1 | /* |
---|
2 | * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> |
---|
3 | * |
---|
4 | * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> |
---|
5 | * |
---|
6 | * This program is free software; you can redistribute it and/or modify |
---|
7 | * it under the terms of the GNU General Public License as published by |
---|
8 | * the Free Software Foundation; either version 2 of the License, or |
---|
9 | * (at your option) any later version. |
---|
10 | * |
---|
11 | * This program is distributed in the hope that it will be useful, |
---|
12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
14 | * GNU General Public License for more details. |
---|
15 | * |
---|
16 | * You should have received a copy of the GNU General Public License |
---|
17 | * along with this program; if not, write to the Free Software |
---|
18 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
---|
19 | */ |
---|
20 | |
---|
21 | #include "Common.h" |
---|
22 | |
---|
23 | #include "Transports.h" |
---|
24 | #include "MapManager.h" |
---|
25 | #include "ObjectMgr.h" |
---|
26 | #include "Path.h" |
---|
27 | |
---|
28 | #include "WorldPacket.h" |
---|
29 | #include "Database/DBCStores.h" |
---|
30 | #include "ProgressBar.h" |
---|
31 | |
---|
32 | void MapManager::LoadTransports() |
---|
33 | { |
---|
34 | QueryResult *result = WorldDatabase.Query("SELECT entry, name, period FROM transports"); |
---|
35 | |
---|
36 | uint32 count = 0; |
---|
37 | |
---|
38 | if( !result ) |
---|
39 | { |
---|
40 | barGoLink bar( 1 ); |
---|
41 | bar.step(); |
---|
42 | |
---|
43 | sLog.outString(); |
---|
44 | sLog.outString( ">> Loaded %u transports", count ); |
---|
45 | return; |
---|
46 | } |
---|
47 | |
---|
48 | barGoLink bar( result->GetRowCount() ); |
---|
49 | |
---|
50 | do |
---|
51 | { |
---|
52 | bar.step(); |
---|
53 | |
---|
54 | Transport *t = new Transport; |
---|
55 | |
---|
56 | Field *fields = result->Fetch(); |
---|
57 | |
---|
58 | uint32 entry = fields[0].GetUInt32(); |
---|
59 | std::string name = fields[1].GetCppString(); |
---|
60 | t->m_period = fields[2].GetUInt32(); |
---|
61 | |
---|
62 | const GameObjectInfo *goinfo = objmgr.GetGameObjectInfo(entry); |
---|
63 | |
---|
64 | if(!goinfo) |
---|
65 | { |
---|
66 | sLog.outErrorDb("Transport ID:%u, Name: %s, will not be loaded, gameobject_template missing", entry, name.c_str()); |
---|
67 | delete t; |
---|
68 | continue; |
---|
69 | } |
---|
70 | |
---|
71 | if(goinfo->type != GAMEOBJECT_TYPE_MO_TRANSPORT) |
---|
72 | { |
---|
73 | sLog.outErrorDb("Transport ID:%u, Name: %s, will not be loaded, gameobject_template type wrong", entry, name.c_str()); |
---|
74 | delete t; |
---|
75 | continue; |
---|
76 | } |
---|
77 | |
---|
78 | // sLog.outString("Loading transport %d between %s, %s", entry, name.c_str(), goinfo->name); |
---|
79 | |
---|
80 | std::set<uint32> mapsUsed; |
---|
81 | |
---|
