[2] | 1 | /* |
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[102] | 2 | * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> |
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| 3 | * |
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[44] | 4 | * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> |
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[2] | 5 | * |
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| 6 | * This program is free software; you can redistribute it and/or modify |
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| 7 | * it under the terms of the GNU General Public License as published by |
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| 8 | * the Free Software Foundation; either version 2 of the License, or |
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| 9 | * (at your option) any later version. |
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| 10 | * |
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| 11 | * This program is distributed in the hope that it will be useful, |
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| 12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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[186] | 13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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[2] | 14 | * GNU General Public License for more details. |
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| 15 | * |
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| 16 | * You should have received a copy of the GNU General Public License |
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| 17 | * along with this program; if not, write to the Free Software |
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[186] | 18 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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[2] | 19 | */ |
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| 20 | |
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| 21 | #include "SpellMgr.h" |
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| 22 | #include "ObjectMgr.h" |
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| 23 | #include "SpellAuraDefines.h" |
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| 24 | #include "ProgressBar.h" |
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| 25 | #include "Database/DBCStores.h" |
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| 26 | #include "World.h" |
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| 27 | #include "Chat.h" |
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| 28 | #include "Spell.h" |
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| 29 | |
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| 30 | SpellMgr::SpellMgr() |
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| 31 | { |
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| 32 | } |
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| 33 | |
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| 34 | SpellMgr::~SpellMgr() |
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| 35 | { |
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| 36 | } |
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| 37 | |
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| 38 | SpellMgr& SpellMgr::Instance() |
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| 39 | { |
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| 40 | static SpellMgr spellMgr; |
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| 41 | return spellMgr; |
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| 42 | } |
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| 43 | |
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| 44 | int32 GetSpellDuration(SpellEntry const *spellInfo) |
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| 45 | { |
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| 46 | if(!spellInfo) |
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| 47 | return 0; |
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| 48 | SpellDurationEntry const *du = sSpellDurationStore.LookupEntry(spellInfo->DurationIndex); |
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| 49 | if(!du) |
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| 50 | return 0; |
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| 51 | return (du->Duration[0] == -1) ? -1 : abs(du->Duration[0]); |
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| 52 | } |
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| 53 | |
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| 54 | int32 GetSpellMaxDuration(SpellEntry const *spellInfo) |
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| 55 | { |
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| 56 | if(!spellInfo) |
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| 57 | return 0; |
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| 58 | SpellDurationEntry const *du = sSpellDurationStore.LookupEntry(spellInfo->DurationIndex); |
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| 59 | if(!du) |
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| 60 | return 0; |
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| 61 | return (du->Duration[2] == -1) ? -1 : abs(du->Duration[2]); |
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| 62 | } |
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| 63 | |
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| 64 | uint32 GetSpellCastTime(SpellEntry const* spellInfo, Spell const* spell) |
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| 65 | { |
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| 66 | SpellCastTimesEntry const *spellCastTimeEntry = sSpellCastTimesStore.LookupEntry(spellInfo->CastingTimeIndex); |
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| 67 | |
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| 68 | // not all spells have cast time index and this is all is pasiive abilities |
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| 69 | if(!spellCastTimeEntry) |
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| 70 | return 0; |
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| 71 | |
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| 72 | int32 castTime = spellCastTimeEntry->CastTime; |
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| 73 | |
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| 74 | if (spell) |
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| 75 | { |
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| 76 | if(Player* modOwner = spell->GetCaster()->GetSpellModOwner()) |
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| 77 | modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_CASTING_TIME, castTime, spell); |
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| 78 | |
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| 79 | if( !(spellInfo->Attributes & (SPELL_ATTR_UNK4|SPELL_ATTR_UNK5)) ) |
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| 80 | castTime = int32(castTime * spell->GetCaster()->GetFloatValue(UNIT_MOD_CAST_SPEED)); |
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| 81 | else |
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| 82 | { |
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| 83 | if (spell->IsRangedSpell() && !spell->IsAutoRepeat()) |
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| 84 | castTime = int32(castTime * spell->GetCaster()->m_modAttackSpeedPct[RANGED_ATTACK]); |
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| 85 | } |
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| 86 | } |
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| 87 | |
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| 88 | if (spellInfo->Attributes & SPELL_ATTR_RANGED && (!spell || !(spell->IsAutoRepeat()))) |
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| 89 | castTime += 500; |
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| 90 | |
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| 91 | return (castTime > 0) ? uint32(castTime) : 0; |
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| 92 | } |
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| 93 | |
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| 94 | bool IsPassiveSpell(uint32 spellId) |
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| 95 | { |
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| 96 | SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId); |
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| 97 | if (!spellInfo) |
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| 98 | return false; |
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| 99 | return (spellInfo->Attributes & SPELL_ATTR_PASSIVE) != 0; |
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| 100 | } |
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| 101 | |
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| 102 | bool IsNoStackAuraDueToAura(uint32 spellId_1, uint32 effIndex_1, uint32 spellId_2, uint32 effIndex_2) |
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| 103 | { |
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| 104 | SpellEntry const *spellInfo_1 = sSpellStore.LookupEntry(spellId_1); |
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| 105 | SpellEntry const *spellInfo_2 = sSpellStore.LookupEntry(spellId_2); |
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| 106 | if(!spellInfo_1 || !spellInfo_2) return false; |
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| 107 | if(spellInfo_1->Id == spellId_2) return false; |
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| 108 | |
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| 109 | if (spellInfo_1->Effect[effIndex_1] != spellInfo_2->Effect[effIndex_2] || |
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| 110 | spellInfo_1->EffectItemType[effIndex_1] != spellInfo_2->EffectItemType[effIndex_2] || |
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| 111 | spellInfo_1->EffectMiscValue[effIndex_1] != spellInfo_2->EffectMiscValue[effIndex_2] || |
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| 112 | spellInfo_1->EffectApplyAuraName[effIndex_1] != spellInfo_2->EffectApplyAuraName[effIndex_2]) |
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| 113 | return false; |
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| 114 | |
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| 115 | return true; |
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| 116 | } |
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| 117 | |
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| 118 | int32 CompareAuraRanks(uint32 spellId_1, uint32 effIndex_1, uint32 spellId_2, uint32 effIndex_2) |
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| 119 | { |
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| 120 | SpellEntry const*spellInfo_1 = sSpellStore.LookupEntry(spellId_1); |
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| 121 | SpellEntry const*spellInfo_2 = sSpellStore.LookupEntry(spellId_2); |
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| 122 | if(!spellInfo_1 || !spellInfo_2) return 0; |
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| 123 | if (spellId_1 == spellId_2) return 0; |
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| 124 | |
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| 125 | int32 diff = spellInfo_1->EffectBasePoints[effIndex_1] - spellInfo_2->EffectBasePoints[effIndex_2]; |
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| 126 | if (spellInfo_1->EffectBasePoints[effIndex_1]+1 < 0 && spellInfo_2->EffectBasePoints[effIndex_2]+1 < 0) return -diff; |
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| 127 | else return diff; |
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| 128 | } |
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| 129 | |
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| 130 | SpellSpecific GetSpellSpecific(uint32 spellId) |
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| 131 | { |
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| 132 | SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId); |
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| 133 | if(!spellInfo) |
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| 134 | return SPELL_NORMAL; |
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| 135 | |
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| 136 | switch(spellInfo->SpellFamilyName) |
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| 137 | { |
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| 138 | case SPELLFAMILY_MAGE: |
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| 139 | { |
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| 140 | // family flags 18(Molten), 25(Frost/Ice), 28(Mage) |
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| 141 | if (spellInfo->SpellFamilyFlags & 0x12040000) |
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| 142 | return SPELL_MAGE_ARMOR; |
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| 143 | |
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| 144 | if ((spellInfo->SpellFamilyFlags & 0x1000000) && spellInfo->EffectApplyAuraName[0]==SPELL_AURA_MOD_CONFUSE) |
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| 145 | return SPELL_MAGE_POLYMORPH; |
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| 146 | |
