[2] | 1 | /* |
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[102] | 2 | * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> |
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| 3 | * |
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[44] | 4 | * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> |
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[2] | 5 | * |
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| 6 | * This program is free software; you can redistribute it and/or modify |
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| 7 | * it under the terms of the GNU General Public License as published by |
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| 8 | * the Free Software Foundation; either version 2 of the License, or |
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| 9 | * (at your option) any later version. |
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| 10 | * |
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| 11 | * This program is distributed in the hope that it will be useful, |
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| 12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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[44] | 13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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[2] | 14 | * GNU General Public License for more details. |
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| 15 | * |
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| 16 | * You should have received a copy of the GNU General Public License |
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| 17 | * along with this program; if not, write to the Free Software |
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[44] | 18 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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[2] | 19 | */ |
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| 20 | |
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| 21 | #include "SpellMgr.h" |
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| 22 | #include "ObjectMgr.h" |
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| 23 | #include "SpellAuraDefines.h" |
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| 24 | #include "ProgressBar.h" |
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| 25 | #include "Database/DBCStores.h" |
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| 26 | #include "World.h" |
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| 27 | #include "Chat.h" |
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| 28 | #include "Spell.h" |
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| 29 | |
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| 30 | SpellMgr::SpellMgr() |
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| 31 | { |
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| 32 | } |
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| 33 | |
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| 34 | SpellMgr::~SpellMgr() |
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| 35 | { |
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| 36 | } |
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| 37 | |
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| 38 | SpellMgr& SpellMgr::Instance() |
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| 39 | { |
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| 40 | static SpellMgr spellMgr; |
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| 41 | return spellMgr; |
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| 42 | } |
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| 43 | |
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| 44 | int32 GetSpellDuration(SpellEntry const *spellInfo) |
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| 45 | { |
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| 46 | if(!spellInfo) |
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| 47 | return 0; |
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| 48 | SpellDurationEntry const *du = sSpellDurationStore.LookupEntry(spellInfo->DurationIndex); |
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| 49 | if(!du) |
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| 50 | return 0; |
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| 51 | return (du->Duration[0] == -1) ? -1 : abs(du->Duration[0]); |
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| 52 | } |
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| 53 | |
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| 54 | int32 GetSpellMaxDuration(SpellEntry const *spellInfo) |
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| 55 | { |
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| 56 | if(!spellInfo) |
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| 57 | return 0; |
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| 58 | SpellDurationEntry const *du = sSpellDurationStore.LookupEntry(spellInfo->DurationIndex); |
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| 59 | if(!du) |
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| 60 | return 0; |
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| 61 | return (du->Duration[2] == -1) ? -1 : abs(du->Duration[2]); |
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| 62 | } |
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| 63 | |
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| 64 | uint32 GetSpellCastTime(SpellEntry const* spellInfo, Spell const* spell) |
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| 65 | { |
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| 66 | SpellCastTimesEntry const *spellCastTimeEntry = sSpellCastTimesStore.LookupEntry(spellInfo->CastingTimeIndex); |
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| 67 | |
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| 68 | // not all spells have cast time index and this is all is pasiive abilities |
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| 69 | if(!spellCastTimeEntry) |
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| 70 | return 0; |
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| 71 | |
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| 72 | int32 castTime = spellCastTimeEntry->CastTime; |
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| 73 | |
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| 74 | if (spell) |
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| 75 | { |
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| 76 | if(Player* modOwner = spell->GetCaster()->GetSpellModOwner()) |
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| 77 | modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_CASTING_TIME, castTime, spell); |
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| 78 | |
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| 79 | if( !(spellInfo->Attributes & (SPELL_ATTR_UNK4|SPELL_ATTR_UNK5)) ) |
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| 80 | castTime = int32(castTime * spell->GetCaster()->GetFloatValue(UNIT_MOD_CAST_SPEED)); |
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| 81 | else |
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| 82 | { |
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| 83 | if (spell->IsRangedSpell() && !spell->IsAutoRepeat()) |
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| 84 | castTime = int32(castTime * spell->GetCaster()->m_modAttackSpeedPct[RANGED_ATTACK]); |
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| 85 | } |
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| 86 | } |
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| 87 | |
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| 88 | if (spellInfo->Attributes & SPELL_ATTR_RANGED && (!spell || !(spell->IsAutoRepeat()))) |
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| 89 | castTime += 500; |
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| 90 | |
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| 91 | return (castTime > 0) ? uint32(castTime) : 0; |
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| 92 | } |
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| 93 | |
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| 94 | bool IsPassiveSpell(uint32 spellId) |
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| 95 | { |
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| 96 | SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId); |
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| 97 | if (!spellInfo) |
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| 98 | return false; |
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| 99 | return (spellInfo->Attributes & SPELL_ATTR_PASSIVE) != 0; |
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| 100 | } |
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| 101 | |
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| 102 | bool IsNoStackAuraDueToAura(uint32 spellId_1, uint32 effIndex_1, uint32 spellId_2, uint32 effIndex_2) |
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| 103 | { |
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| 104 | SpellEntry const *spellInfo_1 = sSpellStore.LookupEntry(spellId_1); |
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| 105 | SpellEntry const *spellInfo_2 = sSpellStore.LookupEntry(spellId_2); |
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| 106 | if(!spellInfo_1 || !spellInfo_2) return false; |
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| 107 | if(spellInfo_1->Id == spellId_2) return false; |
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| 108 | |
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| 109 | if (spellInfo_1->Effect[effIndex_1] != spellInfo_2->Effect[effIndex_2] || |
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| 110 | spellInfo_1->EffectItemType[effIndex_1] != spellInfo_2->EffectItemType[effIndex_2] || |
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| 111 | spellInfo_1->EffectMiscValue[effIndex_1] != spellInfo_2->EffectMiscValue[effIndex_2] || |
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| 112 | spellInfo_1->EffectApplyAuraName[effIndex_1] != spellInfo_2->EffectApplyAuraName[effIndex_2]) |
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| 113 | return false; |
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| 114 | |
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| 115 | return true; |
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| 116 | } |
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| 117 | |
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| 118 | int32 CompareAuraRanks(uint32 spellId_1, uint32 effIndex_1, uint32 spellId_2, uint32 effIndex_2) |
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| 119 | { |
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| 120 | SpellEntry const*spellInfo_1 = sSpellStore.LookupEntry(spellId_1); |
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| 121 | SpellEntry const*spellInfo_2 = sSpellStore.LookupEntry(spellId_2); |
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| 122 | if(!spellInfo_1 || !spellInfo_2) return 0; |
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| 123 | if (spellId_1 == spellId_2) return 0; |
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| 124 | |
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| 125 | int32 diff = spellInfo_1->EffectBasePoints[effIndex_1] - spellInfo_2->EffectBasePoints[effIndex_2]; |
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| 126 | if (spellInfo_1->EffectBasePoints[effIndex_1]+1 < 0 && spellInfo_2->EffectBasePoints[effIndex_2]+1 < 0) return -diff; |
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| 127 | else return diff; |
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| 128 | } |
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| 129 | |
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| 130 | SpellSpecific GetSpellSpecific(uint32 spellId) |
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| 131 | { |
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| 132 | SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId); |
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| 133 | if(!spellInfo) |
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| 134 | return SPELL_NORMAL; |
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| 135 | |
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| 136 | switch(spellInfo->SpellFamilyName) |
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| 137 | { |
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| 138 | case SPELLFAMILY_MAGE: |
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| 139 | { |
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| 140 | // family flags 18(Molten), 25(Frost/Ice), 28(Mage) |
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| 141 | if (spellInfo->SpellFamilyFlags & 0x12040000) |
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| 142 | return SPELL_MAGE_ARMOR; |
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| 143 | |
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| 144 | if ((spellInfo->SpellFamilyFlags & 0x1000000) && spellInfo->EffectApplyAuraName[0]==SPELL_AURA_MOD_CONFUSE) |
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| 145 | return SPELL_MAGE_POLYMORPH; |
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| 146 | |
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| 147 | break; |
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| 148 | } |
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| 149 | case SPELLFAMILY_WARRIOR: |
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| 150 | { |
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| 151 | if (spellInfo->SpellFamilyFlags & 0x00008000010000LL) |
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| 152 | return SPELL_POSITIVE_SHOUT; |
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| 153 | |
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| 154 | break; |
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| 155 | } |
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| 156 | case SPELLFAMILY_WARLOCK: |
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| 157 | { |
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| 158 | // only warlock curses have this |
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| 159 | if (spellInfo->Dispel == DISPEL_CURSE) |
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| 160 | return SPELL_CURSE; |
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| 161 | |
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| 162 | // family flag 37 (only part spells have family name) |
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| 163 | if (spellInfo->SpellFamilyFlags & 0x2000000000LL) |
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| 164 | return SPELL_WARLOCK_ARMOR; |
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| 165 | |
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| 166 | break; |
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| 167 | } |
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| 168 | case SPELLFAMILY_HUNTER: |
