| 1 | /* |
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| 2 | * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> |
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| 3 | * |
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| 4 | * Thanks to the original authors: MaNGOS <http://www.mangosproject.org/> |
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| 5 | * |
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| 6 | * This program is free software; you can redistribute it and/or modify |
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| 7 | * it under the terms of the GNU General Public License as published by |
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| 8 | * the Free Software Foundation; either version 2 of the License, or |
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| 9 | * (at your option) any later version. |
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| 10 | * |
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| 11 | * This program is distributed in the hope that it will be useful, |
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| 12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 14 | * GNU General Public License for more details. |
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| 15 | * |
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| 16 | * You should have received a copy of the GNU General Public License |
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| 17 | * along with this program; if not, write to the Free Software |
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| 18 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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| 19 | */ |
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| 20 | |
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| 21 | #include "Common.h" |
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| 22 | |
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| 23 | #include "Transports.h" |
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| 24 | #include "MapManager.h" |
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| 25 | #include "ObjectMgr.h" |
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| 26 | #include "Path.h" |
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| 27 | |
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| 28 | #include "WorldPacket.h" |
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| 29 | #include "Database/DBCStores.h" |
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| 30 | #include "ProgressBar.h" |
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| 31 | |
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| 32 | void MapManager::LoadTransports() |
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| 33 | { |
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| 34 | QueryResult *result = WorldDatabase.Query("SELECT entry, name, period FROM transports"); |
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| 35 | |
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| 36 | uint32 count = 0; |
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| 37 | |
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| 38 | if( !result ) |
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| 39 | { |
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| 40 | barGoLink bar( 1 ); |
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| 41 | bar.step(); |
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| 42 | |
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| 43 | sLog.outString(); |
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| 44 | sLog.outString( ">> Loaded %u transports", count ); |
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| 45 | return; |
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| 46 | } |
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| 47 | |
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| 48 | barGoLink bar( result->GetRowCount() ); |
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| 49 | |
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| 50 | do |
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| 51 | { |
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| 52 | bar.step(); |
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| 53 | |
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| 54 | Transport *t = new Transport; |
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| 55 | |
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| 56 | Field *fields = result->Fetch(); |
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| 57 | |
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| 58 | uint32 entry = fields[0].GetUInt32(); |
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| 59 | std::string name = fields[1].GetCppString(); |
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| 60 | t->m_period = fields[2].GetUInt32(); |
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| 61 | |
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| 62 | const GameObjectInfo *goinfo = objmgr.GetGameObjectInfo(entry); |
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| 63 | |
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| 64 | if(!goinfo) |
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| 65 | { |
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| 66 | sLog.outErrorDb("Transport ID:%u, Name: %s, will not be loaded, gameobject_template missing", entry, name.c_str()); |
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| 67 | delete t; |
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| 68 | continue; |
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| 69 | } |
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| 70 | |
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| 71 | if(goinfo->type != GAMEOBJECT_TYPE_MO_TRANSPORT) |
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| 72 | { |
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| 73 | sLog.outErrorDb("Transport ID:%u, Name: %s, will not be loaded, gameobject_template type wrong", entry, name.c_str()); |
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| 74 | delete t; |
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| 75 | continue; |
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| 76 | } |
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| 77 | |
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| 78 | // sLog.outString("Loading transport %d between %s, %s", entry, name.c_str(), goinfo->name); |
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| 79 | |
