| 1 | /* |
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| 2 | * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> |
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| 3 | * |
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| 4 | * Thanks to the original authors: MaNGOS <http://www.mangosproject.org/> |
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| 5 | * |
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| 6 | * This program is free software; you can redistribute it and/or modify |
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| 7 | * it under the terms of the GNU General Public License as published by |
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| 8 | * the Free Software Foundation; either version 2 of the License, or |
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| 9 | * (at your option) any later version. |
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| 10 | * |
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| 11 | * This program is distributed in the hope that it will be useful, |
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| 12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 14 | * GNU General Public License for more details. |
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| 15 | * |
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| 16 | * You should have received a copy of the GNU General Public License |
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| 17 | * along with this program; if not, write to the Free Software |
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| 18 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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| 19 | */ |
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| 20 | |
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| 21 | #ifndef TRINITY_TARGETEDMOVEMENTGENERATOR_H |
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| 22 | #define TRINITY_TARGETEDMOVEMENTGENERATOR_H |
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| 23 | |
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| 24 | #include "MovementGenerator.h" |
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| 25 | #include "DestinationHolder.h" |
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| 26 | #include "Traveller.h" |
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| 27 | #include "FollowerReference.h" |
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| 28 | |
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| 29 | class TRINITY_DLL_SPEC TargetedMovementGeneratorBase |
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| 30 | { |
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| 31 | public: |
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| 32 | TargetedMovementGeneratorBase(Unit &target) { i_target.link(&target, this); } |
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| 33 | void stopFollowing() { } |
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| 34 | protected: |
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| 35 | FollowerReference i_target; |
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| 36 | }; |
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| 37 | |
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| 38 | template<class T> |
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| 39 | class TRINITY_DLL_SPEC TargetedMovementGenerator |
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| 40 | : public MovementGeneratorMedium< T, TargetedMovementGenerator<T> >, public TargetedMovementGeneratorBase |
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| 41 | { |
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| 42 | public: |
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| 43 | |
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| 44 | TargetedMovementGenerator(Unit &target) |
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| 45 | : TargetedMovementGeneratorBase(target), i_offset(0), i_angle(0), i_recalculateTravel(false) {} |
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| 46 | TargetedMovementGenerator(Unit &target, float offset, float angle) |
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| 47 | : TargetedMovementGeneratorBase(target), i_offset(offset), i_angle(angle), i_recalculateTravel(false) {} |
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| 48 | ~TargetedMovementGenerator() {} |
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| 49 | |
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| 50 | void Initialize(T &); |
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| 51 | void Finalize(T &); |
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| 52 | void Reset(T &); |
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| 53 | bool Update(T &, const uint32 &); |
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| 54 | MovementGeneratorType GetMovementGeneratorType() { return TARGETED_MOTION_TYPE; } |
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| 55 | |
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| 56 | Unit* GetTarget() const; |
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| 57 | |
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| 58 | bool GetDestination(float &x, float &y, float &z) const |
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| 59 | { |
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| 60 | if(!i_destinationHolder.HasDestination()) return false; |
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| 61 | i_destinationHolder.GetDestination(x,y,z); |
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| 62 | return true; |
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| 63 | } |
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| 64 | |
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| 65 | void unitSpeedChanged() { i_recalculateTravel=true; } |
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| 66 | private: |
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| 67 | |
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| 68 | void _setTargetLocation(T &); |
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| 69 | |
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| 70 | float i_offset; |
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| 71 | float i_angle; |
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| 72 | DestinationHolder< Traveller<T> > i_destinationHolder; |
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| 73 | bool i_recalculateTravel; |
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| 74 | }; |
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| 75 | #endif |
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