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| 147 | break; |
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| 148 | } |
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| 149 | case SPELLFAMILY_WARRIOR: |
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| 150 | { |
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| 151 | if (spellInfo->SpellFamilyFlags & 0x00008000010000LL) |
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| 152 | return SPELL_POSITIVE_SHOUT; |
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| 153 | |
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| 154 | break; |
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| 155 | } |
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| 156 | case SPELLFAMILY_WARLOCK: |
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| 157 | { |
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| 158 | // only warlock curses have this |
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| 159 | if (spellInfo->Dispel == DISPEL_CURSE) |
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| 160 | return SPELL_CURSE; |
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| 161 | |
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| 162 | // family flag 37 (only part spells have family name) |
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| 163 | if (spellInfo->SpellFamilyFlags & 0x2000000000LL) |
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| 164 | return SPELL_WARLOCK_ARMOR; |
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| 165 | |
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[219] | 166 | //seed of corruption and corruption |
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| 167 | if (spellInfo->SpellFamilyFlags & 0x1000000002LL) |
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| 168 | return SPELL_WARLOCK_CORRUPTION; |
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[2] | 169 | break; |
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| 170 | } |
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| 171 | case SPELLFAMILY_HUNTER: |
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| 172 | { |
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| 173 | // only hunter stings have this |
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| 174 | if (spellInfo->Dispel == DISPEL_POISON) |
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| 175 | return SPELL_STING; |
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| 176 | |
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| 177 | break; |
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| 178 | } |
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| 179 | case SPELLFAMILY_PALADIN: |
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| 180 | { |
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| 181 | if (IsSealSpell(spellInfo)) |
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| 182 | return SPELL_SEAL; |
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| 183 | |
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| 184 | if (spellInfo->SpellFamilyFlags & 0x10000100LL) |
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| 185 | return SPELL_BLESSING; |
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| 186 | |
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| 187 | if ((spellInfo->SpellFamilyFlags & 0x00000820180400LL) && (spellInfo->AttributesEx3 & 0x200)) |
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| 188 | return SPELL_JUDGEMENT; |
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| 189 | |
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| 190 | for (int i = 0; i < 3; i++) |
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| 191 | { |
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| 192 | // only paladin auras have this |
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| 193 | if (spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AREA_AURA_PARTY) |
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| 194 | return SPELL_AURA; |
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| 195 | } |
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| 196 | break; |
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| 197 | } |
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| 198 | case SPELLFAMILY_SHAMAN: |
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| 199 | { |
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| 200 | if (IsElementalShield(spellInfo)) |
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| 201 | return SPELL_ELEMENTAL_SHIELD; |
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| 202 | |
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| 203 | break; |
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| 204 | } |
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| 205 | |
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| 206 | case SPELLFAMILY_POTION: |
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| 207 | return spellmgr.GetSpellElixirSpecific(spellInfo->Id); |
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| 208 | } |
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| 209 | |
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| 210 | // only warlock armor/skin have this (in additional to family cases) |
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| 211 | if( spellInfo->SpellVisual == 130 && spellInfo->SpellIconID == 89) |
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| 212 | { |
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| 213 | return SPELL_WARLOCK_ARMOR; |
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| 214 | } |
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| 215 | |
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| 216 | // only hunter aspects have this (but not all aspects in hunter family) |
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| 217 | if( spellInfo->activeIconID == 122 && (GetSpellSchoolMask(spellInfo) & SPELL_SCHOOL_MASK_NATURE) && |
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| 218 | (spellInfo->Attributes & 0x50000) != 0 && (spellInfo->Attributes & 0x9000010) == 0) |
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| 219 | { |
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| 220 | return SPELL_ASPECT; |
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| 221 | } |
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| 222 | |
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| 223 | for(int i = 0; i < 3; i++) |
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| 224 | if( spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA && ( |
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| 225 | spellInfo->EffectApplyAuraName[i] == SPELL_AURA_TRACK_CREATURES || |
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| 226 | spellInfo->EffectApplyAuraName[i] == SPELL_AURA_TRACK_RESOURCES || |
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| 227 | spellInfo->EffectApplyAuraName[i] == SPELL_AURA_TRACK_STEALTHED ) ) |
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| 228 | return SPELL_TRACKER; |
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| 229 | |
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| 230 | // elixirs can have different families, but potion most ofc. |
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| 231 | if(SpellSpecific sp = spellmgr.GetSpellElixirSpecific(spellInfo->Id)) |
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| 232 | return sp; |
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| 233 | |
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| 234 | return SPELL_NORMAL; |
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| 235 | } |
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| 236 | |
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| 237 | bool IsSingleFromSpellSpecificPerCaster(uint32 spellSpec1,uint32 spellSpec2) |
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| 238 | { |
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| 239 | switch(spellSpec1) |
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| 240 | { |
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| 241 | case SPELL_SEAL: |
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| 242 | case SPELL_BLESSING: |
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| 243 | case SPELL_AURA: |
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| 244 | case SPELL_STING: |
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| 245 | case SPELL_CURSE: |
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| 246 | case SPELL_ASPECT: |
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| 247 | case SPELL_TRACKER: |
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| 248 | case SPELL_WARLOCK_ARMOR: |
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| 249 | case SPELL_MAGE_ARMOR: |
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[219] | 250 | case SPELL_ELEMENTAL_SHIELD: |
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[2] | 251 | case SPELL_MAGE_POLYMORPH: |
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| 252 | case SPELL_POSITIVE_SHOUT: |
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| 253 | case SPELL_JUDGEMENT: |
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[219] | 254 | case SPELL_WARLOCK_CORRUPTION: |
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[2] | 255 | return spellSpec1==spellSpec2; |
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| 256 | case SPELL_BATTLE_ELIXIR: |
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| 257 | return spellSpec2==SPELL_BATTLE_ELIXIR |
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| 258 | || spellSpec2==SPELL_FLASK_ELIXIR; |
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| 259 | case SPELL_GUARDIAN_ELIXIR: |
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| 260 | return spellSpec2==SPELL_GUARDIAN_ELIXIR |
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| 261 | || spellSpec2==SPELL_FLASK_ELIXIR; |
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| 262 | case SPELL_FLASK_ELIXIR: |
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| 263 | return spellSpec2==SPELL_BATTLE_ELIXIR |
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| 264 | || spellSpec2==SPELL_GUARDIAN_ELIXIR |
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| 265 | || spellSpec2==SPELL_FLASK_ELIXIR; |
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| 266 | default: |
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| 267 | return false; |
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| 268 | } |
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| 269 | } |
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| 270 | |
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| 271 | bool IsPositiveTarget(uint32 targetA, uint32 targetB) |
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| 272 | { |
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| 273 | // non-positive targets |
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| 274 | switch(targetA) |
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| 275 | { |
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| 276 | case TARGET_CHAIN_DAMAGE: |
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| 277 | case TARGET_ALL_ENEMY_IN_AREA: |
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| 278 | case TARGET_ALL_ENEMY_IN_AREA_INSTANT: |
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| 279 | case TARGET_IN_FRONT_OF_CASTER: |
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| 280 | case TARGET_ALL_ENEMY_IN_AREA_CHANNELED: |
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| 281 | case TARGET_CURRENT_ENEMY_COORDINATES: |
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| 282 | case TARGET_SINGLE_ENEMY: |
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| 283 | return false; |
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| 284 | case TARGET_ALL_AROUND_CASTER: |
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| 285 | return (targetB == TARGET_ALL_PARTY || targetB == TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER); |
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| 286 | default: |
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| 287 | break; |
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| 288 | } |
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| 289 | if (targetB) |
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| 290 | return IsPositiveTarget(targetB, 0); |
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| 291 | return true; |
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| 292 | } |
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| 293 | |
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| 294 | bool IsPositiveEffect(uint32 spellId, uint32 effIndex) |
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| 295 | { |
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| 296 | SpellEntry const *spellproto = sSpellStore.LookupEntry(spellId); |
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| 297 | if (!spellproto) return false; |
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| 298 | |
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| 299 | switch(spellId) |
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| 300 | { |
