1 | /* |
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2 | * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> |
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3 | * |
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4 | * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> |
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5 | * |
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6 | * This program is free software; you can redistribute it and/or modify |
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7 | * it under the terms of the GNU General Public License as published by |
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8 | * the Free Software Foundation; either version 2 of the License, or |
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9 | * (at your option) any later version. |
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10 | * |
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11 | * This program is distributed in the hope that it will be useful, |
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12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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14 | * GNU General Public License for more details. |
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15 | * |
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16 | * You should have received a copy of the GNU General Public License |
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17 | * along with this program; if not, write to the Free Software |
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18 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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19 | */ |
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20 | |
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21 | #include "SpellMgr.h" |
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22 | #include "ObjectMgr.h" |
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23 | #include "SpellAuraDefines.h" |
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24 | #include "ProgressBar.h" |
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25 | #include "Database/DBCStores.h" |
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26 | #include "World.h" |
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27 | #include "Chat.h" |
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28 | #include "Spell.h" |
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29 | |
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30 | SpellMgr::SpellMgr() |
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31 | { |
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32 | } |
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33 | |
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34 | SpellMgr::~SpellMgr() |
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35 | { |
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36 | } |
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37 | |
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38 | SpellMgr& SpellMgr::Instance() |
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39 | { |
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40 | static SpellMgr spellMgr; |
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41 | return spellMgr; |
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42 | } |
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43 | |
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44 | int32 GetSpellDuration(SpellEntry const *spellInfo) |
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45 | { |
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46 | if(!spellInfo) |
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47 | return 0; |
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48 | SpellDurationEntry const *du = sSpellDurationStore.LookupEntry(spellInfo->DurationIndex); |
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49 | if(!du) |
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50 | return 0; |
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51 | return (du->Duration[0] == -1) ? -1 : abs(du->Duration[0]); |
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52 | } |
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53 | |
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54 | int32 GetSpellMaxDuration(SpellEntry const *spellInfo) |
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55 | { |
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56 | if(!spellInfo) |
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57 | return 0; |
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58 | SpellDurationEntry const *du = sSpellDurationStore.LookupEntry(spellInfo->DurationIndex); |
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59 | if(!du) |
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60 | return 0; |
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61 | return (du->Duration[2] == -1) ? -1 : abs(du->Duration[2]); |
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62 | } |
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63 | |
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64 | uint32 GetSpellCastTime(SpellEntry const* spellInfo, Spell const* spell) |
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65 | { |
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66 | SpellCastTimesEntry const *spellCastTimeEntry = sSpellCastTimesStore.LookupEntry(spellInfo->CastingTimeIndex); |
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67 | |
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68 | // not all spells have cast time index and this is all is pasiive abilities |
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69 | if(!spellCastTimeEntry) |
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70 | return 0; |
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71 | |
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72 | int32 castTime = spellCastTimeEntry->CastTime; |
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73 | |
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74 | if (spell) |
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75 | { |
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76 | if(Player* modOwner = spell->GetCaster()->GetSpellModOwner()) |
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77 | modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_CASTING_TIME, castTime, spell); |
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78 | |
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79 | if( !(spellInfo->Attributes & (SPELL_ATTR_UNK4|SPELL_ATTR_UNK5)) ) |
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80 | castTime = int32(castTime * spell->GetCaster()->GetFloatValue(UNIT_MOD_CAST_SPEED)); |
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81 | else |
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82 | { |
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83 | if (spell->IsRangedSpell() && !spell->IsAutoRepeat()) |
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84 | castTime = int32(castTime * spell->GetCaster()->m_modAttackSpeedPct[RANGED_ATTACK]); |
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85 | } |
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86 | } |
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87 | |
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88 | if (spellInfo->Attributes & SPELL_ATTR_RANGED && (!spell || !(spell->IsAutoRepeat()))) |
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89 | castTime += 500; |
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90 | |
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91 | return (castTime > 0) ? uint32(castTime) : 0; |
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92 | } |
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93 | |
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94 | bool IsPassiveSpell(uint32 spellId) |
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95 | { |
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96 | SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId); |
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97 | if (!spellInfo) |
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98 | return false; |
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99 | return (spellInfo->Attributes & SPELL_ATTR_PASSIVE) != 0; |
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100 | } |
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101 | |
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102 | bool IsNoStackAuraDueToAura(uint32 spellId_1, uint32 effIndex_1, uint32 spellId_2, uint32 effIndex_2) |
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103 | { |
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104 | SpellEntry const *spellInfo_1 = sSpellStore.LookupEntry(spellId_1); |
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105 | SpellEntry const *spellInfo_2 = sSpellStore.LookupEntry(spellId_2); |
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106 | if(!spellInfo_1 || !spellInfo_2) return false; |
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107 | if(spellInfo_1->Id == spellId_2) return false; |
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108 | |
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109 | if (spellInfo_1->Effect[effIndex_1] != spellInfo_2->Effect[effIndex_2] || |
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110 | spellInfo_1->EffectItemType[effIndex_1] != spellInfo_2->EffectItemType[effIndex_2] || |
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111 | spellInfo_1->EffectMiscValue[effIndex_1] != spellInfo_2->EffectMiscValue[effIndex_2] || |
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112 | spellInfo_1->EffectApplyAuraName[effIndex_1] != spellInfo_2->EffectApplyAuraName[effIndex_2]) |
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113 | return false; |
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114 | |
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115 | return true; |
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116 | } |
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117 | |
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118 | int32 CompareAuraRanks(uint32 spellId_1, uint32 effIndex_1, uint32 spellId_2, uint32 effIndex_2) |
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119 | { |
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120 | SpellEntry const*spellInfo_1 = sSpellStore.LookupEntry(spellId_1); |
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121 | SpellEntry const*spellInfo_2 = sSpellStore.LookupEntry(spellId_2); |
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122 | if(!spellInfo_1 || !spellInfo_2) return 0; |
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123 | if (spellId_1 == spellId_2) return 0; |
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124 | |
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125 | int32 diff = spellInfo_1->EffectBasePoints[effIndex_1] - spellInfo_2->EffectBasePoints[effIndex_2]; |
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126 | if (spellInfo_1->EffectBasePoints[effIndex_1]+1 < 0 && spellInfo_2->EffectBasePoints[effIndex_2]+1 < 0) return -diff; |
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127 | else return diff; |
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128 | } |
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129 | |
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130 | SpellSpecific GetSpellSpecific(uint32 spellId) |
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131 | { |
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132 | SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId); |
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133 | if(!spellInfo) |
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134 | return SPELL_NORMAL; |
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135 | |
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136 | switch(spellInfo->SpellFamilyName) |
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137 | { |
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138 | case SPELLFAMILY_MAGE: |
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139 | { |
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140 | // family flags 18(Molten), 25(Frost/Ice), 28(Mage) |
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141 | if (spellInfo->SpellFamilyFlags & 0x12040000) |
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142 | return SPELL_MAGE_ARMOR; |
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143 | |
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144 | if ((spellInfo->SpellFamilyFlags & 0x1000000) && spellInfo->EffectApplyAuraName[0]==SPELL_AURA_MOD_CONFUSE) |
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145 | return SPELL_MAGE_POLYMORPH; |
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146 | |
