[2] | 1 | /* |
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[102] | 2 | * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> |
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| 3 | * |
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[44] | 4 | * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> |
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[2] | 5 | * |
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| 6 | * This program is free software; you can redistribute it and/or modify |
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| 7 | * it under the terms of the GNU General Public License as published by |
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| 8 | * the Free Software Foundation; either version 2 of the License, or |
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| 9 | * (at your option) any later version. |
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| 10 | * |
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| 11 | * This program is distributed in the hope that it will be useful, |
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| 12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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[44] | 13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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[2] | 14 | * GNU General Public License for more details. |
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| 15 | * |
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| 16 | * You should have received a copy of the GNU General Public License |
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| 17 | * along with this program; if not, write to the Free Software |
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[44] | 18 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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[2] | 19 | */ |
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[44] | 20 | #ifndef TRINITY_SPELLAURAS_H |
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| 21 | #define TRINITY_SPELLAURAS_H |
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[2] | 22 | |
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| 23 | #include "SpellAuraDefines.h" |
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| 24 | |
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| 25 | struct DamageManaShield |
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| 26 | { |
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| 27 | uint32 m_spellId; |
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| 28 | uint32 m_modType; |
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| 29 | int32 m_schoolType; |
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| 30 | uint32 m_totalAbsorb; |
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| 31 | uint32 m_currAbsorb; |
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| 32 | }; |
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| 33 | |
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| 34 | struct Modifier |
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| 35 | { |
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| 36 | AuraType m_auraname; |
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| 37 | int32 m_amount; |
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| 38 | int32 m_miscvalue; |
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| 39 | uint32 periodictime; |
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| 40 | }; |
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| 41 | |
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| 42 | class Unit; |
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| 43 | struct SpellEntry; |
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| 44 | struct SpellModifier; |
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| 45 | struct ProcTriggerSpell; |
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| 46 | |
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| 47 | // forward decl |
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| 48 | class Aura; |
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| 49 | |
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| 50 | typedef void(Aura::*pAuraHandler)(bool Apply, bool Real); |
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| 51 | // Real == true at aura add/remove |
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| 52 | // Real == false at aura mod unapply/reapply; when adding/removing dependent aura/item/stat mods |
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| 53 | // |
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| 54 | // Code in aura handler can be guarded by if(Real) check if it should execution only at real add/remove of aura |
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| 55 | // |
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| 56 | // MAIN RULE: Code MUST NOT be guarded by if(Real) check if it modifies any stats |
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| 57 | // (percent auras, stats mods, etc) |
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| 58 | // Second rule: Code must be guarded by if(Real) check if it modifies object state (start/stop attack, send packets to client, etc) |
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| 59 | // |
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[44] | 60 | // Other case choice: each code line moved under if(Real) check is Trinity speedup, |
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| 61 | // each setting object update field code line moved under if(Real) check is significant Trinity speedup, and less server->client data sends |
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| 62 | // each packet sending code moved under if(Real) check is _large_ Trinity speedup, and lot less server->client data sends |
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[2] | 63 | |
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[44] | 64 | class TRINITY_DLL_SPEC Aura |
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[2] | 65 | { |
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| 66 | friend Aura* CreateAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target, Unit *caster, Item* castItem); |