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| 301 | case 23333: // BG spell |
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| 302 | case 23335: // BG spell |
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| 303 | case 34976: // BG spell |
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| 304 | return true; |
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| 305 | case 28441: // not positive dummy spell |
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| 306 | case 37675: // Chaos Blast |
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| 307 | return false; |
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| 308 | } |
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| 309 | |
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| 310 | switch(spellproto->Effect[effIndex]) |
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| 311 | { |
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| 312 | // always positive effects (check before target checks that provided non-positive result in some case for positive effects) |
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| 313 | case SPELL_EFFECT_HEAL: |
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| 314 | case SPELL_EFFECT_LEARN_SPELL: |
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| 315 | case SPELL_EFFECT_SKILL_STEP: |
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| 316 | case SPELL_EFFECT_HEAL_PCT: |
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| 317 | case SPELL_EFFECT_ENERGIZE_PCT: |
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| 318 | return true; |
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| 319 | |
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| 320 | // non-positive aura use |
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| 321 | case SPELL_EFFECT_APPLY_AURA: |
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| 322 | case SPELL_EFFECT_APPLY_AREA_AURA_FRIEND: |
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| 323 | { |
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| 324 | switch(spellproto->EffectApplyAuraName[effIndex]) |
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| 325 | { |
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| 326 | case SPELL_AURA_DUMMY: |
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| 327 | { |
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| 328 | // dummy aura can be positive or negative dependent from casted spell |
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| 329 | switch(spellproto->Id) |
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| 330 | { |
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| 331 | case 13139: // net-o-matic special effect |
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| 332 | case 23445: // evil twin |
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[79] | 333 | case 38637: // Nether Exhaustion (red) |
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| 334 | case 38638: // Nether Exhaustion (green) |
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| 335 | case 38639: // Nether Exhaustion (blue) |
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[2] | 336 | return false; |
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| 337 | default: |
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| 338 | break; |
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| 339 | } |
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| 340 | } break; |
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| 341 | case SPELL_AURA_MOD_STAT: |
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| 342 | case SPELL_AURA_MOD_DAMAGE_DONE: // dependent from bas point sign (negative -> negative) |
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| 343 | case SPELL_AURA_MOD_HEALING_DONE: |
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| 344 | { |
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| 345 | if(spellproto->EffectBasePoints[effIndex]+int32(spellproto->EffectBaseDice[effIndex]) < 0) |
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| 346 | return false; |
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| 347 | break; |
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| 348 | } |
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| 349 | case SPELL_AURA_ADD_TARGET_TRIGGER: |
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| 350 | return true; |
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| 351 | case SPELL_AURA_PERIODIC_TRIGGER_SPELL: |
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| 352 | if(spellId != spellproto->EffectTriggerSpell[effIndex]) |
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| 353 | { |
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| 354 | uint32 spellTriggeredId = spellproto->EffectTriggerSpell[effIndex]; |
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| 355 | SpellEntry const *spellTriggeredProto = sSpellStore.LookupEntry(spellTriggeredId); |
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| 356 | |
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| 357 | if(spellTriggeredProto) |
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| 358 | { |
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| 359 | // non-positive targets of main spell return early |
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| 360 | for(int i = 0; i < 3; ++i) |
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| 361 | { |
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| 362 | // if non-positive trigger cast targeted to positive target this main cast is non-positive |
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| 363 | // this will place this spell auras as debuffs |
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| 364 | if(IsPositiveTarget(spellTriggeredProto->EffectImplicitTargetA[effIndex],spellTriggeredProto->EffectImplicitTargetB[effIndex]) && !IsPositiveEffect(spellTriggeredId,i)) |
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| 365 | return false; |
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| 366 | } |
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| 367 | } |
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| 368 | } |
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| 369 | break; |
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| 370 | case SPELL_AURA_PROC_TRIGGER_SPELL: |
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| 371 | // many positive auras have negative triggered spells at damage for example and this not make it negative (it can be canceled for example) |
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| 372 | break; |
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| 373 | case SPELL_AURA_MOD_STUN: //have positive and negative spells, we can't sort its correctly at this moment. |
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| 374 | if(effIndex==0 && spellproto->Effect[1]==0 && spellproto->Effect[2]==0) |
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| 375 | return false; // but all single stun aura spells is negative |
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| 376 | |
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| 377 | // Petrification |
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| 378 | if(spellproto->Id == 17624) |
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| 379 | return false; |
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| 380 | break; |
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| 381 | case SPELL_AURA_MOD_ROOT: |
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| 382 | case SPELL_AURA_MOD_SILENCE: |
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| 383 | case SPELL_AURA_GHOST: |
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| 384 | case SPELL_AURA_PERIODIC_LEECH: |
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| 385 | case SPELL_AURA_MOD_PACIFY_SILENCE: |
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| 386 | case SPELL_AURA_MOD_STALKED: |
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| 387 | case SPELL_AURA_PERIODIC_DAMAGE_PERCENT: |
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| 388 | return false; |
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| 389 | case SPELL_AURA_PERIODIC_DAMAGE: // used in positive spells also. |
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| 390 | // part of negative spell if casted at self (prevent cancel) |
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| 391 | if(spellproto->EffectImplicitTargetA[effIndex] == TARGET_SELF) |
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| 392 | return false; |
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| 393 | break; |
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| 394 | case SPELL_AURA_MOD_DECREASE_SPEED: // used in positive spells also |
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| 395 | // part of positive spell if casted at self |
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| 396 | if(spellproto->EffectImplicitTargetA[effIndex] != TARGET_SELF) |
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| 397 | return false; |
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| 398 | // but not this if this first effect (don't found batter check) |
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| 399 | if(spellproto->Attributes & 0x4000000 && effIndex==0) |
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| 400 | return false; |
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| 401 | break; |
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| 402 | case SPELL_AURA_TRANSFORM: |
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| 403 | // some spells negative |
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| 404 | switch(spellproto->Id) |
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| 405 | { |
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| 406 | case 36897: // Transporter Malfunction (race mutation to horde) |
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| 407 | case 36899: // Transporter Malfunction (race mutation to alliance) |
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| 408 | return false; |
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| 409 | } |
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| 410 | break; |
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| 411 | case SPELL_AURA_MOD_SCALE: |
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| 412 | // some spells negative |
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| 413 | switch(spellproto->Id) |
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| 414 | { |
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| 415 | case 36900: // Soul Split: Evil! |
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| 416 | case 36901: // Soul Split: Good |
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| 417 | case 36893: // Transporter Malfunction (decrease size case) |
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| 418 | case 36895: // Transporter Malfunction (increase size case) |
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| 419 | return false; |
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| 420 | } |
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| 421 | break; |
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| 422 | case SPELL_AURA_MECHANIC_IMMUNITY: |
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| 423 | { |
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| 424 | // non-positive immunities |
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| 425 | switch(spellproto->EffectMiscValue[effIndex]) |
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| 426 | { |
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| 427 | case MECHANIC_BANDAGE: |
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| 428 | case MECHANIC_SHIELD: |
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| 429 | case MECHANIC_MOUNT: |
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| 430 | case MECHANIC_INVULNERABILITY: |
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| 431 | return false; |
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| 432 | default: |
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| 433 | break; |
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| 434 | } |
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| 435 | } break; |
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| 436 | case SPELL_AURA_ADD_FLAT_MODIFIER: // mods |
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| 437 | case SPELL_AURA_ADD_PCT_MODIFIER: |
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| 438 | { |
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| 439 | // non-positive mods |
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| 440 | switch(spellproto->EffectMiscValue[effIndex]) |
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| 441 | { |
---|
| 442 | case SPELLMOD_COST: // dependent from bas point sign (negative -> positive) |
---|
| 443 | if(spellproto->EffectBasePoints[effIndex]+int32(spellproto->EffectBaseDice[effIndex]) > 0) |
---|
| 444 | return false; |
---|
| 445 | break; |
---|
| 446 | default: |
---|
| 447 | break; |
---|
| 448 | } |
---|
| 449 | } break; |
---|
| 450 | case SPELL_AURA_MOD_HEALING_PCT: |
---|
| 451 | if(spellproto->EffectBasePoints[effIndex]+int32(spellproto->EffectBaseDice[effIndex]) < 0) |