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147 | break; |
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148 | } |
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149 | case SPELLFAMILY_WARRIOR: |
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150 | { |
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151 | if (spellInfo->SpellFamilyFlags & 0x00008000010000LL) |
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152 | return SPELL_POSITIVE_SHOUT; |
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153 | |
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154 | break; |
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155 | } |
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156 | case SPELLFAMILY_WARLOCK: |
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157 | { |
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158 | // only warlock curses have this |
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159 | if (spellInfo->Dispel == DISPEL_CURSE) |
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160 | return SPELL_CURSE; |
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161 | |
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162 | // family flag 37 (only part spells have family name) |
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163 | if (spellInfo->SpellFamilyFlags & 0x2000000000LL) |
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164 | return SPELL_WARLOCK_ARMOR; |
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165 | |
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166 | //seed of corruption and corruption |
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167 | if (spellInfo->SpellFamilyFlags & 0x1000000002LL) |
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168 | return SPELL_WARLOCK_CORRUPTION; |
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169 | break; |
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170 | } |
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171 | case SPELLFAMILY_HUNTER: |
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172 | { |
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173 | // only hunter stings have this |
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174 | if (spellInfo->Dispel == DISPEL_POISON) |
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175 | return SPELL_STING; |
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176 | |
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177 | break; |
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178 | } |
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179 | case SPELLFAMILY_PALADIN: |
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180 | { |
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181 | if (IsSealSpell(spellInfo)) |
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182 | return SPELL_SEAL; |
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183 | |
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184 | if (spellInfo->SpellFamilyFlags & 0x10000100LL) |
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185 | return SPELL_BLESSING; |
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186 | |
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187 | if ((spellInfo->SpellFamilyFlags & 0x00000820180400LL) && (spellInfo->AttributesEx3 & 0x200)) |
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188 | return SPELL_JUDGEMENT; |
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189 | |
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190 | for (int i = 0; i < 3; i++) |
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191 | { |
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192 | // only paladin auras have this |
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193 | if (spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AREA_AURA_PARTY) |
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194 | return SPELL_AURA; |
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195 | } |
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196 | break; |
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197 | } |
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198 | case SPELLFAMILY_SHAMAN: |
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199 | { |
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200 | if (IsElementalShield(spellInfo)) |
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201 | return SPELL_ELEMENTAL_SHIELD; |
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202 | |
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203 | break; |
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204 | } |
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205 | |
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206 | case SPELLFAMILY_POTION: |
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207 | return spellmgr.GetSpellElixirSpecific(spellInfo->Id); |
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208 | } |
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209 | |
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210 | // only warlock armor/skin have this (in additional to family cases) |
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211 | if( spellInfo->SpellVisual == 130 && spellInfo->SpellIconID == 89) |
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212 | { |
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213 | return SPELL_WARLOCK_ARMOR; |
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214 | } |
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215 | |
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216 | // only hunter aspects have this (but not all aspects in hunter family) |
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217 | if( spellInfo->activeIconID == 122 && (GetSpellSchoolMask(spellInfo) & SPELL_SCHOOL_MASK_NATURE) && |
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218 | (spellInfo->Attributes & 0x50000) != 0 && (spellInfo->Attributes & 0x9000010) == 0) |
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219 | { |
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220 | return SPELL_ASPECT; |
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221 | } |
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222 | |
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223 | for(int i = 0; i < 3; i++) |
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224 | if( spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA && ( |
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225 | spellInfo->EffectApplyAuraName[i] == SPELL_AURA_TRACK_CREATURES || |
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226 | spellInfo->EffectApplyAuraName[i] == SPELL_AURA_TRACK_RESOURCES || |
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227 | spellInfo->EffectApplyAuraName[i] == SPELL_AURA_TRACK_STEALTHED ) ) |
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228 | return SPELL_TRACKER; |
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229 | |
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230 | // elixirs can have different families, but potion most ofc. |
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231 | if(SpellSpecific sp = spellmgr.GetSpellElixirSpecific(spellInfo->Id)) |
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232 | return sp; |
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233 | |
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234 | return SPELL_NORMAL; |
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235 | } |
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236 | |
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237 | bool IsSingleFromSpellSpecificPerCaster(uint32 spellSpec1,uint32 spellSpec2) |
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238 | { |
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239 | switch(spellSpec1) |
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240 | { |
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241 | case SPELL_SEAL: |
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242 | case SPELL_BLESSING: |
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243 | case SPELL_AURA: |
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244 | case SPELL_STING: |
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245 | case SPELL_CURSE: |
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246 | case SPELL_ASPECT: |
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247 | case SPELL_TRACKER: |
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248 | case SPELL_WARLOCK_ARMOR: |
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249 | case SPELL_MAGE_ARMOR: |
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250 | case SPELL_ELEMENTAL_SHIELD: |
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251 | case SPELL_MAGE_POLYMORPH: |
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252 | case SPELL_POSITIVE_SHOUT: |
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253 | case SPELL_JUDGEMENT: |
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254 | case SPELL_WARLOCK_CORRUPTION: |
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255 | return spellSpec1==spellSpec2; |
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256 | case SPELL_BATTLE_ELIXIR: |
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257 | return spellSpec2==SPELL_BATTLE_ELIXIR |
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258 | || spellSpec2==SPELL_FLASK_ELIXIR; |
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259 | case SPELL_GUARDIAN_ELIXIR: |
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260 | return spellSpec2==SPELL_GUARDIAN_ELIXIR |
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261 | || spellSpec2==SPELL_FLASK_ELIXIR; |
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262 | case SPELL_FLASK_ELIXIR: |
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263 | return spellSpec2==SPELL_BATTLE_ELIXIR |
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264 | || spellSpec2==SPELL_GUARDIAN_ELIXIR |
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265 | || spellSpec2==SPELL_FLASK_ELIXIR; |
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266 | default: |
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267 | return false; |
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268 | } |
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269 | } |
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270 | |
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271 | bool IsPositiveTarget(uint32 targetA, uint32 targetB) |
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272 | { |
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273 | // non-positive targets |
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274 | switch(targetA) |
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275 | { |
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276 | case TARGET_CHAIN_DAMAGE: |
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277 | case TARGET_ALL_ENEMY_IN_AREA: |
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278 | case TARGET_ALL_ENEMY_IN_AREA_INSTANT: |
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279 | case TARGET_IN_FRONT_OF_CASTER: |
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280 | case TARGET_ALL_ENEMY_IN_AREA_CHANNELED: |
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281 | case TARGET_CURRENT_ENEMY_COORDINATES: |
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282 | case TARGET_SINGLE_ENEMY: |
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283 | return false; |
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284 | case TARGET_ALL_AROUND_CASTER: |
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285 | return (targetB == TARGET_ALL_PARTY || targetB == TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER); |
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286 | default: |
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287 | break; |
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288 | } |
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289 | if (targetB) |
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290 | return IsPositiveTarget(targetB, 0); |
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291 | return true; |
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292 | } |
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293 | |
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294 | bool IsPositiveEffect(uint32 spellId, uint32 effIndex) |
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295 | { |
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296 | SpellEntry const *spellproto = sSpellStore.LookupEntry(spellId); |
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297 | if (!spellproto) return false; |
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298 | |
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299 | switch(spellId) |
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300 | { |