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| 67 | |
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| 68 | public: |
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| 69 | //aura handlers |
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| 70 | void HandleNULL(bool, bool) |
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| 71 | { |
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| 72 | // NOT IMPLEMENTED |
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| 73 | } |
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| 74 | void HandleUnused(bool, bool) |
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| 75 | { |
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| 76 | // NOT USED BY ANY SPELL OR USELESS |
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| 77 | } |
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| 78 | void HandleNoImmediateEffect(bool, bool) |
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| 79 | { |
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| 80 | // aura not have immediate effect at add/remove and handled by ID in other code place |
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| 81 | } |
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| 82 | void HandleBindSight(bool Apply, bool Real); |
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| 83 | void HandleModPossess(bool Apply, bool Real); |
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| 84 | void HandlePeriodicDamage(bool Apply, bool Real); |
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| 85 | void HandleAuraDummy(bool Apply, bool Real); |
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| 86 | void HandleAuraPeriodicDummy(bool apply, bool Real); |
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| 87 | void HandleModConfuse(bool Apply, bool Real); |
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| 88 | void HandleModCharm(bool Apply, bool Real); |
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| 89 | void HandleModFear(bool Apply, bool Real); |
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| 90 | void HandlePeriodicHeal(bool Apply, bool Real); |
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| 91 | void HandleModAttackSpeed(bool Apply, bool Real); |
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| 92 | void HandleModMeleeRangedSpeedPct(bool apply, bool Real); |
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| 93 | void HandleModCombatSpeedPct(bool apply, bool Real); |
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| 94 | void HandleModThreat(bool Apply, bool Real); |
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| 95 | void HandleModTaunt(bool Apply, bool Real); |
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| 96 | void HandleFeignDeath(bool Apply, bool Real); |
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| 97 | void HandleAuraModDisarm(bool Apply, bool Real); |
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| 98 | void HandleAuraModStalked(bool Apply, bool Real); |
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| 99 | void HandleAuraWaterWalk(bool Apply, bool Real); |
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| 100 | void HandleAuraFeatherFall(bool Apply, bool Real); |
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| 101 | void HandleAuraHover(bool Apply, bool Real); |
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| 102 | void HandleAddModifier(bool Apply, bool Real); |
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| 103 | void HandleAuraModStun(bool Apply, bool Real); |
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| 104 | void HandleModDamageDone(bool Apply, bool Real); |
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| 105 | void HandleAuraUntrackable(bool Apply, bool Real); |
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| 106 | void HandleAuraEmpathy(bool Apply, bool Real); |
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| 107 | void HandleModOffhandDamagePercent(bool apply, bool Real); |
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| 108 | void HandleAuraModRangedAttackPower(bool Apply, bool Real); |
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| 109 | void HandleAuraModIncreaseEnergyPercent(bool Apply, bool Real); |
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| 110 | void HandleAuraModIncreaseHealthPercent(bool Apply, bool Real); |
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| 111 | void HandleAuraModRegenInterrupt(bool Apply, bool Real); |
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| 112 | void HandleHaste(bool Apply, bool Real); |
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| 113 | void HandlePeriodicTriggerSpell(bool Apply, bool Real); |
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| 114 | void HandlePeriodicEnergize(bool Apply, bool Real); |
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| 115 | void HandleAuraModResistanceExclusive(bool Apply, bool Real); |
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| 116 | void HandleModStealth(bool Apply, bool Real); |
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| 117 | void HandleInvisibility(bool Apply, bool Real); |
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| 118 | void HandleInvisibilityDetect(bool Apply, bool Real); |
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| 119 | void HandleAuraModTotalHealthPercentRegen(bool Apply, bool Real); |
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| 120 | void HandleAuraModTotalManaPercentRegen(bool Apply, bool Real); |
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| 121 | void HandleAuraModResistance(bool Apply, bool Real); |
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| 122 | void HandleAuraModRoot(bool Apply, bool Real); |
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| 123 | void HandleAuraModSilence(bool Apply, bool Real); |
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| 124 | void HandleAuraModStat(bool Apply, bool Real); |
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| 125 | void HandleAuraModIncreaseSpeed(bool Apply, bool Real); |