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| 169 | { |
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| 170 | // only hunter stings have this |
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| 171 | if (spellInfo->Dispel == DISPEL_POISON) |
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| 172 | return SPELL_STING; |
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| 173 | |
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| 174 | break; |
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| 175 | } |
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| 176 | case SPELLFAMILY_PALADIN: |
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| 177 | { |
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| 178 | if (IsSealSpell(spellInfo)) |
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| 179 | return SPELL_SEAL; |
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| 180 | |
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| 181 | if (spellInfo->SpellFamilyFlags & 0x10000100LL) |
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| 182 | return SPELL_BLESSING; |
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| 183 | |
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| 184 | if ((spellInfo->SpellFamilyFlags & 0x00000820180400LL) && (spellInfo->AttributesEx3 & 0x200)) |
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| 185 | return SPELL_JUDGEMENT; |
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| 186 | |
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| 187 | for (int i = 0; i < 3; i++) |
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| 188 | { |
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| 189 | // only paladin auras have this |
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| 190 | if (spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AREA_AURA_PARTY) |
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| 191 | return SPELL_AURA; |
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| 192 | } |
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| 193 | break; |
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| 194 | } |
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| 195 | case SPELLFAMILY_SHAMAN: |
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| 196 | { |
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| 197 | if (IsElementalShield(spellInfo)) |
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| 198 | return SPELL_ELEMENTAL_SHIELD; |
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| 199 | |
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| 200 | break; |
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| 201 | } |
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| 202 | |
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| 203 | case SPELLFAMILY_POTION: |
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| 204 | return spellmgr.GetSpellElixirSpecific(spellInfo->Id); |
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| 205 | } |
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| 206 | |
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| 207 | // only warlock armor/skin have this (in additional to family cases) |
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| 208 | if( spellInfo->SpellVisual == 130 && spellInfo->SpellIconID == 89) |
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| 209 | { |
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| 210 | return SPELL_WARLOCK_ARMOR; |
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| 211 | } |
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| 212 | |
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| 213 | // only hunter aspects have this (but not all aspects in hunter family) |
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| 214 | if( spellInfo->activeIconID == 122 && (GetSpellSchoolMask(spellInfo) & SPELL_SCHOOL_MASK_NATURE) && |
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| 215 | (spellInfo->Attributes & 0x50000) != 0 && (spellInfo->Attributes & 0x9000010) == 0) |
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| 216 | { |
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| 217 | return SPELL_ASPECT; |
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| 218 | } |
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| 219 | |
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| 220 | for(int i = 0; i < 3; i++) |
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| 221 | if( spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA && ( |
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| 222 | spellInfo->EffectApplyAuraName[i] == SPELL_AURA_TRACK_CREATURES || |
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| 223 | spellInfo->EffectApplyAuraName[i] == SPELL_AURA_TRACK_RESOURCES || |
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| 224 | spellInfo->EffectApplyAuraName[i] == SPELL_AURA_TRACK_STEALTHED ) ) |
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| 225 | return SPELL_TRACKER; |
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| 226 | |
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| 227 | // elixirs can have different families, but potion most ofc. |
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| 228 | if(SpellSpecific sp = spellmgr.GetSpellElixirSpecific(spellInfo->Id)) |
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| 229 | return sp; |
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| 230 | |
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| 231 | return SPELL_NORMAL; |
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| 232 | } |
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| 233 | |
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| 234 | bool IsSingleFromSpellSpecificPerCaster(uint32 spellSpec1,uint32 spellSpec2) |
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| 235 | { |
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| 236 | switch(spellSpec1) |
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| 237 | { |
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| 238 | case SPELL_SEAL: |
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| 239 | case SPELL_BLESSING: |
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| 240 | case SPELL_AURA: |
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| 241 | case SPELL_STING: |
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| 242 | case SPELL_CURSE: |
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| 243 | case SPELL_ASPECT: |
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| 244 | case SPELL_TRACKER: |
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| 245 | case SPELL_WARLOCK_ARMOR: |
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| 246 | case SPELL_MAGE_ARMOR: |
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| 247 | case SPELL_MAGE_POLYMORPH: |
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| 248 | case SPELL_POSITIVE_SHOUT: |
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| 249 | case SPELL_JUDGEMENT: |
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| 250 | return spellSpec1==spellSpec2; |
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| 251 | case SPELL_BATTLE_ELIXIR: |
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| 252 | return spellSpec2==SPELL_BATTLE_ELIXIR |
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| 253 | || spellSpec2==SPELL_FLASK_ELIXIR; |
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| 254 | case SPELL_GUARDIAN_ELIXIR: |
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| 255 | return spellSpec2==SPELL_GUARDIAN_ELIXIR |
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| 256 | || spellSpec2==SPELL_FLASK_ELIXIR; |
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| 257 | case SPELL_FLASK_ELIXIR: |
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| 258 | return spellSpec2==SPELL_BATTLE_ELIXIR |
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| 259 | || spellSpec2==SPELL_GUARDIAN_ELIXIR |
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| 260 | || spellSpec2==SPELL_FLASK_ELIXIR; |
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| 261 | default: |
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| 262 | return false; |
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| 263 | } |
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| 264 | } |
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| 265 | |
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| 266 | bool IsPositiveTarget(uint32 targetA, uint32 targetB) |
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| 267 | { |
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| 268 | // non-positive targets |
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| 269 | switch(targetA) |
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| 270 | { |
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| 271 | case TARGET_CHAIN_DAMAGE: |
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| 272 | case TARGET_ALL_ENEMY_IN_AREA: |
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| 273 | case TARGET_ALL_ENEMY_IN_AREA_INSTANT: |
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| 274 | case TARGET_IN_FRONT_OF_CASTER: |
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| 275 | case TARGET_ALL_ENEMY_IN_AREA_CHANNELED: |
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| 276 | case TARGET_CURRENT_ENEMY_COORDINATES: |
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| 277 | case TARGET_SINGLE_ENEMY: |
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| 278 | return false; |
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| 279 | case TARGET_ALL_AROUND_CASTER: |
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| 280 | return (targetB == TARGET_ALL_PARTY || targetB == TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER); |
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| 281 | default: |
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| 282 | break; |
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| 283 | } |
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| 284 | if (targetB) |
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| 285 | return IsPositiveTarget(targetB, 0); |
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| 286 | return true; |
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| 287 | } |
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| 288 | |
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| 289 | bool IsPositiveEffect(uint32 spellId, uint32 effIndex) |
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| 290 | { |
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| 291 | SpellEntry const *spellproto = sSpellStore.LookupEntry(spellId); |
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| 292 | if (!spellproto) return false; |
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| 293 | |
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| 294 | switch(spellId) |
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| 295 | { |
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| 296 | case 23333: // BG spell |
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| 297 | case 23335: // BG spell |
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| 298 | case 34976: // BG spell |
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| 299 | return true; |
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| 300 | case 28441: // not positive dummy spell |
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| 301 | case 37675: // Chaos Blast |
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| 302 | return false; |
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| 303 | } |
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| 304 | |
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| 305 | switch(spellproto->Effect[effIndex]) |
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| 306 | { |
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| 307 | // always positive effects (check before target checks that provided non-positive result in some case for positive effects) |
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| 308 | case SPELL_EFFECT_HEAL: |
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| 309 | case SPELL_EFFECT_LEARN_SPELL: |
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| 310 | case SPELL_EFFECT_SKILL_STEP: |
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| 311 | case SPELL_EFFECT_HEAL_PCT: |
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| 312 | case SPELL_EFFECT_ENERGIZE_PCT: |
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| 313 | return true; |
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| 314 | |
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| 315 | // non-positive aura use |
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| 316 | case SPELL_EFFECT_APPLY_AURA: |
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| 317 | case SPELL_EFFECT_APPLY_AREA_AURA_FRIEND: |
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| 318 | { |
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| 319 | switch(spellproto->EffectApplyAuraName[effIndex]) |
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| 320 | { |
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| 321 | case SPELL_AURA_DUMMY: |
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| 322 | { |
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| 323 | // dummy aura can be positive or negative dependent from casted spell |
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| 324 | switch(spellproto->Id) |
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| 325 | { |
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| 326 | case 13139: // net-o-matic special effect |
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| 327 | case 23445: // evil twin |
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[79] | 328 | case 38637: // Nether Exhaustion (red) |
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| 329 | case 38638: // Nether Exhaustion (green) |
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| 330 | case 38639: // Nether Exhaustion (blue) |
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[2] | 331 | return false; |
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| 332 | default: |
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| 333 | break; |
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| 334 | } |
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| 335 | } break; |
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| 336 | case SPELL_AURA_MOD_STAT: |
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| 337 | case SPELL_AURA_MOD_DAMAGE_DONE: // dependent from bas point sign (negative -> negative) |
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| 338 | case SPELL_AURA_MOD_HEALING_DONE: |
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| 339 | { |
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| 340 | if(spellproto->EffectBasePoints[effIndex]+int32(spellproto->EffectBaseDice[effIndex]) < 0) |
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| 341 | return false; |
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| 342 | break; |