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301 | case 23333: // BG spell |
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302 | case 23335: // BG spell |
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303 | case 34976: // BG spell |
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304 | return true; |
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305 | case 28441: // not positive dummy spell |
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306 | case 37675: // Chaos Blast |
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307 | return false; |
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308 | } |
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309 | |
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310 | switch(spellproto->Effect[effIndex]) |
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311 | { |
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312 | // always positive effects (check before target checks that provided non-positive result in some case for positive effects) |
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313 | case SPELL_EFFECT_HEAL: |
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314 | case SPELL_EFFECT_LEARN_SPELL: |
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315 | case SPELL_EFFECT_SKILL_STEP: |
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316 | case SPELL_EFFECT_HEAL_PCT: |
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317 | case SPELL_EFFECT_ENERGIZE_PCT: |
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318 | return true; |
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319 | |
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320 | // non-positive aura use |
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321 | case SPELL_EFFECT_APPLY_AURA: |
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322 | case SPELL_EFFECT_APPLY_AREA_AURA_FRIEND: |
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323 | { |
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324 | switch(spellproto->EffectApplyAuraName[effIndex]) |
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325 | { |
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326 | case SPELL_AURA_DUMMY: |
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327 | { |
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328 | // dummy aura can be positive or negative dependent from casted spell |
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329 | switch(spellproto->Id) |
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330 | { |
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331 | case 13139: // net-o-matic special effect |
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332 | case 23445: // evil twin |
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333 | case 38637: // Nether Exhaustion (red) |
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334 | case 38638: // Nether Exhaustion (green) |
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335 | case 38639: // Nether Exhaustion (blue) |
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336 | return false; |
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337 | default: |
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338 | break; |
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339 | } |
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340 | } break; |
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341 | case SPELL_AURA_MOD_STAT: |
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342 | case SPELL_AURA_MOD_DAMAGE_DONE: // dependent from bas point sign (negative -> negative) |
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343 | case SPELL_AURA_MOD_HEALING_DONE: |
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344 | { |
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345 | if(spellproto->EffectBasePoints[effIndex]+int32(spellproto->EffectBaseDice[effIndex]) < 0) |
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346 | return false; |
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347 | break; |
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348 | } |
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349 | case SPELL_AURA_ADD_TARGET_TRIGGER: |
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350 | return true; |
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351 | case SPELL_AURA_PERIODIC_TRIGGER_SPELL: |
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352 | if(spellId != spellproto->EffectTriggerSpell[effIndex]) |
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353 | { |
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354 | uint32 spellTriggeredId = spellproto->EffectTriggerSpell[effIndex]; |
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355 | SpellEntry const *spellTriggeredProto = sSpellStore.LookupEntry(spellTriggeredId); |
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356 | |
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357 | if(spellTriggeredProto) |
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358 | { |
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359 | // non-positive targets of main spell return early |
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360 | for(int i = 0; i < 3; ++i) |
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361 | { |
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362 | // if non-positive trigger cast targeted to positive target this main cast is non-positive |
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363 | // this will place this spell auras as debuffs |
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364 | if(IsPositiveTarget(spellTriggeredProto->EffectImplicitTargetA[effIndex],spellTriggeredProto->EffectImplicitTargetB[effIndex]) && !IsPositiveEffect(spellTriggeredId,i)) |
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365 | return false; |
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366 | } |
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367 | } |
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368 | } |
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369 | break; |
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370 | case SPELL_AURA_PROC_TRIGGER_SPELL: |
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371 | // many positive auras have negative triggered spells at damage for example and this not make it negative (it can be canceled for example) |
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372 | break; |
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373 | case SPELL_AURA_MOD_STUN: //have positive and negative spells, we can't sort its correctly at this moment. |
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374 | if(effIndex==0 && spellproto->Effect[1]==0 && spellproto->Effect[2]==0) |
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375 | return false; // but all single stun aura spells is negative |
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376 | |
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377 | // Petrification |
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378 | if(spellproto->Id == 17624) |
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379 | return false; |
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380 | break; |
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381 | case SPELL_AURA_MOD_ROOT: |
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382 | case SPELL_AURA_MOD_SILENCE: |
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383 | case SPELL_AURA_GHOST: |
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384 | case SPELL_AURA_PERIODIC_LEECH: |
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385 | case SPELL_AURA_MOD_PACIFY_SILENCE: |
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386 | case SPELL_AURA_MOD_STALKED: |
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387 | case SPELL_AURA_PERIODIC_DAMAGE_PERCENT: |
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388 | return false; |
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389 | case SPELL_AURA_PERIODIC_DAMAGE: // used in positive spells also. |
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390 | // part of negative spell if casted at self (prevent cancel) |
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391 | if(spellproto->EffectImplicitTargetA[effIndex] == TARGET_SELF) |
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392 | return false; |
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393 | break; |
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394 | case SPELL_AURA_MOD_DECREASE_SPEED: // used in positive spells also |
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395 | // part of positive spell if casted at self |
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396 | if(spellproto->EffectImplicitTargetA[effIndex] != TARGET_SELF) |
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397 | return false; |
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398 | // but not this if this first effect (don't found batter check) |
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399 | if(spellproto->Attributes & 0x4000000 && effIndex==0) |
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400 | return false; |
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401 | break; |
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402 | case SPELL_AURA_TRANSFORM: |
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403 | // some spells negative |
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404 | switch(spellproto->Id) |
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405 | { |
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406 | case 36897: // Transporter Malfunction (race mutation to horde) |
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407 | case 36899: // Transporter Malfunction (race mutation to alliance) |
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408 | return false; |
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409 | } |
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410 | break; |
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411 | case SPELL_AURA_MOD_SCALE: |
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412 | // some spells negative |
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413 | switch(spellproto->Id) |
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414 | { |
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415 | case 36900: // Soul Split: Evil! |
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416 | case 36901: // Soul Split: Good |
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417 | case 36893: // Transporter Malfunction (decrease size case) |
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418 | case 36895: // Transporter Malfunction (increase size case) |
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419 | return false; |
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420 | } |
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421 | break; |
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422 | case SPELL_AURA_MECHANIC_IMMUNITY: |
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423 | { |
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424 | // non-positive immunities |
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425 | switch(spellproto->EffectMiscValue[effIndex]) |
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426 | { |
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427 | case MECHANIC_BANDAGE: |
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428 | case MECHANIC_SHIELD: |
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429 | case MECHANIC_MOUNT: |
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430 | case MECHANIC_INVULNERABILITY: |
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431 | return false; |
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432 | default: |
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433 | break; |
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434 | } |
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435 | } break; |
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436 | case SPELL_AURA_ADD_FLAT_MODIFIER: // mods |
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437 | case SPELL_AURA_ADD_PCT_MODIFIER: |
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438 | { |
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439 | // non-positive mods |
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440 | switch(spellproto->EffectMiscValue[effIndex]) |
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441 | { |
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442 | case SPELLMOD_COST: // dependent from bas point sign (negative -> positive) |
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443 | if(spellproto->EffectBasePoints[effIndex]+int32(spellproto->EffectBaseDice[effIndex]) > 0) |
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444 | return false; |
