1 | /* |
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2 | * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> |
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3 | * |
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4 | * This program is free software; you can redistribute it and/or modify |
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5 | * it under the terms of the GNU General Public License as published by |
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6 | * the Free Software Foundation; either version 2 of the License, or |
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7 | * (at your option) any later version. |
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8 | * |
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9 | * This program is distributed in the hope that it will be useful, |
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10 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 | * GNU General Public License for more details. |
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13 | * |
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14 | * You should have received a copy of the GNU General Public License |
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15 | * along with this program; if not, write to the Free Software |
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16 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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17 | */ |
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18 | |
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19 | #include "Common.h" |
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20 | |
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21 | #include "Transports.h" |
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22 | #include "MapManager.h" |
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23 | #include "ObjectMgr.h" |
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24 | #include "Path.h" |
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25 | |
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26 | #include "WorldPacket.h" |
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27 | #include "Database/DBCStores.h" |
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28 | #include "ProgressBar.h" |
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29 | |
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30 | void MapManager::LoadTransports() |
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31 | { |
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32 | QueryResult *result = WorldDatabase.Query("SELECT entry, name, period FROM transports"); |
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33 | |
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34 | uint32 count = 0; |
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35 | |
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36 | if( !result ) |
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37 | { |
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38 | barGoLink bar( 1 ); |
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39 | bar.step(); |
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40 | |
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41 | sLog.outString(); |
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42 | sLog.outString( ">> Loaded %u transports", count ); |
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43 | return; |
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44 | } |
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45 | |
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46 | barGoLink bar( result->GetRowCount() ); |
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47 | |
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48 | do |
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49 | { |
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50 | bar.step(); |
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51 | |
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52 | Transport *t = new Transport; |
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53 | |
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54 | Field *fields = result->Fetch(); |
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55 | |
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56 | uint32 entry = fields[0].GetUInt32(); |
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57 | std::string name = fields[1].GetCppString(); |
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58 | t->m_period = fields[2].GetUInt32(); |
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59 | |
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60 | const GameObjectInfo *goinfo = objmgr.GetGameObjectInfo(entry); |
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61 | |
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62 | if(!goinfo) |
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63 | { |
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64 | sLog.outErrorDb("Transport ID:%u, Name: %s, will not be loaded, gameobject_template missing", entry, name.c_str()); |
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65 | delete t; |
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66 | continue; |
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67 | } |
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68 | |
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69 | if(goinfo->type != GAMEOBJECT_TYPE_MO_TRANSPORT) |
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70 | { |
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71 | sLog.outErrorDb("Transport ID:%u, Name: %s, will not be loaded, gameobject_template type wrong", entry, name.c_str()); |
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72 | delete t; |
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73 | continue; |
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74 | } |
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75 | |
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76 | // sLog.outString("Loading transport %d between %s, %s", entry, name.c_str(), goinfo->name); |
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77 | |
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78 | std::set<uint32> mapsUsed; |
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79 | |
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80 | if(!t->GenerateWaypoints(goinfo->moTransport.taxiPathId, mapsUsed)) |
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81 | // skip transports with empty waypoints list |
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82 | { |
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83 | sLog.outErrorDb("Transport (path id %u) path size = 0. Transport ignored, check DBC files or transport GO data0 field.",goinfo->moTransport.taxiPathId); |
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84 | delete t; |
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85 | continue; |
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86 | } |
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87 | |
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88 | t->m_name = goinfo->name; |
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89 | |
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90 | float x, y, z, o; |
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91 | uint32 mapid; |