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| 126 | void HandleAuraModIncreaseMountedSpeed(bool Apply, bool Real); |
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| 127 | void HandleAuraModIncreaseFlightSpeed(bool Apply, bool Real); |
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| 128 | void HandleAuraModDecreaseSpeed(bool Apply, bool Real); |
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| 129 | void HandleAuraModUseNormalSpeed(bool Apply, bool Real); |
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| 130 | void HandleAuraModIncreaseHealth(bool Apply, bool Real); |
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| 131 | void HandleAuraModIncreaseEnergy(bool Apply, bool Real); |
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| 132 | void HandleAuraModShapeshift(bool Apply, bool Real); |
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| 133 | void HandleAuraModEffectImmunity(bool Apply, bool Real); |
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| 134 | void HandleAuraModStateImmunity(bool Apply, bool Real); |
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| 135 | void HandleAuraModSchoolImmunity(bool Apply, bool Real); |
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| 136 | void HandleAuraModDmgImmunity(bool Apply, bool Real); |
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| 137 | void HandleAuraModDispelImmunity(bool Apply, bool Real); |
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| 138 | void HandleAuraProcTriggerSpell(bool Apply, bool Real); |
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| 139 | void HandleAuraTrackCreatures(bool Apply, bool Real); |
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| 140 | void HandleAuraTrackResources(bool Apply, bool Real); |
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| 141 | void HandleAuraModParryPercent(bool Apply, bool Real); |
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| 142 | void HandleAuraModDodgePercent(bool Apply, bool Real); |
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| 143 | void HandleAuraModBlockPercent(bool Apply, bool Real); |
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| 144 | void HandleAuraModCritPercent(bool Apply, bool Real); |
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| 145 | void HandlePeriodicLeech(bool Apply, bool Real); |
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| 146 | void HandleModHitChance(bool Apply, bool Real); |
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| 147 | void HandleModSpellHitChance(bool Apply, bool Real); |
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| 148 | void HandleAuraModScale(bool Apply, bool Real); |
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| 149 | void HandlePeriodicManaLeech(bool Apply, bool Real); |
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| 150 | void HandleModCastingSpeed(bool Apply, bool Real); |
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| 151 | void HandleAuraMounted(bool Apply, bool Real); |
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| 152 | void HandleWaterBreathing(bool Apply, bool Real); |
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| 153 | void HandleModBaseResistance(bool Apply, bool Real); |
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| 154 | void HandleModRegen(bool Apply, bool Real); |
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| 155 | void HandleModPowerRegen(bool Apply, bool Real); |
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| 156 | void HandleModPowerRegenPCT(bool Apply, bool Real); |
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| 157 | void HandleChannelDeathItem(bool Apply, bool Real); |
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| 158 | void HandlePeriodicDamagePCT(bool Apply, bool Real); |
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| 159 | void HandleAuraModAttackPower(bool Apply, bool Real); |
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| 160 | void HandleAuraTransform(bool Apply, bool Real); |
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| 161 | void HandleModSpellCritChance(bool Apply, bool Real); |
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| 162 | void HandleAuraModIncreaseSwimSpeed(bool Apply, bool Real); |
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| 163 | void HandleModPowerCostPCT(bool Apply, bool Real); |
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| 164 | void HandleModPowerCost(bool Apply, bool Real); |
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| 165 | void HandleFarSight(bool Apply, bool Real); |
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| 166 | void HandleModPossessPet(bool Apply, bool Real); |
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| 167 | void HandleModMechanicImmunity(bool Apply, bool Real); |
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| 168 | void HandleAuraModSkill(bool Apply, bool Real); |
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| 169 | void HandleModDamagePercentDone(bool Apply, bool Real); |
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| 170 | void HandleModPercentStat(bool Apply, bool Real); |
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| 171 | void HandleModResistancePercent(bool Apply, bool Real); |
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| 172 | void HandleAuraModBaseResistancePCT(bool Apply, bool Real); |
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| 173 | void HandleModShieldBlockPCT(bool Apply, bool Real); |
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| 174 | void HandleAuraTrackStealthed(bool Apply, bool Real); |
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| 175 | void HandleModShieldBlock(bool Apply, bool Real); |
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| 176 | void HandleForceReaction(bool Apply, bool Real); |
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| 177 | void HandleAuraModRangedHaste(bool Apply, bool Real); |
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| 178 | void HandleRangedAmmoHaste(bool Apply, bool Real); |
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| 179 | void HandleModHealingDone(bool Apply, bool Real); |