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445 | break; |
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446 | default: |
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447 | break; |
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448 | } |
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449 | } break; |
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450 | case SPELL_AURA_MOD_HEALING_PCT: |
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451 | if(spellproto->EffectBasePoints[effIndex]+int32(spellproto->EffectBaseDice[effIndex]) < 0) |
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452 | return false; |
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453 | break; |
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454 | case SPELL_AURA_MOD_SKILL: |
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455 | if(spellproto->EffectBasePoints[effIndex]+int32(spellproto->EffectBaseDice[effIndex]) < 0) |
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456 | return false; |
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457 | break; |
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458 | case SPELL_AURA_FORCE_REACTION: |
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459 | if(spellproto->Id==42792) // Recently Dropped Flag (prevent cancel) |
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460 | return false; |
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461 | break; |
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462 | default: |
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463 | break; |
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464 | } |
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465 | break; |
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466 | } |
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467 | default: |
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468 | break; |
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469 | } |
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470 | |
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471 | // non-positive targets |
---|
472 | if(!IsPositiveTarget(spellproto->EffectImplicitTargetA[effIndex],spellproto->EffectImplicitTargetB[effIndex])) |
---|
473 | return false; |
---|
474 | |
---|
475 | // AttributesEx check |
---|
476 | if(spellproto->AttributesEx & (1<<7)) |
---|
477 | return false; |
---|
478 | |
---|
479 | // ok, positive |
---|
480 | return true; |
---|
481 | } |
---|
482 | |
---|
483 | bool IsPositiveSpell(uint32 spellId) |
---|
484 | { |
---|
485 | SpellEntry const *spellproto = sSpellStore.LookupEntry(spellId); |
---|
486 | if (!spellproto) return false; |
---|
487 | |
---|
488 | // spells with atleast one negative effect are considered negative |
---|
489 | // some self-applied spells have negative effects but in self casting case negative check ignored. |
---|
490 | for (int i = 0; i < 3; i++) |
---|
491 | if (!IsPositiveEffect(spellId, i)) |
---|
492 | return false; |
---|
493 | return true; |
---|
494 | } |
---|
495 | |
---|
496 | bool IsSingleTargetSpell(SpellEntry const *spellInfo) |
---|
497 | { |
---|
498 | // all other single target spells have if it has AttributesEx5 |
---|
499 | if ( spellInfo->AttributesEx5 & SPELL_ATTR_EX5_SINGLE_TARGET_SPELL ) |
---|
500 | return true; |
---|
501 | |
---|
502 | // TODO - need found Judgements rule |
---|
503 | switch(GetSpellSpecific(spellInfo->Id)) |
---|
504 | { |
---|
505 | case SPELL_JUDGEMENT: |
---|
506 | return true; |
---|
507 | } |
---|
508 | |
---|
509 | // single target triggered spell. |
---|
510 | // Not real client side single target spell, but it' not triggered until prev. aura expired. |
---|
511 | // This is allow store it in single target spells list for caster for spell proc checking |
---|
512 | if(spellInfo->Id==38324) // Regeneration (triggered by 38299 (HoTs on Heals)) |
---|
513 | return true; |
---|
514 | |
---|
515 | return false; |
---|
516 | } |
---|
517 | |
---|
518 | bool IsSingleTargetSpells(SpellEntry const *spellInfo1, SpellEntry const *spellInfo2) |
---|
519 | { |
---|
520 | // TODO - need better check |
---|
521 | // Equal icon and spellfamily |
---|
522 | if( spellInfo1->SpellFamilyName == spellInfo2->SpellFamilyName && |
---|
523 | spellInfo1->SpellIconID == spellInfo2->SpellIconID ) |
---|
524 | return true; |
---|
525 | |
---|
526 | // TODO - need found Judgements rule |
---|
527 | SpellSpecific spec1 = GetSpellSpecific(spellInfo1->Id); |
---|
528 | // spell with single target specific types |
---|
529 | switch(spec1) |
---|
530 | { |
---|
531 | case SPELL_JUDGEMENT: |
---|
532 | if(GetSpellSpecific(spellInfo2->Id) == spec1) |
---|
533 | return true; |
---|
534 | break; |
---|
535 | } |
---|
536 | |
---|
537 | return false; |
---|
538 | } |
---|
539 | |
---|
540 | uint8 GetErrorAtShapeshiftedCast (SpellEntry const *spellInfo, uint32 form) |
---|
541 | { |
---|
542 | // talents that learn spells can have stance requirements that need ignore |
---|
543 | // (this requirement only for client-side stance show in talent description) |
---|
544 | if( GetTalentSpellCost(spellInfo->Id) > 0 && |
---|
545 | (spellInfo->Effect[0]==SPELL_EFFECT_LEARN_SPELL || spellInfo->Effect[1]==SPELL_EFFECT_LEARN_SPELL || spellInfo->Effect[2]==SPELL_EFFECT_LEARN_SPELL) ) |
---|
546 | return 0; |
---|
547 | |
---|
548 | uint32 stanceMask = (form ? 1 << (form - 1) : 0); |
---|
549 | |
---|
550 | if (stanceMask & spellInfo->StancesNot) // can explicitly not be casted in this stance |
---|
551 | return SPELL_FAILED_NOT_SHAPESHIFT; |
---|
552 | |
---|
553 | if (stanceMask & spellInfo->Stances) // can explicitly be casted in this stance |
---|
554 | return 0; |
---|
555 | |
---|
556 | bool actAsShifted = false; |
---|
557 | if (form > 0) |
---|
558 | { |
---|
559 | SpellShapeshiftEntry const *shapeInfo = sSpellShapeshiftStore.LookupEntry(form); |
---|
560 | if (!shapeInfo) |
---|
561 | { |
---|
562 | sLog.outError("GetErrorAtShapeshiftedCast: unknown shapeshift %u", form); |
---|
563 | return 0; |
---|
564 | } |
---|
565 | actAsShifted = !(shapeInfo->flags1 & 1); // shapeshift acts as normal form for spells |
---|
566 | } |
---|
567 | |
---|
568 | if(actAsShifted) |
---|
569 | { |
---|
570 | if (spellInfo->Attributes & SPELL_ATTR_NOT_SHAPESHIFT) // not while shapeshifted |
---|
571 | return SPELL_FAILED_NOT_SHAPESHIFT; |
---|
572 | else if (spellInfo->Stances != 0) // needs other shapeshift |
---|
573 | return SPELL_FAILED_ONLY_SHAPESHIFT; |
---|
574 | } |
---|
575 | else |
---|
576 | { |
---|
577 | // needs shapeshift |
---|
578 | if(!(spellInfo->AttributesEx2 & SPELL_ATTR_EX2_NOT_NEED_SHAPESHIFT) && spellInfo->Stances != 0) |
---|
579 | return SPELL_FAILED_ONLY_SHAPESHIFT; |
---|
580 | } |
---|
581 | |
---|
582 | return 0; |
---|
583 | } |
---|
584 | |
---|
585 | void SpellMgr::LoadSpellTargetPositions() |
---|
586 | { |
---|
587 | mSpellTargetPositions.clear(); // need for reload case |
---|
588 | |
---|
589 | uint32 count = 0; |
---|
590 | |
---|
591 | // 0 1 2 3 4 5 |
---|
592 | QueryResult *result = WorldDatabase.Query("SELECT id, target_map, target_position_x, target_position_y, target_position_z, target_orientation FROM spell_target_position"); |
---|
593 | if( !result ) |
---|
594 | { |
---|
595 | |
---|
596 | barGoLink bar( 1 ); |
---|
597 | |
---|
598 | bar.step(); |
---|
599 | |
---|
600 | sLog.outString(); |
---|
601 | sLog.outString( ">> Loaded %u spell target coordinates", count ); |
---|
602 | return; |
---|
603 | } |
---|
604 | |
---|
605 | barGoLink bar( result->GetRowCount() ); |
---|
606 | |
---|
607 | do |
---|
608 | { |
---|
609 | Field *fields = result->Fetch(); |
---|
610 | |
---|
611 | bar.step(); |
---|
612 | |
---|
613 | ++count; |
---|
614 | |
---|
615 | uint32 Spell_ID = fields[0].GetUInt32(); |
---|
616 | |
---|
617 | SpellTargetPosition st; |
---|
618 | |
---|
619 | st.target_mapId = fields[1].GetUInt32(); |
---|
620 | st.target_X = fields[2].GetFloat(); |
---|
621 | st.target_Y = fields[3].GetFloat(); |
---|
622 | st.target_Z = fields[4].GetFloat(); |
---|
623 | st.target_Orientation = fields[5].GetFloat(); |
---|
624 | |
---|
625 | SpellEntry const* spellInfo = sSpellStore.LookupEntry(Spell_ID); |
---|
626 | if(!spellInfo) |
---|
627 | { |
---|
628 | sLog.outErrorDb("Spell (ID:%u) listed in `spell_target_position` does not exist.",Spell_ID); |
---|
629 | continue; |
---|
630 | } |
---|
631 | |
---|
632 | bool found = false; |
---|
633 | for(int i = 0; i < 3; ++i) |
---|
634 | { |
---|
635 | if( spellInfo->EffectImplicitTargetA[i]==TARGET_TABLE_X_Y_Z_COORDINATES || spellInfo->EffectImplicitTargetB[i]==TARGET_TABLE_X_Y_Z_COORDINATES ) |
---|
636 | { |
---|
637 | found = true; |
---|
638 | break; |
---|
639 | } |
---|
640 | } |
---|
641 | if(!found) |
---|
642 | { |
---|
643 | sLog.outErrorDb("Spell (Id: %u) listed in `spell_target_position` does not have target TARGET_TABLE_X_Y_Z_COORDINATES (17).",Spell_ID); |
---|
644 | continue; |
---|
645 | } |
---|
646 | |
---|
647 | MapEntry const* mapEntry = sMapStore.LookupEntry(st.target_mapId); |
---|
648 | if(!mapEntry) |
---|
649 | { |
---|
650 | sLog.outErrorDb("Spell (ID:%u) target map (ID: %u) does not exist in `Map.dbc`.",Spell_ID,st.target_mapId); |
---|
651 | continue; |
---|
652 | } |
---|
653 | |
---|
654 | if(st.target_X==0 && st.target_Y==0 && st.target_Z==0) |
---|
655 | { |
---|
656 | sLog.outErrorDb("Spell (ID:%u) target coordinates not provided.",Spell_ID); |
---|
657 | continue; |
---|
658 | } |
---|
659 | |
---|
660 | mSpellTargetPositions[Spell_ID] = st; |
---|
661 | |
---|
662 | } while( result->NextRow() ); |
---|
663 | |
---|
664 | delete result; |
---|
665 | |
---|
666 | sLog.outString(); |
---|
667 | sLog.outString( ">> Loaded %u spell teleport coordinates", count ); |
---|
668 | } |
---|
669 | |
---|
670 | void SpellMgr::LoadSpellAffects() |
---|
671 | { |
---|
672 | mSpellAffectMap.clear(); // need for reload case |
---|
673 | |
---|
674 | uint32 count = 0; |
---|
675 | |
---|
676 | // 0 1 2 |
---|
677 | QueryResult *result = WorldDatabase.Query("SELECT entry, effectId, SpellFamilyMask FROM spell_affect"); |
---|
678 | if( !result ) |
---|
679 | { |
---|
680 | |
---|
681 | barGoLink bar( 1 ); |
---|
682 | |
---|
683 | bar.step(); |
---|
684 | |
---|
685 | sLog.outString(); |
---|
686 | sLog.outString( ">> Loaded %u spell affect definitions", count ); |
---|
687 | return; |
---|
688 | } |
---|
689 | |
---|
690 | barGoLink bar( result->GetRowCount() ); |
---|
691 | |
---|
692 | do |
---|
693 | { |
---|
694 | Field *fields = result->Fetch(); |
---|
695 | |
---|
696 | bar.step(); |
---|
697 | |
---|
698 | uint16 entry = fields[0].GetUInt16(); |
---|
699 | uint8 effectId = fields[1].GetUInt8(); |
---|
700 | |
---|
701 | SpellEntry const* spellInfo = sSpellStore.LookupEntry(entry); |
---|
702 | |
---|
703 | if (!spellInfo) |
---|
704 | { |
---|
705 | sLog.outErrorDb("Spell %u listed in `spell_affect` does not exist", entry); |
---|
706 | continue; |
---|
707 | } |
---|
708 | |
---|
709 | if (effectId >= 3) |
---|
710 | { |
---|
711 | sLog.outErrorDb("Spell %u listed in `spell_affect` have invalid effect index (%u)", entry,effectId); |
---|
712 | continue; |
---|
713 | } |
---|
714 | |
---|
715 | if( spellInfo->Effect[effectId] != SPELL_EFFECT_APPLY_AURA || |
---|
716 | spellInfo->EffectApplyAuraName[effectId] != SPELL_AURA_ADD_FLAT_MODIFIER && |
---|
717 | spellInfo->EffectApplyAuraName[effectId] != SPELL_AURA_ADD_PCT_MODIFIER && |
---|
718 | spellInfo->EffectApplyAuraName[effectId] != SPELL_AURA_ADD_TARGET_TRIGGER ) |
---|
719 | { |
---|
720 | sLog.outErrorDb("Spell %u listed in `spell_affect` have not SPELL_AURA_ADD_FLAT_MODIFIER (%u) or SPELL_AURA_ADD_PCT_MODIFIER (%u) or SPELL_AURA_ADD_TARGET_TRIGGER (%u) for effect index (%u)", entry,SPELL_AURA_ADD_FLAT_MODIFIER,SPELL_AURA_ADD_PCT_MODIFIER,SPELL_AURA_ADD_TARGET_TRIGGER,effectId); |
---|
721 | continue; |
---|
722 | } |
---|
723 | |
---|
724 | uint64 spellAffectMask = fields[2].GetUInt64(); |
---|
725 | |
---|
726 | // Spell.dbc have own data for low part of SpellFamilyMask |
---|
727 | if( spellInfo->EffectItemType[effectId]) |
---|
728 | { |
---|
729 | if(spellInfo->EffectItemType[effectId] == spellAffectMask) |
---|
730 | { |
---|
731 | sLog.outErrorDb("Spell %u listed in `spell_affect` have redundant (same with EffectItemType%d) data for effect index (%u) and not needed, skipped.", entry,effectId+1,effectId); |
---|
732 | continue; |
---|
733 | } |
---|
734 | |
---|
735 | // 24429 have wrong data in EffectItemType and overwrites by DB, possible bug in client |
---|
736 | if(spellInfo->Id!=24429 && spellInfo->EffectItemType[effectId] != spellAffectMask) |
---|
737 | { |
---|
738 | sLog.outErrorDb("Spell %u listed in `spell_affect` have different low part from EffectItemType%d for effect index (%u) and not needed, skipped.", entry,effectId+1,effectId); |
---|
739 | continue; |
---|
740 | } |
---|
741 | } |
---|
742 | |
---|
743 | mSpellAffectMap.insert(SpellAffectMap::value_type((entry<<8) + effectId,spellAffectMask)); |