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| 343 | } |
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| 344 | case SPELL_AURA_ADD_TARGET_TRIGGER: |
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| 345 | return true; |
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| 346 | case SPELL_AURA_PERIODIC_TRIGGER_SPELL: |
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| 347 | if(spellId != spellproto->EffectTriggerSpell[effIndex]) |
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| 348 | { |
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| 349 | uint32 spellTriggeredId = spellproto->EffectTriggerSpell[effIndex]; |
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| 350 | SpellEntry const *spellTriggeredProto = sSpellStore.LookupEntry(spellTriggeredId); |
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| 351 | |
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| 352 | if(spellTriggeredProto) |
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| 353 | { |
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| 354 | // non-positive targets of main spell return early |
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| 355 | for(int i = 0; i < 3; ++i) |
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| 356 | { |
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| 357 | // if non-positive trigger cast targeted to positive target this main cast is non-positive |
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| 358 | // this will place this spell auras as debuffs |
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| 359 | if(IsPositiveTarget(spellTriggeredProto->EffectImplicitTargetA[effIndex],spellTriggeredProto->EffectImplicitTargetB[effIndex]) && !IsPositiveEffect(spellTriggeredId,i)) |
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| 360 | return false; |
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| 361 | } |
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| 362 | } |
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| 363 | } |
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| 364 | break; |
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| 365 | case SPELL_AURA_PROC_TRIGGER_SPELL: |
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| 366 | // many positive auras have negative triggered spells at damage for example and this not make it negative (it can be canceled for example) |
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| 367 | break; |
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| 368 | case SPELL_AURA_MOD_STUN: //have positive and negative spells, we can't sort its correctly at this moment. |
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| 369 | if(effIndex==0 && spellproto->Effect[1]==0 && spellproto->Effect[2]==0) |
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| 370 | return false; // but all single stun aura spells is negative |
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| 371 | |
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| 372 | // Petrification |
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| 373 | if(spellproto->Id == 17624) |
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| 374 | return false; |
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| 375 | break; |
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| 376 | case SPELL_AURA_MOD_ROOT: |
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| 377 | case SPELL_AURA_MOD_SILENCE: |
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| 378 | case SPELL_AURA_GHOST: |
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| 379 | case SPELL_AURA_PERIODIC_LEECH: |
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| 380 | case SPELL_AURA_MOD_PACIFY_SILENCE: |
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| 381 | case SPELL_AURA_MOD_STALKED: |
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| 382 | case SPELL_AURA_PERIODIC_DAMAGE_PERCENT: |
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| 383 | return false; |
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| 384 | case SPELL_AURA_PERIODIC_DAMAGE: // used in positive spells also. |
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| 385 | // part of negative spell if casted at self (prevent cancel) |
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| 386 | if(spellproto->EffectImplicitTargetA[effIndex] == TARGET_SELF) |
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| 387 | return false; |
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| 388 | break; |
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| 389 | case SPELL_AURA_MOD_DECREASE_SPEED: // used in positive spells also |
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| 390 | // part of positive spell if casted at self |
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| 391 | if(spellproto->EffectImplicitTargetA[effIndex] != TARGET_SELF) |
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| 392 | return false; |
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| 393 | // but not this if this first effect (don't found batter check) |
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| 394 | if(spellproto->Attributes & 0x4000000 && effIndex==0) |
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| 395 | return false; |
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| 396 | break; |
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| 397 | case SPELL_AURA_TRANSFORM: |
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| 398 | // some spells negative |
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| 399 | switch(spellproto->Id) |
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| 400 | { |
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| 401 | case 36897: // Transporter Malfunction (race mutation to horde) |
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| 402 | case 36899: // Transporter Malfunction (race mutation to alliance) |
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| 403 | return false; |
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| 404 | } |
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| 405 | break; |
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| 406 | case SPELL_AURA_MOD_SCALE: |
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| 407 | // some spells negative |
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| 408 | switch(spellproto->Id) |
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| 409 | { |
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| 410 | case 36900: // Soul Split: Evil! |
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| 411 | case 36901: // Soul Split: Good |
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| 412 | case 36893: // Transporter Malfunction (decrease size case) |
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| 413 | case 36895: // Transporter Malfunction (increase size case) |
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| 414 | return false; |
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| 415 | } |
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| 416 | break; |
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| 417 | case SPELL_AURA_MECHANIC_IMMUNITY: |
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| 418 | { |
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| 419 | // non-positive immunities |
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| 420 | switch(spellproto->EffectMiscValue[effIndex]) |
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| 421 | { |
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| 422 | case MECHANIC_BANDAGE: |
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| 423 | case MECHANIC_SHIELD: |
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| 424 | case MECHANIC_MOUNT: |
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| 425 | case MECHANIC_INVULNERABILITY: |
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| 426 | return false; |
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| 427 | default: |
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| 428 | break; |
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| 429 | } |
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| 430 | } break; |
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| 431 | case SPELL_AURA_ADD_FLAT_MODIFIER: // mods |
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| 432 | case SPELL_AURA_ADD_PCT_MODIFIER: |
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| 433 | { |
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| 434 | // non-positive mods |
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| 435 | switch(spellproto->EffectMiscValue[effIndex]) |
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| 436 | { |
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| 437 | case SPELLMOD_COST: // dependent from bas point sign (negative -> positive) |
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| 438 | if(spellproto->EffectBasePoints[effIndex]+int32(spellproto->EffectBaseDice[effIndex]) > 0) |
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| 439 | return false; |
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| 440 | break; |
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| 441 | default: |
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| 442 | break; |
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| 443 | } |
---|
| 444 | } break; |
---|
| 445 | case SPELL_AURA_MOD_HEALING_PCT: |
---|
| 446 | if(spellproto->EffectBasePoints[effIndex]+int32(spellproto->EffectBaseDice[effIndex]) < 0) |
---|
| 447 | return false; |
---|
| 448 | break; |
---|
| 449 | case SPELL_AURA_MOD_SKILL: |
---|
| 450 | if(spellproto->EffectBasePoints[effIndex]+int32(spellproto->EffectBaseDice[effIndex]) < 0) |
---|
| 451 | return false; |
---|
| 452 | break; |
---|
| 453 | case SPELL_AURA_FORCE_REACTION: |
---|
| 454 | if(spellproto->Id==42792) // Recently Dropped Flag (prevent cancel) |
---|
| 455 | return false; |
---|
| 456 | break; |
---|
| 457 | default: |
---|
| 458 | break; |
---|
| 459 | } |
---|
| 460 | break; |
---|
| 461 | } |
---|
| 462 | default: |
---|
| 463 | break; |
---|
| 464 | } |
---|
| 465 | |
---|
| 466 | // non-positive targets |
---|
| 467 | if(!IsPositiveTarget(spellproto->EffectImplicitTargetA[effIndex],spellproto->EffectImplicitTargetB[effIndex])) |
---|
| 468 | return false; |
---|
| 469 | |
---|
| 470 | // AttributesEx check |
---|
| 471 | if(spellproto->AttributesEx & (1<<7)) |
---|
| 472 | return false; |
---|
| 473 | |
---|
| 474 | // ok, positive |
---|
| 475 | return true; |
---|
| 476 | } |
---|
| 477 | |
---|
| 478 | bool IsPositiveSpell(uint32 spellId) |
---|
| 479 | { |
---|
| 480 | SpellEntry const *spellproto = sSpellStore.LookupEntry(spellId); |
---|
| 481 | if (!spellproto) return false; |
---|
| 482 | |
---|
| 483 | // spells with atleast one negative effect are considered negative |
---|
| 484 | // some self-applied spells have negative effects but in self casting case negative check ignored. |
---|
| 485 | for (int i = 0; i < 3; i++) |
---|
| 486 | if (!IsPositiveEffect(spellId, i)) |
---|
| 487 | return false; |
---|
| 488 | return true; |
---|
| 489 | } |
---|
| 490 | |
---|
| 491 | bool IsSingleTargetSpell(SpellEntry const *spellInfo) |
---|
| 492 | { |
---|
| 493 | // all other single target spells have if it has AttributesEx5 |
---|
| 494 | if ( spellInfo->AttributesEx5 & SPELL_ATTR_EX5_SINGLE_TARGET_SPELL ) |
---|
| 495 | return true; |
---|
| 496 | |
---|
| 497 | // TODO - need found Judgements rule |
---|
| 498 | switch(GetSpellSpecific(spellInfo->Id)) |
---|
| 499 | { |
---|
| 500 | case SPELL_JUDGEMENT: |
---|
| 501 | return true; |
---|
| 502 | } |
---|
| 503 | |
---|
| 504 | // single target triggered spell. |
---|
| 505 | // Not real client side single target spell, but it' not triggered until prev. aura expired. |
---|
| 506 | // This is allow store it in single target spells list for caster for spell proc checking |
---|
| 507 | if(spellInfo->Id==38324) // Regeneration (triggered by 38299 (HoTs on Heals)) |
---|
| 508 | return true; |
---|
| 509 | |
---|
| 510 | return false; |
---|
| 511 | } |
---|
| 512 | |
---|
| 513 | bool IsSingleTargetSpells(SpellEntry const *spellInfo1, SpellEntry const *spellInfo2) |
---|
| 514 | { |
---|
| 515 | // TODO - need better check |
---|
| 516 | // Equal icon and spellfamily |
---|
| 517 | if( spellInfo1->SpellFamilyName == spellInfo2->SpellFamilyName && |
---|
| 518 | spellInfo1->SpellIconID == spellInfo2->SpellIconID ) |
---|
| 519 | return true; |
---|
| 520 | |
---|
| 521 | // TODO - need found Judgements rule |
---|
| 522 | SpellSpecific spec1 = GetSpellSpecific(spellInfo1->Id); |
---|
| 523 | // spell with single target specific types |
---|
| 524 | switch(spec1) |
---|
| 525 | { |
---|
| 526 | case SPELL_JUDGEMENT: |
---|
| 527 | if(GetSpellSpecific(spellInfo2->Id) == spec1) |
---|
| 528 | return true; |
---|
| 529 | break; |
---|
| 530 | } |
---|
| 531 | |
---|
| 532 | return false; |
---|
| 533 | } |
---|
| 534 | |
---|
| 535 | uint8 GetErrorAtShapeshiftedCast (SpellEntry const *spellInfo, uint32 form) |
---|
| 536 | { |
---|
| 537 | // talents that learn spells can have stance requirements that need ignore |
---|
| 538 | // (this requirement only for client-side stance show in talent description) |
---|
| 539 | if( GetTalentSpellCost(spellInfo->Id) > 0 && |
---|
| 540 | (spellInfo->Effect[0]==SPELL_EFFECT_LEARN_SPELL || spellInfo->Effect[1]==SPELL_EFFECT_LEARN_SPELL || spellInfo->Effect[2]==SPELL_EFFECT_LEARN_SPELL) ) |
---|
| 541 | return 0; |
---|
| 542 | |
---|
| 543 | uint32 stanceMask = (form ? 1 << (form - 1) : 0); |
---|
| 544 | |
---|
| 545 | if (stanceMask & spellInfo->StancesNot) // can explicitly not be casted in this stance |
---|
| 546 | return SPELL_FAILED_NOT_SHAPESHIFT; |
---|
| 547 | |
---|
| 548 | if (stanceMask & spellInfo->Stances) // can explicitly be casted in this stance |
---|
| 549 | return 0; |
---|
| 550 | |
---|
| 551 | bool actAsShifted = false; |
---|
| 552 | if (form > 0) |
---|
| 553 | { |
---|
| 554 | SpellShapeshiftEntry const *shapeInfo = sSpellShapeshiftStore.LookupEntry(form); |
---|
| 555 | if (!shapeInfo) |
---|
| 556 | { |
---|
| 557 | sLog.outError("GetErrorAtShapeshiftedCast: unknown shapeshift %u", form); |
---|
| 558 | return 0; |
---|
| 559 | } |
---|
| 560 | actAsShifted = !(shapeInfo->flags1 & 1); // shapeshift acts as normal form for spells |
---|
| 561 | } |
---|
| 562 | |
---|
| 563 | if(actAsShifted) |
---|
| 564 | { |
---|
| 565 | if (spellInfo->Attributes & SPELL_ATTR_NOT_SHAPESHIFT) // not while shapeshifted |
---|
| 566 | return SPELL_FAILED_NOT_SHAPESHIFT; |
---|
| 567 | else if (spellInfo->Stances != 0) // needs other shapeshift |
---|
| 568 | return SPELL_FAILED_ONLY_SHAPESHIFT; |
---|
| 569 | } |
---|
| 570 | else |
---|
| 571 | { |
---|
| 572 | // needs shapeshift |
---|
| 573 | if(!(spellInfo->AttributesEx2 & SPELL_ATTR_EX2_NOT_NEED_SHAPESHIFT) && spellInfo->Stances != 0) |
---|
| 574 | return SPELL_FAILED_ONLY_SHAPESHIFT; |
---|
| 575 | } |
---|
| 576 | |
---|
| 577 | return 0; |
---|
| 578 | } |
---|
| 579 | |
---|
| 580 | void SpellMgr::LoadSpellTargetPositions() |
---|
| 581 | { |
---|