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92 | x = t->m_WayPoints[0].x; y = t->m_WayPoints[0].y; z = t->m_WayPoints[0].z; mapid = t->m_WayPoints[0].mapid; o = 1; |
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93 | |
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94 | // creates the Gameobject |
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95 | if(!t->Create(entry, mapid, x, y, z, o, 100, 0)) |
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96 | { |
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97 | delete t; |
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98 | continue; |
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99 | } |
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100 | |
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101 | m_Transports.insert(t); |
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102 | |
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103 | for (std::set<uint32>::iterator i = mapsUsed.begin(); i != mapsUsed.end(); ++i) |
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104 | m_TransportsByMap[*i].insert(t); |
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105 | |
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106 | //If we someday decide to use the grid to track transports, here: |
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107 | //MapManager::Instance().LoadGrid(mapid,x,y,true); |
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108 | //MapManager::Instance().GetMap(t->GetMapId())->Add<GameObject>((GameObject *)t); |
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109 | ++count; |
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110 | } while(result->NextRow()); |
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111 | delete result; |
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112 | |
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113 | sLog.outString(); |
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114 | sLog.outString( ">> Loaded %u transports", count ); |
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115 | |
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116 | // check transport data DB integrity |
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117 | result = WorldDatabase.PQuery("SELECT gameobject.guid,gameobject.id,transports.name FROM gameobject,transports WHERE gameobject.id = transports.entry"); |
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118 | if(result) // wrong data found |
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119 | { |
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120 | do |
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121 | { |
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122 | Field *fields = result->Fetch(); |
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123 | |
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124 | uint32 guid = fields[0].GetUInt32(); |
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125 | uint32 entry = fields[1].GetUInt32(); |
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126 | std::string name = fields[2].GetCppString(); |
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127 | sLog.outErrorDb("Transport %u '%s' have record (GUID: %u) in `gameobject`. Transports DON'T must have any records in `gameobject` or its behavior will be unpredictable/bugged.",entry,name.c_str(),guid); |
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128 | } |
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129 | while(result->NextRow()); |
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130 | |
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131 | delete result; |
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132 | } |
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133 | } |
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134 | |
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135 | Transport::Transport() : GameObject() |
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136 | { |
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137 | // 2.3.2 - 0x5A |
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138 | m_updateFlag = (UPDATEFLAG_TRANSPORT | UPDATEFLAG_LOWGUID | UPDATEFLAG_HIGHGUID | UPDATEFLAG_HASPOSITION); |
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139 | } |
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140 | |
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141 | bool Transport::Create(uint32 guidlow, uint32 mapid, float x, float y, float z, float ang, uint32 animprogress, uint32 dynflags) |
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142 | { |
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143 | Relocate(x,y,z,ang); |
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144 | |
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145 | SetMapId(mapid); |
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146 | |
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147 | if(!IsPositionValid()) |
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148 | { |
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149 | sLog.outError("ERROR: Transport (GUID: %u) not created. Suggested coordinates isn't valid (X: %d Y: ^%d)",guidlow,x,y); |
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150 | return false; |
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151 | } |
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152 | |
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153 | Object::_Create(guidlow, 0, HIGHGUID_MO_TRANSPORT); |
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154 | |
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155 | GameObjectInfo const* goinfo = objmgr.GetGameObjectInfo(guidlow); |
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156 | |
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157 | if (!goinfo) |
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158 | { |
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159 | sLog.outErrorDb("Transport not created: entry in `gameobject_template` not found, guidlow: %u map: %u (X: %f Y: %f Z: %f) ang: %f",guidlow, mapid, x, y, z, ang); |
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160 | return false; |
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161 | } |
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162 | |
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163 | m_goInfo = goinfo; |
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164 | |
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165 | SetFloatValue(OBJECT_FIELD_SCALE_X, goinfo->size); |
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166 | |
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167 | SetUInt32Value(GAMEOBJECT_FACTION, goinfo->faction); |
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168 | SetUInt32Value(GAMEOBJECT_FLAGS, goinfo->flags); |
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169 | |
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170 | SetUInt32Value(OBJECT_FIELD_ENTRY, goinfo->id); |
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171 | |
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172 | SetUInt32Value(GAMEOBJECT_DISPLAYID, goinfo->displayId); |
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173 | |
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174 | SetGoState(1); |
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175 | SetGoType(GameobjectTypes(goinfo->type)); |
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176 | |