82 | if(!t->GenerateWaypoints(goinfo->moTransport.taxiPathId, mapsUsed)) |
---|
83 | // skip transports with empty waypoints list |
---|
84 | { |
---|
85 | sLog.outErrorDb("Transport (path id %u) path size = 0. Transport ignored, check DBC files or transport GO data0 field.",goinfo->moTransport.taxiPathId); |
---|
86 | delete t; |
---|
87 | continue; |
---|
88 | } |
---|
89 | |
---|
90 | t->m_name = goinfo->name; |
---|
91 | |
---|
92 | float x, y, z, o; |
---|
93 | uint32 mapid; |
---|
94 | x = t->m_WayPoints[0].x; y = t->m_WayPoints[0].y; z = t->m_WayPoints[0].z; mapid = t->m_WayPoints[0].mapid; o = 1; |
---|
95 | |
---|
96 | // creates the Gameobject |
---|
97 | if(!t->Create(entry, mapid, x, y, z, o, 100, 0)) |
---|
98 | { |
---|
99 | delete t; |
---|
100 | continue; |
---|
101 | } |
---|
102 | |
---|
103 | m_Transports.insert(t); |
---|
104 | |
---|
105 | for (std::set<uint32>::iterator i = mapsUsed.begin(); i != mapsUsed.end(); ++i) |
---|
106 | m_TransportsByMap[*i].insert(t); |
---|
107 | |
---|
108 | //If we someday decide to use the grid to track transports, here: |
---|
109 | //MapManager::Instance().LoadGrid(mapid,x,y,true); |
---|
110 | //MapManager::Instance().GetMap(t->GetMapId())->Add<GameObject>((GameObject *)t); |
---|
111 | ++count; |
---|
112 | } while(result->NextRow()); |
---|
113 | delete result; |
---|
114 | |
---|
115 | sLog.outString(); |
---|
116 | sLog.outString( ">> Loaded %u transports", count ); |
---|
117 | |
---|
118 | // check transport data DB integrity |
---|
119 | result = WorldDatabase.Query("SELECT gameobject.guid,gameobject.id,transports.name FROM gameobject,transports WHERE gameobject.id = transports.entry"); |
---|
120 | if(result) // wrong data found |
---|
121 | { |
---|
122 | do |
---|
123 | { |
---|
124 | Field *fields = result->Fetch(); |
---|
125 | |
---|
126 | uint32 guid = fields[0].GetUInt32(); |
---|
127 | uint32 entry = fields[1].GetUInt32(); |
---|
128 | std::string name = fields[2].GetCppString(); |
---|
129 | sLog.outErrorDb("Transport %u '%s' have record (GUID: %u) in `gameobject`. Transports DON'T must have any records in `gameobject` or its behavior will be unpredictable/bugged.",entry,name.c_str(),guid); |
---|
130 | } |
---|
131 | while(result->NextRow()); |
---|
132 | |
---|
133 | delete result; |
---|
134 | } |
---|
135 | } |
---|
136 | |
---|
137 | Transport::Transport() : GameObject() |
---|
138 | { |
---|
139 | // 2.3.2 - 0x5A |
---|
140 | m_updateFlag = (UPDATEFLAG_TRANSPORT | UPDATEFLAG_LOWGUID | UPDATEFLAG_HIGHGUID | UPDATEFLAG_HASPOSITION); |
---|
141 | } |
---|
142 | |
---|
143 | bool Transport::Create(uint32 guidlow, uint32 mapid, float x, float y, float z, float ang, uint32 animprogress, uint32 dynflags) |
---|
144 | { |
---|
145 | Relocate(x,y,z,ang); |
---|
146 | |
---|
147 | SetMapId(mapid); |
---|
148 | |
---|
149 | if(!IsPositionValid()) |
---|
150 | { |
---|
151 | sLog.outError("ERROR: Transport (GUID: %u) not created. Suggested coordinates isn't valid (X: %d Y: ^%d)",guidlow,x,y); |