| 582 | mSpellTargetPositions.clear(); // need for reload case |
---|
| 583 | |
---|
| 584 | uint32 count = 0; |
---|
| 585 | |
---|
| 586 | // 0 1 2 3 4 5 |
---|
| 587 | QueryResult *result = WorldDatabase.Query("SELECT id, target_map, target_position_x, target_position_y, target_position_z, target_orientation FROM spell_target_position"); |
---|
| 588 | if( !result ) |
---|
| 589 | { |
---|
| 590 | |
---|
| 591 | barGoLink bar( 1 ); |
---|
| 592 | |
---|
| 593 | bar.step(); |
---|
| 594 | |
---|
| 595 | sLog.outString(); |
---|
| 596 | sLog.outString( ">> Loaded %u spell target coordinates", count ); |
---|
| 597 | return; |
---|
| 598 | } |
---|
| 599 | |
---|
| 600 | barGoLink bar( result->GetRowCount() ); |
---|
| 601 | |
---|
| 602 | do |
---|
| 603 | { |
---|
| 604 | Field *fields = result->Fetch(); |
---|
| 605 | |
---|
| 606 | bar.step(); |
---|
| 607 | |
---|
| 608 | ++count; |
---|
| 609 | |
---|
| 610 | uint32 Spell_ID = fields[0].GetUInt32(); |
---|
| 611 | |
---|
| 612 | SpellTargetPosition st; |
---|
| 613 | |
---|
| 614 | st.target_mapId = fields[1].GetUInt32(); |
---|
| 615 | st.target_X = fields[2].GetFloat(); |
---|
| 616 | st.target_Y = fields[3].GetFloat(); |
---|
| 617 | st.target_Z = fields[4].GetFloat(); |
---|
| 618 | st.target_Orientation = fields[5].GetFloat(); |
---|
| 619 | |
---|
| 620 | SpellEntry const* spellInfo = sSpellStore.LookupEntry(Spell_ID); |
---|
| 621 | if(!spellInfo) |
---|
| 622 | { |
---|
| 623 | sLog.outErrorDb("Spell (ID:%u) listed in `spell_target_position` does not exist.",Spell_ID); |
---|
| 624 | continue; |
---|
| 625 | } |
---|
| 626 | |
---|
| 627 | bool found = false; |
---|
| 628 | for(int i = 0; i < 3; ++i) |
---|
| 629 | { |
---|
| 630 | if( spellInfo->EffectImplicitTargetA[i]==TARGET_TABLE_X_Y_Z_COORDINATES || spellInfo->EffectImplicitTargetB[i]==TARGET_TABLE_X_Y_Z_COORDINATES ) |
---|
| 631 | { |
---|
| 632 | found = true; |
---|
| 633 | break; |
---|
| 634 | } |
---|
| 635 | } |
---|
| 636 | if(!found) |
---|
| 637 | { |
---|
| 638 | sLog.outErrorDb("Spell (Id: %u) listed in `spell_target_position` does not have target TARGET_TABLE_X_Y_Z_COORDINATES (17).",Spell_ID); |
---|
| 639 | continue; |
---|
| 640 | } |
---|
| 641 | |
---|
| 642 | MapEntry const* mapEntry = sMapStore.LookupEntry(st.target_mapId); |
---|
| 643 | if(!mapEntry) |
---|
| 644 | { |
---|
| 645 | sLog.outErrorDb("Spell (ID:%u) target map (ID: %u) does not exist in `Map.dbc`.",Spell_ID,st.target_mapId); |
---|
| 646 | continue; |
---|
| 647 | } |
---|
| 648 | |
---|
| 649 | if(st.target_X==0 && st.target_Y==0 && st.target_Z==0) |
---|
| 650 | { |
---|
| 651 | sLog.outErrorDb("Spell (ID:%u) target coordinates not provided.",Spell_ID); |
---|
| 652 | continue; |
---|
| 653 | } |
---|
| 654 | |
---|
| 655 | mSpellTargetPositions[Spell_ID] = st; |
---|
| 656 | |
---|
| 657 | } while( result->NextRow() ); |
---|
| 658 | |
---|
| 659 | delete result; |
---|
| 660 | |
---|
| 661 | sLog.outString(); |
---|
| 662 | sLog.outString( ">> Loaded %u spell teleport coordinates", count ); |
---|
| 663 | } |
---|
| 664 | |
---|
| 665 | void SpellMgr::LoadSpellAffects() |
---|
| 666 | { |
---|
| 667 | mSpellAffectMap.clear(); // need for reload case |
---|
| 668 | |
---|
| 669 | uint32 count = 0; |
---|
| 670 | |
---|
| 671 | // 0 1 2 |
---|
| 672 | QueryResult *result = WorldDatabase.Query("SELECT entry, effectId, SpellFamilyMask FROM spell_affect"); |
---|
| 673 | if( !result ) |
---|
| 674 | { |
---|
| 675 | |
---|
| 676 | barGoLink bar( 1 ); |
---|
| 677 | |
---|
| 678 | bar.step(); |
---|
| 679 | |
---|
| 680 | sLog.outString(); |
---|
| 681 | sLog.outString( ">> Loaded %u spell affect definitions", count ); |
---|
| 682 | return; |
---|
| 683 | } |
---|
| 684 | |
---|
| 685 | barGoLink bar( result->GetRowCount() ); |
---|
| 686 | |
---|
| 687 | do |
---|
| 688 | { |
---|
| 689 | Field *fields = result->Fetch(); |
---|
| 690 | |
---|
| 691 | bar.step(); |
---|
| 692 | |
---|
| 693 | uint16 entry = fields[0].GetUInt16(); |
---|
| 694 | uint8 effectId = fields[1].GetUInt8(); |
---|
| 695 | |
---|
| 696 | SpellEntry const* spellInfo = sSpellStore.LookupEntry(entry); |
---|
| 697 | |
---|
| 698 | if (!spellInfo) |
---|
| 699 | { |
---|
| 700 | sLog.outErrorDb("Spell %u listed in `spell_affect` does not exist", entry); |
---|
| 701 | continue; |
---|
| 702 | } |
---|
| 703 | |
---|
| 704 | if (effectId >= 3) |
---|
| 705 | { |
---|
| 706 | sLog.outErrorDb("Spell %u listed in `spell_affect` have invalid effect index (%u)", entry,effectId); |
---|
| 707 | continue; |
---|
| 708 | } |
---|
| 709 | |
---|
| 710 | if( spellInfo->Effect[effectId] != SPELL_EFFECT_APPLY_AURA || |
---|
| 711 | spellInfo->EffectApplyAuraName[effectId] != SPELL_AURA_ADD_FLAT_MODIFIER && |
---|
| 712 | spellInfo->EffectApplyAuraName[effectId] != SPELL_AURA_ADD_PCT_MODIFIER && |
---|
| 713 | spellInfo->EffectApplyAuraName[effectId] != SPELL_AURA_ADD_TARGET_TRIGGER ) |
---|
| 714 | { |
---|
| 715 | sLog.outErrorDb("Spell %u listed in `spell_affect` have not SPELL_AURA_ADD_FLAT_MODIFIER (%u) or SPELL_AURA_ADD_PCT_MODIFIER (%u) or SPELL_AURA_ADD_TARGET_TRIGGER (%u) for effect index (%u)", entry,SPELL_AURA_ADD_FLAT_MODIFIER,SPELL_AURA_ADD_PCT_MODIFIER,SPELL_AURA_ADD_TARGET_TRIGGER,effectId); |
---|
| 716 | continue; |
---|
| 717 | } |
---|
| 718 | |
---|
| 719 | uint64 spellAffectMask = fields[2].GetUInt64(); |
---|
| 720 | |
---|
| 721 | // Spell.dbc have own data for low part of SpellFamilyMask |
---|
| 722 | if( spellInfo->EffectItemType[effectId]) |
---|
| 723 | { |
---|
| 724 | if(spellInfo->EffectItemType[effectId] == spellAffectMask) |
---|
| 725 | { |
---|
| 726 | sLog.outErrorDb("Spell %u listed in `spell_affect` have redundant (same with EffectItemType%d) data for effect index (%u) and not needed, skipped.", entry,effectId+1,effectId); |
---|
| 727 | continue; |
---|
| 728 | } |
---|
| 729 | |
---|
| 730 | // 24429 have wrong data in EffectItemType and overwrites by DB, possible bug in client |
---|
| 731 | if(spellInfo->Id!=24429 && spellInfo->EffectItemType[effectId] != spellAffectMask) |
---|
| 732 | { |
---|
| 733 | sLog.outErrorDb("Spell %u listed in `spell_affect` have different low part from EffectItemType%d for effect index (%u) and not needed, skipped.", entry,effectId+1,effectId); |
---|
| 734 | continue; |
---|
| 735 | } |
---|
| 736 | } |
---|
| 737 | |
---|
| 738 | mSpellAffectMap.insert(SpellAffectMap::value_type((entry<<8) + effectId,spellAffectMask)); |
---|
| 739 | |
---|
| 740 | ++count; |
---|
| 741 | } while( result->NextRow() ); |
---|
| 742 | |
---|
| 743 | delete result; |
---|
| 744 | |
---|
| 745 | sLog.outString(); |
---|
| 746 | sLog.outString( ">> Loaded %u spell affect definitions", count ); |
---|
| 747 | |
---|
| 748 | for (uint32 id = 0; id < sSpellStore.GetNumRows(); ++id) |
---|
| 749 | { |
---|
| 750 | SpellEntry const* spellInfo = sSpellStore.LookupEntry(id); |
---|
| 751 | if (!spellInfo) |
---|
| 752 | continue; |
---|
| 753 | |
---|
| 754 | for (int effectId = 0; effectId < 3; ++effectId) |
---|
| 755 | { |
---|
| 756 | if( spellInfo->Effect[effectId] != SPELL_EFFECT_APPLY_AURA || |
---|
| 757 | (spellInfo->EffectApplyAuraName[effectId] != SPELL_AURA_ADD_FLAT_MODIFIER && |
---|
| 758 | spellInfo->EffectApplyAuraName[effectId] != SPELL_AURA_ADD_PCT_MODIFIER && |
---|
| 759 | spellInfo->EffectApplyAuraName[effectId] != SPELL_AURA_ADD_TARGET_TRIGGER) ) |
---|
| 760 | continue; |
---|
| 761 | |
---|
| 762 | if(spellInfo->EffectItemType[effectId] != 0) |
---|
| 763 | continue; |
---|
| 764 | |
---|
| 765 | if(mSpellAffectMap.find((id<<8) + effectId) != mSpellAffectMap.end()) |
---|
| 766 | continue; |
---|
| 767 | |
---|
[73] | 768 | sLog.outErrorDb("Spell %u (%s) misses spell_affect for effect %u",id,spellInfo->SpellName[sWorld.GetDefaultDbcLocale()], effectId); |
---|
[2] | 769 | } |
---|
| 770 | } |
---|
| 771 | } |
---|
| 772 | |
---|
| 773 | bool SpellMgr::IsAffectedBySpell(SpellEntry const *spellInfo, uint32 spellId, uint8 effectId, uint64 familyFlags) const |
---|
| 774 | { |
---|
| 775 | // false for spellInfo == NULL |
---|
| 776 | if (!spellInfo) |
---|
| 777 | return false; |
---|
| 778 | |
---|
| 779 | SpellEntry const *affect_spell = sSpellStore.LookupEntry(spellId); |
---|
| 780 | // false for affect_spell == NULL |
---|
| 781 | if (!affect_spell) |
---|
| 782 | return false; |
---|
| 783 | |
---|
| 784 | // False if spellFamily not equal |
---|
| 785 | if (affect_spell->SpellFamilyName != spellInfo->SpellFamilyName) |
---|
| 786 | return false; |
---|
| 787 | |
---|
| 788 | // If familyFlags == 0 |
---|
| 789 | if (!familyFlags) |
---|
| 790 | { |
---|
| 791 | // Get it from spellAffect table |
---|
| 792 | familyFlags = GetSpellAffectMask(spellId,effectId); |
---|
| 793 | // false if familyFlags == 0 |
---|
| 794 | if (!familyFlags) |
---|
| 795 | return false; |
---|
| 796 | } |
---|
| 797 | |
---|
| 798 | // true |
---|
| 799 | if (familyFlags & spellInfo->SpellFamilyFlags) |
---|
| 800 | return true; |
---|
| 801 | |
---|
| 802 | return false; |
---|
| 803 | } |
---|
| 804 | |
---|
| 805 | void SpellMgr::LoadSpellProcEvents() |
---|
| 806 | { |
---|
| 807 | mSpellProcEventMap.clear(); // need for reload case |
---|
| 808 | |
---|
| 809 | uint32 count = 0; |
---|
| 810 | |
---|
| 811 | // 0 1 2 3 4 5 6 7 8 |
---|
| 812 | QueryResult *result = WorldDatabase.Query("SELECT entry, SchoolMask, Category, SkillID, SpellFamilyName, SpellFamilyMask, procFlags, ppmRate, cooldown FROM spell_proc_event"); |
---|
| 813 | if( !result ) |
---|
| 814 | { |
---|
| 815 | |
---|
| 816 | barGoLink bar( 1 ); |
---|
| 817 | |
---|
| 818 | bar.step(); |
---|
| 819 | |
---|
| 820 | sLog.outString(); |
---|
| 821 | sLog.outString( ">> Loaded %u spell proc event conditions", count ); |
---|
| 822 | return; |
---|
| 823 | } |
---|
| 824 | |
---|
| 825 | barGoLink bar( result->GetRowCount() ); |
---|
| 826 | |
---|
| 827 | do |
---|
| 828 | { |
---|
| 829 | Field *fields = result->Fetch(); |
---|
| 830 | |
---|
| 831 | bar.step(); |
---|
| 832 | |
---|
| 833 | uint16 entry = fields[0].GetUInt16(); |
---|
| 834 | |
---|
| 835 | if (!sSpellStore.LookupEntry(entry)) |
---|
| 836 | { |
---|
| 837 | sLog.outErrorDb("Spell %u listed in `spell_proc_event` does not exist", entry); |
---|
| 838 | continue; |
---|
| 839 | } |
---|
| 840 | |
---|
| 841 | SpellProcEventEntry spe; |
---|
| 842 | |
---|
| 843 | spe.schoolMask = fields[1].GetUInt32(); |
---|
| 844 | spe.category = fields[2].GetUInt32(); |
---|
| 845 | spe.skillId = fields[3].GetUInt32(); |
---|
| 846 | spe.spellFamilyName = fields[4].GetUInt32(); |
---|
| 847 | spe.spellFamilyMask = fields[5].GetUInt64(); |
---|
| 848 | spe.procFlags = fields[6].GetUInt32(); |
---|
| 849 | spe.ppmRate = fields[7].GetFloat(); |
---|
| 850 | spe.cooldown = fields[8].GetUInt32(); |
---|
| 851 | |
---|
| 852 | mSpellProcEventMap[entry] = spe; |
---|
| 853 | |
---|
| 854 | ++count; |
---|
| 855 | } while( result->NextRow() ); |
---|
| 856 | |
---|
| 857 | delete result; |
---|
| 858 | |
---|
| 859 | sLog.outString(); |
---|
| 860 | sLog.outString( ">> Loaded %u spell proc event conditions", count ); |
---|
| 861 | |
---|
| 862 | /* |
---|
| 863 | // Commented for now, as it still produces many errors (still quite many spells miss spell_proc_event) |
---|
| 864 | for (uint32 id = 0; id < sSpellStore.GetNumRows(); ++id) |
---|
| 865 | { |
---|
| 866 | SpellEntry const* spellInfo = sSpellStore.LookupEntry(id); |
---|
| 867 | if (!spellInfo) |
---|
| 868 | continue; |
---|
| 869 | |
---|
| 870 | bool found = false; |
---|
| 871 | for (int effectId = 0; effectId < 3; ++effectId) |
---|
| 872 | { |
---|
| 873 | // at this moment check only SPELL_AURA_PROC_TRIGGER_SPELL |
---|
| 874 | if( spellInfo->EffectApplyAuraName[effectId] == SPELL_AURA_PROC_TRIGGER_SPELL ) |
---|
| 875 | { |
---|
| 876 | found = true; |
---|
| 877 | break; |
---|
| 878 | } |
---|
| 879 | } |
---|
| 880 | |
---|
| 881 | if(!found) |
---|
| 882 | continue; |
---|
| 883 | |
---|
| 884 | if(GetSpellProcEvent(id)) |
---|
| 885 | continue; |
---|
| 886 | |
---|
| 887 | sLog.outErrorDb("Spell %u (%s) misses spell_proc_event",id,spellInfo->SpellName[sWorld.GetDBClang()]); |
---|
| 888 | } |
---|
| 889 | */ |
---|
| 890 | } |
---|
| 891 | |
---|
| 892 | bool SpellMgr::IsSpellProcEventCanTriggeredBy( SpellProcEventEntry const * spellProcEvent, SpellEntry const * procSpell, uint32 procFlags ) |
---|
| 893 | { |
---|
| 894 | if((procFlags & spellProcEvent->procFlags) == 0) |
---|
| 895 | return false; |
---|
| 896 | |
---|
| 897 | // Additional checks in case spell cast/hit/crit is the event |
---|
| 898 | // Check (if set) school, category, skill line, spell talent mask |
---|
| 899 | if(spellProcEvent->schoolMask && (!procSpell || (GetSpellSchoolMask(procSpell) & spellProcEvent->schoolMask) == 0)) |
---|
| 900 | return false; |
---|
| 901 | if(spellProcEvent->category && (!procSpell || procSpell->Category != spellProcEvent->category)) |
---|
| 902 | return false; |
---|
| 903 | if(spellProcEvent->skillId) |
---|
| 904 | { |
---|
| 905 | if (!procSpell) |
---|
| 906 | return false; |
---|
| 907 | |
---|
| 908 | SkillLineAbilityMap::const_iterator lower = spellmgr.GetBeginSkillLineAbilityMap(procSpell->Id); |
---|
| 909 | SkillLineAbilityMap::const_iterator upper = spellmgr.GetEndSkillLineAbilityMap(procSpell->Id); |
---|
| 910 | |
---|
| 911 | bool found = false; |
---|
| 912 | for(SkillLineAbilityMap::const_iterator _spell_idx = lower; _spell_idx != upper; ++_spell_idx) |
---|
| 913 | { |
---|
| 914 | if(_spell_idx->second->skillId == spellProcEvent->skillId) |
---|
| 915 | { |
---|
| 916 | found = true; |
---|
| 917 | break; |
---|
| 918 | } |
---|
| 919 | } |
---|
| 920 | if (!found) |
---|
| 921 | return false; |
---|
| 922 | } |
---|
| 923 | if(spellProcEvent->spellFamilyName && (!procSpell || spellProcEvent->spellFamilyName != procSpell->SpellFamilyName)) |
---|
| 924 | return false; |
---|
| 925 | if(spellProcEvent->spellFamilyMask && (!procSpell || (spellProcEvent->spellFamilyMask & procSpell->SpellFamilyFlags) == 0)) |
---|
| 926 | return false; |
---|
| 927 | |
---|
| 928 | return true; |
---|
| 929 | } |
---|
| 930 | |
---|
| 931 | void SpellMgr::LoadSpellElixirs() |
---|
| 932 | { |
---|
| 933 | mSpellElixirs.clear(); // need for reload case |
---|
| 934 | |
---|
| 935 | uint32 count = 0; |
---|
| 936 | |
---|
| 937 | // 0 1 |
---|
| 938 | QueryResult *result = WorldDatabase.Query("SELECT entry, mask FROM spell_elixir"); |
---|
| 939 | if( !result ) |
---|
| 940 | { |
---|
| 941 | |
---|
| 942 | barGoLink bar( 1 ); |
---|
| 943 | |
---|
| 944 | bar.step(); |
---|
| 945 | |
---|
| 946 | sLog.outString(); |
---|
| 947 | sLog.outString( ">> Loaded %u spell elixir definitions", count ); |
---|
| 948 | return; |
---|
| 949 | } |
---|
| 950 | |
---|
| 951 | barGoLink bar( result->GetRowCount() ); |
---|
| 952 | |
---|
| 953 | do |
---|
| 954 | { |
---|
| 955 | Field *fields = result->Fetch(); |
---|
| 956 | |
---|
| 957 | bar.step(); |
---|
| 958 | |
---|
| 959 | uint16 entry = fields[0].GetUInt16(); |
---|
| 960 | uint8 mask = fields[1].GetUInt8(); |
---|
| 961 | |
---|
| 962 | SpellEntry const* spellInfo = sSpellStore.LookupEntry(entry); |
---|
| 963 | |
---|
| 964 | if (!spellInfo) |
---|
| 965 | { |
---|
| 966 | sLog.outErrorDb("Spell %u listed in `spell_elixir` does not exist", entry); |
