1 | /* |
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2 | * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> |
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3 | * |
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4 | * This program is free software; you can redistribute it and/or modify |
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5 | * it under the terms of the GNU General Public License as published by |
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6 | * the Free Software Foundation; either version 2 of the License, or |
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7 | * (at your option) any later version. |
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8 | * |
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9 | * This program is distributed in the hope that it will be useful, |
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10 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 | * GNU General Public License for more details. |
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13 | * |
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14 | * You should have received a copy of the GNU General Public License |
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15 | * along with this program; if not, write to the Free Software |
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16 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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17 | */ |
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18 | |
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19 | #include "TemporarySummon.h" |
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20 | #include "WorldPacket.h" |
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21 | #include "MapManager.h" |
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22 | #include "Log.h" |
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23 | #include "ObjectAccessor.h" |
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24 | #include "CreatureAI.h" |
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25 | |
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26 | TemporarySummon::TemporarySummon( uint64 summoner ) : |
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27 | Creature(), m_type(TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN), m_timer(0), m_lifetime(0), m_summoner(summoner) |
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28 | { |
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29 | } |
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30 | |
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31 | void TemporarySummon::Update( uint32 diff ) |
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32 | { |
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33 | switch(m_type) |
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34 | { |
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35 | case TEMPSUMMON_MANUAL_DESPAWN: |
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36 | break; |
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37 | case TEMPSUMMON_TIMED_DESPAWN: |
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38 | { |
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39 | if (m_timer <= diff) |
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40 | { |
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41 | UnSummon(); |
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42 | return; |
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43 | } |
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44 | |
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45 | m_timer -= diff; |
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46 | break; |
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47 | } |
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48 | case TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT: |
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49 | { |
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50 | if (!isInCombat()) |
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51 | { |
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52 | if (m_timer <= diff) |
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53 | { |
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54 | UnSummon(); |
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55 | return; |
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56 | } |
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57 | |
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58 | m_timer -= diff; |
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59 | } |
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60 | else if (m_timer != m_lifetime) |
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61 | m_timer = m_lifetime; |
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62 | |
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63 | break; |
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64 | } |
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65 | |
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66 | case TEMPSUMMON_CORPSE_TIMED_DESPAWN: |
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67 | { |
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68 | if ( m_deathState == CORPSE) |
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69 | { |
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70 | if (m_timer <= diff) |
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71 | { |
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72 | UnSummon(); |
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73 | return; |
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74 | } |
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75 | |
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76 | m_timer -= diff; |
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77 | } |
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78 | break; |
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79 | } |
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80 | case TEMPSUMMON_CORPSE_DESPAWN: |
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81 | { |
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82 | // if m_deathState is DEAD, CORPSE was skipped |
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83 | if ( m_deathState == CORPSE || m_deathState == DEAD) |
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84 | { |
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85 | UnSummon(); |
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86 | return; |
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87 | } |
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88 | |
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89 | break; |
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90 | } |
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91 | case TEMPSUMMON_DEAD_DESPAWN: |
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92 | { |
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93 | if ( m_deathState == DEAD ) |
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94 | { |
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95 | UnSummon(); |
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96 | return; |
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97 | } |
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98 | break; |
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99 | } |
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100 | case TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN: |
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101 | { |
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102 | // if m_deathState is DEAD, CORPSE was skipped |
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103 | if ( m_deathState == CORPSE || m_deathState == DEAD) |
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104 | { |
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105 | UnSummon(); |
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106 | return; |
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107 | } |
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108 | |
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109 | if (!isInCombat()) |
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110 | { |
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111 | if (m_timer <= diff) |
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112 | { |
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113 | UnSummon(); |
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114 | return; |
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115 | } |
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116 | else |
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117 | m_timer -= diff; |
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118 | } |
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119 | else if (m_timer != m_lifetime) |
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120 | m_timer = m_lifetime; |
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121 | break; |
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122 | } |
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123 | case TEMPSUMMON_TIMED_OR_DEAD_DESPAWN: |
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124 | { |
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125 | // if m_deathState is DEAD, CORPSE was skipped |
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126 | if (m_deathState == DEAD) |
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127 | { |
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128 | UnSummon(); |
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129 | return; |
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130 | } |
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131 | |
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132 | if (!isInCombat() && isAlive() ) |
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133 | { |
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134 | if (m_timer <= diff) |
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135 | { |
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136 | UnSummon(); |
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137 | return; |
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138 | } |
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139 | else |
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140 | m_timer -= diff; |
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141 | } |
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142 | else if (m_timer != m_lifetime) |
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143 | m_timer = m_lifetime; |
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144 | break; |
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145 | } |
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146 | default: |
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147 | UnSummon(); |
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148 | sLog.outError("Temporary summoned creature (entry: %u) have unknown type %u of ",GetEntry(),m_type); |
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149 | break; |
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150 | } |
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151 | |
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152 | Creature::Update( diff ); |
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153 | } |
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154 | |
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155 | void TemporarySummon::Summon(TempSummonType type, uint32 lifetime) |
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156 | { |
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157 | m_type = type; |
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158 | m_timer = lifetime; |
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159 | m_lifetime = lifetime; |
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160 | |
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161 | MapManager::Instance().GetMap(GetMapId(), this)->Add((Creature*)this); |
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162 | |
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163 | AIM_Initialize(); |
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164 | } |
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165 | |
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166 | void TemporarySummon::UnSummon() |
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167 | { |
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168 | CombatStop(); |
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169 | |
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170 | CleanupsBeforeDelete(); |
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171 | AddObjectToRemoveList(); |
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172 | |
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173 | Unit* sum = m_summoner ? ObjectAccessor::GetUnit(*this, m_summoner) : NULL; |
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174 | if (sum && sum->GetTypeId() == TYPEID_UNIT && ((Creature*)sum)->AI()) |
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175 | { |
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176 | ((Creature*)sum)->AI()->SummonedCreatureDespawn(this); |
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177 | } |
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178 | } |
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179 | |
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180 | void TemporarySummon::SaveToDB() |
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181 | { |
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182 | } |
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