root/trunk/src/game/TargetedMovementGenerator.h @ 111

Revision 102, 2.6 kB (checked in by yumileroy, 17 years ago)

[svn] Fixed copyright notices to comply with GPL.

Original author: w12x
Date: 2008-10-23 03:29:52-05:00

Line 
1/*
2 * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
3 *
4 * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
5 *
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 */
20
21#ifndef TRINITY_TARGETEDMOVEMENTGENERATOR_H
22#define TRINITY_TARGETEDMOVEMENTGENERATOR_H
23
24#include "MovementGenerator.h"
25#include "DestinationHolder.h"
26#include "Traveller.h"
27#include "FollowerReference.h"
28
29class TRINITY_DLL_SPEC TargetedMovementGeneratorBase
30{
31    public:
32        TargetedMovementGeneratorBase(Unit &target) { i_target.link(&target, this); }
33        void stopFollowing() { }
34    protected:
35        FollowerReference i_target;
36};
37
38template<class T>
39class TRINITY_DLL_SPEC TargetedMovementGenerator
40: public MovementGeneratorMedium< T, TargetedMovementGenerator<T> >, public TargetedMovementGeneratorBase
41{
42    public:
43
44        TargetedMovementGenerator(Unit &target)
45            : TargetedMovementGeneratorBase(target), i_offset(0), i_angle(0), i_recalculateTravel(false) {}
46        TargetedMovementGenerator(Unit &target, float offset, float angle)
47            : TargetedMovementGeneratorBase(target), i_offset(offset), i_angle(angle), i_recalculateTravel(false) {}
48        ~TargetedMovementGenerator() {}
49
50        void Initialize(T &);
51        void Finalize(T &);
52        void Reset(T &);
53        bool Update(T &, const uint32 &);
54        MovementGeneratorType GetMovementGeneratorType() { return TARGETED_MOTION_TYPE; }
55
56        Unit* GetTarget() const;
57
58        bool GetDestination(float &x, float &y, float &z) const
59        {
60            if(!i_destinationHolder.HasDestination()) return false;
61            i_destinationHolder.GetDestination(x,y,z);
62            return true;
63        }
64
65        void unitSpeedChanged() { i_recalculateTravel=true; }
66    private:
67
68        void _setTargetLocation(T &);
69
70        float i_offset;
71        float i_angle;
72        DestinationHolder< Traveller<T> > i_destinationHolder;
73        bool i_recalculateTravel;
74};
75#endif
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