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177 | SetGoAnimProgress(animprogress); |
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178 | if(dynflags) |
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179 | SetUInt32Value(GAMEOBJECT_DYN_FLAGS, dynflags); |
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180 | |
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181 | return true; |
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182 | } |
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183 | |
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184 | struct keyFrame |
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185 | { |
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186 | keyFrame(float _x, float _y, float _z, uint32 _mapid, int _actionflag, int _delay) |
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187 | { |
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188 | x = _x; y = _y; z = _z; mapid = _mapid; actionflag = _actionflag; delay = _delay; distFromPrev = -1; distSinceStop = -1; distUntilStop = -1; |
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189 | tFrom = 0; tTo = 0; |
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190 | } |
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191 | |
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192 | float x; |
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193 | float y; |
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194 | float z; |
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195 | uint32 mapid; |
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196 | int actionflag; |
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197 | int delay; |
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198 | float distSinceStop; |
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199 | float distUntilStop; |
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200 | float distFromPrev; |
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201 | float tFrom, tTo; |
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202 | }; |
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203 | |
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204 | bool Transport::GenerateWaypoints(uint32 pathid, std::set<uint32> &mapids) |
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205 | { |
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206 | TransportPath path; |
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207 | objmgr.GetTransportPathNodes(pathid, path); |
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208 | |
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209 | if (path.Empty()) |
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210 | return false; |
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211 | |
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212 | std::vector<keyFrame> keyFrames; |
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213 | int mapChange = 0; |
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214 | mapids.clear(); |
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215 | for (size_t i = 1; i < path.Size() - 1; i++) |
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216 | { |
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217 | if (mapChange == 0) |
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218 | { |
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219 | if ((path[i].mapid == path[i+1].mapid)) |
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220 | { |
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221 | keyFrame k(path[i].x, path[i].y, path[i].z, path[i].mapid, path[i].actionFlag, path[i].delay); |
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222 | keyFrames.push_back(k); |
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223 | mapids.insert(k.mapid); |
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224 | } |
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225 | else |
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226 | { |
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227 | mapChange = 1; |
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228 | } |
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229 | } |
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230 | else |
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231 | { |
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232 | --mapChange; |
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233 | } |
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234 | } |
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235 | |
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236 | int lastStop = -1; |
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237 | int firstStop = -1; |
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238 | |
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239 | // first cell is arrived at by teleportation :S |
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240 | keyFrames[0].distFromPrev = 0; |
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241 | if (keyFrames[0].actionflag == 2) |
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242 | { |
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243 | lastStop = 0; |
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244 | } |
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245 | |
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246 | // find the rest of the distances between key points |
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247 | for (size_t i = 1; i < keyFrames.size(); i++) |
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248 | { |
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249 | if ((keyFrames[i].actionflag == 1) || (keyFrames[i].mapid != keyFrames[i-1].mapid)) |
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250 | { |
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251 | keyFrames[i].distFromPrev = 0; |
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252 | } |
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253 | else |
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254 | { |
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255 | keyFrames[i].distFromPrev = |
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256 | sqrt(pow(keyFrames[i].x - keyFrames[i - 1].x, 2) + |
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257 | pow(keyFrames[i].y - keyFrames[i - 1].y, 2) + |
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258 | pow(keyFrames[i].z - keyFrames[i - 1].z, 2)); |
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259 | } |
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260 | if (keyFrames[i].actionflag == 2) |
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261 | { |
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262 | // remember first stop frame |
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263 | if(firstStop == -1) |
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264 | firstStop = i; |
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265 | lastStop = i; |
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266 | } |
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267 | } |
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268 | |
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269 | float tmpDist = 0; |
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270 | for (size_t i = 0; i < keyFrames.size(); i++) |
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271 | { |
