root/trunk/src/game/Totem.h @ 2

Revision 2, 2.0 kB (checked in by yumileroy, 17 years ago)

[svn] * Proper SVN structure

Original author: Neo2003
Date: 2008-10-02 16:23:55-05:00

Line 
1/*
2 * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
3 *
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
17 */
18
19#ifndef MANGOSSERVER_TOTEM_H
20#define MANGOSSERVER_TOTEM_H
21
22#include "Creature.h"
23
24enum TotemType
25{
26    TOTEM_PASSIVE    = 0,
27    TOTEM_ACTIVE     = 1,
28    TOTEM_STATUE     = 2
29};
30
31class Totem : public Creature
32{
33    public:
34        explicit Totem();
35        virtual ~Totem(){};
36        void Update( uint32 time );
37        void Summon(Unit* owner);
38        void UnSummon();
39        uint32 GetSpell() const { return m_spells[0]; }
40        uint32 GetTotemDuration() const { return m_duration; }
41        Unit *GetOwner();
42        TotemType GetTotemType() const { return m_type; }
43        void SetTypeBySummonSpell(SpellEntry const * spellProto);
44        void SetDuration(uint32 dur) { m_duration = dur; }
45        void SetOwner(uint64 guid);
46
47        bool UpdateStats(Stats /*stat*/) { return true; }
48        bool UpdateAllStats() { return true; }
49        void UpdateResistances(uint32 /*school*/) {}
50        void UpdateArmor() {}
51        void UpdateMaxHealth() {}
52        void UpdateMaxPower(Powers /*power*/) {}
53        void UpdateAttackPowerAndDamage(bool /*ranged*/ ) {}
54        void UpdateDamagePhysical(WeaponAttackType /*attType*/) {}
55
56    protected:
57        TotemType m_type;
58        uint32 m_duration;
59};
60#endif
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