1 | /* |
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2 | * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> |
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3 | * |
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4 | * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> |
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5 | * |
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6 | * This program is free software; you can redistribute it and/or modify |
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7 | * it under the terms of the GNU General Public License as published by |
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8 | * the Free Software Foundation; either version 2 of the License, or |
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9 | * (at your option) any later version. |
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10 | * |
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11 | * This program is distributed in the hope that it will be useful, |
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12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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14 | * GNU General Public License for more details. |
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15 | * |
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16 | * You should have received a copy of the GNU General Public License |
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17 | * along with this program; if not, write to the Free Software |
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18 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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19 | */ |
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20 | |
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21 | #include "Common.h" |
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22 | #include "Database/DatabaseEnv.h" |
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23 | #include "WorldPacket.h" |
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24 | #include "WorldSession.h" |
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25 | #include "GridNotifiers.h" |
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26 | #include "GridNotifiersImpl.h" |
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27 | #include "Opcodes.h" |
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28 | #include "Log.h" |
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29 | #include "UpdateMask.h" |
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30 | #include "World.h" |
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31 | #include "ObjectMgr.h" |
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32 | #include "SpellMgr.h" |
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33 | #include "Player.h" |
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34 | #include "Pet.h" |
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35 | #include "Unit.h" |
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36 | #include "Spell.h" |
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37 | #include "DynamicObject.h" |
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38 | #include "SpellAuras.h" |
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39 | #include "Group.h" |
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40 | #include "UpdateData.h" |
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41 | #include "MapManager.h" |
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42 | #include "ObjectAccessor.h" |
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43 | #include "CellImpl.h" |
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44 | #include "Policies/SingletonImp.h" |
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45 | #include "SharedDefines.h" |
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46 | #include "Tools.h" |
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47 | #include "LootMgr.h" |
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48 | #include "VMapFactory.h" |
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49 | #include "BattleGround.h" |
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50 | #include "Util.h" |
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51 | |
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52 | #define SPELL_CHANNEL_UPDATE_INTERVAL 1000 |
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53 | |
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54 | extern pEffect SpellEffects[TOTAL_SPELL_EFFECTS]; |
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55 | |
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56 | bool IsQuestTameSpell(uint32 spellId) |
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57 | { |
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58 | SpellEntry const *spellproto = sSpellStore.LookupEntry(spellId); |
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59 | if (!spellproto) return false; |
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60 | |
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61 | return spellproto->Effect[0] == SPELL_EFFECT_THREAT |
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62 | && spellproto->Effect[1] == SPELL_EFFECT_APPLY_AURA && spellproto->EffectApplyAuraName[1] == SPELL_AURA_DUMMY; |
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63 | } |
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64 | |
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65 | SpellCastTargets::SpellCastTargets() |
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66 | { |
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67 | m_unitTarget = NULL; |
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68 | m_itemTarget = NULL; |
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69 | m_GOTarget = NULL; |
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70 | |
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71 | m_unitTargetGUID = 0; |
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72 | m_GOTargetGUID = 0; |
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73 | m_CorpseTargetGUID = 0; |
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74 | m_itemTargetGUID = 0; |
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75 | m_itemTargetEntry = 0; |
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76 | |
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77 | m_srcX = m_srcY = m_srcZ = m_destX = m_destY = m_destZ = 0; |
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78 | m_hasDest = false; |
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79 | m_strTarget = ""; |
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80 | m_targetMask = 0; |
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81 | } |
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82 | |
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83 | SpellCastTargets::~SpellCastTargets() |
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84 | { |
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85 | } |
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86 | |
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87 | void SpellCastTargets::setUnitTarget(Unit *target) |
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88 | { |
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89 | if (!target) |
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90 | return; |
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91 | |
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92 | m_unitTarget = target; |
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93 | m_unitTargetGUID = target->GetGUID(); |
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94 | m_targetMask |= TARGET_FLAG_UNIT; |
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95 | } |
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96 | |
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97 | void SpellCastTargets::setDestination(float x, float y, float z, bool send, int32 mapId) |
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98 | { |
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99 | m_destX = x; |
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100 | m_destY = y; |
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101 | m_destZ = z; |
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102 | m_hasDest = true; |
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103 | if(send) |
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104 | m_targetMask |= TARGET_FLAG_DEST_LOCATION; |
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105 | if(mapId >= 0) |
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106 | m_mapId = mapId; |
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107 | } |
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108 | |
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109 | void SpellCastTargets::setDestination(Unit *target, bool send) |
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110 | { |
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111 | if(!target) |
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112 | return; |
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113 | |
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114 | m_destX = target->GetPositionX(); |
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115 | m_destY = target->GetPositionY(); |
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116 | m_destZ = target->GetPositionZ(); |
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117 | m_hasDest = true; |
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118 | if(send) |
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119 | m_targetMask |= TARGET_FLAG_DEST_LOCATION; |
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120 | } |
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121 | |
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122 | void SpellCastTargets::setGOTarget(GameObject *target) |
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123 | { |
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124 | m_GOTarget = target; |
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125 | m_GOTargetGUID = target->GetGUID(); |
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126 | // m_targetMask |= TARGET_FLAG_OBJECT; |
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127 | } |
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128 | |
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129 | void SpellCastTargets::setItemTarget(Item* item) |
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130 | { |
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131 | if(!item) |
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132 | return; |
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133 | |
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134 | m_itemTarget = item; |
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135 | m_itemTargetGUID = item->GetGUID(); |
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136 | m_itemTargetEntry = item->GetEntry(); |
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137 | m_targetMask |= TARGET_FLAG_ITEM; |
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138 | } |
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139 | |
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140 | void SpellCastTargets::setCorpseTarget(Corpse* corpse) |
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141 | { |
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142 | m_CorpseTargetGUID = corpse->GetGUID(); |
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143 | } |
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144 | |
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145 | void SpellCastTargets::Update(Unit* caster) |
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146 | { |
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147 | m_GOTarget = m_GOTargetGUID ? ObjectAccessor::GetGameObject(*caster,m_GOTargetGUID) : NULL; |
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148 | m_unitTarget = m_unitTargetGUID ? |
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149 | ( m_unitTargetGUID==caster->GetGUID() ? caster : ObjectAccessor::GetUnit(*caster, m_unitTargetGUID) ) : |
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150 | NULL; |
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151 | |
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152 | m_itemTarget = NULL; |
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153 | if(caster->GetTypeId()==TYPEID_PLAYER) |
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154 | { |
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155 | if(m_targetMask & TARGET_FLAG_ITEM) |
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156 | m_itemTarget = ((Player*)caster)->GetItemByGuid(m_itemTargetGUID); |
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157 | else |
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158 | { |
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159 | Player* pTrader = ((Player*)caster)->GetTrader(); |
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160 | if(pTrader && m_itemTargetGUID < TRADE_SLOT_COUNT) |
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161 | m_itemTarget = pTrader->GetItemByPos(pTrader->GetItemPosByTradeSlot(m_itemTargetGUID)); |
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162 | } |
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163 | if(m_itemTarget) |
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164 | m_itemTargetEntry = m_itemTarget->GetEntry(); |
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165 | } |
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166 | } |
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167 | |
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168 | bool SpellCastTargets::read ( WorldPacket * data, Unit *caster ) |
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169 | { |
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170 | if(data->rpos()+4 > data->size()) |
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171 | return false; |
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172 | |
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173 | *data >> m_targetMask; |
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174 | |
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175 | if(m_targetMask == TARGET_FLAG_SELF) |
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176 | { |
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177 | //m_destX = caster->GetPositionX(); |
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178 | //m_destY = caster->GetPositionY(); |
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179 | //m_destZ = caster->GetPositionZ(); |
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180 | //m_unitTarget = caster; |
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181 | //m_unitTargetGUID = caster->GetGUID(); |
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182 | return true; |
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183 | } |
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184 | // TARGET_FLAG_UNK2 is used for non-combat pets, maybe other? |
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185 | if( m_targetMask & (TARGET_FLAG_UNIT|TARGET_FLAG_UNK2) ) |
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186 | if(!readGUID(*data, m_unitTargetGUID)) |
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187 | return false; |
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188 | |
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189 | if( m_targetMask & ( TARGET_FLAG_OBJECT | TARGET_FLAG_OBJECT_UNK )) |
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190 | if(!readGUID(*data, m_GOTargetGUID)) |
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191 | return false; |
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192 | |
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193 | if(( m_targetMask & ( TARGET_FLAG_ITEM | TARGET_FLAG_TRADE_ITEM )) && caster->GetTypeId() == TYPEID_PLAYER) |
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194 | if(!readGUID(*data, m_itemTargetGUID)) |
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195 | return false; |
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196 | |
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197 | /*if( m_targetMask & TARGET_FLAG_SOURCE_LOCATION ) |
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198 | { |
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199 | if(data->rpos()+4+4+4 > data->size()) |
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200 | return false; |
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201 | |
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202 | *data >> m_srcX >> m_srcY >> m_srcZ; |
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203 | if(!Trinity::IsValidMapCoord(m_srcX, m_srcY, m_srcZ)) |
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204 | return false; |
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205 | }*/ |
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206 | |
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207 | if( m_targetMask & (TARGET_FLAG_SOURCE_LOCATION | TARGET_FLAG_DEST_LOCATION) ) |
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208 | { |
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209 | if(data->rpos()+4+4+4 > data->size()) |
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210 | return false; |
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211 | |
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212 | *data >> m_destX >> m_destY >> m_destZ; |
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213 | m_hasDest = true; |
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214 | if(!Trinity::IsValidMapCoord(m_destX, m_destY, m_destZ)) |
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215 | return false; |
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216 | } |
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217 | |
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218 | if( m_targetMask & TARGET_FLAG_STRING ) |
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219 | { |
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220 | if(data->rpos()+1 > data->size()) |
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221 | return false; |
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222 | |
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223 | *data >> m_strTarget; |
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224 | } |
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225 | |
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226 | if( m_targetMask & (TARGET_FLAG_CORPSE | TARGET_FLAG_PVP_CORPSE ) ) |
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227 | if(!readGUID(*data, m_CorpseTargetGUID)) |
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228 | return false; |
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229 | |
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230 | // find real units/GOs |
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231 | Update(caster); |
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232 | return true; |
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233 | } |
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234 | |
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235 | void SpellCastTargets::write ( WorldPacket * data ) |
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236 | { |
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237 | *data << uint32(m_targetMask); |
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238 | |
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239 | if( m_targetMask & ( TARGET_FLAG_UNIT | TARGET_FLAG_PVP_CORPSE | TARGET_FLAG_OBJECT | TARGET_FLAG_CORPSE | TARGET_FLAG_UNK2 ) ) |
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240 | { |
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241 | if(m_targetMask & TARGET_FLAG_UNIT) |
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242 | { |
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243 | if(m_unitTarget) |
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244 | data->append(m_unitTarget->GetPackGUID()); |
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245 | else |
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246 | *data << uint8(0); |
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247 | } |
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248 | else if( m_targetMask & ( TARGET_FLAG_OBJECT | TARGET_FLAG_OBJECT_UNK ) ) |
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249 | { |
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250 | if(m_GOTarget) |
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251 | data->append(m_GOTarget->GetPackGUID()); |
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252 | else |
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253 | *data << uint8(0); |
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254 | } |
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255 | else if( m_targetMask & ( TARGET_FLAG_CORPSE | TARGET_FLAG_PVP_CORPSE ) ) |
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256 | data->appendPackGUID(m_CorpseTargetGUID); |
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257 | else |
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258 | *data << uint8(0); |
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259 | } |
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260 | |
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261 | if( m_targetMask & ( TARGET_FLAG_ITEM | TARGET_FLAG_TRADE_ITEM ) ) |
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262 | { |
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263 | if(m_itemTarget) |
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264 | data->append(m_itemTarget->GetPackGUID()); |
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265 | else |
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266 | *data << uint8(0); |
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267 | } |
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268 | |
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269 | if( m_targetMask & TARGET_FLAG_SOURCE_LOCATION ) |
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270 | *data << m_srcX << m_srcY << m_srcZ; |
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271 | |
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272 | if( m_targetMask & TARGET_FLAG_DEST_LOCATION ) |
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273 | *data << m_destX << m_destY << m_destZ; |
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274 | |
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275 | if( m_targetMask & TARGET_FLAG_STRING ) |
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276 | *data << m_strTarget; |
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277 | } |
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278 | |
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279 | Spell::Spell( Unit* Caster, SpellEntry const *info, bool triggered, uint64 originalCasterGUID, Spell** triggeringContainer ) |
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280 | { |
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281 | ASSERT( Caster != NULL && info != NULL ); |
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282 | ASSERT( info == sSpellStore.LookupEntry( info->Id ) && "`info` must be pointer to sSpellStore element"); |
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283 | |
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284 | m_spellInfo = info; |
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285 | m_caster = Caster; |
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286 | m_selfContainer = NULL; |
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287 | m_triggeringContainer = triggeringContainer; |
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288 | m_magnetPair.first = false; |
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289 | m_magnetPair.second = NULL; |
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290 | m_referencedFromCurrentSpell = false; |
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291 | m_executedCurrently = false; |
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292 | m_delayAtDamageCount = 0; |
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293 | |
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294 | m_applyMultiplierMask = 0; |
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295 | |
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296 | // Get data for type of attack |
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297 | switch (m_spellInfo->DmgClass) |
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298 | { |
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299 | case SPELL_DAMAGE_CLASS_MELEE: |
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300 | if (m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_REQ_OFFHAND) |
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301 | m_attackType = OFF_ATTACK; |
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302 | else |
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303 | m_attackType = BASE_ATTACK; |
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304 | break; |
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305 | case SPELL_DAMAGE_CLASS_RANGED: |
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306 | m_attackType = RANGED_ATTACK; |
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307 | break; |
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308 | default: |
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309 | // Wands |
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310 | if (m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_REQ_WAND) |
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311 | m_attackType = RANGED_ATTACK; |
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312 | else |
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313 | m_attackType = BASE_ATTACK; |
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314 | break; |
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315 | } |
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316 | |
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317 | m_spellSchoolMask = GetSpellSchoolMask(info); // Can be override for some spell (wand shoot for example) |
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318 | |
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319 | if(m_attackType == RANGED_ATTACK) |
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320 | { |
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321 | // wand case |
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322 | if((m_caster->getClassMask() & CLASSMASK_WAND_USERS) != 0 && m_caster->GetTypeId()==TYPEID_PLAYER) |
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323 | { |
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324 | if(Item* pItem = ((Player*)m_caster)->GetWeaponForAttack(RANGED_ATTACK)) |
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325 | m_spellSchoolMask = SpellSchoolMask(1 << pItem->GetProto()->Damage->DamageType); |
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326 | } |
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327 | } |
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328 | |
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329 | if(originalCasterGUID) |
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330 | m_originalCasterGUID = originalCasterGUID; |
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331 | else |
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332 | m_originalCasterGUID = m_caster->GetGUID(); |
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333 | |
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334 | if(m_originalCasterGUID==m_caster->GetGUID()) |
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335 | m_originalCaster = m_caster; |
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336 | else |
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337 | { |
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338 | m_originalCaster = ObjectAccessor::GetUnit(*m_caster,m_originalCasterGUID); |
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339 | if(m_originalCaster && !m_originalCaster->IsInWorld()) m_originalCaster = NULL; |
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340 | } |
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341 | |
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342 | for(int i=0; i <3; ++i) |
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343 | m_currentBasePoints[i] = m_spellInfo->EffectBasePoints[i]; |
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344 | |
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345 | m_spellState = SPELL_STATE_NULL; |
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346 | |
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347 | m_castPositionX = m_castPositionY = m_castPositionZ = 0; |
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348 | m_TriggerSpells.clear(); |
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349 | m_IsTriggeredSpell = triggered; |
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350 | //m_AreaAura = false; |
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351 | m_CastItem = NULL; |
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352 | |
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353 | unitTarget = NULL; |
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354 | itemTarget = NULL; |
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355 | gameObjTarget = NULL; |