---|
152 | return false; |
---|
153 | } |
---|
154 | |
---|
155 | Object::_Create(guidlow, 0, HIGHGUID_MO_TRANSPORT); |
---|
156 | |
---|
157 | GameObjectInfo const* goinfo = objmgr.GetGameObjectInfo(guidlow); |
---|
158 | |
---|
159 | if (!goinfo) |
---|
160 | { |
---|
161 | sLog.outErrorDb("Transport not created: entry in `gameobject_template` not found, guidlow: %u map: %u (X: %f Y: %f Z: %f) ang: %f",guidlow, mapid, x, y, z, ang); |
---|
162 | return false; |
---|
163 | } |
---|
164 | |
---|
165 | m_goInfo = goinfo; |
---|
166 | |
---|
167 | SetFloatValue(OBJECT_FIELD_SCALE_X, goinfo->size); |
---|
168 | |
---|
169 | SetUInt32Value(GAMEOBJECT_FACTION, goinfo->faction); |
---|
170 | SetUInt32Value(GAMEOBJECT_FLAGS, goinfo->flags); |
---|
171 | |
---|
172 | SetUInt32Value(OBJECT_FIELD_ENTRY, goinfo->id); |
---|
173 | |
---|
174 | SetUInt32Value(GAMEOBJECT_DISPLAYID, goinfo->displayId); |
---|
175 | |
---|
176 | SetGoState(1); |
---|
177 | SetGoType(GameobjectTypes(goinfo->type)); |
---|
178 | |
---|
179 | SetGoAnimProgress(animprogress); |
---|
180 | if(dynflags) |
---|
181 | SetUInt32Value(GAMEOBJECT_DYN_FLAGS, dynflags); |
---|
182 | |
---|
183 | return true; |
---|
184 | } |
---|
185 | |
---|
186 | struct keyFrame |
---|
187 | { |
---|
188 | keyFrame(float _x, float _y, float _z, uint32 _mapid, int _actionflag, int _delay) |
---|
189 | { |
---|
190 | x = _x; y = _y; z = _z; mapid = _mapid; actionflag = _actionflag; delay = _delay; distFromPrev = -1; distSinceStop = -1; distUntilStop = -1; |
---|
191 | tFrom = 0; tTo = 0; |
---|
192 | } |
---|
193 | |
---|
194 | float x; |
---|
195 | float y; |
---|
196 | float z; |
---|
197 | uint32 mapid; |
---|
198 | int actionflag; |
---|
199 | int delay; |
---|
200 | float distSinceStop; |
---|
201 | float distUntilStop; |
---|
202 | float distFromPrev; |
---|
203 | float tFrom, tTo; |
---|
204 | }; |
---|
205 | |
---|
206 | bool Transport::GenerateWaypoints(uint32 pathid, std::set<uint32> &mapids) |
---|
207 | { |
---|
208 | TransportPath path; |
---|
209 | objmgr.GetTransportPathNodes(pathid, path); |
---|
210 | |
---|
211 | if (path.Empty()) |
---|
212 | return false; |
---|
213 | |
---|
214 | std::vector<keyFrame> keyFrames; |
---|
215 | int mapChange = 0; |
---|
216 | mapids.clear(); |
---|
217 | for (size_t i = 1; i < path.Size() - 1; i++) |
---|
218 | { |
---|
219 | if (mapChange == 0) |
---|
220 | { |
---|
221 | if ((path[i].mapid == path[i+1].mapid)) |
---|
222 | { |
---|
223 | keyFrame k(path[i].x, path[i].y, path[i].z, path[i].mapid, path[i].actionFlag, path[i].delay); |
---|
224 | keyFrames.push_back(k); |
---|
225 | mapids.insert(k.mapid); |
---|
226 | } |
---|
227 | else |
---|
228 | { |
---|
229 | mapChange = 1; |
---|
230 | } |
---|
231 | } |
---|
232 | else |
---|
233 | { |
---|
234 | --mapChange; |
---|
235 | } |
---|
236 | } |
---|
237 | |
---|
238 | int lastStop = -1; |