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| 80 | std::set<uint32> mapsUsed; |
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| 81 | |
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| 82 | if(!t->GenerateWaypoints(goinfo->moTransport.taxiPathId, mapsUsed)) |
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| 83 | // skip transports with empty waypoints list |
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| 84 | { |
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| 85 | sLog.outErrorDb("Transport (path id %u) path size = 0. Transport ignored, check DBC files or transport GO data0 field.",goinfo->moTransport.taxiPathId); |
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| 86 | delete t; |
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| 87 | continue; |
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| 88 | } |
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| 89 | |
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| 90 | t->m_name = goinfo->name; |
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| 91 | |
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| 92 | float x, y, z, o; |
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| 93 | uint32 mapid; |
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| 94 | x = t->m_WayPoints[0].x; y = t->m_WayPoints[0].y; z = t->m_WayPoints[0].z; mapid = t->m_WayPoints[0].mapid; o = 1; |
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| 95 | |
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| 96 | // creates the Gameobject |
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| 97 | if(!t->Create(entry, mapid, x, y, z, o, 100, 0)) |
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| 98 | { |
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| 99 | delete t; |
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| 100 | continue; |
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| 101 | } |
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| 102 | |
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| 103 | m_Transports.insert(t); |
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| 104 | |
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| 105 | for (std::set<uint32>::iterator i = mapsUsed.begin(); i != mapsUsed.end(); ++i) |
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| 106 | m_TransportsByMap[*i].insert(t); |
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| 107 | |
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| 108 | //If we someday decide to use the grid to track transports, here: |
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| 109 | //MapManager::Instance().LoadGrid(mapid,x,y,true); |
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| 110 | //MapManager::Instance().GetMap(t->GetMapId())->Add<GameObject>((GameObject *)t); |
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| 111 | ++count; |
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| 112 | } while(result->NextRow()); |
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| 113 | delete result; |
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| 114 | |
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| 115 | sLog.outString(); |
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| 116 | sLog.outString( ">> Loaded %u transports", count ); |
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| 117 | |
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| 118 | // check transport data DB integrity |
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| 119 | result = WorldDatabase.PQuery("SELECT gameobject.guid,gameobject.id,transports.name FROM gameobject,transports WHERE gameobject.id = transports.entry"); |
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| 120 | if(result) // wrong data found |
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| 121 | { |
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| 122 | do |
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| 123 | { |
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| 124 | Field *fields = result->Fetch(); |
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| 125 | |
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| 126 | uint32 guid = fields[0].GetUInt32(); |
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| 127 | uint32 entry = fields[1].GetUInt32(); |
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| 128 | std::string name = fields[2].GetCppString(); |
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| 129 | sLog.outErrorDb("Transport %u '%s' have record (GUID: %u) in `gameobject`. Transports DON'T must have any records in `gameobject` or its behavior will be unpredictable/bugged.",entry,name.c_str(),guid); |
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| 130 | } |
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| 131 | while(result->NextRow()); |
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| 132 | |
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| 133 | delete result; |
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| 134 | } |
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| 135 | } |
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| 136 | |
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| 137 | Transport::Transport() : GameObject() |
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| 138 | { |
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| 139 | // 2.3.2 - 0x5A |
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| 140 | m_updateFlag = (UPDATEFLAG_TRANSPORT | UPDATEFLAG_LOWGUID | UPDATEFLAG_HIGHGUID | UPDATEFLAG_HASPOSITION); |
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| 141 | } |
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| 142 | |
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| 143 | bool Transport::Create(uint32 guidlow, uint32 mapid, float x, float y, float z, float ang, uint32 animprogress, uint32 dynflags) |
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| 144 | { |
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| 145 | Relocate(x,y,z,ang); |
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| 146 | |
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| 147 | SetMapId(mapid); |
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| 148 | |
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| 149 | if(!IsPositionValid()) |
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| 150 | { |
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| 151 | sLog.outError("ERROR: Transport (GUID: %u) not created. Suggested coordinates isn't valid (X: %d Y: ^%d)",guidlow,x,y); |