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356 | focusObject = NULL; |
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357 | m_cast_count = 0; |
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358 | m_triggeredByAuraSpell = NULL; |
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359 | |
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360 | //Auto Shot & Shoot |
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361 | if( m_spellInfo->AttributesEx2 == 0x000020 && !triggered ) |
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362 | m_autoRepeat = true; |
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363 | else |
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364 | m_autoRepeat = false; |
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365 | |
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366 | m_powerCost = 0; // setup to correct value in Spell::prepare, don't must be used before. |
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367 | m_casttime = 0; // setup to correct value in Spell::prepare, don't must be used before. |
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368 | m_timer = 0; // will set to castime in prepare |
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369 | |
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370 | m_needAliveTargetMask = 0; |
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371 | |
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372 | // determine reflection |
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373 | m_canReflect = false; |
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374 | |
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375 | if(m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MAGIC && (m_spellInfo->AttributesEx2 & 0x4)==0) |
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376 | { |
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377 | for(int j=0;j<3;j++) |
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378 | { |
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379 | if (m_spellInfo->Effect[j]==0) |
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380 | continue; |
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381 | |
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382 | if(!IsPositiveTarget(m_spellInfo->EffectImplicitTargetA[j],m_spellInfo->EffectImplicitTargetB[j])) |
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383 | m_canReflect = true; |
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384 | else |
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385 | m_canReflect = (m_spellInfo->AttributesEx & (1<<7)) ? true : false; |
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386 | |
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387 | if(m_canReflect) |
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388 | continue; |
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389 | else |
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390 | break; |
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391 | } |
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392 | } |
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393 | |
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394 | CleanupTargetList(); |
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395 | } |
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396 | |
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397 | Spell::~Spell() |
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398 | { |
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399 | } |
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400 | |
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401 | void Spell::FillTargetMap() |
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402 | { |
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403 | // TODO: ADD the correct target FILLS!!!!!! |
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404 | |
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405 | for(uint32 i=0;i<3;i++) |
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406 | { |
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407 | // not call for empty effect. |
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408 | // Also some spells use not used effect targets for store targets for dummy effect in triggered spells |
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409 | if(m_spellInfo->Effect[i]==0) |
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410 | continue; |
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411 | |
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412 | // TODO: find a way so this is not needed? |
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413 | // for area auras always add caster as target (needed for totems for example) |
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414 | if(IsAreaAuraEffect(m_spellInfo->Effect[i])) |
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415 | AddUnitTarget(m_caster, i); |
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416 | |
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417 | std::list<Unit*> tmpUnitMap; |
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418 | |
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419 | SetTargetMap(i,m_spellInfo->EffectImplicitTargetA[i],tmpUnitMap); |
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420 | SetTargetMap(i,m_spellInfo->EffectImplicitTargetB[i],tmpUnitMap); |
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421 | |
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422 | if(m_targets.HasDest()) |
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423 | { |
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424 | switch(m_spellInfo->Effect[i]) |
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425 | { |
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426 | case SPELL_EFFECT_SUMMON: |
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427 | case SPELL_EFFECT_SUMMON_WILD: |
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428 | case SPELL_EFFECT_SUMMON_GUARDIAN: |
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429 | case SPELL_EFFECT_TRANS_DOOR: //summon object |
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430 | case SPELL_EFFECT_SUMMON_PET: |
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431 | case SPELL_EFFECT_SUMMON_POSSESSED: |
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432 | case SPELL_EFFECT_SUMMON_TOTEM: |
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433 | case SPELL_EFFECT_SUMMON_OBJECT_WILD: |
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434 | case SPELL_EFFECT_SUMMON_TOTEM_SLOT1: |
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435 | case SPELL_EFFECT_SUMMON_TOTEM_SLOT2: |
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436 | case SPELL_EFFECT_SUMMON_TOTEM_SLOT3: |
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437 | case SPELL_EFFECT_SUMMON_TOTEM_SLOT4: |
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438 | case SPELL_EFFECT_SUMMON_CRITTER: |
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439 | case SPELL_EFFECT_SUMMON_OBJECT_SLOT1: |
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440 | case SPELL_EFFECT_SUMMON_OBJECT_SLOT2: |
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441 | case SPELL_EFFECT_SUMMON_OBJECT_SLOT3: |
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442 | case SPELL_EFFECT_SUMMON_OBJECT_SLOT4: |
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443 | case SPELL_EFFECT_SUMMON_DEAD_PET: |
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444 | case SPELL_EFFECT_SUMMON_DEMON: |
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445 | case SPELL_EFFECT_ADD_FARSIGHT: |
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446 | case SPELL_EFFECT_TRIGGER_SPELL_2: //ritual of summon |
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447 | { |
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448 | tmpUnitMap.clear(); |
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449 | tmpUnitMap.push_back(m_caster); |
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450 | break; |
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451 | } |
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452 | } |
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453 | } |
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454 | |
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455 | if(!m_spellInfo->EffectImplicitTargetA[i]) |
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456 | { |
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457 | switch(m_spellInfo->Effect[i]) |
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458 | { |
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459 | case SPELL_EFFECT_PARRY: // 0 |
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460 | case SPELL_EFFECT_BLOCK: // 0 |
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461 | case SPELL_EFFECT_SKILL: // always with dummy 3 as A |
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462 | case SPELL_EFFECT_LEARN_SPELL: // 0 |
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463 | case SPELL_EFFECT_TRADE_SKILL: // 0 or 1 |
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464 | case SPELL_EFFECT_PROFICIENCY: // 0 |
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465 | tmpUnitMap.push_back(m_caster); |
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466 | break; |
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467 | } |
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468 | } |
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469 | |
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470 | if(tmpUnitMap.empty()) |
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471 | { |
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472 | /*if( m_spellInfo->EffectImplicitTargetA[i]==TARGET_SCRIPT || |
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473 | m_spellInfo->EffectImplicitTargetB[i]==TARGET_SCRIPT || |
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474 | m_spellInfo->EffectImplicitTargetA[i]==TARGET_SCRIPT_COORDINATES || |
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475 | m_spellInfo->EffectImplicitTargetB[i]==TARGET_SCRIPT_COORDINATES ) |
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476 | { |
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477 | if(!(m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION)) |
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478 | continue; |
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479 | }*/ |
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480 | |
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481 | // add here custom effects that need default target. |
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482 | // FOR EVERY TARGET TYPE THERE IS A DIFFERENT FILL!! |
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483 | switch(m_spellInfo->Effect[i]) |
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484 | { |
---|
485 | case SPELL_EFFECT_DUMMY: |
---|
486 | { |
---|
487 | switch(m_spellInfo->Id) |
---|
488 | { |
---|
489 | case 20577: // Cannibalize |
---|
490 | { |
---|
491 | // non-standard target selection |
---|
492 | SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex); |
---|
493 | float max_range = GetSpellMaxRange(srange); |
---|
494 | |
---|
495 | CellPair p(Trinity::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY())); |
---|
496 | Cell cell(p); |
---|
497 | cell.data.Part.reserved = ALL_DISTRICT; |
---|
498 | cell.SetNoCreate(); |
---|
499 | |
---|
500 | WorldObject* result = NULL; |
---|
501 | |
---|
502 | Trinity::CannibalizeObjectCheck u_check(m_caster, max_range); |
---|
503 | Trinity::WorldObjectSearcher<Trinity::CannibalizeObjectCheck > searcher(result, u_check); |
---|
504 | |
---|
505 | TypeContainerVisitor<Trinity::WorldObjectSearcher<Trinity::CannibalizeObjectCheck >, GridTypeMapContainer > grid_searcher(searcher); |
---|
506 | CellLock<GridReadGuard> cell_lock(cell, p); |
---|
507 | cell_lock->Visit(cell_lock, grid_searcher, *MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster)); |
---|
508 | |
---|
509 | if(!result) |
---|
510 | { |
---|
511 | TypeContainerVisitor<Trinity::WorldObjectSearcher<Trinity::CannibalizeObjectCheck >, WorldTypeMapContainer > world_searcher(searcher); |
---|
512 | cell_lock->Visit(cell_lock, world_searcher, *MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster)); |
---|
513 | } |
---|
514 | |
---|
515 | if(result) |
---|
516 | { |
---|
517 | switch(result->GetTypeId()) |
---|
518 | { |
---|
519 | case TYPEID_UNIT: |
---|
520 | case TYPEID_PLAYER: |
---|
521 | tmpUnitMap.push_back((Unit*)result); |
---|
522 | break; |
---|
523 | case TYPEID_CORPSE: |
---|
524 | m_targets.setCorpseTarget((Corpse*)result); |
---|
525 | if(Player* owner = ObjectAccessor::FindPlayer(((Corpse*)result)->GetOwnerGUID())) |
---|
526 | tmpUnitMap.push_back(owner); |
---|
527 | break; |
---|
528 | } |
---|
529 | } |
---|
530 | else |
---|
531 | { |
---|
532 | // clear cooldown at fail |
---|
533 | if(m_caster->GetTypeId()==TYPEID_PLAYER) |
---|
534 | { |
---|
535 | ((Player*)m_caster)->RemoveSpellCooldown(m_spellInfo->Id); |
---|
536 | |
---|
537 | WorldPacket data(SMSG_CLEAR_COOLDOWN, (4+8)); |
---|
538 | data << uint32(m_spellInfo->Id); |
---|
539 | data << uint64(m_caster->GetGUID()); |
---|
540 | ((Player*)m_caster)->GetSession()->SendPacket(&data); |
---|
541 | } |
---|
542 | |
---|
543 | SendCastResult(SPELL_FAILED_NO_EDIBLE_CORPSES); |
---|
544 | finish(false); |
---|
545 | } |
---|
546 | break; |
---|
547 | } |
---|
548 | default: |
---|
549 | if(m_targets.getUnitTarget()) |
---|
550 | tmpUnitMap.push_back(m_targets.getUnitTarget()); |
---|
551 | break; |
---|
552 | } |
---|
553 | break; |
---|
554 | } |
---|
555 | case SPELL_EFFECT_RESURRECT: |
---|
556 | case SPELL_EFFECT_CREATE_ITEM: |
---|
557 | case SPELL_EFFECT_TRIGGER_SPELL: |
---|
558 | //case SPELL_EFFECT_TRIGGER_MISSILE: ?? |
---|
559 | case SPELL_EFFECT_SKILL_STEP: |
---|
560 | case SPELL_EFFECT_SELF_RESURRECT: |
---|
561 | case SPELL_EFFECT_REPUTATION: |
---|
562 | if(m_targets.getUnitTarget()) |
---|
563 | tmpUnitMap.push_back(m_targets.getUnitTarget()); |
---|
564 | else |
---|
565 | tmpUnitMap.push_back(m_caster); |
---|
566 | break; |
---|
567 | case SPELL_EFFECT_SUMMON_PLAYER: |
---|
568 | if(m_caster->GetTypeId()==TYPEID_PLAYER && ((Player*)m_caster)->GetSelection()) |
---|
569 | { |
---|
570 | Player* target = objmgr.GetPlayer(((Player*)m_caster)->GetSelection()); |
---|
571 | if(target) |
---|
572 | tmpUnitMap.push_back(target); |
---|
573 | } |
---|
574 | break; |
---|
575 | case SPELL_EFFECT_RESURRECT_NEW: |
---|
576 | if(m_targets.getUnitTarget()) |
---|
577 | tmpUnitMap.push_back(m_targets.getUnitTarget()); |
---|
578 | if(m_targets.getCorpseTargetGUID()) |
---|
579 | { |
---|
580 | Corpse *corpse = ObjectAccessor::GetCorpse(*m_caster,m_targets.getCorpseTargetGUID()); |
---|
581 | if(corpse) |
---|
582 | { |
---|
583 | Player* owner = ObjectAccessor::FindPlayer(corpse->GetOwnerGUID()); |
---|
584 | if(owner) |
---|
585 | tmpUnitMap.push_back(owner); |
---|
586 | } |
---|
587 | } |
---|
588 | break; |
---|
589 | case SPELL_EFFECT_SUMMON_CHANGE_ITEM: |
---|
590 | case SPELL_EFFECT_ADD_FARSIGHT: |
---|
591 | case SPELL_EFFECT_STUCK: |
---|
592 | case SPELL_EFFECT_DESTROY_ALL_TOTEMS: |
---|
593 | tmpUnitMap.push_back(m_caster); |
---|
594 | break; |
---|
595 | case SPELL_EFFECT_LEARN_PET_SPELL: |
---|
596 | if(Pet* pet = m_caster->GetPet()) |
---|
597 | tmpUnitMap.push_back(pet); |
---|
598 | break; |
---|
599 | case SPELL_EFFECT_ENCHANT_ITEM: |
---|
600 | case SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY: |
---|
601 | case SPELL_EFFECT_DISENCHANT: |
---|
602 | case SPELL_EFFECT_FEED_PET: |
---|
603 | case SPELL_EFFECT_PROSPECTING: |
---|
604 | if(m_targets.getItemTarget()) |
---|
605 | AddItemTarget(m_targets.getItemTarget(), i); |
---|
606 | break; |
---|
607 | case SPELL_EFFECT_APPLY_AURA: |
---|
608 | switch(m_spellInfo->EffectApplyAuraName[i]) |
---|
609 | { |
---|
610 | case SPELL_AURA_ADD_FLAT_MODIFIER: // some spell mods auras have 0 target modes instead expected TARGET_SELF(1) (and present for other ranks for same spell for example) |
---|
611 | case SPELL_AURA_ADD_PCT_MODIFIER: |
---|
612 | tmpUnitMap.push_back(m_caster); |
---|
613 | break; |
---|
614 | default: // apply to target in other case |
---|
615 | break; |
---|
616 | } |
---|
617 | break; |
---|
618 | case SPELL_EFFECT_APPLY_AREA_AURA_PARTY: |
---|
619 | // AreaAura |
---|
620 | if(m_spellInfo->Attributes == 0x9050000 || m_spellInfo->Attributes == 0x10000) |
---|
621 | SetTargetMap(i,TARGET_AREAEFFECT_PARTY,tmpUnitMap); |
---|
622 | break; |
---|
623 | case SPELL_EFFECT_SKIN_PLAYER_CORPSE: |
---|
624 | if(m_targets.getUnitTarget()) |
---|
625 | { |
---|
626 | tmpUnitMap.push_back(m_targets.getUnitTarget()); |
---|
627 | } |
---|
628 | else if (m_targets.getCorpseTargetGUID()) |
---|
629 | { |
---|
630 | Corpse *corpse = ObjectAccessor::GetCorpse(*m_caster,m_targets.getCorpseTargetGUID()); |
---|
631 | if(corpse) |
---|
632 | { |
---|
633 | Player* owner = ObjectAccessor::FindPlayer(corpse->GetOwnerGUID()); |
---|
634 | if(owner) |
---|
635 | tmpUnitMap.push_back(owner); |
---|
636 | } |
---|
637 | } |
---|
638 | break; |
---|
639 | default: |
---|
640 | break; |
---|
641 | } |
---|
642 | } |
---|
643 | if(IsChanneledSpell(m_spellInfo) && !tmpUnitMap.empty()) |
---|
644 | m_needAliveTargetMask |= (1<<i); |
---|
645 | |
---|
646 | if(m_caster->GetTypeId() == TYPEID_PLAYER) |
---|
647 | { |
---|
648 | Player *me = (Player*)m_caster; |
---|
649 | for (std::list<Unit*>::const_iterator itr = tmpUnitMap.begin(); itr != tmpUnitMap.end(); itr++) |
---|
650 | { |
---|
651 | Unit *owner = (*itr)->GetOwner(); |
---|
652 | Unit *u = owner ? owner : (*itr); |
---|
653 | if(u!=m_caster && u->IsPvP() && (!me->duel || me->duel->opponent != u)) |
---|
654 | { |
---|
655 | me->UpdatePvP(true); |
---|
656 | me->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT); |
---|
657 | break; |
---|
658 | } |
---|
659 | } |
---|
660 | } |
---|
661 | |
---|
662 | for (std::list<Unit*>::iterator itr = tmpUnitMap.begin() ; itr != tmpUnitMap.end();) |
---|
663 | { |
---|
664 | if(!CheckTarget(*itr, i, false )) |
---|
665 | { |
---|
666 | itr = tmpUnitMap.erase(itr); |
---|
667 | continue; |
---|
668 | } |
---|
669 | else |
---|
670 | ++itr; |
---|
671 | } |
---|
672 | |
---|
673 | for(std::list<Unit*>::iterator iunit= tmpUnitMap.begin();iunit != tmpUnitMap.end();++iunit) |
---|
674 | AddUnitTarget((*iunit), i); |
---|
675 | } |
---|
676 | } |
---|
677 | |
---|
678 | void Spell::CleanupTargetList() |
---|
679 | { |
---|
680 | m_UniqueTargetInfo.clear(); |
---|
681 | m_UniqueGOTargetInfo.clear(); |
---|
682 | m_UniqueItemInfo.clear(); |
---|
683 | m_countOfHit = 0; |
---|
684 | m_countOfMiss = 0; |
---|
685 | m_delayMoment = 0; |
---|
686 | } |
---|
687 | |
---|
688 | void Spell::AddUnitTarget(Unit* pVictim, uint32 effIndex) |
---|
689 | { |
---|
690 | if( m_spellInfo->Effect[effIndex]==0 ) |
---|
691 | return; |
---|
692 | |
---|
693 | uint64 targetGUID = pVictim->GetGUID(); |
---|
694 | |
---|
695 | // Lookup target in already in list |
---|
696 | for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit) |
---|
697 | { |
---|
698 | if (targetGUID == ihit->targetGUID) // Found in list |
---|
699 | { |
---|
700 | ihit->effectMask |= 1<<effIndex; // Add only effect mask |
---|
701 | return; |
---|
702 | } |
---|
703 | } |
---|
704 | |
---|
705 | // This is new target calculate data for him |
---|
706 | |
---|
707 | // Get spell hit result on target |
---|
708 | TargetInfo target; |
---|
709 | target.targetGUID = targetGUID; // Store target GUID |
---|
710 | target.effectMask = 1<<effIndex; // Store index of effect |
---|
711 | target.processed = false; // Effects not apply on target |
---|
712 | |
---|
713 | // Calculate hit result |
---|
714 | if(m_originalCaster) |
---|
715 | target.missCondition = m_originalCaster->SpellHitResult(pVictim, m_spellInfo, m_canReflect); |
---|
716 | else |
---|
717 | target.missCondition = SPELL_MISS_NONE; |
---|
718 | if (target.missCondition == SPELL_MISS_NONE) |
---|
719 | ++m_countOfHit; |
---|
720 | else |
---|
721 | ++m_countOfMiss; |
---|
722 | |
---|
723 | // Spell have speed - need calculate incoming time |
---|
724 | if (m_spellInfo->speed > 0.0f) |
---|
725 | { |
---|
726 | // calculate spell incoming interval |
---|
727 | float dist = m_caster->GetDistance(pVictim->GetPositionX(), pVictim->GetPositionY(), pVictim->GetPositionZ()); |
---|
728 | if (dist < 5.0f) dist = 5.0f; |
---|
729 | target.timeDelay = (uint64) floor(dist / m_spellInfo->speed * 1000.0f); |
---|
730 | |
---|
731 | // Calculate minimum incoming time |
---|
732 | if (m_delayMoment==0 || m_delayMoment>target.timeDelay) |
---|
733 | m_delayMoment = target.timeDelay; |
---|
734 | } |
---|
735 | else |
---|
736 | target.timeDelay = 0LL; |
---|
737 | |
---|
738 | // If target reflect spell back to caster |
---|
739 | if (target.missCondition==SPELL_MISS_REFLECT) |
---|
740 | { |
---|
741 | // Calculate reflected spell result on caster |
---|
742 | target.reflectResult = m_caster->SpellHitResult(m_caster, m_spellInfo, m_canReflect); |
---|
743 | |
---|
744 | if (target.reflectResult == SPELL_MISS_REFLECT) // Impossible reflect again, so simply deflect spell |
---|
745 | target.reflectResult = SPELL_MISS_PARRY; |
---|
746 | |
---|
747 | // Increase time interval for reflected spells by 1.5 |
---|
748 | target.timeDelay+=target.timeDelay>>1; |
---|
749 | } |
---|
750 | else |
---|
751 | target.reflectResult = SPELL_MISS_NONE; |
---|
752 | |
---|
753 | // Add target to list |
---|
754 | m_UniqueTargetInfo.push_back(target); |
---|
755 | } |
---|
756 | |
---|
757 | void Spell::AddUnitTarget(uint64 unitGUID, uint32 effIndex) |
---|
758 | { |
---|
759 | Unit* unit = m_caster->GetGUID()==unitGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, unitGUID); |
---|
760 | if (unit) |
---|
761 | AddUnitTarget(unit, effIndex); |
---|
762 | } |
---|
763 | |
---|
764 | void Spell::AddGOTarget(GameObject* pVictim, uint32 effIndex) |
---|
765 | { |
---|
766 | if( m_spellInfo->Effect[effIndex]==0 ) |
---|
767 | return; |
---|
768 | |
---|
769 | uint64 targetGUID = pVictim->GetGUID(); |
---|
770 | |
---|
771 | // Lookup target in already in list |
---|
772 | for(std::list<GOTargetInfo>::iterator ihit= m_UniqueGOTargetInfo.begin();ihit != m_UniqueGOTargetInfo.end();++ihit) |
---|
773 | { |
---|
774 | if (targetGUID == ihit->targetGUID) // Found in list |
---|
775 | { |
---|
776 | ihit->effectMask |= 1<<effIndex; // Add only effect mask |
---|
777 | return; |
---|
778 | } |
---|
779 | } |
---|
780 | |
---|
781 | // This is new target calculate data for him |
---|
782 | |
---|
783 | GOTargetInfo target; |
---|
784 | target.targetGUID = targetGUID; |
---|
785 | target.effectMask = 1<<effIndex; |
---|
786 | target.processed = false; // Effects not apply on target |
---|
787 | |
---|
788 | // Spell have speed - need calculate incoming time |
---|
789 | if (m_spellInfo->speed > 0.0f) |
---|
790 | { |
---|
791 | // calculate spell incoming interval |
---|
792 | float dist = m_caster->GetDistance(pVictim->GetPositionX(), pVictim->GetPositionY(), pVictim->GetPositionZ()); |
---|
793 | if (dist < 5.0f) dist = 5.0f; |
---|
794 | target.timeDelay = (uint64) floor(dist / m_spellInfo->speed * 1000.0f); |
---|
795 | if (m_delayMoment==0 || m_delayMoment>target.timeDelay) |
---|
796 | m_delayMoment = target.timeDelay; |
---|
797 | } |
---|
798 | else |
---|
799 | target.timeDelay = 0LL; |
---|
800 | |
---|
801 | ++m_countOfHit; |
---|
802 | |
---|
803 | // Add target to list |
---|
804 | m_UniqueGOTargetInfo.push_back(target); |
---|
805 | } |
---|
806 | |
---|
807 | void Spell::AddGOTarget(uint64 goGUID, uint32 effIndex) |
---|
808 | { |
---|
809 | GameObject* go = ObjectAccessor::GetGameObject(*m_caster, goGUID); |
---|
810 | if (go) |
---|
811 | AddGOTarget(go, effIndex); |
---|
812 | } |
---|
813 | |
---|
814 | void Spell::AddItemTarget(Item* pitem, uint32 effIndex) |
---|
815 | { |
---|
816 | if( m_spellInfo->Effect[effIndex]==0 ) |
---|
817 | return; |
---|
818 | |
---|
819 | // Lookup target in already in list |
---|
820 | for(std::list<ItemTargetInfo>::iterator ihit= m_UniqueItemInfo.begin();ihit != m_UniqueItemInfo.end();++ihit) |
---|
821 | { |
---|
822 | if (pitem == ihit->item) // Found in list |
---|
823 | { |
---|
824 | ihit->effectMask |= 1<<effIndex; // Add only effect mask |
---|
825 | return; |
---|
826 | } |
---|
827 | } |
---|
828 | |
---|
829 | // This is new target add data |
---|
830 | |
---|
831 | ItemTargetInfo target; |
---|
832 | target.item = pitem; |
---|
833 | target.effectMask = 1<<effIndex; |
---|
834 | m_UniqueItemInfo.push_back(target); |
---|
835 | } |
---|
836 | |
---|
837 | void Spell::doTriggers(SpellMissInfo missInfo, uint32 damage, SpellSchoolMask damageSchoolMask, uint32 block, uint32 absorb, bool crit) |
---|
838 | { |
---|
839 | // Do triggers depends from hit result (triggers on hit do in effects) |
---|
840 | // Set aura states depends from hit result |
---|
841 | if (missInfo!=SPELL_MISS_NONE) |
---|
842 | { |
---|
843 | // Miss/dodge/parry/block only for melee based spells |
---|
844 | // Resist only for magic based spells |
---|
845 | switch (missInfo) |
---|
846 | { |
---|
847 | case SPELL_MISS_MISS: |
---|
848 | if(m_caster->GetTypeId()== TYPEID_PLAYER) |
---|
849 | ((Player*)m_caster)->UpdateWeaponSkill(BASE_ATTACK); |
---|
850 | |
---|
851 | m_caster->CastMeleeProcDamageAndSpell(unitTarget, 0, damageSchoolMask, m_attackType, MELEE_HIT_MISS, m_spellInfo, m_IsTriggeredSpell); |
---|
852 | break; |
---|
853 | case SPELL_MISS_RESIST: |
---|
854 | m_caster->ProcDamageAndSpell(unitTarget, PROC_FLAG_TARGET_RESISTS, PROC_FLAG_RESIST_SPELL, 0, damageSchoolMask, m_spellInfo, m_IsTriggeredSpell); |
---|
855 | break; |
---|
856 | case SPELL_MISS_DODGE: |
---|
857 | if(unitTarget->GetTypeId() == TYPEID_PLAYER) |
---|
858 | ((Player*)unitTarget)->UpdateDefense(); |
---|
859 | |
---|
860 | // Overpower |
---|
861 | if (m_caster->GetTypeId() == TYPEID_PLAYER && m_caster->getClass() == CLASS_WARRIOR) |
---|
862 | { |
---|
863 | ((Player*) m_caster)->AddComboPoints(unitTarget, 1); |
---|
864 | m_caster->StartReactiveTimer( REACTIVE_OVERPOWER ); |
---|
865 | } |
---|
866 | |
---|
867 | // Riposte |
---|
868 | if (unitTarget->getClass() != CLASS_ROGUE) |
---|
869 | { |
---|
870 | unitTarget->ModifyAuraState(AURA_STATE_DEFENSE, true); |
---|
871 | unitTarget->StartReactiveTimer( REACTIVE_DEFENSE ); |
---|
872 | } |
---|
873 | |
---|
874 | m_caster->CastMeleeProcDamageAndSpell(unitTarget, 0, damageSchoolMask, m_attackType, MELEE_HIT_DODGE, m_spellInfo, m_IsTriggeredSpell); |
---|
875 | break; |
---|
876 | case SPELL_MISS_PARRY: |
---|
877 | // Update victim defense ? |
---|
878 | if(unitTarget->GetTypeId() == TYPEID_PLAYER) |
---|
879 | ((Player*)unitTarget)->UpdateDefense(); |
---|
880 | // Mongoose bite - set only Counterattack here |
---|
881 | if (unitTarget->getClass() == CLASS_HUNTER) |
---|
882 | { |
---|
883 | unitTarget->ModifyAuraState(AURA_STATE_HUNTER_PARRY,true); |
---|
884 | unitTarget->StartReactiveTimer( REACTIVE_HUNTER_PARRY ); |
---|
885 | } |
---|
886 | else |
---|
887 | { |
---|
888 | unitTarget->ModifyAuraState(AURA_STATE_DEFENSE, true); |
---|
889 | unitTarget->StartReactiveTimer( REACTIVE_DEFENSE ); |
---|
890 | } |
---|
891 | m_caster->CastMeleeProcDamageAndSpell(unitTarget, 0, damageSchoolMask, m_attackType, MELEE_HIT_PARRY, m_spellInfo, m_IsTriggeredSpell); |
---|
892 | break; |
---|
893 | case SPELL_MISS_BLOCK: |
---|
894 | unitTarget->ModifyAuraState(AURA_STATE_DEFENSE, true); |
---|
895 | unitTarget->StartReactiveTimer( REACTIVE_DEFENSE ); |
---|
896 | |
---|
897 | m_caster->CastMeleeProcDamageAndSpell(unitTarget, 0, damageSchoolMask, m_attackType, MELEE_HIT_BLOCK, m_spellInfo, m_IsTriggeredSpell); |
---|
898 | break; |
---|
899 | // Trigger from this events not supported |
---|
900 | case SPELL_MISS_EVADE: |
---|
901 | case SPELL_MISS_IMMUNE: |
---|
902 | case SPELL_MISS_IMMUNE2: |
---|
903 | case SPELL_MISS_DEFLECT: |
---|
904 | case SPELL_MISS_ABSORB: |
---|
905 | // Trigger from reflects need do after get reflect result |
---|
906 | case SPELL_MISS_REFLECT: |
---|
907 | break; |
---|
908 | default: |
---|
909 | break; |
---|
910 | } |
---|
911 | } |
---|
912 | } |
---|
913 | |
---|
914 | void Spell::DoAllEffectOnTarget(TargetInfo *target) |
---|
915 | { |
---|
916 | if (target->processed) // Check target |
---|
917 | return; |
---|
918 | target->processed = true; // Target checked in apply effects procedure |
---|
919 | |
---|
920 | // Get mask of effects for target |
---|
921 | uint32 mask = target->effectMask; |
---|
922 | if (mask == 0) // No effects |
---|
923 | return; |
---|
924 | |
---|
925 | Unit* unit = m_caster->GetGUID()==target->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster,target->targetGUID); |
---|
926 | if (!unit) |
---|
927 | return; |
---|
928 | |
---|
929 | SpellMissInfo missInfo = target->missCondition; |
---|
930 | // Need init unitTarget by default unit (can changed in code on reflect) |
---|
931 | // Or on missInfo!=SPELL_MISS_NONE unitTarget undefined (but need in trigger subsystem) |
---|
932 | unitTarget = unit; |
---|
933 | |
---|
934 | if (missInfo==SPELL_MISS_NONE) // In case spell hit target, do all effect on that target |
---|
935 | DoSpellHitOnUnit(unit, mask); |
---|
936 | else if (missInfo == SPELL_MISS_REFLECT) // In case spell reflect from target, do all effect on caster (if hit) |
---|
937 | { |
---|
938 | if (target->reflectResult == SPELL_MISS_NONE) // If reflected spell hit caster -> do all effect on him |
---|
939 | DoSpellHitOnUnit(m_caster, mask); |
---|
940 | } |
---|
941 | |
---|
942 | // Do triggers only on miss/resist/parry/dodge |