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272 | int j = (i + lastStop) % keyFrames.size(); |
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273 | if (keyFrames[j].actionflag == 2) |
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274 | tmpDist = 0; |
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275 | else |
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276 | tmpDist += keyFrames[j].distFromPrev; |
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277 | keyFrames[j].distSinceStop = tmpDist; |
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278 | } |
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279 | |
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280 | for (int i = int(keyFrames.size()) - 1; i >= 0; i--) |
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281 | { |
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282 | int j = (i + (firstStop+1)) % keyFrames.size(); |
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283 | tmpDist += keyFrames[(j + 1) % keyFrames.size()].distFromPrev; |
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284 | keyFrames[j].distUntilStop = tmpDist; |
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285 | if (keyFrames[j].actionflag == 2) |
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286 | tmpDist = 0; |
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287 | } |
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288 | |
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289 | for (size_t i = 0; i < keyFrames.size(); i++) |
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290 | { |
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291 | if (keyFrames[i].distSinceStop < (30 * 30 * 0.5f)) |
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292 | keyFrames[i].tFrom = sqrt(2 * keyFrames[i].distSinceStop); |
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293 | else |
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294 | keyFrames[i].tFrom = ((keyFrames[i].distSinceStop - (30 * 30 * 0.5f)) / 30) + 30; |
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295 | |
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296 | if (keyFrames[i].distUntilStop < (30 * 30 * 0.5f)) |
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297 | keyFrames[i].tTo = sqrt(2 * keyFrames[i].distUntilStop); |
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298 | else |
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299 | keyFrames[i].tTo = ((keyFrames[i].distUntilStop - (30 * 30 * 0.5f)) / 30) + 30; |
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300 | |
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301 | keyFrames[i].tFrom *= 1000; |
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302 | keyFrames[i].tTo *= 1000; |
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303 | } |
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304 | |
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305 | // for (int i = 0; i < keyFrames.size(); i++) { |
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306 | // sLog.outString("%f, %f, %f, %f, %f, %f, %f", keyFrames[i].x, keyFrames[i].y, keyFrames[i].distUntilStop, keyFrames[i].distSinceStop, keyFrames[i].distFromPrev, keyFrames[i].tFrom, keyFrames[i].tTo); |
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307 | // } |
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308 | |
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309 | // Now we're completely set up; we can move along the length of each waypoint at 100 ms intervals |
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310 | // speed = max(30, t) (remember x = 0.5s^2, and when accelerating, a = 1 unit/s^2 |
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311 | int t = 0; |
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312 | bool teleport = false; |
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313 | if (keyFrames[keyFrames.size() - 1].mapid != keyFrames[0].mapid) |
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314 | teleport = true; |
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315 | |
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316 | WayPoint pos(keyFrames[0].mapid, keyFrames[0].x, keyFrames[0].y, keyFrames[0].z, teleport); |
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317 | m_WayPoints[0] = pos; |
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318 | t += keyFrames[0].delay * 1000; |
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319 | |
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320 | uint32 cM = keyFrames[0].mapid; |
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321 | for (size_t i = 0; i < keyFrames.size() - 1; i++) |
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322 | { |
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323 | float d = 0; |
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324 | float tFrom = keyFrames[i].tFrom; |
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325 | float tTo = keyFrames[i].tTo; |
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326 | |
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327 | // keep the generation of all these points; we use only a few now, but may need the others later |
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328 | if (((d < keyFrames[i + 1].distFromPrev) && (tTo > 0))) |
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329 | { |
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330 | while ((d < keyFrames[i + 1].distFromPrev) && (tTo > 0)) |
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331 | { |
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332 | tFrom += 100; |
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333 | tTo -= 100; |
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334 | |
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335 | if (d > 0) |
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336 | { |
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337 | float newX, newY, newZ; |
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338 | newX = keyFrames[i].x + (keyFrames[i + 1].x - keyFrames[i].x) * d / keyFrames[i + 1].distFromPrev; |
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339 | newY = keyFrames[i].y + (keyFrames[i + 1].y - keyFrames[i].y) * d / keyFrames[i + 1].distFromPrev; |
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340 | newZ = keyFrames[i].z + (keyFrames[i + 1].z - keyFrames[i].z) * d / keyFrames[i + 1].distFromPrev; |
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341 | |
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342 | bool teleport = false; |
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343 | if (keyFrames[i].mapid != cM) |
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344 | { |
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345 | teleport = true; |
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346 | cM = keyFrames[i].mapid; |
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347 | } |
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348 | |
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349 | // sLog.outString("T: %d, D: %f, x: %f, y: %f, z: %f", t, d, newX, newY, newZ); |
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350 | WayPoint pos(keyFrames[i].mapid, newX, newY, newZ, teleport); |
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351 | if (teleport) |
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352 | m_WayPoints[t] = pos; |