---|
744 | |
---|
745 | ++count; |
---|
746 | } while( result->NextRow() ); |
---|
747 | |
---|
748 | delete result; |
---|
749 | |
---|
750 | sLog.outString(); |
---|
751 | sLog.outString( ">> Loaded %u spell affect definitions", count ); |
---|
752 | |
---|
753 | for (uint32 id = 0; id < sSpellStore.GetNumRows(); ++id) |
---|
754 | { |
---|
755 | SpellEntry const* spellInfo = sSpellStore.LookupEntry(id); |
---|
756 | if (!spellInfo) |
---|
757 | continue; |
---|
758 | |
---|
759 | for (int effectId = 0; effectId < 3; ++effectId) |
---|
760 | { |
---|
761 | if( spellInfo->Effect[effectId] != SPELL_EFFECT_APPLY_AURA || |
---|
762 | (spellInfo->EffectApplyAuraName[effectId] != SPELL_AURA_ADD_FLAT_MODIFIER && |
---|
763 | spellInfo->EffectApplyAuraName[effectId] != SPELL_AURA_ADD_PCT_MODIFIER && |
---|
764 | spellInfo->EffectApplyAuraName[effectId] != SPELL_AURA_ADD_TARGET_TRIGGER) ) |
---|
765 | continue; |
---|
766 | |
---|
767 | if(spellInfo->EffectItemType[effectId] != 0) |
---|
768 | continue; |
---|
769 | |
---|
770 | if(mSpellAffectMap.find((id<<8) + effectId) != mSpellAffectMap.end()) |
---|
771 | continue; |
---|
772 | |
---|
773 | sLog.outErrorDb("Spell %u (%s) misses spell_affect for effect %u",id,spellInfo->SpellName[sWorld.GetDefaultDbcLocale()], effectId); |
---|
774 | } |
---|
775 | } |
---|
776 | } |
---|
777 | |
---|
778 | bool SpellMgr::IsAffectedBySpell(SpellEntry const *spellInfo, uint32 spellId, uint8 effectId, uint64 familyFlags) const |
---|
779 | { |
---|
780 | // false for spellInfo == NULL |
---|
781 | if (!spellInfo) |
---|
782 | return false; |
---|
783 | |
---|
784 | SpellEntry const *affect_spell = sSpellStore.LookupEntry(spellId); |
---|
785 | // false for affect_spell == NULL |
---|
786 | if (!affect_spell) |
---|
787 | return false; |
---|
788 | |
---|
789 | // False if spellFamily not equal |
---|
790 | if (affect_spell->SpellFamilyName != spellInfo->SpellFamilyName) |
---|
791 | return false; |
---|
792 | |
---|
793 | // If familyFlags == 0 |
---|
794 | if (!familyFlags) |
---|
795 | { |
---|
796 | // Get it from spellAffect table |
---|
797 | familyFlags = GetSpellAffectMask(spellId,effectId); |
---|
798 | // false if familyFlags == 0 |
---|
799 | if (!familyFlags) |
---|
800 | return false; |
---|
801 | } |
---|
802 | |
---|
803 | // true |
---|
804 | if (familyFlags & spellInfo->SpellFamilyFlags) |
---|
805 | return true; |
---|
806 | |
---|
807 | return false; |
---|
808 | } |
---|
809 | |
---|
810 | void SpellMgr::LoadSpellProcEvents() |
---|
811 | { |
---|
812 | mSpellProcEventMap.clear(); // need for reload case |
---|
813 | |
---|
814 | uint32 count = 0; |
---|
815 | |
---|
816 | // 0 1 2 3 4 5 6 7 8 |
---|
817 | QueryResult *result = WorldDatabase.Query("SELECT entry, SchoolMask, Category, SkillID, SpellFamilyName, SpellFamilyMask, procFlags, ppmRate, cooldown FROM spell_proc_event"); |
---|
818 | if( !result ) |
---|
819 | { |
---|
820 | |
---|
821 | barGoLink bar( 1 ); |
---|
822 | |
---|
823 | bar.step(); |
---|
824 | |
---|
825 | sLog.outString(); |
---|
826 | sLog.outString( ">> Loaded %u spell proc event conditions", count ); |
---|
827 | return; |
---|
828 | } |
---|
829 | |
---|
830 | barGoLink bar( result->GetRowCount() ); |
---|
831 | |
---|
832 | do |
---|
833 | { |
---|
834 | Field *fields = result->Fetch(); |
---|
835 | |
---|
836 | bar.step(); |
---|
837 | |
---|
838 | uint16 entry = fields[0].GetUInt16(); |
---|
839 | |
---|
840 | if (!sSpellStore.LookupEntry(entry)) |
---|
841 | { |
---|
842 | sLog.outErrorDb("Spell %u listed in `spell_proc_event` does not exist", entry); |
---|
843 | continue; |
---|
844 | } |
---|
845 | |
---|
846 | SpellProcEventEntry spe; |
---|
847 | |
---|
848 | spe.schoolMask = fields[1].GetUInt32(); |
---|
849 | spe.category = fields[2].GetUInt32(); |
---|
850 | spe.skillId = fields[3].GetUInt32(); |
---|
851 | spe.spellFamilyName = fields[4].GetUInt32(); |
---|
852 | spe.spellFamilyMask = fields[5].GetUInt64(); |
---|
853 | spe.procFlags = fields[6].GetUInt32(); |
---|
854 | spe.ppmRate = fields[7].GetFloat(); |
---|
855 | spe.cooldown = fields[8].GetUInt32(); |
---|
856 | |
---|
857 | mSpellProcEventMap[entry] = spe; |
---|
858 | |
---|
859 | ++count; |
---|
860 | } while( result->NextRow() ); |
---|
861 | |
---|
862 | delete result; |
---|
863 | |
---|
864 | sLog.outString(); |
---|
865 | sLog.outString( ">> Loaded %u spell proc event conditions", count ); |
---|
866 | |
---|
867 | /* |
---|
868 | // Commented for now, as it still produces many errors (still quite many spells miss spell_proc_event) |
---|
869 | for (uint32 id = 0; id < sSpellStore.GetNumRows(); ++id) |
---|
870 | { |
---|
871 | SpellEntry const* spellInfo = sSpellStore.LookupEntry(id); |
---|
872 | if (!spellInfo) |
---|
873 | continue; |
---|
874 | |
---|
875 | bool found = false; |
---|
876 | for (int effectId = 0; effectId < 3; ++effectId) |
---|
877 | { |
---|
878 | // at this moment check only SPELL_AURA_PROC_TRIGGER_SPELL |
---|
879 | if( spellInfo->EffectApplyAuraName[effectId] == SPELL_AURA_PROC_TRIGGER_SPELL ) |
---|
880 | { |
---|
881 | found = true; |
---|
882 | break; |
---|
883 | } |
---|
884 | } |
---|
885 | |
---|
886 | if(!found) |
---|
887 | continue; |
---|
888 | |
---|
889 | if(GetSpellProcEvent(id)) |
---|
890 | continue; |
---|
891 | |
---|
892 | sLog.outErrorDb("Spell %u (%s) misses spell_proc_event",id,spellInfo->SpellName[sWorld.GetDBClang()]); |
---|
893 | } |
---|
894 | */ |
---|
895 | } |
---|
896 | |
---|
897 | bool SpellMgr::IsSpellProcEventCanTriggeredBy( SpellProcEventEntry const * spellProcEvent, SpellEntry const * procSpell, uint32 procFlags ) |
---|
898 | { |
---|
899 | if((procFlags & spellProcEvent->procFlags) == 0) |
---|
900 | return false; |
---|
901 | |
---|
902 | // Additional checks in case spell cast/hit/crit is the event |
---|
903 | // Check (if set) school, category, skill line, spell talent mask |
---|
904 | if(spellProcEvent->schoolMask && (!procSpell || (GetSpellSchoolMask(procSpell) & spellProcEvent->schoolMask) == 0)) |
---|
905 | return false; |
---|
906 | if(spellProcEvent->category && (!procSpell || procSpell->Category != spellProcEvent->category)) |
---|
907 | return false; |
---|
908 | if(spellProcEvent->skillId) |
---|
909 | { |
---|
910 | if (!procSpell) |
---|
911 | return false; |
---|
912 | |
---|
913 | SkillLineAbilityMap::const_iterator lower = spellmgr.GetBeginSkillLineAbilityMap(procSpell->Id); |
---|
914 | SkillLineAbilityMap::const_iterator upper = spellmgr.GetEndSkillLineAbilityMap(procSpell->Id); |
---|
915 | |
---|
916 | bool found = false; |
---|
917 | for(SkillLineAbilityMap::const_iterator _spell_idx = lower; _spell_idx != upper; ++_spell_idx) |
---|
918 | { |
---|
919 | if(_spell_idx->second->skillId == spellProcEvent->skillId) |
---|
920 | { |
---|
921 | found = true; |
---|
922 | break; |
---|
923 | } |
---|
924 | } |
---|
925 | if (!found) |
---|
926 | return false; |
---|
927 | } |
---|
928 | if(spellProcEvent->spellFamilyName && (!procSpell || spellProcEvent->spellFamilyName != procSpell->SpellFamilyName)) |
---|
929 | return false; |
---|
930 | if(spellProcEvent->spellFamilyMask && (!procSpell || (spellProcEvent->spellFamilyMask & procSpell->SpellFamilyFlags) == 0)) |
---|
931 | return false; |
---|
932 | |
---|
933 | return true; |
---|
934 | } |
---|
935 | |
---|
936 | void SpellMgr::LoadSpellElixirs() |
---|
937 | { |
---|
938 | mSpellElixirs.clear(); // need for reload case |
---|
939 | |
---|
940 | uint32 count = 0; |
---|
941 | |
---|
942 | // 0 1 |
---|
943 | QueryResult *result = WorldDatabase.Query("SELECT entry, mask FROM spell_elixir"); |
---|
944 | if( !result ) |
---|
945 | { |
---|
946 | |
---|
947 | barGoLink bar( 1 ); |
---|
948 | |
---|
949 | bar.step(); |
---|
950 | |
---|
951 | sLog.outString(); |
---|
952 | sLog.outString( ">> Loaded %u spell elixir definitions", count ); |
---|
953 | return; |
---|
954 | } |
---|
955 | |
---|
956 | barGoLink bar( result->GetRowCount() ); |
---|
957 | |
---|
958 | do |
---|
959 | { |
---|
960 | Field *fields = result->Fetch(); |
---|
961 | |
---|
962 | bar.step(); |
---|
963 | |
---|
964 | uint16 entry = fields[0].GetUInt16(); |
---|
965 | uint8 mask = fields[1].GetUInt8(); |
---|
966 | |
---|
967 | SpellEntry const* spellInfo = sSpellStore.LookupEntry(entry); |
---|
968 | |
---|
969 | if (!spellInfo) |
---|
970 | { |
---|
971 | sLog.outErrorDb("Spell %u listed in `spell_elixir` does not exist", entry); |
---|
972 | continue; |
---|
973 | } |
---|
974 | |
---|
975 | mSpellElixirs[entry] = mask; |
---|
976 | |
---|
977 | ++count; |
---|
978 | } while( result->NextRow() ); |
---|
979 | |
---|
980 | delete result; |
---|
981 | |
---|
982 | sLog.outString(); |
---|
983 | sLog.outString( ">> Loaded %u spell elixir definitions", count ); |
---|
984 | } |
---|
985 | |
---|
986 | void SpellMgr::LoadSpellThreats() |
---|
987 | { |
---|
988 | sSpellThreatStore.Free(); // for reload |
---|
989 | |
---|
990 | sSpellThreatStore.Load(); |
---|
991 | |
---|
992 | sLog.outString( ">> Loaded %u aggro generating spells", sSpellThreatStore.RecordCount ); |
---|
993 | sLog.outString(); |
---|
994 | } |
---|
995 | |
---|
996 | bool SpellMgr::IsRankSpellDueToSpell(SpellEntry const *spellInfo_1,uint32 spellId_2) const |
---|
997 | { |
---|
998 | SpellEntry const *spellInfo_2 = sSpellStore.LookupEntry(spellId_2); |
---|
999 | if(!spellInfo_1 || !spellInfo_2) return false; |
---|
1000 | if(spellInfo_1->Id == spellId_2) return false; |
---|
1001 | |
---|
1002 | return GetFirstSpellInChain(spellInfo_1->Id)==GetFirstSpellInChain(spellId_2); |
---|
1003 | } |
---|
1004 | |
---|
1005 | bool SpellMgr::canStackSpellRanks(SpellEntry const *spellInfo) |
---|
1006 | { |
---|
1007 | if(spellInfo->powerType != POWER_MANA && spellInfo->powerType != POWER_HEALTH) |
---|
1008 | return false; |
---|
1009 | if(IsProfessionSpell(spellInfo->Id)) |
---|
1010 | return false; |
---|
1011 | |
---|
1012 | // All stance spells. if any better way, change it. |
---|
1013 | for (int i = 0; i < 3; i++) |
---|
1014 | { |
---|
1015 | // Paladin aura Spell |
---|
1016 | if(spellInfo->SpellFamilyName == SPELLFAMILY_PALADIN |
---|
1017 | && spellInfo->Effect[i]==SPELL_EFFECT_APPLY_AREA_AURA_PARTY) |
---|
1018 | return false; |
---|
1019 | // Druid form Spell |
---|
1020 | if(spellInfo->SpellFamilyName == SPELLFAMILY_DRUID |
---|
1021 | && spellInfo->Effect[i]==SPELL_EFFECT_APPLY_AURA |
---|
1022 | && spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MOD_SHAPESHIFT) |
---|
1023 | return false; |
---|
1024 | // Rogue Stealth |
---|
1025 | if(spellInfo->SpellFamilyName == SPELLFAMILY_ROGUE |
---|
1026 | && spellInfo->Effect[i]==SPELL_EFFECT_APPLY_AURA |
---|
1027 | && spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MOD_SHAPESHIFT) |
---|
1028 | return false; |
---|
1029 | } |
---|
1030 | return true; |
---|
1031 | } |
---|
1032 | |
---|
1033 | bool SpellMgr::IsNoStackSpellDueToSpell(uint32 spellId_1, uint32 spellId_2) const |
---|
1034 | { |
---|
1035 | if(spellId_1 == spellId_2) // auras due to the same spell |
---|
1036 | return false; |
---|
1037 | |
---|
1038 | SpellEntry const *spellInfo_1 = sSpellStore.LookupEntry(spellId_1); |
---|
1039 | SpellEntry const *spellInfo_2 = sSpellStore.LookupEntry(spellId_2); |
---|
1040 | |
---|
1041 | if(!spellInfo_1 || !spellInfo_2) |
---|
1042 | return false; |
---|
1043 | |
---|
1044 | if(spellInfo_1->SpellFamilyName != spellInfo_2->SpellFamilyName) |
---|
1045 | return false; |
---|
1046 | |
---|
1047 | if(!spellInfo_1->SpellFamilyName) // generic spells |
---|
1048 | { |
---|
1049 | if(!spellInfo_1->SpellIconID |
---|
1050 | || spellInfo_1->SpellIconID != spellInfo_2->SpellIconID) |
---|
1051 | return false; |
---|
1052 | } |
---|
1053 | else if (spellInfo_1->SpellFamilyFlags != spellInfo_2->SpellFamilyFlags) |
---|
1054 | return false; |
---|
1055 | |
---|
1056 | for(uint32 i = 0; i < 3; ++i) |
---|
1057 | if(spellInfo_1->Effect[i] != spellInfo_2->Effect[i] |
---|
1058 | || spellInfo_1->EffectApplyAuraName[i] != spellInfo_2->EffectApplyAuraName[i]) |
---|
1059 | return false; |
---|
1060 | |
---|
1061 | return true; |
---|
1062 | } |
---|
1063 | |
---|
1064 | bool SpellMgr::IsProfessionSpell(uint32 spellId) |
---|
1065 | { |
---|
1066 | SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId); |
---|
1067 | if(!spellInfo) |
---|
1068 | return false; |
---|
1069 | |
---|
1070 | if(spellInfo->Effect[1] != SPELL_EFFECT_SKILL) |
---|
1071 | return false; |
---|
1072 | |
---|
1073 | uint32 skill = spellInfo->EffectMiscValue[1]; |
---|
1074 | |
---|
1075 | return IsProfessionSkill(skill); |
---|
1076 | } |
---|
1077 | |
---|
1078 | bool SpellMgr::IsPrimaryProfessionSpell(uint32 spellId) |
---|
1079 | { |
---|
1080 | SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId); |
---|
1081 | if(!spellInfo) |
---|
1082 | return false; |
---|
1083 | |
---|
1084 | if(spellInfo->Effect[1] != SPELL_EFFECT_SKILL) |
---|
1085 | return false; |
---|
1086 | |
---|
1087 | uint32 skill = spellInfo->EffectMiscValue[1]; |
---|
1088 | |
---|
1089 | return IsPrimaryProfessionSkill(skill); |