---|
943 | if (missInfo!=SPELL_MISS_NONE) |
---|
944 | doTriggers(missInfo); |
---|
945 | |
---|
946 | // Call scripted function for AI if this spell is casted upon a creature (except pets) |
---|
947 | if(IS_CREATURE_GUID(target->targetGUID)) |
---|
948 | { |
---|
949 | // cast at creature (or GO) quest objectives update at successful cast finished (+channel finished) |
---|
950 | // ignore autorepeat/melee casts for speed (not exist quest for spells (hm... ) |
---|
951 | if( m_caster->GetTypeId() == TYPEID_PLAYER && !IsAutoRepeat() && !IsNextMeleeSwingSpell() && !IsChannelActive() ) |
---|
952 | ((Player*)m_caster)->CastedCreatureOrGO(unit->GetEntry(),unit->GetGUID(),m_spellInfo->Id); |
---|
953 | } |
---|
954 | |
---|
955 | if( !m_caster->IsFriendlyTo(unit) && !IsPositiveSpell(m_spellInfo->Id)) |
---|
956 | { |
---|
957 | if( !(m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_NO_INITIAL_AGGRO) ) |
---|
958 | { |
---|
959 | m_caster->CombatStart(unit); |
---|
960 | } |
---|
961 | } |
---|
962 | } |
---|
963 | |
---|
964 | void Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask) |
---|
965 | { |
---|
966 | if(!unit || !effectMask) |
---|
967 | return; |
---|
968 | |
---|
969 | // remove spell_magnet aura after first spell redirect and destroy target if its totem |
---|
970 | if(m_magnetPair.first && m_magnetPair.second && m_magnetPair.second == unit) |
---|
971 | { |
---|
972 | if(unit->GetTypeId() == TYPEID_UNIT && ((Creature*)unit)->isTotem()) |
---|
973 | unit->DealDamage(unit,unit->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); |
---|
974 | return; |
---|
975 | } |
---|
976 | |
---|
977 | // Recheck immune (only for delayed spells) |
---|
978 | if( m_spellInfo->speed && |
---|
979 | !(m_spellInfo->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY) |
---|
980 | && (unit->IsImmunedToDamage(GetSpellSchoolMask(m_spellInfo),true) || |
---|
981 | unit->IsImmunedToSpell(m_spellInfo,true) )) |
---|
982 | { |
---|
983 | m_caster->SendSpellMiss(unit, m_spellInfo->Id, SPELL_MISS_IMMUNE); |
---|
984 | return; |
---|
985 | } |
---|
986 | |
---|
987 | if( m_caster != unit ) |
---|
988 | { |
---|
989 | if( !m_caster->IsFriendlyTo(unit) ) |
---|
990 | { |
---|
991 | // for delayed spells ignore not visible explicit target |
---|
992 | if(m_spellInfo->speed > 0.0f && unit==m_targets.getUnitTarget() && !unit->isVisibleForOrDetect(m_caster,false)) |
---|
993 | { |
---|
994 | m_caster->SendSpellMiss(unit, m_spellInfo->Id, SPELL_MISS_EVADE); |
---|
995 | return; |
---|
996 | } |
---|
997 | |
---|
998 | unit->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_HITBYSPELL); |
---|
999 | } |
---|
1000 | else |
---|
1001 | { |
---|
1002 | // for delayed spells ignore negative spells (after duel end) for friendly targets |
---|
1003 | // TODO: this cause soul transfer bugged |
---|
1004 | if(m_spellInfo->speed > 0.0f && unit->GetTypeId() == TYPEID_PLAYER && !IsPositiveSpell(m_spellInfo->Id)) |
---|
1005 | { |
---|
1006 | m_caster->SendSpellMiss(unit, m_spellInfo->Id, SPELL_MISS_EVADE); |
---|
1007 | return; |
---|
1008 | } |
---|
1009 | |
---|
1010 | // assisting case, healing and resurrection |
---|
1011 | if(unit->hasUnitState(UNIT_STAT_ATTACK_PLAYER)) |
---|
1012 | m_caster->SetContestedPvP(); |
---|
1013 | if( unit->isInCombat() && !(m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_NO_INITIAL_AGGRO) ) |
---|
1014 | { |
---|
1015 | m_caster->SetInCombatState(unit->GetCombatTimer() > 0); |
---|
1016 | unit->getHostilRefManager().threatAssist(m_caster, 0.0f); |
---|
1017 | } |
---|
1018 | } |
---|
1019 | } |
---|
1020 | |
---|
1021 | // Get Data Needed for Diminishing Returns, some effects may have multiple auras, so this must be done on spell hit, not aura add |
---|
1022 | m_diminishGroup = GetDiminishingReturnsGroupForSpell(m_spellInfo,m_triggeredByAuraSpell); |
---|
1023 | m_diminishLevel = unit->GetDiminishing(m_diminishGroup); |
---|
1024 | // Increase Diminishing on unit, current informations for actually casts will use values above |
---|
1025 | if((GetDiminishingReturnsGroupType(m_diminishGroup) == DRTYPE_PLAYER && unit->GetTypeId() == TYPEID_PLAYER) || GetDiminishingReturnsGroupType(m_diminishGroup) == DRTYPE_ALL) |
---|
1026 | unit->IncrDiminishing(m_diminishGroup); |
---|
1027 | |
---|
1028 | for(uint32 effectNumber=0;effectNumber<3;effectNumber++) |
---|
1029 | { |
---|
1030 | if (effectMask & (1<<effectNumber)) |
---|
1031 | { |
---|
1032 | HandleEffects(unit,NULL,NULL,effectNumber,m_damageMultipliers[effectNumber]); |
---|
1033 | if ( m_applyMultiplierMask & (1 << effectNumber) ) |
---|
1034 | { |
---|
1035 | // Get multiplier |
---|
1036 | float multiplier = m_spellInfo->DmgMultiplier[effectNumber]; |
---|
1037 | // Apply multiplier mods |
---|
1038 | if(m_originalCaster) |
---|
1039 | if(Player* modOwner = m_originalCaster->GetSpellModOwner()) |
---|
1040 | modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_EFFECT_PAST_FIRST, multiplier,this); |
---|
1041 | m_damageMultipliers[effectNumber] *= multiplier; |
---|
1042 | } |
---|
1043 | } |
---|
1044 | } |
---|
1045 | |
---|
1046 | if(unit->GetTypeId() == TYPEID_UNIT && ((Creature*)unit)->AI()) |
---|
1047 | ((Creature*)unit)->AI()->SpellHit(m_caster, m_spellInfo); |
---|
1048 | |
---|
1049 | if(m_caster->GetTypeId() == TYPEID_UNIT && ((Creature*)m_caster)->AI()) |
---|
1050 | ((Creature*)m_caster)->AI()->SpellHitTarget(unit, m_spellInfo); |
---|
1051 | |
---|
1052 | if(const std::vector<int32> *spell_triggered = spellmgr.GetSpellLinked(m_spellInfo->Id + 1000000)) |
---|
1053 | { |
---|
1054 | for(std::vector<int32>::const_iterator i = spell_triggered->begin(); i != spell_triggered->end(); ++i) |
---|
1055 | { |
---|
1056 | if(spell_triggered < 0) |
---|
1057 | unit->RemoveAurasDueToSpell(-(*i)); |
---|
1058 | else |
---|
1059 | unit->CastSpell(unit, *i, true, 0, 0, m_caster->GetGUID()); |
---|
1060 | } |
---|
1061 | } |
---|
1062 | |
---|
1063 | if(spellmgr.GetSpellCustomAttr(m_spellInfo->Id) && m_originalCaster) |
---|
1064 | { |
---|
1065 | uint32 flag = spellmgr.GetSpellCustomAttr(m_spellInfo->Id); |
---|
1066 | if(flag & SPELL_ATTR_CU_EFFECT_HEAL) |
---|
1067 | m_originalCaster->ProcDamageAndSpell(unit, PROC_FLAG_HEAL, PROC_FLAG_NONE, 0, GetSpellSchoolMask(m_spellInfo), m_spellInfo); |
---|
1068 | if(m_originalCaster != unit && (flag & SPELL_ATTR_CU_EFFECT_DAMAGE)) |
---|
1069 | m_originalCaster->ProcDamageAndSpell(unit, PROC_FLAG_HIT_SPELL, PROC_FLAG_STRUCK_SPELL, 0, GetSpellSchoolMask(m_spellInfo), m_spellInfo); |
---|
1070 | } |
---|
1071 | } |
---|
1072 | |
---|
1073 | void Spell::DoAllEffectOnTarget(GOTargetInfo *target) |
---|
1074 | { |
---|
1075 | if (target->processed) // Check target |
---|
1076 | return; |
---|
1077 | target->processed = true; // Target checked in apply effects procedure |
---|
1078 | |
---|
1079 | uint32 effectMask = target->effectMask; |
---|
1080 | if(!effectMask) |
---|
1081 | return; |
---|
1082 | |
---|
1083 | GameObject* go = ObjectAccessor::GetGameObject(*m_caster, target->targetGUID); |
---|
1084 | if(!go) |
---|
1085 | return; |
---|
1086 | |
---|
1087 | for(uint32 effectNumber=0;effectNumber<3;effectNumber++) |
---|
1088 | if (effectMask & (1<<effectNumber)) |
---|
1089 | HandleEffects(NULL,NULL,go,effectNumber); |
---|
1090 | |
---|
1091 | // cast at creature (or GO) quest objectives update at successful cast finished (+channel finished) |
---|
1092 | // ignore autorepeat/melee casts for speed (not exist quest for spells (hm... ) |
---|
1093 | if( m_caster->GetTypeId() == TYPEID_PLAYER && !IsAutoRepeat() && !IsNextMeleeSwingSpell() && !IsChannelActive() ) |
---|
1094 | ((Player*)m_caster)->CastedCreatureOrGO(go->GetEntry(),go->GetGUID(),m_spellInfo->Id); |
---|
1095 | } |
---|
1096 | |
---|
1097 | void Spell::DoAllEffectOnTarget(ItemTargetInfo *target) |
---|
1098 | { |
---|
1099 | uint32 effectMask = target->effectMask; |
---|
1100 | if(!target->item || !effectMask) |
---|
1101 | return; |
---|
1102 | |
---|
1103 | for(uint32 effectNumber=0;effectNumber<3;effectNumber++) |
---|
1104 | if (effectMask & (1<<effectNumber)) |
---|
1105 | HandleEffects(NULL, target->item, NULL, effectNumber); |
---|
1106 | } |
---|
1107 | |
---|
1108 | bool Spell::IsAliveUnitPresentInTargetList() |
---|
1109 | { |
---|
1110 | // Not need check return true |
---|
1111 | if (m_needAliveTargetMask == 0) |
---|
1112 | return true; |
---|
1113 | |
---|
1114 | uint8 needAliveTargetMask = m_needAliveTargetMask; |
---|
1115 | |
---|
1116 | for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit) |
---|
1117 | { |
---|
1118 | if( ihit->missCondition == SPELL_MISS_NONE && (needAliveTargetMask & ihit->effectMask) ) |
---|
1119 | { |
---|
1120 | Unit *unit = m_caster->GetGUID()==ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID); |
---|
1121 | |
---|
1122 | if (unit && unit->isAlive()) |
---|
1123 | needAliveTargetMask &= ~ihit->effectMask; // remove from need alive mask effect that have alive target |
---|
1124 | } |
---|
1125 | } |
---|
1126 | |
---|
1127 | // is all effects from m_needAliveTargetMask have alive targets |
---|
1128 | return needAliveTargetMask==0; |
---|
1129 | } |
---|
1130 | |
---|
1131 | // Helper for Chain Healing |
---|
1132 | // Spell target first |
---|
1133 | // Raidmates then descending by injury suffered (MaxHealth - Health) |
---|
1134 | // Other players/mobs then descending by injury suffered (MaxHealth - Health) |
---|
1135 | struct ChainHealingOrder : public std::binary_function<const Unit*, const Unit*, bool> |
---|
1136 | { |
---|
1137 | const Unit* MainTarget; |
---|
1138 | ChainHealingOrder(Unit const* Target) : MainTarget(Target) {}; |
---|
1139 | // functor for operator ">" |
---|
1140 | bool operator()(Unit const* _Left, Unit const* _Right) const |
---|
1141 | { |
---|
1142 | return (ChainHealingHash(_Left) < ChainHealingHash(_Right)); |
---|
1143 | } |
---|
1144 | int32 ChainHealingHash(Unit const* Target) const |
---|
1145 | { |
---|
1146 | if (Target == MainTarget) |
---|
1147 | return 0; |
---|
1148 | else if (Target->GetTypeId() == TYPEID_PLAYER && MainTarget->GetTypeId() == TYPEID_PLAYER && |
---|
1149 | ((Player const*)Target)->IsInSameRaidWith((Player const*)MainTarget)) |
---|
1150 | { |
---|
1151 | if (Target->GetHealth() == Target->GetMaxHealth()) |
---|
1152 | return 40000; |
---|
1153 | else |
---|
1154 | return 20000 - Target->GetMaxHealth() + Target->GetHealth(); |
---|
1155 | } |
---|
1156 | else |
---|
1157 | return 40000 - Target->GetMaxHealth() + Target->GetHealth(); |
---|
1158 | } |
---|
1159 | }; |
---|
1160 | |
---|
1161 | class ChainHealingFullHealth: std::unary_function<const Unit*, bool> |
---|
1162 | { |
---|
1163 | public: |
---|
1164 | const Unit* MainTarget; |
---|
1165 | ChainHealingFullHealth(const Unit* Target) : MainTarget(Target) {}; |
---|
1166 | |
---|
1167 | bool operator()(const Unit* Target) |
---|
1168 | { |
---|
1169 | return (Target != MainTarget && Target->GetHealth() == Target->GetMaxHealth()); |
---|
1170 | } |
---|
1171 | }; |
---|
1172 | |
---|
1173 | // Helper for targets nearest to the spell target |
---|
1174 | // The spell target is always first unless there is a target at _completely_ the same position (unbelievable case) |
---|
1175 | struct TargetDistanceOrder : public std::binary_function<const Unit, const Unit, bool> |
---|
1176 | { |
---|
1177 | const Unit* MainTarget; |
---|
1178 | TargetDistanceOrder(const Unit* Target) : MainTarget(Target) {}; |
---|
1179 | // functor for operator ">" |
---|
1180 | bool operator()(const Unit* _Left, const Unit* _Right) const |
---|
1181 | { |
---|
1182 | return (MainTarget->GetDistance(_Left) < MainTarget->GetDistance(_Right)); |
---|
1183 | } |
---|
1184 | }; |
---|
1185 | |
---|
1186 | void Spell::SearchChainTarget(std::list<Unit*> &TagUnitMap, Unit* pUnitTarget, float max_range, uint32 unMaxTargets) |
---|
1187 | { |
---|
1188 | if(!pUnitTarget) |
---|
1189 | return; |
---|
1190 | |
---|
1191 | //FIXME: This very like horrible hack and wrong for most spells |
---|
1192 | if(m_spellInfo->DmgClass != SPELL_DAMAGE_CLASS_MELEE) |
---|
1193 | max_range += unMaxTargets * CHAIN_SPELL_JUMP_RADIUS; |
---|
1194 | |
---|
1195 | CellPair p(Trinity::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY())); |
---|
1196 | Cell cell(p); |
---|
1197 | cell.data.Part.reserved = ALL_DISTRICT; |
---|
1198 | cell.SetNoCreate(); |
---|
1199 | |
---|
1200 | std::list<Unit *> tempUnitMap; |
---|
1201 | |
---|
1202 | { |
---|
1203 | Trinity::AnyAoETargetUnitInObjectRangeCheck u_check(pUnitTarget, m_caster, max_range); |
---|
1204 | Trinity::UnitListSearcher<Trinity::AnyAoETargetUnitInObjectRangeCheck> searcher(tempUnitMap, u_check); |
---|
1205 | |
---|
1206 | TypeContainerVisitor<Trinity::UnitListSearcher<Trinity::AnyAoETargetUnitInObjectRangeCheck>, WorldTypeMapContainer > world_unit_searcher(searcher); |
---|
1207 | TypeContainerVisitor<Trinity::UnitListSearcher<Trinity::AnyAoETargetUnitInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher); |
---|
1208 | |
---|
1209 | CellLock<GridReadGuard> cell_lock(cell, p); |
---|
1210 | cell_lock->Visit(cell_lock, world_unit_searcher, *MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster)); |
---|
1211 | cell_lock->Visit(cell_lock, grid_unit_searcher, *MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster)); |
---|
1212 | } |
---|
1213 | |
---|
1214 | tempUnitMap.sort(TargetDistanceOrder(pUnitTarget)); |
---|
1215 | |
---|
1216 | if(tempUnitMap.empty()) |
---|
1217 | return; |
---|
1218 | |
---|
1219 | uint32 t = unMaxTargets; |
---|
1220 | if(pUnitTarget != m_caster) |
---|
1221 | { |
---|
1222 | if(*tempUnitMap.begin() == pUnitTarget) |
---|
1223 | tempUnitMap.erase(tempUnitMap.begin()); |
---|
1224 | TagUnitMap.push_back(pUnitTarget); |
---|
1225 | --t; |
---|
1226 | } |
---|
1227 | Unit *prev = pUnitTarget; |
---|
1228 | |
---|
1229 | std::list<Unit*>::iterator next = tempUnitMap.begin(); |
---|
1230 | |
---|
1231 | while(t && next != tempUnitMap.end()) |
---|
1232 | { |
---|
1233 | if(prev->GetDistance(*next) > CHAIN_SPELL_JUMP_RADIUS) |
---|
1234 | break; |
---|
1235 | |
---|
1236 | if(!prev->IsWithinLOSInMap(*next) |
---|
1237 | || m_spellInfo->DmgClass==SPELL_DAMAGE_CLASS_MELEE && !m_caster->isInFront(*next, max_range)) |
---|
1238 | { |
---|
1239 | ++next; |
---|
1240 | continue; |
---|
1241 | } |
---|
1242 | |
---|
1243 | prev = *next; |
---|
1244 | TagUnitMap.push_back(prev); |
---|
1245 | tempUnitMap.erase(next); |
---|
1246 | tempUnitMap.sort(TargetDistanceOrder(prev)); |
---|
1247 | next = tempUnitMap.begin(); |
---|
1248 | --t; |
---|
1249 | } |
---|
1250 | } |
---|
1251 | |
---|
1252 | void Spell::SearchAreaTarget(std::list<Unit*> &TagUnitMap, float radius, const uint32 &type, SpellTargets TargetType, uint32 entry) |
---|
1253 | { |
---|
1254 | float x, y; |
---|
1255 | if(type == PUSH_DEST_CENTER) |
---|
1256 | { |
---|
1257 | if(!m_targets.HasDest()) |
---|
1258 | { |
---|
1259 | sLog.outError( "SPELL: cannot find destination for spell ID %u\n", m_spellInfo->Id ); |
---|
1260 | return; |
---|
1261 | } |
---|
1262 | x = m_targets.m_destX; |
---|
1263 | y = m_targets.m_destY; |
---|
1264 | } |
---|
1265 | else |
---|
1266 | { |
---|
1267 | x = m_caster->GetPositionX(); |
---|
1268 | y = m_caster->GetPositionY(); |
---|
1269 | } |
---|
1270 | |
---|
1271 | CellPair p(Trinity::ComputeCellPair(x, y)); |
---|
1272 | Cell cell(p); |
---|
1273 | cell.data.Part.reserved = ALL_DISTRICT; |
---|
1274 | cell.SetNoCreate(); |
---|
1275 | CellLock<GridReadGuard> cell_lock(cell, p); |
---|
1276 | |
---|
1277 | Trinity::SpellNotifierCreatureAndPlayer notifier(*this, TagUnitMap, radius, type, TargetType, entry); |
---|
1278 | |
---|
1279 | if(TargetType != SPELL_TARGETS_ENTRY) |
---|
1280 | { |
---|
1281 | TypeContainerVisitor<Trinity::SpellNotifierCreatureAndPlayer, WorldTypeMapContainer > world_object_notifier(notifier); |
---|
1282 | cell_lock->Visit(cell_lock, world_object_notifier, *MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster)); |
---|
1283 | } |
---|
1284 | if(!(m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_PLAYERS_ONLY)) |
---|
1285 | { |
---|
1286 | TypeContainerVisitor<Trinity::SpellNotifierCreatureAndPlayer, GridTypeMapContainer > grid_object_notifier(notifier); |
---|
1287 | cell_lock->Visit(cell_lock, grid_object_notifier, *MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster)); |
---|
1288 | } |
---|
1289 | } |
---|
1290 | |
---|
1291 | Unit* Spell::SearchNearbyTarget(float radius, SpellTargets TargetType, uint32 entry) |
---|
1292 | { |
---|
1293 | CellPair p(Trinity::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY())); |
---|
1294 | Cell cell(p); |
---|
1295 | cell.data.Part.reserved = ALL_DISTRICT; |
---|
1296 | cell.SetNoCreate(); |
---|
1297 | CellLock<GridReadGuard> cell_lock(cell, p); |
---|
1298 | |
---|
1299 | Unit* target = NULL; |
---|
1300 | switch(TargetType) |
---|
1301 | { |
---|
1302 | case SPELL_TARGETS_ENTRY: |
---|
1303 | { |
---|
1304 | Creature* target = NULL; |
---|
1305 | Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck u_check(*m_caster, entry, true, radius); |
---|
1306 | Trinity::CreatureLastSearcher<Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck> searcher(target, u_check); |
---|
1307 | TypeContainerVisitor<Trinity::CreatureLastSearcher<Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher); |
---|
1308 | cell_lock->Visit(cell_lock, grid_unit_searcher, *MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster)); |
---|
1309 | return target; |
---|
1310 | }break; |
---|
1311 | default: |
---|
1312 | case SPELL_TARGETS_AOE_DAMAGE: |
---|
1313 | { |
---|
1314 | Trinity::AnyUnfriendlyUnitInObjectRangeCheck u_check(m_caster, m_caster, radius); |
---|
1315 | Trinity::UnitLastSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck> searcher(target, u_check); |
---|
1316 | TypeContainerVisitor<Trinity::UnitLastSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck>, WorldTypeMapContainer > world_unit_searcher(searcher); |
---|
1317 | TypeContainerVisitor<Trinity::UnitLastSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher); |
---|
1318 | cell_lock->Visit(cell_lock, world_unit_searcher, *MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster)); |
---|
1319 | cell_lock->Visit(cell_lock, grid_unit_searcher, *MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster)); |
---|
1320 | }break; |
---|
1321 | case SPELL_TARGETS_FRIENDLY: |
---|
1322 | { |
---|
1323 | Trinity::AnyFriendlyUnitInObjectRangeCheck u_check(m_caster, m_caster, radius); |
---|
1324 | Trinity::UnitLastSearcher<Trinity::AnyFriendlyUnitInObjectRangeCheck> searcher(target, u_check); |
---|
1325 | TypeContainerVisitor<Trinity::UnitLastSearcher<Trinity::AnyFriendlyUnitInObjectRangeCheck>, WorldTypeMapContainer > world_unit_searcher(searcher); |
---|
1326 | TypeContainerVisitor<Trinity::UnitLastSearcher<Trinity::AnyFriendlyUnitInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher); |
---|
1327 | cell_lock->Visit(cell_lock, world_unit_searcher, *MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster)); |
---|
1328 | cell_lock->Visit(cell_lock, grid_unit_searcher, *MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster)); |
---|
1329 | }break; |
---|
1330 | } |
---|
1331 | return target; |
---|
1332 | } |
---|
1333 | |
---|
1334 | void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap) |
---|
1335 | { |
---|
1336 | float radius; |
---|
1337 | if (m_spellInfo->EffectRadiusIndex[i]) |
---|
1338 | radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i])); |
---|
1339 | else |
---|
1340 | radius = GetSpellMaxRange(sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex)); |
---|
1341 | |
---|
1342 | uint32 EffectChainTarget = m_spellInfo->EffectChainTarget[i]; |
---|
1343 | uint32 unMaxTargets = m_spellInfo->MaxAffectedTargets; |
---|
1344 | |
---|
1345 | if(m_originalCaster) |
---|
1346 | { |
---|
1347 | if(Player* modOwner = m_originalCaster->GetSpellModOwner()) |
---|
1348 | { |
---|
1349 | modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RADIUS, radius,this); |
---|
1350 | modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_JUMP_TARGETS, EffectChainTarget, this); |
---|
1351 | } |
---|
1352 | } |
---|
1353 | |
---|
1354 | switch(cur) |
---|
1355 | { |
---|
1356 | // specific unit |
---|
1357 | case TARGET_SELF: |
---|
1358 | case TARGET_SELF_FISHING: |
---|
1359 | { |
---|
1360 | TagUnitMap.push_back(m_caster); |
---|
1361 | }break; |
---|
1362 | case TARGET_MASTER: |
---|
1363 | { |
---|
1364 | if(Unit* owner = m_caster->GetCharmerOrOwner()) |
---|
1365 | TagUnitMap.push_back(owner); |
---|
1366 | }break; |
---|
1367 | case TARGET_PET: |
---|
1368 | { |
---|
1369 | if(Pet* tmpUnit = m_caster->GetPet()) |
---|
1370 | TagUnitMap.push_back(tmpUnit); |
---|
1371 | }break; |
---|
1372 | case TARGET_NONCOMBAT_PET: |
---|
1373 | { |
---|
1374 | if(Unit* target = m_targets.getUnitTarget()) |
---|
1375 | if( target->GetTypeId() == TYPEID_UNIT && ((Creature*)target)->isPet() && ((Pet*)target)->getPetType() == MINI_PET) |
---|
1376 | TagUnitMap.push_back(target); |
---|
1377 | }break; |
---|
1378 | case TARGET_SINGLE_FRIEND: // ally |
---|
1379 | case TARGET_SINGLE_FRIEND_2: // raid member |
---|
1380 | case TARGET_DUELVSPLAYER: // all (SelectMagnetTarget()?) |
---|
1381 | case TARGET_UNIT_SINGLE_UNKNOWN: |
---|
1382 | { |
---|
1383 | if(m_targets.getUnitTarget()) |
---|
1384 | TagUnitMap.push_back(m_targets.getUnitTarget()); |
---|
1385 | }break; |
---|
1386 | case TARGET_CHAIN_DAMAGE: |
---|
1387 | { |
---|
1388 | if(Unit* pUnitTarget = SelectMagnetTarget()) |
---|
1389 | { |
---|
1390 | if(EffectChainTarget <= 1) |
---|
1391 | TagUnitMap.push_back(pUnitTarget); |
---|
1392 | else //TODO: chain target should also use magnet target |
---|
1393 | SearchChainTarget(TagUnitMap, pUnitTarget, radius, EffectChainTarget); |
---|
1394 | } |
---|
1395 | }break; |
---|
1396 | case TARGET_GAMEOBJECT: |
---|
1397 | { |
---|
1398 | if(m_targets.getGOTarget()) |
---|
1399 | AddGOTarget(m_targets.getGOTarget(), i); |
---|
1400 | }break; |
---|
1401 | case TARGET_GAMEOBJECT_ITEM: |
---|
1402 | { |
---|
1403 | if(m_targets.getGOTargetGUID()) |
---|
1404 | AddGOTarget(m_targets.getGOTarget(), i); |
---|
1405 | else if(m_targets.getItemTarget()) |
---|
1406 | AddItemTarget(m_targets.getItemTarget(), i); |
---|
1407 | }break; |
---|
1408 | |
---|
1409 | // channel |
---|
1410 | case TARGET_SINGLE_ENEMY: |
---|
1411 | if(m_caster->m_currentSpells[CURRENT_CHANNELED_SPELL]) |
---|
1412 | { |
---|
1413 | if(Unit* target = m_caster->m_currentSpells[CURRENT_CHANNELED_SPELL]->m_targets.getUnitTarget()) |
---|
1414 | TagUnitMap.push_back(target); |
---|
1415 | else |
---|
1416 | sLog.outError( "SPELL: cannot find channel spell target for spell ID %u\n", m_spellInfo->Id ); |
---|
1417 | } |
---|
1418 | else |
---|
1419 | sLog.outError( "SPELL: no current channeled spell for spell ID %u\n", m_spellInfo->Id ); |
---|
1420 | break; |
---|
1421 | case TARGET_DEST_CHANNEL: |
---|
1422 | if(m_caster->m_currentSpells[CURRENT_CHANNELED_SPELL]) |
---|
1423 | { |
---|
1424 | if(m_caster->m_currentSpells[CURRENT_CHANNELED_SPELL]->m_targets.HasDest()) |
---|
1425 | m_targets = m_caster->m_currentSpells[CURRENT_CHANNELED_SPELL]->m_targets; |
---|
1426 | else |
---|
1427 | sLog.outError( "SPELL: cannot find channel spell destination for spell ID %u\n", m_spellInfo->Id ); |
---|
1428 | } |
---|
1429 | else |
---|
1430 | sLog.outError( "SPELL: no current channeled spell for spell ID %u\n", m_spellInfo->Id ); |
---|
1431 | break; |
---|
1432 | |
---|
1433 | // reference dest |
---|
1434 | case TARGET_EFFECT_SELECT: |
---|
1435 | m_targets.setDestination(m_caster, true); |
---|
1436 | break; |
---|
1437 | case TARGET_ALL_AROUND_CASTER: |
---|
1438 | m_targets.setDestination(m_caster, false); |
---|
1439 | break; |
---|
1440 | case TARGET_CURRENT_ENEMY_COORDINATES: |
---|
1441 | m_targets.setDestination(m_targets.getUnitTarget(), true); |
---|
1442 | break; |
---|
1443 | case TARGET_DUELVSPLAYER_COORDINATES: // no ground? |
---|
1444 | m_targets.setDestination(m_targets.getUnitTarget(), false); |
---|
1445 | break; |
---|
1446 | case TARGET_DEST_TABLE_UNKNOWN2: |
---|
1447 | case TARGET_TABLE_X_Y_Z_COORDINATES: |
---|
1448 | if(SpellTargetPosition const* st = spellmgr.GetSpellTargetPosition(m_spellInfo->Id)) |
---|
1449 | { |
---|
1450 | //TODO: fix this check |
---|
1451 | if(m_spellInfo->Effect[0] == SPELL_EFFECT_TELEPORT_UNITS |
---|
1452 | || m_spellInfo->Effect[1] == SPELL_EFFECT_TELEPORT_UNITS |
---|
1453 | || m_spellInfo->Effect[2] == SPELL_EFFECT_TELEPORT_UNITS) |
---|
1454 | m_targets.setDestination(st->target_X, st->target_Y, st->target_Z, true, (int32)st->target_mapId); |
---|
1455 | else if(st->target_mapId == m_caster->GetMapId()) |
---|
1456 | m_targets.setDestination(st->target_X, st->target_Y, st->target_Z); |
---|
1457 | } |
---|
1458 | else |
---|
1459 | sLog.outError( "SPELL: unknown target coordinates for spell ID %u\n", m_spellInfo->Id ); |
---|
1460 | break; |
---|
1461 | case TARGET_INNKEEPER_COORDINATES: |
---|
1462 | if(m_caster->GetTypeId() == TYPEID_PLAYER) |
---|
1463 | m_targets.setDestination(((Player*)m_caster)->m_homebindX,((Player*)m_caster)->m_homebindY,((Player*)m_caster)->m_homebindZ, true, ((Player*)m_caster)->m_homebindMapId); |
---|
1464 | break; |
---|
1465 | |
---|
1466 | // area targets |
---|
1467 | case TARGET_ALL_ENEMY_IN_AREA_INSTANT: |
---|
1468 | if(m_spellInfo->Effect[i] == SPELL_EFFECT_PERSISTENT_AREA_AURA) |
---|
1469 | break; |
---|
1470 | m_targets.m_targetMask |= TARGET_FLAG_DEST_LOCATION; |
---|
1471 | case TARGET_ALL_ENEMY_IN_AREA: |
---|
1472 | SearchAreaTarget(TagUnitMap, radius, PUSH_DEST_CENTER, SPELL_TARGETS_AOE_DAMAGE); |
---|
1473 | break; |
---|
1474 | case TARGET_ALL_FRIENDLY_UNITS_IN_AREA: |
---|
1475 | m_targets.m_targetMask |= TARGET_FLAG_DEST_LOCATION; |
---|
1476 | case TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER: |
---|
1477 | SearchAreaTarget(TagUnitMap, radius, PUSH_DEST_CENTER, SPELL_TARGETS_FRIENDLY); |
---|
1478 | break; |
---|
1479 | case TARGET_AREAEFFECT_CUSTOM: |
---|
1480 | m_targets.m_targetMask |= TARGET_FLAG_DEST_LOCATION; |
---|
1481 | case TARGET_UNIT_AREA_ENTRY: |
---|
1482 | { |
---|
1483 | SpellScriptTarget::const_iterator lower = spellmgr.GetBeginSpellScriptTarget(m_spellInfo->Id); |
---|
1484 | SpellScriptTarget::const_iterator upper = spellmgr.GetEndSpellScriptTarget(m_spellInfo->Id); |
---|
1485 | if(lower==upper) |
---|
1486 | { |
---|
1487 | SearchAreaTarget(TagUnitMap, radius, PUSH_DEST_CENTER, SPELL_TARGETS_AOE_DAMAGE); |
---|
1488 | //sLog.outErrorDb("Spell (ID: %u) has effect EffectImplicitTargetA/EffectImplicitTargetB = TARGET_SCRIPT, but does not have record in `spell_script_target`",m_spellInfo->Id); |
---|
1489 | break; |
---|
1490 | } |
---|
1491 | // let it be done in one check? |
---|
1492 | for(SpellScriptTarget::const_iterator i_spellST = lower; i_spellST != upper; ++i_spellST) |
---|
1493 | { |
---|
1494 | if(i_spellST->second.type != SPELL_TARGET_TYPE_CREATURE) |
---|
1495 | { |
---|
1496 | sLog.outError( "SPELL: spell ID %u requires non-creature target\n", m_spellInfo->Id ); |
---|
1497 | continue; |
---|
1498 | } |
---|
1499 | SearchAreaTarget(TagUnitMap, radius, PUSH_DEST_CENTER, SPELL_TARGETS_ENTRY, i_spellST->second.targetEntry); |
---|
1500 | } |
---|
1501 | }break; |
---|
1502 | case TARGET_IN_FRONT_OF_CASTER: |
---|
1503 | case TARGET_UNIT_CONE_ENEMY_UNKNOWN: |
---|
1504 | if(spellmgr.GetSpellCustomAttr(m_spellInfo->Id) & SPELL_ATTR_CU_CONE_BACK) |
---|
1505 | SearchAreaTarget(TagUnitMap, radius, PUSH_IN_BACK, SPELL_TARGETS_AOE_DAMAGE); |
---|
1506 | else if(spellmgr.GetSpellCustomAttr(m_spellInfo->Id) & SPELL_ATTR_CU_CONE_LINE) |
---|
1507 | SearchAreaTarget(TagUnitMap, radius, PUSH_IN_LINE, SPELL_TARGETS_AOE_DAMAGE); |
---|
1508 | else |
---|
1509 | SearchAreaTarget(TagUnitMap, radius, PUSH_IN_FRONT, SPELL_TARGETS_AOE_DAMAGE); |
---|
1510 | break; |
---|
1511 | case TARGET_UNIT_CONE_ALLY: |
---|
1512 | SearchAreaTarget(TagUnitMap, radius, PUSH_IN_FRONT, SPELL_TARGETS_FRIENDLY); |
---|
1513 | break; |
---|
1514 | |
---|
1515 | // nearby target |
---|
1516 | case TARGET_UNIT_NEARBY_ALLY: |
---|
1517 | { |
---|
1518 | if(Unit* pUnitTarget = SearchNearbyTarget(radius, SPELL_TARGETS_FRIENDLY)) |
---|
1519 | TagUnitMap.push_back(pUnitTarget); |
---|
1520 | }break; |
---|
1521 | case TARGET_RANDOM_ENEMY_CHAIN_IN_AREA: |
---|
1522 | { |
---|
1523 | if(EffectChainTarget <= 1) |
---|
1524 | { |
---|
1525 | if(Unit* pUnitTarget = SearchNearbyTarget(radius, SPELL_TARGETS_AOE_DAMAGE)) |
---|
1526 | TagUnitMap.push_back(pUnitTarget); |
---|
1527 | } |
---|
1528 | else |
---|
1529 | SearchChainTarget(TagUnitMap, m_caster, radius, EffectChainTarget); |
---|
1530 | }break; |
---|
1531 | case TARGET_SCRIPT: |
---|
1532 | case TARGET_SCRIPT_COORDINATES: |
---|
1533 | { |
---|
1534 | SpellScriptTarget::const_iterator lower = spellmgr.GetBeginSpellScriptTarget(m_spellInfo->Id); |
---|
1535 | SpellScriptTarget::const_iterator upper = spellmgr.GetEndSpellScriptTarget(m_spellInfo->Id); |
---|
1536 | if(lower==upper) |
---|
1537 | sLog.outErrorDb("Spell (ID: %u) has effect EffectImplicitTargetA/EffectImplicitTargetB = TARGET_SCRIPT or TARGET_SCRIPT_COORDINATES, but does not have record in `spell_script_target`",m_spellInfo->Id); |
---|
1538 | |
---|
1539 | SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex); |
---|
1540 | float range = GetSpellMaxRange(srange); |
---|
1541 | |
---|
1542 | Creature* creatureScriptTarget = NULL; |
---|
1543 | GameObject* goScriptTarget = NULL; |
---|
1544 | |
---|
1545 | for(SpellScriptTarget::const_iterator i_spellST = lower; i_spellST != upper; ++i_spellST) |
---|
1546 | { |
---|
1547 | switch(i_spellST->second.type) |
---|
1548 | { |
---|
1549 | case SPELL_TARGET_TYPE_GAMEOBJECT: |
---|
1550 | { |
---|
1551 | GameObject* p_GameObject = NULL; |
---|
1552 | |
---|
1553 | if(i_spellST->second.targetEntry) |
---|
1554 | { |
---|
1555 | CellPair p(Trinity::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY())); |