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| 152 | return false; |
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| 153 | } |
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| 154 | |
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| 155 | Object::_Create(guidlow, 0, HIGHGUID_MO_TRANSPORT); |
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| 156 | |
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| 157 | GameObjectInfo const* goinfo = objmgr.GetGameObjectInfo(guidlow); |
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| 158 | |
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| 159 | if (!goinfo) |
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| 160 | { |
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| 161 | sLog.outErrorDb("Transport not created: entry in `gameobject_template` not found, guidlow: %u map: %u (X: %f Y: %f Z: %f) ang: %f",guidlow, mapid, x, y, z, ang); |
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| 162 | return false; |
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| 163 | } |
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| 164 | |
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| 165 | m_goInfo = goinfo; |
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| 166 | |
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| 167 | SetFloatValue(OBJECT_FIELD_SCALE_X, goinfo->size); |
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| 168 | |
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| 169 | SetUInt32Value(GAMEOBJECT_FACTION, goinfo->faction); |
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| 170 | SetUInt32Value(GAMEOBJECT_FLAGS, goinfo->flags); |
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| 171 | |
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| 172 | SetUInt32Value(OBJECT_FIELD_ENTRY, goinfo->id); |
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| 173 | |
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| 174 | SetUInt32Value(GAMEOBJECT_DISPLAYID, goinfo->displayId); |
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| 175 | |
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| 176 | SetGoState(1); |
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| 177 | SetGoType(GameobjectTypes(goinfo->type)); |
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| 178 | |
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| 179 | SetGoAnimProgress(animprogress); |
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| 180 | if(dynflags) |
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| 181 | SetUInt32Value(GAMEOBJECT_DYN_FLAGS, dynflags); |
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| 182 | |
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| 183 | return true; |
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| 184 | } |
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| 185 | |
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| 186 | struct keyFrame |
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| 187 | { |
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| 188 | keyFrame(float _x, float _y, float _z, uint32 _mapid, int _actionflag, int _delay) |
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| 189 | { |
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| 190 | x = _x; y = _y; z = _z; mapid = _mapid; actionflag = _actionflag; delay = _delay; distFromPrev = -1; distSinceStop = -1; distUntilStop = -1; |
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| 191 | tFrom = 0; tTo = 0; |
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| 192 | } |
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| 193 | |
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| 194 | float x; |
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| 195 | float y; |
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| 196 | float z; |
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| 197 | uint32 mapid; |
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| 198 | int actionflag; |
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| 199 | int delay; |
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| 200 | float distSinceStop; |
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| 201 | float distUntilStop; |
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| 202 | float distFromPrev; |
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| 203 | float tFrom, tTo; |
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| 204 | }; |
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| 205 | |
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| 206 | bool Transport::GenerateWaypoints(uint32 pathid, std::set<uint32> &mapids) |
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| 207 | { |
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| 208 | TransportPath path; |
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| 209 | objmgr.GetTransportPathNodes(pathid, path); |
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| 210 | |
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| 211 | if (path.Empty()) |
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| 212 | return false; |
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| 213 | |
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| 214 | std::vector<keyFrame> keyFrames; |
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| 215 | int mapChange = 0; |
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| 216 | mapids.clear(); |
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| 217 | for (size_t i = 1; i < path.Size() - 1; i++) |
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| 218 | { |
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| 219 | if (mapChange == 0) |
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| 220 | { |
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| 221 | if ((path[i].mapid == path[i+1].mapid)) |
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| 222 | { |
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| 223 | keyFrame k(path[i].x, path[i].y, path[i].z, path[i].mapid, path[i].actionFlag, path[i].delay); |
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| 224 | keyFrames.push_back(k); |
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| 225 | mapids.insert(k.mapid); |
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| 226 | } |
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| 227 | else |
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| 228 | { |
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| 229 | mapChange = 1; |
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| 230 | } |
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| 231 | } |