---|
| 452 | return false; |
---|
| 453 | break; |
---|
| 454 | case SPELL_AURA_MOD_SKILL: |
---|
| 455 | if(spellproto->EffectBasePoints[effIndex]+int32(spellproto->EffectBaseDice[effIndex]) < 0) |
---|
| 456 | return false; |
---|
| 457 | break; |
---|
| 458 | case SPELL_AURA_FORCE_REACTION: |
---|
| 459 | if(spellproto->Id==42792) // Recently Dropped Flag (prevent cancel) |
---|
| 460 | return false; |
---|
| 461 | break; |
---|
| 462 | default: |
---|
| 463 | break; |
---|
| 464 | } |
---|
| 465 | break; |
---|
| 466 | } |
---|
| 467 | default: |
---|
| 468 | break; |
---|
| 469 | } |
---|
| 470 | |
---|
| 471 | // non-positive targets |
---|
| 472 | if(!IsPositiveTarget(spellproto->EffectImplicitTargetA[effIndex],spellproto->EffectImplicitTargetB[effIndex])) |
---|
| 473 | return false; |
---|
| 474 | |
---|
| 475 | // AttributesEx check |
---|
| 476 | if(spellproto->AttributesEx & (1<<7)) |
---|
| 477 | return false; |
---|
| 478 | |
---|
| 479 | // ok, positive |
---|
| 480 | return true; |
---|
| 481 | } |
---|
| 482 | |
---|
| 483 | bool IsPositiveSpell(uint32 spellId) |
---|
| 484 | { |
---|
| 485 | SpellEntry const *spellproto = sSpellStore.LookupEntry(spellId); |
---|
| 486 | if (!spellproto) return false; |
---|
| 487 | |
---|
[229] | 488 | // spells with at least one negative effect are considered negative |
---|
[2] | 489 | // some self-applied spells have negative effects but in self casting case negative check ignored. |
---|
| 490 | for (int i = 0; i < 3; i++) |
---|
| 491 | if (!IsPositiveEffect(spellId, i)) |
---|
| 492 | return false; |
---|
| 493 | return true; |
---|
| 494 | } |
---|
| 495 | |
---|
| 496 | bool IsSingleTargetSpell(SpellEntry const *spellInfo) |
---|
| 497 | { |
---|
| 498 | // all other single target spells have if it has AttributesEx5 |
---|
| 499 | if ( spellInfo->AttributesEx5 & SPELL_ATTR_EX5_SINGLE_TARGET_SPELL ) |
---|
| 500 | return true; |
---|
| 501 | |
---|
| 502 | // TODO - need found Judgements rule |
---|
| 503 | switch(GetSpellSpecific(spellInfo->Id)) |
---|
| 504 | { |
---|
| 505 | case SPELL_JUDGEMENT: |
---|
| 506 | return true; |
---|
| 507 | } |
---|
| 508 | |
---|
| 509 | // single target triggered spell. |
---|
| 510 | // Not real client side single target spell, but it' not triggered until prev. aura expired. |
---|
| 511 | // This is allow store it in single target spells list for caster for spell proc checking |
---|
| 512 | if(spellInfo->Id==38324) // Regeneration (triggered by 38299 (HoTs on Heals)) |
---|
| 513 | return true; |
---|
| 514 | |
---|
| 515 | return false; |
---|
| 516 | } |
---|
| 517 | |
---|
| 518 | bool IsSingleTargetSpells(SpellEntry const *spellInfo1, SpellEntry const *spellInfo2) |
---|
| 519 | { |
---|
| 520 | // TODO - need better check |
---|
| 521 | // Equal icon and spellfamily |
---|
| 522 | if( spellInfo1->SpellFamilyName == spellInfo2->SpellFamilyName && |
---|
| 523 | spellInfo1->SpellIconID == spellInfo2->SpellIconID ) |
---|
| 524 | return true; |
---|
| 525 | |
---|
| 526 | // TODO - need found Judgements rule |
---|
| 527 | SpellSpecific spec1 = GetSpellSpecific(spellInfo1->Id); |
---|
| 528 | // spell with single target specific types |
---|
| 529 | switch(spec1) |
---|
| 530 | { |
---|
| 531 | case SPELL_JUDGEMENT: |
---|
| 532 | if(GetSpellSpecific(spellInfo2->Id) == spec1) |
---|
| 533 | return true; |
---|
| 534 | break; |
---|
| 535 | } |
---|
| 536 | |
---|
| 537 | return false; |
---|
| 538 | } |
---|
| 539 | |
---|
| 540 | uint8 GetErrorAtShapeshiftedCast (SpellEntry const *spellInfo, uint32 form) |
---|
| 541 | { |
---|
| 542 | // talents that learn spells can have stance requirements that need ignore |
---|
| 543 | // (this requirement only for client-side stance show in talent description) |
---|
| 544 | if( GetTalentSpellCost(spellInfo->Id) > 0 && |
---|
| 545 | (spellInfo->Effect[0]==SPELL_EFFECT_LEARN_SPELL || spellInfo->Effect[1]==SPELL_EFFECT_LEARN_SPELL || spellInfo->Effect[2]==SPELL_EFFECT_LEARN_SPELL) ) |
---|
| 546 | return 0; |
---|
| 547 | |
---|
| 548 | uint32 stanceMask = (form ? 1 << (form - 1) : 0); |
---|
| 549 | |
---|
| 550 | if (stanceMask & spellInfo->StancesNot) // can explicitly not be casted in this stance |
---|
| 551 | return SPELL_FAILED_NOT_SHAPESHIFT; |
---|
| 552 | |
---|
| 553 | if (stanceMask & spellInfo->Stances) // can explicitly be casted in this stance |
---|
| 554 | return 0; |
---|
| 555 | |
---|
| 556 | bool actAsShifted = false; |
---|
| 557 | if (form > 0) |
---|
| 558 | { |
---|
| 559 | SpellShapeshiftEntry const *shapeInfo = sSpellShapeshiftStore.LookupEntry(form); |
---|
| 560 | if (!shapeInfo) |
---|
| 561 | { |
---|
| 562 | sLog.outError("GetErrorAtShapeshiftedCast: unknown shapeshift %u", form); |
---|
| 563 | return 0; |
---|
| 564 | } |
---|
| 565 | actAsShifted = !(shapeInfo->flags1 & 1); // shapeshift acts as normal form for spells |
---|
| 566 | } |
---|
| 567 | |
---|
| 568 | if(actAsShifted) |
---|
| 569 | { |
---|
| 570 | if (spellInfo->Attributes & SPELL_ATTR_NOT_SHAPESHIFT) // not while shapeshifted |
---|
| 571 | return SPELL_FAILED_NOT_SHAPESHIFT; |
---|
| 572 | else if (spellInfo->Stances != 0) // needs other shapeshift |
---|
| 573 | return SPELL_FAILED_ONLY_SHAPESHIFT; |
---|
| 574 | } |
---|
| 575 | else |
---|
| 576 | { |
---|
| 577 | // needs shapeshift |
---|
| 578 | if(!(spellInfo->AttributesEx2 & SPELL_ATTR_EX2_NOT_NEED_SHAPESHIFT) && spellInfo->Stances != 0) |
---|
| 579 | return SPELL_FAILED_ONLY_SHAPESHIFT; |
---|
| 580 | } |
---|
| 581 | |
---|
| 582 | return 0; |
---|
| 583 | } |
---|
| 584 | |
---|
| 585 | void SpellMgr::LoadSpellTargetPositions() |
---|
| 586 | { |
---|
| 587 | mSpellTargetPositions.clear(); // need for reload case |
---|
| 588 | |
---|
| 589 | uint32 count = 0; |
---|
| 590 | |
---|
| 591 | // 0 1 2 3 4 5 |
---|
| 592 | QueryResult *result = WorldDatabase.Query("SELECT id, target_map, target_position_x, target_position_y, target_position_z, target_orientation FROM spell_target_position"); |
---|
| 593 | if( !result ) |
---|
| 594 | { |
---|
| 595 | |
---|
| 596 | barGoLink bar( 1 ); |
---|
| 597 | |
---|
| 598 | bar.step(); |
---|
| 599 | |
---|
| 600 | sLog.outString(); |
---|
| 601 | sLog.outString( ">> Loaded %u spell target coordinates", count ); |
---|
| 602 | return; |
---|
| 603 | } |
---|
| 604 | |
---|
| 605 | barGoLink bar( result->GetRowCount() ); |
---|
| 606 | |
---|
| 607 | do |
---|
| 608 | { |
---|
| 609 | Field *fields = result->Fetch(); |
---|
| 610 | |
---|
| 611 | bar.step(); |
---|
| 612 | |
---|
| 613 | ++count; |
---|
| 614 | |
---|
| 615 | uint32 Spell_ID = fields[0].GetUInt32(); |
---|
| 616 | |
---|
| 617 | SpellTargetPosition st; |
---|
| 618 | |
---|
| 619 | st.target_mapId = fields[1].GetUInt32(); |
---|
| 620 | st.target_X = fields[2].GetFloat(); |
---|
| 621 | st.target_Y = fields[3].GetFloat(); |
---|
| 622 | st.target_Z = fields[4].GetFloat(); |
---|
| 623 | st.target_Orientation = fields[5].GetFloat(); |
---|
| 624 | |
---|
| 625 | SpellEntry const* spellInfo = sSpellStore.LookupEntry(Spell_ID); |
---|
| 626 | if(!spellInfo) |
---|
| 627 | { |
---|
| 628 | sLog.outErrorDb("Spell (ID:%u) listed in `spell_target_position` does not exist.",Spell_ID); |
---|
| 629 | continue; |
---|
| 630 | } |
---|
| 631 | |
---|
| 632 | bool found = false; |
---|
| 633 | for(int i = 0; i < 3; ++i) |
---|
| 634 | { |
---|
| 635 | if( spellInfo->EffectImplicitTargetA[i]==TARGET_TABLE_X_Y_Z_COORDINATES || spellInfo->EffectImplicitTargetB[i]==TARGET_TABLE_X_Y_Z_COORDINATES ) |
---|
| 636 | { |
---|
| 637 | found = true; |
---|
| 638 | break; |
---|
| 639 | } |
---|
| 640 | } |
---|
| 641 | if(!found) |
---|
| 642 | { |
---|
| 643 | sLog.outErrorDb("Spell (Id: %u) listed in `spell_target_position` does not have target TARGET_TABLE_X_Y_Z_COORDINATES (17).",Spell_ID); |
---|
| 644 | continue; |
---|
| 645 | } |
---|
| 646 | |
---|
| 647 | MapEntry const* mapEntry = sMapStore.LookupEntry(st.target_mapId); |
---|
| 648 | if(!mapEntry) |
---|
| 649 | { |
---|
| 650 | sLog.outErrorDb("Spell (ID:%u) target map (ID: %u) does not exist in `Map.dbc`.",Spell_ID,st.target_mapId); |
---|
| 651 | continue; |
---|
| 652 | } |
---|
| 653 | |
---|
| 654 | if(st.target_X==0 && st.target_Y==0 && st.target_Z==0) |
---|
| 655 | { |
---|
| 656 | sLog.outErrorDb("Spell (ID:%u) target coordinates not provided.",Spell_ID); |
---|
| 657 | continue; |
---|
| 658 | } |
---|
| 659 | |
---|
| 660 | mSpellTargetPositions[Spell_ID] = st; |
---|
| 661 | |
---|
| 662 | } while( result->NextRow() ); |
---|
| 663 | |
---|
| 664 | delete result; |
---|
| 665 | |
---|
| 666 | sLog.outString(); |
---|
| 667 | sLog.outString( ">> Loaded %u spell teleport coordinates", count ); |
---|
| 668 | } |
---|
| 669 | |
---|
| 670 | void SpellMgr::LoadSpellAffects() |
---|
| 671 | { |
---|
| 672 | mSpellAffectMap.clear(); // need for reload case |
---|
| 673 | |
---|
| 674 | uint32 count = 0; |
---|
| 675 | |
---|
| 676 | // 0 1 2 |
---|
| 677 | QueryResult *result = WorldDatabase.Query("SELECT entry, effectId, SpellFamilyMask FROM spell_affect"); |
---|
| 678 | if( !result ) |
---|
| 679 | { |
---|
| 680 | |
---|
| 681 | barGoLink bar( 1 ); |
---|
| 682 | |
---|
| 683 | bar.step(); |
---|
| 684 | |
---|
| 685 | sLog.outString(); |
---|
| 686 | sLog.outString( ">> Loaded %u spell affect definitions", count ); |
---|
| 687 | return; |
---|
| 688 | } |
---|
| 689 | |
---|
| 690 | barGoLink bar( result->GetRowCount() ); |
---|
| 691 | |
---|
| 692 | do |
---|
| 693 | { |
---|
| 694 | Field *fields = result->Fetch(); |
---|
| 695 | |
---|
| 696 | bar.step(); |
---|
| 697 | |
---|
| 698 | uint16 entry = fields[0].GetUInt16(); |
---|
| 699 | uint8 effectId = fields[1].GetUInt8(); |
---|
| 700 | |
---|
| 701 | SpellEntry const* spellInfo = sSpellStore.LookupEntry(entry); |
---|
| 702 | |
---|
| 703 | if (!spellInfo) |
---|
| 704 | { |
---|
| 705 | sLog.outErrorDb("Spell %u listed in `spell_affect` does not exist", entry); |
---|
| 706 | continue; |
---|
| 707 | } |
---|
| 708 | |
---|
| 709 | if (effectId >= 3) |
---|
| 710 | { |
---|
| 711 | sLog.outErrorDb("Spell %u listed in `spell_affect` have invalid effect index (%u)", entry,effectId); |
---|
| 712 | continue; |
---|
| 713 | } |
---|
| 714 | |
---|
| 715 | if( spellInfo->Effect[effectId] != SPELL_EFFECT_APPLY_AURA || |
---|
| 716 | spellInfo->EffectApplyAuraName[effectId] != SPELL_AURA_ADD_FLAT_MODIFIER && |
---|
| 717 | spellInfo->EffectApplyAuraName[effectId] != SPELL_AURA_ADD_PCT_MODIFIER && |
---|
| 718 | spellInfo->EffectApplyAuraName[effectId] != SPELL_AURA_ADD_TARGET_TRIGGER ) |
---|
| 719 | { |
---|
| 720 | sLog.outErrorDb("Spell %u listed in `spell_affect` have not SPELL_AURA_ADD_FLAT_MODIFIER (%u) or SPELL_AURA_ADD_PCT_MODIFIER (%u) or SPELL_AURA_ADD_TARGET_TRIGGER (%u) for effect index (%u)", entry,SPELL_AURA_ADD_FLAT_MODIFIER,SPELL_AURA_ADD_PCT_MODIFIER,SPELL_AURA_ADD_TARGET_TRIGGER,effectId); |
---|
| 721 | continue; |
---|
| 722 | } |
---|
| 723 | |
---|
| 724 | uint64 spellAffectMask = fields[2].GetUInt64(); |
---|
| 725 | |
---|
| 726 | // Spell.dbc have own data for low part of SpellFamilyMask |
---|
| 727 | if( spellInfo->EffectItemType[effectId]) |
---|
| 728 | { |
---|
| 729 | if(spellInfo->EffectItemType[effectId] == spellAffectMask) |
---|
| 730 | { |
---|
| 731 | sLog.outErrorDb("Spell %u listed in `spell_affect` have redundant (same with EffectItemType%d) data for effect index (%u) and not needed, skipped.", entry,effectId+1,effectId); |
---|
| 732 | continue; |
---|
| 733 | } |
---|
| 734 | |
---|
| 735 | // 24429 have wrong data in EffectItemType and overwrites by DB, possible bug in client |
---|
| 736 | if(spellInfo->Id!=24429 && spellInfo->EffectItemType[effectId] != spellAffectMask) |
---|
| 737 | { |
---|
| 738 | sLog.outErrorDb("Spell %u listed in `spell_affect` have different low part from EffectItemType%d for effect index (%u) and not needed, skipped.", entry,effectId+1,effectId); |
---|
| 739 | continue; |
---|
| 740 | } |
---|
| 741 | } |
---|
| 742 | |
---|
| 743 | mSpellAffectMap.insert(SpellAffectMap::value_type((entry<<8) + effectId,spellAffectMask)); |
---|
| 744 | |
---|
| 745 | ++count; |
---|
| 746 | } while( result->NextRow() ); |
---|
| 747 | |
---|
| 748 | delete result; |
---|
| 749 | |
---|
| 750 | sLog.outString(); |
---|
| 751 | sLog.outString( ">> Loaded %u spell affect definitions", count ); |
---|
| 752 | |
---|
| 753 | for (uint32 id = 0; id < sSpellStore.GetNumRows(); ++id) |
---|
| 754 | { |
---|
| 755 | SpellEntry const* spellInfo = sSpellStore.LookupEntry(id); |
---|
| 756 | if (!spellInfo) |
---|
| 757 | continue; |
---|
| 758 | |
---|
| 759 | for (int effectId = 0; effectId < 3; ++effectId) |
---|
| 760 | { |
---|
| 761 | if( spellInfo->Effect[effectId] != SPELL_EFFECT_APPLY_AURA || |
---|
| 762 | (spellInfo->EffectApplyAuraName[effectId] != SPELL_AURA_ADD_FLAT_MODIFIER && |
---|
| 763 | spellInfo->EffectApplyAuraName[effectId] != SPELL_AURA_ADD_PCT_MODIFIER && |
---|
| 764 | spellInfo->EffectApplyAuraName[effectId] != SPELL_AURA_ADD_TARGET_TRIGGER) ) |
---|
| 765 | continue; |
---|
| 766 | |
---|
| 767 | if(spellInfo->EffectItemType[effectId] != 0) |
---|
| 768 | continue; |
---|
| 769 | |
---|
| 770 | if(mSpellAffectMap.find((id<<8) + effectId) != mSpellAffectMap.end()) |
---|
| 771 | continue; |
---|
| 772 | |
---|
[73] | 773 | sLog.outErrorDb("Spell %u (%s) misses spell_affect for effect %u",id,spellInfo->SpellName[sWorld.GetDefaultDbcLocale()], effectId); |
---|
