184    if(itr != player->GetSocial()->m_playerSocialMap.end())
185        friendInfo.Note = itr->second.Note;
186
187    // PLAYER see his team only and PLAYER can't see MODERATOR, GAME MASTER, ADMINISTRATOR characters
188    // MODERATOR, GAME MASTER, ADMINISTRATOR can see all
189    if( pFriend && pFriend->GetName() &&
190        ( security > SEC_PLAYER ||
191        ( pFriend->GetTeam() == team || allowTwoSideWhoList ) &&
192        ( pFriend->GetSession()->GetSecurity() == SEC_PLAYER || gmInWhoList && pFriend->IsVisibleGloballyFor(player) )))
193    {
194        friendInfo.Status = FRIEND_STATUS_ONLINE;
195        if(pFriend->isAFK())
196            friendInfo.Status = FRIEND_STATUS_AFK;
197        if(pFriend->isDND())
198            friendInfo.Status = FRIEND_STATUS_DND;
199        friendInfo.Area = pFriend->GetZoneId();
200        friendInfo.Level = pFriend->getLevel();
201        friendInfo.Class = pFriend->getClass();
202    }
203    else
204    {
205        friendInfo.Status = FRIEND_STATUS_OFFLINE;
206        friendInfo.Area = 0;
207        friendInfo.Level = 0;
208        friendInfo.Class = 0;
209    }
210}
211
212void SocialMgr::MakeFriendStatusPacket(FriendsResult result, uint32 guid, WorldPacket *data)
213{
214    data->Initialize(SMSG_FRIEND_STATUS, 5);
215    *data << uint8(result);
216    *data << uint64(guid);
217}
218
219void SocialMgr::SendFriendStatus(Player *player, FriendsResult result, uint32 friend_guid, std::string name, bool broadcast)
220{
221    FriendInfo fi;
222
223    WorldPacket data;
224    MakeFriendStatusPacket(result, friend_guid, &data);
225    GetFriendInfo(player, friend_guid, fi);
226    switch(result)
227    {
228        case FRIEND_ADDED_OFFLINE:
229        case FRIEND_ADDED_ONLINE:
230            data << fi.Note;
231            break;
232    }
233
234    switch(result)
235    {
236        case FRIEND_ADDED_ONLINE:
237        case FRIEND_ONLINE:
238            data << uint8(fi.Status);
239            data << uint32(fi.Area);
240            data << uint32(fi.Level);
241            data << uint32(fi.Class);
242            break;
243    }
244
245    if(broadcast)
246        BroadcastToFriendListers(player, &data);
247    else
248        player->GetSession()->SendPacket(&data);
249}
250
251void SocialMgr::BroadcastToFriendListers(Player *player, WorldPacket *packet)
252{
253    if(!player)
254        return;
255
256    uint32 team     = player->GetTeam();
257    uint32 security = player->GetSession()->GetSecurity();
258    uint32 guid     = player->GetGUIDLow();
259    bool gmInWhoList = sWorld.getConfig(CONFIG_GM_IN_WHO_LIST);
260    bool allowTwoSideWhoList = sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_WHO_LIST);
261
262    for(SocialMap::iterator itr = m_socialMap.begin(); itr != m_socialMap.end(); ++itr)
263    {
264        PlayerSocialMap::iterator itr2 = itr->second.m_playerSocialMap.find(guid);
265        if(itr2 != itr->second.m_playerSocialMap.end() && (itr2->second.Flags & SOCIAL_FLAG_FRIEND))
266        {
267            Player *pFriend = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER));
268
269            // PLAYER see his team only and PLAYER can't see MODERATOR, GAME MASTER, ADMINISTRATOR characters
270            // MODERATOR, GAME MASTER, ADMINISTRATOR can see all
271            if( pFriend && pFriend->IsInWorld() &&
272                ( pFriend->GetSession()->GetSecurity() > SEC_PLAYER ||
273                ( pFriend->GetTeam() == team || allowTwoSideWhoList ) &&
274                (security == SEC_PLAYER || gmInWhoList && player->IsVisibleGloballyFor(pFriend) )))
275            {
276                pFriend->GetSession()->SendPacket(packet);
277            }
278        }
279    }
280}
281
282PlayerSocial *SocialMgr::LoadFromDB(QueryResult *result, uint32 guid)
283{
284    PlayerSocial *social = &m_socialMap[guid];
285    social->SetPlayerGUID(guid);
286
287    if(!result)
288        return social;
289
290    uint32 friend_guid = 0;
291    uint32 flags = 0;
292    std::string note = "";
293
294    do
295    {
296        Field *fields  = result->Fetch();
297
298        friend_guid = fields[0].GetUInt32();
299        flags = fields[1].GetUInt32();
300        note = fields[2].GetCppString();
301
302        social->m_playerSocialMap[friend_guid] = FriendInfo(flags, note);
303
304        // client limit
305        if(social->m_playerSocialMap.size() >= 50)
306            break;
307    }
308    while( result->NextRow() );
309    delete result;
310    return social;
311}
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