---|
| 967 | continue; |
---|
| 968 | } |
---|
| 969 | |
---|
| 970 | mSpellElixirs[entry] = mask; |
---|
| 971 | |
---|
| 972 | ++count; |
---|
| 973 | } while( result->NextRow() ); |
---|
| 974 | |
---|
| 975 | delete result; |
---|
| 976 | |
---|
| 977 | sLog.outString(); |
---|
| 978 | sLog.outString( ">> Loaded %u spell elixir definitions", count ); |
---|
| 979 | } |
---|
| 980 | |
---|
| 981 | void SpellMgr::LoadSpellThreats() |
---|
| 982 | { |
---|
| 983 | sSpellThreatStore.Free(); // for reload |
---|
| 984 | |
---|
| 985 | sSpellThreatStore.Load(); |
---|
| 986 | |
---|
| 987 | sLog.outString( ">> Loaded %u aggro generating spells", sSpellThreatStore.RecordCount ); |
---|
| 988 | sLog.outString(); |
---|
| 989 | } |
---|
| 990 | |
---|
| 991 | bool SpellMgr::IsRankSpellDueToSpell(SpellEntry const *spellInfo_1,uint32 spellId_2) const |
---|
| 992 | { |
---|
| 993 | SpellEntry const *spellInfo_2 = sSpellStore.LookupEntry(spellId_2); |
---|
| 994 | if(!spellInfo_1 || !spellInfo_2) return false; |
---|
| 995 | if(spellInfo_1->Id == spellId_2) return false; |
---|
| 996 | |
---|
| 997 | return GetFirstSpellInChain(spellInfo_1->Id)==GetFirstSpellInChain(spellId_2); |
---|
| 998 | } |
---|
| 999 | |
---|
| 1000 | bool SpellMgr::canStackSpellRanks(SpellEntry const *spellInfo) |
---|
| 1001 | { |
---|
| 1002 | if(spellInfo->powerType != POWER_MANA && spellInfo->powerType != POWER_HEALTH) |
---|
| 1003 | return false; |
---|
| 1004 | if(IsProfessionSpell(spellInfo->Id)) |
---|
| 1005 | return false; |
---|
| 1006 | |
---|
| 1007 | // All stance spells. if any better way, change it. |
---|
| 1008 | for (int i = 0; i < 3; i++) |
---|
| 1009 | { |
---|
| 1010 | // Paladin aura Spell |
---|
| 1011 | if(spellInfo->SpellFamilyName == SPELLFAMILY_PALADIN |
---|
| 1012 | && spellInfo->Effect[i]==SPELL_EFFECT_APPLY_AREA_AURA_PARTY) |
---|
| 1013 | return false; |
---|
| 1014 | // Druid form Spell |
---|
| 1015 | if(spellInfo->SpellFamilyName == SPELLFAMILY_DRUID |
---|
| 1016 | && spellInfo->Effect[i]==SPELL_EFFECT_APPLY_AURA |
---|
| 1017 | && spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MOD_SHAPESHIFT) |
---|
| 1018 | return false; |
---|
| 1019 | // Rogue Stealth |
---|
| 1020 | if(spellInfo->SpellFamilyName == SPELLFAMILY_ROGUE |
---|
| 1021 | && spellInfo->Effect[i]==SPELL_EFFECT_APPLY_AURA |
---|
| 1022 | && spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MOD_SHAPESHIFT) |
---|
| 1023 | return false; |
---|
| 1024 | } |
---|
| 1025 | return true; |
---|
| 1026 | } |
---|
| 1027 | |
---|
| 1028 | bool SpellMgr::IsNoStackSpellDueToSpell(uint32 spellId_1, uint32 spellId_2) const |
---|
| 1029 | { |
---|
| 1030 | SpellEntry const *spellInfo_1 = sSpellStore.LookupEntry(spellId_1); |
---|
| 1031 | SpellEntry const *spellInfo_2 = sSpellStore.LookupEntry(spellId_2); |
---|
| 1032 | |
---|
| 1033 | if(!spellInfo_1 || !spellInfo_2) |
---|
| 1034 | return false; |
---|
| 1035 | |
---|
[87] | 1036 | if(spellInfo_1->Id == spellId_2) //checked before |
---|
[2] | 1037 | return false; |
---|
| 1038 | |
---|
[87] | 1039 | if(spellInfo_1->SpellFamilyName && spellInfo_1->SpellFamilyName == spellInfo_2->SpellFamilyName) //resurrection sickness |
---|
| 1040 | { |
---|
[101] | 1041 | if(spellInfo_1->SpellFamilyFlags && spellInfo_1->SpellFamilyFlags == spellInfo_2->SpellFamilyFlags) |
---|
[87] | 1042 | return true; |
---|
[98] | 1043 | if(spellInfo_1->SpellFamilyName == SPELLFAMILY_SHAMAN) |
---|
| 1044 | if(IsElementalShield(spellInfo_1) && IsElementalShield(spellInfo_2)) |
---|
| 1045 | return true; |
---|
[87] | 1046 | //Corruption & Seed of corruption |
---|
| 1047 | if(spellInfo_1->SpellFamilyName == SPELLFAMILY_WARLOCK) |
---|
| 1048 | if( spellInfo_1->SpellIconID == 313 && spellInfo_2->SpellIconID == 1932 || |
---|
| 1049 | spellInfo_2->SpellIconID == 313 && spellInfo_1->SpellIconID == 1932 ) |
---|
| 1050 | if(spellInfo_1->SpellVisual != 0 && spellInfo_2->SpellVisual != 0) |
---|
| 1051 | return true; // can't be stacked |
---|
| 1052 | } |
---|
| 1053 | |
---|
[2] | 1054 | //I think we don't check this correctly because i need a exception for spell: |
---|
| 1055 | //72,11327,18461...(called from 1856,1857...) Call Aura 16,31, after trigger another spell who call aura 77 and 77 remove 16 and 31, this should not happen. |
---|
[87] | 1056 | //if(spellInfo_2->SpellFamilyFlags == 2048) |
---|
| 1057 | // return false; |
---|
[2] | 1058 | |
---|
| 1059 | // Resurrection sickness |
---|
[87] | 1060 | //if((spellInfo_1->Id == SPELL_ID_PASSIVE_RESURRECTION_SICKNESS) != (spellInfo_2->Id==SPELL_ID_PASSIVE_RESURRECTION_SICKNESS)) |
---|
| 1061 | // return false; |
---|
[2] | 1062 | |
---|
| 1063 | // Specific spell family spells |
---|
[87] | 1064 | /*switch(spellInfo_1->SpellFamilyName) |
---|
[2] | 1065 | { |
---|
| 1066 | case SPELLFAMILY_GENERIC: |
---|
| 1067 | switch(spellInfo_2->SpellFamilyName) |
---|
| 1068 | { |
---|
| 1069 | case SPELLFAMILY_GENERIC: // same family case |
---|
| 1070 | { |
---|
| 1071 | // Thunderfury |
---|
| 1072 | if( spellInfo_1->Id == 21992 && spellInfo_2->Id == 27648 || spellInfo_2->Id == 21992 && spellInfo_1->Id == 27648 ) |
---|
| 1073 | return false; |
---|
| 1074 | |
---|
| 1075 | // Lightning Speed (Mongoose) and Fury of the Crashing Waves (Tsunami Talisman) |
---|
| 1076 | if( spellInfo_1->Id == 28093 && spellInfo_2->Id == 42084 || |
---|
| 1077 | spellInfo_2->Id == 28093 && spellInfo_1->Id == 42084 ) |
---|
| 1078 | return false; |
---|
| 1079 | |
---|
| 1080 | // Soulstone Resurrection and Twisting Nether (resurrector) |
---|
| 1081 | if( spellInfo_1->SpellIconID == 92 && spellInfo_2->SpellIconID == 92 && ( |
---|
| 1082 | spellInfo_1->SpellVisual == 99 && spellInfo_2->SpellVisual == 0 || |
---|
| 1083 | spellInfo_2->SpellVisual == 99 && spellInfo_1->SpellVisual == 0 ) ) |
---|
| 1084 | return false; |
---|
| 1085 | |
---|
| 1086 | // Heart of the Wild and (Primal Instinct (Idol of Terror) triggering spell or Agility) |
---|
| 1087 | if( spellInfo_1->SpellIconID == 240 && spellInfo_2->SpellIconID == 240 && ( |
---|
| 1088 | spellInfo_1->SpellVisual == 0 && spellInfo_2->SpellVisual == 78 || |
---|
| 1089 | spellInfo_2->SpellVisual == 0 && spellInfo_1->SpellVisual == 78 ) ) |
---|
| 1090 | return false; |
---|
| 1091 | |
---|
| 1092 | // Personalized Weather (thunder effect should overwrite rainy aura) |
---|
| 1093 | if(spellInfo_1->SpellIconID == 2606 && spellInfo_2->SpellIconID == 2606) |
---|
| 1094 | return false; |
---|
| 1095 | |
---|
| 1096 | // Brood Affliction: Bronze |
---|
| 1097 | if( (spellInfo_1->Id == 23170 && spellInfo_2->Id == 23171) || |
---|
| 1098 | (spellInfo_2->Id == 23170 && spellInfo_1->Id == 23171) ) |
---|
| 1099 | return false; |
---|
| 1100 | |
---|
| 1101 | break; |
---|
| 1102 | } |
---|
| 1103 | case SPELLFAMILY_WARRIOR: |
---|
| 1104 | { |
---|
| 1105 | // Scroll of Protection and Defensive Stance (multi-family check) |
---|
| 1106 | if( spellInfo_1->SpellIconID == 276 && spellInfo_1->SpellVisual == 196 && spellInfo_2->Id == 71) |
---|
| 1107 | return false; |
---|
| 1108 | |
---|
| 1109 | // Improved Hamstring -> Hamstring (multi-family check) |
---|
| 1110 | if( (spellInfo_2->SpellFamilyFlags & 2) && spellInfo_1->Id == 23694 ) |
---|
| 1111 | return false; |
---|
| 1112 | |
---|
| 1113 | break; |
---|
| 1114 | } |
---|
| 1115 | case SPELLFAMILY_DRUID: |
---|
| 1116 | { |
---|
| 1117 | // Scroll of Stamina and Leader of the Pack (multi-family check) |
---|
| 1118 | if( spellInfo_1->SpellIconID == 312 && spellInfo_1->SpellVisual == 216 && spellInfo_2->Id == 24932 ) |
---|
| 1119 | return false; |
---|
| 1120 | |
---|
| 1121 | // Dragonmaw Illusion (multi-family check) |
---|
| 1122 | if (spellId_1 == 40216 && spellId_2 == 42016 ) |
---|
| 1123 | return false; |
---|
| 1124 | |
---|
| 1125 | break; |
---|
| 1126 | } |
---|
| 1127 | case SPELLFAMILY_ROGUE: |
---|
| 1128 | { |
---|
| 1129 | // Garrote-Silence -> Garrote (multi-family check) |
---|
| 1130 | if( spellInfo_1->SpellIconID == 498 && spellInfo_1->SpellVisual == 0 && spellInfo_2->SpellIconID == 498 ) |
---|
| 1131 | return false; |
---|
| 1132 | |
---|
| 1133 | break; |
---|
| 1134 | } |
---|
| 1135 | case SPELLFAMILY_HUNTER: |
---|
| 1136 | { |
---|
| 1137 | // Concussive Shot and Imp. Concussive Shot (multi-family check) |
---|
| 1138 | if( spellInfo_1->Id == 19410 && spellInfo_2->Id == 5116 ) |
---|
| 1139 | return false; |
---|
| 1140 | |
---|
| 1141 | // Improved Wing Clip -> Wing Clip (multi-family check) |
---|
| 1142 | if( (spellInfo_2->SpellFamilyFlags & 0x40) && spellInfo_1->Id == 19229 ) |
---|
| 1143 | return false; |
---|
| 1144 | break; |
---|
| 1145 | } |
---|
| 1146 | case SPELLFAMILY_PALADIN: |
---|
| 1147 | { |
---|
| 1148 | // Unstable Currents and other -> *Sanctity Aura (multi-family check) |
---|
| 1149 | if( spellInfo_2->SpellIconID==502 && spellInfo_1->SpellIconID==502 && spellInfo_1->SpellVisual==969 ) |
---|
| 1150 | return false; |
---|
| 1151 | |
---|
| 1152 | // *Band of Eternal Champion and Seal of Command(multi-family check) |
---|
| 1153 | if( spellId_1 == 35081 && spellInfo_2->SpellIconID==561 && spellInfo_2->SpellVisual==7992) |
---|
| 1154 | return false; |
---|
| 1155 | |
---|
| 1156 | break; |
---|
| 1157 | } |
---|
| 1158 | } |
---|
| 1159 | break; |
---|
| 1160 | case SPELLFAMILY_MAGE: |
---|
| 1161 | if( spellInfo_2->SpellFamilyName == SPELLFAMILY_MAGE ) |
---|
| 1162 | { |
---|
| 1163 | // Blizzard & Chilled (and some other stacked with blizzard spells |
---|
| 1164 | if( (spellInfo_1->SpellFamilyFlags & 0x80) && (spellInfo_2->SpellFamilyFlags & 0x100000) || |
---|
| 1165 | (spellInfo_2->SpellFamilyFlags & 0x80) && (spellInfo_1->SpellFamilyFlags & 0x100000) ) |
---|
| 1166 | return false; |
---|
| 1167 | |
---|
| 1168 | // Blink & Improved Blink |
---|
| 1169 | if( (spellInfo_1->SpellFamilyFlags & 0x0000000000010000LL) && (spellInfo_2->SpellVisual == 72 && spellInfo_2->SpellIconID == 1499) || |
---|
| 1170 | (spellInfo_2->SpellFamilyFlags & 0x0000000000010000LL) && (spellInfo_1->SpellVisual == 72 && spellInfo_1->SpellIconID == 1499) ) |
---|
| 1171 | return false; |
---|
| 1172 | } |
---|
| 1173 | // Detect Invisibility and Mana Shield (multi-family check) |
---|
| 1174 | if( spellInfo_2->Id == 132 && spellInfo_1->SpellIconID == 209 && spellInfo_1->SpellVisual == 968 ) |
---|
| 1175 | return false; |
---|
| 1176 | |
---|
| 1177 | // Combustion and Fire Protection Aura (multi-family check) |
---|
| 1178 | if( spellInfo_1->Id == 11129 && spellInfo_2->SpellIconID == 33 && spellInfo_2->SpellVisual == 321 ) |
---|
| 1179 | return false; |
---|
| 1180 | |
---|
| 1181 | break; |
---|
| 1182 | case SPELLFAMILY_WARLOCK: |
---|
| 1183 | if( spellInfo_2->SpellFamilyName == SPELLFAMILY_WARLOCK ) |
---|
| 1184 | { |
---|
| 1185 | // Siphon Life and Drain Life |
---|
| 1186 | if( spellInfo_1->SpellIconID == 152 && spellInfo_2->SpellIconID == 546 || |
---|
| 1187 | spellInfo_2->SpellIconID == 152 && spellInfo_1->SpellIconID == 546 ) |
---|
| 1188 | return false; |
---|
| 1189 | |
---|
| 1190 | //Corruption & Seed of corruption |
---|
| 1191 | if( spellInfo_1->SpellIconID == 313 && spellInfo_2->SpellIconID == 1932 || |
---|
| 1192 | spellInfo_2->SpellIconID == 313 && spellInfo_1->SpellIconID == 1932 ) |
---|
| 1193 | if(spellInfo_1->SpellVisual != 0 && spellInfo_2->SpellVisual != 0) |
---|
| 1194 | return true; // can't be stacked |
---|
| 1195 | |
---|
| 1196 | // Corruption and Unstable Affliction |
---|
| 1197 | if( spellInfo_1->SpellIconID == 313 && spellInfo_2->SpellIconID == 2039 || |
---|
| 1198 | spellInfo_2->SpellIconID == 313 && spellInfo_1->SpellIconID == 2039 ) |
---|
| 1199 | return false; |
---|
| 1200 | |
---|
| 1201 | // (Corruption or Unstable Affliction) and (Curse of Agony or Curse of Doom) |
---|
| 1202 | if( (spellInfo_1->SpellIconID == 313 || spellInfo_1->SpellIconID == 2039) && (spellInfo_2->SpellIconID == 544 || spellInfo_2->SpellIconID == 91) || |
---|
| 1203 | (spellInfo_2->SpellIconID == 313 || spellInfo_2->SpellIconID == 2039) && (spellInfo_1->SpellIconID == 544 || spellInfo_1->SpellIconID == 91) ) |
---|
| 1204 | return false; |
---|
| 1205 | } |
---|
| 1206 | // Detect Invisibility and Mana Shield (multi-family check) |
---|
| 1207 | if( spellInfo_1->Id == 132 && spellInfo_2->SpellIconID == 209 && spellInfo_2->SpellVisual == 968 ) |
---|
| 1208 | return false; |
---|
| 1209 | break; |
---|
| 1210 | case SPELLFAMILY_WARRIOR: |
---|
| 1211 | if( spellInfo_2->SpellFamilyName == SPELLFAMILY_WARRIOR ) |
---|
| 1212 | { |
---|
| 1213 | // Rend and Deep Wound |
---|
| 1214 | if( (spellInfo_1->SpellFamilyFlags & 0x20) && (spellInfo_2->SpellFamilyFlags & 0x1000000000LL) || |
---|
| 1215 | (spellInfo_2->SpellFamilyFlags & 0x20) && (spellInfo_1->SpellFamilyFlags & 0x1000000000LL) ) |
---|
| 1216 | return false; |
---|
| 1217 | |
---|
| 1218 | // Battle Shout and Rampage |
---|
| 1219 | if( (spellInfo_1->SpellIconID == 456 && spellInfo_2->SpellIconID == 2006) || |
---|
| 1220 | (spellInfo_2->SpellIconID == 456 && spellInfo_1->SpellIconID == 2006) ) |
---|
| 1221 | return false; |
---|
| 1222 | } |
---|
| 1223 | |
---|
| 1224 | // Hamstring -> Improved Hamstring (multi-family check) |
---|
| 1225 | if( (spellInfo_1->SpellFamilyFlags & 2) && spellInfo_2->Id == 23694 ) |
---|
| 1226 | return false; |
---|
| 1227 | |
---|
| 1228 | // Defensive Stance and Scroll of Protection (multi-family check) |
---|
| 1229 | if( spellInfo_1->Id == 71 && spellInfo_2->SpellIconID == 276 && spellInfo_2->SpellVisual == 196 ) |
---|
| 1230 | return false; |
---|
| 1231 | |
---|
| 1232 | // Bloodlust and Bloodthirst (multi-family check) |
---|
| 1233 | if( spellInfo_2->Id == 2825 && spellInfo_1->SpellIconID == 38 && spellInfo_1->SpellVisual == 0 ) |
---|
| 1234 | return false; |
---|
| 1235 | |
---|
| 1236 | break; |
---|
| 1237 | case SPELLFAMILY_PRIEST: |
---|
| 1238 | if( spellInfo_2->SpellFamilyName == SPELLFAMILY_PRIEST ) |
---|
| 1239 | { |
---|
| 1240 | //Devouring Plague and Shadow Vulnerability |
---|
| 1241 | if( (spellInfo_1->SpellFamilyFlags & 0x2000000) && (spellInfo_2->SpellFamilyFlags & 0x800000000LL) || |
---|
| 1242 | (spellInfo_2->SpellFamilyFlags & 0x2000000) && (spellInfo_1->SpellFamilyFlags & 0x800000000LL) ) |
---|
| 1243 | return false; |
---|
| 1244 | |
---|
| 1245 | //StarShards and Shadow Word: Pain |
---|
| 1246 | if( (spellInfo_1->SpellFamilyFlags & 0x200000) && (spellInfo_2->SpellFamilyFlags & 0x8000) || |
---|
| 1247 | (spellInfo_2->SpellFamilyFlags & 0x200000) && (spellInfo_1->SpellFamilyFlags & 0x8000) ) |
---|
| 1248 | return false; |
---|
| 1249 | } |
---|
| 1250 | break; |
---|
| 1251 | case SPELLFAMILY_DRUID: |
---|
| 1252 | if( spellInfo_2->SpellFamilyName == SPELLFAMILY_DRUID ) |
---|
| 1253 | { |
---|
| 1254 | //Omen of Clarity and Blood Frenzy |
---|
| 1255 | if( (spellInfo_1->SpellFamilyFlags == 0x0 && spellInfo_1->SpellIconID == 108) && (spellInfo_2->SpellFamilyFlags & 0x20000000000000LL) || |
---|
| 1256 | (spellInfo_2->SpellFamilyFlags == 0x0 && spellInfo_2->SpellIconID == 108) && (spellInfo_1->SpellFamilyFlags & 0x20000000000000LL) ) |
---|
| 1257 | return false; |
---|
| 1258 | |
---|
| 1259 | // Tree of Life (Shapeshift) and 34123 Tree of Life (Passive) |
---|
| 1260 | if ((spellId_1 == 33891 && spellId_2 == 34123) || |
---|