[2] | 774 | } |
---|
| 775 | } |
---|
| 776 | } |
---|
| 777 | |
---|
| 778 | bool SpellMgr::IsAffectedBySpell(SpellEntry const *spellInfo, uint32 spellId, uint8 effectId, uint64 familyFlags) const |
---|
| 779 | { |
---|
| 780 | // false for spellInfo == NULL |
---|
| 781 | if (!spellInfo) |
---|
| 782 | return false; |
---|
| 783 | |
---|
| 784 | SpellEntry const *affect_spell = sSpellStore.LookupEntry(spellId); |
---|
| 785 | // false for affect_spell == NULL |
---|
| 786 | if (!affect_spell) |
---|
| 787 | return false; |
---|
| 788 | |
---|
| 789 | // False if spellFamily not equal |
---|
| 790 | if (affect_spell->SpellFamilyName != spellInfo->SpellFamilyName) |
---|
| 791 | return false; |
---|
| 792 | |
---|
| 793 | // If familyFlags == 0 |
---|
| 794 | if (!familyFlags) |
---|
| 795 | { |
---|
| 796 | // Get it from spellAffect table |
---|
| 797 | familyFlags = GetSpellAffectMask(spellId,effectId); |
---|
| 798 | // false if familyFlags == 0 |
---|
| 799 | if (!familyFlags) |
---|
| 800 | return false; |
---|
| 801 | } |
---|
| 802 | |
---|
| 803 | // true |
---|
| 804 | if (familyFlags & spellInfo->SpellFamilyFlags) |
---|
| 805 | return true; |
---|
| 806 | |
---|
| 807 | return false; |
---|
| 808 | } |
---|
| 809 | |
---|
| 810 | void SpellMgr::LoadSpellProcEvents() |
---|
| 811 | { |
---|
| 812 | mSpellProcEventMap.clear(); // need for reload case |
---|
| 813 | |
---|
| 814 | uint32 count = 0; |
---|
| 815 | |
---|
| 816 | // 0 1 2 3 4 5 6 7 8 |
---|
| 817 | QueryResult *result = WorldDatabase.Query("SELECT entry, SchoolMask, Category, SkillID, SpellFamilyName, SpellFamilyMask, procFlags, ppmRate, cooldown FROM spell_proc_event"); |
---|
| 818 | if( !result ) |
---|
| 819 | { |
---|
| 820 | |
---|
| 821 | barGoLink bar( 1 ); |
---|
| 822 | |
---|
| 823 | bar.step(); |
---|
| 824 | |
---|
| 825 | sLog.outString(); |
---|
| 826 | sLog.outString( ">> Loaded %u spell proc event conditions", count ); |
---|
| 827 | return; |
---|
| 828 | } |
---|
| 829 | |
---|
| 830 | barGoLink bar( result->GetRowCount() ); |
---|
| 831 | |
---|
| 832 | do |
---|
| 833 | { |
---|
| 834 | Field *fields = result->Fetch(); |
---|
| 835 | |
---|
| 836 | bar.step(); |
---|
| 837 | |
---|
| 838 | uint16 entry = fields[0].GetUInt16(); |
---|
| 839 | |
---|
| 840 | if (!sSpellStore.LookupEntry(entry)) |
---|
| 841 | { |
---|
| 842 | sLog.outErrorDb("Spell %u listed in `spell_proc_event` does not exist", entry); |
---|
| 843 | continue; |
---|
| 844 | } |
---|
| 845 | |
---|
| 846 | SpellProcEventEntry spe; |
---|
| 847 | |
---|
| 848 | spe.schoolMask = fields[1].GetUInt32(); |
---|
| 849 | spe.category = fields[2].GetUInt32(); |
---|
| 850 | spe.skillId = fields[3].GetUInt32(); |
---|
| 851 | spe.spellFamilyName = fields[4].GetUInt32(); |
---|
| 852 | spe.spellFamilyMask = fields[5].GetUInt64(); |
---|
| 853 | spe.procFlags = fields[6].GetUInt32(); |
---|
| 854 | spe.ppmRate = fields[7].GetFloat(); |
---|
| 855 | spe.cooldown = fields[8].GetUInt32(); |
---|
| 856 | |
---|
| 857 | mSpellProcEventMap[entry] = spe; |
---|
| 858 | |
---|
| 859 | ++count; |
---|
| 860 | } while( result->NextRow() ); |
---|
| 861 | |
---|
| 862 | delete result; |
---|
| 863 | |
---|
| 864 | sLog.outString(); |
---|
| 865 | sLog.outString( ">> Loaded %u spell proc event conditions", count ); |
---|
| 866 | |
---|
| 867 | /* |
---|
| 868 | // Commented for now, as it still produces many errors (still quite many spells miss spell_proc_event) |
---|
| 869 | for (uint32 id = 0; id < sSpellStore.GetNumRows(); ++id) |
---|
| 870 | { |
---|
| 871 | SpellEntry const* spellInfo = sSpellStore.LookupEntry(id); |
---|
| 872 | if (!spellInfo) |
---|
| 873 | continue; |
---|
| 874 | |
---|
| 875 | bool found = false; |
---|
| 876 | for (int effectId = 0; effectId < 3; ++effectId) |
---|
| 877 | { |
---|
| 878 | // at this moment check only SPELL_AURA_PROC_TRIGGER_SPELL |
---|
| 879 | if( spellInfo->EffectApplyAuraName[effectId] == SPELL_AURA_PROC_TRIGGER_SPELL ) |
---|
| 880 | { |
---|
| 881 | found = true; |
---|
| 882 | break; |
---|
| 883 | } |
---|
| 884 | } |
---|
| 885 | |
---|
| 886 | if(!found) |
---|
| 887 | continue; |
---|
| 888 | |
---|
| 889 | if(GetSpellProcEvent(id)) |
---|
| 890 | continue; |
---|
| 891 | |
---|
| 892 | sLog.outErrorDb("Spell %u (%s) misses spell_proc_event",id,spellInfo->SpellName[sWorld.GetDBClang()]); |
---|
| 893 | } |
---|
| 894 | */ |
---|
| 895 | } |
---|
| 896 | |
---|
| 897 | bool SpellMgr::IsSpellProcEventCanTriggeredBy( SpellProcEventEntry const * spellProcEvent, SpellEntry const * procSpell, uint32 procFlags ) |
---|
| 898 | { |
---|
| 899 | if((procFlags & spellProcEvent->procFlags) == 0) |
---|
| 900 | return false; |
---|
| 901 | |
---|
| 902 | // Additional checks in case spell cast/hit/crit is the event |
---|
| 903 | // Check (if set) school, category, skill line, spell talent mask |
---|
| 904 | if(spellProcEvent->schoolMask && (!procSpell || (GetSpellSchoolMask(procSpell) & spellProcEvent->schoolMask) == 0)) |
---|
| 905 | return false; |
---|
| 906 | if(spellProcEvent->category && (!procSpell || procSpell->Category != spellProcEvent->category)) |
---|
| 907 | return false; |
---|
| 908 | if(spellProcEvent->skillId) |
---|
| 909 | { |
---|
| 910 | if (!procSpell) |
---|
| 911 | return false; |
---|
| 912 | |
---|
| 913 | SkillLineAbilityMap::const_iterator lower = spellmgr.GetBeginSkillLineAbilityMap(procSpell->Id); |
---|
| 914 | SkillLineAbilityMap::const_iterator upper = spellmgr.GetEndSkillLineAbilityMap(procSpell->Id); |
---|
| 915 | |
---|
| 916 | bool found = false; |
---|
| 917 | for(SkillLineAbilityMap::const_iterator _spell_idx = lower; _spell_idx != upper; ++_spell_idx) |
---|
| 918 | { |
---|
| 919 | if(_spell_idx->second->skillId == spellProcEvent->skillId) |
---|
| 920 | { |
---|
| 921 | found = true; |
---|
| 922 | break; |
---|
| 923 | } |
---|
| 924 | } |
---|
| 925 | if (!found) |
---|
| 926 | return false; |
---|
| 927 | } |
---|
| 928 | if(spellProcEvent->spellFamilyName && (!procSpell || spellProcEvent->spellFamilyName != procSpell->SpellFamilyName)) |
---|
| 929 | return false; |
---|
| 930 | if(spellProcEvent->spellFamilyMask && (!procSpell || (spellProcEvent->spellFamilyMask & procSpell->SpellFamilyFlags) == 0)) |
---|
| 931 | return false; |
---|
| 932 | |
---|
| 933 | return true; |
---|
| 934 | } |
---|
| 935 | |
---|
| 936 | void SpellMgr::LoadSpellElixirs() |
---|
| 937 | { |
---|
| 938 | mSpellElixirs.clear(); // need for reload case |
---|
| 939 | |
---|
| 940 | uint32 count = 0; |
---|
| 941 | |
---|
| 942 | // 0 1 |
---|
| 943 | QueryResult *result = WorldDatabase.Query("SELECT entry, mask FROM spell_elixir"); |
---|
| 944 | if( !result ) |
---|
| 945 | { |
---|
| 946 | |
---|
| 947 | barGoLink bar( 1 ); |
---|
| 948 | |
---|
| 949 | bar.step(); |
---|
| 950 | |
---|
| 951 | sLog.outString(); |
---|
| 952 | sLog.outString( ">> Loaded %u spell elixir definitions", count ); |
---|
| 953 | return; |
---|
| 954 | } |
---|
| 955 | |
---|
| 956 | barGoLink bar( result->GetRowCount() ); |
---|
| 957 | |
---|
| 958 | do |
---|
| 959 | { |
---|
| 960 | Field *fields = result->Fetch(); |
---|
| 961 | |
---|
| 962 | bar.step(); |
---|
| 963 | |
---|
| 964 | uint16 entry = fields[0].GetUInt16(); |
---|
| 965 | uint8 mask = fields[1].GetUInt8(); |
---|
| 966 | |
---|
| 967 | SpellEntry const* spellInfo = sSpellStore.LookupEntry(entry); |
---|
| 968 | |
---|
| 969 | if (!spellInfo) |
---|
| 970 | { |
---|
| 971 | sLog.outErrorDb("Spell %u listed in `spell_elixir` does not exist", entry); |
---|
| 972 | continue; |
---|
| 973 | } |
---|
| 974 | |
---|
| 975 | mSpellElixirs[entry] = mask; |
---|
| 976 | |
---|
| 977 | ++count; |
---|
| 978 | } while( result->NextRow() ); |
---|
| 979 | |
---|
| 980 | delete result; |
---|
| 981 | |
---|
| 982 | sLog.outString(); |
---|
| 983 | sLog.outString( ">> Loaded %u spell elixir definitions", count ); |
---|
| 984 | } |
---|
| 985 | |
---|
| 986 | void SpellMgr::LoadSpellThreats() |
---|
| 987 | { |
---|
| 988 | sSpellThreatStore.Free(); // for reload |
---|
| 989 | |
---|
| 990 | sSpellThreatStore.Load(); |
---|
| 991 | |
---|
| 992 | sLog.outString( ">> Loaded %u aggro generating spells", sSpellThreatStore.RecordCount ); |
---|
| 993 | sLog.outString(); |
---|
| 994 | } |
---|
| 995 | |
---|
| 996 | bool SpellMgr::IsRankSpellDueToSpell(SpellEntry const *spellInfo_1,uint32 spellId_2) const |
---|
| 997 | { |
---|
| 998 | SpellEntry const *spellInfo_2 = sSpellStore.LookupEntry(spellId_2); |
---|
| 999 | if(!spellInfo_1 || !spellInfo_2) return false; |
---|
| 1000 | if(spellInfo_1->Id == spellId_2) return false; |
---|
| 1001 | |
---|
| 1002 | return GetFirstSpellInChain(spellInfo_1->Id)==GetFirstSpellInChain(spellId_2); |
---|
| 1003 | } |
---|
| 1004 | |
---|
| 1005 | bool SpellMgr::canStackSpellRanks(SpellEntry const *spellInfo) |
---|
| 1006 | { |
---|
| 1007 | if(spellInfo->powerType != POWER_MANA && spellInfo->powerType != POWER_HEALTH) |
---|
| 1008 | return false; |
---|
| 1009 | if(IsProfessionSpell(spellInfo->Id)) |
---|
| 1010 | return false; |
---|
| 1011 | |
---|
| 1012 | // All stance spells. if any better way, change it. |
---|
| 1013 | for (int i = 0; i < 3; i++) |
---|
| 1014 | { |
---|
| 1015 | // Paladin aura Spell |
---|
| 1016 | if(spellInfo->SpellFamilyName == SPELLFAMILY_PALADIN |
---|
| 1017 | && spellInfo->Effect[i]==SPELL_EFFECT_APPLY_AREA_AURA_PARTY) |
---|
| 1018 | return false; |
---|
| 1019 | // Druid form Spell |
---|
| 1020 | if(spellInfo->SpellFamilyName == SPELLFAMILY_DRUID |
---|
| 1021 | && spellInfo->Effect[i]==SPELL_EFFECT_APPLY_AURA |
---|
| 1022 | && spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MOD_SHAPESHIFT) |
---|
| 1023 | return false; |
---|
| 1024 | // Rogue Stealth |
---|
| 1025 | if(spellInfo->SpellFamilyName == SPELLFAMILY_ROGUE |
---|
| 1026 | && spellInfo->Effect[i]==SPELL_EFFECT_APPLY_AURA |
---|
| 1027 | && spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MOD_SHAPESHIFT) |
---|
| 1028 | return false; |
---|
| 1029 | } |
---|
| 1030 | return true; |
---|
| 1031 | } |
---|
| 1032 | |
---|
| 1033 | bool SpellMgr::IsNoStackSpellDueToSpell(uint32 spellId_1, uint32 spellId_2) const |
---|
| 1034 | { |
---|
[219] | 1035 | if(spellId_1 == spellId_2) // auras due to the same spell |
---|
| 1036 | return false; |
---|
| 1037 | |
---|
[2] | 1038 | SpellEntry const *spellInfo_1 = sSpellStore.LookupEntry(spellId_1); |
---|
| 1039 | SpellEntry const *spellInfo_2 = sSpellStore.LookupEntry(spellId_2); |
---|
| 1040 | |
---|
| 1041 | if(!spellInfo_1 || !spellInfo_2) |
---|
| 1042 | return false; |
---|
| 1043 | |
---|
[219] | 1044 | if(spellInfo_1->SpellFamilyName != spellInfo_2->SpellFamilyName) |
---|
[2] | 1045 | return false; |
---|
| 1046 | |
---|
[219] | 1047 | if(!spellInfo_1->SpellFamilyName) // generic spells |
---|
[87] | 1048 | { |
---|
[219] | 1049 | if(!spellInfo_1->SpellIconID |
---|
| 1050 | || spellInfo_1->SpellIconID != spellInfo_2->SpellIconID) |
---|
| 1051 | return false; |
---|
[87] | 1052 | } |
---|
[219] | 1053 | else if (spellInfo_1->SpellFamilyFlags != spellInfo_2->SpellFamilyFlags) |
---|
[2] | 1054 | return false; |
---|
| 1055 | |
---|
[219] | 1056 | for(uint32 i = 0; i < 3; ++i) |
---|
| 1057 | if(spellInfo_1->Effect[i] != spellInfo_2->Effect[i] |
---|
| 1058 | || spellInfo_1->EffectApplyAuraName[i] != spellInfo_2->EffectApplyAuraName[i]) |
---|
[2] | 1059 | return false; |
---|
| 1060 | |
---|
| 1061 | return true; |
---|
| 1062 | } |
---|
| 1063 | |
---|
| 1064 | bool SpellMgr::IsProfessionSpell(uint32 spellId) |
---|
| 1065 | { |
---|
| 1066 | SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId); |
---|
| 1067 | if(!spellInfo) |
---|
| 1068 | return false; |
---|
| 1069 | |
---|
| 1070 | if(spellInfo->Effect[1] != SPELL_EFFECT_SKILL) |
---|
| 1071 | return false; |
---|
| 1072 | |
---|
| 1073 | uint32 skill = spellInfo->EffectMiscValue[1]; |
---|
| 1074 | |
---|
| 1075 | return IsProfessionSkill(skill); |
---|
| 1076 | } |
---|
| 1077 | |
---|
| 1078 | bool SpellMgr::IsPrimaryProfessionSpell(uint32 spellId) |
---|
| 1079 | { |
---|
| 1080 | SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId); |
---|
| 1081 | if(!spellInfo) |
---|
| 1082 | return false; |
---|
| 1083 | |
---|
| 1084 | if(spellInfo->Effect[1] != SPELL_EFFECT_SKILL) |
---|
| 1085 | return false; |
---|
| 1086 | |
---|
| 1087 | uint32 skill = spellInfo->EffectMiscValue[1]; |
---|
| 1088 | |
---|
| 1089 | return IsPrimaryProfessionSkill(skill); |
---|
| 1090 | } |
---|
| 1091 | |
---|
| 1092 | bool SpellMgr::IsPrimaryProfessionFirstRankSpell(uint32 spellId) const |
---|
| 1093 | { |
---|
| 1094 | return IsPrimaryProfessionSpell(spellId) && GetSpellRank(spellId)==1; |
---|
| 1095 | } |
---|
| 1096 | |
---|
| 1097 | SpellEntry const* SpellMgr::SelectAuraRankForPlayerLevel(SpellEntry const* spellInfo, uint32 playerLevel) const |
---|
| 1098 | { |
---|
| 1099 | // ignore passive spells |
---|
| 1100 | if(IsPassiveSpell(spellInfo->Id)) |
---|
| 1101 | return spellInfo; |
---|
| 1102 | |
---|
| 1103 | bool needRankSelection = false; |
---|
| 1104 | for(int i=0;i<3;i++) |
---|
| 1105 | { |
---|
| 1106 | if( IsPositiveEffect(spellInfo->Id, i) && ( |
---|
| 1107 | spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA || |
---|
| 1108 | spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AREA_AURA_PARTY |
---|
| 1109 | ) ) |
---|
| 1110 | { |
---|
| 1111 | needRankSelection = true; |
---|
| 1112 | break; |
---|
| 1113 | } |
---|
| 1114 | } |