---|
239 | int firstStop = -1; |
---|
240 | |
---|
241 | // first cell is arrived at by teleportation :S |
---|
242 | keyFrames[0].distFromPrev = 0; |
---|
243 | if (keyFrames[0].actionflag == 2) |
---|
244 | { |
---|
245 | lastStop = 0; |
---|
246 | } |
---|
247 | |
---|
248 | // find the rest of the distances between key points |
---|
249 | for (size_t i = 1; i < keyFrames.size(); i++) |
---|
250 | { |
---|
251 | if ((keyFrames[i].actionflag == 1) || (keyFrames[i].mapid != keyFrames[i-1].mapid)) |
---|
252 | { |
---|
253 | keyFrames[i].distFromPrev = 0; |
---|
254 | } |
---|
255 | else |
---|
256 | { |
---|
257 | keyFrames[i].distFromPrev = |
---|
258 | sqrt(pow(keyFrames[i].x - keyFrames[i - 1].x, 2) + |
---|
259 | pow(keyFrames[i].y - keyFrames[i - 1].y, 2) + |
---|
260 | pow(keyFrames[i].z - keyFrames[i - 1].z, 2)); |
---|
261 | } |
---|
262 | if (keyFrames[i].actionflag == 2) |
---|
263 | { |
---|
264 | // remember first stop frame |
---|
265 | if(firstStop == -1) |
---|
266 | firstStop = i; |
---|
267 | lastStop = i; |
---|
268 | } |
---|
269 | } |
---|
270 | |
---|
271 | float tmpDist = 0; |
---|
272 | for (size_t i = 0; i < keyFrames.size(); i++) |
---|
273 | { |
---|
274 | int j = (i + lastStop) % keyFrames.size(); |
---|
275 | if (keyFrames[j].actionflag == 2) |
---|
276 | tmpDist = 0; |
---|
277 | else |
---|
278 | tmpDist += keyFrames[j].distFromPrev; |
---|
279 | keyFrames[j].distSinceStop = tmpDist; |
---|
280 | } |
---|
281 | |
---|
282 | for (int i = int(keyFrames.size()) - 1; i >= 0; i--) |
---|
283 | { |
---|
284 | int j = (i + (firstStop+1)) % keyFrames.size(); |
---|
285 | tmpDist += keyFrames[(j + 1) % keyFrames.size()].distFromPrev; |
---|
286 | keyFrames[j].distUntilStop = tmpDist; |
---|
287 | if (keyFrames[j].actionflag == 2) |
---|
288 | tmpDist = 0; |
---|
289 | } |
---|
290 | |
---|
291 | for (size_t i = 0; i < keyFrames.size(); i++) |
---|
292 | { |
---|
293 | if (keyFrames[i].distSinceStop < (30 * 30 * 0.5f)) |
---|
294 | keyFrames[i].tFrom = sqrt(2 * keyFrames[i].distSinceStop); |
---|
295 | else |
---|
296 | keyFrames[i].tFrom = ((keyFrames[i].distSinceStop - (30 * 30 * 0.5f)) / 30) + 30; |
---|
297 | |
---|
298 | if (keyFrames[i].distUntilStop < (30 * 30 * 0.5f)) |
---|
299 | keyFrames[i].tTo = sqrt(2 * keyFrames[i].distUntilStop); |
---|
300 | else |
---|
301 | keyFrames[i].tTo = ((keyFrames[i].distUntilStop - (30 * 30 * 0.5f)) / 30) + 30; |
---|
302 | |
---|
303 | keyFrames[i].tFrom *= 1000; |
---|
304 | keyFrames[i].tTo *= 1000; |
---|
305 | } |
---|
306 | |
---|
307 | // for (int i = 0; i < keyFrames.size(); i++) { |
---|
308 | // sLog.outString("%f, %f, %f, %f, %f, %f, %f", keyFrames[i].x, keyFrames[i].y, keyFrames[i].distUntilStop, keyFrames[i].distSinceStop, keyFrames[i].distFromPrev, keyFrames[i].tFrom, keyFrames[i].tTo); |
---|
309 | // } |
---|
310 | |
---|
311 | // Now we're completely set up; we can move along the length of each waypoint at 100 ms intervals |