---|
1090 | } |
---|
1091 | |
---|
1092 | bool SpellMgr::IsPrimaryProfessionFirstRankSpell(uint32 spellId) const |
---|
1093 | { |
---|
1094 | return IsPrimaryProfessionSpell(spellId) && GetSpellRank(spellId)==1; |
---|
1095 | } |
---|
1096 | |
---|
1097 | SpellEntry const* SpellMgr::SelectAuraRankForPlayerLevel(SpellEntry const* spellInfo, uint32 playerLevel) const |
---|
1098 | { |
---|
1099 | // ignore passive spells |
---|
1100 | if(IsPassiveSpell(spellInfo->Id)) |
---|
1101 | return spellInfo; |
---|
1102 | |
---|
1103 | bool needRankSelection = false; |
---|
1104 | for(int i=0;i<3;i++) |
---|
1105 | { |
---|
1106 | if( IsPositiveEffect(spellInfo->Id, i) && ( |
---|
1107 | spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA || |
---|
1108 | spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AREA_AURA_PARTY |
---|
1109 | ) ) |
---|
1110 | { |
---|
1111 | needRankSelection = true; |
---|
1112 | break; |
---|
1113 | } |
---|
1114 | } |
---|
1115 | |
---|
1116 | // not required |
---|
1117 | if(!needRankSelection) |
---|
1118 | return spellInfo; |
---|
1119 | |
---|
1120 | for(uint32 nextSpellId = spellInfo->Id; nextSpellId != 0; nextSpellId = GetPrevSpellInChain(nextSpellId)) |
---|
1121 | { |
---|
1122 | SpellEntry const *nextSpellInfo = sSpellStore.LookupEntry(nextSpellId); |
---|
1123 | if(!nextSpellInfo) |
---|
1124 | break; |
---|
1125 | |
---|
1126 | // if found appropriate level |
---|
1127 | if(playerLevel + 10 >= nextSpellInfo->spellLevel) |
---|
1128 | return nextSpellInfo; |
---|
1129 | |
---|
1130 | // one rank less then |
---|
1131 | } |
---|
1132 | |
---|
1133 | // not found |
---|
1134 | return NULL; |
---|
1135 | } |
---|
1136 | |
---|
1137 | void SpellMgr::LoadSpellChains() |
---|
1138 | { |
---|
1139 | mSpellChains.clear(); // need for reload case |
---|
1140 | mSpellChainsNext.clear(); // need for reload case |
---|
1141 | |
---|
1142 | QueryResult *result = WorldDatabase.Query("SELECT spell_id, prev_spell, first_spell, rank, req_spell FROM spell_chain"); |
---|
1143 | if(result == NULL) |
---|
1144 | { |
---|
1145 | barGoLink bar( 1 ); |
---|
1146 | bar.step(); |
---|
1147 | |
---|
1148 | sLog.outString(); |
---|
1149 | sLog.outString( ">> Loaded 0 spell chain records" ); |
---|
1150 | sLog.outErrorDb("`spell_chains` table is empty!"); |
---|
1151 | return; |
---|
1152 | } |
---|
1153 | |
---|
1154 | uint32 count = 0; |
---|
1155 | |
---|
1156 | barGoLink bar( result->GetRowCount() ); |
---|
1157 | do |
---|
1158 | { |
---|
1159 | bar.step(); |
---|
1160 | Field *fields = result->Fetch(); |
---|
1161 | |
---|
1162 | uint32 spell_id = fields[0].GetUInt32(); |
---|
1163 | |
---|
1164 | SpellChainNode node; |
---|
1165 | node.prev = fields[1].GetUInt32(); |
---|
1166 | node.first = fields[2].GetUInt32(); |
---|
1167 | node.rank = fields[3].GetUInt8(); |
---|
1168 | node.req = fields[4].GetUInt32(); |
---|
1169 | |
---|
1170 | if(!sSpellStore.LookupEntry(spell_id)) |
---|
1171 | { |
---|
1172 | sLog.outErrorDb("Spell %u listed in `spell_chain` does not exist",spell_id); |
---|
1173 | continue; |
---|
1174 | } |
---|
1175 | |
---|
1176 | if(node.prev!=0 && !sSpellStore.LookupEntry(node.prev)) |
---|
1177 | { |
---|
1178 | sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has not existed previous rank spell.", |
---|
1179 | spell_id,node.prev,node.first,node.rank,node.req); |
---|
1180 | continue; |
---|
1181 | } |
---|
1182 | |
---|
1183 | if(!sSpellStore.LookupEntry(node.first)) |
---|
1184 | { |
---|
1185 | sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has not existing first rank spell.", |
---|
1186 | spell_id,node.prev,node.first,node.rank,node.req); |
---|
1187 | continue; |
---|
1188 | } |
---|
1189 | |
---|
1190 | // check basic spell chain data integrity (note: rank can be equal 0 or 1 for first/single spell) |
---|
1191 | if( (spell_id == node.first) != (node.rank <= 1) || |
---|
1192 | (spell_id == node.first) != (node.prev == 0) || |
---|
1193 | (node.rank <= 1) != (node.prev == 0) ) |
---|
1194 | { |
---|
1195 | sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has not compatible chain data.", |
---|
1196 | spell_id,node.prev,node.first,node.rank,node.req); |
---|
1197 | continue; |
---|
1198 | } |
---|
1199 | |
---|
1200 | if(node.req!=0 && !sSpellStore.LookupEntry(node.req)) |
---|
1201 | { |
---|
1202 | sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has not existing required spell.", |
---|
1203 | spell_id,node.prev,node.first,node.rank,node.req); |
---|
1204 | continue; |
---|
1205 | } |
---|
1206 | |
---|
1207 | // talents not required data in spell chain for work, but must be checked if present for intergrity |
---|
1208 | if(TalentSpellPos const* pos = GetTalentSpellPos(spell_id)) |
---|
1209 | { |
---|
1210 | if(node.rank!=pos->rank+1) |
---|
1211 | { |
---|
1212 | sLog.outErrorDb("Talent %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has wrong rank.", |
---|
1213 | spell_id,node.prev,node.first,node.rank,node.req); |
---|
1214 | continue; |
---|
1215 | } |
---|
1216 | |
---|
1217 | if(TalentEntry const* talentEntry = sTalentStore.LookupEntry(pos->talent_id)) |
---|
1218 | { |
---|
1219 | if(node.first!=talentEntry->RankID[0]) |
---|
1220 | { |
---|
1221 | sLog.outErrorDb("Talent %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has wrong first rank spell.", |
---|
1222 | spell_id,node.prev,node.first,node.rank,node.req); |
---|
1223 | continue; |
---|
1224 | } |
---|
1225 | |
---|
1226 | if(node.rank > 1 && node.prev != talentEntry->RankID[node.rank-1-1]) |
---|
1227 | { |
---|
1228 | sLog.outErrorDb("Talent %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has wrong prev rank spell.", |
---|
1229 | spell_id,node.prev,node.first,node.rank,node.req); |
---|
1230 | continue; |
---|
1231 | } |
---|
1232 | |
---|
1233 | if(node.req!=talentEntry->DependsOnSpell) |
---|
1234 | { |
---|
1235 | sLog.outErrorDb("Talent %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has wrong required spell.", |
---|
1236 | spell_id,node.prev,node.first,node.rank,node.req); |
---|
1237 | continue; |
---|
1238 | } |
---|
1239 | } |
---|
1240 | } |
---|
1241 | |
---|
1242 | mSpellChains[spell_id] = node; |
---|
1243 | |
---|
1244 | if(node.prev) |
---|
1245 | mSpellChainsNext.insert(SpellChainMapNext::value_type(node.prev,spell_id)); |
---|
1246 | |
---|
1247 | if(node.req) |
---|
1248 | mSpellChainsNext.insert(SpellChainMapNext::value_type(node.req,spell_id)); |
---|
1249 | |
---|
1250 | ++count; |
---|
1251 | } while( result->NextRow() ); |
---|
1252 | |
---|
1253 | // additional integrity checks |
---|
1254 | for(SpellChainMap::iterator i = mSpellChains.begin(); i != mSpellChains.end(); ++i) |
---|
1255 | { |
---|
1256 | if(i->second.prev) |
---|
1257 | { |
---|
1258 | SpellChainMap::iterator i_prev = mSpellChains.find(i->second.prev); |
---|
1259 | if(i_prev == mSpellChains.end()) |
---|
1260 | { |
---|
1261 | sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has not found previous rank spell in table.", |
---|
1262 | i->first,i->second.prev,i->second.first,i->second.rank,i->second.req); |
---|
1263 | } |
---|
1264 | else if( i_prev->second.first != i->second.first ) |
---|
1265 | { |
---|
1266 | sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has different first spell in chain compared to previous rank spell (prev: %u, first: %u, rank: %d, req: %u).", |
---|
1267 | i->first,i->second.prev,i->second.first,i->second.rank,i->second.req, |
---|
1268 | i_prev->second.prev,i_prev->second.first,i_prev->second.rank,i_prev->second.req); |
---|
1269 | } |
---|
1270 | else if( i_prev->second.rank+1 != i->second.rank ) |
---|
1271 | { |
---|
1272 | sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has different rank compared to previous rank spell (prev: %u, first: %u, rank: %d, req: %u).", |
---|
1273 | i->first,i->second.prev,i->second.first,i->second.rank,i->second.req, |
---|
1274 | i_prev->second.prev,i_prev->second.first,i_prev->second.rank,i_prev->second.req); |
---|
1275 | } |
---|
1276 | } |
---|
1277 | |
---|
1278 | if(i->second.req) |
---|
1279 | { |
---|
1280 | SpellChainMap::iterator i_req = mSpellChains.find(i->second.req); |
---|
1281 | if(i_req == mSpellChains.end()) |
---|
1282 | { |
---|
1283 | sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has not found required rank spell in table.", |
---|
1284 | i->first,i->second.prev,i->second.first,i->second.rank,i->second.req); |
---|
1285 | } |
---|
1286 | else if( i_req->second.first == i->second.first ) |
---|
1287 | { |
---|
1288 | sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has required rank spell from same spell chain (prev: %u, first: %u, rank: %d, req: %u).", |
---|
1289 | i->first,i->second.prev,i->second.first,i->second.rank,i->second.req, |
---|
1290 | i_req->second.prev,i_req->second.first,i_req->second.rank,i_req->second.req); |
---|
1291 | } |
---|
1292 | else if( i_req->second.req ) |
---|
1293 | { |
---|
1294 | sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has required rank spell with required spell (prev: %u, first: %u, rank: %d, req: %u).", |
---|
1295 | i->first,i->second.prev,i->second.first,i->second.rank,i->second.req, |
---|
1296 | i_req->second.prev,i_req->second.first,i_req->second.rank,i_req->second.req); |
---|
1297 | } |
---|
1298 | } |
---|
1299 | } |
---|
1300 | |
---|
1301 | delete result; |
---|
1302 | |
---|
1303 | sLog.outString(); |
---|
1304 | sLog.outString( ">> Loaded %u spell chain records", count ); |
---|
1305 | } |
---|
1306 | |
---|
1307 | void SpellMgr::LoadSpellLearnSkills() |
---|
1308 | { |
---|
1309 | mSpellLearnSkills.clear(); // need for reload case |
---|
1310 | |
---|
1311 | // search auto-learned skills and add its to map also for use in unlearn spells/talents |
---|
1312 | uint32 dbc_count = 0; |
---|
1313 | for(uint32 spell = 0; spell < sSpellStore.GetNumRows(); ++spell) |
---|
1314 | { |
---|
1315 | SpellEntry const* entry = sSpellStore.LookupEntry(spell); |
---|
1316 | |
---|
1317 | if(!entry) |
---|
1318 | continue; |
---|
1319 | |
---|
1320 | for(int i = 0; i < 3; ++i) |
---|
1321 | { |
---|
1322 | if(entry->Effect[i]==SPELL_EFFECT_SKILL) |
---|
1323 | { |
---|
1324 | SpellLearnSkillNode dbc_node; |
---|
1325 | dbc_node.skill = entry->EffectMiscValue[i]; |
---|
1326 | if ( dbc_node.skill != SKILL_RIDING ) |
---|
1327 | dbc_node.value = 1; |
---|
1328 | else |
---|
1329 | dbc_node.value = (entry->EffectBasePoints[i]+1)*75; |
---|
1330 | dbc_node.maxvalue = (entry->EffectBasePoints[i]+1)*75; |
---|
1331 | |
---|
1332 | SpellLearnSkillNode const* db_node = GetSpellLearnSkill(spell); |
---|
1333 | |
---|
1334 | mSpellLearnSkills[spell] = dbc_node; |
---|
1335 | ++dbc_count; |
---|
1336 | break; |
---|
1337 | } |
---|
1338 | } |
---|
1339 | } |
---|
1340 | |
---|
1341 | sLog.outString(); |
---|
1342 | sLog.outString( ">> Loaded %u Spell Learn Skills from DBC", dbc_count ); |
---|
1343 | } |
---|
1344 | |
---|
1345 | void SpellMgr::LoadSpellLearnSpells() |
---|
1346 | { |
---|
1347 | mSpellLearnSpells.clear(); // need for reload case |
---|
1348 | |
---|
1349 | QueryResult *result = WorldDatabase.Query("SELECT entry, SpellID FROM spell_learn_spell"); |
---|
1350 | if(!result) |
---|
1351 | { |
---|
1352 | barGoLink bar( 1 ); |
---|
1353 | bar.step(); |
---|
1354 | |
---|
1355 | sLog.outString(); |
---|
1356 | sLog.outString( ">> Loaded 0 spell learn spells" ); |
---|
1357 | sLog.outErrorDb("`spell_learn_spell` table is empty!"); |
---|
1358 | return; |
---|
1359 | } |
---|
1360 | |
---|
1361 | uint32 count = 0; |
---|
1362 | |
---|
1363 | barGoLink bar( result->GetRowCount() ); |
---|
1364 | do |
---|
1365 | { |
---|
1366 | bar.step(); |
---|
1367 | Field *fields = result->Fetch(); |
---|
1368 | |
---|
1369 | uint32 spell_id = fields[0].GetUInt32(); |
---|
1370 | |
---|
1371 | SpellLearnSpellNode node; |
---|
1372 | node.spell = fields[1].GetUInt32(); |
---|
1373 | node.autoLearned= false; |
---|
1374 | |
---|
1375 | if(!sSpellStore.LookupEntry(spell_id)) |
---|
1376 | { |
---|
1377 | sLog.outErrorDb("Spell %u listed in `spell_learn_spell` does not exist",spell_id); |
---|
1378 | continue; |
---|
1379 | } |
---|
1380 | |
---|
1381 | if(!sSpellStore.LookupEntry(node.spell)) |
---|
1382 | { |
---|
1383 | sLog.outErrorDb("Spell %u listed in `spell_learn_spell` does not exist",node.spell); |
---|
1384 | continue; |
---|
1385 | } |
---|
1386 | |
---|
1387 | mSpellLearnSpells.insert(SpellLearnSpellMap::value_type(spell_id,node)); |
---|
1388 | |
---|
1389 | ++count; |
---|
1390 | } while( result->NextRow() ); |
---|
1391 | |
---|
1392 | delete result; |
---|
1393 | |
---|
1394 | // search auto-learned spells and add its to map also for use in unlearn spells/talents |
---|
1395 | uint32 dbc_count = 0; |
---|
1396 | for(uint32 spell = 0; spell < sSpellStore.GetNumRows(); ++spell) |
---|
1397 | { |
---|
1398 | SpellEntry const* entry = sSpellStore.LookupEntry(spell); |
---|
1399 | |
---|
1400 | if(!entry) |
---|
1401 | continue; |
---|
1402 | |
---|
1403 | for(int i = 0; i < 3; ++i) |
---|
1404 | { |
---|
1405 | if(entry->Effect[i]==SPELL_EFFECT_LEARN_SPELL) |