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353 | } |
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354 | |
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355 | if (tFrom < tTo) // caught in tFrom dock's "gravitational pull" |
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356 | { |
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357 | if (tFrom <= 30000) |
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358 | { |
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359 | d = 0.5f * (tFrom / 1000) * (tFrom / 1000); |
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360 | } |
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361 | else |
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362 | { |
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363 | d = 0.5f * 30 * 30 + 30 * ((tFrom - 30000) / 1000); |
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364 | } |
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365 | d = d - keyFrames[i].distSinceStop; |
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366 | } |
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367 | else |
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368 | { |
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369 | if (tTo <= 30000) |
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370 | { |
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371 | d = 0.5f * (tTo / 1000) * (tTo / 1000); |
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372 | } |
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373 | else |
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374 | { |
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375 | d = 0.5f * 30 * 30 + 30 * ((tTo - 30000) / 1000); |
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376 | } |
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377 | d = keyFrames[i].distUntilStop - d; |
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378 | } |
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379 | t += 100; |
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380 | } |
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381 | t -= 100; |
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382 | } |
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383 | |
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384 | if (keyFrames[i + 1].tFrom > keyFrames[i + 1].tTo) |
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385 | t += 100 - ((long)keyFrames[i + 1].tTo % 100); |
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386 | else |
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387 | t += (long)keyFrames[i + 1].tTo % 100; |
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388 | |
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389 | bool teleport = false; |
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390 | if ((keyFrames[i + 1].actionflag == 1) || (keyFrames[i + 1].mapid != keyFrames[i].mapid)) |
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391 | { |
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392 | teleport = true; |
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393 | cM = keyFrames[i + 1].mapid; |
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394 | } |
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395 | |
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396 | WayPoint pos(keyFrames[i + 1].mapid, keyFrames[i + 1].x, keyFrames[i + 1].y, keyFrames[i + 1].z, teleport); |
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397 | |
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398 | // sLog.outString("T: %d, x: %f, y: %f, z: %f, t:%d", t, pos.x, pos.y, pos.z, teleport); |
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399 | |
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400 | //if (teleport) |
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401 | m_WayPoints[t] = pos; |
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402 | |
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403 | t += keyFrames[i + 1].delay * 1000; |
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404 | // sLog.outString("------"); |
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405 | } |
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406 | |
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407 | uint32 timer = t; |
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408 | |
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409 | // sLog.outDetail(" Generated %d waypoints, total time %u.", m_WayPoints.size(), timer); |
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410 | |
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411 | m_curr = m_WayPoints.begin(); |
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412 | m_curr = GetNextWayPoint(); |
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413 | m_next = GetNextWayPoint(); |
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414 | m_pathTime = timer; |
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415 | |
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416 | m_nextNodeTime = m_curr->first; |
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417 | |
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418 | return true; |
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419 | } |
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420 | |
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421 | Transport::WayPointMap::iterator Transport::GetNextWayPoint() |
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422 | { |
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423 | WayPointMap::iterator iter = m_curr; |
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424 | ++iter; |
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425 | if (iter == m_WayPoints.end()) |
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426 | iter = m_WayPoints.begin(); |
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427 | return iter; |
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428 | } |
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429 | |
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430 | void Transport::TeleportTransport(uint32 newMapid, float x, float y, float z) |
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431 | { |
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432 | //MapManager::Instance().GetMap(oldMapid)->Remove((GameObject *)this, false); |
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433 | SetMapId(newMapid); |
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434 | //MapManager::Instance().LoadGrid(newMapid,x,y,true); |
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435 | Relocate(x, y, z); |
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436 | //MapManager::Instance().GetMap(newMapid)->Add<GameObject>((GameObject *)this); |
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437 | |
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438 | for(PlayerSet::iterator itr = m_passengers.begin(); itr != m_passengers.end();) |
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439 | { |
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440 | PlayerSet::iterator it2 = itr; |
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441 | ++itr; |
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442 | |
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443 | Player *plr = *it2; |
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444 | if(!plr) |
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445 | { |