| 1261 | (spellId_2 == 33891 && spellId_1 == 34123)) |
---|
| 1262 | return false; |
---|
| 1263 | |
---|
| 1264 | // Wrath of Elune and Nature's Grace |
---|
| 1265 | if( spellInfo_1->Id == 16886 && spellInfo_2->Id == 46833 || spellInfo_2->Id == 16886 && spellInfo_1->Id == 46833 ) |
---|
| 1266 | return false; |
---|
| 1267 | |
---|
| 1268 | // Bear Rage (Feral T4 (2)) and Omen of Clarity |
---|
| 1269 | if( spellInfo_1->Id == 16864 && spellInfo_2->Id == 37306 || spellInfo_2->Id == 16864 && spellInfo_1->Id == 37306 ) |
---|
| 1270 | return false; |
---|
| 1271 | |
---|
| 1272 | // Cat Energy (Feral T4 (2)) and Omen of Clarity |
---|
| 1273 | if( spellInfo_1->Id == 16864 && spellInfo_2->Id == 37311 || spellInfo_2->Id == 16864 && spellInfo_1->Id == 37311 ) |
---|
| 1274 | return false; |
---|
| 1275 | } |
---|
| 1276 | |
---|
| 1277 | // Leader of the Pack and Scroll of Stamina (multi-family check) |
---|
| 1278 | if( spellInfo_1->Id == 24932 && spellInfo_2->SpellIconID == 312 && spellInfo_2->SpellVisual == 216 ) |
---|
| 1279 | return false; |
---|
| 1280 | |
---|
| 1281 | // Dragonmaw Illusion (multi-family check) |
---|
| 1282 | if (spellId_1 == 42016 && spellId_2 == 40216 ) |
---|
| 1283 | return false; |
---|
| 1284 | |
---|
| 1285 | break; |
---|
| 1286 | case SPELLFAMILY_ROGUE: |
---|
| 1287 | if( spellInfo_2->SpellFamilyName == SPELLFAMILY_ROGUE ) |
---|
| 1288 | { |
---|
| 1289 | // Master of Subtlety |
---|
| 1290 | if (spellId_1 == 31665 && spellId_2 == 31666 || spellId_1 == 31666 && spellId_2 == 31665 ) |
---|
| 1291 | return false; |
---|
| 1292 | } |
---|
| 1293 | |
---|
| 1294 | // Garrote -> Garrote-Silence (multi-family check) |
---|
| 1295 | if( spellInfo_1->SpellIconID == 498 && spellInfo_2->SpellIconID == 498 && spellInfo_2->SpellVisual == 0 ) |
---|
| 1296 | return false; |
---|
| 1297 | break; |
---|
| 1298 | case SPELLFAMILY_HUNTER: |
---|
| 1299 | if( spellInfo_2->SpellFamilyName == SPELLFAMILY_HUNTER ) |
---|
| 1300 | { |
---|
| 1301 | // Rapid Fire & Quick Shots |
---|
| 1302 | if( (spellInfo_1->SpellFamilyFlags & 0x20) && (spellInfo_2->SpellFamilyFlags & 0x20000000000LL) || |
---|
| 1303 | (spellInfo_2->SpellFamilyFlags & 0x20) && (spellInfo_1->SpellFamilyFlags & 0x20000000000LL) ) |
---|
| 1304 | return false; |
---|
| 1305 | |
---|
| 1306 | // Serpent Sting & (Immolation/Explosive Trap Effect) |
---|
| 1307 | if( (spellInfo_1->SpellFamilyFlags & 0x4) && (spellInfo_2->SpellFamilyFlags & 0x00000004000LL) || |
---|
| 1308 | (spellInfo_2->SpellFamilyFlags & 0x4) && (spellInfo_1->SpellFamilyFlags & 0x00000004000LL) ) |
---|
| 1309 | return false; |
---|
| 1310 | |
---|
| 1311 | // Bestial Wrath |
---|
| 1312 | if( spellInfo_1->SpellIconID == 1680 && spellInfo_2->SpellIconID == 1680 ) |
---|
| 1313 | return false; |
---|
| 1314 | } |
---|
| 1315 | |
---|
| 1316 | // Wing Clip -> Improved Wing Clip (multi-family check) |
---|
| 1317 | if( (spellInfo_1->SpellFamilyFlags & 0x40) && spellInfo_2->Id == 19229 ) |
---|
| 1318 | return false; |
---|
| 1319 | |
---|
| 1320 | // Concussive Shot and Imp. Concussive Shot (multi-family check) |
---|
| 1321 | if( spellInfo_2->Id == 19410 && spellInfo_1->Id == 5116 ) |
---|
| 1322 | return false; |
---|
| 1323 | break; |
---|
| 1324 | case SPELLFAMILY_PALADIN: |
---|
| 1325 | if( spellInfo_2->SpellFamilyName == SPELLFAMILY_PALADIN ) |
---|
| 1326 | { |
---|
| 1327 | // Paladin Seals |
---|
| 1328 | if( IsSealSpell(spellInfo_1) && IsSealSpell(spellInfo_2) ) |
---|
| 1329 | return true; |
---|
| 1330 | } |
---|
| 1331 | // Combustion and Fire Protection Aura (multi-family check) |
---|
| 1332 | if( spellInfo_2->Id == 11129 && spellInfo_1->SpellIconID == 33 && spellInfo_1->SpellVisual == 321 ) |
---|
| 1333 | return false; |
---|
| 1334 | |
---|
| 1335 | // *Sanctity Aura -> Unstable Currents and other (multi-family check) |
---|
| 1336 | if( spellInfo_1->SpellIconID==502 && spellInfo_2->SpellFamilyName == SPELLFAMILY_GENERIC && spellInfo_2->SpellIconID==502 && spellInfo_2->SpellVisual==969 ) |
---|
| 1337 | return false; |
---|
| 1338 | |
---|
| 1339 | // *Seal of Command and Band of Eternal Champion (multi-family check) |
---|
| 1340 | if( spellInfo_1->SpellIconID==561 && spellInfo_1->SpellVisual==7992 && spellId_2 == 35081) |
---|
| 1341 | return false; |
---|
| 1342 | break; |
---|
| 1343 | case SPELLFAMILY_SHAMAN: |
---|
| 1344 | if( spellInfo_2->SpellFamilyName == SPELLFAMILY_SHAMAN ) |
---|
| 1345 | { |
---|
| 1346 | // shaman shields |
---|
| 1347 | if( IsElementalShield(spellInfo_1) && IsElementalShield(spellInfo_2) ) |
---|
| 1348 | return true; |
---|
| 1349 | |
---|
| 1350 | // Windfury weapon |
---|
| 1351 | if( spellInfo_1->SpellIconID==220 && spellInfo_2->SpellIconID==220 && |
---|
| 1352 | spellInfo_1->SpellFamilyFlags != spellInfo_2->SpellFamilyFlags ) |
---|
| 1353 | return false; |
---|
| 1354 | } |
---|
| 1355 | // Bloodlust and Bloodthirst (multi-family check) |
---|
| 1356 | if( spellInfo_1->Id == 2825 && spellInfo_2->SpellIconID == 38 && spellInfo_2->SpellVisual == 0 ) |
---|
| 1357 | return false; |
---|
| 1358 | break; |
---|
| 1359 | default: |
---|
| 1360 | break; |
---|
| 1361 | } |
---|
| 1362 | |
---|
| 1363 | if (IsRankSpellDueToSpell(spellInfo_1, spellId_2)) |
---|
[87] | 1364 | return true;*/ |
---|
[2] | 1365 | |
---|
[87] | 1366 | if (spellInfo_1->SpellIconID != spellInfo_2->SpellIconID |
---|
| 1367 | || !spellInfo_1->SpellIconID) |
---|
[2] | 1368 | return false; |
---|
| 1369 | |
---|
| 1370 | if (spellInfo_1->SpellFamilyName != spellInfo_2->SpellFamilyName) |
---|
| 1371 | return false; |
---|
| 1372 | |
---|
| 1373 | for (int i = 0; i < 3; ++i) |
---|
| 1374 | if (spellInfo_1->Effect[i] != spellInfo_2->Effect[i] || |
---|
| 1375 | spellInfo_1->EffectItemType[i] != spellInfo_2->EffectItemType[i] || |
---|
| 1376 | spellInfo_1->EffectMiscValue[i] != spellInfo_2->EffectMiscValue[i] || |
---|
| 1377 | spellInfo_1->EffectApplyAuraName[i] != spellInfo_2->EffectApplyAuraName[i]) |
---|
| 1378 | return false; |
---|
| 1379 | |
---|
| 1380 | return true; |
---|
| 1381 | } |
---|
| 1382 | |
---|
| 1383 | bool SpellMgr::IsProfessionSpell(uint32 spellId) |
---|
| 1384 | { |
---|
| 1385 | SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId); |
---|
| 1386 | if(!spellInfo) |
---|
| 1387 | return false; |
---|
| 1388 | |
---|
| 1389 | if(spellInfo->Effect[1] != SPELL_EFFECT_SKILL) |
---|
| 1390 | return false; |
---|
| 1391 | |
---|
| 1392 | uint32 skill = spellInfo->EffectMiscValue[1]; |
---|
| 1393 | |
---|
| 1394 | return IsProfessionSkill(skill); |
---|
| 1395 | } |
---|
| 1396 | |
---|
| 1397 | bool SpellMgr::IsPrimaryProfessionSpell(uint32 spellId) |
---|
| 1398 | { |
---|
| 1399 | SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId); |
---|
| 1400 | if(!spellInfo) |
---|
| 1401 | return false; |
---|
| 1402 | |
---|
| 1403 | if(spellInfo->Effect[1] != SPELL_EFFECT_SKILL) |
---|
| 1404 | return false; |
---|
| 1405 | |
---|
| 1406 | uint32 skill = spellInfo->EffectMiscValue[1]; |
---|
| 1407 | |
---|
| 1408 | return IsPrimaryProfessionSkill(skill); |
---|
| 1409 | } |
---|
| 1410 | |
---|
| 1411 | bool SpellMgr::IsPrimaryProfessionFirstRankSpell(uint32 spellId) const |
---|
| 1412 | { |
---|
| 1413 | return IsPrimaryProfessionSpell(spellId) && GetSpellRank(spellId)==1; |
---|
| 1414 | } |
---|
| 1415 | |
---|
| 1416 | SpellEntry const* SpellMgr::SelectAuraRankForPlayerLevel(SpellEntry const* spellInfo, uint32 playerLevel) const |
---|
| 1417 | { |
---|
| 1418 | // ignore passive spells |
---|
| 1419 | if(IsPassiveSpell(spellInfo->Id)) |
---|
| 1420 | return spellInfo; |
---|
| 1421 | |
---|
| 1422 | bool needRankSelection = false; |
---|
| 1423 | for(int i=0;i<3;i++) |
---|
| 1424 | { |
---|
| 1425 | if( IsPositiveEffect(spellInfo->Id, i) && ( |
---|
| 1426 | spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA || |
---|
| 1427 | spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AREA_AURA_PARTY |
---|
| 1428 | ) ) |
---|
| 1429 | { |
---|
| 1430 | needRankSelection = true; |
---|
| 1431 | break; |
---|
| 1432 | } |
---|
| 1433 | } |
---|
| 1434 | |
---|
| 1435 | // not required |
---|
| 1436 | if(!needRankSelection) |
---|
| 1437 | return spellInfo; |
---|
| 1438 | |
---|
| 1439 | for(uint32 nextSpellId = spellInfo->Id; nextSpellId != 0; nextSpellId = GetPrevSpellInChain(nextSpellId)) |
---|
| 1440 | { |
---|
| 1441 | SpellEntry const *nextSpellInfo = sSpellStore.LookupEntry(nextSpellId); |
---|
| 1442 | if(!nextSpellInfo) |
---|
| 1443 | break; |
---|
| 1444 | |
---|
| 1445 | // if found appropriate level |
---|
| 1446 | if(playerLevel + 10 >= nextSpellInfo->spellLevel) |
---|
| 1447 | return nextSpellInfo; |
---|
| 1448 | |
---|
| 1449 | // one rank less then |
---|
| 1450 | } |
---|
| 1451 | |
---|
| 1452 | // not found |
---|
| 1453 | return NULL; |
---|
| 1454 | } |
---|
| 1455 | |
---|
| 1456 | void SpellMgr::LoadSpellChains() |
---|
| 1457 | { |
---|
| 1458 | mSpellChains.clear(); // need for reload case |
---|
| 1459 | mSpellChainsNext.clear(); // need for reload case |
---|
| 1460 | |
---|
| 1461 | QueryResult *result = WorldDatabase.PQuery("SELECT spell_id, prev_spell, first_spell, rank, req_spell FROM spell_chain"); |
---|
| 1462 | if(result == NULL) |
---|
| 1463 | { |
---|
| 1464 | barGoLink bar( 1 ); |
---|
| 1465 | bar.step(); |
---|
| 1466 | |
---|
| 1467 | sLog.outString(); |
---|
| 1468 | sLog.outString( ">> Loaded 0 spell chain records" ); |
---|
| 1469 | sLog.outErrorDb("`spell_chains` table is empty!"); |
---|
| 1470 | return; |
---|
| 1471 | } |
---|
| 1472 | |
---|
| 1473 | uint32 count = 0; |
---|
| 1474 | |
---|
| 1475 | barGoLink bar( result->GetRowCount() ); |
---|
| 1476 | do |
---|
| 1477 | { |
---|
| 1478 | bar.step(); |
---|
| 1479 | Field *fields = result->Fetch(); |
---|
| 1480 | |
---|
| 1481 | uint32 spell_id = fields[0].GetUInt32(); |
---|
| 1482 | |
---|
| 1483 | SpellChainNode node; |
---|
| 1484 | node.prev = fields[1].GetUInt32(); |
---|
| 1485 | node.first = fields[2].GetUInt32(); |
---|
| 1486 | node.rank = fields[3].GetUInt8(); |
---|
| 1487 | node.req = fields[4].GetUInt32(); |
---|
| 1488 | |
---|
| 1489 | if(!sSpellStore.LookupEntry(spell_id)) |
---|
| 1490 | { |
---|
| 1491 | sLog.outErrorDb("Spell %u listed in `spell_chain` does not exist",spell_id); |
---|
| 1492 | continue; |
---|
| 1493 | } |
---|
| 1494 | |
---|
| 1495 | if(node.prev!=0 && !sSpellStore.LookupEntry(node.prev)) |
---|
| 1496 | { |
---|
| 1497 | sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has not existed previous rank spell.", |
---|
| 1498 | spell_id,node.prev,node.first,node.rank,node.req); |
---|
| 1499 | continue; |
---|
| 1500 | } |
---|
| 1501 | |
---|
| 1502 | if(!sSpellStore.LookupEntry(node.first)) |
---|
| 1503 | { |
---|
| 1504 | sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has not existing first rank spell.", |
---|
| 1505 | spell_id,node.prev,node.first,node.rank,node.req); |
---|
| 1506 | continue; |
---|
| 1507 | } |
---|
| 1508 | |
---|
| 1509 | // check basic spell chain data integrity (note: rank can be equal 0 or 1 for first/single spell) |
---|
| 1510 | if( (spell_id == node.first) != (node.rank <= 1) || |
---|
| 1511 | (spell_id == node.first) != (node.prev == 0) || |
---|
| 1512 | (node.rank <= 1) != (node.prev == 0) ) |
---|
| 1513 | { |
---|
| 1514 | sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has not compatible chain data.", |
---|
| 1515 | spell_id,node.prev,node.first,node.rank,node.req); |
---|
| 1516 | continue; |
---|
| 1517 | } |
---|
| 1518 | |
---|
| 1519 | if(node.req!=0 && !sSpellStore.LookupEntry(node.req)) |
---|
| 1520 | { |
---|
| 1521 | sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has not existing required spell.", |
---|
| 1522 | spell_id,node.prev,node.first,node.rank,node.req); |
---|
| 1523 | continue; |
---|
| 1524 | } |
---|
| 1525 | |
---|
| 1526 | // talents not required data in spell chain for work, but must be checked if present for intergrity |
---|
| 1527 | if(TalentSpellPos const* pos = GetTalentSpellPos(spell_id)) |
---|
| 1528 | { |
---|
| 1529 | if(node.rank!=pos->rank+1) |
---|
| 1530 | { |
---|
| 1531 | sLog.outErrorDb("Talent %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has wrong rank.", |
---|
| 1532 | spell_id,node.prev,node.first,node.rank,node.req); |
---|
| 1533 | continue; |
---|
| 1534 | } |
---|
| 1535 | |
---|
| 1536 | if(TalentEntry const* talentEntry = sTalentStore.LookupEntry(pos->talent_id)) |
---|
| 1537 | { |
---|
| 1538 | if(node.first!=talentEntry->RankID[0]) |
---|
| 1539 | { |
---|
| 1540 | sLog.outErrorDb("Talent %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has wrong first rank spell.", |
---|
| 1541 | spell_id,node.prev,node.first,node.rank,node.req); |
---|
| 1542 | continue; |
---|
| 1543 | } |
---|
| 1544 | |
---|
| 1545 | if(node.rank > 1 && node.prev != talentEntry->RankID[node.rank-1-1]) |
---|
| 1546 | { |
---|
| 1547 | sLog.outErrorDb("Talent %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has wrong prev rank spell.", |
---|
| 1548 | spell_id,node.prev,node.first,node.rank,node.req); |
---|
| 1549 | continue; |
---|
| 1550 | } |
---|
| 1551 | |
---|
| 1552 | if(node.req!=talentEntry->DependsOnSpell) |
---|
| 1553 | { |
---|
| 1554 | sLog.outErrorDb("Talent %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has wrong required spell.", |
---|
| 1555 | spell_id,node.prev,node.first,node.rank,node.req); |
---|
| 1556 | continue; |
---|
| 1557 | } |
---|
| 1558 | } |
---|
| 1559 | } |
---|
| 1560 | |
---|
| 1561 | mSpellChains[spell_id] = node; |
---|
| 1562 | |
---|
| 1563 | if(node.prev) |
---|
| 1564 | mSpellChainsNext.insert(SpellChainMapNext::value_type(node.prev,spell_id)); |
---|
| 1565 | |
---|
| 1566 | if(node.req) |
---|
| 1567 | mSpellChainsNext.insert(SpellChainMapNext::value_type(node.req,spell_id)); |
---|
| 1568 | |
---|
| 1569 | ++count; |
---|
| 1570 | } while( result->NextRow() ); |
---|
| 1571 | |
---|
| 1572 | // additional integrity checks |
---|
| 1573 | for(SpellChainMap::iterator i = mSpellChains.begin(); i != mSpellChains.end(); ++i) |
---|
| 1574 | { |
---|
| 1575 | if(i->second.prev) |
---|
| 1576 | { |
---|
| 1577 | SpellChainMap::iterator i_prev = mSpellChains.find(i->second.prev); |
---|
| 1578 | if(i_prev == mSpellChains.end()) |
---|
| 1579 | { |
---|
| 1580 | sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has not found previous rank spell in table.", |
---|
| 1581 | i->first,i->second.prev,i->second.first,i->second.rank,i->second.req); |
---|
| 1582 | } |
---|
| 1583 | else if( i_prev->second.first != i->second.first ) |
---|
| 1584 | { |
---|
| 1585 | sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has different first spell in chain compared to previous rank spell (prev: %u, first: %u, rank: %d, req: %u).", |
---|
| 1586 | i->first,i->second.prev,i->second.first,i->second.rank,i->second.req, |
---|
| 1587 | i_prev->second.prev,i_prev->second.first,i_prev->second.rank,i_prev->second.req); |
---|
| 1588 | } |
---|
| 1589 | else if( i_prev->second.rank+1 != i->second.rank ) |
---|
| 1590 | { |
---|
| 1591 | sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has different rank compared to previous rank spell (prev: %u, first: %u, rank: %d, req: %u).", |
---|
| 1592 | i->first,i->second.prev,i->second.first,i->second.rank,i->second.req, |
---|
