1 | /* |
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2 | * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> |
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3 | * |
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4 | * Thanks to the original authors: MaNGOS <http://www.mangosproject.org/> |
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5 | * |
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6 | * This program is free software; you can redistribute it and/or modify |
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7 | * it under the terms of the GNU General Public License as published by |
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8 | * the Free Software Foundation; either version 2 of the License, or |
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9 | * (at your option) any later version. |
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10 | * |
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11 | * This program is distributed in the hope that it will be useful, |
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12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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14 | * GNU General Public License for more details. |
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15 | * |
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16 | * You should have received a copy of the GNU General Public License |
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17 | * along with this program; if not, write to the Free Software |
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18 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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19 | */ |
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20 | |
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21 | #include "Common.h" |
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22 | #include "Database/DBCStores.h" |
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23 | #include "WorldPacket.h" |
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24 | #include "WorldSession.h" |
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25 | #include "World.h" |
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26 | #include "ObjectMgr.h" |
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27 | #include "SpellMgr.h" |
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28 | #include "Log.h" |
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29 | #include "Opcodes.h" |
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30 | #include "Spell.h" |
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31 | #include "SpellAuras.h" |
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32 | #include "BattleGround.h" |
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33 | #include "MapManager.h" |
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34 | #include "ScriptCalls.h" |
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35 | #include "Totem.h" |
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36 | |
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37 | void WorldSession::HandleUseItemOpcode(WorldPacket& recvPacket) |
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38 | { |
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39 | // TODO: add targets.read() check |
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40 | CHECK_PACKET_SIZE(recvPacket,1+1+1+1+8); |
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41 | |
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42 | Player* pUser = _player; |
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43 | uint8 bagIndex, slot; |
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44 | uint8 spell_count; // number of spells at item, not used |
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45 | uint8 cast_count; // next cast if exists (single or not) |
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46 | uint64 item_guid; |
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47 | |
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48 | recvPacket >> bagIndex >> slot >> spell_count >> cast_count >> item_guid; |
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49 | |
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50 | Item *pItem = pUser->GetItemByPos(bagIndex, slot); |
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51 | if(!pItem) |
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52 | { |
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53 | pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL ); |
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54 | return; |
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55 | } |
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56 | |
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57 | sLog.outDetail("WORLD: CMSG_USE_ITEM packet, bagIndex: %u, slot: %u, spell_count: %u , cast_count: %u, Item: %u, data length = %i", bagIndex, slot, spell_count, cast_count, pItem->GetEntry(), recvPacket.size()); |
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58 | |
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59 | ItemPrototype const *proto = pItem->GetProto(); |
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60 | if(!proto) |
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61 | { |
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62 | pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItem, NULL ); |
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63 | return; |
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64 | } |
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65 | |
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66 | // some item classes can be used only in equipped state |
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67 | if(proto->InventoryType != INVTYPE_NON_EQUIP && !pItem->IsEquipped()) |
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68 | { |
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69 | pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItem, NULL ); |
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70 | return; |
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71 | } |
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72 | |
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73 | uint8 msg = pUser->CanUseItem(pItem); |
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74 | if( msg != EQUIP_ERR_OK ) |
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75 | { |
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76 | pUser->SendEquipError( msg, pItem, NULL ); |
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77 | return; |
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78 | } |
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79 | |
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80 | // only allow conjured consumable, bandage, poisons (all should have the 2^21 item flag set in DB) |
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81 | if( proto->Class == ITEM_CLASS_CONSUMABLE && |
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82 | !(proto->Flags & ITEM_FLAGS_USEABLE_IN_ARENA) && |
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83 | pUser->InArena()) |
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84 | { |
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85 | pUser->SendEquipError(EQUIP_ERR_NOT_DURING_ARENA_MATCH,pItem,NULL); |
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86 | return; |
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87 | } |
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88 | |
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89 | if (pUser->isInCombat()) |
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90 | { |
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91 | for(int i = 0; i < 5; ++i) |