---|
1406 | { |
---|
1407 | SpellLearnSpellNode dbc_node; |
---|
1408 | dbc_node.spell = entry->EffectTriggerSpell[i]; |
---|
1409 | dbc_node.autoLearned = true; |
---|
1410 | |
---|
1411 | SpellLearnSpellMap::const_iterator db_node_begin = GetBeginSpellLearnSpell(spell); |
---|
1412 | SpellLearnSpellMap::const_iterator db_node_end = GetEndSpellLearnSpell(spell); |
---|
1413 | |
---|
1414 | bool found = false; |
---|
1415 | for(SpellLearnSpellMap::const_iterator itr = db_node_begin; itr != db_node_end; ++itr) |
---|
1416 | { |
---|
1417 | if(itr->second.spell == dbc_node.spell) |
---|
1418 | { |
---|
1419 | sLog.outErrorDb("Spell %u auto-learn spell %u in spell.dbc then the record in `spell_learn_spell` is redundant, please fix DB.", |
---|
1420 | spell,dbc_node.spell); |
---|
1421 | found = true; |
---|
1422 | break; |
---|
1423 | } |
---|
1424 | } |
---|
1425 | |
---|
1426 | if(!found) // add new spell-spell pair if not found |
---|
1427 | { |
---|
1428 | mSpellLearnSpells.insert(SpellLearnSpellMap::value_type(spell,dbc_node)); |
---|
1429 | ++dbc_count; |
---|
1430 | } |
---|
1431 | } |
---|
1432 | } |
---|
1433 | } |
---|
1434 | |
---|
1435 | sLog.outString(); |
---|
1436 | sLog.outString( ">> Loaded %u spell learn spells + %u found in DBC", count, dbc_count ); |
---|
1437 | } |
---|
1438 | |
---|
1439 | void SpellMgr::LoadSpellScriptTarget() |
---|
1440 | { |
---|
1441 | mSpellScriptTarget.clear(); // need for reload case |
---|
1442 | |
---|
1443 | uint32 count = 0; |
---|
1444 | |
---|
1445 | QueryResult *result = WorldDatabase.Query("SELECT entry,type,targetEntry FROM spell_script_target"); |
---|
1446 | |
---|
1447 | if(!result) |
---|
1448 | { |
---|
1449 | barGoLink bar(1); |
---|
1450 | |
---|
1451 | bar.step(); |
---|
1452 | |
---|
1453 | sLog.outString(); |
---|
1454 | sLog.outErrorDb(">> Loaded 0 SpellScriptTarget. DB table `spell_script_target` is empty."); |
---|
1455 | return; |
---|
1456 | } |
---|
1457 | |
---|
1458 | barGoLink bar(result->GetRowCount()); |
---|
1459 | |
---|
1460 | do |
---|
1461 | { |
---|
1462 | Field *fields = result->Fetch(); |
---|
1463 | bar.step(); |
---|
1464 | |
---|
1465 | uint32 spellId = fields[0].GetUInt32(); |
---|
1466 | uint32 type = fields[1].GetUInt32(); |
---|
1467 | uint32 targetEntry = fields[2].GetUInt32(); |
---|
1468 | |
---|
1469 | SpellEntry const* spellProto = sSpellStore.LookupEntry(spellId); |
---|
1470 | |
---|
1471 | if(!spellProto) |
---|
1472 | { |
---|
1473 | sLog.outErrorDb("Table `spell_script_target`: spellId %u listed for TargetEntry %u does not exist.",spellId,targetEntry); |
---|
1474 | continue; |
---|
1475 | } |
---|
1476 | |
---|
1477 | /*bool targetfound = false; |
---|
1478 | for(int i = 0; i <3; ++i) |
---|
1479 | { |
---|
1480 | if( spellProto->EffectImplicitTargetA[i]==TARGET_SCRIPT || |
---|
1481 | spellProto->EffectImplicitTargetB[i]==TARGET_SCRIPT || |
---|
1482 | spellProto->EffectImplicitTargetA[i]==TARGET_SCRIPT_COORDINATES || |
---|
1483 | spellProto->EffectImplicitTargetB[i]==TARGET_SCRIPT_COORDINATES ) |
---|
1484 | { |
---|
1485 | targetfound = true; |
---|
1486 | break; |
---|
1487 | } |
---|
1488 | } |
---|
1489 | if(!targetfound) |
---|
1490 | { |
---|
1491 | sLog.outErrorDb("Table `spell_script_target`: spellId %u listed for TargetEntry %u does not have any implicit target TARGET_SCRIPT(38) or TARGET_SCRIPT_COORDINATES (46).",spellId,targetEntry); |
---|
1492 | continue; |
---|
1493 | }*/ |
---|
1494 | |
---|
1495 | if( type >= MAX_SPELL_TARGET_TYPE ) |
---|
1496 | { |
---|
1497 | sLog.outErrorDb("Table `spell_script_target`: target type %u for TargetEntry %u is incorrect.",type,targetEntry); |
---|
1498 | continue; |
---|
1499 | } |
---|
1500 | |
---|
1501 | switch(type) |
---|
1502 | { |
---|
1503 | case SPELL_TARGET_TYPE_GAMEOBJECT: |
---|
1504 | { |
---|
1505 | if( targetEntry==0 ) |
---|
1506 | break; |
---|
1507 | |
---|
1508 | if(!sGOStorage.LookupEntry<GameObjectInfo>(targetEntry)) |
---|
1509 | { |
---|
1510 | sLog.outErrorDb("Table `spell_script_target`: gameobject template entry %u does not exist.",targetEntry); |
---|
1511 | continue; |
---|
1512 | } |
---|
1513 | break; |
---|
1514 | } |
---|
1515 | default: |
---|
1516 | { |
---|
1517 | if( targetEntry==0 ) |
---|
1518 | { |
---|
1519 | sLog.outErrorDb("Table `spell_script_target`: target entry == 0 for not GO target type (%u).",type); |
---|
1520 | continue; |
---|
1521 | } |
---|
1522 | if(!sCreatureStorage.LookupEntry<CreatureInfo>(targetEntry)) |
---|
1523 | { |
---|
1524 | sLog.outErrorDb("Table `spell_script_target`: creature template entry %u does not exist.",targetEntry); |
---|
1525 | continue; |
---|
1526 | } |
---|
1527 | const CreatureInfo* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(targetEntry); |
---|
1528 | |
---|
1529 | if(spellId == 30427 && !cInfo->SkinLootId) |
---|
1530 | { |
---|
1531 | sLog.outErrorDb("Table `spell_script_target` has creature %u as a target of spellid 30427, but this creature has no skinlootid. Gas extraction will not work!", cInfo->Entry); |
---|
1532 | continue; |
---|
1533 | } |
---|
1534 | break; |
---|
1535 | } |
---|
1536 | } |
---|
1537 | |
---|
1538 | mSpellScriptTarget.insert(SpellScriptTarget::value_type(spellId,SpellTargetEntry(SpellTargetType(type),targetEntry))); |
---|
1539 | |
---|
1540 | ++count; |
---|
1541 | } while (result->NextRow()); |
---|
1542 | |
---|
1543 | delete result; |
---|
1544 | |
---|
1545 | // Check all spells |
---|
1546 | /* Disabled (lot errors at this moment) |
---|
1547 | for(uint32 i = 1; i < sSpellStore.nCount; ++i) |
---|
1548 | { |
---|
1549 | SpellEntry const * spellInfo = sSpellStore.LookupEntry(i); |
---|
1550 | if(!spellInfo) |
---|
1551 | continue; |
---|
1552 | |
---|
1553 | bool found = false; |
---|
1554 | for(int j=0; j<3; ++j) |
---|
1555 | { |
---|
1556 | if( spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT || spellInfo->EffectImplicitTargetA[j] != TARGET_SELF && spellInfo->EffectImplicitTargetB[j] == TARGET_SCRIPT ) |
---|
1557 | { |
---|
1558 | SpellScriptTarget::const_iterator lower = spellmgr.GetBeginSpellScriptTarget(spellInfo->Id); |
---|
1559 | SpellScriptTarget::const_iterator upper = spellmgr.GetEndSpellScriptTarget(spellInfo->Id); |
---|
1560 | if(lower==upper) |
---|
1561 | { |
---|
1562 | sLog.outErrorDb("Spell (ID: %u) has effect EffectImplicitTargetA/EffectImplicitTargetB = %u (TARGET_SCRIPT), but does not have record in `spell_script_target`",spellInfo->Id,TARGET_SCRIPT); |
---|
1563 | break; // effects of spell |
---|
1564 | } |
---|
1565 | } |
---|
1566 | } |
---|
1567 | } |
---|
1568 | */ |
---|
1569 | |
---|
1570 | sLog.outString(); |
---|
1571 | sLog.outString(">> Loaded %u Spell Script Targets", count); |
---|
1572 | } |
---|
1573 | |
---|
1574 | void SpellMgr::LoadSpellPetAuras() |
---|
1575 | { |
---|
1576 | mSpellPetAuraMap.clear(); // need for reload case |
---|
1577 | |
---|
1578 | uint32 count = 0; |
---|
1579 | |
---|
1580 | // 0 1 2 |
---|
1581 | QueryResult *result = WorldDatabase.Query("SELECT spell, pet, aura FROM spell_pet_auras"); |
---|
1582 | if( !result ) |
---|
1583 | { |
---|
1584 | |
---|
1585 | barGoLink bar( 1 ); |
---|
1586 | |
---|
1587 | bar.step(); |
---|
1588 | |
---|
1589 | sLog.outString(); |
---|
1590 | sLog.outString( ">> Loaded %u spell pet auras", count ); |
---|
1591 | return; |
---|
1592 | } |
---|
1593 | |
---|
1594 | barGoLink bar( result->GetRowCount() ); |
---|
1595 | |
---|
1596 | do |
---|
1597 | { |
---|
1598 | Field *fields = result->Fetch(); |
---|
1599 | |
---|
1600 | bar.step(); |
---|
1601 | |
---|
1602 | uint16 spell = fields[0].GetUInt16(); |
---|
1603 | uint16 pet = fields[1].GetUInt16(); |
---|
1604 | uint16 aura = fields[2].GetUInt16(); |
---|
1605 | |
---|
1606 | SpellPetAuraMap::iterator itr = mSpellPetAuraMap.find(spell); |
---|
1607 | if(itr != mSpellPetAuraMap.end()) |
---|
1608 | { |
---|
1609 | itr->second.AddAura(pet, aura); |
---|
1610 | } |
---|
1611 | else |
---|
1612 | { |
---|
1613 | SpellEntry const* spellInfo = sSpellStore.LookupEntry(spell); |
---|
1614 | if (!spellInfo) |
---|
1615 | { |
---|
1616 | sLog.outErrorDb("Spell %u listed in `spell_pet_auras` does not exist", spell); |
---|
1617 | continue; |
---|
1618 | } |
---|
1619 | int i = 0; |
---|
1620 | for(; i < 3; ++i) |
---|
1621 | if((spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA && |
---|
1622 | spellInfo->EffectApplyAuraName[i] == SPELL_AURA_DUMMY) || |
---|
1623 | spellInfo->Effect[i] == SPELL_EFFECT_DUMMY) |
---|
1624 | break; |
---|
1625 | |
---|
1626 | if(i == 3) |
---|
1627 | { |
---|
1628 | sLog.outError("Spell %u listed in `spell_pet_auras` does not have dummy aura or dummy effect", spell); |
---|
1629 | continue; |
---|
1630 | } |
---|
1631 | |
---|
1632 | SpellEntry const* spellInfo2 = sSpellStore.LookupEntry(aura); |
---|
1633 | if (!spellInfo2) |
---|
1634 | { |
---|
1635 | sLog.outErrorDb("Aura %u listed in `spell_pet_auras` does not exist", aura); |
---|
1636 | continue; |
---|
1637 | } |
---|
1638 | |
---|
1639 | PetAura pa(pet, aura, spellInfo->EffectImplicitTargetA[i] == TARGET_PET, spellInfo->EffectBasePoints[i] + spellInfo->EffectBaseDice[i]); |
---|
1640 | mSpellPetAuraMap[spell] = pa; |
---|
1641 | } |
---|
1642 | |
---|
1643 | ++count; |
---|
1644 | } while( result->NextRow() ); |
---|
1645 | |
---|
1646 | delete result; |
---|
1647 | |
---|
1648 | sLog.outString(); |
---|
1649 | sLog.outString( ">> Loaded %u spell pet auras", count ); |
---|
1650 | } |
---|
1651 | |
---|
1652 | // set data in core for now |
---|
1653 | void SpellMgr::LoadSpellCustomAttr() |
---|
1654 | { |
---|
1655 | SpellEntry *tempSpell; |
---|
1656 | for(uint32 i = 0; i < GetSpellStore()->GetNumRows(); ++i) |
---|
1657 | { |
---|
1658 | tempSpell = (SpellEntry*)GetSpellStore()->LookupEntry(i); |
---|
1659 | if(!tempSpell) |
---|
1660 | continue; |
---|
1661 | |
---|
1662 | mSpellCustomAttrMap[tempSpell->Id] = 0; |
---|
1663 | |
---|
1664 | for(uint32 i = 0; i < 3; ++i) |
---|
1665 | { |
---|
1666 | switch(tempSpell->EffectApplyAuraName[i]) |
---|
1667 | { |
---|
1668 | case SPELL_AURA_PERIODIC_DAMAGE: |
---|
1669 | case SPELL_AURA_PERIODIC_DAMAGE_PERCENT: |
---|
1670 | case SPELL_AURA_PERIODIC_LEECH: |
---|
1671 | mSpellCustomAttrMap[tempSpell->Id] |= SPELL_ATTR_CU_EFFECT_DAMAGE; |
---|
1672 | break; |
---|
1673 | case SPELL_AURA_PERIODIC_HEAL: |
---|
1674 | case SPELL_AURA_OBS_MOD_HEALTH: |
---|
1675 | mSpellCustomAttrMap[tempSpell->Id] |= SPELL_ATTR_CU_EFFECT_HEAL; |
---|
1676 | break; |
---|
1677 | default: |
---|
1678 | break; |
---|
1679 | } |
---|
1680 | } |
---|
1681 | |
---|
1682 | if(tempSpell->SpellVisual == 3879) |
---|
1683 | mSpellCustomAttrMap[tempSpell->Id] |= SPELL_ATTR_CU_CONE_BACK; |
---|
1684 | |
---|
1685 | switch(tempSpell->Id) |
---|
1686 | { |
---|
1687 | case 26029: // dark glare |
---|
1688 | case 37433: // spout |
---|
1689 | case 43140: case 43215: // flame breath |
---|
1690 | mSpellCustomAttrMap[tempSpell->Id] |= SPELL_ATTR_CU_CONE_LINE; |
---|
1691 | break; |
---|
1692 | case 24340: case 26558: case 28884: // Meteor |
---|
1693 | case 36837: case 38903: case 41276: // Meteor |
---|
1694 | case 26789: // Shard of the Fallen Star |
---|
1695 | case 31436: // Malevolent Cleave |
---|
1696 | case 35181: // Dive Bomb |
---|
1697 | case 40810: case 43267: case 43268: // Saber Lash |
---|
1698 | case 42384: // Brutal Swipe |
---|
1699 | case 45150: // Meteor Slash |
---|
1700 | mSpellCustomAttrMap[tempSpell->Id] |= SPELL_ATTR_CU_SHARE_DAMAGE; |
---|
1701 | break; |
---|
1702 | case 44978: case 45001: case 45002: // Wild Magic |
---|
1703 | case 45004: case 45006: case 45010: // Wild Magic |
---|
1704 | case 31347: // Doom |
---|
1705 | case 41635: // Prayer of Mending |
---|
1706 | mSpellCustomAttrMap[tempSpell->Id] |= SPELL_ATTR_CU_PLAYERS_ONLY; |
---|
1707 | tempSpell->MaxAffectedTargets = 1; |
---|
1708 | break; |
---|
1709 | case 41376: // Spite |
---|
1710 | case 39992: // Needle Spine |
---|
1711 | mSpellCustomAttrMap[tempSpell->Id] |= SPELL_ATTR_CU_PLAYERS_ONLY; |
---|
1712 | tempSpell->MaxAffectedTargets = 3; |
---|
1713 | break; |
---|
1714 | case 8122: case 8124: case 10888: case 10890: // Psychic Scream |
---|
1715 | tempSpell->Attributes |= SPELL_ATTR_BREAKABLE_BY_DAMAGE; |
---|
1716 | break; |
---|
1717 | default: |
---|
1718 | break; |
---|
1719 | } |
---|
1720 | } |
---|
1721 | } |
---|
1722 | |
---|
1723 | void SpellMgr::LoadSpellLinked() |
---|
1724 | { |
---|
1725 | mSpellLinkedMap.clear(); // need for reload case |
---|
1726 | uint32 count = 0; |
---|
1727 | |
---|
1728 | // 0 1 2 |
---|
1729 | QueryResult *result = WorldDatabase.Query("SELECT spell_trigger, spell_effect, type FROM spell_linked_spell"); |
---|
1730 | if( !result ) |
---|
1731 | { |
---|
1732 | barGoLink bar( 1 ); |
---|
1733 | bar.step(); |
---|
1734 | sLog.outString(); |
---|
1735 | sLog.outString( ">> Loaded %u linked spells", count ); |
---|
1736 | return; |
---|
1737 | } |
---|
1738 | |
---|
1739 | barGoLink bar( result->GetRowCount() ); |
---|
1740 | |
---|
1741 | do |
---|
1742 | { |
---|