| 1593 | i_prev->second.prev,i_prev->second.first,i_prev->second.rank,i_prev->second.req); |
---|
| 1594 | } |
---|
| 1595 | } |
---|
| 1596 | |
---|
| 1597 | if(i->second.req) |
---|
| 1598 | { |
---|
| 1599 | SpellChainMap::iterator i_req = mSpellChains.find(i->second.req); |
---|
| 1600 | if(i_req == mSpellChains.end()) |
---|
| 1601 | { |
---|
| 1602 | sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has not found required rank spell in table.", |
---|
| 1603 | i->first,i->second.prev,i->second.first,i->second.rank,i->second.req); |
---|
| 1604 | } |
---|
| 1605 | else if( i_req->second.first == i->second.first ) |
---|
| 1606 | { |
---|
| 1607 | sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has required rank spell from same spell chain (prev: %u, first: %u, rank: %d, req: %u).", |
---|
| 1608 | i->first,i->second.prev,i->second.first,i->second.rank,i->second.req, |
---|
| 1609 | i_req->second.prev,i_req->second.first,i_req->second.rank,i_req->second.req); |
---|
| 1610 | } |
---|
| 1611 | else if( i_req->second.req ) |
---|
| 1612 | { |
---|
| 1613 | sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has required rank spell with required spell (prev: %u, first: %u, rank: %d, req: %u).", |
---|
| 1614 | i->first,i->second.prev,i->second.first,i->second.rank,i->second.req, |
---|
| 1615 | i_req->second.prev,i_req->second.first,i_req->second.rank,i_req->second.req); |
---|
| 1616 | } |
---|
| 1617 | } |
---|
| 1618 | } |
---|
| 1619 | |
---|
| 1620 | delete result; |
---|
| 1621 | |
---|
| 1622 | sLog.outString(); |
---|
| 1623 | sLog.outString( ">> Loaded %u spell chain records", count ); |
---|
| 1624 | } |
---|
| 1625 | |
---|
| 1626 | void SpellMgr::LoadSpellLearnSkills() |
---|
| 1627 | { |
---|
| 1628 | mSpellLearnSkills.clear(); // need for reload case |
---|
| 1629 | |
---|
| 1630 | // search auto-learned skills and add its to map also for use in unlearn spells/talents |
---|
| 1631 | uint32 dbc_count = 0; |
---|
| 1632 | for(uint32 spell = 0; spell < sSpellStore.GetNumRows(); ++spell) |
---|
| 1633 | { |
---|
| 1634 | SpellEntry const* entry = sSpellStore.LookupEntry(spell); |
---|
| 1635 | |
---|
| 1636 | if(!entry) |
---|
| 1637 | continue; |
---|
| 1638 | |
---|
| 1639 | for(int i = 0; i < 3; ++i) |
---|
| 1640 | { |
---|
| 1641 | if(entry->Effect[i]==SPELL_EFFECT_SKILL) |
---|
| 1642 | { |
---|
| 1643 | SpellLearnSkillNode dbc_node; |
---|
| 1644 | dbc_node.skill = entry->EffectMiscValue[i]; |
---|
| 1645 | if ( dbc_node.skill != SKILL_RIDING ) |
---|
| 1646 | dbc_node.value = 1; |
---|
| 1647 | else |
---|
| 1648 | dbc_node.value = (entry->EffectBasePoints[i]+1)*75; |
---|
| 1649 | dbc_node.maxvalue = (entry->EffectBasePoints[i]+1)*75; |
---|
| 1650 | |
---|
| 1651 | SpellLearnSkillNode const* db_node = GetSpellLearnSkill(spell); |
---|
| 1652 | |
---|
| 1653 | mSpellLearnSkills[spell] = dbc_node; |
---|
| 1654 | ++dbc_count; |
---|
| 1655 | break; |
---|
| 1656 | } |
---|
| 1657 | } |
---|
| 1658 | } |
---|
| 1659 | |
---|
| 1660 | sLog.outString(); |
---|
| 1661 | sLog.outString( ">> Loaded %u Spell Learn Skills from DBC", dbc_count ); |
---|
| 1662 | } |
---|
| 1663 | |
---|
| 1664 | void SpellMgr::LoadSpellLearnSpells() |
---|
| 1665 | { |
---|
| 1666 | mSpellLearnSpells.clear(); // need for reload case |
---|
| 1667 | |
---|
| 1668 | QueryResult *result = WorldDatabase.PQuery("SELECT entry, SpellID FROM spell_learn_spell"); |
---|
| 1669 | if(!result) |
---|
| 1670 | { |
---|
| 1671 | barGoLink bar( 1 ); |
---|
| 1672 | bar.step(); |
---|
| 1673 | |
---|
| 1674 | sLog.outString(); |
---|
| 1675 | sLog.outString( ">> Loaded 0 spell learn spells" ); |
---|
| 1676 | sLog.outErrorDb("`spell_learn_spell` table is empty!"); |
---|
| 1677 | return; |
---|
| 1678 | } |
---|
| 1679 | |
---|
| 1680 | uint32 count = 0; |
---|
| 1681 | |
---|
| 1682 | barGoLink bar( result->GetRowCount() ); |
---|
| 1683 | do |
---|
| 1684 | { |
---|
| 1685 | bar.step(); |
---|
| 1686 | Field *fields = result->Fetch(); |
---|
| 1687 | |
---|
| 1688 | uint32 spell_id = fields[0].GetUInt32(); |
---|
| 1689 | |
---|
| 1690 | SpellLearnSpellNode node; |
---|
| 1691 | node.spell = fields[1].GetUInt32(); |
---|
| 1692 | node.autoLearned= false; |
---|
| 1693 | |
---|
| 1694 | if(!sSpellStore.LookupEntry(spell_id)) |
---|
| 1695 | { |
---|
| 1696 | sLog.outErrorDb("Spell %u listed in `spell_learn_spell` does not exist",spell_id); |
---|
| 1697 | continue; |
---|
| 1698 | } |
---|
| 1699 | |
---|
| 1700 | if(!sSpellStore.LookupEntry(node.spell)) |
---|
| 1701 | { |
---|
| 1702 | sLog.outErrorDb("Spell %u listed in `spell_learn_spell` does not exist",node.spell); |
---|
| 1703 | continue; |
---|
| 1704 | } |
---|
| 1705 | |
---|
| 1706 | mSpellLearnSpells.insert(SpellLearnSpellMap::value_type(spell_id,node)); |
---|
| 1707 | |
---|
| 1708 | ++count; |
---|
| 1709 | } while( result->NextRow() ); |
---|
| 1710 | |
---|
| 1711 | delete result; |
---|
| 1712 | |
---|
| 1713 | // search auto-learned spells and add its to map also for use in unlearn spells/talents |
---|
| 1714 | uint32 dbc_count = 0; |
---|
| 1715 | for(uint32 spell = 0; spell < sSpellStore.GetNumRows(); ++spell) |
---|
| 1716 | { |
---|
| 1717 | SpellEntry const* entry = sSpellStore.LookupEntry(spell); |
---|
| 1718 | |
---|
| 1719 | if(!entry) |
---|
| 1720 | continue; |
---|
| 1721 | |
---|
| 1722 | for(int i = 0; i < 3; ++i) |
---|
| 1723 | { |
---|
| 1724 | if(entry->Effect[i]==SPELL_EFFECT_LEARN_SPELL) |
---|
| 1725 | { |
---|
| 1726 | SpellLearnSpellNode dbc_node; |
---|
| 1727 | dbc_node.spell = entry->EffectTriggerSpell[i]; |
---|
| 1728 | dbc_node.autoLearned = true; |
---|
| 1729 | |
---|
| 1730 | SpellLearnSpellMap::const_iterator db_node_begin = GetBeginSpellLearnSpell(spell); |
---|
| 1731 | SpellLearnSpellMap::const_iterator db_node_end = GetEndSpellLearnSpell(spell); |
---|
| 1732 | |
---|
| 1733 | bool found = false; |
---|
| 1734 | for(SpellLearnSpellMap::const_iterator itr = db_node_begin; itr != db_node_end; ++itr) |
---|
| 1735 | { |
---|
| 1736 | if(itr->second.spell == dbc_node.spell) |
---|
| 1737 | { |
---|
| 1738 | sLog.outErrorDb("Spell %u auto-learn spell %u in spell.dbc then the record in `spell_learn_spell` is redundant, please fix DB.", |
---|
| 1739 | spell,dbc_node.spell); |
---|
| 1740 | found = true; |
---|
| 1741 | break; |
---|
| 1742 | } |
---|
| 1743 | } |
---|
| 1744 | |
---|
| 1745 | if(!found) // add new spell-spell pair if not found |
---|
| 1746 | { |
---|
| 1747 | mSpellLearnSpells.insert(SpellLearnSpellMap::value_type(spell,dbc_node)); |
---|
| 1748 | ++dbc_count; |
---|
| 1749 | } |
---|
| 1750 | } |
---|
| 1751 | } |
---|
| 1752 | } |
---|
| 1753 | |
---|
| 1754 | sLog.outString(); |
---|
| 1755 | sLog.outString( ">> Loaded %u spell learn spells + %u found in DBC", count, dbc_count ); |
---|
| 1756 | } |
---|
| 1757 | |
---|
| 1758 | void SpellMgr::LoadSpellScriptTarget() |
---|
| 1759 | { |
---|
| 1760 | mSpellScriptTarget.clear(); // need for reload case |
---|
| 1761 | |
---|
| 1762 | uint32 count = 0; |
---|
| 1763 | |
---|
| 1764 | QueryResult *result = WorldDatabase.Query("SELECT entry,type,targetEntry FROM spell_script_target"); |
---|
| 1765 | |
---|
| 1766 | if(!result) |
---|
| 1767 | { |
---|
| 1768 | barGoLink bar(1); |
---|
| 1769 | |
---|
| 1770 | bar.step(); |
---|
| 1771 | |
---|
| 1772 | sLog.outString(); |
---|
| 1773 | sLog.outErrorDb(">> Loaded 0 SpellScriptTarget. DB table `spell_script_target` is empty."); |
---|
| 1774 | return; |
---|
| 1775 | } |
---|
| 1776 | |
---|
| 1777 | barGoLink bar(result->GetRowCount()); |
---|
| 1778 | |
---|
| 1779 | do |
---|
| 1780 | { |
---|
| 1781 | Field *fields = result->Fetch(); |
---|
| 1782 | bar.step(); |
---|
| 1783 | |
---|
| 1784 | uint32 spellId = fields[0].GetUInt32(); |
---|
| 1785 | uint32 type = fields[1].GetUInt32(); |
---|
| 1786 | uint32 targetEntry = fields[2].GetUInt32(); |
---|
| 1787 | |
---|
| 1788 | SpellEntry const* spellProto = sSpellStore.LookupEntry(spellId); |
---|
| 1789 | |
---|
| 1790 | if(!spellProto) |
---|
| 1791 | { |
---|
| 1792 | sLog.outErrorDb("Table `spell_script_target`: spellId %u listed for TargetEntry %u does not exist.",spellId,targetEntry); |
---|
| 1793 | continue; |
---|
| 1794 | } |
---|
| 1795 | |
---|
[108] | 1796 | /*bool targetfound = false; |
---|
[2] | 1797 | for(int i = 0; i <3; ++i) |
---|
| 1798 | { |
---|
| 1799 | if( spellProto->EffectImplicitTargetA[i]==TARGET_SCRIPT || |
---|
| 1800 | spellProto->EffectImplicitTargetB[i]==TARGET_SCRIPT || |
---|
| 1801 | spellProto->EffectImplicitTargetA[i]==TARGET_SCRIPT_COORDINATES || |
---|
| 1802 | spellProto->EffectImplicitTargetB[i]==TARGET_SCRIPT_COORDINATES ) |
---|
| 1803 | { |
---|
| 1804 | targetfound = true; |
---|
| 1805 | break; |
---|
| 1806 | } |
---|
| 1807 | } |
---|
| 1808 | if(!targetfound) |
---|
| 1809 | { |
---|
| 1810 | sLog.outErrorDb("Table `spell_script_target`: spellId %u listed for TargetEntry %u does not have any implicit target TARGET_SCRIPT(38) or TARGET_SCRIPT_COORDINATES (46).",spellId,targetEntry); |
---|
| 1811 | continue; |
---|
[108] | 1812 | }*/ |
---|
[2] | 1813 | |
---|
| 1814 | if( type >= MAX_SPELL_TARGET_TYPE ) |
---|
| 1815 | { |
---|
| 1816 | sLog.outErrorDb("Table `spell_script_target`: target type %u for TargetEntry %u is incorrect.",type,targetEntry); |
---|
| 1817 | continue; |
---|
| 1818 | } |
---|
| 1819 | |
---|
| 1820 | switch(type) |
---|
| 1821 | { |
---|
| 1822 | case SPELL_TARGET_TYPE_GAMEOBJECT: |
---|
| 1823 | { |
---|
| 1824 | if( targetEntry==0 ) |
---|
| 1825 | break; |
---|
| 1826 | |
---|
| 1827 | if(!sGOStorage.LookupEntry<GameObjectInfo>(targetEntry)) |
---|
| 1828 | { |
---|
| 1829 | sLog.outErrorDb("Table `spell_script_target`: gameobject template entry %u does not exist.",targetEntry); |
---|
| 1830 | continue; |
---|
| 1831 | } |
---|
| 1832 | break; |
---|
| 1833 | } |
---|
| 1834 | default: |
---|
| 1835 | { |
---|
| 1836 | if( targetEntry==0 ) |
---|
| 1837 | { |
---|
| 1838 | sLog.outErrorDb("Table `spell_script_target`: target entry == 0 for not GO target type (%u).",type); |
---|
| 1839 | continue; |
---|
| 1840 | } |
---|
| 1841 | if(!sCreatureStorage.LookupEntry<CreatureInfo>(targetEntry)) |
---|
| 1842 | { |
---|
| 1843 | sLog.outErrorDb("Table `spell_script_target`: creature template entry %u does not exist.",targetEntry); |
---|
| 1844 | continue; |
---|
| 1845 | } |
---|
| 1846 | const CreatureInfo* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(targetEntry); |
---|
| 1847 | |
---|
| 1848 | if(spellId == 30427 && !cInfo->SkinLootId) |
---|
| 1849 | { |
---|
| 1850 | sLog.outErrorDb("Table `spell_script_target` has creature %u as a target of spellid 30427, but this creature has no skinlootid. Gas extraction will not work!", cInfo->Entry); |
---|
| 1851 | continue; |
---|
| 1852 | } |
---|
| 1853 | break; |
---|
| 1854 | } |
---|
| 1855 | } |
---|
| 1856 | |
---|
| 1857 | mSpellScriptTarget.insert(SpellScriptTarget::value_type(spellId,SpellTargetEntry(SpellTargetType(type),targetEntry))); |
---|
| 1858 | |
---|
| 1859 | ++count; |
---|
| 1860 | } while (result->NextRow()); |
---|
| 1861 | |
---|
| 1862 | delete result; |
---|
| 1863 | |
---|
| 1864 | // Check all spells |
---|
| 1865 | /* Disabled (lot errors at this moment) |
---|
| 1866 | for(uint32 i = 1; i < sSpellStore.nCount; ++i) |
---|
| 1867 | { |
---|
| 1868 | SpellEntry const * spellInfo = sSpellStore.LookupEntry(i); |
---|
| 1869 | if(!spellInfo) |
---|
| 1870 | continue; |
---|
| 1871 | |
---|
| 1872 | bool found = false; |
---|
| 1873 | for(int j=0; j<3; ++j) |
---|
| 1874 | { |
---|
| 1875 | if( spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT || spellInfo->EffectImplicitTargetA[j] != TARGET_SELF && spellInfo->EffectImplicitTargetB[j] == TARGET_SCRIPT ) |
---|
| 1876 | { |
---|
| 1877 | SpellScriptTarget::const_iterator lower = spellmgr.GetBeginSpellScriptTarget(spellInfo->Id); |
---|
| 1878 | SpellScriptTarget::const_iterator upper = spellmgr.GetEndSpellScriptTarget(spellInfo->Id); |
---|
| 1879 | if(lower==upper) |
---|
| 1880 | { |
---|
| 1881 | sLog.outErrorDb("Spell (ID: %u) has effect EffectImplicitTargetA/EffectImplicitTargetB = %u (TARGET_SCRIPT), but does not have record in `spell_script_target`",spellInfo->Id,TARGET_SCRIPT); |
---|
| 1882 | break; // effects of spell |
---|
| 1883 | } |
---|
| 1884 | } |
---|
| 1885 | } |
---|
| 1886 | } |
---|
| 1887 | */ |
---|
| 1888 | |
---|
| 1889 | sLog.outString(); |
---|
| 1890 | sLog.outString(">> Loaded %u Spell Script Targets", count); |
---|
| 1891 | } |
---|
| 1892 | |
---|
| 1893 | void SpellMgr::LoadSpellPetAuras() |
---|
| 1894 | { |
---|
| 1895 | mSpellPetAuraMap.clear(); // need for reload case |
---|
| 1896 | |
---|
| 1897 | uint32 count = 0; |
---|
| 1898 | |
---|
| 1899 | // 0 1 2 |
---|
| 1900 | QueryResult *result = WorldDatabase.Query("SELECT spell, pet, aura FROM spell_pet_auras"); |
---|
| 1901 | if( !result ) |
---|
| 1902 | { |
---|
| 1903 | |
---|
| 1904 | barGoLink bar( 1 ); |
---|
| 1905 | |
---|
| 1906 | bar.step(); |
---|
| 1907 | |
---|
| 1908 | sLog.outString(); |
---|
| 1909 | sLog.outString( ">> Loaded %u spell pet auras", count ); |
---|
| 1910 | return; |
---|
| 1911 | } |
---|
| 1912 | |
---|
| 1913 | barGoLink bar( result->GetRowCount() ); |
---|
| 1914 | |
---|
| 1915 | do |
---|
| 1916 | { |
---|
| 1917 | Field *fields = result->Fetch(); |
---|
| 1918 | |
---|
| 1919 | bar.step(); |
---|
| 1920 | |
---|
| 1921 | uint16 spell = fields[0].GetUInt16(); |
---|
| 1922 | uint16 pet = fields[1].GetUInt16(); |
---|
| 1923 | uint16 aura = fields[2].GetUInt16(); |
---|
| 1924 | |
---|
| 1925 | SpellPetAuraMap::iterator itr = mSpellPetAuraMap.find(spell); |
---|
| 1926 | if(itr != mSpellPetAuraMap.end()) |
---|
| 1927 | { |
---|
| 1928 | itr->second.AddAura(pet, aura); |
---|
| 1929 | } |
---|
| 1930 | else |
---|
| 1931 | { |
---|
| 1932 | SpellEntry const* spellInfo = sSpellStore.LookupEntry(spell); |
---|
| 1933 | if (!spellInfo) |
---|
| 1934 | { |
---|
| 1935 | sLog.outErrorDb("Spell %u listed in `spell_pet_auras` does not exist", spell); |
---|
| 1936 | continue; |
---|
| 1937 | } |
---|
| 1938 | int i = 0; |
---|
| 1939 | for(; i < 3; ++i) |
---|
| 1940 | if((spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA && |
---|
| 1941 | spellInfo->EffectApplyAuraName[i] == SPELL_AURA_DUMMY) || |
---|
| 1942 | spellInfo->Effect[i] == SPELL_EFFECT_DUMMY) |
---|
| 1943 | break; |
---|
| 1944 | |
---|
| 1945 | if(i == 3) |
---|
| 1946 | { |
---|
| 1947 | sLog.outError("Spell %u listed in `spell_pet_auras` does not have dummy aura or dummy effect", spell); |
---|
| 1948 | continue; |
---|
| 1949 | } |
---|
| 1950 | |
---|
| 1951 | SpellEntry const* spellInfo2 = sSpellStore.LookupEntry(aura); |
---|
| 1952 | if (!spellInfo2) |
---|
| 1953 | { |
---|
| 1954 | sLog.outErrorDb("Aura %u listed in `spell_pet_auras` does not exist", aura); |
---|
| 1955 | continue; |
---|
| 1956 | } |
---|
| 1957 | |
---|
| 1958 | PetAura pa(pet, aura, spellInfo->EffectImplicitTargetA[i] == TARGET_PET, spellInfo->EffectBasePoints[i] + spellInfo->EffectBaseDice[i]); |
---|
| 1959 | mSpellPetAuraMap[spell] = pa; |
---|
| 1960 | } |
---|
| 1961 | |
---|
| 1962 | ++count; |
---|
| 1963 | } while( result->NextRow() ); |
---|
| 1964 | |
---|
| 1965 | delete result; |
---|
| 1966 | |
---|