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92 | { |
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93 | if (SpellEntry const *spellInfo = sSpellStore.LookupEntry(proto->Spells[i].SpellId)) |
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94 | { |
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95 | if (IsNonCombatSpell(spellInfo)) |
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96 | { |
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97 | pUser->SendEquipError(EQUIP_ERR_NOT_IN_COMBAT,pItem,NULL); |
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98 | return; |
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99 | } |
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100 | } |
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101 | } |
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102 | } |
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103 | |
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104 | // check also BIND_WHEN_PICKED_UP and BIND_QUEST_ITEM for .additem or .additemset case by GM (not binded at adding to inventory) |
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105 | if( pItem->GetProto()->Bonding == BIND_WHEN_USE || pItem->GetProto()->Bonding == BIND_WHEN_PICKED_UP || pItem->GetProto()->Bonding == BIND_QUEST_ITEM ) |
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106 | { |
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107 | if (!pItem->IsSoulBound()) |
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108 | { |
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109 | pItem->SetState(ITEM_CHANGED, pUser); |
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110 | pItem->SetBinding( true ); |
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111 | } |
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112 | } |
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113 | |
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114 | SpellCastTargets targets; |
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115 | if(!targets.read(&recvPacket, pUser)) |
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116 | return; |
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117 | |
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118 | //Note: If script stop casting it must send appropriate data to client to prevent stuck item in gray state. |
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119 | if(!Script->ItemUse(pUser,pItem,targets)) |
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120 | { |
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121 | // no script or script not process request by self |
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122 | |
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123 | // special learning case |
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124 | if(pItem->GetProto()->Spells[0].SpellId==SPELL_ID_GENERIC_LEARN) |
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125 | { |
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126 | uint32 learning_spell_id = pItem->GetProto()->Spells[1].SpellId; |
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127 | |
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128 | SpellEntry const *spellInfo = sSpellStore.LookupEntry(SPELL_ID_GENERIC_LEARN); |
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129 | if(!spellInfo) |
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130 | { |
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131 | sLog.outError("Item (Entry: %u) in have wrong spell id %u, ignoring ",proto->ItemId, SPELL_ID_GENERIC_LEARN); |
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132 | pUser->SendEquipError(EQUIP_ERR_NONE,pItem,NULL); |
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133 | return; |
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134 | } |
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135 | |
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136 | Spell *spell = new Spell(pUser, spellInfo, false); |
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137 | spell->m_CastItem = pItem; |
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138 | spell->m_cast_count = cast_count; //set count of casts |
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139 | spell->m_currentBasePoints[0] = learning_spell_id; |
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140 | spell->prepare(&targets); |
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141 | return; |
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142 | } |
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143 | |
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144 | // use triggered flag only for items with many spell casts and for not first cast |
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145 | int count = 0; |
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146 | |
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147 | for(int i = 0; i < 5; ++i) |
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148 | { |
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149 | _Spell const& spellData = pItem->GetProto()->Spells[i]; |
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150 | |
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151 | // no spell |
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152 | if(!spellData.SpellId) |
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153 | continue; |
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154 | |
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155 | // wrong triggering type |
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156 | if( spellData.SpellTrigger != ITEM_SPELLTRIGGER_ON_USE && spellData.SpellTrigger != ITEM_SPELLTRIGGER_ON_NO_DELAY_USE) |
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157 | continue; |
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158 | |
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159 | SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellData.SpellId); |
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160 | if(!spellInfo) |
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161 | { |
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162 | sLog.outError("Item (Entry: %u) in have wrong spell id %u, ignoring ",proto->ItemId, spellData.SpellId); |
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163 | continue; |
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164 | } |
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165 | |
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166 | Spell *spell = new Spell(pUser, spellInfo, (count > 0)); |
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167 | spell->m_CastItem = pItem; |
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168 | spell->m_cast_count = cast_count; //set count of casts |
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169 | spell->prepare(&targets); |
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170 | |
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171 | ++count; |
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172 | } |
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173 | } |
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174 | } |
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175 | |
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176 | #define OPEN_CHEST 11437 |
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177 | #define OPEN_SAFE 11535 |
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178 | #define OPEN_CAGE 11792 |
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179 | #define OPEN_BOOTY_CHEST 5107 |
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180 | #define OPEN_STRONGBOX 8517 |
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181 | |
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182 | void WorldSession::HandleOpenItemOpcode(WorldPacket& recvPacket) |