---|
1556 | Cell cell(p); |
---|
1557 | cell.data.Part.reserved = ALL_DISTRICT; |
---|
1558 | |
---|
1559 | Trinity::NearestGameObjectEntryInObjectRangeCheck go_check(*m_caster,i_spellST->second.targetEntry,range); |
---|
1560 | Trinity::GameObjectLastSearcher<Trinity::NearestGameObjectEntryInObjectRangeCheck> checker(p_GameObject,go_check); |
---|
1561 | |
---|
1562 | TypeContainerVisitor<Trinity::GameObjectLastSearcher<Trinity::NearestGameObjectEntryInObjectRangeCheck>, GridTypeMapContainer > object_checker(checker); |
---|
1563 | CellLock<GridReadGuard> cell_lock(cell, p); |
---|
1564 | cell_lock->Visit(cell_lock, object_checker, *MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster)); |
---|
1565 | |
---|
1566 | if(p_GameObject) |
---|
1567 | { |
---|
1568 | // remember found target and range, next attempt will find more near target with another entry |
---|
1569 | creatureScriptTarget = NULL; |
---|
1570 | goScriptTarget = p_GameObject; |
---|
1571 | range = go_check.GetLastRange(); |
---|
1572 | } |
---|
1573 | } |
---|
1574 | else if( focusObject ) //Focus Object |
---|
1575 | { |
---|
1576 | float frange = m_caster->GetDistance(focusObject); |
---|
1577 | if(range >= frange) |
---|
1578 | { |
---|
1579 | creatureScriptTarget = NULL; |
---|
1580 | goScriptTarget = focusObject; |
---|
1581 | range = frange; |
---|
1582 | } |
---|
1583 | } |
---|
1584 | break; |
---|
1585 | } |
---|
1586 | case SPELL_TARGET_TYPE_CREATURE: |
---|
1587 | case SPELL_TARGET_TYPE_DEAD: |
---|
1588 | default: |
---|
1589 | { |
---|
1590 | Creature *p_Creature = NULL; |
---|
1591 | |
---|
1592 | CellPair p(Trinity::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY())); |
---|
1593 | Cell cell(p); |
---|
1594 | cell.data.Part.reserved = ALL_DISTRICT; |
---|
1595 | cell.SetNoCreate(); // Really don't know what is that??? |
---|
1596 | |
---|
1597 | Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck u_check(*m_caster,i_spellST->second.targetEntry,i_spellST->second.type!=SPELL_TARGET_TYPE_DEAD,range); |
---|
1598 | Trinity::CreatureLastSearcher<Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck> searcher(p_Creature, u_check); |
---|
1599 | |
---|
1600 | TypeContainerVisitor<Trinity::CreatureLastSearcher<Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck>, GridTypeMapContainer > grid_creature_searcher(searcher); |
---|
1601 | |
---|
1602 | CellLock<GridReadGuard> cell_lock(cell, p); |
---|
1603 | cell_lock->Visit(cell_lock, grid_creature_searcher, *MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster)); |
---|
1604 | |
---|
1605 | if(p_Creature ) |
---|
1606 | { |
---|
1607 | creatureScriptTarget = p_Creature; |
---|
1608 | goScriptTarget = NULL; |
---|
1609 | range = u_check.GetLastRange(); |
---|
1610 | } |
---|
1611 | break; |
---|
1612 | } |
---|
1613 | } |
---|
1614 | } |
---|
1615 | |
---|
1616 | if(cur == TARGET_SCRIPT_COORDINATES) |
---|
1617 | { |
---|
1618 | if(creatureScriptTarget) |
---|
1619 | m_targets.setDestination(creatureScriptTarget->GetPositionX(),creatureScriptTarget->GetPositionY(),creatureScriptTarget->GetPositionZ()); |
---|
1620 | else if(goScriptTarget) |
---|
1621 | m_targets.setDestination(goScriptTarget->GetPositionX(),goScriptTarget->GetPositionY(),goScriptTarget->GetPositionZ()); |
---|
1622 | } |
---|
1623 | else |
---|
1624 | { |
---|
1625 | if(creatureScriptTarget) |
---|
1626 | TagUnitMap.push_back(creatureScriptTarget); |
---|
1627 | else if(goScriptTarget) |
---|
1628 | AddGOTarget(goScriptTarget, i); |
---|
1629 | } |
---|
1630 | }break; |
---|
1631 | |
---|
1632 | // dummy |
---|
1633 | case TARGET_AREAEFFECT_CUSTOM_2: |
---|
1634 | { |
---|
1635 | TagUnitMap.push_back(m_caster); |
---|
1636 | break; |
---|
1637 | } |
---|
1638 | |
---|
1639 | case TARGET_ALL_PARTY_AROUND_CASTER: |
---|
1640 | case TARGET_ALL_PARTY_AROUND_CASTER_2: |
---|
1641 | case TARGET_ALL_PARTY: |
---|
1642 | { |
---|
1643 | Player *pTarget = m_caster->GetCharmerOrOwnerPlayerOrPlayerItself(); |
---|
1644 | Group *pGroup = pTarget ? pTarget->GetGroup() : NULL; |
---|
1645 | |
---|
1646 | if(pGroup) |
---|
1647 | { |
---|
1648 | uint8 subgroup = pTarget->GetSubGroup(); |
---|
1649 | |
---|
1650 | for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) |
---|
1651 | { |
---|
1652 | Player* Target = itr->getSource(); |
---|
1653 | |
---|
1654 | // IsHostileTo check duel and controlled by enemy |
---|
1655 | if( Target && Target->GetSubGroup()==subgroup && !m_caster->IsHostileTo(Target) ) |
---|
1656 | { |
---|
1657 | if( m_caster->IsWithinDistInMap(Target, radius) ) |
---|
1658 | TagUnitMap.push_back(Target); |
---|
1659 | |
---|
1660 | if(Pet* pet = Target->GetPet()) |
---|
1661 | if( m_caster->IsWithinDistInMap(pet, radius) ) |
---|
1662 | TagUnitMap.push_back(pet); |
---|
1663 | } |
---|
1664 | } |
---|
1665 | } |
---|
1666 | else |
---|
1667 | { |
---|
1668 | Unit* ownerOrSelf = pTarget ? pTarget : m_caster->GetCharmerOrOwnerOrSelf(); |
---|
1669 | if(ownerOrSelf==m_caster || m_caster->IsWithinDistInMap(ownerOrSelf, radius)) |
---|
1670 | TagUnitMap.push_back(ownerOrSelf); |
---|
1671 | if(Pet* pet = ownerOrSelf->GetPet()) |
---|
1672 | if( m_caster->IsWithinDistInMap(pet, radius) ) |
---|
1673 | TagUnitMap.push_back(pet); |
---|
1674 | } |
---|
1675 | }break; |
---|
1676 | case TARGET_RANDOM_RAID_MEMBER: |
---|
1677 | { |
---|
1678 | if (m_caster->GetTypeId() == TYPEID_PLAYER) |
---|
1679 | if(Player* target = ((Player*)m_caster)->GetNextRandomRaidMember(radius)) |
---|
1680 | TagUnitMap.push_back(target); |
---|
1681 | }break; |
---|
1682 | // TARGET_SINGLE_PARTY means that the spells can only be casted on a party member and not on the caster (some seals, fire shield from imp, etc..) |
---|
1683 | case TARGET_SINGLE_PARTY: |
---|
1684 | { |
---|
1685 | Unit *target = m_targets.getUnitTarget(); |
---|
1686 | // Thoses spells apparently can't be casted on the caster. |
---|
1687 | if( target && target != m_caster) |
---|
1688 | { |
---|
1689 | // Can only be casted on group's members or its pets |
---|
1690 | Group *pGroup = NULL; |
---|
1691 | |
---|
1692 | Unit* owner = m_caster->GetCharmerOrOwner(); |
---|
1693 | Unit *targetOwner = target->GetCharmerOrOwner(); |
---|
1694 | if(owner) |
---|
1695 | { |
---|
1696 | if(owner->GetTypeId() == TYPEID_PLAYER) |
---|
1697 | { |
---|
1698 | if( target == owner ) |
---|
1699 | { |
---|
1700 | TagUnitMap.push_back(target); |
---|
1701 | break; |
---|
1702 | } |
---|
1703 | pGroup = ((Player*)owner)->GetGroup(); |
---|
1704 | } |
---|
1705 | } |
---|
1706 | else if (m_caster->GetTypeId() == TYPEID_PLAYER) |
---|
1707 | { |
---|
1708 | if( targetOwner == m_caster && target->GetTypeId()==TYPEID_UNIT && ((Creature*)target)->isPet()) |
---|
1709 | { |
---|
1710 | TagUnitMap.push_back(target); |
---|
1711 | break; |
---|
1712 | } |
---|
1713 | pGroup = ((Player*)m_caster)->GetGroup(); |
---|
1714 | } |
---|
1715 | |
---|
1716 | if(pGroup) |
---|
1717 | { |
---|
1718 | // Our target can also be a player's pet who's grouped with us or our pet. But can't be controlled player |
---|
1719 | if(targetOwner) |
---|
1720 | { |
---|
1721 | if( targetOwner->GetTypeId() == TYPEID_PLAYER && |
---|
1722 | target->GetTypeId()==TYPEID_UNIT && (((Creature*)target)->isPet()) && |
---|
1723 | target->GetOwnerGUID()==targetOwner->GetGUID() && |
---|
1724 | pGroup->IsMember(((Player*)targetOwner)->GetGUID())) |
---|
1725 | { |
---|
1726 | TagUnitMap.push_back(target); |
---|
1727 | } |
---|
1728 | } |
---|
1729 | // 1Our target can be a player who is on our group |
---|
1730 | else if (target->GetTypeId() == TYPEID_PLAYER && pGroup->IsMember(((Player*)target)->GetGUID())) |
---|
1731 | { |
---|
1732 | TagUnitMap.push_back(target); |
---|
1733 | } |
---|
1734 | } |
---|
1735 | } |
---|
1736 | }break; |
---|
1737 | case TARGET_ALL_ENEMY_IN_AREA_CHANNELED: |
---|
1738 | { |
---|
1739 | // targets the ground, not the units in the area |
---|
1740 | if (m_spellInfo->Effect[i]!=SPELL_EFFECT_PERSISTENT_AREA_AURA) |
---|
1741 | { |
---|
1742 | CellPair p(Trinity::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY())); |
---|
1743 | Cell cell(p); |
---|
1744 | cell.data.Part.reserved = ALL_DISTRICT; |
---|
1745 | cell.SetNoCreate(); |
---|
1746 | |
---|
1747 | Trinity::SpellNotifierCreatureAndPlayer notifier(*this, TagUnitMap, radius, PUSH_DEST_CENTER,SPELL_TARGETS_AOE_DAMAGE); |
---|
1748 | |
---|
1749 | TypeContainerVisitor<Trinity::SpellNotifierCreatureAndPlayer, WorldTypeMapContainer > world_object_notifier(notifier); |
---|
1750 | TypeContainerVisitor<Trinity::SpellNotifierCreatureAndPlayer, GridTypeMapContainer > grid_object_notifier(notifier); |
---|
1751 | |
---|
1752 | CellLock<GridReadGuard> cell_lock(cell, p); |
---|
1753 | cell_lock->Visit(cell_lock, world_object_notifier, *MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster)); |
---|
1754 | cell_lock->Visit(cell_lock, grid_object_notifier, *MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster)); |
---|
1755 | } |
---|
1756 | }break; |
---|
1757 | case TARGET_AREAEFFECT_PARTY: |
---|
1758 | { |
---|
1759 | Unit* owner = m_caster->GetCharmerOrOwner(); |
---|
1760 | Player *pTarget = NULL; |
---|
1761 | |
---|
1762 | if(owner) |
---|
1763 | { |
---|
1764 | TagUnitMap.push_back(m_caster); |
---|
1765 | if(owner->GetTypeId() == TYPEID_PLAYER) |
---|
1766 | pTarget = (Player*)owner; |
---|
1767 | } |
---|
1768 | else if (m_caster->GetTypeId() == TYPEID_PLAYER) |
---|
1769 | { |
---|
1770 | if(Unit* target = m_targets.getUnitTarget()) |
---|
1771 | { |
---|
1772 | if( target->GetTypeId() != TYPEID_PLAYER) |
---|
1773 | { |
---|
1774 | if(((Creature*)target)->isPet()) |
---|
1775 | { |
---|
1776 | Unit *targetOwner = target->GetOwner(); |
---|
1777 | if(targetOwner->GetTypeId() == TYPEID_PLAYER) |
---|
1778 | pTarget = (Player*)targetOwner; |
---|
1779 | } |
---|
1780 | } |
---|
1781 | else |
---|
1782 | pTarget = (Player*)target; |
---|
1783 | } |
---|
1784 | } |
---|
1785 | |
---|
1786 | Group* pGroup = pTarget ? pTarget->GetGroup() : NULL; |
---|
1787 | |
---|
1788 | if(pGroup) |
---|
1789 | { |
---|
1790 | uint8 subgroup = pTarget->GetSubGroup(); |
---|
1791 | |
---|
1792 | for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) |
---|
1793 | { |
---|
1794 | Player* Target = itr->getSource(); |
---|
1795 | |
---|
1796 | // IsHostileTo check duel and controlled by enemy |
---|
1797 | if(Target && Target->GetSubGroup()==subgroup && !m_caster->IsHostileTo(Target)) |
---|
1798 | { |
---|
1799 | if( pTarget->IsWithinDistInMap(Target, radius) ) |
---|
1800 | TagUnitMap.push_back(Target); |
---|
1801 | |
---|
1802 | if(Pet* pet = Target->GetPet()) |
---|
1803 | if( pTarget->IsWithinDistInMap(pet, radius) ) |
---|
1804 | TagUnitMap.push_back(pet); |
---|
1805 | } |
---|
1806 | } |
---|
1807 | } |
---|
1808 | else if (owner) |
---|
1809 | { |
---|
1810 | if(m_caster->IsWithinDistInMap(owner, radius)) |
---|
1811 | TagUnitMap.push_back(owner); |
---|
1812 | } |
---|
1813 | else if(pTarget) |
---|
1814 | { |
---|
1815 | TagUnitMap.push_back(pTarget); |
---|
1816 | |
---|
1817 | if(Pet* pet = pTarget->GetPet()) |
---|
1818 | if( m_caster->IsWithinDistInMap(pet, radius) ) |
---|
1819 | TagUnitMap.push_back(pet); |
---|
1820 | } |
---|
1821 | |
---|
1822 | }break; |
---|
1823 | case TARGET_CHAIN_HEAL: |
---|
1824 | { |
---|
1825 | Unit* pUnitTarget = m_targets.getUnitTarget(); |
---|
1826 | if(!pUnitTarget) |
---|
1827 | break; |
---|
1828 | |
---|
1829 | if (EffectChainTarget <= 1) |
---|
1830 | TagUnitMap.push_back(pUnitTarget); |
---|
1831 | else |
---|
1832 | { |
---|
1833 | unMaxTargets = EffectChainTarget; |
---|
1834 | float max_range = radius + unMaxTargets * CHAIN_SPELL_JUMP_RADIUS; |
---|
1835 | |
---|
1836 | std::list<Unit *> tempUnitMap; |
---|
1837 | |
---|
1838 | { |
---|
1839 | CellPair p(Trinity::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY())); |
---|
1840 | Cell cell(p); |
---|
1841 | cell.data.Part.reserved = ALL_DISTRICT; |
---|
1842 | cell.SetNoCreate(); |
---|
1843 | |
---|
1844 | Trinity::SpellNotifierCreatureAndPlayer notifier(*this, tempUnitMap, max_range, PUSH_SELF_CENTER, SPELL_TARGETS_FRIENDLY); |
---|
1845 | |
---|
1846 | TypeContainerVisitor<Trinity::SpellNotifierCreatureAndPlayer, WorldTypeMapContainer > world_object_notifier(notifier); |
---|
1847 | TypeContainerVisitor<Trinity::SpellNotifierCreatureAndPlayer, GridTypeMapContainer > grid_object_notifier(notifier); |
---|
1848 | |
---|
1849 | CellLock<GridReadGuard> cell_lock(cell, p); |
---|
1850 | cell_lock->Visit(cell_lock, world_object_notifier, *MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster)); |
---|
1851 | cell_lock->Visit(cell_lock, grid_object_notifier, *MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster)); |
---|
1852 | |
---|
1853 | } |
---|
1854 | |
---|
1855 | if(m_caster != pUnitTarget && std::find(tempUnitMap.begin(),tempUnitMap.end(),m_caster) == tempUnitMap.end() ) |
---|
1856 | tempUnitMap.push_front(m_caster); |
---|
1857 | |
---|
1858 | tempUnitMap.sort(TargetDistanceOrder(pUnitTarget)); |
---|
1859 | |
---|
1860 | if(tempUnitMap.empty()) |
---|
1861 | break; |
---|
1862 | |
---|
1863 | if(*tempUnitMap.begin() == pUnitTarget) |
---|
1864 | tempUnitMap.erase(tempUnitMap.begin()); |
---|
1865 | |
---|
1866 | TagUnitMap.push_back(pUnitTarget); |
---|
1867 | uint32 t = unMaxTargets - 1; |
---|
1868 | Unit *prev = pUnitTarget; |
---|
1869 | std::list<Unit*>::iterator next = tempUnitMap.begin(); |
---|
1870 | |
---|
1871 | while(t && next != tempUnitMap.end() ) |
---|
1872 | { |
---|
1873 | if(prev->GetDistance(*next) > CHAIN_SPELL_JUMP_RADIUS) |
---|
1874 | break; |
---|
1875 | |
---|
1876 | if(!prev->IsWithinLOSInMap(*next)) |
---|
1877 | { |
---|
1878 | ++next; |
---|
1879 | continue; |
---|
1880 | } |
---|
1881 | |
---|
1882 | if((*next)->GetHealth() == (*next)->GetMaxHealth()) |
---|
1883 | { |
---|
1884 | next = tempUnitMap.erase(next); |
---|
1885 | continue; |
---|
1886 | } |
---|
1887 | |
---|
1888 | prev = *next; |
---|
1889 | TagUnitMap.push_back(prev); |
---|
1890 | tempUnitMap.erase(next); |
---|
1891 | tempUnitMap.sort(TargetDistanceOrder(prev)); |
---|
1892 | next = tempUnitMap.begin(); |
---|
1893 | |
---|
1894 | --t; |
---|
1895 | } |
---|
1896 | } |
---|
1897 | }break; |
---|
1898 | case TARGET_AREAEFFECT_PARTY_AND_CLASS: |
---|
1899 | { |
---|
1900 | Player* targetPlayer = m_targets.getUnitTarget() && m_targets.getUnitTarget()->GetTypeId() == TYPEID_PLAYER |
---|
1901 | ? (Player*)m_targets.getUnitTarget() : NULL; |
---|
1902 | |
---|
1903 | Group* pGroup = targetPlayer ? targetPlayer->GetGroup() : NULL; |
---|
1904 | if(pGroup) |
---|
1905 | { |
---|
1906 | for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) |
---|
1907 | { |
---|
1908 | Player* Target = itr->getSource(); |
---|
1909 | |
---|
1910 | // IsHostileTo check duel and controlled by enemy |
---|
1911 | if( Target && targetPlayer->IsWithinDistInMap(Target, radius) && |
---|
1912 | targetPlayer->getClass() == Target->getClass() && |
---|
1913 | !m_caster->IsHostileTo(Target) ) |
---|
1914 | { |
---|
1915 | TagUnitMap.push_back(Target); |
---|
1916 | } |
---|
1917 | } |
---|
1918 | } |
---|
1919 | else if(m_targets.getUnitTarget()) |
---|
1920 | TagUnitMap.push_back(m_targets.getUnitTarget()); |
---|
1921 | break; |
---|
1922 | } |
---|
1923 | |
---|
1924 | // destination around caster |
---|
1925 | case TARGET_DEST_CASTER_FRONT_LEFT: |
---|
1926 | case TARGET_DEST_CASTER_BACK_LEFT: |
---|
1927 | case TARGET_DEST_CASTER_BACK_RIGHT: |
---|
1928 | case TARGET_DEST_CASTER_FRONT_RIGHT: |
---|
1929 | case TARGET_DEST_CASTER_FRONT: |
---|
1930 | case TARGET_MINION: |
---|
1931 | case TARGET_DEST_CASTER_FRONT_LEAP: |
---|
1932 | case TARGET_DEST_CASTER_FRONT_UNKNOWN: |
---|
1933 | case TARGET_DEST_CASTER_BACK: |
---|
1934 | case TARGET_DEST_CASTER_RIGHT: |
---|
1935 | case TARGET_DEST_CASTER_LEFT: |
---|
1936 | case TARGET_DEST_CASTER_RANDOM: |
---|
1937 | case TARGET_DEST_CASTER_RADIUS: |
---|
1938 | { |
---|
1939 | float x, y, z, angle, dist; |
---|
1940 | |
---|
1941 | if (m_spellInfo->EffectRadiusIndex[i]) |
---|
1942 | dist = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i])); |
---|
1943 | else |
---|
1944 | dist = 3.0f;//do we need this? |
---|
1945 | if (cur == TARGET_DEST_CASTER_RANDOM) |
---|
1946 | dist *= rand_norm(); // This case we need to consider caster size |
---|
1947 | else |
---|
1948 | dist -= m_caster->GetObjectSize(); // Size is calculated in GetNearPoint(), but we do not need it |
---|
1949 | //need a new function to remove this repeated work |
---|
1950 | |
---|
1951 | switch(cur) |
---|
1952 | { |
---|
1953 | case TARGET_DEST_CASTER_FRONT_LEFT: angle = -M_PI/4; break; |
---|
1954 | case TARGET_DEST_CASTER_BACK_LEFT: angle = -3*M_PI/4; break; |
---|
1955 | case TARGET_DEST_CASTER_BACK_RIGHT: angle = 3*M_PI/4; break; |
---|
1956 | case TARGET_DEST_CASTER_FRONT_RIGHT:angle = M_PI/4; break; |
---|
1957 | case TARGET_MINION: |
---|
1958 | case TARGET_DEST_CASTER_FRONT_LEAP: |
---|
1959 | case TARGET_DEST_CASTER_FRONT_UNKNOWN: |
---|
1960 | case TARGET_DEST_CASTER_FRONT: angle = 0.0f; break; |
---|
1961 | case TARGET_DEST_CASTER_BACK: angle = M_PI; break; |
---|
1962 | case TARGET_DEST_CASTER_RIGHT: angle = M_PI/2; break; |
---|
1963 | case TARGET_DEST_CASTER_LEFT: angle = -M_PI/2; break; |
---|
1964 | default: angle = rand_norm()*2*M_PI; break; |
---|
1965 | } |
---|
1966 | |
---|
1967 | m_caster->GetClosePoint(x, y, z, 0, dist, angle); |
---|
1968 | m_targets.setDestination(x, y, z); // do not know if has ground visual |
---|
1969 | }break; |
---|
1970 | |
---|
1971 | // destination around target |
---|
1972 | case TARGET_DEST_TARGET_FRONT: |
---|
1973 | case TARGET_DEST_TARGET_BACK: |
---|
1974 | case TARGET_DEST_TARGET_RIGHT: |
---|
1975 | case TARGET_DEST_TARGET_LEFT: |
---|
1976 | case TARGET_DEST_TARGET_RANDOM: |
---|
1977 | case TARGET_DEST_TARGET_RADIUS: |
---|
1978 | { |
---|
1979 | Unit *target = m_targets.getUnitTarget(); |
---|
1980 | if(!target) |
---|
1981 | { |
---|
1982 | sLog.outError("SPELL: no unit target for spell ID %u\n", m_spellInfo->Id); |
---|
1983 | break; |
---|
1984 | } |
---|
1985 | |
---|
1986 | float x, y, z, angle, dist; |
---|
1987 | |
---|
1988 | if (m_spellInfo->EffectRadiusIndex[i]) |
---|
1989 | dist = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i])); |
---|
1990 | else |
---|
1991 | dist = 3.0f;//do we need this? |
---|
1992 | if (cur == TARGET_DEST_TARGET_RANDOM) |
---|
1993 | dist *= rand_norm(); // This case we need to consider caster size |
---|
1994 | else |
---|
1995 | dist -= target->GetObjectSize(); // Size is calculated in GetNearPoint(), but we do not need it |
---|
1996 | //need a new function to remove this repeated work |
---|
1997 | |
---|
1998 | switch(cur) |
---|
1999 | { |
---|
2000 | case TARGET_DEST_TARGET_FRONT: angle = 0.0f; break; |
---|
2001 | case TARGET_DEST_TARGET_BACK: angle = M_PI; break; |
---|
2002 | case TARGET_DEST_TARGET_RIGHT: angle = M_PI/2; break; |
---|
2003 | case TARGET_DEST_TARGET_LEFT: angle = -M_PI/2; break; |
---|
2004 | default: angle = rand_norm()*2*M_PI; break; |
---|
2005 | } |
---|
2006 | |
---|
2007 | target->GetClosePoint(x, y, z, 0, dist, angle); |
---|
2008 | m_targets.setDestination(x, y, z); // do not know if has ground visual |
---|
2009 | }break; |
---|
2010 | |
---|
2011 | // destination around destination |
---|
2012 | case TARGET_DEST_DEST_RANDOM: |
---|
2013 | { |
---|
2014 | if(!m_targets.HasDest()) |
---|
2015 | { |
---|
2016 | sLog.outError("SPELL: no destination for spell ID %u\n", m_spellInfo->Id); |
---|
2017 | break; |
---|
2018 | } |
---|
2019 | float x, y, z, dist, px, py, pz; |
---|
2020 | dist = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i])); |
---|
2021 | x = m_targets.m_destX; |
---|
2022 | y = m_targets.m_destY; |
---|
2023 | z = m_targets.m_destZ; |
---|
2024 | m_caster->GetRandomPoint(x, y, z, dist, px, py, pz); |
---|
2025 | m_targets.setDestination(px, py, pz); |
---|
2026 | }break; |
---|
2027 | case TARGET_SELF2: |
---|
2028 | if(!m_targets.HasDest()) |
---|
2029 | { |
---|
2030 | sLog.outError("SPELL: no destination for spell ID %u\n", m_spellInfo->Id); |
---|
2031 | break; |
---|
2032 | } |
---|
2033 | break; |
---|
2034 | default: |
---|
2035 | break; |
---|
2036 | } |
---|
2037 | |
---|
2038 | if (unMaxTargets && TagUnitMap.size() > unMaxTargets) |
---|
2039 | { |
---|
2040 | // make sure one unit is always removed per iteration |
---|
2041 | uint32 removed_utarget = 0; |
---|
2042 | for (std::list<Unit*>::iterator itr = TagUnitMap.begin(), next; itr != TagUnitMap.end(); itr = next) |
---|
2043 | { |
---|
2044 | next = itr; |
---|
2045 | ++next; |
---|
2046 | if (!*itr) continue; |
---|
2047 | if ((*itr) == m_targets.getUnitTarget()) |
---|
2048 | { |
---|
2049 | TagUnitMap.erase(itr); |
---|
2050 | removed_utarget = 1; |
---|
2051 | // break; |
---|
2052 | } |
---|
2053 | } |
---|
2054 | // remove random units from the map |
---|
2055 | while (TagUnitMap.size() > unMaxTargets - removed_utarget) |
---|
2056 | { |
---|
2057 | uint32 poz = urand(0, TagUnitMap.size()-1); |
---|
2058 | for (std::list<Unit*>::iterator itr = TagUnitMap.begin(); itr != TagUnitMap.end(); ++itr, --poz) |
---|
2059 | { |
---|
2060 | if (!*itr) continue; |
---|
2061 | if (!poz) |
---|
2062 | { |
---|
2063 | TagUnitMap.erase(itr); |
---|
2064 | break; |
---|
2065 | } |
---|
2066 | } |
---|
2067 | } |
---|
2068 | // the player's target will always be added to the map |
---|
2069 | if (removed_utarget && m_targets.getUnitTarget()) |
---|
2070 | TagUnitMap.push_back(m_targets.getUnitTarget()); |
---|
2071 | } |
---|
2072 | } |
---|
2073 | |
---|
2074 | void Spell::prepare(SpellCastTargets * targets, Aura* triggeredByAura) |
---|
2075 | { |
---|
2076 | m_targets = *targets; |
---|
2077 | |
---|
2078 | m_spellState = SPELL_STATE_PREPARING; |
---|
2079 | |
---|
2080 | m_caster->GetPosition(m_castPositionX, m_castPositionY, m_castPositionZ); |
---|
2081 | m_castOrientation = m_caster->GetOrientation(); |
---|
2082 | |
---|
2083 | if(triggeredByAura) |
---|
2084 | m_triggeredByAuraSpell = triggeredByAura->GetSpellProto(); |
---|
2085 | |
---|
2086 | // create and add update event for this spell |
---|
2087 | SpellEvent* Event = new SpellEvent(this); |
---|
2088 | m_caster->m_Events.AddEvent(Event, m_caster->m_Events.CalculateTime(1)); |
---|
2089 | |
---|
2090 | //Prevent casting at cast another spell (ServerSide check) |
---|
2091 | if(m_caster->IsNonMeleeSpellCasted(false, true) && m_cast_count) |
---|
2092 | { |
---|
2093 | SendCastResult(SPELL_FAILED_SPELL_IN_PROGRESS); |
---|
2094 | finish(false); |
---|
2095 | return; |
---|
2096 | } |
---|
2097 | |
---|
2098 | if(m_caster->GetTypeId() == TYPEID_PLAYER || (m_caster->GetTypeId() == TYPEID_UNIT && ((Creature*)m_caster)->isPet())) |
---|
2099 | { |
---|
2100 | if(objmgr.IsPlayerSpellDisabled(m_spellInfo->Id)) |
---|
2101 | { |
---|
2102 | SendCastResult(SPELL_FAILED_SPELL_UNAVAILABLE); |
---|
2103 | finish(false); |
---|
2104 | return; |
---|
2105 | } |
---|
2106 | } |
---|
2107 | else |
---|
2108 | { |
---|
2109 | if(objmgr.IsCreatureSpellDisabled(m_spellInfo->Id)) |
---|
2110 | { |
---|
2111 | finish(false); |
---|
2112 | return; |
---|
2113 | } |
---|
2114 | } |
---|
2115 | |
---|
2116 | // Fill cost data |
---|
2117 | m_powerCost = CalculatePowerCost(); |
---|
2118 | |
---|
2119 | uint8 result = CanCast(true); |
---|
2120 | if(result != 0 && !IsAutoRepeat()) //always cast autorepeat dummy for triggering |
---|
2121 | { |
---|
2122 | if(triggeredByAura) |
---|
2123 | { |
---|
2124 | SendChannelUpdate(0); |
---|
2125 | triggeredByAura->SetAuraDuration(0); |
---|
2126 | } |
---|
2127 | SendCastResult(result); |
---|
2128 | finish(false); |
---|
2129 | return; |
---|
2130 | } |
---|
2131 | |
---|
2132 | // calculate cast time (calculated after first CanCast check to prevent charge counting for first CanCast fail) |
---|
2133 | m_casttime = GetSpellCastTime(m_spellInfo, this); |
---|
2134 | |
---|
2135 | // set timer base at cast time |
---|
2136 | ReSetTimer(); |
---|
2137 | |
---|
2138 | if(m_IsTriggeredSpell) |
---|
2139 | cast(true); |
---|
2140 | else |
---|
2141 | { |
---|
2142 | m_caster->SetCurrentCastedSpell( this ); |
---|
2143 | m_selfContainer = &(m_caster->m_currentSpells[GetCurrentContainer()]); |
---|
2144 | SendSpellStart(); |
---|
2145 | m_caster->addUnitState(UNIT_STAT_CASTING); |
---|
2146 | } |
---|
2147 | } |
---|
2148 | |
---|
2149 | void Spell::cancel() |
---|
2150 | { |
---|
2151 | if(m_spellState == SPELL_STATE_FINISHED) |
---|
2152 | return; |
---|
2153 | |
---|
2154 | m_autoRepeat = false; |
---|
2155 | switch (m_spellState) |
---|
2156 | { |
---|
2157 | case SPELL_STATE_PREPARING: |
---|
2158 | case SPELL_STATE_DELAYED: |
---|
2159 | { |
---|
2160 | SendInterrupted(0); |
---|
2161 | SendCastResult(SPELL_FAILED_INTERRUPTED); |
---|
2162 | } break; |
---|
2163 | |
---|
2164 | case SPELL_STATE_CASTING: |
---|
2165 | { |
---|
2166 | for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit) |
---|
2167 | { |
---|
2168 | if( ihit->missCondition == SPELL_MISS_NONE ) |
---|
2169 | { |
---|
2170 | Unit* unit = m_caster->GetGUID()==(*ihit).targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID); |
---|
2171 | if( unit && unit->isAlive() ) |
---|
2172 | unit->RemoveAurasDueToSpell(m_spellInfo->Id); |
---|
2173 | } |
---|
2174 | } |
---|
2175 | |
---|
2176 | m_caster->RemoveAurasDueToSpell(m_spellInfo->Id); |
---|
2177 | SendChannelUpdate(0); |
---|
2178 | SendInterrupted(0); |
---|
2179 | SendCastResult(SPELL_FAILED_INTERRUPTED); |
---|
2180 | } break; |
---|
2181 | |
---|
2182 | default: |
---|
2183 | { |
---|
2184 | } break; |
---|
2185 | } |
---|
2186 | |
---|
2187 | finish(false); |
---|
2188 | m_caster->RemoveDynObject(m_spellInfo->Id); |
---|
2189 | m_caster->RemoveGameObject(m_spellInfo->Id,true); |
---|
2190 | } |
---|
2191 | |
---|
2192 | void Spell::cast(bool skipCheck) |
---|
2193 | { |
---|
2194 | SetExecutedCurrently(true); |
---|
2195 | |
---|
2196 | uint8 castResult = 0; |
---|
2197 | |
---|
2198 | // update pointers base at GUIDs to prevent access to non-existed already object |
---|
2199 | UpdatePointers(); |
---|
2200 | |
---|
2201 | // cancel at lost main target unit |
---|
2202 | if(!m_targets.getUnitTarget() && m_targets.getUnitTargetGUID() && m_targets.getUnitTargetGUID() != m_caster->GetGUID()) |
---|
2203 | { |
---|
2204 | cancel(); |
---|
2205 | SetExecutedCurrently(false); |
---|
2206 | return; |
---|
2207 | } |
---|
2208 | |
---|
2209 | if(m_caster->GetTypeId() != TYPEID_PLAYER && m_targets.getUnitTarget() && m_targets.getUnitTarget() != m_caster) |
---|
2210 | m_caster->SetInFront(m_targets.getUnitTarget()); |
---|
2211 | |
---|
2212 | castResult = CheckPower(); |
---|
2213 | if(castResult != 0) |
---|
2214 | { |
---|
2215 | SendCastResult(castResult); |
---|
2216 | finish(false); |
---|
2217 | SetExecutedCurrently(false); |
---|
2218 | return; |
---|
2219 | } |
---|
2220 | |
---|
2221 | // triggered cast called from Spell::prepare where it was already checked |
---|
2222 | if(!skipCheck) |
---|
2223 | { |
---|
2224 | castResult = CanCast(false); |
---|
2225 | if(castResult != 0) |
---|
2226 | { |
---|
2227 | SendCastResult(castResult); |
---|
2228 | finish(false); |
---|
2229 | SetExecutedCurrently(false); |
---|
2230 | return; |
---|
2231 | } |
---|
2232 | } |
---|
2233 | |
---|
2234 | FillTargetMap(); |
---|
2235 | |
---|
2236 | // stealth must be removed at cast starting (at show channel bar) |
---|
2237 | // skip triggered spell (item equip spell casting and other not explicit character casts/item uses) |
---|
2238 | if ( !m_IsTriggeredSpell && isSpellBreakStealth(m_spellInfo) ) |
---|
2239 | { |
---|
2240 | m_caster->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_CAST); |
---|
2241 | } |
---|
2242 | |
---|
2243 | // who did this hack? |
---|
2244 | // Conflagrate - consumes immolate |
---|
2245 | if ((m_spellInfo->TargetAuraState == AURA_STATE_IMMOLATE) && m_targets.getUnitTarget()) |
---|
2246 | { |
---|
2247 | // for caster applied auras only |
---|
2248 | Unit::AuraList const &mPeriodic = m_targets.getUnitTarget()->GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE); |
---|
2249 | for(Unit::AuraList::const_iterator i = mPeriodic.begin(); i != mPeriodic.end(); ++i) |
---|
2250 | { |
---|
2251 | if( (*i)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_WARLOCK && ((*i)->GetSpellProto()->SpellFamilyFlags & 4) && |
---|
2252 | (*i)->GetCasterGUID()==m_caster->GetGUID() ) |
---|
2253 | { |
---|
2254 | m_targets.getUnitTarget()->RemoveAura((*i)->GetId(), (*i)->GetEffIndex()); |
---|
2255 | break; |
---|
2256 | } |
---|
2257 | } |
---|
2258 | } |
---|
2259 | |
---|
2260 | if(const std::vector<int32> *spell_triggered = spellmgr.GetSpellLinked(m_spellInfo->Id)) |
---|
2261 | { |
---|
2262 | for(std::vector<int32>::const_iterator i = spell_triggered->begin(); i != spell_triggered->end(); ++i) |
---|
2263 | { |
---|
2264 | if(spell_triggered < 0) |
---|
2265 | m_caster->RemoveAurasDueToSpell(-(*i)); |
---|
2266 | else |
---|
2267 | m_caster->CastSpell(m_targets.getUnitTarget() ? m_targets.getUnitTarget() : m_caster, *i, true); |
---|
2268 | } |
---|
2269 | } |
---|
2270 | |
---|
2271 | // traded items have trade slot instead of guid in m_itemTargetGUID |
---|
2272 | // set to real guid to be sent later to the client |
---|
2273 | m_targets.updateTradeSlotItem(); |
---|
2274 | |
---|
2275 | // CAST SPELL |
---|
2276 | SendSpellCooldown(); |
---|
2277 | |
---|
2278 | TakePower(); |
---|
2279 | TakeReagents(); // we must remove reagents before HandleEffects to allow place crafted item in same slot |
---|
2280 | |
---|
2281 | if(m_spellState == SPELL_STATE_FINISHED) // stop cast if spell marked as finish somewhere in Take*/FillTargetMap |
---|
2282 | { |
---|
2283 | SetExecutedCurrently(false); |
---|
2284 | return; |
---|
2285 | } |
---|
2286 | |
---|
2287 | SendCastResult(castResult); |
---|
2288 | SendSpellGo(); // we must send smsg_spell_go packet before m_castItem delete in TakeCastItem()... |
---|
2289 | |
