Changeset 44 for trunk/src/game/SpellAuras.h
- Timestamp:
- 11/19/08 13:27:40 (17 years ago)
- Files:
-
- 1 modified
Legend:
- Unmodified
- Added
- Removed
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trunk/src/game/SpellAuras.h
r15 r44 1 1 /* 2 * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> 2 * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> 3 * 4 * Thanks to the original authors: MaNGOS <http://www.mangosproject.org/> 3 5 * 4 6 * This program is free software; you can redistribute it and/or modify … … 9 11 * This program is distributed in the hope that it will be useful, 10 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of 11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 12 14 * GNU General Public License for more details. 13 15 * 14 16 * You should have received a copy of the GNU General Public License 15 17 * along with this program; if not, write to the Free Software 16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307USA18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 17 19 */ 18 #ifndef MANGOS_SPELLAURAS_H19 #define MANGOS_SPELLAURAS_H20 #ifndef TRINITY_SPELLAURAS_H 21 #define TRINITY_SPELLAURAS_H 20 22 21 23 #include "SpellAuraDefines.h" … … 56 58 // Second rule: Code must be guarded by if(Real) check if it modifies object state (start/stop attack, send packets to client, etc) 57 59 // 58 // Other case choice: each code line moved under if(Real) check is mangosspeedup,59 // each setting object update field code line moved under if(Real) check is significant mangosspeedup, and less server->client data sends60 // each packet sending code moved under if(Real) check is _large_ mangosspeedup, and lot less server->client data sends61 62 class MANGOS_DLL_SPEC Aura60 // Other case choice: each code line moved under if(Real) check is Trinity speedup, 61 // each setting object update field code line moved under if(Real) check is significant Trinity speedup, and less server->client data sends 62 // each packet sending code moved under if(Real) check is _large_ Trinity speedup, and lot less server->client data sends 63 64 class TRINITY_DLL_SPEC Aura 63 65 { 64 66 friend Aura* CreateAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target, Unit *caster, Item* castItem); … … 341 343 }; 342 344 343 class MANGOS_DLL_SPEC AreaAura : public Aura345 class TRINITY_DLL_SPEC AreaAura : public Aura 344 346 { 345 347 public: … … 352 354 }; 353 355 354 class MANGOS_DLL_SPEC PersistentAreaAura : public Aura356 class TRINITY_DLL_SPEC PersistentAreaAura : public Aura 355 357 { 356 358 public: … … 360 362 }; 361 363 362 class MANGOS_DLL_SPEC SingleEnemyTargetAura : public Aura364 class TRINITY_DLL_SPEC SingleEnemyTargetAura : public Aura 363 365 { 364 366 friend Aura* CreateAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target, Unit *caster, Item* castItem);