root/trunk/src/game/Totem.cpp @ 28

Revision 2, 4.3 kB (checked in by yumileroy, 17 years ago)

[svn] * Proper SVN structure

Original author: Neo2003
Date: 2008-10-02 16:23:55-05:00

Line 
1/*
2 * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
3 *
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
17 */
18
19#include "Totem.h"
20#include "WorldPacket.h"
21#include "MapManager.h"
22#include "Log.h"
23#include "Group.h"
24#include "Player.h"
25#include "ObjectMgr.h"
26#include "SpellMgr.h"
27
28Totem::Totem() : Creature()
29{
30    m_isTotem = true;
31    m_duration = 0;
32    m_type = TOTEM_PASSIVE;
33}
34
35void Totem::Update( uint32 time )
36{
37    Unit *owner = GetOwner();
38    if (!owner || !owner->isAlive() || !this->isAlive())
39    {
40        UnSummon();                                         // remove self
41        return;
42    }
43
44    if (m_duration <= time)
45    {
46        UnSummon();                                         // remove self
47        return;
48    }
49    else
50        m_duration -= time;
51
52    Creature::Update( time );
53}
54
55void Totem::Summon(Unit* owner)
56{
57    sLog.outDebug("AddObject at Totem.cpp line 49");
58
59    SetInstanceId(owner->GetInstanceId());
60    owner->GetMap()->Add((Creature*)this);
61
62    // select totem model in dependent from owner team
63    CreatureInfo const *cinfo = GetCreatureInfo();
64    if(owner->GetTypeId()==TYPEID_PLAYER && cinfo)
65    {
66        if(((Player*)owner)->GetTeam()==HORDE)
67            SetDisplayId(cinfo->DisplayID_H);
68        else
69            SetDisplayId(cinfo->DisplayID_A);
70    }
71
72    WorldPacket data(SMSG_GAMEOBJECT_SPAWN_ANIM_OBSOLETE, 8);
73    data << GetGUID();
74    SendMessageToSet(&data,true);
75
76    AIM_Initialize();
77
78    switch(m_type)
79    {
80        case TOTEM_PASSIVE: CastSpell(this, GetSpell(), true); break;
81        case TOTEM_STATUE:  CastSpell(GetOwner(), GetSpell(), true); break;
82        default: break;
83    }
84}
85
86void Totem::UnSummon()
87{
88    SendObjectDeSpawnAnim(GetGUID());
89
90    CombatStop();
91    RemoveAurasDueToSpell(GetSpell());
92    Unit *owner = this->GetOwner();
93    if (owner)
94    {
95        // clear owenr's totem slot
96        for(int i = 0; i < MAX_TOTEM; ++i)
97        {
98            if(owner->m_TotemSlot[i]==GetGUID())
99            {
100                owner->m_TotemSlot[i] = 0;
101                break;
102            }
103        }
104
105        owner->RemoveAurasDueToSpell(GetSpell());
106
107        //remove aura all party members too
108        Group *pGroup = NULL;
109        if (owner->GetTypeId() == TYPEID_PLAYER)
110        {
111            // Not only the player can summon the totem (scripted AI)
112            pGroup = ((Player*)owner)->GetGroup();
113            if (pGroup)
114            {
115                for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
116                {
117                    Player* Target = itr->getSource();
118                    if(Target && pGroup->SameSubGroup((Player*)owner, Target))
119                        Target->RemoveAurasDueToSpell(GetSpell());
120                }
121            }
122        }
123    }
124
125    CleanupsBeforeDelete();
126    AddObjectToRemoveList();
127}
128
129void Totem::SetOwner(uint64 guid)
130{
131    SetUInt64Value(UNIT_FIELD_SUMMONEDBY, guid);
132    SetUInt64Value(UNIT_FIELD_CREATEDBY, guid);
133    Unit *owner = this->GetOwner();
134    if (owner)
135    {
136        this->setFaction(owner->getFaction());
137        this->SetLevel(owner->getLevel());
138    }
139}
140
141Unit *Totem::GetOwner()
142{
143    uint64 ownerid = GetOwnerGUID();
144    if(!ownerid)
145        return NULL;
146    return ObjectAccessor::GetUnit(*this, ownerid);
147}
148
149void Totem::SetTypeBySummonSpell(SpellEntry const * spellProto)
150{
151    // Get spell casted by totem
152    SpellEntry const * totemSpell = sSpellStore.LookupEntry(GetSpell());
153    if (totemSpell)
154    {
155        // If spell have cast time -> so its active totem
156        if (GetSpellCastTime(totemSpell))
157            m_type = TOTEM_ACTIVE;
158    }
159    if(spellProto->SpellIconID==2056)
160        m_type = TOTEM_STATUE;                              //Jewelery statue
161}
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