---|
312 | // speed = max(30, t) (remember x = 0.5s^2, and when accelerating, a = 1 unit/s^2 |
---|
313 | int t = 0; |
---|
314 | bool teleport = false; |
---|
315 | if (keyFrames[keyFrames.size() - 1].mapid != keyFrames[0].mapid) |
---|
316 | teleport = true; |
---|
317 | |
---|
318 | WayPoint pos(keyFrames[0].mapid, keyFrames[0].x, keyFrames[0].y, keyFrames[0].z, teleport); |
---|
319 | m_WayPoints[0] = pos; |
---|
320 | t += keyFrames[0].delay * 1000; |
---|
321 | |
---|
322 | uint32 cM = keyFrames[0].mapid; |
---|
323 | for (size_t i = 0; i < keyFrames.size() - 1; i++) |
---|
324 | { |
---|
325 | float d = 0; |
---|
326 | float tFrom = keyFrames[i].tFrom; |
---|
327 | float tTo = keyFrames[i].tTo; |
---|
328 | |
---|
329 | // keep the generation of all these points; we use only a few now, but may need the others later |
---|
330 | if (((d < keyFrames[i + 1].distFromPrev) && (tTo > 0))) |
---|
331 | { |
---|
332 | while ((d < keyFrames[i + 1].distFromPrev) && (tTo > 0)) |
---|
333 | { |
---|
334 | tFrom += 100; |
---|
335 | tTo -= 100; |
---|
336 | |
---|
337 | if (d > 0) |
---|
338 | { |
---|
339 | float newX, newY, newZ; |
---|
340 | newX = keyFrames[i].x + (keyFrames[i + 1].x - keyFrames[i].x) * d / keyFrames[i + 1].distFromPrev; |
---|
341 | newY = keyFrames[i].y + (keyFrames[i + 1].y - keyFrames[i].y) * d / keyFrames[i + 1].distFromPrev; |
---|
342 | newZ = keyFrames[i].z + (keyFrames[i + 1].z - keyFrames[i].z) * d / keyFrames[i + 1].distFromPrev; |
---|
343 | |
---|
344 | bool teleport = false; |
---|
345 | if (keyFrames[i].mapid != cM) |
---|
346 | { |
---|
347 | teleport = true; |
---|
348 | cM = keyFrames[i].mapid; |
---|
349 | } |
---|
350 | |
---|
351 | // sLog.outString("T: %d, D: %f, x: %f, y: %f, z: %f", t, d, newX, newY, newZ); |
---|
352 | WayPoint pos(keyFrames[i].mapid, newX, newY, newZ, teleport); |
---|
353 | if (teleport) |
---|
354 | m_WayPoints[t] = pos; |
---|
355 | } |
---|
356 | |
---|
357 | if (tFrom < tTo) // caught in tFrom dock's "gravitational pull" |
---|
358 | { |
---|
359 | if (tFrom <= 30000) |
---|
360 | { |
---|
361 | d = 0.5f * (tFrom / 1000) * (tFrom / 1000); |
---|
362 | } |
---|
363 | else |
---|
364 | { |
---|
365 | d = 0.5f * 30 * 30 + 30 * ((tFrom - 30000) / 1000); |
---|
366 | } |
---|
367 | d = d - keyFrames[i].distSinceStop; |
---|
368 | } |
---|
369 | else |
---|
370 | { |
---|
371 | if (tTo <= 30000) |
---|
372 | { |
---|
373 | d = 0.5f * (tTo / 1000) * (tTo / 1000); |
---|
374 | } |
---|
375 | else |
---|
376 | { |
---|
377 | d = 0.5f * 30 * 30 + 30 * ((tTo - 30000) / 1000); |
---|
378 | } |
---|
379 | d = keyFrames[i].distUntilStop - d; |
---|
380 | } |
---|
381 | t += 100; |
---|
382 | } |
---|
383 | t -= 100; |
---|
384 | } |
---|
385 | |
---|
386 | if (keyFrames[i + 1].tFrom > keyFrames[i + 1].tTo) |
---|
387 | t += 100 - ((long)keyFrames[i + 1].tTo % 100); |
---|
388 | else |
---|