---|
2290 | // Pass cast spell event to handler (not send triggered by aura spells) |
---|
2291 | if (m_spellInfo->DmgClass != SPELL_DAMAGE_CLASS_MELEE && m_spellInfo->DmgClass != SPELL_DAMAGE_CLASS_RANGED && !m_triggeredByAuraSpell) |
---|
2292 | { |
---|
2293 | m_caster->ProcDamageAndSpell(m_targets.getUnitTarget(), PROC_FLAG_CAST_SPELL, PROC_FLAG_NONE, 0, SPELL_SCHOOL_MASK_NONE, m_spellInfo, m_IsTriggeredSpell); |
---|
2294 | |
---|
2295 | // update pointers base at GUIDs to prevent access to non-existed already object |
---|
2296 | UpdatePointers(); // pointers can be invalidate at triggered spell casting |
---|
2297 | } |
---|
2298 | |
---|
2299 | // Okay, everything is prepared. Now we need to distinguish between immediate and evented delayed spells |
---|
2300 | if (m_spellInfo->speed > 0.0f && !IsChanneledSpell(m_spellInfo)) |
---|
2301 | { |
---|
2302 | |
---|
2303 | // Remove used for cast item if need (it can be already NULL after TakeReagents call |
---|
2304 | // in case delayed spell remove item at cast delay start |
---|
2305 | TakeCastItem(); |
---|
2306 | |
---|
2307 | // Okay, maps created, now prepare flags |
---|
2308 | m_immediateHandled = false; |
---|
2309 | m_spellState = SPELL_STATE_DELAYED; |
---|
2310 | SetDelayStart(0); |
---|
2311 | } |
---|
2312 | else |
---|
2313 | { |
---|
2314 | // Immediate spell, no big deal |
---|
2315 | handle_immediate(); |
---|
2316 | } |
---|
2317 | |
---|
2318 | SetExecutedCurrently(false); |
---|
2319 | } |
---|
2320 | |
---|
2321 | void Spell::handle_immediate() |
---|
2322 | { |
---|
2323 | // start channeling if applicable |
---|
2324 | if(IsChanneledSpell(m_spellInfo)) |
---|
2325 | { |
---|
2326 | m_spellState = SPELL_STATE_CASTING; |
---|
2327 | m_caster->AddInterruptMask(m_spellInfo->ChannelInterruptFlags); |
---|
2328 | SendChannelStart(GetSpellDuration(m_spellInfo)); |
---|
2329 | } |
---|
2330 | |
---|
2331 | // process immediate effects (items, ground, etc.) also initialize some variables |
---|
2332 | _handle_immediate_phase(); |
---|
2333 | |
---|
2334 | for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit) |
---|
2335 | DoAllEffectOnTarget(&(*ihit)); |
---|
2336 | |
---|
2337 | for(std::list<GOTargetInfo>::iterator ihit= m_UniqueGOTargetInfo.begin();ihit != m_UniqueGOTargetInfo.end();++ihit) |
---|
2338 | DoAllEffectOnTarget(&(*ihit)); |
---|
2339 | |
---|
2340 | // spell is finished, perform some last features of the spell here |
---|
2341 | _handle_finish_phase(); |
---|
2342 | |
---|
2343 | // Remove used for cast item if need (it can be already NULL after TakeReagents call |
---|
2344 | TakeCastItem(); |
---|
2345 | |
---|
2346 | if(m_spellState != SPELL_STATE_CASTING) |
---|
2347 | finish(true); // successfully finish spell cast (not last in case autorepeat or channel spell) |
---|
2348 | } |
---|
2349 | |
---|
2350 | uint64 Spell::handle_delayed(uint64 t_offset) |
---|
2351 | { |
---|
2352 | uint64 next_time = 0; |
---|
2353 | |
---|
2354 | if (!m_immediateHandled) |
---|
2355 | { |
---|
2356 | _handle_immediate_phase(); |
---|
2357 | m_immediateHandled = true; |
---|
2358 | } |
---|
2359 | |
---|
2360 | // now recheck units targeting correctness (need before any effects apply to prevent adding immunity at first effect not allow apply second spell effect and similar cases) |
---|
2361 | for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end();++ihit) |
---|
2362 | { |
---|
2363 | if (ihit->processed == false) |
---|
2364 | { |
---|
2365 | if ( ihit->timeDelay <= t_offset ) |
---|
2366 | DoAllEffectOnTarget(&(*ihit)); |
---|
2367 | else if( next_time == 0 || ihit->timeDelay < next_time ) |
---|
2368 | next_time = ihit->timeDelay; |
---|
2369 | } |
---|
2370 | } |
---|
2371 | |
---|
2372 | // now recheck gameobject targeting correctness |
---|
2373 | for(std::list<GOTargetInfo>::iterator ighit= m_UniqueGOTargetInfo.begin(); ighit != m_UniqueGOTargetInfo.end();++ighit) |
---|
2374 | { |
---|
2375 | if (ighit->processed == false) |
---|
2376 | { |
---|
2377 | if ( ighit->timeDelay <= t_offset ) |
---|
2378 | DoAllEffectOnTarget(&(*ighit)); |
---|
2379 | else if( next_time == 0 || ighit->timeDelay < next_time ) |
---|
2380 | next_time = ighit->timeDelay; |
---|
2381 | } |
---|
2382 | } |
---|
2383 | // All targets passed - need finish phase |
---|
2384 | if (next_time == 0) |
---|
2385 | { |
---|
2386 | // spell is finished, perform some last features of the spell here |
---|
2387 | _handle_finish_phase(); |
---|
2388 | |
---|
2389 | finish(true); // successfully finish spell cast |
---|
2390 | |
---|
2391 | // return zero, spell is finished now |
---|
2392 | return 0; |
---|
2393 | } |
---|
2394 | else |
---|
2395 | { |
---|
2396 | // spell is unfinished, return next execution time |
---|
2397 | return next_time; |
---|
2398 | } |
---|
2399 | } |
---|
2400 | |
---|
2401 | void Spell::_handle_immediate_phase() |
---|
2402 | { |
---|
2403 | // handle some immediate features of the spell here |
---|
2404 | HandleThreatSpells(m_spellInfo->Id); |
---|
2405 | |
---|
2406 | m_needSpellLog = IsNeedSendToClient(); |
---|
2407 | for(uint32 j = 0;j<3;j++) |
---|
2408 | { |
---|
2409 | if(m_spellInfo->Effect[j]==0) |
---|
2410 | continue; |
---|
2411 | |
---|
2412 | // apply Send Event effect to ground in case empty target lists |
---|
2413 | if( m_spellInfo->Effect[j] == SPELL_EFFECT_SEND_EVENT && !HaveTargetsForEffect(j) ) |
---|
2414 | { |
---|
2415 | HandleEffects(NULL,NULL,NULL, j); |
---|
2416 | continue; |
---|
2417 | } |
---|
2418 | |
---|
2419 | // Don't do spell log, if is school damage spell |
---|
2420 | if(m_spellInfo->Effect[j] == SPELL_EFFECT_SCHOOL_DAMAGE || m_spellInfo->Effect[j] == 0) |
---|
2421 | m_needSpellLog = false; |
---|
2422 | |
---|
2423 | uint32 EffectChainTarget = m_spellInfo->EffectChainTarget[j]; |
---|
2424 | if(m_originalCaster) |
---|
2425 | if(Player* modOwner = m_originalCaster->GetSpellModOwner()) |
---|
2426 | modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_JUMP_TARGETS, EffectChainTarget, this); |
---|
2427 | |
---|
2428 | // initialize multipliers |
---|
2429 | m_damageMultipliers[j] = 1.0f; |
---|
2430 | if( (m_spellInfo->EffectImplicitTargetA[j] == TARGET_CHAIN_DAMAGE || m_spellInfo->EffectImplicitTargetA[j] == TARGET_CHAIN_HEAL) && |
---|
2431 | (EffectChainTarget > 1) ) |
---|
2432 | m_applyMultiplierMask |= 1 << j; |
---|
2433 | } |
---|
2434 | |
---|
2435 | // initialize Diminishing Returns Data |
---|
2436 | m_diminishLevel = DIMINISHING_LEVEL_1; |
---|
2437 | m_diminishGroup = DIMINISHING_NONE; |
---|
2438 | |
---|
2439 | // process items |
---|
2440 | for(std::list<ItemTargetInfo>::iterator ihit= m_UniqueItemInfo.begin();ihit != m_UniqueItemInfo.end();++ihit) |
---|
2441 | DoAllEffectOnTarget(&(*ihit)); |
---|
2442 | |
---|
2443 | // process ground |
---|
2444 | for(uint32 j = 0;j<3;j++) |
---|
2445 | { |
---|
2446 | // persistent area auras target only the ground |
---|
2447 | if(m_spellInfo->Effect[j] == SPELL_EFFECT_PERSISTENT_AREA_AURA) |
---|
2448 | HandleEffects(NULL,NULL,NULL, j); |
---|
2449 | } |
---|
2450 | } |
---|
2451 | |
---|
2452 | void Spell::_handle_finish_phase() |
---|
2453 | { |
---|
2454 | // spell log |
---|
2455 | if(m_needSpellLog) |
---|
2456 | SendLogExecute(); |
---|
2457 | } |
---|
2458 | |
---|
2459 | void Spell::SendSpellCooldown() |
---|
2460 | { |
---|
2461 | if(m_caster->GetTypeId() != TYPEID_PLAYER) |
---|
2462 | return; |
---|
2463 | |
---|
2464 | Player* _player = (Player*)m_caster; |
---|
2465 | // Add cooldown for max (disable spell) |
---|
2466 | // Cooldown started on SendCooldownEvent call |
---|
2467 | if (m_spellInfo->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE) |
---|
2468 | { |
---|
2469 | _player->AddSpellCooldown(m_spellInfo->Id, 0, time(NULL) - 1); |
---|
2470 | return; |
---|
2471 | } |
---|
2472 | |
---|
2473 | // init cooldown values |
---|
2474 | uint32 cat = 0; |
---|
2475 | int32 rec = -1; |
---|
2476 | int32 catrec = -1; |
---|
2477 | |
---|
2478 | // some special item spells without correct cooldown in SpellInfo |
---|
2479 | // cooldown information stored in item prototype |
---|
2480 | // This used in same way in WorldSession::HandleItemQuerySingleOpcode data sending to client. |
---|
2481 | |
---|
2482 | if(m_CastItem) |
---|
2483 | { |
---|
2484 | ItemPrototype const* proto = m_CastItem->GetProto(); |
---|
2485 | if(proto) |
---|
2486 | { |
---|
2487 | for(int idx = 0; idx < 5; ++idx) |
---|
2488 | { |
---|
2489 | if(proto->Spells[idx].SpellId == m_spellInfo->Id) |
---|
2490 | { |
---|
2491 | cat = proto->Spells[idx].SpellCategory; |
---|
2492 | rec = proto->Spells[idx].SpellCooldown; |
---|
2493 | catrec = proto->Spells[idx].SpellCategoryCooldown; |
---|
2494 | break; |
---|
2495 | } |
---|
2496 | } |
---|
2497 | } |
---|
2498 | } |
---|
2499 | |
---|
2500 | // if no cooldown found above then base at DBC data |
---|
2501 | if(rec < 0 && catrec < 0) |
---|
2502 | { |
---|
2503 | cat = m_spellInfo->Category; |
---|
2504 | rec = m_spellInfo->RecoveryTime; |
---|
2505 | catrec = m_spellInfo->CategoryRecoveryTime; |
---|
2506 | } |
---|
2507 | |
---|
2508 | // shoot spells used equipped item cooldown values already assigned in GetAttackTime(RANGED_ATTACK) |
---|
2509 | // prevent 0 cooldowns set by another way |
---|
2510 | if (rec <= 0 && catrec <= 0 && (cat == 76 || cat == 351)) |
---|
2511 | rec = _player->GetAttackTime(RANGED_ATTACK); |
---|
2512 | |
---|
2513 | // Now we have cooldown data (if found any), time to apply mods |
---|
2514 | if(rec > 0) |
---|
2515 | _player->ApplySpellMod(m_spellInfo->Id, SPELLMOD_COOLDOWN, rec, this); |
---|
2516 | |
---|
2517 | if(catrec > 0) |
---|
2518 | _player->ApplySpellMod(m_spellInfo->Id, SPELLMOD_COOLDOWN, catrec, this); |
---|
2519 | |
---|
2520 | // replace negative cooldowns by 0 |
---|
2521 | if (rec < 0) rec = 0; |
---|
2522 | if (catrec < 0) catrec = 0; |
---|
2523 | |
---|
2524 | // no cooldown after applying spell mods |
---|
2525 | if( rec == 0 && catrec == 0) |
---|
2526 | return; |
---|
2527 | |
---|
2528 | time_t curTime = time(NULL); |
---|
2529 | |
---|
2530 | time_t catrecTime = catrec ? curTime+catrec/1000 : 0; // in secs |
---|
2531 | time_t recTime = rec ? curTime+rec/1000 : catrecTime;// in secs |
---|
2532 | |
---|
2533 | // self spell cooldown |
---|
2534 | if(recTime > 0) |
---|
2535 | _player->AddSpellCooldown(m_spellInfo->Id, m_CastItem ? m_CastItem->GetEntry() : 0, recTime); |
---|
2536 | |
---|
2537 | // category spells |
---|
2538 | if (catrec > 0) |
---|
2539 | { |
---|
2540 | SpellCategoryStore::const_iterator i_scstore = sSpellCategoryStore.find(cat); |
---|
2541 | if(i_scstore != sSpellCategoryStore.end()) |
---|
2542 | { |
---|
2543 | for(SpellCategorySet::const_iterator i_scset = i_scstore->second.begin(); i_scset != i_scstore->second.end(); ++i_scset) |
---|
2544 | { |
---|
2545 | if(*i_scset == m_spellInfo->Id) // skip main spell, already handled above |
---|
2546 | continue; |
---|
2547 | |
---|
2548 | _player->AddSpellCooldown(m_spellInfo->Id, m_CastItem ? m_CastItem->GetEntry() : 0, catrecTime); |
---|
2549 | } |
---|
2550 | } |
---|
2551 | } |
---|
2552 | } |
---|
2553 | |
---|
2554 | void Spell::update(uint32 difftime) |
---|
2555 | { |
---|
2556 | // update pointers based at it's GUIDs |
---|
2557 | UpdatePointers(); |
---|
2558 | |
---|
2559 | if(m_targets.getUnitTargetGUID() && !m_targets.getUnitTarget()) |
---|
2560 | { |
---|
2561 | cancel(); |
---|
2562 | return; |
---|
2563 | } |
---|
2564 | |
---|
2565 | // check if the player caster has moved before the spell finished |
---|
2566 | if ((m_caster->GetTypeId() == TYPEID_PLAYER && m_timer != 0) && |
---|
2567 | (m_castPositionX != m_caster->GetPositionX() || m_castPositionY != m_caster->GetPositionY() || m_castPositionZ != m_caster->GetPositionZ()) && |
---|
2568 | (m_spellInfo->Effect[0] != SPELL_EFFECT_STUCK || !m_caster->HasUnitMovementFlag(MOVEMENTFLAG_FALLING))) |
---|
2569 | { |
---|
2570 | // always cancel for channeled spells |
---|
2571 | //if( m_spellState == SPELL_STATE_CASTING ) |
---|
2572 | // cancel(); |
---|
2573 | // don't cancel for melee, autorepeat, triggered and instant spells |
---|
2574 | //else |
---|
2575 | if(!IsNextMeleeSwingSpell() && !IsAutoRepeat() && !m_IsTriggeredSpell && (m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_MOVEMENT)) |
---|
2576 | cancel(); |
---|
2577 | } |
---|
2578 | |
---|
2579 | switch(m_spellState) |
---|
2580 | { |
---|
2581 | case SPELL_STATE_PREPARING: |
---|
2582 | { |
---|
2583 | if(m_timer) |
---|
2584 | { |
---|
2585 | if(difftime >= m_timer) |
---|
2586 | m_timer = 0; |
---|
2587 | else |
---|
2588 | m_timer -= difftime; |
---|
2589 | } |
---|
2590 | |
---|
2591 | if(m_timer == 0 && !IsNextMeleeSwingSpell() && !IsAutoRepeat()) |
---|
2592 | cast(); |
---|
2593 | } break; |
---|
2594 | case SPELL_STATE_CASTING: |
---|
2595 | { |
---|
2596 | if(m_timer > 0) |
---|
2597 | { |
---|
2598 | if( m_caster->GetTypeId() == TYPEID_PLAYER ) |
---|
2599 | { |
---|
2600 | // check if player has jumped before the channeling finished |
---|
2601 | if(m_caster->HasUnitMovementFlag(MOVEMENTFLAG_JUMPING)) |
---|
2602 | cancel(); |
---|
2603 | |
---|
2604 | // check for incapacitating player states |
---|
2605 | if( m_caster->hasUnitState(UNIT_STAT_STUNNED | UNIT_STAT_CONFUSED)) |
---|
2606 | cancel(); |
---|
2607 | } |
---|
2608 | |
---|
2609 | // check if there are alive targets left |
---|
2610 | if (!IsAliveUnitPresentInTargetList()) |
---|
2611 | { |
---|
2612 | SendChannelUpdate(0); |
---|
2613 | finish(); |
---|
2614 | } |
---|
2615 | |
---|
2616 | if(difftime >= m_timer) |
---|
2617 | m_timer = 0; |
---|
2618 | else |
---|
2619 | m_timer -= difftime; |
---|
2620 | } |
---|
2621 | |
---|
2622 | if(m_timer == 0) |
---|
2623 | { |
---|
2624 | SendChannelUpdate(0); |
---|
2625 | |
---|
2626 | // channeled spell processed independently for quest targeting |
---|
2627 | // cast at creature (or GO) quest objectives update at successful cast channel finished |
---|
2628 | // ignore autorepeat/melee casts for speed (not exist quest for spells (hm... ) |
---|
2629 | if( m_caster->GetTypeId() == TYPEID_PLAYER && !IsAutoRepeat() && !IsNextMeleeSwingSpell() ) |
---|
2630 | { |
---|
2631 | for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit) |
---|
2632 | { |
---|
2633 | TargetInfo* target = &*ihit; |
---|
2634 | if(!IS_CREATURE_GUID(target->targetGUID)) |
---|
2635 | continue; |
---|
2636 | |
---|
2637 | Unit* unit = m_caster->GetGUID()==target->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster,target->targetGUID); |
---|
2638 | if (unit==NULL) |
---|
2639 | continue; |
---|
2640 | |
---|
2641 | ((Player*)m_caster)->CastedCreatureOrGO(unit->GetEntry(),unit->GetGUID(),m_spellInfo->Id); |
---|
2642 | } |
---|
2643 | |
---|
2644 | for(std::list<GOTargetInfo>::iterator ihit= m_UniqueGOTargetInfo.begin();ihit != m_UniqueGOTargetInfo.end();++ihit) |
---|
2645 | { |
---|
2646 | GOTargetInfo* target = &*ihit; |
---|
2647 | |
---|
2648 | GameObject* go = ObjectAccessor::GetGameObject(*m_caster, target->targetGUID); |
---|
2649 | if(!go) |
---|
2650 | continue; |
---|
2651 | |
---|
2652 | ((Player*)m_caster)->CastedCreatureOrGO(go->GetEntry(),go->GetGUID(),m_spellInfo->Id); |
---|
2653 | } |
---|
2654 | } |
---|
2655 | |
---|
2656 | finish(); |
---|
2657 | } |
---|
2658 | } break; |
---|
2659 | default: |
---|
2660 | { |
---|
2661 | }break; |
---|
2662 | } |
---|
2663 | } |
---|
2664 | |
---|
2665 | void Spell::finish(bool ok) |
---|
2666 | { |
---|
2667 | if(!m_caster) |
---|
2668 | return; |
---|
2669 | |
---|
2670 | if(m_spellState == SPELL_STATE_FINISHED) |
---|
2671 | return; |
---|
2672 | |
---|
2673 | m_spellState = SPELL_STATE_FINISHED; |
---|
2674 | |
---|
2675 | if(IsChanneledSpell(m_spellInfo)) |
---|
2676 | m_caster->UpdateInterruptMask(); |
---|
2677 | |
---|
2678 | if(!m_caster->IsNonMeleeSpellCasted(false, false, true)) |
---|
2679 | m_caster->clearUnitState(UNIT_STAT_CASTING); |
---|
2680 | |
---|
2681 | //remove spell mods |
---|
2682 | if (m_caster->GetTypeId() == TYPEID_PLAYER) |
---|
2683 | ((Player*)m_caster)->RemoveSpellMods(this); |
---|
2684 | |
---|
2685 | // other code related only to successfully finished spells |
---|
2686 | if(!ok) |
---|
2687 | return; |
---|
2688 | |
---|
2689 | //handle SPELL_AURA_ADD_TARGET_TRIGGER auras |
---|
2690 | Unit::AuraList const& targetTriggers = m_caster->GetAurasByType(SPELL_AURA_ADD_TARGET_TRIGGER); |
---|
2691 | for(Unit::AuraList::const_iterator i = targetTriggers.begin(); i != targetTriggers.end(); ++i) |
---|
2692 | { |
---|
2693 | SpellEntry const *auraSpellInfo = (*i)->GetSpellProto(); |
---|
2694 | uint32 auraSpellIdx = (*i)->GetEffIndex(); |
---|
2695 | if (IsAffectedBy(auraSpellInfo, auraSpellIdx)) |
---|
2696 | { |
---|
2697 | for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit) |
---|
2698 | if( ihit->effectMask & (1<<auraSpellIdx) ) |
---|
2699 | { |
---|
2700 | // check m_caster->GetGUID() let load auras at login and speedup most often case |
---|
2701 | Unit *unit = m_caster->GetGUID()== ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID); |
---|
2702 | if (unit && unit->isAlive()) |
---|
2703 | { |
---|
2704 | // Calculate chance at that moment (can be depend for example from combo points) |
---|
2705 | int32 chance = m_caster->CalculateSpellDamage(auraSpellInfo, auraSpellIdx, (*i)->GetBasePoints(),unit); |
---|
2706 | |
---|
2707 | if(roll_chance_i(chance)) |
---|
2708 | m_caster->CastSpell(unit, auraSpellInfo->EffectTriggerSpell[auraSpellIdx], true, NULL, (*i)); |
---|
2709 | } |
---|
2710 | } |
---|
2711 | } |
---|
2712 | } |
---|
2713 | |
---|
2714 | /*if (IsMeleeAttackResetSpell()) |
---|
2715 | { |
---|
2716 | m_caster->resetAttackTimer(BASE_ATTACK); |
---|
2717 | if(m_caster->haveOffhandWeapon()) |
---|
2718 | m_caster->resetAttackTimer(OFF_ATTACK); |
---|
2719 | }*/ |
---|
2720 | |
---|
2721 | /*if (IsRangedAttackResetSpell()) |
---|
2722 | m_caster->resetAttackTimer(RANGED_ATTACK);*/ |
---|
2723 | |
---|
2724 | // Clear combo at finish state |
---|
2725 | if(m_caster->GetTypeId() == TYPEID_PLAYER && NeedsComboPoints(m_spellInfo)) |
---|
2726 | { |
---|
2727 | // Not drop combopoints if any miss exist |
---|
2728 | bool needDrop = true; |
---|
2729 | for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit) |
---|
2730 | if (ihit->missCondition != SPELL_MISS_NONE) |
---|
2731 | { |
---|
2732 | needDrop = false; |
---|
2733 | break; |
---|
2734 | } |
---|
2735 | if (needDrop) |
---|
2736 | ((Player*)m_caster)->ClearComboPoints(); |
---|
2737 | } |
---|
2738 | |
---|
2739 | // call triggered spell only at successful cast (after clear combo points -> for add some if need) |
---|
2740 | if(!m_TriggerSpells.empty()) |
---|
2741 | TriggerSpell(); |
---|
2742 | |
---|
2743 | // Stop Attack for some spells |
---|
2744 | if( m_spellInfo->Attributes & SPELL_ATTR_STOP_ATTACK_TARGET ) |
---|
2745 | m_caster->AttackStop(); |
---|
2746 | } |
---|
2747 | |
---|
2748 | void Spell::SendCastResult(uint8 result) |
---|
2749 | { |
---|
2750 | if (m_caster->GetTypeId() != TYPEID_PLAYER) |
---|
2751 | return; |
---|
2752 | |
---|
2753 | if(((Player*)m_caster)->GetSession()->PlayerLoading()) // don't send cast results at loading time |
---|
2754 | return; |
---|
2755 | |
---|
2756 | if(result != 0) |
---|
2757 | { |
---|
2758 | WorldPacket data(SMSG_CAST_FAILED, (4+1+1)); |
---|
2759 | data << uint32(m_spellInfo->Id); |
---|
2760 | data << uint8(result); // problem |
---|
2761 | data << uint8(m_cast_count); // single cast or multi 2.3 (0/1) |
---|
2762 | switch (result) |
---|
2763 | { |
---|
2764 | case SPELL_FAILED_REQUIRES_SPELL_FOCUS: |
---|
2765 | data << uint32(m_spellInfo->RequiresSpellFocus); |
---|
2766 | break; |
---|
2767 | case SPELL_FAILED_REQUIRES_AREA: |
---|
2768 | // hardcode areas limitation case |
---|
2769 | if( m_spellInfo->Id==41618 || m_spellInfo->Id==41620 ) |
---|
2770 | data << uint32(3842); |
---|
2771 | else if( m_spellInfo->Id==41617 || m_spellInfo->Id==41619 ) |
---|
2772 | data << uint32(3905); |
---|
2773 | // normal case |
---|
2774 | else |
---|
2775 | data << uint32(m_spellInfo->AreaId); |
---|
2776 | break; |
---|
2777 | case SPELL_FAILED_TOTEMS: |
---|
2778 | if(m_spellInfo->Totem[0]) |
---|
2779 | data << uint32(m_spellInfo->Totem[0]); |
---|
2780 | if(m_spellInfo->Totem[1]) |
---|
2781 | data << uint32(m_spellInfo->Totem[1]); |
---|
2782 | break; |
---|
2783 | case SPELL_FAILED_TOTEM_CATEGORY: |
---|
2784 | if(m_spellInfo->TotemCategory[0]) |
---|
2785 | data << uint32(m_spellInfo->TotemCategory[0]); |
---|
2786 | if(m_spellInfo->TotemCategory[1]) |
---|
2787 | data << uint32(m_spellInfo->TotemCategory[1]); |
---|
2788 | break; |
---|
2789 | case SPELL_FAILED_EQUIPPED_ITEM_CLASS: |
---|
2790 | data << uint32(m_spellInfo->EquippedItemClass); |
---|
2791 | data << uint32(m_spellInfo->EquippedItemSubClassMask); |
---|
2792 | data << uint32(m_spellInfo->EquippedItemInventoryTypeMask); |
---|
2793 | break; |
---|
2794 | } |
---|
2795 | ((Player*)m_caster)->GetSession()->SendPacket(&data); |
---|
2796 | } |
---|
2797 | else |
---|
2798 | { |
---|
2799 | WorldPacket data(SMSG_CLEAR_EXTRA_AURA_INFO, (8+4)); |
---|
2800 | data.append(m_caster->GetPackGUID()); |
---|
2801 | data << uint32(m_spellInfo->Id); |
---|
2802 | ((Player*)m_caster)->GetSession()->SendPacket(&data); |
---|
2803 | } |
---|
2804 | } |
---|
2805 | |
---|
2806 | void Spell::SendSpellStart() |
---|
2807 | { |
---|
2808 | if(!IsNeedSendToClient()) |
---|
2809 | return; |
---|
2810 | |
---|
2811 | sLog.outDebug("Sending SMSG_SPELL_START id=%u",m_spellInfo->Id); |
---|
2812 | |
---|
2813 | uint16 castFlags = CAST_FLAG_UNKNOWN1; |
---|
2814 | if(IsRangedSpell()) |
---|
2815 | castFlags |= CAST_FLAG_AMMO; |
---|
2816 | |
---|
2817 | Unit * target; |
---|
2818 | if(!m_targets.getUnitTarget()) |
---|
2819 | target = m_caster; |
---|
2820 | else |
---|
2821 | target = m_targets.getUnitTarget(); |
---|
2822 | |
---|
2823 | WorldPacket data(SMSG_SPELL_START, (8+8+4+4+2)); |
---|
2824 | if(m_CastItem) |
---|
2825 | data.append(m_CastItem->GetPackGUID()); |
---|
2826 | else |
---|
2827 | data.append(m_caster->GetPackGUID()); |
---|
2828 | |
---|
2829 | data.append(m_caster->GetPackGUID()); |
---|
2830 | data << uint32(m_spellInfo->Id); |
---|
2831 | data << uint8(m_cast_count); // single cast or multi 2.3 (0/1) |
---|
2832 | data << uint16(castFlags); |
---|
2833 | data << uint32(m_timer); |
---|
2834 | |
---|
2835 | m_targets.write(&data); |
---|
2836 | |
---|
2837 | if( castFlags & CAST_FLAG_AMMO ) |
---|
2838 | WriteAmmoToPacket(&data); |
---|
2839 | |
---|
2840 | m_caster->SendMessageToSet(&data, true); |
---|
2841 | } |
---|
2842 | |
---|
2843 | void Spell::SendSpellGo() |
---|
2844 | { |
---|
2845 | // not send invisible spell casting |
---|
2846 | if(!IsNeedSendToClient()) |
---|
2847 | return; |
---|
2848 | |
---|
2849 | sLog.outDebug("Sending SMSG_SPELL_GO id=%u",m_spellInfo->Id); |
---|
2850 | |
---|
2851 | Unit * target; |
---|
2852 | if(!m_targets.getUnitTarget()) |
---|
2853 | target = m_caster; |
---|
2854 | else |
---|
2855 | target = m_targets.getUnitTarget(); |
---|
2856 | |
---|
2857 | uint16 castFlags = CAST_FLAG_UNKNOWN3; |
---|
2858 | if(IsRangedSpell()) |
---|
2859 | castFlags |= CAST_FLAG_AMMO; |
---|
2860 | |
---|
2861 | WorldPacket data(SMSG_SPELL_GO, 50); // guess size |
---|
2862 | if(m_CastItem) |
---|
2863 | data.append(m_CastItem->GetPackGUID()); |
---|
2864 | else |
---|
2865 | data.append(m_caster->GetPackGUID()); |
---|
2866 | |
---|
2867 | data.append(m_caster->GetPackGUID()); |
---|
2868 | data << uint32(m_spellInfo->Id); |
---|
2869 | data << uint16(castFlags); |
---|
2870 | data << uint32(getMSTime()); // timestamp |
---|
2871 | |
---|
2872 | WriteSpellGoTargets(&data); |
---|
2873 | |
---|
2874 | m_targets.write(&data); |
---|
2875 | |
---|
2876 | if( castFlags & CAST_FLAG_AMMO ) |
---|
2877 | WriteAmmoToPacket(&data); |
---|
2878 | |
---|
2879 | m_caster->SendMessageToSet(&data, true); |
---|
2880 | } |
---|
2881 | |
---|
2882 | void Spell::WriteAmmoToPacket( WorldPacket * data ) |
---|
2883 | { |
---|
2884 | uint32 ammoInventoryType = 0; |
---|
2885 | uint32 ammoDisplayID = 0; |
---|
2886 | |
---|
2887 | if (m_caster->GetTypeId() == TYPEID_PLAYER) |
---|
2888 | { |
---|
2889 | Item *pItem = ((Player*)m_caster)->GetWeaponForAttack( RANGED_ATTACK ); |
---|
2890 | if(pItem) |
---|
2891 | { |
---|
2892 | ammoInventoryType = pItem->GetProto()->InventoryType; |
---|
2893 | if( ammoInventoryType == INVTYPE_THROWN ) |
---|
2894 | ammoDisplayID = pItem->GetProto()->DisplayInfoID; |
---|
2895 | else |
---|
2896 | { |
---|
2897 | uint32 ammoID = ((Player*)m_caster)->GetUInt32Value(PLAYER_AMMO_ID); |
---|
2898 | if(ammoID) |
---|
2899 | { |
---|
2900 | ItemPrototype const *pProto = objmgr.GetItemPrototype( ammoID ); |
---|
2901 | if(pProto) |
---|
2902 | { |
---|
2903 | ammoDisplayID = pProto->DisplayInfoID; |
---|
2904 | ammoInventoryType = pProto->InventoryType; |
---|
2905 | } |
---|
2906 | } |
---|
2907 | else if(m_caster->GetDummyAura(46699)) // Requires No Ammo |
---|
2908 | { |
---|
2909 | ammoDisplayID = 5996; // normal arrow |
---|
2910 | ammoInventoryType = INVTYPE_AMMO; |
---|
2911 | } |
---|
2912 | } |
---|
2913 | } |
---|
2914 | } |
---|
2915 | // TODO: implement selection ammo data based at ranged weapon stored in equipmodel/equipinfo/equipslot fields |
---|
2916 | |
---|
2917 | *data << uint32(ammoDisplayID); |
---|
2918 | *data << uint32(ammoInventoryType); |
---|
2919 | } |
---|
2920 | |
---|
2921 | void Spell::WriteSpellGoTargets( WorldPacket * data ) |
---|
2922 | { |
---|
2923 | *data << (uint8)m_countOfHit; |
---|
2924 | for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit) |
---|
2925 | if ((*ihit).missCondition == SPELL_MISS_NONE) // Add only hits |
---|
2926 | *data << uint64(ihit->targetGUID); |
---|
2927 | |
---|
2928 | for(std::list<GOTargetInfo>::iterator ighit= m_UniqueGOTargetInfo.begin();ighit != m_UniqueGOTargetInfo.end();++ighit) |
---|
2929 | *data << uint64(ighit->targetGUID); // Always hits |
---|
2930 | |
---|
2931 | *data << (uint8)m_countOfMiss; |
---|
2932 | for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit) |
---|
2933 | { |
---|
2934 | if( ihit->missCondition != SPELL_MISS_NONE ) // Add only miss |
---|
2935 | { |
---|
2936 | *data << uint64(ihit->targetGUID); |
---|
2937 | *data << uint8(ihit->missCondition); |
---|
2938 | if( ihit->missCondition == SPELL_MISS_REFLECT ) |
---|
2939 | *data << uint8(ihit->reflectResult); |
---|
2940 | } |
---|
2941 | } |
---|
2942 | } |
---|
2943 | |
---|
2944 | void Spell::SendLogExecute() |
---|
2945 | { |
---|
2946 | Unit *target = m_targets.getUnitTarget() ? m_targets.getUnitTarget() : m_caster; |
---|
2947 | |
---|
2948 | WorldPacket data(SMSG_SPELLLOGEXECUTE, (8+4+4+4+4+8)); |
---|
2949 | |
---|
2950 | if(m_caster->GetTypeId() == TYPEID_PLAYER) |
---|
2951 | data.append(m_caster->GetPackGUID()); |
---|
2952 | else |
---|
2953 | data.append(target->GetPackGUID()); |
---|
2954 | |
---|
2955 | data << uint32(m_spellInfo->Id); |
---|
2956 | uint32 count1 = 1; |
---|
2957 | data << uint32(count1); // count1 (effect count?) |
---|
2958 | for(uint32 i = 0; i < count1; ++i) |
---|
2959 | { |
---|
2960 | data << uint32(m_spellInfo->Effect[0]); // spell effect? |
---|
2961 | uint32 count2 = 1; |
---|
2962 | data << uint32(count2); // count2 (target count?) |
---|
2963 | for(uint32 j = 0; j < count2; ++j) |
---|
2964 | { |
---|
2965 | switch(m_spellInfo->Effect[0]) |
---|
2966 | { |
---|
2967 | case SPELL_EFFECT_POWER_DRAIN: |
---|
2968 | if(Unit *unit = m_targets.getUnitTarget()) |
---|
2969 | data.append(unit->GetPackGUID()); |
---|
2970 | else |
---|
2971 | data << uint8(0); |
---|
2972 | data << uint32(0); |
---|
2973 | data << uint32(0); |
---|
2974 | data << float(0); |
---|
2975 | break; |
---|
2976 | case SPELL_EFFECT_ADD_EXTRA_ATTACKS: |
---|
2977 | if(Unit *unit = m_targets.getUnitTarget()) |
---|
2978 | data.append(unit->GetPackGUID()); |
---|
2979 | else |
---|
2980 | data << uint8(0); |
---|
2981 | data << uint32(0); // count? |
---|
2982 | break; |
---|
2983 | case SPELL_EFFECT_INTERRUPT_CAST: |
---|
2984 | if(Unit *unit = m_targets.getUnitTarget()) |
---|
2985 | data.append(unit->GetPackGUID()); |
---|
2986 | else |
---|
2987 | data << uint8(0); |
---|
2988 | data << uint32(0); // spellid |
---|
2989 | break; |
---|
2990 | case SPELL_EFFECT_DURABILITY_DAMAGE: |
---|
2991 | if(Unit *unit = m_targets.getUnitTarget()) |
---|
2992 | data.append(unit->GetPackGUID()); |
---|
2993 | else |
---|
2994 | data << uint8(0); |
---|
2995 | data << uint32(0); |
---|
2996 | data << uint32(0); |
---|
2997 | break; |
---|
2998 | case SPELL_EFFECT_OPEN_LOCK: |
---|
2999 | case SPELL_EFFECT_OPEN_LOCK_ITEM: |
---|
3000 | if(Item *item = m_targets.getItemTarget()) |
---|
3001 | data.append(item->GetPackGUID()); |
---|
3002 | else |
---|
3003 | data << uint8(0); |
---|
3004 | break; |
---|
3005 | case SPELL_EFFECT_CREATE_ITEM: |
---|
3006 | data << uint32(m_spellInfo->EffectItemType[0]); |
---|
3007 | break; |
---|
3008 | case SPELL_EFFECT_SUMMON: |
---|
3009 | case SPELL_EFFECT_SUMMON_WILD: |
---|
3010 | case SPELL_EFFECT_SUMMON_GUARDIAN: |
---|
3011 | case SPELL_EFFECT_TRANS_DOOR: |
---|
3012 | case SPELL_EFFECT_SUMMON_PET: |
---|
3013 | case SPELL_EFFECT_SUMMON_POSSESSED: |
---|
3014 | case SPELL_EFFECT_SUMMON_TOTEM: |
---|
3015 | case SPELL_EFFECT_SUMMON_OBJECT_WILD: |
---|
3016 | case SPELL_EFFECT_CREATE_HOUSE: |
---|
3017 | case SPELL_EFFECT_DUEL: |
---|
3018 | case SPELL_EFFECT_SUMMON_TOTEM_SLOT1: |
---|
3019 | case SPELL_EFFECT_SUMMON_TOTEM_SLOT2: |
---|
3020 | case SPELL_EFFECT_SUMMON_TOTEM_SLOT3: |
---|
3021 | case SPELL_EFFECT_SUMMON_TOTEM_SLOT4: |
---|
3022 | case SPELL_EFFECT_SUMMON_PHANTASM: |
---|
3023 | case SPELL_EFFECT_SUMMON_CRITTER: |
---|
3024 | case SPELL_EFFECT_SUMMON_OBJECT_SLOT1: |
---|
3025 | case SPELL_EFFECT_SUMMON_OBJECT_SLOT2: |
---|
3026 | case SPELL_EFFECT_SUMMON_OBJECT_SLOT3: |
---|
3027 | case SPELL_EFFECT_SUMMON_OBJECT_SLOT4: |
---|
3028 | case SPELL_EFFECT_SUMMON_DEMON: |
---|