---|
| 1115 | |
---|
| 1116 | // not required |
---|
| 1117 | if(!needRankSelection) |
---|
| 1118 | return spellInfo; |
---|
| 1119 | |
---|
| 1120 | for(uint32 nextSpellId = spellInfo->Id; nextSpellId != 0; nextSpellId = GetPrevSpellInChain(nextSpellId)) |
---|
| 1121 | { |
---|
| 1122 | SpellEntry const *nextSpellInfo = sSpellStore.LookupEntry(nextSpellId); |
---|
| 1123 | if(!nextSpellInfo) |
---|
| 1124 | break; |
---|
| 1125 | |
---|
| 1126 | // if found appropriate level |
---|
| 1127 | if(playerLevel + 10 >= nextSpellInfo->spellLevel) |
---|
| 1128 | return nextSpellInfo; |
---|
| 1129 | |
---|
| 1130 | // one rank less then |
---|
| 1131 | } |
---|
| 1132 | |
---|
| 1133 | // not found |
---|
| 1134 | return NULL; |
---|
| 1135 | } |
---|
| 1136 | |
---|
| 1137 | void SpellMgr::LoadSpellChains() |
---|
| 1138 | { |
---|
| 1139 | mSpellChains.clear(); // need for reload case |
---|
| 1140 | mSpellChainsNext.clear(); // need for reload case |
---|
| 1141 | |
---|
[173] | 1142 | QueryResult *result = WorldDatabase.Query("SELECT spell_id, prev_spell, first_spell, rank, req_spell FROM spell_chain"); |
---|
[2] | 1143 | if(result == NULL) |
---|
| 1144 | { |
---|
| 1145 | barGoLink bar( 1 ); |
---|
| 1146 | bar.step(); |
---|
| 1147 | |
---|
| 1148 | sLog.outString(); |
---|
| 1149 | sLog.outString( ">> Loaded 0 spell chain records" ); |
---|
| 1150 | sLog.outErrorDb("`spell_chains` table is empty!"); |
---|
| 1151 | return; |
---|
| 1152 | } |
---|
| 1153 | |
---|
| 1154 | uint32 count = 0; |
---|
| 1155 | |
---|
| 1156 | barGoLink bar( result->GetRowCount() ); |
---|
| 1157 | do |
---|
| 1158 | { |
---|
| 1159 | bar.step(); |
---|
| 1160 | Field *fields = result->Fetch(); |
---|
| 1161 | |
---|
| 1162 | uint32 spell_id = fields[0].GetUInt32(); |
---|
| 1163 | |
---|
| 1164 | SpellChainNode node; |
---|
| 1165 | node.prev = fields[1].GetUInt32(); |
---|
| 1166 | node.first = fields[2].GetUInt32(); |
---|
| 1167 | node.rank = fields[3].GetUInt8(); |
---|
| 1168 | node.req = fields[4].GetUInt32(); |
---|
| 1169 | |
---|
| 1170 | if(!sSpellStore.LookupEntry(spell_id)) |
---|
| 1171 | { |
---|
| 1172 | sLog.outErrorDb("Spell %u listed in `spell_chain` does not exist",spell_id); |
---|
| 1173 | continue; |
---|
| 1174 | } |
---|
| 1175 | |
---|
| 1176 | if(node.prev!=0 && !sSpellStore.LookupEntry(node.prev)) |
---|
| 1177 | { |
---|
| 1178 | sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has not existed previous rank spell.", |
---|
| 1179 | spell_id,node.prev,node.first,node.rank,node.req); |
---|
| 1180 | continue; |
---|
| 1181 | } |
---|
| 1182 | |
---|
| 1183 | if(!sSpellStore.LookupEntry(node.first)) |
---|
| 1184 | { |
---|
| 1185 | sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has not existing first rank spell.", |
---|
| 1186 | spell_id,node.prev,node.first,node.rank,node.req); |
---|
| 1187 | continue; |
---|
| 1188 | } |
---|
| 1189 | |
---|
| 1190 | // check basic spell chain data integrity (note: rank can be equal 0 or 1 for first/single spell) |
---|
| 1191 | if( (spell_id == node.first) != (node.rank <= 1) || |
---|
| 1192 | (spell_id == node.first) != (node.prev == 0) || |
---|
| 1193 | (node.rank <= 1) != (node.prev == 0) ) |
---|
| 1194 | { |
---|
| 1195 | sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has not compatible chain data.", |
---|
| 1196 | spell_id,node.prev,node.first,node.rank,node.req); |
---|
| 1197 | continue; |
---|
| 1198 | } |
---|
| 1199 | |
---|
| 1200 | if(node.req!=0 && !sSpellStore.LookupEntry(node.req)) |
---|
| 1201 | { |
---|
| 1202 | sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has not existing required spell.", |
---|
| 1203 | spell_id,node.prev,node.first,node.rank,node.req); |
---|
| 1204 | continue; |
---|
| 1205 | } |
---|
| 1206 | |
---|
| 1207 | // talents not required data in spell chain for work, but must be checked if present for intergrity |
---|
| 1208 | if(TalentSpellPos const* pos = GetTalentSpellPos(spell_id)) |
---|
| 1209 | { |
---|
| 1210 | if(node.rank!=pos->rank+1) |
---|
| 1211 | { |
---|
| 1212 | sLog.outErrorDb("Talent %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has wrong rank.", |
---|
| 1213 | spell_id,node.prev,node.first,node.rank,node.req); |
---|
| 1214 | continue; |
---|
| 1215 | } |
---|
| 1216 | |
---|
| 1217 | if(TalentEntry const* talentEntry = sTalentStore.LookupEntry(pos->talent_id)) |
---|
| 1218 | { |
---|
| 1219 | if(node.first!=talentEntry->RankID[0]) |
---|
| 1220 | { |
---|
| 1221 | sLog.outErrorDb("Talent %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has wrong first rank spell.", |
---|
| 1222 | spell_id,node.prev,node.first,node.rank,node.req); |
---|
| 1223 | continue; |
---|
| 1224 | } |
---|
| 1225 | |
---|
| 1226 | if(node.rank > 1 && node.prev != talentEntry->RankID[node.rank-1-1]) |
---|
| 1227 | { |
---|
| 1228 | sLog.outErrorDb("Talent %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has wrong prev rank spell.", |
---|
| 1229 | spell_id,node.prev,node.first,node.rank,node.req); |
---|
| 1230 | continue; |
---|
| 1231 | } |
---|
| 1232 | |
---|
| 1233 | if(node.req!=talentEntry->DependsOnSpell) |
---|
| 1234 | { |
---|
| 1235 | sLog.outErrorDb("Talent %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has wrong required spell.", |
---|
| 1236 | spell_id,node.prev,node.first,node.rank,node.req); |
---|
| 1237 | continue; |
---|
| 1238 | } |
---|
| 1239 | } |
---|
| 1240 | } |
---|
| 1241 | |
---|
| 1242 | mSpellChains[spell_id] = node; |
---|
| 1243 | |
---|
| 1244 | if(node.prev) |
---|
| 1245 | mSpellChainsNext.insert(SpellChainMapNext::value_type(node.prev,spell_id)); |
---|
| 1246 | |
---|
| 1247 | if(node.req) |
---|
| 1248 | mSpellChainsNext.insert(SpellChainMapNext::value_type(node.req,spell_id)); |
---|
| 1249 | |
---|
| 1250 | ++count; |
---|
| 1251 | } while( result->NextRow() ); |
---|
| 1252 | |
---|
| 1253 | // additional integrity checks |
---|
| 1254 | for(SpellChainMap::iterator i = mSpellChains.begin(); i != mSpellChains.end(); ++i) |
---|
| 1255 | { |
---|
| 1256 | if(i->second.prev) |
---|
| 1257 | { |
---|
| 1258 | SpellChainMap::iterator i_prev = mSpellChains.find(i->second.prev); |
---|
| 1259 | if(i_prev == mSpellChains.end()) |
---|
| 1260 | { |
---|
| 1261 | sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has not found previous rank spell in table.", |
---|
| 1262 | i->first,i->second.prev,i->second.first,i->second.rank,i->second.req); |
---|
| 1263 | } |
---|
| 1264 | else if( i_prev->second.first != i->second.first ) |
---|
| 1265 | { |
---|
| 1266 | sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has different first spell in chain compared to previous rank spell (prev: %u, first: %u, rank: %d, req: %u).", |
---|
| 1267 | i->first,i->second.prev,i->second.first,i->second.rank,i->second.req, |
---|
| 1268 | i_prev->second.prev,i_prev->second.first,i_prev->second.rank,i_prev->second.req); |
---|
| 1269 | } |
---|
| 1270 | else if( i_prev->second.rank+1 != i->second.rank ) |
---|
| 1271 | { |
---|
| 1272 | sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has different rank compared to previous rank spell (prev: %u, first: %u, rank: %d, req: %u).", |
---|
| 1273 | i->first,i->second.prev,i->second.first,i->second.rank,i->second.req, |
---|
| 1274 | i_prev->second.prev,i_prev->second.first,i_prev->second.rank,i_prev->second.req); |
---|
| 1275 | } |
---|
| 1276 | } |
---|
| 1277 | |
---|
| 1278 | if(i->second.req) |
---|
| 1279 | { |
---|
| 1280 | SpellChainMap::iterator i_req = mSpellChains.find(i->second.req); |
---|
| 1281 | if(i_req == mSpellChains.end()) |
---|
| 1282 | { |
---|
| 1283 | sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has not found required rank spell in table.", |
---|
| 1284 | i->first,i->second.prev,i->second.first,i->second.rank,i->second.req); |
---|
| 1285 | } |
---|
| 1286 | else if( i_req->second.first == i->second.first ) |
---|
| 1287 | { |
---|
| 1288 | sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has required rank spell from same spell chain (prev: %u, first: %u, rank: %d, req: %u).", |
---|
| 1289 | i->first,i->second.prev,i->second.first,i->second.rank,i->second.req, |
---|
| 1290 | i_req->second.prev,i_req->second.first,i_req->second.rank,i_req->second.req); |
---|
| 1291 | } |
---|
| 1292 | else if( i_req->second.req ) |
---|
| 1293 | { |
---|
| 1294 | sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has required rank spell with required spell (prev: %u, first: %u, rank: %d, req: %u).", |
---|
| 1295 | i->first,i->second.prev,i->second.first,i->second.rank,i->second.req, |
---|
| 1296 | i_req->second.prev,i_req->second.first,i_req->second.rank,i_req->second.req); |
---|
| 1297 | } |
---|
| 1298 | } |
---|
| 1299 | } |
---|
| 1300 | |
---|
| 1301 | delete result; |
---|
| 1302 | |
---|
| 1303 | sLog.outString(); |
---|
| 1304 | sLog.outString( ">> Loaded %u spell chain records", count ); |
---|
| 1305 | } |
---|
| 1306 | |
---|
| 1307 | void SpellMgr::LoadSpellLearnSkills() |
---|
| 1308 | { |
---|
| 1309 | mSpellLearnSkills.clear(); // need for reload case |
---|
| 1310 | |
---|
| 1311 | // search auto-learned skills and add its to map also for use in unlearn spells/talents |
---|
| 1312 | uint32 dbc_count = 0; |
---|
| 1313 | for(uint32 spell = 0; spell < sSpellStore.GetNumRows(); ++spell) |
---|
| 1314 | { |
---|
| 1315 | SpellEntry const* entry = sSpellStore.LookupEntry(spell); |
---|
| 1316 | |
---|
| 1317 | if(!entry) |
---|
| 1318 | continue; |
---|
| 1319 | |
---|
| 1320 | for(int i = 0; i < 3; ++i) |
---|
| 1321 | { |
---|
| 1322 | if(entry->Effect[i]==SPELL_EFFECT_SKILL) |
---|
| 1323 | { |
---|
| 1324 | SpellLearnSkillNode dbc_node; |
---|
| 1325 | dbc_node.skill = entry->EffectMiscValue[i]; |
---|
| 1326 | if ( dbc_node.skill != SKILL_RIDING ) |
---|
| 1327 | dbc_node.value = 1; |
---|
| 1328 | else |
---|
| 1329 | dbc_node.value = (entry->EffectBasePoints[i]+1)*75; |
---|
| 1330 | dbc_node.maxvalue = (entry->EffectBasePoints[i]+1)*75; |
---|
| 1331 | |
---|
| 1332 | SpellLearnSkillNode const* db_node = GetSpellLearnSkill(spell); |
---|
| 1333 | |
---|
| 1334 | mSpellLearnSkills[spell] = dbc_node; |
---|
| 1335 | ++dbc_count; |
---|
| 1336 | break; |
---|
| 1337 | } |
---|
| 1338 | } |
---|
| 1339 | } |
---|
| 1340 | |
---|
| 1341 | sLog.outString(); |
---|
| 1342 | sLog.outString( ">> Loaded %u Spell Learn Skills from DBC", dbc_count ); |
---|
| 1343 | } |
---|
| 1344 | |
---|
| 1345 | void SpellMgr::LoadSpellLearnSpells() |
---|
| 1346 | { |
---|
| 1347 | mSpellLearnSpells.clear(); // need for reload case |
---|
| 1348 | |
---|
[173] | 1349 | QueryResult *result = WorldDatabase.Query("SELECT entry, SpellID FROM spell_learn_spell"); |
---|
[2] | 1350 | if(!result) |
---|
| 1351 | { |
---|
| 1352 | barGoLink bar( 1 ); |
---|
| 1353 | bar.step(); |
---|
| 1354 | |
---|
| 1355 | sLog.outString(); |
---|
| 1356 | sLog.outString( ">> Loaded 0 spell learn spells" ); |
---|
| 1357 | sLog.outErrorDb("`spell_learn_spell` table is empty!"); |
---|
| 1358 | return; |
---|
| 1359 | } |
---|
| 1360 | |
---|
| 1361 | uint32 count = 0; |
---|
| 1362 | |
---|
| 1363 | barGoLink bar( result->GetRowCount() ); |
---|
| 1364 | do |
---|
| 1365 | { |
---|
| 1366 | bar.step(); |
---|
| 1367 | Field *fields = result->Fetch(); |
---|
| 1368 | |
---|
| 1369 | uint32 spell_id = fields[0].GetUInt32(); |
---|
| 1370 | |
---|
| 1371 | SpellLearnSpellNode node; |
---|
| 1372 | node.spell = fields[1].GetUInt32(); |
---|
| 1373 | node.autoLearned= false; |
---|
| 1374 | |
---|
| 1375 | if(!sSpellStore.LookupEntry(spell_id)) |
---|
| 1376 | { |
---|
| 1377 | sLog.outErrorDb("Spell %u listed in `spell_learn_spell` does not exist",spell_id); |
---|
| 1378 | continue; |
---|
| 1379 | } |
---|
| 1380 | |
---|
| 1381 | if(!sSpellStore.LookupEntry(node.spell)) |
---|
| 1382 | { |
---|
| 1383 | sLog.outErrorDb("Spell %u listed in `spell_learn_spell` does not exist",node.spell); |
---|
| 1384 | continue; |
---|
| 1385 | } |
---|
| 1386 | |
---|
| 1387 | mSpellLearnSpells.insert(SpellLearnSpellMap::value_type(spell_id,node)); |
---|
| 1388 | |
---|
| 1389 | ++count; |
---|
| 1390 | } while( result->NextRow() ); |
---|
| 1391 | |
---|
| 1392 | delete result; |
---|
| 1393 | |
---|
| 1394 | // search auto-learned spells and add its to map also for use in unlearn spells/talents |
---|
| 1395 | uint32 dbc_count = 0; |
---|
| 1396 | for(uint32 spell = 0; spell < sSpellStore.GetNumRows(); ++spell) |
---|
| 1397 | { |
---|
| 1398 | SpellEntry const* entry = sSpellStore.LookupEntry(spell); |
---|
| 1399 | |
---|
| 1400 | if(!entry) |
---|
| 1401 | continue; |
---|
| 1402 | |
---|
| 1403 | for(int i = 0; i < 3; ++i) |
---|
| 1404 | { |
---|
| 1405 | if(entry->Effect[i]==SPELL_EFFECT_LEARN_SPELL) |
---|
| 1406 | { |
---|
| 1407 | SpellLearnSpellNode dbc_node; |
---|
| 1408 | dbc_node.spell = entry->EffectTriggerSpell[i]; |
---|
| 1409 | dbc_node.autoLearned = true; |
---|
| 1410 | |
---|
| 1411 | SpellLearnSpellMap::const_iterator db_node_begin = GetBeginSpellLearnSpell(spell); |
---|
| 1412 | SpellLearnSpellMap::const_iterator db_node_end = GetEndSpellLearnSpell(spell); |
---|
| 1413 | |
---|
| 1414 | bool found = false; |
---|
| 1415 | for(SpellLearnSpellMap::const_iterator itr = db_node_begin; itr != db_node_end; ++itr) |
---|
| 1416 | { |
---|
| 1417 | if(itr->second.spell == dbc_node.spell) |
---|
| 1418 | { |
---|
| 1419 | sLog.outErrorDb("Spell %u auto-learn spell %u in spell.dbc then the record in `spell_learn_spell` is redundant, please fix DB.", |
