root/trunk/src/game/Totem.h @ 72

Revision 72, 2.1 kB (checked in by yumileroy, 17 years ago)

[svn] * Raise modify scale limit from 3 to 10 for players
* Implement immunity totems from periodic damage spell effects. Source: Mangos
* Implemented second choice aggro targets for creatures. Source: Mangos

Original author: KingPin?
Date: 2008-10-19 16:52:50-05:00

Line 
1/*
2 * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
3 *
4 * Thanks to the original authors: MaNGOS <http://www.mangosproject.org/>
5 *
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 */
20
21#ifndef TRINITYCORE_TOTEM_H
22#define TRINITYCORE_TOTEM_H
23
24#include "Creature.h"
25
26enum TotemType
27{
28    TOTEM_PASSIVE    = 0,
29    TOTEM_ACTIVE     = 1,
30    TOTEM_STATUE     = 2
31};
32
33class Totem : public Creature
34{
35    public:
36        explicit Totem();
37        virtual ~Totem(){};
38        void Update( uint32 time );
39        void Summon(Unit* owner);
40        void UnSummon();
41        uint32 GetSpell() const { return m_spells[0]; }
42        uint32 GetTotemDuration() const { return m_duration; }
43        Unit *GetOwner();
44        TotemType GetTotemType() const { return m_type; }
45        void SetTypeBySummonSpell(SpellEntry const * spellProto);
46        void SetDuration(uint32 dur) { m_duration = dur; }
47        void SetOwner(uint64 guid);
48
49        bool UpdateStats(Stats /*stat*/) { return true; }
50        bool UpdateAllStats() { return true; }
51        void UpdateResistances(uint32 /*school*/) {}
52        void UpdateArmor() {}
53        void UpdateMaxHealth() {}
54        void UpdateMaxPower(Powers /*power*/) {}
55        void UpdateAttackPowerAndDamage(bool /*ranged*/ ) {}
56        void UpdateDamagePhysical(WeaponAttackType /*attType*/) {}
57       
58        bool IsImmunedToSpell(SpellEntry const* spellInfo, bool useCharges = false);
59
60    protected:
61        TotemType m_type;
62        uint32 m_duration;
63};
64#endif
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