1 | /* |
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2 | * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> |
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3 | * |
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4 | * This program is free software; you can redistribute it and/or modify |
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5 | * it under the terms of the GNU General Public License as published by |
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6 | * the Free Software Foundation; either version 2 of the License, or |
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7 | * (at your option) any later version. |
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8 | * |
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9 | * This program is distributed in the hope that it will be useful, |
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10 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 | * GNU General Public License for more details. |
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13 | * |
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14 | * You should have received a copy of the GNU General Public License |
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15 | * along with this program; if not, write to the Free Software |
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16 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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17 | */ |
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18 | |
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19 | #ifndef MANGOS_TARGETEDMOVEMENTGENERATOR_H |
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20 | #define MANGOS_TARGETEDMOVEMENTGENERATOR_H |
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21 | |
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22 | #include "MovementGenerator.h" |
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23 | #include "DestinationHolder.h" |
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24 | #include "Traveller.h" |
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25 | #include "FollowerReference.h" |
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26 | |
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27 | class MANGOS_DLL_SPEC TargetedMovementGeneratorBase |
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28 | { |
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29 | public: |
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30 | TargetedMovementGeneratorBase(Unit &target) { i_target.link(&target, this); } |
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31 | void stopFollowing() { } |
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32 | protected: |
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33 | FollowerReference i_target; |
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34 | }; |
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35 | |
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36 | template<class T> |
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37 | class MANGOS_DLL_SPEC TargetedMovementGenerator |
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38 | : public MovementGeneratorMedium< T, TargetedMovementGenerator<T> >, public TargetedMovementGeneratorBase |
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39 | { |
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40 | public: |
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41 | |
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42 | TargetedMovementGenerator(Unit &target) |
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43 | : TargetedMovementGeneratorBase(target), i_offset(0), i_angle(0), i_recalculateTravel(false) {} |
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44 | TargetedMovementGenerator(Unit &target, float offset, float angle) |
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45 | : TargetedMovementGeneratorBase(target), i_offset(offset), i_angle(angle), i_recalculateTravel(false) {} |
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46 | ~TargetedMovementGenerator() {} |
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47 | |
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48 | void Initialize(T &); |
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49 | void Finalize(T &); |
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50 | void Reset(T &); |
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51 | bool Update(T &, const uint32 &); |
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52 | MovementGeneratorType GetMovementGeneratorType() { return TARGETED_MOTION_TYPE; } |
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53 | |
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54 | Unit* GetTarget() const; |
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55 | |
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56 | bool GetDestination(float &x, float &y, float &z) const |
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57 | { |
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58 | if(!i_destinationHolder.HasDestination()) return false; |
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59 | i_destinationHolder.GetDestination(x,y,z); |
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60 | return true; |
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61 | } |
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62 | |
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63 | void unitSpeedChanged() { i_recalculateTravel=true; } |
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64 | private: |
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65 | |
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66 | void _setTargetLocation(T &); |
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67 | |
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68 | float i_offset; |
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69 | float i_angle; |
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70 | DestinationHolder< Traveller<T> > i_destinationHolder; |
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71 | bool i_recalculateTravel; |
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72 | }; |
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73 | #endif |
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