root/trunk/src/game/Transports.h @ 111

Revision 102, 3.7 kB (checked in by yumileroy, 17 years ago)

[svn] Fixed copyright notices to comply with GPL.

Original author: w12x
Date: 2008-10-23 03:29:52-05:00

Line 
1/*
2 * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
3 *
4 * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
5 *
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 */
20
21#ifndef TRANSPORTS_H
22#define TRANSPORTS_H
23
24#include "GameObject.h"
25
26#include <map>
27#include <set>
28#include <string>
29
30class TransportPath
31{
32    public:
33        struct PathNode
34        {
35            uint32 mapid;
36            float x,y,z;
37            uint32 actionFlag;
38            uint32 delay;
39        };
40
41        inline void SetLength(const unsigned int sz)
42        {
43            i_nodes.resize( sz );
44        }
45
46        inline unsigned int Size(void) const { return i_nodes.size(); }
47        inline bool Empty(void) const { return i_nodes.empty(); }
48        inline void Resize(unsigned int sz) { i_nodes.resize(sz); }
49        inline void Clear(void) { i_nodes.clear(); }
50        inline PathNode* GetNodes(void) { return static_cast<PathNode *>(&i_nodes[0]); }
51
52        PathNode& operator[](const unsigned int idx) { return i_nodes[idx]; }
53        const PathNode& operator()(const unsigned int idx) const { return i_nodes[idx]; }
54
55    protected:
56        std::vector<PathNode> i_nodes;
57};
58
59class Transport : private GameObject
60{
61    public:
62        explicit Transport();
63
64        // prevent using Transports as normal GO, but allow call some inherited functions
65        using GameObject::IsTransport;
66        using GameObject::GetEntry;
67        using GameObject::GetGUID;
68        using GameObject::GetGUIDLow;
69        using GameObject::GetMapId;
70        using GameObject::GetPositionX;
71        using GameObject::GetPositionY;
72        using GameObject::GetPositionZ;
73        using GameObject::BuildCreateUpdateBlockForPlayer;
74        using GameObject::BuildOutOfRangeUpdateBlock;
75
76        bool Create(uint32 guidlow, uint32 mapid, float x, float y, float z, float ang, uint32 animprogress, uint32 dynflags);
77        bool GenerateWaypoints(uint32 pathid, std::set<uint32> &mapids);
78        void Update(uint32 p_time);
79        bool AddPassenger(Player* passenger);
80        bool RemovePassenger(Player* passenger);
81
82        typedef std::set<Player*> PlayerSet;
83        PlayerSet const& GetPassengers() const { return m_passengers; }
84
85        std::string m_name;
86    private:
87        struct WayPoint
88        {
89            WayPoint() : mapid(0), x(0), y(0), z(0), teleport(false) {}
90            WayPoint(uint32 _mapid, float _x, float _y, float _z, bool _teleport) :
91            mapid(_mapid), x(_x), y(_y), z(_z), teleport(_teleport) {}
92            uint32 mapid;
93            float x;
94            float y;
95            float z;
96            bool teleport;
97        };
98
99        typedef std::map<uint32, WayPoint> WayPointMap;
100
101        WayPointMap::iterator m_curr;
102        WayPointMap::iterator m_next;
103        uint32 m_pathTime;
104        uint32 m_timer;
105
106        PlayerSet m_passengers;
107
108    public:
109        WayPointMap m_WayPoints;
110        uint32 m_nextNodeTime;
111        uint32 m_period;
112
113    private:
114        void TeleportTransport(uint32 newMapid, float x, float y, float z);
115        WayPointMap::iterator GetNextWayPoint();
116};
117#endif
Note: See TracBrowser for help on using the browser.