1743 | Field *fields = result->Fetch(); |
---|
1744 | |
---|
1745 | bar.step(); |
---|
1746 | |
---|
1747 | int32 trigger = fields[0].GetInt32(); |
---|
1748 | int32 effect = fields[1].GetInt32(); |
---|
1749 | int32 type = fields[2].GetInt32(); |
---|
1750 | |
---|
1751 | SpellEntry const* spellInfo = sSpellStore.LookupEntry(abs(trigger)); |
---|
1752 | if (!spellInfo) |
---|
1753 | { |
---|
1754 | sLog.outErrorDb("Spell %u listed in `spell_linked_spell` does not exist", abs(trigger)); |
---|
1755 | continue; |
---|
1756 | } |
---|
1757 | spellInfo = sSpellStore.LookupEntry(abs(effect)); |
---|
1758 | if (!spellInfo) |
---|
1759 | { |
---|
1760 | sLog.outErrorDb("Spell %u listed in `spell_linked_spell` does not exist", abs(effect)); |
---|
1761 | continue; |
---|
1762 | } |
---|
1763 | |
---|
1764 | if(type) //we will find a better way when more types are needed |
---|
1765 | trigger += 1000000; |
---|
1766 | mSpellLinkedMap[trigger].push_back(effect); |
---|
1767 | |
---|
1768 | ++count; |
---|
1769 | } while( result->NextRow() ); |
---|
1770 | |
---|
1771 | delete result; |
---|
1772 | |
---|
1773 | sLog.outString(); |
---|
1774 | sLog.outString( ">> Loaded %u linked spells", count ); |
---|
1775 | } |
---|
1776 | |
---|
1777 | /// Some checks for spells, to prevent adding depricated/broken spells for trainers, spell book, etc |
---|
1778 | bool SpellMgr::IsSpellValid(SpellEntry const* spellInfo, Player* pl, bool msg) |
---|
1779 | { |
---|
1780 | // not exist |
---|
1781 | if(!spellInfo) |
---|
1782 | return false; |
---|
1783 | |
---|
1784 | bool need_check_reagents = false; |
---|
1785 | |
---|
1786 | // check effects |
---|
1787 | for(int i=0; i<3; ++i) |
---|
1788 | { |
---|
1789 | switch(spellInfo->Effect[i]) |
---|
1790 | { |
---|
1791 | case 0: |
---|
1792 | continue; |
---|
1793 | |
---|
1794 | // craft spell for crafting non-existed item (break client recipes list show) |
---|
1795 | case SPELL_EFFECT_CREATE_ITEM: |
---|
1796 | { |
---|
1797 | if(!ObjectMgr::GetItemPrototype( spellInfo->EffectItemType[i] )) |
---|
1798 | { |
---|
1799 | if(msg) |
---|
1800 | { |
---|
1801 | if(pl) |
---|
1802 | ChatHandler(pl).PSendSysMessage("Craft spell %u create not-exist in DB item (Entry: %u) and then...",spellInfo->Id,spellInfo->EffectItemType[i]); |
---|
1803 | else |
---|
1804 | sLog.outErrorDb("Craft spell %u create not-exist in DB item (Entry: %u) and then...",spellInfo->Id,spellInfo->EffectItemType[i]); |
---|
1805 | } |
---|
1806 | return false; |
---|
1807 | } |
---|
1808 | |
---|
1809 | need_check_reagents = true; |
---|
1810 | break; |
---|
1811 | } |
---|
1812 | case SPELL_EFFECT_LEARN_SPELL: |
---|
1813 | { |
---|
1814 | SpellEntry const* spellInfo2 = sSpellStore.LookupEntry(spellInfo->EffectTriggerSpell[0]); |
---|
1815 | if( !IsSpellValid(spellInfo2,pl,msg) ) |
---|
1816 | { |
---|
1817 | if(msg) |
---|
1818 | { |
---|
1819 | if(pl) |
---|
1820 | ChatHandler(pl).PSendSysMessage("Spell %u learn to broken spell %u, and then...",spellInfo->Id,spellInfo->EffectTriggerSpell[0]); |
---|
1821 | else |
---|
1822 | sLog.outErrorDb("Spell %u learn to invalid spell %u, and then...",spellInfo->Id,spellInfo->EffectTriggerSpell[0]); |
---|
1823 | } |
---|
1824 | return false; |
---|
1825 | } |
---|
1826 | break; |
---|
1827 | } |
---|
1828 | } |
---|
1829 | } |
---|
1830 | |
---|
1831 | if(need_check_reagents) |
---|
1832 | { |
---|
1833 | for(int j = 0; j < 8; ++j) |
---|
1834 | { |
---|
1835 | if(spellInfo->Reagent[j] > 0 && !ObjectMgr::GetItemPrototype( spellInfo->Reagent[j] )) |
---|
1836 | { |
---|
1837 | if(msg) |
---|
1838 | { |
---|
1839 | if(pl) |
---|
1840 | ChatHandler(pl).PSendSysMessage("Craft spell %u have not-exist reagent in DB item (Entry: %u) and then...",spellInfo->Id,spellInfo->Reagent[j]); |
---|
1841 | else |
---|
1842 | sLog.outErrorDb("Craft spell %u have not-exist reagent in DB item (Entry: %u) and then...",spellInfo->Id,spellInfo->Reagent[j]); |
---|
1843 | } |
---|
1844 | return false; |
---|
1845 | } |
---|
1846 | } |
---|
1847 | } |
---|
1848 | |
---|
1849 | return true; |
---|
1850 | } |
---|
1851 | |
---|
1852 | bool IsSpellAllowedInLocation(SpellEntry const *spellInfo,uint32 map_id,uint32 zone_id,uint32 area_id) |
---|
1853 | { |
---|
1854 | // normal case |
---|
1855 | if( spellInfo->AreaId && spellInfo->AreaId != zone_id && spellInfo->AreaId != area_id ) |
---|
1856 | return false; |
---|
1857 | |
---|
1858 | // elixirs (all area dependent elixirs have family SPELLFAMILY_POTION, use this for speedup) |
---|
1859 | if(spellInfo->SpellFamilyName==SPELLFAMILY_POTION) |
---|
1860 | { |
---|
1861 | if(uint32 mask = spellmgr.GetSpellElixirMask(spellInfo->Id)) |
---|
1862 | { |
---|
1863 | if(mask & ELIXIR_UNSTABLE_MASK) |
---|
1864 | { |
---|
1865 | // in the Blade's Edge Mountains Plateaus and Gruul's Lair. |
---|
1866 | return zone_id ==3522 || map_id==565; |
---|
1867 | } |
---|
1868 | if(mask & ELIXIR_SHATTRATH_MASK) |
---|
1869 | { |
---|
1870 | // in Tempest Keep, Serpentshrine Cavern, Caverns of Time: Mount Hyjal, Black Temple |
---|
1871 | // TODO: and the Sunwell Plateau |
---|
1872 | if(zone_id ==3607 || map_id==534 || map_id==564) |
---|
1873 | return true; |
---|
1874 | |
---|
1875 | MapEntry const* mapEntry = sMapStore.LookupEntry(map_id); |
---|
1876 | if(!mapEntry) |
---|
1877 | return false; |
---|
1878 | |
---|
1879 | return mapEntry->multimap_id==206; |
---|
1880 | } |
---|
1881 | |
---|
1882 | // elixirs not have another limitations |
---|
1883 | return true; |
---|
1884 | } |
---|
1885 | } |
---|
1886 | |
---|
1887 | // special cases zone check (maps checked by multimap common id) |
---|
1888 | switch(spellInfo->Id) |
---|
1889 | { |
---|
1890 | case 41618: |
---|
1891 | case 41620: |
---|
1892 | { |
---|
1893 | MapEntry const* mapEntry = sMapStore.LookupEntry(map_id); |
---|
1894 | if(!mapEntry) |
---|
1895 | return false; |
---|
1896 | |
---|
1897 | return mapEntry->multimap_id==206; |
---|
1898 | } |
---|
1899 | |
---|
1900 | case 41617: |
---|
1901 | case 41619: |
---|
1902 | { |
---|
1903 | MapEntry const* mapEntry = sMapStore.LookupEntry(map_id); |
---|
1904 | if(!mapEntry) |
---|
1905 | return false; |
---|
1906 | |
---|
1907 | return mapEntry->multimap_id==207; |
---|
1908 | } |
---|
1909 | // Dragonmaw Illusion |
---|
1910 | case 40216: |
---|
1911 | case 42016: |
---|
1912 | { |
---|
1913 | if ( area_id != 3759 && area_id != 3966 && area_id != 3939 ) |
---|
1914 | return false; |
---|
1915 | break; |
---|
1916 | } |
---|
1917 | } |
---|
1918 | |
---|
1919 | return true; |
---|
1920 | } |
---|
1921 | |
---|
1922 | void SpellMgr::LoadSkillLineAbilityMap() |
---|
1923 | { |
---|
1924 | mSkillLineAbilityMap.clear(); |
---|
1925 | |
---|
1926 | uint32 count = 0; |
---|
1927 | |
---|
1928 | for (uint32 i = 0; i < sSkillLineAbilityStore.GetNumRows(); i++) |
---|
1929 | { |
---|
1930 | SkillLineAbilityEntry const *SkillInfo = sSkillLineAbilityStore.LookupEntry(i); |
---|
1931 | if(!SkillInfo) |
---|
1932 | continue; |
---|
1933 | |
---|
1934 | mSkillLineAbilityMap.insert(SkillLineAbilityMap::value_type(SkillInfo->spellId,SkillInfo)); |
---|
1935 | ++count; |
---|
1936 | } |
---|
1937 | |
---|
1938 | sLog.outString(); |
---|
1939 | sLog.outString(">> Loaded %u SkillLineAbility MultiMap", count); |
---|
1940 | } |
---|
1941 | |
---|
1942 | DiminishingGroup GetDiminishingReturnsGroupForSpell(SpellEntry const* spellproto, bool triggered) |
---|
1943 | { |
---|
1944 | // Explicit Diminishing Groups |
---|
1945 | switch(spellproto->SpellFamilyName) |
---|
1946 | { |
---|
1947 | case SPELLFAMILY_MAGE: |
---|
1948 | { |
---|
1949 | // Polymorph |
---|
1950 | if ((spellproto->SpellFamilyFlags & 0x00001000000LL) && spellproto->EffectApplyAuraName[0]==SPELL_AURA_MOD_CONFUSE) |
---|
1951 | return DIMINISHING_POLYMORPH; |
---|
1952 | break; |
---|
1953 | } |
---|
1954 | case SPELLFAMILY_ROGUE: |
---|
1955 | { |
---|
1956 | // Kidney Shot |
---|
1957 | if (spellproto->SpellFamilyFlags & 0x00000200000LL) |
---|
1958 | return DIMINISHING_KIDNEYSHOT; |
---|
1959 | // Blind |
---|
1960 | else if (spellproto->SpellFamilyFlags & 0x00001000000LL) |
---|
1961 | return DIMINISHING_BLIND_CYCLONE; |
---|
1962 | break; |
---|
1963 | } |
---|
1964 | case SPELLFAMILY_WARLOCK: |
---|
1965 | { |
---|
1966 | // Death Coil |
---|
1967 | if (spellproto->SpellFamilyFlags & 0x00000080000LL) |
---|
1968 | return DIMINISHING_DEATHCOIL; |
---|
1969 | // Fear |
---|
1970 | else if (spellproto->SpellFamilyFlags & 0x40840000000LL) |
---|
1971 | return DIMINISHING_WARLOCK_FEAR; |
---|
1972 | // Curses/etc |
---|
1973 | else if (spellproto->SpellFamilyFlags & 0x00080000000LL) |
---|
1974 | return DIMINISHING_LIMITONLY; |
---|
1975 | break; |
---|
1976 | } |
---|
1977 | case SPELLFAMILY_DRUID: |
---|
1978 | { |
---|
1979 | // Cyclone |
---|
1980 | if (spellproto->SpellFamilyFlags & 0x02000000000LL) |
---|
1981 | return DIMINISHING_BLIND_CYCLONE; |
---|
1982 | break; |
---|
1983 | } |
---|
1984 | case SPELLFAMILY_WARRIOR: |
---|
1985 | { |
---|
1986 | // Hamstring - limit duration to 10s in PvP |
---|
1987 | if (spellproto->SpellFamilyFlags & 0x00000000002LL) |
---|
1988 | return DIMINISHING_LIMITONLY; |
---|
1989 | break; |
---|
1990 | } |
---|
1991 | default: |
---|
1992 | break; |
---|
1993 | } |
---|
1994 | |
---|
1995 | // Get by mechanic |
---|
1996 | for (uint8 i=0;i<3;++i) |
---|
1997 | { |
---|
1998 | if (spellproto->Mechanic == MECHANIC_STUN || spellproto->EffectMechanic[i] == MECHANIC_STUN) |
---|
1999 | return triggered ? DIMINISHING_TRIGGER_STUN : DIMINISHING_CONTROL_STUN; |
---|
2000 | else if (spellproto->Mechanic == MECHANIC_SLEEP || spellproto->EffectMechanic[i] == MECHANIC_SLEEP) |
---|
2001 | return DIMINISHING_SLEEP; |
---|
2002 | else if (spellproto->Mechanic == MECHANIC_ROOT || spellproto->EffectMechanic[i] == MECHANIC_ROOT) |
---|
2003 | return triggered ? DIMINISHING_TRIGGER_ROOT : DIMINISHING_CONTROL_ROOT; |
---|
2004 | else if (spellproto->Mechanic == MECHANIC_FEAR || spellproto->EffectMechanic[i] == MECHANIC_FEAR) |
---|
2005 | return DIMINISHING_FEAR; |
---|
2006 | else if (spellproto->Mechanic == MECHANIC_CHARM || spellproto->EffectMechanic[i] == MECHANIC_CHARM) |
---|
2007 | return DIMINISHING_CHARM; |
---|
2008 | else if (spellproto->Mechanic == MECHANIC_SILENCE || spellproto->EffectMechanic[i] == MECHANIC_SILENCE) |
---|
2009 | return DIMINISHING_SILENCE; |
---|
2010 | else if (spellproto->Mechanic == MECHANIC_DISARM || spellproto->EffectMechanic[i] == MECHANIC_DISARM) |
---|
2011 | return DIMINISHING_DISARM; |
---|
2012 | else if (spellproto->Mechanic == MECHANIC_FREEZE || spellproto->EffectMechanic[i] == MECHANIC_FREEZE) |
---|
2013 | return DIMINISHING_FREEZE; |
---|
2014 | else if (spellproto->Mechanic == MECHANIC_KNOCKOUT|| spellproto->EffectMechanic[i] == MECHANIC_KNOCKOUT || |
---|
2015 | spellproto->Mechanic == MECHANIC_SAPPED || spellproto->EffectMechanic[i] == MECHANIC_SAPPED) |
---|
2016 | return DIMINISHING_KNOCKOUT; |
---|
2017 | else if (spellproto->Mechanic == MECHANIC_BANISH || spellproto->EffectMechanic[i] == MECHANIC_BANISH) |
---|
2018 | return DIMINISHING_BANISH; |
---|
2019 | } |
---|
2020 | |
---|
2021 | return DIMINISHING_NONE; |
---|
2022 | } |
---|
2023 | |
---|
2024 | bool IsDiminishingReturnsGroupDurationLimited(DiminishingGroup group) |
---|
2025 | { |
---|
2026 | switch(group) |
---|
2027 | { |
---|
2028 | case DIMINISHING_CONTROL_STUN: |
---|
2029 | case DIMINISHING_TRIGGER_STUN: |
---|
2030 | case DIMINISHING_KIDNEYSHOT: |
---|
2031 | case DIMINISHING_SLEEP: |
---|
2032 | case DIMINISHING_CONTROL_ROOT: |
---|
2033 | case DIMINISHING_TRIGGER_ROOT: |
---|
2034 | case DIMINISHING_FEAR: |
---|
2035 | case DIMINISHING_WARLOCK_FEAR: |
---|
2036 | case DIMINISHING_CHARM: |
---|
2037 | case DIMINISHING_POLYMORPH: |
---|
2038 | case DIMINISHING_FREEZE: |
---|
2039 | case DIMINISHING_KNOCKOUT: |
---|
2040 | case DIMINISHING_BLIND_CYCLONE: |
---|
2041 | case DIMINISHING_BANISH: |
---|
2042 | case DIMINISHING_LIMITONLY: |
---|
2043 | return true; |
---|
2044 | } |
---|
2045 | return false; |
---|
2046 | } |
---|
2047 | |
---|
2048 | DiminishingReturnsType GetDiminishingReturnsGroupType(DiminishingGroup group) |
---|
2049 | { |
---|
2050 | switch(group) |
---|
2051 | { |
---|
2052 | case DIMINISHING_BLIND_CYCLONE: |
---|
2053 | case DIMINISHING_CONTROL_STUN: |
---|
2054 | case DIMINISHING_TRIGGER_STUN: |
---|
2055 | case DIMINISHING_KIDNEYSHOT: |
---|
2056 | return DRTYPE_ALL; |
---|
2057 | case DIMINISHING_SLEEP: |
---|
2058 | case DIMINISHING_CONTROL_ROOT: |
---|
2059 | case DIMINISHING_TRIGGER_ROOT: |
---|
2060 | case DIMINISHING_FEAR: |
---|
2061 | case DIMINISHING_CHARM: |
---|
2062 | case DIMINISHING_POLYMORPH: |
---|
2063 | case DIMINISHING_SILENCE: |
---|
2064 | case DIMINISHING_DISARM: |
---|
2065 | case DIMINISHING_DEATHCOIL: |
---|
2066 | case DIMINISHING_FREEZE: |
---|
2067 | case DIMINISHING_BANISH: |
---|
2068 | case DIMINISHING_WARLOCK_FEAR: |
---|
2069 | case DIMINISHING_KNOCKOUT: |
---|
2070 | return DRTYPE_PLAYER; |
---|
2071 | } |
---|
2072 | |
---|
2073 | return DRTYPE_NONE; |
---|
2074 | } |
---|