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183 | { |
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184 | CHECK_PACKET_SIZE(recvPacket,1+1); |
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185 | |
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186 | sLog.outDetail("WORLD: CMSG_OPEN_ITEM packet, data length = %i",recvPacket.size()); |
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187 | |
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188 | Player* pUser = _player; |
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189 | uint8 bagIndex, slot; |
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190 | |
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191 | recvPacket >> bagIndex >> slot; |
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192 | |
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193 | sLog.outDetail("bagIndex: %u, slot: %u",bagIndex,slot); |
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194 | |
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195 | Item *pItem = pUser->GetItemByPos(bagIndex, slot); |
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196 | if(!pItem) |
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197 | { |
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198 | pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL ); |
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199 | return; |
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200 | } |
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201 | |
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202 | ItemPrototype const *proto = pItem->GetProto(); |
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203 | if(!proto) |
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204 | { |
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205 | pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItem, NULL ); |
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206 | return; |
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207 | } |
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208 | |
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209 | // locked item |
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210 | uint32 lockId = proto->LockID; |
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211 | if(lockId) |
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212 | { |
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213 | LockEntry const *lockInfo = sLockStore.LookupEntry(lockId); |
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214 | |
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215 | if (!lockInfo) |
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216 | { |
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217 | pUser->SendEquipError(EQUIP_ERR_ITEM_LOCKED, pItem, NULL ); |
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218 | sLog.outError( "WORLD::OpenItem: item [guid = %u] has an unknown lockId: %u!", pItem->GetGUIDLow() , lockId); |
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219 | return; |
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220 | } |
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221 | |
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222 | // required picklocking |
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223 | if(lockInfo->requiredlockskill || lockInfo->requiredminingskill) |
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224 | { |
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225 | pUser->SendEquipError(EQUIP_ERR_ITEM_LOCKED, pItem, NULL ); |
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226 | return; |
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227 | } |
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228 | } |
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229 | |
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230 | if(pItem->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPED))// wrapped? |
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231 | { |
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232 | QueryResult *result = CharacterDatabase.PQuery("SELECT entry, flags FROM character_gifts WHERE item_guid = '%u'", pItem->GetGUIDLow()); |
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233 | if (result) |
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234 | { |
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235 | Field *fields = result->Fetch(); |
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236 | uint32 entry = fields[0].GetUInt32(); |
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237 | uint32 flags = fields[1].GetUInt32(); |
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238 | |
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239 | pItem->SetUInt64Value(ITEM_FIELD_GIFTCREATOR, 0); |
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240 | pItem->SetUInt32Value(OBJECT_FIELD_ENTRY, entry); |
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241 | pItem->SetUInt32Value(ITEM_FIELD_FLAGS, flags); |
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242 | pItem->SetState(ITEM_CHANGED, pUser); |
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243 | delete result; |
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244 | } |
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245 | else |
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246 | { |
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247 | sLog.outError("Wrapped item %u don't have record in character_gifts table and will deleted", pItem->GetGUIDLow()); |
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248 | pUser->DestroyItem(pItem->GetBagSlot(), pItem->GetSlot(), true); |
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249 | return; |
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250 | } |
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251 | CharacterDatabase.PExecute("DELETE FROM character_gifts WHERE item_guid = '%u'", pItem->GetGUIDLow()); |
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252 | } |
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253 | else |
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254 | pUser->SendLoot(pItem->GetGUID(),LOOT_CORPSE); |
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255 | } |
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256 | |
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257 | void WorldSession::HandleGameObjectUseOpcode( WorldPacket & recv_data ) |
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258 | { |
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259 | CHECK_PACKET_SIZE(recv_data,8); |
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260 | |
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261 | uint64 guid; |
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262 | uint32 spellId = OPEN_CHEST; |
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263 | |
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264 | recv_data >> guid; |
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265 | |
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266 | sLog.outDebug( "WORLD: Recvd CMSG_GAMEOBJ_USE Message [guid=%u]", guid); |
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267 | GameObject *obj = ObjectAccessor::GetGameObject(*_player, guid); |
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268 | |
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269 | if(!obj) |
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270 | return; |
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271 | |
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272 | if (Script->GOHello(_player, obj)) |
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273 | return; |
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274 | |