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446 | m_passengers.erase(it2); |
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447 | continue; |
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448 | } |
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449 | |
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450 | if (plr->isDead() && !plr->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST)) |
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451 | { |
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452 | plr->ResurrectPlayer(1.0); |
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453 | } |
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454 | plr->TeleportTo(newMapid, x, y, z, GetOrientation(), TELE_TO_NOT_LEAVE_TRANSPORT); |
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455 | |
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456 | //WorldPacket data(SMSG_811, 4); |
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457 | //data << uint32(0); |
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458 | //plr->GetSession()->SendPacket(&data); |
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459 | } |
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460 | } |
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461 | |
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462 | bool Transport::AddPassenger(Player* passenger) |
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463 | { |
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464 | if (m_passengers.find(passenger) == m_passengers.end()) |
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465 | { |
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466 | sLog.outDetail("Player %s boarded transport %s.", passenger->GetName(), this->m_name.c_str()); |
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467 | m_passengers.insert(passenger); |
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468 | } |
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469 | return true; |
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470 | } |
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471 | |
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472 | bool Transport::RemovePassenger(Player* passenger) |
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473 | { |
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474 | if (m_passengers.find(passenger) != m_passengers.end()) |
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475 | { |
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476 | sLog.outDetail("Player %s removed from transport %s.", passenger->GetName(), this->m_name.c_str()); |
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477 | m_passengers.erase(passenger); |
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478 | } |
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479 | return true; |
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480 | } |
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481 | |
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482 | void Transport::Update(uint32 /*p_time*/) |
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483 | { |
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484 | if (m_WayPoints.size() <= 1) |
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485 | return; |
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486 | |
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487 | m_timer = getMSTime() % m_period; |
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488 | while (((m_timer - m_curr->first) % m_pathTime) > ((m_next->first - m_curr->first) % m_pathTime)) |
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489 | { |
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490 | m_curr = GetNextWayPoint(); |
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491 | m_next = GetNextWayPoint(); |
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492 | |
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493 | // first check help in case client-server transport coordinates de-synchronization |
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494 | if (m_curr->second.mapid != GetMapId() || m_curr->second.teleport) |
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495 | { |
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496 | TeleportTransport(m_curr->second.mapid, m_curr->second.x, m_curr->second.y, m_curr->second.z); |
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497 | } |
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498 | else |
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499 | { |
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500 | //MapManager::Instance().GetMap(m_curr->second.mapid)->GameobjectRelocation((GameObject *)this, m_curr->second.x, m_curr->second.y, m_curr->second.z, this->m_orientation); |
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501 | Relocate(m_curr->second.x, m_curr->second.y, m_curr->second.z); |
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502 | } |
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503 | |
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504 | /* |
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505 | for(PlayerSet::iterator itr = m_passengers.begin(); itr != m_passengers.end();) |
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506 | { |
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507 | PlayerSet::iterator it2 = itr; |
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508 | ++itr; |
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509 | //(*it2)->SetPosition( m_curr->second.x + (*it2)->GetTransOffsetX(), m_curr->second.y + (*it2)->GetTransOffsetY(), m_curr->second.z + (*it2)->GetTransOffsetZ(), (*it2)->GetTransOffsetO() ); |
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510 | } |
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511 | */ |
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512 | |
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513 | m_nextNodeTime = m_curr->first; |
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514 | |
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515 | if (m_curr == m_WayPoints.begin() && (sLog.getLogFilter() & LOG_FILTER_TRANSPORT_MOVES)==0) |
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516 | sLog.outDetail(" ************ BEGIN ************** %s", this->m_name.c_str()); |
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517 | |
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518 | // MapManager::Instance().GetMap(m_curr->second.mapid)->Add(&this); // -> // ->Add(t); |
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519 | //MapManager::Instance().GetMap(m_curr->second.mapid)->Remove((GameObject *)this, false); // -> // ->Add(t); |
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520 | //MapManager::Instance().GetMap(m_curr->second.mapid)->Add((GameObject *)this); // -> // ->Add(t); |
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521 | |
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522 | if ((sLog.getLogFilter() & LOG_FILTER_TRANSPORT_MOVES)==0) |
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523 | sLog.outDetail("%s moved to %f %f %f %d", this->m_name.c_str(), m_curr->second.x, m_curr->second.y, m_curr->second.z, m_curr->second.mapid); |
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524 | } |
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525 | } |
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