389 | t += (long)keyFrames[i + 1].tTo % 100; |
---|
390 | |
---|
391 | bool teleport = false; |
---|
392 | if ((keyFrames[i + 1].actionflag == 1) || (keyFrames[i + 1].mapid != keyFrames[i].mapid)) |
---|
393 | { |
---|
394 | teleport = true; |
---|
395 | cM = keyFrames[i + 1].mapid; |
---|
396 | } |
---|
397 | |
---|
398 | WayPoint pos(keyFrames[i + 1].mapid, keyFrames[i + 1].x, keyFrames[i + 1].y, keyFrames[i + 1].z, teleport); |
---|
399 | |
---|
400 | // sLog.outString("T: %d, x: %f, y: %f, z: %f, t:%d", t, pos.x, pos.y, pos.z, teleport); |
---|
401 | |
---|
402 | //if (teleport) |
---|
403 | m_WayPoints[t] = pos; |
---|
404 | |
---|
405 | t += keyFrames[i + 1].delay * 1000; |
---|
406 | // sLog.outString("------"); |
---|
407 | } |
---|
408 | |
---|
409 | uint32 timer = t; |
---|
410 | |
---|
411 | // sLog.outDetail(" Generated %d waypoints, total time %u.", m_WayPoints.size(), timer); |
---|
412 | |
---|
413 | m_curr = m_WayPoints.begin(); |
---|
414 | m_curr = GetNextWayPoint(); |
---|
415 | m_next = GetNextWayPoint(); |
---|
416 | m_pathTime = timer; |
---|
417 | |
---|
418 | m_nextNodeTime = m_curr->first; |
---|
419 | |
---|
420 | return true; |
---|
421 | } |
---|
422 | |
---|
423 | Transport::WayPointMap::iterator Transport::GetNextWayPoint() |
---|
424 | { |
---|
425 | WayPointMap::iterator iter = m_curr; |
---|
426 | ++iter; |
---|
427 | if (iter == m_WayPoints.end()) |
---|
428 | iter = m_WayPoints.begin(); |
---|
429 | return iter; |
---|
430 | } |
---|
431 | |
---|
432 | void Transport::TeleportTransport(uint32 newMapid, float x, float y, float z) |
---|
433 | { |
---|
434 | //MapManager::Instance().GetMap(oldMapid)->Remove((GameObject *)this, false); |
---|
435 | SetMapId(newMapid); |
---|
436 | //MapManager::Instance().LoadGrid(newMapid,x,y,true); |
---|
437 | Relocate(x, y, z); |
---|
438 | //MapManager::Instance().GetMap(newMapid)->Add<GameObject>((GameObject *)this); |
---|
439 | |
---|
440 | for(PlayerSet::iterator itr = m_passengers.begin(); itr != m_passengers.end();) |
---|
441 | { |
---|
442 | PlayerSet::iterator it2 = itr; |
---|
443 | ++itr; |
---|
444 | |
---|
445 | Player *plr = *it2; |
---|
446 | if(!plr) |
---|
447 | { |
---|
448 | m_passengers.erase(it2); |
---|
449 | continue; |
---|
450 | } |
---|
451 | |
---|
452 | if (plr->isDead() && !plr->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST)) |
---|
453 | { |
---|
454 | plr->ResurrectPlayer(1.0); |
---|
455 | } |
---|
456 | plr->TeleportTo(newMapid, x, y, z, GetOrientation(), TELE_TO_NOT_LEAVE_TRANSPORT); |
---|
457 | |
---|
458 | //WorldPacket data(SMSG_811, 4); |
---|
459 | //data << uint32(0); |
---|
460 | //plr->GetSession()->SendPacket(&data); |
---|
461 | } |
---|
462 | } |
---|
463 | |
---|
464 | bool Transport::AddPassenger(Player* passenger) |
---|
465 | { |
---|
466 | if (m_passengers.find(passenger) == m_passengers.end()) |
---|
467 | { |
---|