3029 | case SPELL_EFFECT_150: |
---|
3030 | if(Unit *unit = m_targets.getUnitTarget()) |
---|
3031 | data.append(unit->GetPackGUID()); |
---|
3032 | else if(m_targets.getItemTargetGUID()) |
---|
3033 | data.appendPackGUID(m_targets.getItemTargetGUID()); |
---|
3034 | else if(GameObject *go = m_targets.getGOTarget()) |
---|
3035 | data.append(go->GetPackGUID()); |
---|
3036 | else |
---|
3037 | data << uint8(0); // guid |
---|
3038 | break; |
---|
3039 | case SPELL_EFFECT_FEED_PET: |
---|
3040 | data << uint32(m_targets.getItemTargetEntry()); |
---|
3041 | break; |
---|
3042 | case SPELL_EFFECT_DISMISS_PET: |
---|
3043 | if(Unit *unit = m_targets.getUnitTarget()) |
---|
3044 | data.append(unit->GetPackGUID()); |
---|
3045 | else |
---|
3046 | data << uint8(0); |
---|
3047 | break; |
---|
3048 | default: |
---|
3049 | return; |
---|
3050 | } |
---|
3051 | } |
---|
3052 | } |
---|
3053 | |
---|
3054 | m_caster->SendMessageToSet(&data, true); |
---|
3055 | } |
---|
3056 | |
---|
3057 | void Spell::SendInterrupted(uint8 result) |
---|
3058 | { |
---|
3059 | WorldPacket data(SMSG_SPELL_FAILURE, (8+4+1)); |
---|
3060 | data.append(m_caster->GetPackGUID()); |
---|
3061 | data << m_spellInfo->Id; |
---|
3062 | data << result; |
---|
3063 | m_caster->SendMessageToSet(&data, true); |
---|
3064 | |
---|
3065 | data.Initialize(SMSG_SPELL_FAILED_OTHER, (8+4)); |
---|
3066 | data.append(m_caster->GetPackGUID()); |
---|
3067 | data << m_spellInfo->Id; |
---|
3068 | m_caster->SendMessageToSet(&data, true); |
---|
3069 | } |
---|
3070 | |
---|
3071 | void Spell::SendChannelUpdate(uint32 time) |
---|
3072 | { |
---|
3073 | if(time == 0) |
---|
3074 | { |
---|
3075 | m_caster->SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT,0); |
---|
3076 | m_caster->SetUInt32Value(UNIT_CHANNEL_SPELL,0); |
---|
3077 | } |
---|
3078 | |
---|
3079 | if (m_caster->GetTypeId() != TYPEID_PLAYER) |
---|
3080 | return; |
---|
3081 | |
---|
3082 | WorldPacket data( MSG_CHANNEL_UPDATE, 8+4 ); |
---|
3083 | data.append(m_caster->GetPackGUID()); |
---|
3084 | data << time; |
---|
3085 | |
---|
3086 | ((Player*)m_caster)->GetSession()->SendPacket( &data ); |
---|
3087 | } |
---|
3088 | |
---|
3089 | void Spell::SendChannelStart(uint32 duration) |
---|
3090 | { |
---|
3091 | WorldObject* target = NULL; |
---|
3092 | |
---|
3093 | // select first not resisted target from target list for _0_ effect |
---|
3094 | if(!m_UniqueTargetInfo.empty()) |
---|
3095 | { |
---|
3096 | for(std::list<TargetInfo>::iterator itr= m_UniqueTargetInfo.begin();itr != m_UniqueTargetInfo.end();++itr) |
---|
3097 | { |
---|
3098 | if( (itr->effectMask & (1<<0)) && itr->reflectResult==SPELL_MISS_NONE && itr->targetGUID != m_caster->GetGUID()) |
---|
3099 | { |
---|
3100 | target = ObjectAccessor::GetUnit(*m_caster, itr->targetGUID); |
---|
3101 | break; |
---|
3102 | } |
---|
3103 | } |
---|
3104 | } |
---|
3105 | else if(!m_UniqueGOTargetInfo.empty()) |
---|
3106 | { |
---|
3107 | for(std::list<GOTargetInfo>::iterator itr= m_UniqueGOTargetInfo.begin();itr != m_UniqueGOTargetInfo.end();++itr) |
---|
3108 | { |
---|
3109 | if(itr->effectMask & (1<<0) ) |
---|
3110 | { |
---|
3111 | target = ObjectAccessor::GetGameObject(*m_caster, itr->targetGUID); |
---|
3112 | break; |
---|
3113 | } |
---|
3114 | } |
---|
3115 | } |
---|
3116 | |
---|
3117 | if (m_caster->GetTypeId() == TYPEID_PLAYER) |
---|
3118 | { |
---|
3119 | WorldPacket data( MSG_CHANNEL_START, (8+4+4) ); |
---|
3120 | data.append(m_caster->GetPackGUID()); |
---|
3121 | data << m_spellInfo->Id; |
---|
3122 | data << duration; |
---|
3123 | |
---|
3124 | ((Player*)m_caster)->GetSession()->SendPacket( &data ); |
---|
3125 | } |
---|
3126 | |
---|
3127 | m_timer = duration; |
---|
3128 | if(target) |
---|
3129 | m_caster->SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT, target->GetGUID()); |
---|
3130 | m_caster->SetUInt32Value(UNIT_CHANNEL_SPELL, m_spellInfo->Id); |
---|
3131 | } |
---|
3132 | |
---|
3133 | void Spell::SendResurrectRequest(Player* target) |
---|
3134 | { |
---|
3135 | WorldPacket data(SMSG_RESURRECT_REQUEST, (8+4+2+4)); |
---|
3136 | data << m_caster->GetGUID(); |
---|
3137 | data << uint32(1) << uint16(0) << uint32(1); |
---|
3138 | |
---|
3139 | target->GetSession()->SendPacket(&data); |
---|
3140 | } |
---|
3141 | |
---|
3142 | void Spell::SendPlaySpellVisual(uint32 SpellID) |
---|
3143 | { |
---|
3144 | if (m_caster->GetTypeId() != TYPEID_PLAYER) |
---|
3145 | return; |
---|
3146 | |
---|
3147 | WorldPacket data(SMSG_PLAY_SPELL_VISUAL, 12); |
---|
3148 | data << m_caster->GetGUID(); |
---|
3149 | data << SpellID; |
---|
3150 | ((Player*)m_caster)->GetSession()->SendPacket(&data); |
---|
3151 | } |
---|
3152 | |
---|
3153 | void Spell::TakeCastItem() |
---|
3154 | { |
---|
3155 | if(!m_CastItem || m_caster->GetTypeId() != TYPEID_PLAYER) |
---|
3156 | return; |
---|
3157 | |
---|
3158 | // not remove cast item at triggered spell (equipping, weapon damage, etc) |
---|
3159 | if(m_IsTriggeredSpell) |
---|
3160 | return; |
---|
3161 | |
---|
3162 | ItemPrototype const *proto = m_CastItem->GetProto(); |
---|
3163 | |
---|
3164 | if(!proto) |
---|
3165 | { |
---|
3166 | // This code is to avoid a crash |
---|
3167 | // I'm not sure, if this is really an error, but I guess every item needs a prototype |
---|
3168 | sLog.outError("Cast item has no item prototype highId=%d, lowId=%d",m_CastItem->GetGUIDHigh(), m_CastItem->GetGUIDLow()); |
---|
3169 | return; |
---|
3170 | } |
---|
3171 | |
---|
3172 | bool expendable = false; |
---|
3173 | bool withoutCharges = false; |
---|
3174 | |
---|
3175 | for (int i = 0; i<5; i++) |
---|
3176 | { |
---|
3177 | if (proto->Spells[i].SpellId) |
---|
3178 | { |
---|
3179 | // item has limited charges |
---|
3180 | if (proto->Spells[i].SpellCharges) |
---|
3181 | { |
---|
3182 | if (proto->Spells[i].SpellCharges < 0) |
---|
3183 | expendable = true; |
---|
3184 | |
---|
3185 | int32 charges = m_CastItem->GetSpellCharges(i); |
---|
3186 | |
---|
3187 | // item has charges left |
---|
3188 | if (charges) |
---|
3189 | { |
---|
3190 | (charges > 0) ? --charges : ++charges; // abs(charges) less at 1 after use |
---|
3191 | if (proto->Stackable < 2) |
---|
3192 | m_CastItem->SetSpellCharges(i, charges); |
---|
3193 | m_CastItem->SetState(ITEM_CHANGED, (Player*)m_caster); |
---|
3194 | } |
---|
3195 | |
---|
3196 | // all charges used |
---|
3197 | withoutCharges = (charges == 0); |
---|
3198 | } |
---|
3199 | } |
---|
3200 | } |
---|
3201 | |
---|
3202 | if (expendable && withoutCharges) |
---|
3203 | { |
---|
3204 | uint32 count = 1; |
---|
3205 | ((Player*)m_caster)->DestroyItemCount(m_CastItem, count, true); |
---|
3206 | |
---|
3207 | // prevent crash at access to deleted m_targets.getItemTarget |
---|
3208 | if(m_CastItem==m_targets.getItemTarget()) |
---|
3209 | m_targets.setItemTarget(NULL); |
---|
3210 | |
---|
3211 | m_CastItem = NULL; |
---|
3212 | } |
---|
3213 | } |
---|
3214 | |
---|
3215 | void Spell::TakePower() |
---|
3216 | { |
---|
3217 | if(m_CastItem || m_triggeredByAuraSpell) |
---|
3218 | return; |
---|
3219 | |
---|
3220 | // health as power used |
---|
3221 | if(m_spellInfo->powerType == POWER_HEALTH) |
---|
3222 | { |
---|
3223 | m_caster->ModifyHealth( -(int32)m_powerCost ); |
---|
3224 | return; |
---|
3225 | } |
---|
3226 | |
---|
3227 | if(m_spellInfo->powerType >= MAX_POWERS) |
---|
3228 | { |
---|
3229 | sLog.outError("Spell::TakePower: Unknown power type '%d'", m_spellInfo->powerType); |
---|
3230 | return; |
---|
3231 | } |
---|
3232 | |
---|
3233 | Powers powerType = Powers(m_spellInfo->powerType); |
---|
3234 | |
---|
3235 | m_caster->ModifyPower(powerType, -(int32)m_powerCost); |
---|
3236 | |
---|
3237 | // Set the five second timer |
---|
3238 | if (powerType == POWER_MANA && m_powerCost > 0) |
---|
3239 | m_caster->SetLastManaUse(getMSTime()); |
---|
3240 | } |
---|
3241 | |
---|
3242 | void Spell::TakeReagents() |
---|
3243 | { |
---|
3244 | if(m_IsTriggeredSpell) // reagents used in triggered spell removed by original spell or don't must be removed. |
---|
3245 | return; |
---|
3246 | |
---|
3247 | if (m_caster->GetTypeId() != TYPEID_PLAYER) |
---|
3248 | return; |
---|
3249 | |
---|
3250 | if (m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_NO_REAGENT_WHILE_PREP && |
---|
3251 | m_caster->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PREPARATION)) |
---|
3252 | return; |
---|
3253 | |
---|
3254 | Player* p_caster = (Player*)m_caster; |
---|
3255 | |
---|
3256 | for(uint32 x=0;x<8;x++) |
---|
3257 | { |
---|
3258 | if(m_spellInfo->Reagent[x] <= 0) |
---|
3259 | continue; |
---|
3260 | |
---|
3261 | uint32 itemid = m_spellInfo->Reagent[x]; |
---|
3262 | uint32 itemcount = m_spellInfo->ReagentCount[x]; |
---|
3263 | |
---|
3264 | // if CastItem is also spell reagent |
---|
3265 | if (m_CastItem) |
---|
3266 | { |
---|
3267 | ItemPrototype const *proto = m_CastItem->GetProto(); |
---|
3268 | if( proto && proto->ItemId == itemid ) |
---|
3269 | { |
---|
3270 | for(int s=0;s<5;s++) |
---|
3271 | { |
---|
3272 | // CastItem will be used up and does not count as reagent |
---|
3273 | int32 charges = m_CastItem->GetSpellCharges(s); |
---|
3274 | if (proto->Spells[s].SpellCharges < 0 && abs(charges) < 2) |
---|
3275 | { |
---|
3276 | ++itemcount; |
---|
3277 | break; |
---|
3278 | } |
---|
3279 | } |
---|
3280 | |
---|
3281 | m_CastItem = NULL; |
---|
3282 | } |
---|
3283 | } |
---|
3284 | |
---|
3285 | // if getItemTarget is also spell reagent |
---|
3286 | if (m_targets.getItemTargetEntry()==itemid) |
---|
3287 | m_targets.setItemTarget(NULL); |
---|
3288 | |
---|
3289 | p_caster->DestroyItemCount(itemid, itemcount, true); |
---|
3290 | } |
---|
3291 | } |
---|
3292 | |
---|
3293 | void Spell::HandleThreatSpells(uint32 spellId) |
---|
3294 | { |
---|
3295 | if(!m_targets.getUnitTarget() || !spellId) |
---|
3296 | return; |
---|
3297 | |
---|
3298 | if(!m_targets.getUnitTarget()->CanHaveThreatList()) |
---|
3299 | return; |
---|
3300 | |
---|
3301 | SpellThreatEntry const *threatSpell = sSpellThreatStore.LookupEntry<SpellThreatEntry>(spellId); |
---|
3302 | if(!threatSpell) |
---|
3303 | return; |
---|
3304 | |
---|
3305 | m_targets.getUnitTarget()->AddThreat(m_caster, float(threatSpell->threat)); |
---|
3306 | |
---|
3307 | DEBUG_LOG("Spell %u, rank %u, added an additional %i threat", spellId, spellmgr.GetSpellRank(spellId), threatSpell->threat); |
---|
3308 | } |
---|
3309 | |
---|
3310 | void Spell::HandleEffects(Unit *pUnitTarget,Item *pItemTarget,GameObject *pGOTarget,uint32 i, float DamageMultiplier) |
---|
3311 | { |
---|
3312 | unitTarget = pUnitTarget; |
---|
3313 | itemTarget = pItemTarget; |
---|
3314 | gameObjTarget = pGOTarget; |
---|
3315 | |
---|
3316 | uint8 eff = m_spellInfo->Effect[i]; |
---|
3317 | uint32 mechanic = m_spellInfo->EffectMechanic[i]; |
---|
3318 | |
---|
3319 | damage = int32(CalculateDamage((uint8)i,unitTarget)*DamageMultiplier); |
---|
3320 | |
---|
3321 | sLog.outDebug( "Spell: Effect : %u", eff); |
---|
3322 | |
---|
3323 | //Simply return. Do not display "immune" in red text on client |
---|
3324 | if(unitTarget && unitTarget->IsImmunedToSpellEffect(eff, mechanic)) |
---|
3325 | return; |
---|
3326 | |
---|
3327 | if(eff<TOTAL_SPELL_EFFECTS) |
---|
3328 | { |
---|
3329 | //sLog.outDebug( "WORLD: Spell FX %d < TOTAL_SPELL_EFFECTS ", eff); |
---|
3330 | (*this.*SpellEffects[eff])(i); |
---|
3331 | } |
---|
3332 | /* |
---|
3333 | else |
---|
3334 | { |
---|
3335 | sLog.outDebug( "WORLD: Spell FX %d > TOTAL_SPELL_EFFECTS ", eff); |
---|
3336 | if (m_CastItem) |
---|
3337 | EffectEnchantItemTmp(i); |
---|
3338 | else |
---|
3339 | { |
---|
3340 | sLog.outError("SPELL: unknown effect %u spell id %u\n", |
---|
3341 | eff, m_spellInfo->Id); |
---|
3342 | } |
---|
3343 | } |
---|
3344 | */ |
---|
3345 | } |
---|
3346 | |
---|
3347 | void Spell::TriggerSpell() |
---|
3348 | { |
---|
3349 | for(TriggerSpells::iterator si=m_TriggerSpells.begin(); si!=m_TriggerSpells.end(); ++si) |
---|
3350 | { |
---|
3351 | Spell* spell = new Spell(m_caster, (*si), true, m_originalCasterGUID, m_selfContainer); |
---|
3352 | spell->prepare(&m_targets); // use original spell original targets |
---|
3353 | } |
---|
3354 | } |
---|
3355 | |
---|
3356 | uint8 Spell::CanCast(bool strict) |
---|
3357 | { |
---|
3358 | // check cooldowns to prevent cheating |
---|
3359 | if(m_caster->GetTypeId()==TYPEID_PLAYER && ((Player*)m_caster)->HasSpellCooldown(m_spellInfo->Id)) |
---|
3360 | { |
---|
3361 | if(m_triggeredByAuraSpell) |
---|
3362 | return SPELL_FAILED_DONT_REPORT; |
---|
3363 | else |
---|
3364 | return SPELL_FAILED_NOT_READY; |
---|
3365 | } |
---|
3366 | |
---|
3367 | // only allow triggered spells if at an ended battleground |
---|
3368 | if( !m_IsTriggeredSpell && m_caster->GetTypeId() == TYPEID_PLAYER) |
---|
3369 | if(BattleGround * bg = ((Player*)m_caster)->GetBattleGround()) |
---|
3370 | if(bg->GetStatus() == STATUS_WAIT_LEAVE) |
---|
3371 | return SPELL_FAILED_DONT_REPORT; |
---|
3372 | |
---|
3373 | // only check at first call, Stealth auras are already removed at second call |
---|
3374 | // for now, ignore triggered spells |
---|
3375 | if( strict && !m_IsTriggeredSpell) |
---|
3376 | { |
---|
3377 | // Cannot be used in this stance/form |
---|
3378 | if(uint8 shapeError = GetErrorAtShapeshiftedCast(m_spellInfo, m_caster->m_form)) |
---|
3379 | return shapeError; |
---|
3380 | |
---|
3381 | if ((m_spellInfo->Attributes & SPELL_ATTR_ONLY_STEALTHED) && !(m_caster->HasStealthAura())) |
---|
3382 | return SPELL_FAILED_ONLY_STEALTHED; |
---|
3383 | } |
---|
3384 | |
---|
3385 | // caster state requirements |
---|
3386 | if(m_spellInfo->CasterAuraState && !m_caster->HasAuraState(AuraState(m_spellInfo->CasterAuraState))) |
---|
3387 | return SPELL_FAILED_CASTER_AURASTATE; |
---|
3388 | if(m_spellInfo->CasterAuraStateNot && m_caster->HasAuraState(AuraState(m_spellInfo->CasterAuraStateNot))) |
---|
3389 | return SPELL_FAILED_CASTER_AURASTATE; |
---|
3390 | |
---|
3391 | // cancel autorepeat spells if cast start when moving |
---|
3392 | // (not wand currently autorepeat cast delayed to moving stop anyway in spell update code) |
---|
3393 | if( m_caster->GetTypeId()==TYPEID_PLAYER && ((Player*)m_caster)->isMoving() ) |
---|
3394 | { |
---|
3395 | // skip stuck spell to allow use it in falling case and apply spell limitations at movement |
---|
3396 | if( (!m_caster->HasUnitMovementFlag(MOVEMENTFLAG_FALLING) || m_spellInfo->Effect[0] != SPELL_EFFECT_STUCK) && |
---|
3397 | (IsAutoRepeat() || (m_spellInfo->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED) != 0) ) |
---|
3398 | return SPELL_FAILED_MOVING; |
---|
3399 | } |
---|
3400 | |
---|
3401 | Unit *target = m_targets.getUnitTarget(); |
---|
3402 | |
---|
3403 | if(target) |
---|
3404 | { |
---|
3405 | // target state requirements (not allowed state), apply to self also |
---|
3406 | if(m_spellInfo->TargetAuraStateNot && target->HasAuraState(AuraState(m_spellInfo->TargetAuraStateNot))) |
---|
3407 | return SPELL_FAILED_TARGET_AURASTATE; |
---|
3408 | |
---|
3409 | if(target != m_caster) |
---|
3410 | { |
---|
3411 | // target state requirements (apply to non-self only), to allow cast affects to self like Dirty Deeds |
---|
3412 | if(m_spellInfo->TargetAuraState && !target->HasAuraState(AuraState(m_spellInfo->TargetAuraState))) |
---|
3413 | return SPELL_FAILED_TARGET_AURASTATE; |
---|
3414 | |
---|
3415 | // Not allow casting on flying player |
---|
3416 | if (target->isInFlight()) |
---|
3417 | return SPELL_FAILED_BAD_TARGETS; |
---|
3418 | |
---|
3419 | if(!m_IsTriggeredSpell && VMAP::VMapFactory::checkSpellForLoS(m_spellInfo->Id) && !m_caster->IsWithinLOSInMap(target)) |
---|
3420 | return SPELL_FAILED_LINE_OF_SIGHT; |
---|
3421 | |
---|
3422 | // auto selection spell rank implemented in WorldSession::HandleCastSpellOpcode |
---|
3423 | // this case can be triggered if rank not found (too low-level target for first rank) |
---|
3424 | if(m_caster->GetTypeId() == TYPEID_PLAYER && !IsPassiveSpell(m_spellInfo->Id) && !m_CastItem) |
---|
3425 | { |
---|
3426 | for(int i=0;i<3;i++) |
---|
3427 | { |
---|
3428 | if(IsPositiveEffect(m_spellInfo->Id, i) && m_spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA) |
---|
3429 | if(target->getLevel() + 10 < m_spellInfo->spellLevel) |
---|
3430 | return SPELL_FAILED_LOWLEVEL; |
---|
3431 | } |
---|
3432 | } |
---|
3433 | } |
---|
3434 | |
---|
3435 | // check pet presents |
---|
3436 | for(int j=0;j<3;j++) |
---|
3437 | { |
---|
3438 | if(m_spellInfo->EffectImplicitTargetA[j] == TARGET_PET) |
---|
3439 | { |
---|
3440 | target = m_caster->GetPet(); |
---|
3441 | if(!target) |
---|
3442 | { |
---|
3443 | if(m_triggeredByAuraSpell) // not report pet not existence for triggered spells |
---|
3444 | return SPELL_FAILED_DONT_REPORT; |
---|
3445 | else |
---|
3446 | return SPELL_FAILED_NO_PET; |
---|
3447 | } |
---|
3448 | break; |
---|
3449 | } |
---|
3450 | } |
---|
3451 | |
---|
3452 | //check creature type |
---|
3453 | //ignore self casts (including area casts when caster selected as target) |
---|
3454 | if(target != m_caster) |
---|
3455 | { |
---|
3456 | if(!CheckTargetCreatureType(target)) |
---|
3457 | { |
---|
3458 | if(target->GetTypeId()==TYPEID_PLAYER) |
---|
3459 | return SPELL_FAILED_TARGET_IS_PLAYER; |
---|
3460 | else |
---|
3461 | return SPELL_FAILED_BAD_TARGETS; |
---|
3462 | } |
---|
3463 | } |
---|
3464 | |
---|
3465 | // TODO: this check can be applied and for player to prevent cheating when IsPositiveSpell will return always correct result. |
---|
3466 | // check target for pet/charmed casts (not self targeted), self targeted cast used for area effects and etc |
---|
3467 | if(m_caster != target && m_caster->GetTypeId()==TYPEID_UNIT && m_caster->GetCharmerOrOwnerGUID()) |
---|
3468 | { |
---|
3469 | // check correctness positive/negative cast target (pet cast real check and cheating check) |
---|
3470 | if(IsPositiveSpell(m_spellInfo->Id)) |
---|
3471 | { |
---|
3472 | if(m_caster->IsHostileTo(target)) |
---|
3473 | return SPELL_FAILED_BAD_TARGETS; |
---|
3474 | } |
---|
3475 | else |
---|
3476 | { |
---|
3477 | if(m_caster->IsFriendlyTo(target)) |
---|
3478 | return SPELL_FAILED_BAD_TARGETS; |
---|
3479 | } |
---|
3480 | } |
---|
3481 | |
---|
3482 | if(IsPositiveSpell(m_spellInfo->Id)) |
---|
3483 | { |
---|
3484 | if(target->IsImmunedToSpell(m_spellInfo,false)) |
---|
3485 | return SPELL_FAILED_TARGET_AURASTATE; |
---|
3486 | } |
---|
3487 | |
---|
3488 | //Must be behind the target. |
---|
3489 | if( m_spellInfo->AttributesEx2 == 0x100000 && (m_spellInfo->AttributesEx & 0x200) == 0x200 && target->HasInArc(M_PI, m_caster) ) |
---|
3490 | { |
---|
3491 | SendInterrupted(2); |
---|
3492 | return SPELL_FAILED_NOT_BEHIND; |
---|
3493 | } |
---|
3494 | |
---|
3495 | //Target must be facing you. |
---|
3496 | if((m_spellInfo->Attributes == 0x150010) && !target->HasInArc(M_PI, m_caster) ) |
---|
3497 | { |
---|
3498 | SendInterrupted(2); |
---|
3499 | return SPELL_FAILED_NOT_INFRONT; |
---|
3500 | } |
---|
3501 | |
---|
3502 | // check if target is in combat |
---|
3503 | if (target != m_caster && (m_spellInfo->AttributesEx & SPELL_ATTR_EX_NOT_IN_COMBAT_TARGET) && target->isInCombat()) |
---|
3504 | { |
---|
3505 | return SPELL_FAILED_TARGET_AFFECTING_COMBAT; |
---|
3506 | } |
---|
3507 | } |
---|
3508 | // Spell casted only on battleground |
---|
3509 | if((m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_BATTLEGROUND) && m_caster->GetTypeId()==TYPEID_PLAYER) |
---|
3510 | if(!((Player*)m_caster)->InBattleGround()) |
---|
3511 | return SPELL_FAILED_ONLY_BATTLEGROUNDS; |
---|
3512 | |
---|
3513 | // do not allow spells to be cast in arenas |
---|
3514 | // - with greater than 15 min CD without SPELL_ATTR_EX4_USABLE_IN_ARENA flag |
---|
3515 | // - with SPELL_ATTR_EX4_NOT_USABLE_IN_ARENA flag |
---|
3516 | if( (m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_NOT_USABLE_IN_ARENA) || |
---|
3517 | GetSpellRecoveryTime(m_spellInfo) > 15 * MINUTE * 1000 && !(m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_USABLE_IN_ARENA) ) |
---|
3518 | if(MapEntry const* mapEntry = sMapStore.LookupEntry(m_caster->GetMapId())) |
---|
3519 | if(mapEntry->IsBattleArena()) |
---|
3520 | return SPELL_FAILED_NOT_IN_ARENA; |
---|
3521 | |
---|
3522 | // zone check |
---|
3523 | if(!IsSpellAllowedInLocation(m_spellInfo,m_caster->GetMapId(),m_caster->GetZoneId(),m_caster->GetAreaId())) |
---|
3524 | return SPELL_FAILED_REQUIRES_AREA; |
---|
3525 | |
---|
3526 | // not let players cast spells at mount (and let do it to creatures) |
---|
3527 | if( m_caster->IsMounted() && m_caster->GetTypeId()==TYPEID_PLAYER && !m_IsTriggeredSpell && |
---|
3528 | !IsPassiveSpell(m_spellInfo->Id) && !(m_spellInfo->Attributes & SPELL_ATTR_CASTABLE_WHILE_MOUNTED) ) |
---|
3529 | { |
---|
3530 | if(m_caster->isInFlight()) |
---|
3531 | return SPELL_FAILED_NOT_FLYING; |
---|
3532 | else |
---|
3533 | return SPELL_FAILED_NOT_MOUNTED; |
---|
3534 | } |
---|
3535 | |
---|
3536 | // always (except passive spells) check items (focus object can be required for any type casts) |
---|
3537 | if(!IsPassiveSpell(m_spellInfo->Id)) |
---|
3538 | if(uint8 castResult = CheckItems()) |
---|
3539 | return castResult; |
---|
3540 | |
---|
3541 | if(uint8 castResult = CheckRange(strict)) |
---|
3542 | return castResult; |
---|
3543 | |
---|
3544 | { |
---|
3545 | if(uint8 castResult = CheckPower()) |
---|
3546 | return castResult; |
---|
3547 | } |
---|
3548 | |
---|
3549 | if(!m_triggeredByAuraSpell) // triggered spell not affected by stun/etc |
---|
3550 | if(uint8 castResult = CheckCasterAuras()) |
---|
3551 | return castResult; |
---|
3552 | |
---|
3553 | for (int i = 0; i < 3; i++) |
---|
3554 | { |
---|
3555 | // for effects of spells that have only one target |
---|
3556 | switch(m_spellInfo->Effect[i]) |
---|
3557 | { |
---|
3558 | case SPELL_EFFECT_DUMMY: |
---|
3559 | { |
---|
3560 | if(m_spellInfo->SpellIconID == 1648) // Execute |
---|
3561 | { |
---|
3562 | if(!m_targets.getUnitTarget() || m_targets.getUnitTarget()->GetHealth() > m_targets.getUnitTarget()->GetMaxHealth()*0.2) |
---|
3563 | return SPELL_FAILED_BAD_TARGETS; |
---|
3564 | } |
---|
3565 | else if (m_spellInfo->Id == 51582) // Rocket Boots Engaged |
---|
3566 | { |
---|
3567 | if(m_caster->IsInWater()) |
---|
3568 | return SPELL_FAILED_ONLY_ABOVEWATER; |
---|
3569 | } |
---|
3570 | else if(m_spellInfo->SpellIconID==156) // Holy Shock |
---|
3571 | { |
---|
3572 | // spell different for friends and enemies |
---|
3573 | // hart version required facing |
---|
3574 | if(m_targets.getUnitTarget() && !m_caster->IsFriendlyTo(m_targets.getUnitTarget()) && !m_caster->HasInArc( M_PI, target )) |
---|
3575 | return SPELL_FAILED_UNIT_NOT_INFRONT; |
---|
3576 | } |
---|
3577 | break; |
---|
3578 | } |
---|
3579 | case SPELL_EFFECT_SCHOOL_DAMAGE: |
---|
3580 | { |
---|
3581 | // Hammer of Wrath |
---|
3582 | if(m_spellInfo->SpellVisual == 7250) |
---|
3583 | { |
---|
3584 | if (!m_targets.getUnitTarget()) |
---|
3585 | return SPELL_FAILED_BAD_IMPLICIT_TARGETS; |
---|
3586 | |
---|
3587 | if(m_targets.getUnitTarget()->GetHealth() > m_targets.getUnitTarget()->GetMaxHealth()*0.2) |
---|
3588 | return SPELL_FAILED_BAD_TARGETS; |
---|
3589 | } |
---|
3590 | break; |
---|
3591 | } |
---|
3592 | case SPELL_EFFECT_LEARN_SPELL: |
---|
3593 | { |
---|
3594 | if(m_spellInfo->EffectImplicitTargetA[i] != TARGET_PET) |
---|
3595 | break; |
---|
3596 | |
---|
3597 | Pet* pet = m_caster->GetPet(); |
---|
3598 | |
---|
3599 | if(!pet) |
---|
3600 | return SPELL_FAILED_NO_PET; |
---|
3601 | |
---|
3602 | SpellEntry const *learn_spellproto = sSpellStore.LookupEntry(m_spellInfo->EffectTriggerSpell[i]); |
---|
3603 | |
---|
3604 | if(!learn_spellproto) |
---|
3605 | return SPELL_FAILED_NOT_KNOWN; |
---|
3606 | |
---|
3607 | if(!pet->CanTakeMoreActiveSpells(learn_spellproto->Id)) |
---|
3608 | return SPELL_FAILED_TOO_MANY_SKILLS; |
---|
3609 | |
---|
3610 | if(m_spellInfo->spellLevel > pet->getLevel()) |
---|
3611 | return SPELL_FAILED_LOWLEVEL; |
---|
3612 | |
---|
3613 | if(!pet->HasTPForSpell(learn_spellproto->Id)) |
---|
3614 | return SPELL_FAILED_TRAINING_POINTS; |
---|
3615 | |
---|
3616 | break; |
---|
3617 | } |
---|
3618 | case SPELL_EFFECT_LEARN_PET_SPELL: |
---|
3619 | { |
---|
3620 | Pet* pet = m_caster->GetPet(); |
---|
3621 | |
---|
3622 | if(!pet) |
---|
3623 | return SPELL_FAILED_NO_PET; |
---|
3624 | |
---|
3625 | SpellEntry const *learn_spellproto = sSpellStore.LookupEntry(m_spellInfo->EffectTriggerSpell[i]); |
---|
3626 | |
---|
3627 | if(!learn_spellproto) |
---|
3628 | return SPELL_FAILED_NOT_KNOWN; |
---|
3629 | |
---|
3630 | if(!pet->CanTakeMoreActiveSpells(learn_spellproto->Id)) |
---|
3631 | return SPELL_FAILED_TOO_MANY_SKILLS; |
---|
3632 | |
---|
3633 | if(m_spellInfo->spellLevel > pet->getLevel()) |
---|
3634 | return SPELL_FAILED_LOWLEVEL; |
---|
3635 | |
---|
3636 | if(!pet->HasTPForSpell(learn_spellproto->Id)) |
---|
3637 | return SPELL_FAILED_TRAINING_POINTS; |
---|
3638 | |
---|
3639 | break; |
---|
3640 | } |
---|
3641 | case SPELL_EFFECT_FEED_PET: |
---|
3642 | { |
---|
3643 | if (m_caster->GetTypeId() != TYPEID_PLAYER || !m_targets.getItemTarget() ) |
---|
3644 | return SPELL_FAILED_BAD_TARGETS; |
---|
3645 | |
---|
3646 | Pet* pet = m_caster->GetPet(); |
---|
3647 | |
---|
3648 | if(!pet) |
---|
3649 | return SPELL_FAILED_NO_PET; |
---|
3650 | |
---|
3651 | if(!pet->HaveInDiet(m_targets.getItemTarget()->GetProto())) |
---|
3652 | return SPELL_FAILED_WRONG_PET_FOOD; |
---|
3653 | |
---|
3654 | if(!pet->GetCurrentFoodBenefitLevel(m_targets.getItemTarget()->GetProto()->ItemLevel)) |
---|
3655 | return SPELL_FAILED_FOOD_LOWLEVEL; |
---|
3656 | |
---|
3657 | if(m_caster->isInCombat() || pet->isInCombat()) |
---|
3658 | return SPELL_FAILED_AFFECTING_COMBAT; |
---|
3659 | |
---|
3660 | break; |
---|
3661 | } |
---|
3662 | case SPELL_EFFECT_POWER_BURN: |
---|
3663 | case SPELL_EFFECT_POWER_DRAIN: |
---|
3664 | { |
---|
3665 | // Can be area effect, Check only for players and not check if target - caster (spell can have multiply drain/burn effects) |
---|
3666 | if(m_caster->GetTypeId() == TYPEID_PLAYER) |
---|
3667 | if(Unit* target = m_targets.getUnitTarget()) |
---|
3668 | if(target!=m_caster && target->getPowerType()!=m_spellInfo->EffectMiscValue[i]) |
---|
3669 | return SPELL_FAILED_BAD_TARGETS; |
---|
3670 | break; |
---|
3671 | } |
---|
3672 | case SPELL_EFFECT_CHARGE: |
---|
3673 | { |
---|
3674 | if (m_caster->hasUnitState(UNIT_STAT_ROOT)) |
---|
3675 | return SPELL_FAILED_ROOTED; |
---|
3676 | |
---|
3677 | break; |
---|
3678 | } |
---|
3679 | case SPELL_EFFECT_SKINNING: |
---|
3680 | { |
---|
3681 | if (m_caster->GetTypeId() != TYPEID_PLAYER || !m_targets.getUnitTarget() || m_targets.getUnitTarget()->GetTypeId() != TYPEID_UNIT) |
---|
3682 | return SPELL_FAILED_BAD_TARGETS; |
---|
3683 | |
---|
3684 | if( !(m_targets.getUnitTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & UNIT_FLAG_SKINNABLE) ) |
---|
3685 | return SPELL_FAILED_TARGET_UNSKINNABLE; |
---|
3686 | |
---|
3687 | Creature* creature = (Creature*)m_targets.getUnitTarget(); |
---|
3688 | if ( creature->GetCreatureType() != CREATURE_TYPE_CRITTER && ( !creature->lootForBody || !creature->loot.empty() ) ) |
---|
3689 | { |
---|
3690 | return SPELL_FAILED_TARGET_NOT_LOOTED; |
---|
3691 | } |
---|
3692 | |
---|
3693 | uint32 skill = creature->GetCreatureInfo()->GetRequiredLootSkill(); |
---|
3694 | |
---|
3695 | int32 skillValue = ((Player*)m_caster)->GetSkillValue(skill); |
---|
3696 | int32 TargetLevel = m_targets.getUnitTarget()->getLevel(); |
---|
3697 | int32 ReqValue = (skillValue < 100 ? (TargetLevel-10)*10 : TargetLevel*5); |
---|
3698 | if (ReqValue > skillValue) |
---|
3699 | return SPELL_FAILED_LOW_CASTLEVEL; |
---|
3700 | |
---|
3701 | // chance for fail at orange skinning attempt |
---|
3702 | if( (m_selfContainer && (*m_selfContainer) == this) && |
---|
3703 | skillValue < sWorld.GetConfigMaxSkillValue() && |
---|
3704 | (ReqValue < 0 ? 0 : ReqValue) > irand(skillValue-25, skillValue+37) ) |
---|
3705 | return SPELL_FAILED_TRY_AGAIN; |
---|
3706 | |
---|
3707 | break; |
---|
3708 | } |
---|
3709 | case SPELL_EFFECT_OPEN_LOCK_ITEM: |
---|
3710 | case SPELL_EFFECT_OPEN_LOCK: |
---|
3711 | { |
---|
3712 | if( m_spellInfo->EffectImplicitTargetA[i] != TARGET_GAMEOBJECT && |
---|
3713 | m_spellInfo->EffectImplicitTargetA[i] != TARGET_GAMEOBJECT_ITEM ) |
---|
3714 | break; |
---|
3715 | |
---|
3716 | if( m_caster->GetTypeId() != TYPEID_PLAYER // only players can open locks, gather etc. |
---|
3717 | // we need a go target in case of TARGET_GAMEOBJECT |
---|
3718 | || m_spellInfo->EffectImplicitTargetA[i] == TARGET_GAMEOBJECT && !m_targets.getGOTarget() |
---|
3719 | // we need a go target, or an openable item target in case of TARGET_GAMEOBJECT_ITEM |
---|
3720 | || m_spellInfo->EffectImplicitTargetA[i] == TARGET_GAMEOBJECT_ITEM && !m_targets.getGOTarget() && |
---|
3721 | (!m_targets.getItemTarget() || !m_targets.getItemTarget()->GetProto()->LockID || m_targets.getItemTarget()->GetOwner() != m_caster ) ) |
---|
3722 | return SPELL_FAILED_BAD_TARGETS; |
---|
3723 | |
---|
3724 | // In BattleGround players can use only flags and banners |
---|
3725 | if( ((Player*)m_caster)->InBattleGround() && |
---|
3726 | !((Player*)m_caster)->isAllowUseBattleGroundObject() ) |
---|
3727 | return SPELL_FAILED_TRY_AGAIN; |
---|
3728 | |
---|
3729 | // get the lock entry |
---|
3730 | LockEntry const *lockInfo = NULL; |
---|
3731 | if (GameObject* go=m_targets.getGOTarget()) |
---|
3732 | lockInfo = sLockStore.LookupEntry(go->GetLockId()); |
---|
3733 | else if(Item* itm=m_targets.getItemTarget()) |
---|
3734 | lockInfo = sLockStore.LookupEntry(itm->GetProto()->LockID); |
---|
3735 | |
---|
3736 | // check lock compatibility |
---|
3737 | if (lockInfo) |
---|
3738 | { |
---|
3739 | // check for lock - key pair (checked by client also, just prevent cheating |
---|
3740 | bool ok_key = false; |
---|
3741 | for(int it = 0; it < 5; ++it) |
---|
3742 | { |
---|