---|
| 1420 | spell,dbc_node.spell); |
---|
| 1421 | found = true; |
---|
| 1422 | break; |
---|
| 1423 | } |
---|
| 1424 | } |
---|
| 1425 | |
---|
| 1426 | if(!found) // add new spell-spell pair if not found |
---|
| 1427 | { |
---|
| 1428 | mSpellLearnSpells.insert(SpellLearnSpellMap::value_type(spell,dbc_node)); |
---|
| 1429 | ++dbc_count; |
---|
| 1430 | } |
---|
| 1431 | } |
---|
| 1432 | } |
---|
| 1433 | } |
---|
| 1434 | |
---|
| 1435 | sLog.outString(); |
---|
| 1436 | sLog.outString( ">> Loaded %u spell learn spells + %u found in DBC", count, dbc_count ); |
---|
| 1437 | } |
---|
| 1438 | |
---|
| 1439 | void SpellMgr::LoadSpellScriptTarget() |
---|
| 1440 | { |
---|
| 1441 | mSpellScriptTarget.clear(); // need for reload case |
---|
| 1442 | |
---|
| 1443 | uint32 count = 0; |
---|
| 1444 | |
---|
| 1445 | QueryResult *result = WorldDatabase.Query("SELECT entry,type,targetEntry FROM spell_script_target"); |
---|
| 1446 | |
---|
| 1447 | if(!result) |
---|
| 1448 | { |
---|
| 1449 | barGoLink bar(1); |
---|
| 1450 | |
---|
| 1451 | bar.step(); |
---|
| 1452 | |
---|
| 1453 | sLog.outString(); |
---|
| 1454 | sLog.outErrorDb(">> Loaded 0 SpellScriptTarget. DB table `spell_script_target` is empty."); |
---|
| 1455 | return; |
---|
| 1456 | } |
---|
| 1457 | |
---|
| 1458 | barGoLink bar(result->GetRowCount()); |
---|
| 1459 | |
---|
| 1460 | do |
---|
| 1461 | { |
---|
| 1462 | Field *fields = result->Fetch(); |
---|
| 1463 | bar.step(); |
---|
| 1464 | |
---|
| 1465 | uint32 spellId = fields[0].GetUInt32(); |
---|
| 1466 | uint32 type = fields[1].GetUInt32(); |
---|
| 1467 | uint32 targetEntry = fields[2].GetUInt32(); |
---|
| 1468 | |
---|
| 1469 | SpellEntry const* spellProto = sSpellStore.LookupEntry(spellId); |
---|
| 1470 | |
---|
| 1471 | if(!spellProto) |
---|
| 1472 | { |
---|
| 1473 | sLog.outErrorDb("Table `spell_script_target`: spellId %u listed for TargetEntry %u does not exist.",spellId,targetEntry); |
---|
| 1474 | continue; |
---|
| 1475 | } |
---|
| 1476 | |
---|
[108] | 1477 | /*bool targetfound = false; |
---|
[2] | 1478 | for(int i = 0; i <3; ++i) |
---|
| 1479 | { |
---|
| 1480 | if( spellProto->EffectImplicitTargetA[i]==TARGET_SCRIPT || |
---|
| 1481 | spellProto->EffectImplicitTargetB[i]==TARGET_SCRIPT || |
---|
| 1482 | spellProto->EffectImplicitTargetA[i]==TARGET_SCRIPT_COORDINATES || |
---|
| 1483 | spellProto->EffectImplicitTargetB[i]==TARGET_SCRIPT_COORDINATES ) |
---|
| 1484 | { |
---|
| 1485 | targetfound = true; |
---|
| 1486 | break; |
---|
| 1487 | } |
---|
| 1488 | } |
---|
| 1489 | if(!targetfound) |
---|
| 1490 | { |
---|
| 1491 | sLog.outErrorDb("Table `spell_script_target`: spellId %u listed for TargetEntry %u does not have any implicit target TARGET_SCRIPT(38) or TARGET_SCRIPT_COORDINATES (46).",spellId,targetEntry); |
---|
| 1492 | continue; |
---|
[108] | 1493 | }*/ |
---|
[2] | 1494 | |
---|
| 1495 | if( type >= MAX_SPELL_TARGET_TYPE ) |
---|
| 1496 | { |
---|
| 1497 | sLog.outErrorDb("Table `spell_script_target`: target type %u for TargetEntry %u is incorrect.",type,targetEntry); |
---|
| 1498 | continue; |
---|
| 1499 | } |
---|
| 1500 | |
---|
| 1501 | switch(type) |
---|
| 1502 | { |
---|
| 1503 | case SPELL_TARGET_TYPE_GAMEOBJECT: |
---|
| 1504 | { |
---|
| 1505 | if( targetEntry==0 ) |
---|
| 1506 | break; |
---|
| 1507 | |
---|
| 1508 | if(!sGOStorage.LookupEntry<GameObjectInfo>(targetEntry)) |
---|
| 1509 | { |
---|
| 1510 | sLog.outErrorDb("Table `spell_script_target`: gameobject template entry %u does not exist.",targetEntry); |
---|
| 1511 | continue; |
---|
| 1512 | } |
---|
| 1513 | break; |
---|
| 1514 | } |
---|
| 1515 | default: |
---|
| 1516 | { |
---|
| 1517 | if( targetEntry==0 ) |
---|
| 1518 | { |
---|
| 1519 | sLog.outErrorDb("Table `spell_script_target`: target entry == 0 for not GO target type (%u).",type); |
---|
| 1520 | continue; |
---|
| 1521 | } |
---|
| 1522 | if(!sCreatureStorage.LookupEntry<CreatureInfo>(targetEntry)) |
---|
| 1523 | { |
---|
| 1524 | sLog.outErrorDb("Table `spell_script_target`: creature template entry %u does not exist.",targetEntry); |
---|
| 1525 | continue; |
---|
| 1526 | } |
---|
| 1527 | const CreatureInfo* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(targetEntry); |
---|
| 1528 | |
---|
| 1529 | if(spellId == 30427 && !cInfo->SkinLootId) |
---|
| 1530 | { |
---|
| 1531 | sLog.outErrorDb("Table `spell_script_target` has creature %u as a target of spellid 30427, but this creature has no skinlootid. Gas extraction will not work!", cInfo->Entry); |
---|
| 1532 | continue; |
---|
| 1533 | } |
---|
| 1534 | break; |
---|
| 1535 | } |
---|
| 1536 | } |
---|
| 1537 | |
---|
| 1538 | mSpellScriptTarget.insert(SpellScriptTarget::value_type(spellId,SpellTargetEntry(SpellTargetType(type),targetEntry))); |
---|
| 1539 | |
---|
| 1540 | ++count; |
---|
| 1541 | } while (result->NextRow()); |
---|
| 1542 | |
---|
| 1543 | delete result; |
---|
| 1544 | |
---|
| 1545 | // Check all spells |
---|
| 1546 | /* Disabled (lot errors at this moment) |
---|
| 1547 | for(uint32 i = 1; i < sSpellStore.nCount; ++i) |
---|
| 1548 | { |
---|
| 1549 | SpellEntry const * spellInfo = sSpellStore.LookupEntry(i); |
---|
| 1550 | if(!spellInfo) |
---|
| 1551 | continue; |
---|
| 1552 | |
---|
| 1553 | bool found = false; |
---|
| 1554 | for(int j=0; j<3; ++j) |
---|
| 1555 | { |
---|
| 1556 | if( spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT || spellInfo->EffectImplicitTargetA[j] != TARGET_SELF && spellInfo->EffectImplicitTargetB[j] == TARGET_SCRIPT ) |
---|
| 1557 | { |
---|
| 1558 | SpellScriptTarget::const_iterator lower = spellmgr.GetBeginSpellScriptTarget(spellInfo->Id); |
---|
| 1559 | SpellScriptTarget::const_iterator upper = spellmgr.GetEndSpellScriptTarget(spellInfo->Id); |
---|
| 1560 | if(lower==upper) |
---|
| 1561 | { |
---|
| 1562 | sLog.outErrorDb("Spell (ID: %u) has effect EffectImplicitTargetA/EffectImplicitTargetB = %u (TARGET_SCRIPT), but does not have record in `spell_script_target`",spellInfo->Id,TARGET_SCRIPT); |
---|
| 1563 | break; // effects of spell |
---|
| 1564 | } |
---|
| 1565 | } |
---|
| 1566 | } |
---|
| 1567 | } |
---|
| 1568 | */ |
---|
| 1569 | |
---|
| 1570 | sLog.outString(); |
---|
| 1571 | sLog.outString(">> Loaded %u Spell Script Targets", count); |
---|
| 1572 | } |
---|
| 1573 | |
---|
| 1574 | void SpellMgr::LoadSpellPetAuras() |
---|
| 1575 | { |
---|
| 1576 | mSpellPetAuraMap.clear(); // need for reload case |
---|
| 1577 | |
---|
| 1578 | uint32 count = 0; |
---|
| 1579 | |
---|
| 1580 | // 0 1 2 |
---|
| 1581 | QueryResult *result = WorldDatabase.Query("SELECT spell, pet, aura FROM spell_pet_auras"); |
---|
| 1582 | if( !result ) |
---|
| 1583 | { |
---|
| 1584 | |
---|
| 1585 | barGoLink bar( 1 ); |
---|
| 1586 | |
---|
| 1587 | bar.step(); |
---|
| 1588 | |
---|
| 1589 | sLog.outString(); |
---|
| 1590 | sLog.outString( ">> Loaded %u spell pet auras", count ); |
---|
| 1591 | return; |
---|
| 1592 | } |
---|
| 1593 | |
---|
| 1594 | barGoLink bar( result->GetRowCount() ); |
---|
| 1595 | |
---|
| 1596 | do |
---|
| 1597 | { |
---|
| 1598 | Field *fields = result->Fetch(); |
---|
| 1599 | |
---|
| 1600 | bar.step(); |
---|
| 1601 | |
---|
| 1602 | uint16 spell = fields[0].GetUInt16(); |
---|
| 1603 | uint16 pet = fields[1].GetUInt16(); |
---|
| 1604 | uint16 aura = fields[2].GetUInt16(); |
---|
| 1605 | |
---|
| 1606 | SpellPetAuraMap::iterator itr = mSpellPetAuraMap.find(spell); |
---|
| 1607 | if(itr != mSpellPetAuraMap.end()) |
---|
| 1608 | { |
---|
| 1609 | itr->second.AddAura(pet, aura); |
---|
| 1610 | } |
---|
| 1611 | else |
---|
| 1612 | { |
---|
| 1613 | SpellEntry const* spellInfo = sSpellStore.LookupEntry(spell); |
---|
| 1614 | if (!spellInfo) |
---|
| 1615 | { |
---|
| 1616 | sLog.outErrorDb("Spell %u listed in `spell_pet_auras` does not exist", spell); |
---|
| 1617 | continue; |
---|
| 1618 | } |
---|
| 1619 | int i = 0; |
---|
| 1620 | for(; i < 3; ++i) |
---|
| 1621 | if((spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA && |
---|
| 1622 | spellInfo->EffectApplyAuraName[i] == SPELL_AURA_DUMMY) || |
---|
| 1623 | spellInfo->Effect[i] == SPELL_EFFECT_DUMMY) |
---|
| 1624 | break; |
---|
| 1625 | |
---|
| 1626 | if(i == 3) |
---|
| 1627 | { |
---|
| 1628 | sLog.outError("Spell %u listed in `spell_pet_auras` does not have dummy aura or dummy effect", spell); |
---|
| 1629 | continue; |
---|
| 1630 | } |
---|
| 1631 | |
---|
| 1632 | SpellEntry const* spellInfo2 = sSpellStore.LookupEntry(aura); |
---|
| 1633 | if (!spellInfo2) |
---|
| 1634 | { |
---|
| 1635 | sLog.outErrorDb("Aura %u listed in `spell_pet_auras` does not exist", aura); |
---|
| 1636 | continue; |
---|
| 1637 | } |
---|
| 1638 | |
---|
| 1639 | PetAura pa(pet, aura, spellInfo->EffectImplicitTargetA[i] == TARGET_PET, spellInfo->EffectBasePoints[i] + spellInfo->EffectBaseDice[i]); |
---|
| 1640 | mSpellPetAuraMap[spell] = pa; |
---|
| 1641 | } |
---|
| 1642 | |
---|
| 1643 | ++count; |
---|
| 1644 | } while( result->NextRow() ); |
---|
| 1645 | |
---|
| 1646 | delete result; |
---|
| 1647 | |
---|
| 1648 | sLog.outString(); |
---|
| 1649 | sLog.outString( ">> Loaded %u spell pet auras", count ); |
---|
| 1650 | } |
---|
| 1651 | |
---|
[110] | 1652 | // set data in core for now |
---|
[196] | 1653 | void SpellMgr::LoadSpellCustomAttr() |
---|
[110] | 1654 | { |
---|
[196] | 1655 | SpellEntry *tempSpell; |
---|
| 1656 | for(uint32 i = 0; i < GetSpellStore()->GetNumRows(); ++i) |
---|
[110] | 1657 | { |
---|
[196] | 1658 | tempSpell = (SpellEntry*)GetSpellStore()->LookupEntry(i); |
---|
| 1659 | if(!tempSpell) |
---|
| 1660 | continue; |
---|
[110] | 1661 | |
---|
[196] | 1662 | mSpellCustomAttrMap[tempSpell->Id] = 0; |
---|
| 1663 | |
---|
| 1664 | for(uint32 i = 0; i < 3; ++i) |
---|
[110] | 1665 | { |
---|
[196] | 1666 | switch(tempSpell->EffectApplyAuraName[i]) |
---|
| 1667 | { |
---|
| 1668 | case SPELL_AURA_PERIODIC_DAMAGE: |
---|
| 1669 | case SPELL_AURA_PERIODIC_DAMAGE_PERCENT: |
---|
| 1670 | case SPELL_AURA_PERIODIC_LEECH: |
---|
| 1671 | mSpellCustomAttrMap[tempSpell->Id] |= SPELL_ATTR_CU_EFFECT_DAMAGE; |
---|
| 1672 | break; |
---|
| 1673 | case SPELL_AURA_PERIODIC_HEAL: |
---|
| 1674 | case SPELL_AURA_OBS_MOD_HEALTH: |
---|
| 1675 | mSpellCustomAttrMap[tempSpell->Id] |= SPELL_ATTR_CU_EFFECT_HEAL; |
---|
| 1676 | break; |
---|
| 1677 | default: |
---|
| 1678 | break; |
---|
| 1679 | } |
---|
[110] | 1680 | } |
---|
| 1681 | |
---|
[196] | 1682 | if(tempSpell->SpellVisual == 3879) |
---|
| 1683 | mSpellCustomAttrMap[tempSpell->Id] |= SPELL_ATTR_CU_CONE_BACK; |
---|
| 1684 | |
---|
| 1685 | switch(tempSpell->Id) |
---|
[110] | 1686 | { |
---|
[196] | 1687 | case 26029: // dark glare |
---|
| 1688 | case 37433: // spout |
---|
| 1689 | case 43140: case 43215: // flame breath |
---|
| 1690 | mSpellCustomAttrMap[tempSpell->Id] |= SPELL_ATTR_CU_CONE_LINE; |
---|
| 1691 | break; |
---|
| 1692 | case 24340: case 26558: case 28884: // Meteor |
---|
| 1693 | case 36837: case 38903: case 41276: // Meteor |
---|
| 1694 | case 26789: // Shard of the Fallen Star |
---|
| 1695 | case 31436: // Malevolent Cleave |
---|
| 1696 | case 35181: // Dive Bomb |
---|
| 1697 | case 40810: case 43267: case 43268: // Saber Lash |
---|
| 1698 | case 42384: // Brutal Swipe |
---|
| 1699 | case 45150: // Meteor Slash |
---|
| 1700 | mSpellCustomAttrMap[tempSpell->Id] |= SPELL_ATTR_CU_SHARE_DAMAGE; |
---|
| 1701 | break; |
---|
| 1702 | case 44978: case 45001: case 45002: // Wild Magic |
---|
| 1703 | case 45004: case 45006: case 45010: // Wild Magic |
---|
| 1704 | case 31347: // Doom |
---|
| 1705 | case 41635: // Prayer of Mending |
---|
| 1706 | mSpellCustomAttrMap[tempSpell->Id] |= SPELL_ATTR_CU_PLAYERS_ONLY; |
---|
| 1707 | tempSpell->MaxAffectedTargets = 1; |
---|
| 1708 | break; |
---|
| 1709 | case 41376: // Spite |
---|
| 1710 | case 39992: // Needle Spine |
---|
| 1711 | mSpellCustomAttrMap[tempSpell->Id] |= SPELL_ATTR_CU_PLAYERS_ONLY; |
---|
| 1712 | tempSpell->MaxAffectedTargets = 3; |
---|
| 1713 | break; |
---|
| 1714 | case 8122: case 8124: case 10888: case 10890: // Psychic Scream |
---|
| 1715 | tempSpell->Attributes |= SPELL_ATTR_BREAKABLE_BY_DAMAGE; |
---|
| 1716 | break; |
---|
| 1717 | default: |
---|
| 1718 | break; |
---|
[110] | 1719 | } |
---|
| 1720 | } |
---|
| 1721 | } |
---|
| 1722 | |
---|
[122] | 1723 | void SpellMgr::LoadSpellLinked() |
---|
| 1724 | { |
---|
| 1725 | mSpellLinkedMap.clear(); // need for reload case |
---|
| 1726 | uint32 count = 0; |
---|
| 1727 | |
---|
[131] | 1728 | // 0 1 2 |
---|
| 1729 | QueryResult *result = WorldDatabase.Query("SELECT spell_trigger, spell_effect, type FROM spell_linked_spell"); |
---|
[122] | 1730 | if( !result ) |
---|
| 1731 | { |
---|
| 1732 | barGoLink bar( 1 ); |
---|
| 1733 | bar.step(); |
---|
| 1734 | sLog.outString(); |
---|
[131] | 1735 | sLog.outString( ">> Loaded %u linked spells", count ); |
---|
[122] | 1736 | return; |
---|
| 1737 | } |
---|
| 1738 | |
---|
| 1739 | barGoLink bar( result->GetRowCount() ); |
---|
| 1740 | |
---|
| 1741 | do |
---|
| 1742 | { |
---|
| 1743 | Field *fields = result->Fetch(); |
---|
| 1744 | |
---|
| 1745 | bar.step(); |
---|
| 1746 | |
---|
[131] | 1747 | int32 trigger = fields[0].GetInt32(); |
---|
| 1748 | int32 effect = fields[1].GetInt32(); |
---|
| 1749 | int32 type = fields[2].GetInt32(); |
---|
[122] | 1750 | |
---|
[131] | 1751 | SpellEntry const* spellInfo = sSpellStore.LookupEntry(abs(trigger)); |