468 | sLog.outDetail("Player %s boarded transport %s.", passenger->GetName(), this->m_name.c_str()); |
---|
469 | m_passengers.insert(passenger); |
---|
470 | } |
---|
471 | return true; |
---|
472 | } |
---|
473 | |
---|
474 | bool Transport::RemovePassenger(Player* passenger) |
---|
475 | { |
---|
476 | if (m_passengers.find(passenger) != m_passengers.end()) |
---|
477 | { |
---|
478 | sLog.outDetail("Player %s removed from transport %s.", passenger->GetName(), this->m_name.c_str()); |
---|
479 | m_passengers.erase(passenger); |
---|
480 | } |
---|
481 | return true; |
---|
482 | } |
---|
483 | |
---|
484 | void Transport::Update(uint32 /*p_time*/) |
---|
485 | { |
---|
486 | if (m_WayPoints.size() <= 1) |
---|
487 | return; |
---|
488 | |
---|
489 | m_timer = getMSTime() % m_period; |
---|
490 | while (((m_timer - m_curr->first) % m_pathTime) > ((m_next->first - m_curr->first) % m_pathTime)) |
---|
491 | { |
---|
492 | m_curr = GetNextWayPoint(); |
---|
493 | m_next = GetNextWayPoint(); |
---|
494 | |
---|
495 | // first check help in case client-server transport coordinates de-synchronization |
---|
496 | if (m_curr->second.mapid != GetMapId() || m_curr->second.teleport) |
---|
497 | { |
---|
498 | TeleportTransport(m_curr->second.mapid, m_curr->second.x, m_curr->second.y, m_curr->second.z); |
---|
499 | } |
---|
500 | else |
---|
501 | { |
---|
502 | //MapManager::Instance().GetMap(m_curr->second.mapid)->GameobjectRelocation((GameObject *)this, m_curr->second.x, m_curr->second.y, m_curr->second.z, this->m_orientation); |
---|
503 | Relocate(m_curr->second.x, m_curr->second.y, m_curr->second.z); |
---|
504 | } |
---|
505 | |
---|
506 | /* |
---|
507 | for(PlayerSet::iterator itr = m_passengers.begin(); itr != m_passengers.end();) |
---|
508 | { |
---|
509 | PlayerSet::iterator it2 = itr; |
---|
510 | ++itr; |
---|
511 | //(*it2)->SetPosition( m_curr->second.x + (*it2)->GetTransOffsetX(), m_curr->second.y + (*it2)->GetTransOffsetY(), m_curr->second.z + (*it2)->GetTransOffsetZ(), (*it2)->GetTransOffsetO() ); |
---|
512 | } |
---|
513 | */ |
---|
514 | |
---|
515 | m_nextNodeTime = m_curr->first; |
---|
516 | |
---|
517 | if (m_curr == m_WayPoints.begin() && (sLog.getLogFilter() & LOG_FILTER_TRANSPORT_MOVES)==0) |
---|
518 | sLog.outDetail(" ************ BEGIN ************** %s", this->m_name.c_str()); |
---|
519 | |
---|
520 | // MapManager::Instance().GetMap(m_curr->second.mapid)->Add(&this); // -> // ->Add(t); |
---|
521 | //MapManager::Instance().GetMap(m_curr->second.mapid)->Remove((GameObject *)this, false); // -> // ->Add(t); |
---|
522 | //MapManager::Instance().GetMap(m_curr->second.mapid)->Add((GameObject *)this); // -> // ->Add(t); |
---|
523 | |
---|
524 | if ((sLog.getLogFilter() & LOG_FILTER_TRANSPORT_MOVES)==0) |
---|
525 | sLog.outDetail("%s moved to %f %f %f %d", this->m_name.c_str(), m_curr->second.x, m_curr->second.y, m_curr->second.z, m_curr->second.mapid); |
---|
526 | } |
---|
527 | } |
---|