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275 | obj->Use(_player); |
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276 | } |
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277 | |
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278 | void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket) |
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279 | { |
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280 | CHECK_PACKET_SIZE(recvPacket,4+1+2); |
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281 | |
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282 | uint32 spellId; |
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283 | uint8 cast_count; |
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284 | recvPacket >> spellId; |
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285 | recvPacket >> cast_count; |
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286 | |
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287 | sLog.outDebug("WORLD: got cast spell packet, spellId - %u, cast_count: %u data length = %i", |
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288 | spellId, cast_count, recvPacket.size()); |
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289 | |
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290 | SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId ); |
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291 | |
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292 | if(!spellInfo) |
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293 | { |
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294 | sLog.outError("WORLD: unknown spell id %u", spellId); |
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295 | return; |
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296 | } |
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297 | |
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298 | // not have spell or spell passive and not casted by client |
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299 | if ( !_player->HasSpell (spellId) || IsPassiveSpell(spellId) ) |
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300 | { |
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301 | //cheater? kick? ban? |
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302 | return; |
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303 | } |
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304 | |
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305 | // client provided targets |
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306 | SpellCastTargets targets; |
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307 | if(!targets.read(&recvPacket,_player)) |
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308 | return; |
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309 | |
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310 | // auto-selection buff level base at target level (in spellInfo) |
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311 | if(targets.getUnitTarget()) |
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312 | { |
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313 | SpellEntry const *actualSpellInfo = spellmgr.SelectAuraRankForPlayerLevel(spellInfo,targets.getUnitTarget()->getLevel()); |
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314 | |
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315 | // if rank not found then function return NULL but in explicit cast case original spell can be casted and later failed with appropriate error message |
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316 | if(actualSpellInfo) |
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317 | spellInfo = actualSpellInfo; |
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318 | } |
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319 | |
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320 | Spell *spell = new Spell(_player, spellInfo, false); |
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321 | spell->m_cast_count = cast_count; //set count of casts |
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322 | spell->prepare(&targets); |
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323 | } |
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324 | |
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325 | void WorldSession::HandleCancelCastOpcode(WorldPacket& recvPacket) |
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326 | { |
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327 | CHECK_PACKET_SIZE(recvPacket,4); |
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328 | |
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329 | uint32 spellId; |
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330 | recvPacket >> spellId; |
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331 | |
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332 | //FIXME: hack, ignore unexpected client cancel Deadly Throw cast |
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333 | if(spellId==26679) |
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334 | return; |
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335 | |
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336 | if(_player->IsNonMeleeSpellCasted(false)) |
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337 | _player->InterruptNonMeleeSpells(false,spellId); |
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338 | } |
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339 | |
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340 | void WorldSession::HandleCancelAuraOpcode( WorldPacket& recvPacket) |
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341 | { |
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342 | CHECK_PACKET_SIZE(recvPacket,4); |
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343 | |
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344 | uint32 spellId; |
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345 | recvPacket >> spellId; |
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346 | |
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347 | SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId); |
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348 | if (!spellInfo) |
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349 | return; |
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350 | |
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351 | // not allow remove non positive spells and spells with attr SPELL_ATTR_CANT_CANCEL |
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352 | if(!IsPositiveSpell(spellId) || (spellInfo->Attributes & SPELL_ATTR_CANT_CANCEL)) |
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353 | return; |
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354 | |
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355 | _player->RemoveAurasDueToSpellByCancel(spellId); |
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356 | |
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357 | if (spellId == 2584) // Waiting to resurrect spell cancel, we must remove player from resurrect queue |
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358 | { |
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359 | BattleGround *bg = _player->GetBattleGround(); |
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360 | if(!bg) |
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361 | return; |
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362 | bg->RemovePlayerFromResurrectQueue(_player->GetGUID()); |
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363 | } |
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364 | } |
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365 | |
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366 | void WorldSession::HandlePetCancelAuraOpcode( WorldPacket& recvPacket) |