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| 232 | else |
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| 233 | { |
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| 234 | --mapChange; |
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| 235 | } |
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| 236 | } |
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| 237 | |
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| 238 | int lastStop = -1; |
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| 239 | int firstStop = -1; |
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| 240 | |
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| 241 | // first cell is arrived at by teleportation :S |
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| 242 | keyFrames[0].distFromPrev = 0; |
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| 243 | if (keyFrames[0].actionflag == 2) |
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| 244 | { |
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| 245 | lastStop = 0; |
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| 246 | } |
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| 247 | |
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| 248 | // find the rest of the distances between key points |
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| 249 | for (size_t i = 1; i < keyFrames.size(); i++) |
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| 250 | { |
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| 251 | if ((keyFrames[i].actionflag == 1) || (keyFrames[i].mapid != keyFrames[i-1].mapid)) |
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| 252 | { |
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| 253 | keyFrames[i].distFromPrev = 0; |
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| 254 | } |
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| 255 | else |
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| 256 | { |
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| 257 | keyFrames[i].distFromPrev = |
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| 258 | sqrt(pow(keyFrames[i].x - keyFrames[i - 1].x, 2) + |
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| 259 | pow(keyFrames[i].y - keyFrames[i - 1].y, 2) + |
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| 260 | pow(keyFrames[i].z - keyFrames[i - 1].z, 2)); |
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| 261 | } |
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| 262 | if (keyFrames[i].actionflag == 2) |
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| 263 | { |
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| 264 | // remember first stop frame |
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| 265 | if(firstStop == -1) |
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| 266 | firstStop = i; |
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| 267 | lastStop = i; |
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| 268 | } |
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| 269 | } |
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| 270 | |
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| 271 | float tmpDist = 0; |
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| 272 | for (size_t i = 0; i < keyFrames.size(); i++) |
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| 273 | { |
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| 274 | int j = (i + lastStop) % keyFrames.size(); |
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| 275 | if (keyFrames[j].actionflag == 2) |
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| 276 | tmpDist = 0; |
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| 277 | else |
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| 278 | tmpDist += keyFrames[j].distFromPrev; |
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| 279 | keyFrames[j].distSinceStop = tmpDist; |
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| 280 | } |
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| 281 | |
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| 282 | for (int i = int(keyFrames.size()) - 1; i >= 0; i--) |
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| 283 | { |
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| 284 | int j = (i + (firstStop+1)) % keyFrames.size(); |
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| 285 | tmpDist += keyFrames[(j + 1) % keyFrames.size()].distFromPrev; |
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| 286 | keyFrames[j].distUntilStop = tmpDist; |
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| 287 | if (keyFrames[j].actionflag == 2) |
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| 288 | tmpDist = 0; |
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| 289 | } |
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| 290 | |
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| 291 | for (size_t i = 0; i < keyFrames.size(); i++) |
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| 292 | { |
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| 293 | if (keyFrames[i].distSinceStop < (30 * 30 * 0.5f)) |
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| 294 | keyFrames[i].tFrom = sqrt(2 * keyFrames[i].distSinceStop); |
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| 295 | else |
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| 296 | keyFrames[i].tFrom = ((keyFrames[i].distSinceStop - (30 * 30 * 0.5f)) / 30) + 30; |
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| 297 | |
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| 298 | if (keyFrames[i].distUntilStop < (30 * 30 * 0.5f)) |
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| 299 | keyFrames[i].tTo = sqrt(2 * keyFrames[i].distUntilStop); |
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| 300 | else |
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| 301 | keyFrames[i].tTo = ((keyFrames[i].distUntilStop - (30 * 30 * 0.5f)) / 30) + 30; |
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| 302 | |
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| 303 | keyFrames[i].tFrom *= 1000; |
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| 304 | keyFrames[i].tTo *= 1000; |
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| 305 | } |
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| 306 | |
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| 307 | // for (int i = 0; i < keyFrames.size(); i++) { |