| 1967 | sLog.outString(); |
---|
| 1968 | sLog.outString( ">> Loaded %u spell pet auras", count ); |
---|
| 1969 | } |
---|
| 1970 | |
---|
[110] | 1971 | // set data in core for now |
---|
| 1972 | void SpellMgr::LoadSpellExtraInfo() |
---|
| 1973 | { |
---|
| 1974 | SpellExtraInfo info; |
---|
| 1975 | info.info[SPELL_EXTRA_INFO_CONE_TYPE] = 0; |
---|
| 1976 | info.info[SPELL_EXTRA_INFO_MAX_TARGETS] = 0; |
---|
| 1977 | info.info[SPELL_EXTRA_INFO_SHARE_DAMAGE] = 0; |
---|
| 1978 | |
---|
| 1979 | info.info[SPELL_EXTRA_INFO_CONE_TYPE] = 1; |
---|
| 1980 | SpellEntry const* tempSpell; |
---|
| 1981 | for(uint32 i = 0; i < GetSpellStore()->GetNumRows(); ++i) |
---|
| 1982 | { |
---|
| 1983 | tempSpell = GetSpellStore()->LookupEntry(i); |
---|
| 1984 | if(tempSpell && tempSpell->SpellVisual == 3879) |
---|
| 1985 | mSpellExtraInfoMap[tempSpell->Id] = info; |
---|
| 1986 | } |
---|
| 1987 | info.info[SPELL_EXTRA_INFO_CONE_TYPE] = 2; |
---|
| 1988 | mSpellExtraInfoMap[26029] = info; // dark glare |
---|
| 1989 | mSpellExtraInfoMap[37433] = info; // spout |
---|
| 1990 | mSpellExtraInfoMap[43140] = info; // flame breath |
---|
| 1991 | mSpellExtraInfoMap[43215] = info; // flame breath |
---|
| 1992 | info.info[SPELL_EXTRA_INFO_CONE_TYPE] = 0; |
---|
| 1993 | |
---|
| 1994 | info.info[SPELL_EXTRA_INFO_SHARE_DAMAGE] = 1; |
---|
| 1995 | for(uint32 i = 0; i < 46000; ++i) |
---|
| 1996 | { |
---|
| 1997 | switch(i) |
---|
| 1998 | { |
---|
| 1999 | case 24340: case 26558: case 28884: // Meteor |
---|
| 2000 | case 36837: case 38903: case 41276: // Meteor |
---|
| 2001 | case 26789: // Shard of the Fallen Star |
---|
| 2002 | case 31436: // Malevolent Cleave |
---|
| 2003 | case 35181: // Dive Bomb |
---|
| 2004 | case 40810: case 43267: case 43268: // Saber Lash |
---|
| 2005 | case 42384: // Brutal Swipe |
---|
| 2006 | case 45150: // Meteor Slash |
---|
| 2007 | mSpellExtraInfoMap[i] = info; |
---|
| 2008 | break; |
---|
| 2009 | default: |
---|
| 2010 | break; |
---|
| 2011 | } |
---|
| 2012 | } |
---|
| 2013 | info.info[SPELL_EXTRA_INFO_SHARE_DAMAGE] = 0; |
---|
| 2014 | |
---|
| 2015 | info.info[SPELL_EXTRA_INFO_MAX_TARGETS] = 1; |
---|
| 2016 | for(uint32 i = 0; i < 46000; ++i) |
---|
| 2017 | { |
---|
| 2018 | switch(i) |
---|
| 2019 | { |
---|
| 2020 | case 44978: case 45001: case 45002: // Wild Magic |
---|
| 2021 | case 45004: case 45006: case 45010: // Wild Magic |
---|
| 2022 | case 31347: // Doom |
---|
| 2023 | case 41635: // Prayer of Mending |
---|
| 2024 | mSpellExtraInfoMap[i] = info; |
---|
| 2025 | break; |
---|
| 2026 | default: |
---|
| 2027 | break; |
---|
| 2028 | } |
---|
| 2029 | } |
---|
| 2030 | info.info[SPELL_EXTRA_INFO_MAX_TARGETS] = 3; |
---|
| 2031 | mSpellExtraInfoMap[41376] = info; //Spite |
---|
| 2032 | info.info[SPELL_EXTRA_INFO_MAX_TARGETS] = 0; |
---|
| 2033 | } |
---|
| 2034 | |
---|
[2] | 2035 | /// Some checks for spells, to prevent adding depricated/broken spells for trainers, spell book, etc |
---|
| 2036 | bool SpellMgr::IsSpellValid(SpellEntry const* spellInfo, Player* pl, bool msg) |
---|
| 2037 | { |
---|
| 2038 | // not exist |
---|
| 2039 | if(!spellInfo) |
---|
| 2040 | return false; |
---|
| 2041 | |
---|
| 2042 | bool need_check_reagents = false; |
---|
| 2043 | |
---|
| 2044 | // check effects |
---|
| 2045 | for(int i=0; i<3; ++i) |
---|
| 2046 | { |
---|
| 2047 | switch(spellInfo->Effect[i]) |
---|
| 2048 | { |
---|
| 2049 | case 0: |
---|
| 2050 | continue; |
---|
| 2051 | |
---|
| 2052 | // craft spell for crafting non-existed item (break client recipes list show) |
---|
| 2053 | case SPELL_EFFECT_CREATE_ITEM: |
---|
| 2054 | { |
---|
| 2055 | if(!ObjectMgr::GetItemPrototype( spellInfo->EffectItemType[i] )) |
---|
| 2056 | { |
---|
| 2057 | if(msg) |
---|
| 2058 | { |
---|
| 2059 | if(pl) |
---|
| 2060 | ChatHandler(pl).PSendSysMessage("Craft spell %u create not-exist in DB item (Entry: %u) and then...",spellInfo->Id,spellInfo->EffectItemType[i]); |
---|
| 2061 | else |
---|
| 2062 | sLog.outErrorDb("Craft spell %u create not-exist in DB item (Entry: %u) and then...",spellInfo->Id,spellInfo->EffectItemType[i]); |
---|
| 2063 | } |
---|
| 2064 | return false; |
---|
| 2065 | } |
---|
| 2066 | |
---|
| 2067 | need_check_reagents = true; |
---|
| 2068 | break; |
---|
| 2069 | } |
---|
| 2070 | case SPELL_EFFECT_LEARN_SPELL: |
---|
| 2071 | { |
---|
| 2072 | SpellEntry const* spellInfo2 = sSpellStore.LookupEntry(spellInfo->EffectTriggerSpell[0]); |
---|
| 2073 | if( !IsSpellValid(spellInfo2,pl,msg) ) |
---|
| 2074 | { |
---|
| 2075 | if(msg) |
---|
| 2076 | { |
---|
| 2077 | if(pl) |
---|
| 2078 | ChatHandler(pl).PSendSysMessage("Spell %u learn to broken spell %u, and then...",spellInfo->Id,spellInfo->EffectTriggerSpell[0]); |
---|
| 2079 | else |
---|
| 2080 | sLog.outErrorDb("Spell %u learn to invalid spell %u, and then...",spellInfo->Id,spellInfo->EffectTriggerSpell[0]); |
---|
| 2081 | } |
---|
| 2082 | return false; |
---|
| 2083 | } |
---|
| 2084 | break; |
---|
| 2085 | } |
---|
| 2086 | } |
---|
| 2087 | } |
---|
| 2088 | |
---|
| 2089 | if(need_check_reagents) |
---|
| 2090 | { |
---|
| 2091 | for(int j = 0; j < 8; ++j) |
---|
| 2092 | { |
---|
| 2093 | if(spellInfo->Reagent[j] > 0 && !ObjectMgr::GetItemPrototype( spellInfo->Reagent[j] )) |
---|
| 2094 | { |
---|
| 2095 | if(msg) |
---|
| 2096 | { |
---|
| 2097 | if(pl) |
---|
| 2098 | ChatHandler(pl).PSendSysMessage("Craft spell %u have not-exist reagent in DB item (Entry: %u) and then...",spellInfo->Id,spellInfo->Reagent[j]); |
---|
| 2099 | else |
---|
| 2100 | sLog.outErrorDb("Craft spell %u have not-exist reagent in DB item (Entry: %u) and then...",spellInfo->Id,spellInfo->Reagent[j]); |
---|
| 2101 | } |
---|
| 2102 | return false; |
---|
| 2103 | } |
---|
| 2104 | } |
---|
| 2105 | } |
---|
| 2106 | |
---|
| 2107 | return true; |
---|
| 2108 | } |
---|
| 2109 | |
---|
| 2110 | bool IsSpellAllowedInLocation(SpellEntry const *spellInfo,uint32 map_id,uint32 zone_id,uint32 area_id) |
---|
| 2111 | { |
---|
| 2112 | // normal case |
---|
| 2113 | if( spellInfo->AreaId && spellInfo->AreaId != zone_id && spellInfo->AreaId != area_id ) |
---|
| 2114 | return false; |
---|
| 2115 | |
---|
| 2116 | // elixirs (all area dependent elixirs have family SPELLFAMILY_POTION, use this for speedup) |
---|
| 2117 | if(spellInfo->SpellFamilyName==SPELLFAMILY_POTION) |
---|
| 2118 | { |
---|
| 2119 | if(uint32 mask = spellmgr.GetSpellElixirMask(spellInfo->Id)) |
---|
| 2120 | { |
---|
| 2121 | if(mask & ELIXIR_UNSTABLE_MASK) |
---|
| 2122 | { |
---|
| 2123 | // in the Blade's Edge Mountains Plateaus and Gruul's Lair. |
---|
| 2124 | return zone_id ==3522 || map_id==565; |
---|
| 2125 | } |
---|
| 2126 | if(mask & ELIXIR_UNSTABLE_MASK) |
---|
| 2127 | { |
---|
| 2128 | // in Tempest Keep, Serpentshrine Cavern, Caverns of Time: Mount Hyjal, Black Temple |
---|
| 2129 | // TODO: and the Sunwell Plateau |
---|
| 2130 | if(zone_id ==3607 || map_id==534 || map_id==564) |
---|
| 2131 | return true; |
---|
| 2132 | |
---|
| 2133 | MapEntry const* mapEntry = sMapStore.LookupEntry(map_id); |
---|
| 2134 | if(!mapEntry) |
---|
| 2135 | return false; |
---|
| 2136 | |
---|
| 2137 | return mapEntry->multimap_id==206; |
---|
| 2138 | } |
---|
| 2139 | |
---|
| 2140 | // elixirs not have another limitations |
---|
| 2141 | return true; |
---|
| 2142 | } |
---|
| 2143 | } |
---|
| 2144 | |
---|
| 2145 | // special cases zone check (maps checked by multimap common id) |
---|
| 2146 | switch(spellInfo->Id) |
---|
| 2147 | { |
---|
| 2148 | case 41618: |
---|
| 2149 | case 41620: |
---|
| 2150 | { |
---|
| 2151 | MapEntry const* mapEntry = sMapStore.LookupEntry(map_id); |
---|
| 2152 | if(!mapEntry) |
---|
| 2153 | return false; |
---|
| 2154 | |
---|
| 2155 | return mapEntry->multimap_id==206; |
---|
| 2156 | } |
---|
| 2157 | |
---|
| 2158 | case 41617: |
---|
| 2159 | case 41619: |
---|
| 2160 | { |
---|
| 2161 | MapEntry const* mapEntry = sMapStore.LookupEntry(map_id); |
---|
| 2162 | if(!mapEntry) |
---|
| 2163 | return false; |
---|
| 2164 | |
---|
| 2165 | return mapEntry->multimap_id==207; |
---|
| 2166 | } |
---|
| 2167 | // Dragonmaw Illusion |
---|
| 2168 | case 40216: |
---|
| 2169 | case 42016: |
---|
| 2170 | { |
---|
| 2171 | if ( area_id != 3759 && area_id != 3966 && area_id != 3939 ) |
---|
| 2172 | return false; |
---|
| 2173 | break; |
---|
| 2174 | } |
---|
| 2175 | } |
---|
| 2176 | |
---|
| 2177 | return true; |
---|
| 2178 | } |
---|
| 2179 | |
---|
| 2180 | void SpellMgr::LoadSkillLineAbilityMap() |
---|
| 2181 | { |
---|
| 2182 | mSkillLineAbilityMap.clear(); |
---|
| 2183 | |
---|
| 2184 | uint32 count = 0; |
---|
| 2185 | |
---|
| 2186 | for (uint32 i = 0; i < sSkillLineAbilityStore.GetNumRows(); i++) |
---|
| 2187 | { |
---|
| 2188 | SkillLineAbilityEntry const *SkillInfo = sSkillLineAbilityStore.LookupEntry(i); |
---|
| 2189 | if(!SkillInfo) |
---|
| 2190 | continue; |
---|
| 2191 | |
---|
| 2192 | mSkillLineAbilityMap.insert(SkillLineAbilityMap::value_type(SkillInfo->spellId,SkillInfo)); |
---|
| 2193 | ++count; |
---|
| 2194 | } |
---|
| 2195 | |
---|
| 2196 | sLog.outString(); |
---|
| 2197 | sLog.outString(">> Loaded %u SkillLineAbility MultiMap", count); |
---|
| 2198 | } |
---|
| 2199 | |
---|
| 2200 | DiminishingGroup GetDiminishingReturnsGroupForSpell(SpellEntry const* spellproto, bool triggered) |
---|
| 2201 | { |
---|
| 2202 | // Explicit Diminishing Groups |
---|
| 2203 | switch(spellproto->SpellFamilyName) |
---|
| 2204 | { |
---|
| 2205 | case SPELLFAMILY_MAGE: |
---|
| 2206 | { |
---|
| 2207 | // Polymorph |
---|
| 2208 | if ((spellproto->SpellFamilyFlags & 0x00001000000LL) && spellproto->EffectApplyAuraName[0]==SPELL_AURA_MOD_CONFUSE) |
---|
| 2209 | return DIMINISHING_POLYMORPH; |
---|
| 2210 | break; |
---|
| 2211 | } |
---|
| 2212 | case SPELLFAMILY_ROGUE: |
---|
| 2213 | { |
---|
| 2214 | // Kidney Shot |
---|
| 2215 | if (spellproto->SpellFamilyFlags & 0x00000200000LL) |
---|
| 2216 | return DIMINISHING_KIDNEYSHOT; |
---|
| 2217 | // Blind |
---|
| 2218 | else if (spellproto->SpellFamilyFlags & 0x00001000000LL) |
---|
| 2219 | return DIMINISHING_BLIND_CYCLONE; |
---|
| 2220 | break; |
---|
| 2221 | } |
---|
| 2222 | case SPELLFAMILY_WARLOCK: |
---|
| 2223 | { |
---|
| 2224 | // Death Coil |
---|
| 2225 | if (spellproto->SpellFamilyFlags & 0x00000080000LL) |
---|
| 2226 | return DIMINISHING_DEATHCOIL; |
---|
| 2227 | // Fear |
---|
| 2228 | else if (spellproto->SpellFamilyFlags & 0x40840000000LL) |
---|
| 2229 | return DIMINISHING_WARLOCK_FEAR; |
---|
| 2230 | // Curses/etc |
---|
| 2231 | else if (spellproto->SpellFamilyFlags & 0x00080000000LL) |
---|
| 2232 | return DIMINISHING_LIMITONLY; |
---|
| 2233 | break; |
---|
| 2234 | } |
---|
| 2235 | case SPELLFAMILY_DRUID: |
---|
| 2236 | { |
---|
| 2237 | // Cyclone |
---|
| 2238 | if (spellproto->SpellFamilyFlags & 0x02000000000LL) |
---|
| 2239 | return DIMINISHING_BLIND_CYCLONE; |
---|
| 2240 | break; |
---|
| 2241 | } |
---|
| 2242 | case SPELLFAMILY_WARRIOR: |
---|
| 2243 | { |
---|
| 2244 | // Hamstring - limit duration to 10s in PvP |
---|
| 2245 | if (spellproto->SpellFamilyFlags & 0x00000000002LL) |
---|
| 2246 | return DIMINISHING_LIMITONLY; |
---|
| 2247 | break; |
---|
| 2248 | } |
---|
| 2249 | default: |
---|
| 2250 | break; |
---|
| 2251 | } |
---|
| 2252 | |
---|
| 2253 | // Get by mechanic |
---|
| 2254 | for (uint8 i=0;i<3;++i) |
---|
| 2255 | { |
---|
| 2256 | if (spellproto->Mechanic == MECHANIC_STUN || spellproto->EffectMechanic[i] == MECHANIC_STUN) |
---|
| 2257 | return triggered ? DIMINISHING_TRIGGER_STUN : DIMINISHING_CONTROL_STUN; |
---|
| 2258 | else if (spellproto->Mechanic == MECHANIC_SLEEP || spellproto->EffectMechanic[i] == MECHANIC_SLEEP) |
---|
| 2259 | return DIMINISHING_SLEEP; |
---|
| 2260 | else if (spellproto->Mechanic == MECHANIC_ROOT || spellproto->EffectMechanic[i] == MECHANIC_ROOT) |
---|
| 2261 | return triggered ? DIMINISHING_TRIGGER_ROOT : DIMINISHING_CONTROL_ROOT; |
---|
| 2262 | else if (spellproto->Mechanic == MECHANIC_FEAR || spellproto->EffectMechanic[i] == MECHANIC_FEAR) |
---|
| 2263 | return DIMINISHING_FEAR; |
---|
| 2264 | else if (spellproto->Mechanic == MECHANIC_CHARM || spellproto->EffectMechanic[i] == MECHANIC_CHARM) |
---|
| 2265 | return DIMINISHING_CHARM; |
---|
| 2266 | else if (spellproto->Mechanic == MECHANIC_SILENCE || spellproto->EffectMechanic[i] == MECHANIC_SILENCE) |
---|
| 2267 | return DIMINISHING_SILENCE; |
---|
| 2268 | else if (spellproto->Mechanic == MECHANIC_DISARM || spellproto->EffectMechanic[i] == MECHANIC_DISARM) |
---|
| 2269 | return DIMINISHING_DISARM; |
---|
| 2270 | else if (spellproto->Mechanic == MECHANIC_FREEZE || spellproto->EffectMechanic[i] == MECHANIC_FREEZE) |
---|
| 2271 | return DIMINISHING_FREEZE; |
---|
| 2272 | else if (spellproto->Mechanic == MECHANIC_KNOCKOUT|| spellproto->EffectMechanic[i] == MECHANIC_KNOCKOUT || |
---|
| 2273 | spellproto->Mechanic == MECHANIC_SAPPED || spellproto->EffectMechanic[i] == MECHANIC_SAPPED) |
---|
| 2274 | return DIMINISHING_KNOCKOUT; |
---|
| 2275 | else if (spellproto->Mechanic == MECHANIC_BANISH || spellproto->EffectMechanic[i] == MECHANIC_BANISH) |
---|
| 2276 | return DIMINISHING_BANISH; |
---|
| 2277 | } |
---|
| 2278 | |
---|
| 2279 | return DIMINISHING_NONE; |
---|
| 2280 | } |
---|
| 2281 | |
---|
| 2282 | bool IsDiminishingReturnsGroupDurationLimited(DiminishingGroup group) |
---|
| 2283 | { |
---|
| 2284 | switch(group) |
---|
| 2285 | { |
---|
| 2286 | case DIMINISHING_CONTROL_STUN: |
---|
| 2287 | case DIMINISHING_TRIGGER_STUN: |
---|
| 2288 | case DIMINISHING_KIDNEYSHOT: |
---|
| 2289 | case DIMINISHING_SLEEP: |
---|
| 2290 | case DIMINISHING_CONTROL_ROOT: |
---|
| 2291 | case DIMINISHING_TRIGGER_ROOT: |
---|
| 2292 | case DIMINISHING_FEAR: |
---|
| 2293 | case DIMINISHING_WARLOCK_FEAR: |
---|
| 2294 | case DIMINISHING_CHARM: |
---|
| 2295 | case DIMINISHING_POLYMORPH: |
---|
| 2296 | case DIMINISHING_FREEZE: |
---|
| 2297 | case DIMINISHING_KNOCKOUT: |
---|
| 2298 | case DIMINISHING_BLIND_CYCLONE: |
---|
| 2299 | case DIMINISHING_BANISH: |
---|
| 2300 | case DIMINISHING_LIMITONLY: |
---|
| 2301 | return true; |
---|
| 2302 | } |
---|
| 2303 | return false; |
---|
| 2304 | } |
---|
| 2305 | |
---|
| 2306 | DiminishingReturnsType GetDiminishingReturnsGroupType(DiminishingGroup group) |
---|
| 2307 | { |
---|
| 2308 | switch(group) |
---|
| 2309 | { |
---|
| 2310 | case DIMINISHING_BLIND_CYCLONE: |
---|
| 2311 | case DIMINISHING_CONTROL_STUN: |
---|
| 2312 | case DIMINISHING_TRIGGER_STUN: |
---|
| 2313 | case DIMINISHING_KIDNEYSHOT: |
---|
| 2314 | return DRTYPE_ALL; |
---|
| 2315 | case DIMINISHING_SLEEP: |
---|
| 2316 | case DIMINISHING_CONTROL_ROOT: |
---|
| 2317 | case DIMINISHING_TRIGGER_ROOT: |
---|
| 2318 | case DIMINISHING_FEAR: |
---|
| 2319 | case DIMINISHING_CHARM: |
---|
| 2320 | case DIMINISHING_POLYMORPH: |
---|
| 2321 | case DIMINISHING_SILENCE: |
---|
| 2322 | case DIMINISHING_DISARM: |
---|
| 2323 | case DIMINISHING_DEATHCOIL: |
---|
| 2324 | case DIMINISHING_FREEZE: |
---|
| 2325 | case DIMINISHING_BANISH: |
---|
| 2326 | case DIMINISHING_WARLOCK_FEAR: |
---|
| 2327 | case DIMINISHING_KNOCKOUT: |
---|
| 2328 | return DRTYPE_PLAYER; |
---|
| 2329 | } |
---|
| 2330 | |
---|
| 2331 | return DRTYPE_NONE; |
---|
| 2332 | } |
---|