3743 | switch(lockInfo->keytype[it]) |
---|
3744 | { |
---|
3745 | case LOCK_KEY_NONE: |
---|
3746 | break; |
---|
3747 | case LOCK_KEY_ITEM: |
---|
3748 | { |
---|
3749 | if(lockInfo->key[it]) |
---|
3750 | { |
---|
3751 | if(m_CastItem && m_CastItem->GetEntry()==lockInfo->key[it]) |
---|
3752 | ok_key =true; |
---|
3753 | break; |
---|
3754 | } |
---|
3755 | } |
---|
3756 | case LOCK_KEY_SKILL: |
---|
3757 | { |
---|
3758 | if(uint32(m_spellInfo->EffectMiscValue[i])!=lockInfo->key[it]) |
---|
3759 | break; |
---|
3760 | |
---|
3761 | switch(lockInfo->key[it]) |
---|
3762 | { |
---|
3763 | case LOCKTYPE_HERBALISM: |
---|
3764 | if(((Player*)m_caster)->HasSkill(SKILL_HERBALISM)) |
---|
3765 | ok_key =true; |
---|
3766 | break; |
---|
3767 | case LOCKTYPE_MINING: |
---|
3768 | if(((Player*)m_caster)->HasSkill(SKILL_MINING)) |
---|
3769 | ok_key =true; |
---|
3770 | break; |
---|
3771 | default: |
---|
3772 | ok_key =true; |
---|
3773 | break; |
---|
3774 | } |
---|
3775 | } |
---|
3776 | } |
---|
3777 | if(ok_key) |
---|
3778 | break; |
---|
3779 | } |
---|
3780 | |
---|
3781 | if(!ok_key) |
---|
3782 | return SPELL_FAILED_BAD_TARGETS; |
---|
3783 | } |
---|
3784 | |
---|
3785 | // chance for fail at orange mining/herb/LockPicking gathering attempt |
---|
3786 | if (!m_selfContainer || ((*m_selfContainer) != this)) |
---|
3787 | break; |
---|
3788 | |
---|
3789 | // get the skill value of the player |
---|
3790 | int32 SkillValue = 0; |
---|
3791 | bool canFailAtMax = true; |
---|
3792 | if (m_spellInfo->EffectMiscValue[i] == LOCKTYPE_HERBALISM) |
---|
3793 | { |
---|
3794 | SkillValue = ((Player*)m_caster)->GetSkillValue(SKILL_HERBALISM); |
---|
3795 | canFailAtMax = false; |
---|
3796 | } |
---|
3797 | else if (m_spellInfo->EffectMiscValue[i] == LOCKTYPE_MINING) |
---|
3798 | { |
---|
3799 | SkillValue = ((Player*)m_caster)->GetSkillValue(SKILL_MINING); |
---|
3800 | canFailAtMax = false; |
---|
3801 | } |
---|
3802 | else if (m_spellInfo->EffectMiscValue[i] == LOCKTYPE_PICKLOCK) |
---|
3803 | SkillValue = ((Player*)m_caster)->GetSkillValue(SKILL_LOCKPICKING); |
---|
3804 | |
---|
3805 | // castitem check: rogue using skeleton keys. the skill values should not be added in this case. |
---|
3806 | if(m_CastItem) |
---|
3807 | SkillValue = 0; |
---|
3808 | |
---|
3809 | // add the damage modifier from the spell casted (cheat lock / skeleton key etc.) (use m_currentBasePoints, CalculateDamage returns wrong value) |
---|
3810 | SkillValue += m_currentBasePoints[i]+1; |
---|
3811 | |
---|
3812 | // get the required lock value |
---|
3813 | int32 ReqValue=0; |
---|
3814 | if (lockInfo) |
---|
3815 | { |
---|
3816 | // check for lock - key pair |
---|
3817 | bool ok = false; |
---|
3818 | for(int it = 0; it < 5; ++it) |
---|
3819 | { |
---|
3820 | if(lockInfo->keytype[it]==LOCK_KEY_ITEM && lockInfo->key[it] && m_CastItem && m_CastItem->GetEntry()==lockInfo->key[it]) |
---|
3821 | { |
---|
3822 | // if so, we're good to go |
---|
3823 | ok = true; |
---|
3824 | break; |
---|
3825 | } |
---|
3826 | } |
---|
3827 | if(ok) |
---|
3828 | break; |
---|
3829 | |
---|
3830 | if (m_spellInfo->EffectMiscValue[i] == LOCKTYPE_PICKLOCK) |
---|
3831 | ReqValue = lockInfo->requiredlockskill; |
---|
3832 | else |
---|
3833 | ReqValue = lockInfo->requiredminingskill; |
---|
3834 | } |
---|
3835 | |
---|
3836 | // skill doesn't meet the required value |
---|
3837 | if (ReqValue > SkillValue) |
---|
3838 | return SPELL_FAILED_LOW_CASTLEVEL; |
---|
3839 | |
---|
3840 | // chance for failure in orange gather / lockpick (gathering skill can't fail at maxskill) |
---|
3841 | if((canFailAtMax || SkillValue < sWorld.GetConfigMaxSkillValue()) && ReqValue > irand(SkillValue-25, SkillValue+37)) |
---|
3842 | return SPELL_FAILED_TRY_AGAIN; |
---|
3843 | |
---|
3844 | break; |
---|
3845 | } |
---|
3846 | case SPELL_EFFECT_SUMMON_DEAD_PET: |
---|
3847 | { |
---|
3848 | Creature *pet = m_caster->GetPet(); |
---|
3849 | if(!pet) |
---|
3850 | return SPELL_FAILED_NO_PET; |
---|
3851 | |
---|
3852 | if(pet->isAlive()) |
---|
3853 | return SPELL_FAILED_ALREADY_HAVE_SUMMON; |
---|
3854 | |
---|
3855 | break; |
---|
3856 | } |
---|
3857 | // This is generic summon effect now and don't make this check for summon types similar |
---|
3858 | // SPELL_EFFECT_SUMMON_CRITTER, SPELL_EFFECT_SUMMON_WILD or SPELL_EFFECT_SUMMON_GUARDIAN. |
---|
3859 | // These won't show up in m_caster->GetPetGUID() |
---|
3860 | case SPELL_EFFECT_SUMMON: |
---|
3861 | { |
---|
3862 | switch(m_spellInfo->EffectMiscValueB[i]) |
---|
3863 | { |
---|
3864 | case SUMMON_TYPE_POSESSED: |
---|
3865 | case SUMMON_TYPE_POSESSED2: |
---|
3866 | case SUMMON_TYPE_DEMON: |
---|
3867 | case SUMMON_TYPE_SUMMON: |
---|
3868 | { |
---|
3869 | if(m_caster->GetPetGUID()) |
---|
3870 | return SPELL_FAILED_ALREADY_HAVE_SUMMON; |
---|
3871 | |
---|
3872 | if(m_caster->GetCharmGUID()) |
---|
3873 | return SPELL_FAILED_ALREADY_HAVE_CHARM; |
---|
3874 | break; |
---|
3875 | } |
---|
3876 | } |
---|
3877 | break; |
---|
3878 | } |
---|
3879 | // Don't make this check for SPELL_EFFECT_SUMMON_CRITTER, SPELL_EFFECT_SUMMON_WILD or SPELL_EFFECT_SUMMON_GUARDIAN. |
---|
3880 | // These won't show up in m_caster->GetPetGUID() |
---|
3881 | case SPELL_EFFECT_SUMMON_POSSESSED: |
---|
3882 | case SPELL_EFFECT_SUMMON_PHANTASM: |
---|
3883 | case SPELL_EFFECT_SUMMON_DEMON: |
---|
3884 | { |
---|
3885 | if(m_caster->GetPetGUID()) |
---|
3886 | return SPELL_FAILED_ALREADY_HAVE_SUMMON; |
---|
3887 | |
---|
3888 | if(m_caster->GetCharmGUID()) |
---|
3889 | return SPELL_FAILED_ALREADY_HAVE_CHARM; |
---|
3890 | |
---|
3891 | break; |
---|
3892 | } |
---|
3893 | case SPELL_EFFECT_SUMMON_PET: |
---|
3894 | { |
---|
3895 | if(m_caster->GetPetGUID()) //let warlock do a replacement summon |
---|
3896 | { |
---|
3897 | |
---|
3898 | Pet* pet = ((Player*)m_caster)->GetPet(); |
---|
3899 | |
---|
3900 | if (m_caster->GetTypeId()==TYPEID_PLAYER && m_caster->getClass()==CLASS_WARLOCK) |
---|
3901 | { |
---|
3902 | if (strict) //starting cast, trigger pet stun (cast by pet so it doesn't attack player) |
---|
3903 | pet->CastSpell(pet, 32752, true, NULL, NULL, pet->GetGUID()); |
---|
3904 | } |
---|
3905 | else |
---|
3906 | return SPELL_FAILED_ALREADY_HAVE_SUMMON; |
---|
3907 | } |
---|
3908 | |
---|
3909 | if(m_caster->GetCharmGUID()) |
---|
3910 | return SPELL_FAILED_ALREADY_HAVE_CHARM; |
---|
3911 | |
---|
3912 | break; |
---|
3913 | } |
---|
3914 | case SPELL_EFFECT_SUMMON_PLAYER: |
---|
3915 | { |
---|
3916 | if(m_caster->GetTypeId()!=TYPEID_PLAYER) |
---|
3917 | return SPELL_FAILED_BAD_TARGETS; |
---|
3918 | if(!((Player*)m_caster)->GetSelection()) |
---|
3919 | return SPELL_FAILED_BAD_TARGETS; |
---|
3920 | |
---|
3921 | Player* target = objmgr.GetPlayer(((Player*)m_caster)->GetSelection()); |
---|
3922 | if( !target || ((Player*)m_caster)==target || !target->IsInSameRaidWith((Player*)m_caster) ) |
---|
3923 | return SPELL_FAILED_BAD_TARGETS; |
---|
3924 | |
---|
3925 | // check if our map is dungeon |
---|
3926 | if( sMapStore.LookupEntry(m_caster->GetMapId())->IsDungeon() ) |
---|
3927 | { |
---|
3928 | InstanceTemplate const* instance = ObjectMgr::GetInstanceTemplate(m_caster->GetMapId()); |
---|
3929 | if(!instance) |
---|
3930 | return SPELL_FAILED_TARGET_NOT_IN_INSTANCE; |
---|
3931 | if ( instance->levelMin > target->getLevel() ) |
---|
3932 | return SPELL_FAILED_LOWLEVEL; |
---|
3933 | if ( instance->levelMax && instance->levelMax < target->getLevel() ) |
---|
3934 | return SPELL_FAILED_HIGHLEVEL; |
---|
3935 | } |
---|
3936 | break; |
---|
3937 | } |
---|
3938 | case SPELL_EFFECT_LEAP: |
---|
3939 | case SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER: |
---|
3940 | { |
---|
3941 | float dis = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i])); |
---|
3942 | float fx = m_caster->GetPositionX() + dis * cos(m_caster->GetOrientation()); |
---|
3943 | float fy = m_caster->GetPositionY() + dis * sin(m_caster->GetOrientation()); |
---|
3944 | // teleport a bit above terrain level to avoid falling below it |
---|
3945 | float fz = MapManager::Instance().GetBaseMap(m_caster->GetMapId())->GetHeight(fx,fy,m_caster->GetPositionZ(),true); |
---|
3946 | if(fz <= INVALID_HEIGHT) // note: this also will prevent use effect in instances without vmaps height enabled |
---|
3947 | return SPELL_FAILED_TRY_AGAIN; |
---|
3948 | |
---|
3949 | float caster_pos_z = m_caster->GetPositionZ(); |
---|
3950 | // Control the caster to not climb or drop when +-fz > 8 |
---|
3951 | if(!(fz<=caster_pos_z+8 && fz>=caster_pos_z-8)) |
---|
3952 | return SPELL_FAILED_TRY_AGAIN; |
---|
3953 | |
---|
3954 | // not allow use this effect at battleground until battleground start |
---|
3955 | if(m_caster->GetTypeId()==TYPEID_PLAYER) |
---|
3956 | if(BattleGround const *bg = ((Player*)m_caster)->GetBattleGround()) |
---|
3957 | if(bg->GetStatus() != STATUS_IN_PROGRESS) |
---|
3958 | return SPELL_FAILED_TRY_AGAIN; |
---|
3959 | break; |
---|
3960 | } |
---|
3961 | case SPELL_EFFECT_STEAL_BENEFICIAL_BUFF: |
---|
3962 | { |
---|
3963 | if (m_targets.getUnitTarget()==m_caster) |
---|
3964 | return SPELL_FAILED_BAD_TARGETS; |
---|
3965 | break; |
---|
3966 | } |
---|
3967 | default:break; |
---|
3968 | } |
---|
3969 | } |
---|
3970 | |
---|
3971 | for (int i = 0; i < 3; i++) |
---|
3972 | { |
---|
3973 | switch(m_spellInfo->EffectApplyAuraName[i]) |
---|
3974 | { |
---|
3975 | case SPELL_AURA_DUMMY: |
---|
3976 | { |
---|
3977 | if(m_spellInfo->Id == 1515) |
---|
3978 | { |
---|
3979 | if (!m_targets.getUnitTarget() || m_targets.getUnitTarget()->GetTypeId() == TYPEID_PLAYER) |
---|
3980 | return SPELL_FAILED_BAD_IMPLICIT_TARGETS; |
---|
3981 | |
---|
3982 | if (m_targets.getUnitTarget()->getLevel() > m_caster->getLevel()) |
---|
3983 | return SPELL_FAILED_HIGHLEVEL; |
---|
3984 | |
---|
3985 | // use SMSG_PET_TAME_FAILURE? |
---|
3986 | if (!((Creature*)m_targets.getUnitTarget())->GetCreatureInfo()->isTameable ()) |
---|
3987 | return SPELL_FAILED_BAD_TARGETS; |
---|
3988 | |
---|
3989 | if(m_caster->GetPetGUID()) |
---|
3990 | return SPELL_FAILED_ALREADY_HAVE_SUMMON; |
---|
3991 | |
---|
3992 | if(m_caster->GetCharmGUID()) |
---|
3993 | return SPELL_FAILED_ALREADY_HAVE_CHARM; |
---|
3994 | } |
---|
3995 | }break; |
---|
3996 | case SPELL_AURA_MOD_POSSESS: |
---|
3997 | case SPELL_AURA_MOD_CHARM: |
---|
3998 | { |
---|
3999 | if(m_caster->GetPetGUID()) |
---|
4000 | return SPELL_FAILED_ALREADY_HAVE_SUMMON; |
---|
4001 | |
---|
4002 | if(m_caster->GetCharmGUID()) |
---|
4003 | return SPELL_FAILED_ALREADY_HAVE_CHARM; |
---|
4004 | |
---|
4005 | if(m_caster->GetCharmerGUID()) |
---|
4006 | return SPELL_FAILED_CHARMED; |
---|
4007 | |
---|
4008 | if(!m_targets.getUnitTarget()) |
---|
4009 | return SPELL_FAILED_BAD_IMPLICIT_TARGETS; |
---|
4010 | |
---|
4011 | if(m_targets.getUnitTarget()->GetCharmerGUID()) |
---|
4012 | return SPELL_FAILED_CHARMED; |
---|
4013 | |
---|
4014 | if(int32(m_targets.getUnitTarget()->getLevel()) > CalculateDamage(i,m_targets.getUnitTarget())) |
---|
4015 | return SPELL_FAILED_HIGHLEVEL; |
---|
4016 | };break; |
---|
4017 | case SPELL_AURA_MOUNTED: |
---|
4018 | { |
---|
4019 | if (m_caster->IsInWater()) |
---|
4020 | return SPELL_FAILED_ONLY_ABOVEWATER; |
---|
4021 | |
---|
4022 | if (m_caster->GetTypeId()==TYPEID_PLAYER && ((Player*)m_caster)->GetTransport()) |
---|
4023 | return SPELL_FAILED_NO_MOUNTS_ALLOWED; |
---|
4024 | |
---|
4025 | // Ignore map check if spell have AreaId. AreaId already checked and this prevent special mount spells |
---|
4026 | if (m_caster->GetTypeId()==TYPEID_PLAYER && !sMapStore.LookupEntry(m_caster->GetMapId())->IsMountAllowed() && !m_IsTriggeredSpell && !m_spellInfo->AreaId) |
---|
4027 | return SPELL_FAILED_NO_MOUNTS_ALLOWED; |
---|
4028 | |
---|
4029 | if (m_caster->GetAreaId()==35) |
---|
4030 | return SPELL_FAILED_NO_MOUNTS_ALLOWED; |
---|
4031 | |
---|
4032 | ShapeshiftForm form = m_caster->m_form; |
---|
4033 | if( form == FORM_CAT || form == FORM_TREE || form == FORM_TRAVEL || |
---|
4034 | form == FORM_AQUA || form == FORM_BEAR || form == FORM_DIREBEAR || |
---|
4035 | form == FORM_CREATUREBEAR || form == FORM_GHOSTWOLF || form == FORM_FLIGHT || |
---|
4036 | form == FORM_FLIGHT_EPIC || form == FORM_MOONKIN ) |
---|
4037 | return SPELL_FAILED_NOT_SHAPESHIFT; |
---|
4038 | |
---|
4039 | break; |
---|
4040 | } |
---|
4041 | case SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS: |
---|
4042 | { |
---|
4043 | if(!m_targets.getUnitTarget()) |
---|
4044 | return SPELL_FAILED_BAD_IMPLICIT_TARGETS; |
---|
4045 | |
---|
4046 | // can be casted at non-friendly unit or own pet/charm |
---|
4047 | if(m_caster->IsFriendlyTo(m_targets.getUnitTarget())) |
---|
4048 | return SPELL_FAILED_TARGET_FRIENDLY; |
---|
4049 | };break; |
---|
4050 | case SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED: |
---|
4051 | case SPELL_AURA_FLY: |
---|
4052 | { |
---|
4053 | // not allow cast fly spells at old maps by players (all spells is self target) |
---|
4054 | if(m_caster->GetTypeId()==TYPEID_PLAYER) |
---|
4055 | { |
---|
4056 | if( !((Player*)m_caster)->isGameMaster() && |
---|
4057 | GetVirtualMapForMapAndZone(m_caster->GetMapId(),m_caster->GetZoneId()) != 530) |
---|
4058 | return SPELL_FAILED_NOT_HERE; |
---|
4059 | } |
---|
4060 | };break; |
---|
4061 | case SPELL_AURA_PERIODIC_MANA_LEECH: |
---|
4062 | { |
---|
4063 | if (!m_targets.getUnitTarget()) |
---|
4064 | return SPELL_FAILED_BAD_IMPLICIT_TARGETS; |
---|
4065 | |
---|
4066 | if (m_caster->GetTypeId()!=TYPEID_PLAYER || m_CastItem) |
---|
4067 | break; |
---|
4068 | |
---|
4069 | if(m_targets.getUnitTarget()->getPowerType()!=POWER_MANA) |
---|
4070 | return SPELL_FAILED_BAD_TARGETS; |
---|
4071 | break; |
---|
4072 | } |
---|
4073 | default:break; |
---|
4074 | } |
---|
4075 | } |
---|
4076 | |
---|
4077 | // all ok |
---|
4078 | return 0; |
---|
4079 | } |
---|
4080 | |
---|
4081 | int16 Spell::PetCanCast(Unit* target) |
---|
4082 | { |
---|
4083 | if(!m_caster->isAlive()) |
---|
4084 | return SPELL_FAILED_CASTER_DEAD; |
---|
4085 | |
---|
4086 | if(m_caster->IsNonMeleeSpellCasted(false)) //prevent spellcast interruption by another spellcast |
---|
4087 | return SPELL_FAILED_SPELL_IN_PROGRESS; |
---|
4088 | if(m_caster->isInCombat() && IsNonCombatSpell(m_spellInfo)) |
---|
4089 | return SPELL_FAILED_AFFECTING_COMBAT; |
---|
4090 | |
---|
4091 | if(m_caster->GetTypeId()==TYPEID_UNIT && (((Creature*)m_caster)->isPet() || m_caster->isCharmed())) |
---|
4092 | { |
---|
4093 | //dead owner (pets still alive when owners ressed?) |
---|
4094 | if(m_caster->GetCharmerOrOwner() && !m_caster->GetCharmerOrOwner()->isAlive()) |
---|
4095 | return SPELL_FAILED_CASTER_DEAD; |
---|
4096 | |
---|
4097 | if(!target && m_targets.getUnitTarget()) |
---|
4098 | target = m_targets.getUnitTarget(); |
---|
4099 | |
---|
4100 | bool need = false; |
---|
4101 | for(uint32 i = 0;i<3;i++) |
---|
4102 | { |
---|
4103 | if(m_spellInfo->EffectImplicitTargetA[i] == TARGET_CHAIN_DAMAGE || m_spellInfo->EffectImplicitTargetA[i] == TARGET_SINGLE_FRIEND || m_spellInfo->EffectImplicitTargetA[i] == TARGET_DUELVSPLAYER || m_spellInfo->EffectImplicitTargetA[i] == TARGET_SINGLE_PARTY || m_spellInfo->EffectImplicitTargetA[i] == TARGET_CURRENT_ENEMY_COORDINATES) |
---|
4104 | { |
---|
4105 | need = true; |
---|
4106 | if(!target) |
---|
4107 | return SPELL_FAILED_BAD_IMPLICIT_TARGETS; |
---|
4108 | break; |
---|
4109 | } |
---|
4110 | } |
---|
4111 | if(need) |
---|
4112 | m_targets.setUnitTarget(target); |
---|
4113 | |
---|
4114 | Unit* _target = m_targets.getUnitTarget(); |
---|
4115 | |
---|
4116 | if(_target) //for target dead/target not valid |
---|
4117 | { |
---|
4118 | if(!_target->isAlive()) |
---|
4119 | return SPELL_FAILED_BAD_TARGETS; |
---|
4120 | |
---|
4121 | if(IsPositiveSpell(m_spellInfo->Id)) |
---|
4122 | { |
---|
4123 | if(m_caster->IsHostileTo(_target)) |
---|
4124 | return SPELL_FAILED_BAD_TARGETS; |
---|
4125 | } |
---|
4126 | else |
---|
4127 | { |
---|
4128 | bool duelvsplayertar = false; |
---|
4129 | for(int j=0;j<3;j++) |
---|
4130 | { |
---|
4131 | //TARGET_DUELVSPLAYER is positive AND negative |
---|
4132 | duelvsplayertar |= (m_spellInfo->EffectImplicitTargetA[j] == TARGET_DUELVSPLAYER); |
---|
4133 | } |
---|
4134 | // AoE spells have the caster as their target |
---|
4135 | if(m_caster->IsFriendlyTo(target) && m_caster != target && !duelvsplayertar) |
---|
4136 | { |
---|
4137 | return SPELL_FAILED_BAD_TARGETS; |
---|
4138 | } |
---|
4139 | } |
---|
4140 | } |
---|
4141 | //cooldown |
---|
4142 | if(((Creature*)m_caster)->HasSpellCooldown(m_spellInfo->Id)) |
---|
4143 | return SPELL_FAILED_NOT_READY; |
---|
4144 | } |
---|
4145 | |
---|
4146 | uint16 result = CanCast(true); |
---|
4147 | if(result != 0) |
---|
4148 | return result; |
---|
4149 | else |
---|
4150 | return -1; //this allows to check spell fail 0, in combat |
---|
4151 | } |
---|
4152 | |
---|
4153 | uint8 Spell::CheckCasterAuras() const |
---|
4154 | { |
---|
4155 | // Flag drop spells totally immuned to caster auras |
---|
4156 | // FIXME: find more nice check for all totally immuned spells |
---|
4157 | // AttributesEx3 & 0x10000000? |
---|
4158 | if(m_spellInfo->Id==23336 || m_spellInfo->Id==23334 || m_spellInfo->Id==34991) |
---|
4159 | return 0; |
---|
4160 | |
---|
4161 | uint8 school_immune = 0; |
---|
4162 | uint32 mechanic_immune = 0; |
---|
4163 | uint32 dispel_immune = 0; |
---|
4164 | |
---|
4165 | //Check if the spell grants school or mechanic immunity. |
---|
4166 | //We use bitmasks so the loop is done only once and not on every aura check below. |
---|
4167 | if ( m_spellInfo->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY ) |
---|
4168 | { |
---|
4169 | for(int i = 0;i < 3; i ++) |
---|
4170 | { |
---|
4171 | if(m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_SCHOOL_IMMUNITY) |
---|
4172 | school_immune |= uint32(m_spellInfo->EffectMiscValue[i]); |
---|
4173 | else if(m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MECHANIC_IMMUNITY) |
---|
4174 | mechanic_immune |= 1 << uint32(m_spellInfo->EffectMiscValue[i]); |
---|
4175 | else if(m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_DISPEL_IMMUNITY) |
---|
4176 | dispel_immune |= GetDispellMask(DispelType(m_spellInfo->EffectMiscValue[i])); |
---|
4177 | } |
---|
4178 | //immune movement impairment and loss of control |
---|
4179 | if(m_spellInfo->Id==(uint32)42292) |
---|
4180 | mechanic_immune = IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK; |
---|
4181 | } |
---|
4182 | |
---|
4183 | //Check whether the cast should be prevented by any state you might have. |
---|
4184 | uint8 prevented_reason = 0; |
---|
4185 | // Have to check if there is a stun aura. Otherwise will have problems with ghost aura apply while logging out |
---|
4186 | if(!(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_STUNNED) && m_caster->HasAuraType(SPELL_AURA_MOD_STUN)) |
---|
4187 | prevented_reason = SPELL_FAILED_STUNNED; |
---|
4188 | else if(m_caster->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED) && !(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_CONFUSED)) |
---|
4189 | prevented_reason = SPELL_FAILED_CONFUSED; |
---|
4190 | else if(m_caster->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING) && !(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_FEARED)) |
---|
4191 | prevented_reason = SPELL_FAILED_FLEEING; |
---|
4192 | else if(m_caster->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED) && m_spellInfo->PreventionType==SPELL_PREVENTION_TYPE_SILENCE) |
---|
4193 | prevented_reason = SPELL_FAILED_SILENCED; |
---|
4194 | else if(m_caster->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED) && m_spellInfo->PreventionType==SPELL_PREVENTION_TYPE_PACIFY) |
---|
4195 | prevented_reason = SPELL_FAILED_PACIFIED; |
---|
4196 | |
---|
4197 | // Attr must make flag drop spell totally immuned from all effects |
---|
4198 | if(prevented_reason) |
---|
4199 | { |
---|
4200 | if(school_immune || mechanic_immune || dispel_immune) |
---|
4201 | { |
---|
4202 | //Checking auras is needed now, because you are prevented by some state but the spell grants immunity. |
---|
4203 | Unit::AuraMap const& auras = m_caster->GetAuras(); |
---|
4204 | for(Unit::AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); itr++) |
---|
4205 | { |
---|
4206 | if(itr->second) |
---|
4207 | { |
---|
4208 | if( GetSpellMechanicMask(itr->second->GetSpellProto(), itr->second->GetEffIndex()) & mechanic_immune ) |
---|
4209 | continue; |
---|
4210 | if( GetSpellSchoolMask(itr->second->GetSpellProto()) & school_immune ) |
---|
4211 | continue; |
---|
4212 | if( (1<<(itr->second->GetSpellProto()->Dispel)) & dispel_immune) |
---|
4213 | continue; |
---|
4214 | |
---|
4215 | //Make a second check for spell failed so the right SPELL_FAILED message is returned. |
---|
4216 | //That is needed when your casting is prevented by multiple states and you are only immune to some of them. |
---|
4217 | switch(itr->second->GetModifier()->m_auraname) |
---|
4218 | { |
---|
4219 | case SPELL_AURA_MOD_STUN: |
---|
4220 | if (!(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_STUNNED)) |
---|
4221 | return SPELL_FAILED_STUNNED; |
---|
4222 | break; |
---|
4223 | case SPELL_AURA_MOD_CONFUSE: |
---|
4224 | if (!(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_CONFUSED)) |
---|
4225 | return SPELL_FAILED_CONFUSED; |
---|
4226 | break; |
---|
4227 | case SPELL_AURA_MOD_FEAR: |
---|
4228 | if (!(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_FEARED)) |
---|
4229 | return SPELL_FAILED_FLEEING; |
---|
4230 | break; |
---|
4231 | case SPELL_AURA_MOD_SILENCE: |
---|
4232 | case SPELL_AURA_MOD_PACIFY: |
---|
4233 | case SPELL_AURA_MOD_PACIFY_SILENCE: |
---|
4234 | if( m_spellInfo->PreventionType==SPELL_PREVENTION_TYPE_PACIFY) |
---|
4235 | return SPELL_FAILED_PACIFIED; |
---|
4236 | else if ( m_spellInfo->PreventionType==SPELL_PREVENTION_TYPE_SILENCE) |
---|
4237 | return SPELL_FAILED_SILENCED; |
---|
4238 | break; |
---|
4239 | } |
---|
4240 | } |
---|
4241 | } |
---|
4242 | } |
---|
4243 | //You are prevented from casting and the spell casted does not grant immunity. Return a failed error. |
---|
4244 | else |
---|
4245 | return prevented_reason; |
---|
4246 | } |
---|
4247 | return 0; // all ok |
---|
4248 | } |
---|
4249 | |
---|
4250 | bool Spell::CanAutoCast(Unit* target) |
---|
4251 | { |
---|
4252 | uint64 targetguid = target->GetGUID(); |
---|
4253 | |
---|
4254 | for(uint32 j = 0;j<3;j++) |
---|
4255 | { |
---|
4256 | if(m_spellInfo->Effect[j] == SPELL_EFFECT_APPLY_AURA) |
---|
4257 | { |
---|
4258 | if( m_spellInfo->StackAmount <= 1) |
---|
4259 | { |
---|
4260 | if( target->HasAura(m_spellInfo->Id, j) ) |
---|
4261 | return false; |
---|
4262 | } |
---|
4263 | else |
---|
4264 | { |
---|
4265 | if( target->GetAuras().count(Unit::spellEffectPair(m_spellInfo->Id, j)) >= m_spellInfo->StackAmount) |
---|
4266 | return false; |
---|
4267 | } |
---|
4268 | } |
---|
4269 | else if ( IsAreaAuraEffect( m_spellInfo->Effect[j] )) |
---|
4270 | { |
---|
4271 | if( target->HasAura(m_spellInfo->Id, j) ) |
---|
4272 | return false; |
---|
4273 | } |
---|
4274 | } |
---|
4275 | |
---|
4276 | int16 result = PetCanCast(target); |
---|
4277 | |
---|
4278 | if(result == -1 || result == SPELL_FAILED_UNIT_NOT_INFRONT) |
---|
4279 | { |
---|
4280 | FillTargetMap(); |
---|
4281 | //check if among target units, our WANTED target is as well (->only self cast spells return false) |
---|
4282 | for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit) |
---|
4283 | if( ihit->targetGUID == targetguid ) |
---|
4284 | return true; |
---|
4285 | } |
---|
4286 | return false; //target invalid |
---|
4287 | } |
---|
4288 | |
---|
4289 | uint8 Spell::CheckRange(bool strict) |
---|
4290 | { |
---|
4291 | float range_mod; |
---|
4292 | |
---|
4293 | // self cast doesn't need range checking -- also for Starshards fix |
---|
4294 | if (m_spellInfo->rangeIndex == 1) return 0; |
---|
4295 | |
---|
4296 | if (strict) //add radius of caster |
---|
4297 | range_mod = 1.25; |
---|
4298 | else //add radius of caster and ~5 yds "give" |
---|
4299 | range_mod = 6.25; |
---|
4300 | |
---|
4301 | SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex); |
---|
4302 | float max_range = GetSpellMaxRange(srange) + range_mod; |
---|
4303 | float min_range = GetSpellMinRange(srange); |
---|
4304 | |
---|
4305 | if(Player* modOwner = m_caster->GetSpellModOwner()) |
---|
4306 | modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, max_range, this); |
---|
4307 | |
---|
4308 | Unit *target = m_targets.getUnitTarget(); |
---|
4309 | |
---|
4310 | if(target && target != m_caster) |
---|
4311 | { |
---|
4312 | // distance from target center in checks |
---|
4313 | if(!m_caster->IsWithinCombatDist(target, max_range)) |
---|
4314 | return SPELL_FAILED_OUT_OF_RANGE; //0x5A; |
---|
4315 | if(min_range && m_caster->IsWithinCombatDist(target, min_range)) // skip this check if min_range = 0 |
---|
4316 | return SPELL_FAILED_TOO_CLOSE; |
---|
4317 | if( m_caster->GetTypeId() == TYPEID_PLAYER && |
---|
4318 | (m_spellInfo->FacingCasterFlags & SPELL_FACING_FLAG_INFRONT) && !m_caster->HasInArc( M_PI, target ) ) |
---|
4319 | return SPELL_FAILED_UNIT_NOT_INFRONT; |
---|
4320 | } |
---|
4321 | |
---|
4322 | if(m_targets.m_targetMask == TARGET_FLAG_DEST_LOCATION && m_targets.m_destX != 0 && m_targets.m_destY != 0 && m_targets.m_destZ != 0) |
---|
4323 | { |
---|
4324 | float dist = m_caster->GetDistance(m_targets.m_destX, m_targets.m_destY, m_targets.m_destZ); |
---|
4325 | if(dist > max_range) |
---|
4326 | return SPELL_FAILED_OUT_OF_RANGE; |
---|
4327 | if(dist < min_range) |
---|
4328 | return SPELL_FAILED_TOO_CLOSE; |
---|
4329 | } |
---|
4330 | |
---|
4331 | return 0; // ok |
---|
4332 | } |
---|
4333 | |
---|
4334 | int32 Spell::CalculatePowerCost() |
---|
4335 | { |
---|
4336 | // item cast not used power |
---|
4337 | if(m_CastItem) |
---|
4338 | return 0; |
---|
4339 | |
---|
4340 | // Spell drain all exist power on cast (Only paladin lay of Hands) |
---|
4341 | if (m_spellInfo->AttributesEx & SPELL_ATTR_EX_DRAIN_ALL_POWER) |
---|
4342 | { |
---|
4343 | // If power type - health drain all |
---|
4344 | if (m_spellInfo->powerType == POWER_HEALTH) |
---|
4345 | return m_caster->GetHealth(); |
---|
4346 | // Else drain all power |
---|
4347 | if (m_spellInfo->powerType < MAX_POWERS) |
---|
4348 | return m_caster->GetPower(Powers(m_spellInfo->powerType)); |
---|
4349 | sLog.outError("Spell::CalculateManaCost: Unknown power type '%d' in spell %d", m_spellInfo->powerType, m_spellInfo->Id); |
---|
4350 | return 0; |
---|
4351 | } |
---|
4352 | |
---|
4353 | // Base powerCost |
---|
4354 | int32 powerCost = m_spellInfo->manaCost; |
---|
4355 | // PCT cost from total amount |
---|
4356 | if (m_spellInfo->ManaCostPercentage) |
---|
4357 | { |
---|
4358 | switch (m_spellInfo->powerType) |
---|
4359 | { |
---|
4360 | // health as power used |
---|
4361 | case POWER_HEALTH: |
---|
4362 | powerCost += m_spellInfo->ManaCostPercentage * m_caster->GetCreateHealth() / 100; |
---|
4363 | break; |
---|
4364 | case POWER_MANA: |
---|
4365 | powerCost += m_spellInfo->ManaCostPercentage * m_caster->GetCreateMana() / 100; |
---|
4366 | break; |
---|
4367 | case POWER_RAGE: |
---|
4368 | case POWER_FOCUS: |
---|
4369 | case POWER_ENERGY: |
---|
4370 | case POWER_HAPPINESS: |
---|
4371 | // case POWER_RUNES: |
---|
4372 | powerCost += m_spellInfo->ManaCostPercentage * m_caster->GetMaxPower(Powers(m_spellInfo->powerType)) / 100; |
---|
4373 | break; |
---|
4374 | default: |
---|
4375 | sLog.outError("Spell::CalculateManaCost: Unknown power type '%d' in spell %d", m_spellInfo->powerType, m_spellInfo->Id); |
---|
4376 | return 0; |
---|
4377 | } |
---|
4378 | } |
---|
4379 | SpellSchools school = GetFirstSchoolInMask(m_spellSchoolMask); |
---|
4380 | // Flat mod from caster auras by spell school |
---|
4381 | powerCost += m_caster->GetInt32Value(UNIT_FIELD_POWER_COST_MODIFIER + school); |
---|
4382 | // Shiv - costs 20 + weaponSpeed*10 energy (apply only to non-triggered spell with energy cost) |
---|
4383 | if ( m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_SPELL_VS_EXTEND_COST ) |
---|
4384 | powerCost += m_caster->GetAttackTime(OFF_ATTACK)/100; |
---|
4385 | // Apply cost mod by spell |
---|
4386 | if(Player* modOwner = m_caster->GetSpellModOwner()) |
---|
4387 | modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_COST, powerCost, this); |
---|
4388 | |
---|
4389 | if(m_spellInfo->Attributes & SPELL_ATTR_LEVEL_DAMAGE_CALCULATION) |
---|
4390 | powerCost = int32(powerCost/ (1.117f* m_spellInfo->spellLevel / m_caster->getLevel() -0.1327f)); |
---|
4391 | |
---|
4392 | // PCT mod from user auras by school |
---|
4393 | powerCost = int32(powerCost * (1.0f+m_caster->GetFloatValue(UNIT_FIELD_POWER_COST_MULTIPLIER+school))); |
---|
4394 | if (powerCost < 0) |
---|
4395 | powerCost = 0; |
---|
4396 | return powerCost; |
---|
4397 | } |
---|
4398 | |
---|
4399 | uint8 Spell::CheckPower() |
---|
4400 | { |
---|
4401 | // item cast not used power |
---|
4402 | if(m_CastItem) |
---|
4403 | return 0; |
---|
4404 | |
---|
4405 | // health as power used - need check health amount |
---|
4406 | if(m_spellInfo->powerType == POWER_HEALTH) |
---|
4407 | { |
---|
4408 | if(m_caster->GetHealth() <= m_powerCost) |
---|
4409 | return SPELL_FAILED_CASTER_AURASTATE; |
---|
4410 | return 0; |
---|
4411 | } |
---|
4412 | // Check valid power type |
---|
4413 | if( m_spellInfo->powerType >= MAX_POWERS ) |
---|
4414 | { |
---|
4415 | sLog.outError("Spell::CheckMana: Unknown power type '%d'", m_spellInfo->powerType); |
---|
4416 | return SPELL_FAILED_UNKNOWN; |
---|
4417 | } |
---|
4418 | // Check power amount |
---|
4419 | Powers powerType = Powers(m_spellInfo->powerType); |
---|
4420 | if(m_caster->GetPower(powerType) < m_powerCost) |
---|
4421 | return SPELL_FAILED_NO_POWER; |
---|
4422 | else |
---|
4423 | return 0; |
---|
4424 | } |
---|
4425 | |
---|
4426 | uint8 Spell::CheckItems() |
---|
4427 | { |
---|
4428 | if (m_caster->GetTypeId() != TYPEID_PLAYER) |