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| 308 | // sLog.outString("%f, %f, %f, %f, %f, %f, %f", keyFrames[i].x, keyFrames[i].y, keyFrames[i].distUntilStop, keyFrames[i].distSinceStop, keyFrames[i].distFromPrev, keyFrames[i].tFrom, keyFrames[i].tTo); |
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| 309 | // } |
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| 310 | |
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| 311 | // Now we're completely set up; we can move along the length of each waypoint at 100 ms intervals |
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| 312 | // speed = max(30, t) (remember x = 0.5s^2, and when accelerating, a = 1 unit/s^2 |
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| 313 | int t = 0; |
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| 314 | bool teleport = false; |
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| 315 | if (keyFrames[keyFrames.size() - 1].mapid != keyFrames[0].mapid) |
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| 316 | teleport = true; |
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| 317 | |
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| 318 | WayPoint pos(keyFrames[0].mapid, keyFrames[0].x, keyFrames[0].y, keyFrames[0].z, teleport); |
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| 319 | m_WayPoints[0] = pos; |
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| 320 | t += keyFrames[0].delay * 1000; |
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| 321 | |
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| 322 | uint32 cM = keyFrames[0].mapid; |
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| 323 | for (size_t i = 0; i < keyFrames.size() - 1; i++) |
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| 324 | { |
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| 325 | float d = 0; |
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| 326 | float tFrom = keyFrames[i].tFrom; |
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| 327 | float tTo = keyFrames[i].tTo; |
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| 328 | |
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| 329 | // keep the generation of all these points; we use only a few now, but may need the others later |
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| 330 | if (((d < keyFrames[i + 1].distFromPrev) && (tTo > 0))) |
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| 331 | { |
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| 332 | while ((d < keyFrames[i + 1].distFromPrev) && (tTo > 0)) |
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| 333 | { |
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| 334 | tFrom += 100; |
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| 335 | tTo -= 100; |
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| 336 | |
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| 337 | if (d > 0) |
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| 338 | { |
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| 339 | float newX, newY, newZ; |
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| 340 | newX = keyFrames[i].x + (keyFrames[i + 1].x - keyFrames[i].x) * d / keyFrames[i + 1].distFromPrev; |
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| 341 | newY = keyFrames[i].y + (keyFrames[i + 1].y - keyFrames[i].y) * d / keyFrames[i + 1].distFromPrev; |
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| 342 | newZ = keyFrames[i].z + (keyFrames[i + 1].z - keyFrames[i].z) * d / keyFrames[i + 1].distFromPrev; |
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| 343 | |
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| 344 | bool teleport = false; |
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| 345 | if (keyFrames[i].mapid != cM) |
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| 346 | { |
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| 347 | teleport = true; |
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| 348 | cM = keyFrames[i].mapid; |
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| 349 | } |
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| 350 | |
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| 351 | // sLog.outString("T: %d, D: %f, x: %f, y: %f, z: %f", t, d, newX, newY, newZ); |
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| 352 | WayPoint pos(keyFrames[i].mapid, newX, newY, newZ, teleport); |
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| 353 | if (teleport) |
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| 354 | m_WayPoints[t] = pos; |
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| 355 | } |
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| 356 | |
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| 357 | if (tFrom < tTo) // caught in tFrom dock's "gravitational pull" |
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| 358 | { |
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| 359 | if (tFrom <= 30000) |
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| 360 | { |
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| 361 | d = 0.5f * (tFrom / 1000) * (tFrom / 1000); |
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| 362 | } |
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| 363 | else |
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| 364 | { |
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| 365 | d = 0.5f * 30 * 30 + 30 * ((tFrom - 30000) / 1000); |
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| 366 | } |
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| 367 | d = d - keyFrames[i].distSinceStop; |
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| 368 | } |
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| 369 | else |
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| 370 | { |
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| 371 | if (tTo <= 30000) |
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| 372 | { |
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| 373 | d = 0.5f * (tTo / 1000) * (tTo / 1000); |
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| 374 | } |
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| 375 | else |
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| 376 | { |
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| 377 | d = 0.5f * 30 * 30 + 30 * ((tTo - 30000) / 1000); |
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| 378 | } |
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| 379 | d = keyFrames[i].distUntilStop - d; |
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| 380 | } |
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| 381 | t += 100; |
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| 382 | } |