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| 180 | void HandleModTotalPercentStat(bool Apply, bool Real); |
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| 181 | void HandleAuraModTotalThreat(bool Apply, bool Real); |
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| 182 | void HandleModUnattackable(bool Apply, bool Real); |
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| 183 | void HandleAuraModPacify(bool Apply, bool Real); |
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| 184 | void HandleAuraGhost(bool Apply, bool Real); |
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| 185 | void HandleAuraAllowFlight(bool Apply, bool Real); |
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| 186 | void HandleModRating(bool apply, bool Real); |
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| 187 | void HandleModTargetResistance(bool apply, bool Real); |
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| 188 | void HandleAuraAttackPowerAttacker(bool apply, bool Real); |
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| 189 | void HandleAuraModAttackPowerPercent(bool apply, bool Real); |
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| 190 | void HandleAuraModRangedAttackPowerPercent(bool apply, bool Real); |
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| 191 | void HandleAuraModRangedAttackPowerOfStatPercent(bool apply, bool Real); |
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| 192 | void HandleSpiritOfRedemption(bool apply, bool Real); |
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| 193 | void HandleAuraHealingPct(bool apply, bool Real); |
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| 194 | void HandleModManaRegen(bool apply, bool Real); |
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| 195 | void HandleComprehendLanguage(bool apply, bool Real); |
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| 196 | void HandleAuraHealing(bool apply, bool Real); |
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| 197 | void HandleShieldBlockValue(bool apply, bool Real); |
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| 198 | void HandleModSpellCritChanceShool(bool apply, bool Real); |
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| 199 | void HandleAuraRetainComboPoints(bool apply, bool Real); |
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| 200 | void HandleModSpellDamagePercentFromStat(bool apply, bool Real); |
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| 201 | void HandleModSpellHealingPercentFromStat(bool apply, bool Real); |
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| 202 | void HandleAuraModDispelResist(bool apply, bool Real); |
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| 203 | void HandleModSpellDamagePercentFromAttackPower(bool apply, bool Real); |
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| 204 | void HandleModSpellHealingPercentFromAttackPower(bool apply, bool Real); |
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| 205 | void HandleAuraModPacifyAndSilence(bool Apply, bool Real); |
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| 206 | void HandleAuraModIncreaseMaxHealth(bool apply, bool Real); |
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| 207 | void HandleAuraModExpertise(bool apply, bool Real); |
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| 208 | void HandleForceMoveForward(bool apply, bool Real); |
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| 209 | void HandleAuraModResistenceOfStatPercent(bool apply, bool Real); |
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| 210 | void HandleAuraPowerBurn(bool apply, bool Real); |
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| 211 | void HandleSchoolAbsorb(bool apply, bool Real); |
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| 212 | void HandlePreventFleeing(bool apply, bool Real); |
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| 213 | void HandleManaShield(bool apply, bool Real); |
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| 214 | void HandleArenaPreparation(bool apply, bool Real); |
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| 215 | |
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| 216 | virtual ~Aura(); |
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| 217 | |
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| 218 | void SetModifier(AuraType t, int32 a, uint32 pt, int32 miscValue); |
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| 219 | Modifier* GetModifier() {return &m_modifier;} |
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| 220 | int32 GetMiscValue() {return m_spellProto->EffectMiscValue[m_effIndex];} |
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| 221 | int32 GetMiscBValue() {return m_spellProto->EffectMiscValueB[m_effIndex];} |
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| 222 | |
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| 223 | SpellEntry const* GetSpellProto() const { return m_spellProto; } |
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| 224 | uint32 GetId() const{ return m_spellProto->Id; } |
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| 225 | uint64 GetCastItemGUID() const { return m_castItemGuid; } |
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| 226 | uint32 GetEffIndex() const{ return m_effIndex; } |
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| 227 | int32 GetBasePoints() const { return m_currentBasePoints; } |
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| 228 | |
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| 229 | int32 GetAuraMaxDuration() const { return m_maxduration; } |
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| 230 | void SetAuraMaxDuration(int32 duration) { m_maxduration = duration; } |
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| 231 | int32 GetAuraDuration() const { return m_duration; } |
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| 232 | void SetAuraDuration(int32 duration) { m_duration = duration; } |
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| 233 | time_t GetAuraApplyTime() { return m_applyTime; } |