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367 | { |
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368 | CHECK_PACKET_SIZE(recvPacket, 8+4); |
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369 | |
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370 | uint64 guid; |
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371 | uint32 spellId; |
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372 | |
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373 | recvPacket >> guid; |
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374 | recvPacket >> spellId; |
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375 | |
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376 | SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId ); |
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377 | if(!spellInfo) |
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378 | { |
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379 | sLog.outError("WORLD: unknown PET spell id %u", spellId); |
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380 | return; |
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381 | } |
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382 | |
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383 | Creature* pet=ObjectAccessor::GetCreatureOrPet(*_player,guid); |
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384 | |
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385 | if(!pet) |
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386 | { |
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387 | sLog.outError( "Pet %u not exist.", uint32(GUID_LOPART(guid)) ); |
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388 | return; |
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389 | } |
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390 | |
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391 | if(pet != GetPlayer()->GetPet() && pet != GetPlayer()->GetCharm()) |
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392 | { |
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393 | sLog.outError( "HandlePetCancelAura.Pet %u isn't pet of player %s", uint32(GUID_LOPART(guid)),GetPlayer()->GetName() ); |
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394 | return; |
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395 | } |
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396 | |
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397 | if(!pet->isAlive()) |
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398 | { |
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399 | pet->SendPetActionFeedback(FEEDBACK_PET_DEAD); |
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400 | return; |
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401 | } |
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402 | |
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403 | pet->RemoveAurasDueToSpell(spellId); |
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404 | |
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405 | pet->AddCreatureSpellCooldown(spellId); |
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406 | } |
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407 | |
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408 | void WorldSession::HandleCancelGrowthAuraOpcode( WorldPacket& /*recvPacket*/) |
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409 | { |
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410 | // nothing do |
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411 | } |
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412 | |
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413 | void WorldSession::HandleCancelAutoRepeatSpellOpcode( WorldPacket& /*recvPacket*/) |
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414 | { |
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415 | // may be better send SMSG_CANCEL_AUTO_REPEAT? |
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416 | // cancel and prepare for deleting |
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417 | _player->InterruptSpell(CURRENT_AUTOREPEAT_SPELL); |
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418 | } |
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419 | |
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420 | /// \todo Complete HandleCancelChanneling function |
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421 | void WorldSession::HandleCancelChanneling( WorldPacket & /*recv_data */) |
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422 | { |
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423 | /* |
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424 | CHECK_PACKET_SIZE(recv_data, 4); |
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425 | |
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426 | uint32 spellid; |
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427 | recv_data >> spellid; |
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428 | */ |
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429 | } |
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430 | |
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431 | void WorldSession::HandleTotemDestroy( WorldPacket& recvPacket) |
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432 | { |
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433 | CHECK_PACKET_SIZE(recvPacket, 1); |
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434 | |
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435 | uint8 slotId; |
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436 | |
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437 | recvPacket >> slotId; |
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438 | |
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439 | if (slotId >= MAX_TOTEM) |
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440 | return; |
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441 | |
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442 | if(!_player->m_TotemSlot[slotId]) |
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443 | return; |
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444 | |
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445 | Creature* totem = ObjectAccessor::GetCreature(*_player,_player->m_TotemSlot[slotId]); |
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446 | if(totem && totem->isTotem()) |
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447 | ((Totem*)totem)->UnSummon(); |
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448 | } |
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449 | |
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450 | void WorldSession::HandleSelfResOpcode( WorldPacket & /*recv_data*/ ) |
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451 | { |
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452 | sLog.outDebug("WORLD: CMSG_SELF_RES"); // empty opcode |
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453 | |
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454 | if(_player->GetUInt32Value(PLAYER_SELF_RES_SPELL)) |
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455 | { |
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456 | SpellEntry const *spellInfo = sSpellStore.LookupEntry(_player->GetUInt32Value(PLAYER_SELF_RES_SPELL)); |
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457 | if(spellInfo) |
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458 | _player->CastSpell(_player,spellInfo,false,0); |
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459 | |
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460 | _player->SetUInt32Value(PLAYER_SELF_RES_SPELL, 0); |
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461 | } |
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462 | } |
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