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| 383 | t -= 100; |
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| 384 | } |
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| 385 | |
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| 386 | if (keyFrames[i + 1].tFrom > keyFrames[i + 1].tTo) |
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| 387 | t += 100 - ((long)keyFrames[i + 1].tTo % 100); |
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| 388 | else |
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| 389 | t += (long)keyFrames[i + 1].tTo % 100; |
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| 390 | |
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| 391 | bool teleport = false; |
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| 392 | if ((keyFrames[i + 1].actionflag == 1) || (keyFrames[i + 1].mapid != keyFrames[i].mapid)) |
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| 393 | { |
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| 394 | teleport = true; |
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| 395 | cM = keyFrames[i + 1].mapid; |
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| 396 | } |
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| 397 | |
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| 398 | WayPoint pos(keyFrames[i + 1].mapid, keyFrames[i + 1].x, keyFrames[i + 1].y, keyFrames[i + 1].z, teleport); |
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| 399 | |
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| 400 | // sLog.outString("T: %d, x: %f, y: %f, z: %f, t:%d", t, pos.x, pos.y, pos.z, teleport); |
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| 401 | |
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| 402 | //if (teleport) |
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| 403 | m_WayPoints[t] = pos; |
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| 404 | |
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| 405 | t += keyFrames[i + 1].delay * 1000; |
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| 406 | // sLog.outString("------"); |
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| 407 | } |
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| 408 | |
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| 409 | uint32 timer = t; |
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| 410 | |
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| 411 | // sLog.outDetail(" Generated %d waypoints, total time %u.", m_WayPoints.size(), timer); |
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| 412 | |
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| 413 | m_curr = m_WayPoints.begin(); |
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| 414 | m_curr = GetNextWayPoint(); |
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| 415 | m_next = GetNextWayPoint(); |
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| 416 | m_pathTime = timer; |
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| 417 | |
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| 418 | m_nextNodeTime = m_curr->first; |
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| 419 | |
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| 420 | return true; |
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| 421 | } |
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| 422 | |
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| 423 | Transport::WayPointMap::iterator Transport::GetNextWayPoint() |
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| 424 | { |
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| 425 | WayPointMap::iterator iter = m_curr; |
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| 426 | ++iter; |
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| 427 | if (iter == m_WayPoints.end()) |
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| 428 | iter = m_WayPoints.begin(); |
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| 429 | return iter; |
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| 430 | } |
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| 431 | |
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| 432 | void Transport::TeleportTransport(uint32 newMapid, float x, float y, float z) |
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| 433 | { |
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| 434 | //MapManager::Instance().GetMap(oldMapid)->Remove((GameObject *)this, false); |
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| 435 | SetMapId(newMapid); |
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| 436 | //MapManager::Instance().LoadGrid(newMapid,x,y,true); |
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| 437 | Relocate(x, y, z); |
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| 438 | //MapManager::Instance().GetMap(newMapid)->Add<GameObject>((GameObject *)this); |
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| 439 | |
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| 440 | for(PlayerSet::iterator itr = m_passengers.begin(); itr != m_passengers.end();) |
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| 441 | { |
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| 442 | PlayerSet::iterator it2 = itr; |
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| 443 | ++itr; |
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| 444 | |
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| 445 | Player *plr = *it2; |
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| 446 | if(!plr) |
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| 447 | { |
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| 448 | m_passengers.erase(it2); |
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| 449 | continue; |
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| 450 | } |
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| 451 | |
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| 452 | if (plr->isDead() && !plr->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST)) |
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| 453 | { |
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| 454 | plr->ResurrectPlayer(1.0); |
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| 455 | } |
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| 456 | plr->TeleportTo(newMapid, x, y, z, GetOrientation(), TELE_TO_NOT_LEAVE_TRANSPORT); |
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| 457 | |
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| 458 | //WorldPacket data(SMSG_811, 4); |
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| 459 | //data << uint32(0); |