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| 234 | void UpdateAuraDuration(); |
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| 235 | void SendAuraDurationForCaster(Player* caster); |
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| 236 | |
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| 237 | uint64 const& GetCasterGUID() const { return m_caster_guid; } |
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| 238 | Unit* GetCaster() const; |
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| 239 | Unit* GetTarget() const { return m_target; } |
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| 240 | void SetTarget(Unit* target) { m_target = target; } |
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| 241 | void SetLoadedState(uint64 caster_guid,int32 damage,int32 maxduration,int32 duration,int32 charges) |
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| 242 | { |
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| 243 | m_caster_guid = caster_guid; |
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| 244 | m_modifier.m_amount = damage; |
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| 245 | m_maxduration = maxduration; |
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| 246 | m_duration = duration; |
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| 247 | m_procCharges = charges; |
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| 248 | } |
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| 249 | |
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| 250 | uint8 GetAuraSlot() const { return m_auraSlot; } |
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| 251 | void SetAuraSlot(uint8 slot) { m_auraSlot = slot; } |
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| 252 | void UpdateAuraCharges() |
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| 253 | { |
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| 254 | uint8 slot = GetAuraSlot(); |
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| 255 | |
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| 256 | // only aura inslot with charges and without stack limitation |
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| 257 | if (slot < MAX_AURAS && m_procCharges >= 1 && GetSpellProto()->StackAmount==0) |
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| 258 | SetAuraApplication(slot, m_procCharges - 1); |
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| 259 | } |
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| 260 | |
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| 261 | bool IsPositive() { return m_positive; } |
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| 262 | void SetNegative() { m_positive = false; } |
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| 263 | void SetPositive() { m_positive = true; } |
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| 264 | |
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| 265 | bool IsPermanent() const { return m_permanent; } |
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| 266 | bool IsAreaAura() const { return m_isAreaAura; } |
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| 267 | bool IsPeriodic() const { return m_isPeriodic; } |
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| 268 | bool IsTrigger() const { return m_isTrigger; } |
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| 269 | bool IsPassive() const { return m_isPassive; } |
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| 270 | bool IsPersistent() const { return m_isPersistent; } |
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| 271 | bool IsDeathPersistent() const { return m_isDeathPersist; } |
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| 272 | bool IsRemovedOnShapeLost() const { return m_isRemovedOnShapeLost; } |
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| 273 | bool IsInUse() const { return m_in_use;} |
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| 274 | |
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| 275 | virtual void Update(uint32 diff); |
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| 276 | void ApplyModifier(bool apply, bool Real = false); |
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| 277 | |
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| 278 | void _AddAura(); |
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| 279 | void _RemoveAura(); |
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| 280 | |
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| 281 | void TriggerSpell(); |
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| 282 | |
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| 283 | bool IsUpdated() { return m_updated; } |
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| 284 | void SetUpdated(bool val) { m_updated = val; } |
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| 285 | void SetRemoveMode(AuraRemoveMode mode) { m_removeMode = mode; } |
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| 286 | |
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| 287 | int32 m_procCharges; |
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[15] | 288 | void SetAuraProcCharges(int32 charges) { m_procCharges = charges; } |
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[2] | 289 | |
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[236] | 290 | Unit* GetTriggerTarget() const; |
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[2] | 291 | |
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| 292 | // add/remove SPELL_AURA_MOD_SHAPESHIFT (36) linked auras |
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| 293 | void HandleShapeshiftBoosts(bool apply); |
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| 294 | |
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| 295 | // Allow Apply Aura Handler to modify and access m_AuraDRGroup |
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| 296 | void setDiminishGroup(DiminishingGroup group) { m_AuraDRGroup = group; } |
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| 297 | DiminishingGroup getDiminishGroup() const { return m_AuraDRGroup; } |
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| 298 | |