---|
4429 | return 0; |
---|
4430 | |
---|
4431 | uint32 itemid, itemcount; |
---|
4432 | Player* p_caster = (Player*)m_caster; |
---|
4433 | |
---|
4434 | if(m_CastItem) |
---|
4435 | { |
---|
4436 | itemid = m_CastItem->GetEntry(); |
---|
4437 | if( !p_caster->HasItemCount(itemid,1) ) |
---|
4438 | return SPELL_FAILED_ITEM_NOT_READY; |
---|
4439 | else |
---|
4440 | { |
---|
4441 | ItemPrototype const *proto = m_CastItem->GetProto(); |
---|
4442 | if(!proto) |
---|
4443 | return SPELL_FAILED_ITEM_NOT_READY; |
---|
4444 | |
---|
4445 | for (int i = 0; i<5; i++) |
---|
4446 | { |
---|
4447 | if (proto->Spells[i].SpellCharges) |
---|
4448 | { |
---|
4449 | if(m_CastItem->GetSpellCharges(i)==0) |
---|
4450 | return SPELL_FAILED_NO_CHARGES_REMAIN; |
---|
4451 | } |
---|
4452 | } |
---|
4453 | |
---|
4454 | uint32 ItemClass = proto->Class; |
---|
4455 | if (ItemClass == ITEM_CLASS_CONSUMABLE && m_targets.getUnitTarget()) |
---|
4456 | { |
---|
4457 | for (int i = 0; i < 3; i++) |
---|
4458 | { |
---|
4459 | // skip check, pet not required like checks, and for TARGET_PET m_targets.getUnitTarget() is not the real target but the caster |
---|
4460 | if (m_spellInfo->EffectImplicitTargetA[i] == TARGET_PET) |
---|
4461 | continue; |
---|
4462 | |
---|
4463 | if (m_spellInfo->Effect[i] == SPELL_EFFECT_HEAL) |
---|
4464 | if (m_targets.getUnitTarget()->GetHealth() == m_targets.getUnitTarget()->GetMaxHealth()) |
---|
4465 | return (uint8)SPELL_FAILED_ALREADY_AT_FULL_HEALTH; |
---|
4466 | |
---|
4467 | // Mana Potion, Rage Potion, Thistle Tea(Rogue), ... |
---|
4468 | if (m_spellInfo->Effect[i] == SPELL_EFFECT_ENERGIZE) |
---|
4469 | { |
---|
4470 | if(m_spellInfo->EffectMiscValue[i] < 0 || m_spellInfo->EffectMiscValue[i] >= MAX_POWERS) |
---|
4471 | return (uint8)SPELL_FAILED_ALREADY_AT_FULL_POWER; |
---|
4472 | |
---|
4473 | Powers power = Powers(m_spellInfo->EffectMiscValue[i]); |
---|
4474 | |
---|
4475 | if (m_targets.getUnitTarget()->GetPower(power) == m_targets.getUnitTarget()->GetMaxPower(power)) |
---|
4476 | return (uint8)SPELL_FAILED_ALREADY_AT_FULL_POWER; |
---|
4477 | } |
---|
4478 | } |
---|
4479 | } |
---|
4480 | } |
---|
4481 | } |
---|
4482 | |
---|
4483 | if(m_targets.getItemTargetGUID()) |
---|
4484 | { |
---|
4485 | if(m_caster->GetTypeId() != TYPEID_PLAYER) |
---|
4486 | return SPELL_FAILED_BAD_TARGETS; |
---|
4487 | |
---|
4488 | if(!m_targets.getItemTarget()) |
---|
4489 | return SPELL_FAILED_ITEM_GONE; |
---|
4490 | |
---|
4491 | if(!m_targets.getItemTarget()->IsFitToSpellRequirements(m_spellInfo)) |
---|
4492 | return SPELL_FAILED_EQUIPPED_ITEM_CLASS; |
---|
4493 | } |
---|
4494 | // if not item target then required item must be equipped |
---|
4495 | else |
---|
4496 | { |
---|
4497 | if(m_caster->GetTypeId() == TYPEID_PLAYER && !((Player*)m_caster)->HasItemFitToSpellReqirements(m_spellInfo)) |
---|
4498 | return SPELL_FAILED_EQUIPPED_ITEM_CLASS; |
---|
4499 | } |
---|
4500 | |
---|
4501 | if(m_spellInfo->RequiresSpellFocus) |
---|
4502 | { |
---|
4503 | CellPair p(Trinity::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY())); |
---|
4504 | Cell cell(p); |
---|
4505 | cell.data.Part.reserved = ALL_DISTRICT; |
---|
4506 | |
---|
4507 | GameObject* ok = NULL; |
---|
4508 | Trinity::GameObjectFocusCheck go_check(m_caster,m_spellInfo->RequiresSpellFocus); |
---|
4509 | Trinity::GameObjectSearcher<Trinity::GameObjectFocusCheck> checker(ok,go_check); |
---|
4510 | |
---|
4511 | TypeContainerVisitor<Trinity::GameObjectSearcher<Trinity::GameObjectFocusCheck>, GridTypeMapContainer > object_checker(checker); |
---|
4512 | CellLock<GridReadGuard> cell_lock(cell, p); |
---|
4513 | cell_lock->Visit(cell_lock, object_checker, *MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster)); |
---|
4514 | |
---|
4515 | if(!ok) |
---|
4516 | return (uint8)SPELL_FAILED_REQUIRES_SPELL_FOCUS; |
---|
4517 | |
---|
4518 | focusObject = ok; // game object found in range |
---|
4519 | } |
---|
4520 | |
---|
4521 | if (!(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_NO_REAGENT_WHILE_PREP && |
---|
4522 | m_caster->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PREPARATION))) |
---|
4523 | { |
---|
4524 | for(uint32 i=0;i<8;i++) |
---|
4525 | { |
---|
4526 | if(m_spellInfo->Reagent[i] <= 0) |
---|
4527 | continue; |
---|
4528 | |
---|
4529 | itemid = m_spellInfo->Reagent[i]; |
---|
4530 | itemcount = m_spellInfo->ReagentCount[i]; |
---|
4531 | |
---|
4532 | // if CastItem is also spell reagent |
---|
4533 | if( m_CastItem && m_CastItem->GetEntry() == itemid ) |
---|
4534 | { |
---|
4535 | ItemPrototype const *proto = m_CastItem->GetProto(); |
---|
4536 | if(!proto) |
---|
4537 | return SPELL_FAILED_ITEM_NOT_READY; |
---|
4538 | for(int s=0;s<5;s++) |
---|
4539 | { |
---|
4540 | // CastItem will be used up and does not count as reagent |
---|
4541 | int32 charges = m_CastItem->GetSpellCharges(s); |
---|
4542 | if (proto->Spells[s].SpellCharges < 0 && abs(charges) < 2) |
---|
4543 | { |
---|
4544 | ++itemcount; |
---|
4545 | break; |
---|
4546 | } |
---|
4547 | } |
---|
4548 | } |
---|
4549 | if( !p_caster->HasItemCount(itemid,itemcount) ) |
---|
4550 | return (uint8)SPELL_FAILED_ITEM_NOT_READY; //0x54 |
---|
4551 | } |
---|
4552 | } |
---|
4553 | |
---|
4554 | uint32 totems = 2; |
---|
4555 | for(int i=0;i<2;++i) |
---|
4556 | { |
---|
4557 | if(m_spellInfo->Totem[i] != 0) |
---|
4558 | { |
---|
4559 | if( p_caster->HasItemCount(m_spellInfo->Totem[i],1) ) |
---|
4560 | { |
---|
4561 | totems -= 1; |
---|
4562 | continue; |
---|
4563 | } |
---|
4564 | }else |
---|
4565 | totems -= 1; |
---|
4566 | } |
---|
4567 | if(totems != 0) |
---|
4568 | return (uint8)SPELL_FAILED_TOTEMS; //0x7C |
---|
4569 | |
---|
4570 | //Check items for TotemCategory |
---|
4571 | uint32 TotemCategory = 2; |
---|
4572 | for(int i=0;i<2;++i) |
---|
4573 | { |
---|
4574 | if(m_spellInfo->TotemCategory[i] != 0) |
---|
4575 | { |
---|
4576 | if( p_caster->HasItemTotemCategory(m_spellInfo->TotemCategory[i]) ) |
---|
4577 | { |
---|
4578 | TotemCategory -= 1; |
---|
4579 | continue; |
---|
4580 | } |
---|
4581 | } |
---|
4582 | else |
---|
4583 | TotemCategory -= 1; |
---|
4584 | } |
---|
4585 | if(TotemCategory != 0) |
---|
4586 | return (uint8)SPELL_FAILED_TOTEM_CATEGORY; //0x7B |
---|
4587 | |
---|
4588 | for(int i = 0; i < 3; i++) |
---|
4589 | { |
---|
4590 | switch (m_spellInfo->Effect[i]) |
---|
4591 | { |
---|
4592 | case SPELL_EFFECT_CREATE_ITEM: |
---|
4593 | { |
---|
4594 | if (!m_IsTriggeredSpell && m_spellInfo->EffectItemType[i]) |
---|
4595 | { |
---|
4596 | ItemPosCountVec dest; |
---|
4597 | uint8 msg = p_caster->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, m_spellInfo->EffectItemType[i], 1 ); |
---|
4598 | if (msg != EQUIP_ERR_OK ) |
---|
4599 | { |
---|
4600 | p_caster->SendEquipError( msg, NULL, NULL ); |
---|
4601 | return SPELL_FAILED_DONT_REPORT; |
---|
4602 | } |
---|
4603 | } |
---|
4604 | break; |
---|
4605 | } |
---|
4606 | case SPELL_EFFECT_ENCHANT_ITEM: |
---|
4607 | { |
---|
4608 | Item* targetItem = m_targets.getItemTarget(); |
---|
4609 | if(!targetItem) |
---|
4610 | return SPELL_FAILED_ITEM_NOT_FOUND; |
---|
4611 | |
---|
4612 | if( targetItem->GetProto()->ItemLevel < m_spellInfo->baseLevel ) |
---|
4613 | return SPELL_FAILED_LOWLEVEL; |
---|
4614 | // Not allow enchant in trade slot for some enchant type |
---|
4615 | if( targetItem->GetOwner() != m_caster ) |
---|
4616 | { |
---|
4617 | uint32 enchant_id = m_spellInfo->EffectMiscValue[i]; |
---|
4618 | SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id); |
---|
4619 | if(!pEnchant) |
---|
4620 | return SPELL_FAILED_ERROR; |
---|
4621 | if (pEnchant->slot & ENCHANTMENT_CAN_SOULBOUND) |
---|
4622 | return SPELL_FAILED_NOT_TRADEABLE; |
---|
4623 | } |
---|
4624 | break; |
---|
4625 | } |
---|
4626 | case SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY: |
---|
4627 | { |
---|
4628 | Item *item = m_targets.getItemTarget(); |
---|
4629 | if(!item) |
---|
4630 | return SPELL_FAILED_ITEM_NOT_FOUND; |
---|
4631 | // Not allow enchant in trade slot for some enchant type |
---|
4632 | if( item->GetOwner() != m_caster ) |
---|
4633 | { |
---|
4634 | uint32 enchant_id = m_spellInfo->EffectMiscValue[i]; |
---|
4635 | SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id); |
---|
4636 | if(!pEnchant) |
---|
4637 | return SPELL_FAILED_ERROR; |
---|
4638 | if (pEnchant->slot & ENCHANTMENT_CAN_SOULBOUND) |
---|
4639 | return SPELL_FAILED_NOT_TRADEABLE; |
---|
4640 | } |
---|
4641 | break; |
---|
4642 | } |
---|
4643 | case SPELL_EFFECT_ENCHANT_HELD_ITEM: |
---|
4644 | // check item existence in effect code (not output errors at offhand hold item effect to main hand for example |
---|
4645 | break; |
---|
4646 | case SPELL_EFFECT_DISENCHANT: |
---|
4647 | { |
---|
4648 | if(!m_targets.getItemTarget()) |
---|
4649 | return SPELL_FAILED_CANT_BE_DISENCHANTED; |
---|
4650 | |
---|
4651 | // prevent disenchanting in trade slot |
---|
4652 | if( m_targets.getItemTarget()->GetOwnerGUID() != m_caster->GetGUID() ) |
---|
4653 | return SPELL_FAILED_CANT_BE_DISENCHANTED; |
---|
4654 | |
---|
4655 | ItemPrototype const* itemProto = m_targets.getItemTarget()->GetProto(); |
---|
4656 | if(!itemProto) |
---|
4657 | return SPELL_FAILED_CANT_BE_DISENCHANTED; |
---|
4658 | |
---|
4659 | uint32 item_quality = itemProto->Quality; |
---|
4660 | // 2.0.x addon: Check player enchanting level against the item disenchanting requirements |
---|
4661 | uint32 item_disenchantskilllevel = itemProto->RequiredDisenchantSkill; |
---|
4662 | if (item_disenchantskilllevel == uint32(-1)) |
---|
4663 | return SPELL_FAILED_CANT_BE_DISENCHANTED; |
---|
4664 | if (item_disenchantskilllevel > p_caster->GetSkillValue(SKILL_ENCHANTING)) |
---|
4665 | return SPELL_FAILED_LOW_CASTLEVEL; |
---|
4666 | if(item_quality > 4 || item_quality < 2) |
---|
4667 | return SPELL_FAILED_CANT_BE_DISENCHANTED; |
---|
4668 | if(itemProto->Class != ITEM_CLASS_WEAPON && itemProto->Class != ITEM_CLASS_ARMOR) |
---|
4669 | return SPELL_FAILED_CANT_BE_DISENCHANTED; |
---|
4670 | if (!itemProto->DisenchantID) |
---|
4671 | return SPELL_FAILED_CANT_BE_DISENCHANTED; |
---|
4672 | break; |
---|
4673 | } |
---|
4674 | case SPELL_EFFECT_PROSPECTING: |
---|
4675 | { |
---|
4676 | if(!m_targets.getItemTarget()) |
---|
4677 | return SPELL_FAILED_CANT_BE_PROSPECTED; |
---|
4678 | //ensure item is a prospectable ore |
---|
4679 | if(!(m_targets.getItemTarget()->GetProto()->BagFamily & BAG_FAMILY_MASK_MINING_SUPP) || m_targets.getItemTarget()->GetProto()->Class != ITEM_CLASS_TRADE_GOODS) |
---|
4680 | return SPELL_FAILED_CANT_BE_PROSPECTED; |
---|
4681 | //prevent prospecting in trade slot |
---|
4682 | if( m_targets.getItemTarget()->GetOwnerGUID() != m_caster->GetGUID() ) |
---|
4683 | return SPELL_FAILED_CANT_BE_PROSPECTED; |
---|
4684 | //Check for enough skill in jewelcrafting |
---|
4685 | uint32 item_prospectingskilllevel = m_targets.getItemTarget()->GetProto()->RequiredSkillRank; |
---|
4686 | if(item_prospectingskilllevel >p_caster->GetSkillValue(SKILL_JEWELCRAFTING)) |
---|
4687 | return SPELL_FAILED_LOW_CASTLEVEL; |
---|
4688 | //make sure the player has the required ores in inventory |
---|
4689 | if(m_targets.getItemTarget()->GetCount() < 5) |
---|
4690 | return SPELL_FAILED_PROSPECT_NEED_MORE; |
---|
4691 | |
---|
4692 | if(!LootTemplates_Prospecting.HaveLootFor(m_targets.getItemTargetEntry())) |
---|
4693 | return SPELL_FAILED_CANT_BE_PROSPECTED; |
---|
4694 | |
---|
4695 | break; |
---|
4696 | } |
---|
4697 | case SPELL_EFFECT_WEAPON_DAMAGE: |
---|
4698 | case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL: |
---|
4699 | { |
---|
4700 | if(m_caster->GetTypeId() != TYPEID_PLAYER) return SPELL_FAILED_TARGET_NOT_PLAYER; |
---|
4701 | if( m_attackType != RANGED_ATTACK ) |
---|
4702 | break; |
---|
4703 | Item *pItem = ((Player*)m_caster)->GetWeaponForAttack(m_attackType); |
---|
4704 | if(!pItem || pItem->IsBroken()) |
---|
4705 | return SPELL_FAILED_EQUIPPED_ITEM; |
---|
4706 | |
---|
4707 | switch(pItem->GetProto()->SubClass) |
---|
4708 | { |
---|
4709 | case ITEM_SUBCLASS_WEAPON_THROWN: |
---|
4710 | { |
---|
4711 | uint32 ammo = pItem->GetEntry(); |
---|
4712 | if( !((Player*)m_caster)->HasItemCount( ammo, 1 ) ) |
---|
4713 | return SPELL_FAILED_NO_AMMO; |
---|
4714 | }; break; |
---|
4715 | case ITEM_SUBCLASS_WEAPON_GUN: |
---|
4716 | case ITEM_SUBCLASS_WEAPON_BOW: |
---|
4717 | case ITEM_SUBCLASS_WEAPON_CROSSBOW: |
---|
4718 | { |
---|
4719 | uint32 ammo = ((Player*)m_caster)->GetUInt32Value(PLAYER_AMMO_ID); |
---|
4720 | if(!ammo) |
---|
4721 | { |
---|
4722 | // Requires No Ammo |
---|
4723 | if(m_caster->GetDummyAura(46699)) |
---|
4724 | break; // skip other checks |
---|
4725 | |
---|
4726 | return SPELL_FAILED_NO_AMMO; |
---|
4727 | } |
---|
4728 | |
---|
4729 | ItemPrototype const *ammoProto = objmgr.GetItemPrototype( ammo ); |
---|
4730 | if(!ammoProto) |
---|
4731 | return SPELL_FAILED_NO_AMMO; |
---|
4732 | |
---|
4733 | if(ammoProto->Class != ITEM_CLASS_PROJECTILE) |
---|
4734 | return SPELL_FAILED_NO_AMMO; |
---|
4735 | |
---|
4736 | // check ammo ws. weapon compatibility |
---|
4737 | switch(pItem->GetProto()->SubClass) |
---|
4738 | { |
---|
4739 | case ITEM_SUBCLASS_WEAPON_BOW: |
---|
4740 | case ITEM_SUBCLASS_WEAPON_CROSSBOW: |
---|
4741 | if(ammoProto->SubClass!=ITEM_SUBCLASS_ARROW) |
---|
4742 | return SPELL_FAILED_NO_AMMO; |
---|
4743 | break; |
---|
4744 | case ITEM_SUBCLASS_WEAPON_GUN: |
---|
4745 | if(ammoProto->SubClass!=ITEM_SUBCLASS_BULLET) |
---|
4746 | return SPELL_FAILED_NO_AMMO; |
---|
4747 | break; |
---|
4748 | default: |
---|
4749 | return SPELL_FAILED_NO_AMMO; |
---|
4750 | } |
---|
4751 | |
---|
4752 | if( !((Player*)m_caster)->HasItemCount( ammo, 1 ) ) |
---|
4753 | return SPELL_FAILED_NO_AMMO; |
---|
4754 | }; break; |
---|
4755 | case ITEM_SUBCLASS_WEAPON_WAND: |
---|
4756 | default: |
---|
4757 | break; |
---|
4758 | } |
---|
4759 | break; |
---|
4760 | } |
---|
4761 | default:break; |
---|
4762 | } |
---|
4763 | } |
---|
4764 | |
---|
4765 | return uint8(0); |
---|
4766 | } |
---|
4767 | |
---|
4768 | void Spell::Delayed() // only called in DealDamage() |
---|
4769 | { |
---|
4770 | if(!m_caster)// || m_caster->GetTypeId() != TYPEID_PLAYER) |
---|
4771 | return; |
---|
4772 | |
---|
4773 | //if (m_spellState == SPELL_STATE_DELAYED) |
---|
4774 | // return; // spell is active and can't be time-backed |
---|
4775 | |
---|
4776 | // spells not loosing casting time ( slam, dynamites, bombs.. ) |
---|
4777 | //if(!(m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_DAMAGE)) |
---|
4778 | // return; |
---|
4779 | |
---|
4780 | //check resist chance |
---|
4781 | int32 resistChance = 100; //must be initialized to 100 for percent modifiers |
---|
4782 | ((Player*)m_caster)->ApplySpellMod(m_spellInfo->Id,SPELLMOD_NOT_LOSE_CASTING_TIME,resistChance, this); |
---|
4783 | resistChance += m_caster->GetTotalAuraModifier(SPELL_AURA_RESIST_PUSHBACK) - 100; |
---|
4784 | if (roll_chance_i(resistChance)) |
---|
4785 | return; |
---|
4786 | |
---|
4787 | int32 delaytime = GetNextDelayAtDamageMsTime(); |
---|
4788 | |
---|
4789 | if(int32(m_timer) + delaytime > m_casttime) |
---|
4790 | { |
---|
4791 | delaytime = m_casttime - m_timer; |
---|
4792 | m_timer = m_casttime; |
---|
4793 | } |
---|
4794 | else |
---|
4795 | m_timer += delaytime; |
---|
4796 | |
---|
4797 | sLog.outDetail("Spell %u partially interrupted for (%d) ms at damage",m_spellInfo->Id,delaytime); |
---|
4798 | |
---|
4799 | WorldPacket data(SMSG_SPELL_DELAYED, 8+4); |
---|
4800 | data.append(m_caster->GetPackGUID()); |
---|
4801 | data << uint32(delaytime); |
---|
4802 | |
---|
4803 | m_caster->SendMessageToSet(&data,true); |
---|
4804 | } |
---|
4805 | |
---|
4806 | void Spell::DelayedChannel() |
---|
4807 | { |
---|
4808 | if(!m_caster || m_caster->GetTypeId() != TYPEID_PLAYER || getState() != SPELL_STATE_CASTING) |
---|
4809 | return; |
---|
4810 | |
---|
4811 | //check resist chance |
---|
4812 | int32 resistChance = 100; //must be initialized to 100 for percent modifiers |
---|
4813 | ((Player*)m_caster)->ApplySpellMod(m_spellInfo->Id,SPELLMOD_NOT_LOSE_CASTING_TIME,resistChance, this); |
---|
4814 | resistChance += m_caster->GetTotalAuraModifier(SPELL_AURA_RESIST_PUSHBACK) - 100; |
---|
4815 | if (roll_chance_i(resistChance)) |
---|
4816 | return; |
---|
4817 | |
---|
4818 | int32 delaytime = GetNextDelayAtDamageMsTime(); |
---|
4819 | |
---|
4820 | if(int32(m_timer) < delaytime) |
---|
4821 | { |
---|
4822 | delaytime = m_timer; |
---|
4823 | m_timer = 0; |
---|
4824 | } |
---|
4825 | else |
---|
4826 | m_timer -= delaytime; |
---|
4827 | |
---|
4828 | sLog.outDebug("Spell %u partially interrupted for %i ms, new duration: %u ms", m_spellInfo->Id, delaytime, m_timer); |
---|
4829 | |
---|
4830 | for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit) |
---|
4831 | { |
---|
4832 | if ((*ihit).missCondition == SPELL_MISS_NONE) |
---|
4833 | { |
---|
4834 | Unit* unit = m_caster->GetGUID()==ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID); |
---|
4835 | if (unit) |
---|
4836 | { |
---|
4837 | for (int j=0;j<3;j++) |
---|
4838 | if( ihit->effectMask & (1<<j) ) |
---|
4839 | unit->DelayAura(m_spellInfo->Id, j, delaytime); |
---|
4840 | } |
---|
4841 | |
---|
4842 | } |
---|
4843 | } |
---|
4844 | |
---|
4845 | for(int j = 0; j < 3; j++) |
---|
4846 | { |
---|
4847 | // partially interrupt persistent area auras |
---|
4848 | DynamicObject* dynObj = m_caster->GetDynObject(m_spellInfo->Id, j); |
---|
4849 | if(dynObj) |
---|
4850 | dynObj->Delay(delaytime); |
---|
4851 | } |
---|
4852 | |
---|
4853 | SendChannelUpdate(m_timer); |
---|
4854 | } |
---|
4855 | |
---|
4856 | void Spell::UpdatePointers() |
---|
4857 | { |
---|
4858 | if(m_originalCasterGUID==m_caster->GetGUID()) |
---|
4859 | m_originalCaster = m_caster; |
---|
4860 | else |
---|
4861 | { |
---|
4862 | m_originalCaster = ObjectAccessor::GetUnit(*m_caster,m_originalCasterGUID); |
---|
4863 | if(m_originalCaster && !m_originalCaster->IsInWorld()) m_originalCaster = NULL; |
---|
4864 | } |
---|
4865 | |
---|
4866 | m_targets.Update(m_caster); |
---|
4867 | } |
---|
4868 | |
---|
4869 | bool Spell::IsAffectedBy(SpellEntry const *spellInfo, uint32 effectId) |
---|
4870 | { |
---|
4871 | return spellmgr.IsAffectedBySpell(m_spellInfo,spellInfo->Id,effectId,spellInfo->EffectItemType[effectId]); |
---|
4872 | } |
---|
4873 | |
---|
4874 | bool Spell::CheckTargetCreatureType(Unit* target) const |
---|
4875 | { |
---|
4876 | uint32 spellCreatureTargetMask = m_spellInfo->TargetCreatureType; |
---|
4877 | |
---|
4878 | // Curse of Doom : not find another way to fix spell target check :/ |
---|
4879 | if(m_spellInfo->SpellFamilyName==SPELLFAMILY_WARLOCK && m_spellInfo->SpellFamilyFlags == 0x0200000000LL) |
---|
4880 | { |
---|
4881 | // not allow cast at player |
---|
4882 | if(target->GetTypeId()==TYPEID_PLAYER) |
---|
4883 | return false; |
---|
4884 | |
---|
4885 | spellCreatureTargetMask = 0x7FF; |
---|
4886 | } |
---|
4887 | |
---|
4888 | // Dismiss Pet and Taming Lesson skipped |
---|
4889 | if(m_spellInfo->Id == 2641 || m_spellInfo->Id == 23356) |
---|
4890 | spellCreatureTargetMask = 0; |
---|
4891 | |
---|
4892 | if (spellCreatureTargetMask) |
---|
4893 | { |
---|
4894 | uint32 TargetCreatureType = target->GetCreatureTypeMask(); |
---|
4895 | |
---|
4896 | return !TargetCreatureType || (spellCreatureTargetMask & TargetCreatureType); |
---|
4897 | } |
---|
4898 | return true; |
---|
4899 | } |
---|
4900 | |
---|
4901 | CurrentSpellTypes Spell::GetCurrentContainer() |
---|
4902 | { |
---|
4903 | if (IsNextMeleeSwingSpell()) |
---|
4904 | return(CURRENT_MELEE_SPELL); |
---|
4905 | else if (IsAutoRepeat()) |
---|
4906 | return(CURRENT_AUTOREPEAT_SPELL); |
---|
4907 | else if (IsChanneledSpell(m_spellInfo)) |
---|
4908 | return(CURRENT_CHANNELED_SPELL); |
---|
4909 | else |
---|
4910 | return(CURRENT_GENERIC_SPELL); |
---|
4911 | } |
---|
4912 | |
---|
4913 | bool Spell::CheckTarget( Unit* target, uint32 eff, bool hitPhase ) |
---|
4914 | { |
---|
4915 | // Check targets for creature type mask and remove not appropriate (skip explicit self target case, maybe need other explicit targets) |
---|
4916 | if(m_spellInfo->EffectImplicitTargetA[eff]!=TARGET_SELF && !m_magnetPair.first) |
---|
4917 | { |
---|
4918 | if (!CheckTargetCreatureType(target)) |
---|
4919 | return false; |
---|
4920 | } |
---|
4921 | |
---|
4922 | // Check targets for not_selectable unit flag and remove |
---|
4923 | // A player can cast spells on his pet (or other controlled unit) though in any state |
---|
4924 | if (target != m_caster && target->GetCharmerOrOwnerGUID() != m_caster->GetGUID()) |
---|
4925 | { |
---|
4926 | // any unattackable target skipped |
---|
4927 | if (target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE)) |
---|
4928 | return false; |
---|
4929 | |
---|
4930 | // unselectable targets skipped in all cases except TARGET_SCRIPT targeting |
---|
4931 | // in case TARGET_SCRIPT target selected by server always and can't be cheated |
---|
4932 | if( target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE) && |
---|
4933 | m_spellInfo->EffectImplicitTargetA[eff] != TARGET_SCRIPT && |
---|
4934 | m_spellInfo->EffectImplicitTargetB[eff] != TARGET_SCRIPT ) |
---|
4935 | return false; |
---|
4936 | } |
---|
4937 | |
---|
4938 | //Check player targets and remove if in GM mode or GM invisibility (for not self casting case) |
---|
4939 | if( target != m_caster && target->GetTypeId()==TYPEID_PLAYER) |
---|
4940 | { |
---|
4941 | if(((Player*)target)->GetVisibility()==VISIBILITY_OFF) |
---|
4942 | return false; |
---|
4943 | |
---|
4944 | if(((Player*)target)->isGameMaster() && !IsPositiveSpell(m_spellInfo->Id)) |
---|
4945 | return false; |
---|
4946 | } |
---|
4947 | |
---|
4948 | //Check targets for LOS visibility (except spells without range limitations ) |
---|
4949 | switch(m_spellInfo->Effect[eff]) |
---|
4950 | { |
---|
4951 | case SPELL_EFFECT_SUMMON_PLAYER: // from anywhere |
---|
4952 | break; |
---|
4953 | case SPELL_EFFECT_DUMMY: |
---|
4954 | if(m_spellInfo->Id!=20577) // Cannibalize |
---|
4955 | break; |
---|
4956 | //fall through |
---|
4957 | case SPELL_EFFECT_RESURRECT_NEW: |
---|
4958 | // player far away, maybe his corpse near? |
---|
4959 | if(target!=m_caster && !target->IsWithinLOSInMap(m_caster)) |
---|
4960 | { |
---|
4961 | if(!m_targets.getCorpseTargetGUID()) |
---|
4962 | return false; |
---|
4963 | |
---|
4964 | Corpse *corpse = ObjectAccessor::GetCorpse(*m_caster,m_targets.getCorpseTargetGUID()); |
---|
4965 | if(!corpse) |
---|
4966 | return false; |
---|
4967 | |
---|
4968 | if(target->GetGUID()!=corpse->GetOwnerGUID()) |
---|
4969 | return false; |
---|
4970 | |
---|
4971 | if(!corpse->IsWithinLOSInMap(m_caster)) |
---|
4972 | return false; |
---|
4973 | } |
---|
4974 | |
---|
4975 | // all ok by some way or another, skip normal check |
---|
4976 | break; |
---|
4977 | default: // normal case |
---|
4978 | if(target!=m_caster && !target->IsWithinLOSInMap(m_caster)) |
---|
4979 | return false; |
---|
4980 | break; |
---|
4981 | } |
---|
4982 | |
---|
4983 | return true; |
---|
4984 | } |
---|
4985 | |
---|
4986 | Unit* Spell::SelectMagnetTarget() |
---|
4987 | { |
---|
4988 | Unit* target = m_targets.getUnitTarget(); |
---|
4989 | |
---|
4990 | if(target && target->HasAuraType(SPELL_AURA_SPELL_MAGNET) && !(m_spellInfo->Attributes & 0x10)) |
---|
4991 | { |
---|
4992 | Unit::AuraList const& magnetAuras = target->GetAurasByType(SPELL_AURA_SPELL_MAGNET); |
---|
4993 | for(Unit::AuraList::const_iterator itr = magnetAuras.begin(); itr != magnetAuras.end(); ++itr) |
---|
4994 | { |
---|
4995 | if(Unit* magnet = (*itr)->GetCaster()) |
---|
4996 | { |
---|
4997 | if((*itr)->m_procCharges>0 && magnet->IsWithinLOSInMap(m_caster)) |
---|
4998 | { |
---|
4999 | (*itr)->SetAuraProcCharges((*itr)->m_procCharges-1); |
---|
5000 | m_magnetPair.first = true; |
---|
5001 | m_magnetPair.second = magnet; |
---|
5002 | |
---|
5003 | target = magnet; |
---|
5004 | m_targets.setUnitTarget(target); |
---|
5005 | break; |
---|
5006 | } |
---|
5007 | } |
---|
5008 | } |
---|
5009 | } |
---|
5010 | |
---|
5011 | return target; |
---|
5012 | } |
---|
5013 | |
---|
5014 | bool Spell::IsNeedSendToClient() const |
---|
5015 | { |
---|
5016 | return m_spellInfo->SpellVisual!=0 || IsChanneledSpell(m_spellInfo) || |
---|
5017 | m_spellInfo->speed > 0.0f || !m_triggeredByAuraSpell && !m_IsTriggeredSpell; |
---|
5018 | } |
---|
5019 | |
---|
5020 | bool Spell::HaveTargetsForEffect( uint8 effect ) const |
---|
5021 | { |
---|
5022 | for(std::list<TargetInfo>::const_iterator itr= m_UniqueTargetInfo.begin();itr != m_UniqueTargetInfo.end();++itr) |
---|
5023 | if(itr->effectMask & (1<<effect)) |
---|
5024 | return true; |
---|
5025 | |
---|
5026 | for(std::list<GOTargetInfo>::const_iterator itr= m_UniqueGOTargetInfo.begin();itr != m_UniqueGOTargetInfo.end();++itr) |
---|
5027 | if(itr->effectMask & (1<<effect)) |
---|
5028 | return true; |
---|
5029 | |
---|
5030 | for(std::list<ItemTargetInfo>::const_iterator itr= m_UniqueItemInfo.begin();itr != m_UniqueItemInfo.end();++itr) |
---|
5031 | if(itr->effectMask & (1<<effect)) |
---|
5032 | return true; |
---|
5033 | |
---|
5034 | return false; |
---|
5035 | } |
---|
5036 | |
---|
5037 | SpellEvent::SpellEvent(Spell* spell) : BasicEvent() |
---|
5038 | { |
---|
5039 | m_Spell = spell; |
---|
5040 | } |
---|
5041 | |
---|
5042 | SpellEvent::~SpellEvent() |
---|
5043 | { |
---|
5044 | if (m_Spell->getState() != SPELL_STATE_FINISHED) |
---|
5045 | m_Spell->cancel(); |
---|
5046 | |
---|
5047 | if (m_Spell->IsDeletable()) |
---|
5048 | { |
---|
5049 | delete m_Spell; |
---|
5050 | } |
---|
5051 | else |
---|
5052 | { |
---|
5053 | sLog.outError("~SpellEvent: %s %u tried to delete non-deletable spell %u. Was not deleted, causes memory leak.", |
---|
5054 | (m_Spell->GetCaster()->GetTypeId()==TYPEID_PLAYER?"Player":"Creature"), m_Spell->GetCaster()->GetGUIDLow(),m_Spell->m_spellInfo->Id); |
---|
5055 | } |
---|
5056 | } |
---|
5057 | |
---|
5058 | bool SpellEvent::Execute(uint64 e_time, uint32 p_time) |
---|
5059 | { |
---|
5060 | // update spell if it is not finished |
---|
5061 | if (m_Spell->getState() != SPELL_STATE_FINISHED) |
---|
5062 | m_Spell->update(p_time); |
---|
5063 | |
---|
5064 | // check spell state to process |
---|
5065 | switch (m_Spell->getState()) |
---|
5066 | { |
---|
5067 | case SPELL_STATE_FINISHED: |
---|
5068 | { |
---|
5069 | // spell was finished, check deletable state |
---|
5070 | if (m_Spell->IsDeletable()) |
---|
5071 | { |
---|
5072 | // check, if we do have unfinished triggered spells |
---|
5073 | |
---|
5074 | return(true); // spell is deletable, finish event |
---|
5075 | } |
---|
5076 | // event will be re-added automatically at the end of routine) |
---|
5077 | } break; |
---|
5078 | |
---|
5079 | case SPELL_STATE_CASTING: |
---|
5080 | { |
---|
5081 | // this spell is in channeled state, process it on the next update |
---|
5082 | // event will be re-added automatically at the end of routine) |
---|
5083 | } break; |
---|
5084 | |
---|
5085 | case SPELL_STATE_DELAYED: |
---|
5086 | { |
---|
5087 | // first, check, if we have just started |
---|
5088 | if (m_Spell->GetDelayStart() != 0) |
---|
5089 | { |
---|
5090 | // no, we aren't, do the typical update |
---|
5091 | // check, if we have channeled spell on our hands |
---|
5092 | if (IsChanneledSpell(m_Spell->m_spellInfo)) |
---|
5093 | { |
---|
5094 | // evented channeled spell is processed separately, casted once after delay, and not destroyed till finish |
---|
5095 | // check, if we have casting anything else except this channeled spell and autorepeat |
---|
5096 | if (m_Spell->GetCaster()->IsNonMeleeSpellCasted(false, true, true)) |
---|
5097 | { |
---|
5098 | // another non-melee non-delayed spell is casted now, abort |
---|
5099 | m_Spell->cancel(); |
---|
5100 | } |
---|
5101 | else |
---|
5102 | { |
---|
5103 | // do the action (pass spell to channeling state) |
---|
5104 | m_Spell->handle_immediate(); |
---|
5105 | } |
---|
5106 | // event will be re-added automatically at the end of routine) |
---|
5107 | } |
---|
5108 | else |
---|
5109 | { |
---|
5110 | // run the spell handler and think about what we can do next |
---|
5111 | uint64 t_offset = e_time - m_Spell->GetDelayStart(); |
---|
5112 | uint64 n_offset = m_Spell->handle_delayed(t_offset); |
---|
5113 | if (n_offset) |
---|
5114 | { |
---|
5115 | // re-add us to the queue |
---|
5116 | m_Spell->GetCaster()->m_Events.AddEvent(this, m_Spell->GetDelayStart() + n_offset, false); |
---|
5117 | return(false); // event not complete |
---|
5118 | } |
---|
5119 | // event complete |
---|
5120 | // finish update event will be re-added automatically at the end of routine) |
---|
5121 | } |
---|
5122 | } |
---|
5123 | else |
---|
5124 | { |
---|
5125 | // delaying had just started, record the moment |
---|
5126 | m_Spell->SetDelayStart(e_time); |
---|
5127 | // re-plan the event for the delay moment |
---|
5128 | m_Spell->GetCaster()->m_Events.AddEvent(this, e_time + m_Spell->GetDelayMoment(), false); |
---|
5129 | return(false); // event not complete |
---|
5130 | } |
---|
5131 | } break; |
---|
5132 | |
---|
5133 | default: |
---|
5134 | { |
---|
5135 | // all other states |
---|
5136 | // event will be re-added automatically at the end of routine) |
---|
5137 | } break; |
---|
5138 | } |
---|
5139 | |
---|
5140 | // spell processing not complete, plan event on the next update interval |
---|
5141 | m_Spell->GetCaster()->m_Events.AddEvent(this, e_time + 1, false); |
---|
5142 | return(false); // event not complete |
---|
5143 | } |
---|
5144 | |
---|
5145 | void SpellEvent::Abort(uint64 /*e_time*/) |
---|
5146 | { |
---|
5147 | // oops, the spell we try to do is aborted |
---|
5148 | if (m_Spell->getState() != SPELL_STATE_FINISHED) |
---|
5149 | m_Spell->cancel(); |
---|
5150 | } |
---|
5151 | |
---|
5152 | bool SpellEvent::IsDeletable() const |
---|
5153 | { |
---|
5154 | return m_Spell->IsDeletable(); |
---|
5155 | } |
---|