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| 460 | //plr->GetSession()->SendPacket(&data); |
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| 461 | } |
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| 462 | } |
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| 463 | |
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| 464 | bool Transport::AddPassenger(Player* passenger) |
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| 465 | { |
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| 466 | if (m_passengers.find(passenger) == m_passengers.end()) |
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| 467 | { |
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| 468 | sLog.outDetail("Player %s boarded transport %s.", passenger->GetName(), this->m_name.c_str()); |
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| 469 | m_passengers.insert(passenger); |
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| 470 | } |
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| 471 | return true; |
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| 472 | } |
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| 473 | |
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| 474 | bool Transport::RemovePassenger(Player* passenger) |
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| 475 | { |
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| 476 | if (m_passengers.find(passenger) != m_passengers.end()) |
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| 477 | { |
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| 478 | sLog.outDetail("Player %s removed from transport %s.", passenger->GetName(), this->m_name.c_str()); |
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| 479 | m_passengers.erase(passenger); |
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| 480 | } |
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| 481 | return true; |
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| 482 | } |
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| 483 | |
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| 484 | void Transport::Update(uint32 /*p_time*/) |
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| 485 | { |
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| 486 | if (m_WayPoints.size() <= 1) |
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| 487 | return; |
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| 488 | |
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| 489 | m_timer = getMSTime() % m_period; |
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| 490 | while (((m_timer - m_curr->first) % m_pathTime) > ((m_next->first - m_curr->first) % m_pathTime)) |
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| 491 | { |
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| 492 | m_curr = GetNextWayPoint(); |
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| 493 | m_next = GetNextWayPoint(); |
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| 494 | |
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| 495 | // first check help in case client-server transport coordinates de-synchronization |
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| 496 | if (m_curr->second.mapid != GetMapId() || m_curr->second.teleport) |
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| 497 | { |
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| 498 | TeleportTransport(m_curr->second.mapid, m_curr->second.x, m_curr->second.y, m_curr->second.z); |
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| 499 | } |
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| 500 | else |
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| 501 | { |
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| 502 | //MapManager::Instance().GetMap(m_curr->second.mapid)->GameobjectRelocation((GameObject *)this, m_curr->second.x, m_curr->second.y, m_curr->second.z, this->m_orientation); |
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| 503 | Relocate(m_curr->second.x, m_curr->second.y, m_curr->second.z); |
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| 504 | } |
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| 505 | |
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| 506 | /* |
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| 507 | for(PlayerSet::iterator itr = m_passengers.begin(); itr != m_passengers.end();) |
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| 508 | { |
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| 509 | PlayerSet::iterator it2 = itr; |
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| 510 | ++itr; |
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| 511 | //(*it2)->SetPosition( m_curr->second.x + (*it2)->GetTransOffsetX(), m_curr->second.y + (*it2)->GetTransOffsetY(), m_curr->second.z + (*it2)->GetTransOffsetZ(), (*it2)->GetTransOffsetO() ); |
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| 512 | } |
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| 513 | */ |
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| 514 | |
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| 515 | m_nextNodeTime = m_curr->first; |
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| 516 | |
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| 517 | if (m_curr == m_WayPoints.begin() && (sLog.getLogFilter() & LOG_FILTER_TRANSPORT_MOVES)==0) |
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| 518 | sLog.outDetail(" ************ BEGIN ************** %s", this->m_name.c_str()); |
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| 519 | |
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| 520 | // MapManager::Instance().GetMap(m_curr->second.mapid)->Add(&this); // -> // ->Add(t); |
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| 521 | //MapManager::Instance().GetMap(m_curr->second.mapid)->Remove((GameObject *)this, false); // -> // ->Add(t); |
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| 522 | //MapManager::Instance().GetMap(m_curr->second.mapid)->Add((GameObject *)this); // -> // ->Add(t); |
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| 523 | |
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| 524 | if ((sLog.getLogFilter() & LOG_FILTER_TRANSPORT_MOVES)==0) |
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| 525 | sLog.outDetail("%s moved to %f %f %f %d", this->m_name.c_str(), m_curr->second.x, m_curr->second.y, m_curr->second.z, m_curr->second.mapid); |
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| 526 | } |
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| 527 | } |
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