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| 299 | void PeriodicTick(); |
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| 300 | void PeriodicDummyTick(); |
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| 301 | protected: |
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| 302 | Aura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target, Unit *caster = NULL, Item* castItem = NULL); |
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| 303 | |
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| 304 | Modifier m_modifier; |
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| 305 | SpellModifier *m_spellmod; |
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| 306 | uint32 m_effIndex; |
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| 307 | SpellEntry const *m_spellProto; |
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| 308 | int32 m_currentBasePoints; // cache SpellEntry::EffectBasePoints and use for set custom base points |
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| 309 | uint64 m_caster_guid; |
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| 310 | Unit* m_target; |
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| 311 | int32 m_maxduration; |
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| 312 | int32 m_duration; |
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| 313 | int32 m_timeCla; |
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| 314 | uint64 m_castItemGuid; // it is NOT safe to keep a pointer to the item because it may get deleted |
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| 315 | time_t m_applyTime; |
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| 316 | |
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| 317 | AuraRemoveMode m_removeMode; |
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| 318 | |
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| 319 | uint8 m_auraSlot; |
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| 320 | |
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| 321 | bool m_positive:1; |
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| 322 | bool m_permanent:1; |
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| 323 | bool m_isPeriodic:1; |
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| 324 | bool m_isTrigger:1; |
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| 325 | bool m_isAreaAura:1; |
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| 326 | bool m_isPassive:1; |
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| 327 | bool m_isPersistent:1; |
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| 328 | bool m_isDeathPersist:1; |
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| 329 | bool m_isRemovedOnShapeLost:1; |
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| 330 | bool m_updated:1; |
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| 331 | bool m_in_use:1; // true while in Aura::ApplyModifier call |
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| 332 | |
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| 333 | int32 m_periodicTimer; |
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| 334 | uint32 m_PeriodicEventId; |
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| 335 | DiminishingGroup m_AuraDRGroup; |
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| 336 | private: |
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| 337 | void UpdateSlotCounterAndDuration(bool add); |
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| 338 | void CleanupTriggeredSpells(); |
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| 339 | void SetAura(uint32 slot, bool remove) { m_target->SetUInt32Value(UNIT_FIELD_AURA + slot, remove ? 0 : GetId()); } |
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| 340 | void SetAuraFlag(uint32 slot, bool add); |
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| 341 | void SetAuraLevel(uint32 slot, uint32 level); |
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| 342 | void SetAuraApplication(uint32 slot, int8 count); |
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| 343 | }; |
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| 344 | |
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[44] | 345 | class TRINITY_DLL_SPEC AreaAura : public Aura |
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[2] | 346 | { |
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| 347 | public: |
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| 348 | AreaAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target, Unit *caster = NULL, Item* castItem = NULL); |
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| 349 | ~AreaAura(); |
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| 350 | void Update(uint32 diff); |
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| 351 | private: |
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| 352 | float m_radius; |
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| 353 | AreaAuraType m_areaAuraType; |
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| 354 | }; |
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| 355 | |
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[44] | 356 | class TRINITY_DLL_SPEC PersistentAreaAura : public Aura |
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[2] | 357 | { |
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| 358 | public: |
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| 359 | PersistentAreaAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target, Unit *caster = NULL, Item* castItem = NULL); |
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| 360 | ~PersistentAreaAura(); |
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| 361 | void Update(uint32 diff); |
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| 362 | }; |
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| 363 | |
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| 364 | Aura* CreateAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target, Unit *caster = NULL, Item* castItem = NULL); |
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| 365 | #endif |
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