---|
| 1752 | if (!spellInfo) |
---|
[122] | 1753 | { |
---|
[131] | 1754 | sLog.outErrorDb("Spell %u listed in `spell_linked_spell` does not exist", abs(trigger)); |
---|
| 1755 | continue; |
---|
[122] | 1756 | } |
---|
[131] | 1757 | spellInfo = sSpellStore.LookupEntry(abs(effect)); |
---|
| 1758 | if (!spellInfo) |
---|
[122] | 1759 | { |
---|
[131] | 1760 | sLog.outErrorDb("Spell %u listed in `spell_linked_spell` does not exist", abs(effect)); |
---|
| 1761 | continue; |
---|
[122] | 1762 | } |
---|
| 1763 | |
---|
[157] | 1764 | if(type) //we will find a better way when more types are needed |
---|
| 1765 | trigger += 1000000; |
---|
| 1766 | mSpellLinkedMap[trigger].push_back(effect); |
---|
[131] | 1767 | |
---|
[122] | 1768 | ++count; |
---|
| 1769 | } while( result->NextRow() ); |
---|
| 1770 | |
---|
| 1771 | delete result; |
---|
| 1772 | |
---|
| 1773 | sLog.outString(); |
---|
[131] | 1774 | sLog.outString( ">> Loaded %u linked spells", count ); |
---|
[122] | 1775 | } |
---|
| 1776 | |
---|
[2] | 1777 | /// Some checks for spells, to prevent adding depricated/broken spells for trainers, spell book, etc |
---|
| 1778 | bool SpellMgr::IsSpellValid(SpellEntry const* spellInfo, Player* pl, bool msg) |
---|
| 1779 | { |
---|
| 1780 | // not exist |
---|
| 1781 | if(!spellInfo) |
---|
| 1782 | return false; |
---|
| 1783 | |
---|
| 1784 | bool need_check_reagents = false; |
---|
| 1785 | |
---|
| 1786 | // check effects |
---|
| 1787 | for(int i=0; i<3; ++i) |
---|
| 1788 | { |
---|
| 1789 | switch(spellInfo->Effect[i]) |
---|
| 1790 | { |
---|
| 1791 | case 0: |
---|
| 1792 | continue; |
---|
| 1793 | |
---|
| 1794 | // craft spell for crafting non-existed item (break client recipes list show) |
---|
| 1795 | case SPELL_EFFECT_CREATE_ITEM: |
---|
| 1796 | { |
---|
| 1797 | if(!ObjectMgr::GetItemPrototype( spellInfo->EffectItemType[i] )) |
---|
| 1798 | { |
---|
| 1799 | if(msg) |
---|
| 1800 | { |
---|
| 1801 | if(pl) |
---|
| 1802 | ChatHandler(pl).PSendSysMessage("Craft spell %u create not-exist in DB item (Entry: %u) and then...",spellInfo->Id,spellInfo->EffectItemType[i]); |
---|
| 1803 | else |
---|
| 1804 | sLog.outErrorDb("Craft spell %u create not-exist in DB item (Entry: %u) and then...",spellInfo->Id,spellInfo->EffectItemType[i]); |
---|
| 1805 | } |
---|
| 1806 | return false; |
---|
| 1807 | } |
---|
| 1808 | |
---|
| 1809 | need_check_reagents = true; |
---|
| 1810 | break; |
---|
| 1811 | } |
---|
| 1812 | case SPELL_EFFECT_LEARN_SPELL: |
---|
| 1813 | { |
---|
| 1814 | SpellEntry const* spellInfo2 = sSpellStore.LookupEntry(spellInfo->EffectTriggerSpell[0]); |
---|
| 1815 | if( !IsSpellValid(spellInfo2,pl,msg) ) |
---|
| 1816 | { |
---|
| 1817 | if(msg) |
---|
| 1818 | { |
---|
| 1819 | if(pl) |
---|
| 1820 | ChatHandler(pl).PSendSysMessage("Spell %u learn to broken spell %u, and then...",spellInfo->Id,spellInfo->EffectTriggerSpell[0]); |
---|
| 1821 | else |
---|
| 1822 | sLog.outErrorDb("Spell %u learn to invalid spell %u, and then...",spellInfo->Id,spellInfo->EffectTriggerSpell[0]); |
---|
| 1823 | } |
---|
| 1824 | return false; |
---|
| 1825 | } |
---|
| 1826 | break; |
---|
| 1827 | } |
---|
| 1828 | } |
---|
| 1829 | } |
---|
| 1830 | |
---|
| 1831 | if(need_check_reagents) |
---|
| 1832 | { |
---|
| 1833 | for(int j = 0; j < 8; ++j) |
---|
| 1834 | { |
---|
| 1835 | if(spellInfo->Reagent[j] > 0 && !ObjectMgr::GetItemPrototype( spellInfo->Reagent[j] )) |
---|
| 1836 | { |
---|
| 1837 | if(msg) |
---|
| 1838 | { |
---|
| 1839 | if(pl) |
---|
| 1840 | ChatHandler(pl).PSendSysMessage("Craft spell %u have not-exist reagent in DB item (Entry: %u) and then...",spellInfo->Id,spellInfo->Reagent[j]); |
---|
| 1841 | else |
---|
| 1842 | sLog.outErrorDb("Craft spell %u have not-exist reagent in DB item (Entry: %u) and then...",spellInfo->Id,spellInfo->Reagent[j]); |
---|
| 1843 | } |
---|
| 1844 | return false; |
---|
| 1845 | } |
---|
| 1846 | } |
---|
| 1847 | } |
---|
| 1848 | |
---|
| 1849 | return true; |
---|
| 1850 | } |
---|
| 1851 | |
---|
| 1852 | bool IsSpellAllowedInLocation(SpellEntry const *spellInfo,uint32 map_id,uint32 zone_id,uint32 area_id) |
---|
| 1853 | { |
---|
| 1854 | // normal case |
---|
| 1855 | if( spellInfo->AreaId && spellInfo->AreaId != zone_id && spellInfo->AreaId != area_id ) |
---|
| 1856 | return false; |
---|
| 1857 | |
---|
| 1858 | // elixirs (all area dependent elixirs have family SPELLFAMILY_POTION, use this for speedup) |
---|
| 1859 | if(spellInfo->SpellFamilyName==SPELLFAMILY_POTION) |
---|
| 1860 | { |
---|
| 1861 | if(uint32 mask = spellmgr.GetSpellElixirMask(spellInfo->Id)) |
---|
| 1862 | { |
---|
| 1863 | if(mask & ELIXIR_UNSTABLE_MASK) |
---|
| 1864 | { |
---|
| 1865 | // in the Blade's Edge Mountains Plateaus and Gruul's Lair. |
---|
| 1866 | return zone_id ==3522 || map_id==565; |
---|
| 1867 | } |
---|
[149] | 1868 | if(mask & ELIXIR_SHATTRATH_MASK) |
---|
[2] | 1869 | { |
---|
| 1870 | // in Tempest Keep, Serpentshrine Cavern, Caverns of Time: Mount Hyjal, Black Temple |
---|
| 1871 | // TODO: and the Sunwell Plateau |
---|
| 1872 | if(zone_id ==3607 || map_id==534 || map_id==564) |
---|
| 1873 | return true; |
---|
| 1874 | |
---|
| 1875 | MapEntry const* mapEntry = sMapStore.LookupEntry(map_id); |
---|
| 1876 | if(!mapEntry) |
---|
| 1877 | return false; |
---|
| 1878 | |
---|
| 1879 | return mapEntry->multimap_id==206; |
---|
| 1880 | } |
---|
| 1881 | |
---|
| 1882 | // elixirs not have another limitations |
---|
| 1883 | return true; |
---|
| 1884 | } |
---|
| 1885 | } |
---|
| 1886 | |
---|
| 1887 | // special cases zone check (maps checked by multimap common id) |
---|
| 1888 | switch(spellInfo->Id) |
---|
| 1889 | { |
---|
| 1890 | case 41618: |
---|
| 1891 | case 41620: |
---|
| 1892 | { |
---|
| 1893 | MapEntry const* mapEntry = sMapStore.LookupEntry(map_id); |
---|
| 1894 | if(!mapEntry) |
---|
| 1895 | return false; |
---|
| 1896 | |
---|
| 1897 | return mapEntry->multimap_id==206; |
---|
| 1898 | } |
---|
| 1899 | |
---|
| 1900 | case 41617: |
---|
| 1901 | case 41619: |
---|
| 1902 | { |
---|
| 1903 | MapEntry const* mapEntry = sMapStore.LookupEntry(map_id); |
---|
| 1904 | if(!mapEntry) |
---|
| 1905 | return false; |
---|
| 1906 | |
---|
| 1907 | return mapEntry->multimap_id==207; |
---|
| 1908 | } |
---|
| 1909 | // Dragonmaw Illusion |
---|
| 1910 | case 40216: |
---|
| 1911 | case 42016: |
---|
| 1912 | { |
---|
| 1913 | if ( area_id != 3759 && area_id != 3966 && area_id != 3939 ) |
---|
| 1914 | return false; |
---|
| 1915 | break; |
---|
| 1916 | } |
---|
| 1917 | } |
---|
| 1918 | |
---|
| 1919 | return true; |
---|
| 1920 | } |
---|
| 1921 | |
---|
| 1922 | void SpellMgr::LoadSkillLineAbilityMap() |
---|
| 1923 | { |
---|
| 1924 | mSkillLineAbilityMap.clear(); |
---|
| 1925 | |
---|
| 1926 | uint32 count = 0; |
---|
| 1927 | |
---|
| 1928 | for (uint32 i = 0; i < sSkillLineAbilityStore.GetNumRows(); i++) |
---|
| 1929 | { |
---|
| 1930 | SkillLineAbilityEntry const *SkillInfo = sSkillLineAbilityStore.LookupEntry(i); |
---|
| 1931 | if(!SkillInfo) |
---|
| 1932 | continue; |
---|
| 1933 | |
---|
| 1934 | mSkillLineAbilityMap.insert(SkillLineAbilityMap::value_type(SkillInfo->spellId,SkillInfo)); |
---|
| 1935 | ++count; |
---|
| 1936 | } |
---|
| 1937 | |
---|
| 1938 | sLog.outString(); |
---|
| 1939 | sLog.outString(">> Loaded %u SkillLineAbility MultiMap", count); |
---|
| 1940 | } |
---|
| 1941 | |
---|
| 1942 | DiminishingGroup GetDiminishingReturnsGroupForSpell(SpellEntry const* spellproto, bool triggered) |
---|
| 1943 | { |
---|
| 1944 | // Explicit Diminishing Groups |
---|
| 1945 | switch(spellproto->SpellFamilyName) |
---|
| 1946 | { |
---|
| 1947 | case SPELLFAMILY_MAGE: |
---|
| 1948 | { |
---|
| 1949 | // Polymorph |
---|
| 1950 | if ((spellproto->SpellFamilyFlags & 0x00001000000LL) && spellproto->EffectApplyAuraName[0]==SPELL_AURA_MOD_CONFUSE) |
---|
| 1951 | return DIMINISHING_POLYMORPH; |
---|
| 1952 | break; |
---|
| 1953 | } |
---|
| 1954 | case SPELLFAMILY_ROGUE: |
---|
| 1955 | { |
---|
| 1956 | // Kidney Shot |
---|
| 1957 | if (spellproto->SpellFamilyFlags & 0x00000200000LL) |
---|
| 1958 | return DIMINISHING_KIDNEYSHOT; |
---|
| 1959 | // Blind |
---|
| 1960 | else if (spellproto->SpellFamilyFlags & 0x00001000000LL) |
---|
| 1961 | return DIMINISHING_BLIND_CYCLONE; |
---|
| 1962 | break; |
---|
| 1963 | } |
---|
| 1964 | case SPELLFAMILY_WARLOCK: |
---|
| 1965 | { |
---|
| 1966 | // Death Coil |
---|
| 1967 | if (spellproto->SpellFamilyFlags & 0x00000080000LL) |
---|
| 1968 | return DIMINISHING_DEATHCOIL; |
---|
| 1969 | // Fear |
---|
| 1970 | else if (spellproto->SpellFamilyFlags & 0x40840000000LL) |
---|
| 1971 | return DIMINISHING_WARLOCK_FEAR; |
---|
| 1972 | // Curses/etc |
---|
| 1973 | else if (spellproto->SpellFamilyFlags & 0x00080000000LL) |
---|
| 1974 | return DIMINISHING_LIMITONLY; |
---|
| 1975 | break; |
---|
| 1976 | } |
---|
| 1977 | case SPELLFAMILY_DRUID: |
---|
| 1978 | { |
---|
| 1979 | // Cyclone |
---|
| 1980 | if (spellproto->SpellFamilyFlags & 0x02000000000LL) |
---|
| 1981 | return DIMINISHING_BLIND_CYCLONE; |
---|
| 1982 | break; |
---|
| 1983 | } |
---|
| 1984 | case SPELLFAMILY_WARRIOR: |
---|
| 1985 | { |
---|
| 1986 | // Hamstring - limit duration to 10s in PvP |
---|
| 1987 | if (spellproto->SpellFamilyFlags & 0x00000000002LL) |
---|
| 1988 | return DIMINISHING_LIMITONLY; |
---|
| 1989 | break; |
---|
| 1990 | } |
---|
| 1991 | default: |
---|
| 1992 | break; |
---|
| 1993 | } |
---|
| 1994 | |
---|
| 1995 | // Get by mechanic |
---|
| 1996 | for (uint8 i=0;i<3;++i) |
---|
| 1997 | { |
---|
| 1998 | if (spellproto->Mechanic == MECHANIC_STUN || spellproto->EffectMechanic[i] == MECHANIC_STUN) |
---|
| 1999 | return triggered ? DIMINISHING_TRIGGER_STUN : DIMINISHING_CONTROL_STUN; |
---|
| 2000 | else if (spellproto->Mechanic == MECHANIC_SLEEP || spellproto->EffectMechanic[i] == MECHANIC_SLEEP) |
---|
| 2001 | return DIMINISHING_SLEEP; |
---|
| 2002 | else if (spellproto->Mechanic == MECHANIC_ROOT || spellproto->EffectMechanic[i] == MECHANIC_ROOT) |
---|
| 2003 | return triggered ? DIMINISHING_TRIGGER_ROOT : DIMINISHING_CONTROL_ROOT; |
---|
| 2004 | else if (spellproto->Mechanic == MECHANIC_FEAR || spellproto->EffectMechanic[i] == MECHANIC_FEAR) |
---|
| 2005 | return DIMINISHING_FEAR; |
---|
| 2006 | else if (spellproto->Mechanic == MECHANIC_CHARM || spellproto->EffectMechanic[i] == MECHANIC_CHARM) |
---|
| 2007 | return DIMINISHING_CHARM; |
---|
| 2008 | else if (spellproto->Mechanic == MECHANIC_SILENCE || spellproto->EffectMechanic[i] == MECHANIC_SILENCE) |
---|
| 2009 | return DIMINISHING_SILENCE; |
---|
| 2010 | else if (spellproto->Mechanic == MECHANIC_DISARM || spellproto->EffectMechanic[i] == MECHANIC_DISARM) |
---|
| 2011 | return DIMINISHING_DISARM; |
---|
| 2012 | else if (spellproto->Mechanic == MECHANIC_FREEZE || spellproto->EffectMechanic[i] == MECHANIC_FREEZE) |
---|
| 2013 | return DIMINISHING_FREEZE; |
---|
| 2014 | else if (spellproto->Mechanic == MECHANIC_KNOCKOUT|| spellproto->EffectMechanic[i] == MECHANIC_KNOCKOUT || |
---|
| 2015 | spellproto->Mechanic == MECHANIC_SAPPED || spellproto->EffectMechanic[i] == MECHANIC_SAPPED) |
---|
| 2016 | return DIMINISHING_KNOCKOUT; |
---|
| 2017 | else if (spellproto->Mechanic == MECHANIC_BANISH || spellproto->EffectMechanic[i] == MECHANIC_BANISH) |
---|
| 2018 | return DIMINISHING_BANISH; |
---|
| 2019 | } |
---|
| 2020 | |
---|
| 2021 | return DIMINISHING_NONE; |
---|
| 2022 | } |
---|
| 2023 | |
---|
| 2024 | bool IsDiminishingReturnsGroupDurationLimited(DiminishingGroup group) |
---|
| 2025 | { |
---|
| 2026 | switch(group) |
---|
| 2027 | { |
---|
| 2028 | case DIMINISHING_CONTROL_STUN: |
---|
| 2029 | case DIMINISHING_TRIGGER_STUN: |
---|
| 2030 | case DIMINISHING_KIDNEYSHOT: |
---|
| 2031 | case DIMINISHING_SLEEP: |
---|
| 2032 | case DIMINISHING_CONTROL_ROOT: |
---|
| 2033 | case DIMINISHING_TRIGGER_ROOT: |
---|
| 2034 | case DIMINISHING_FEAR: |
---|
| 2035 | case DIMINISHING_WARLOCK_FEAR: |
---|
| 2036 | case DIMINISHING_CHARM: |
---|
| 2037 | case DIMINISHING_POLYMORPH: |
---|
| 2038 | case DIMINISHING_FREEZE: |
---|
| 2039 | case DIMINISHING_KNOCKOUT: |
---|
| 2040 | case DIMINISHING_BLIND_CYCLONE: |
---|
| 2041 | case DIMINISHING_BANISH: |
---|
| 2042 | case DIMINISHING_LIMITONLY: |
---|
| 2043 | return true; |
---|
| 2044 | } |
---|
| 2045 | return false; |
---|
| 2046 | } |
---|
| 2047 | |
---|
| 2048 | DiminishingReturnsType GetDiminishingReturnsGroupType(DiminishingGroup group) |
---|
| 2049 | { |
---|
| 2050 | switch(group) |
---|
| 2051 | { |
---|
| 2052 | case DIMINISHING_BLIND_CYCLONE: |
---|
| 2053 | case DIMINISHING_CONTROL_STUN: |
---|
| 2054 | case DIMINISHING_TRIGGER_STUN: |
---|
| 2055 | case DIMINISHING_KIDNEYSHOT: |
---|
| 2056 | return DRTYPE_ALL; |
---|
| 2057 | case DIMINISHING_SLEEP: |
---|
| 2058 | case DIMINISHING_CONTROL_ROOT: |
---|
| 2059 | case DIMINISHING_TRIGGER_ROOT: |
---|
| 2060 | case DIMINISHING_FEAR: |
---|
| 2061 | case DIMINISHING_CHARM: |
---|
| 2062 | case DIMINISHING_POLYMORPH: |
---|
| 2063 | case DIMINISHING_SILENCE: |
---|
| 2064 | case DIMINISHING_DISARM: |
---|
| 2065 | case DIMINISHING_DEATHCOIL: |
---|
| 2066 | case DIMINISHING_FREEZE: |
---|
| 2067 | case DIMINISHING_BANISH: |
---|
| 2068 | case DIMINISHING_WARLOCK_FEAR: |
---|
| 2069 | case DIMINISHING_KNOCKOUT: |
---|
| 2070 | return DRTYPE_PLAYER; |
---|
| 2071 | } |
---|
| 2072 | |
---|
| 2073 | return DRTYPE_NONE; |
---|
| 2074 | } |
---|