root/trunk/src/game/Transports.h @ 6

Revision 2, 3.6 kB (checked in by yumileroy, 17 years ago)

[svn] * Proper SVN structure

Original author: Neo2003
Date: 2008-10-02 16:23:55-05:00

Line 
1/*
2 * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
3 *
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
17 */
18
19#ifndef TRANSPORTS_H
20#define TRANSPORTS_H
21
22#include "GameObject.h"
23
24#include <map>
25#include <set>
26#include <string>
27
28class TransportPath
29{
30    public:
31        struct PathNode
32        {
33            uint32 mapid;
34            float x,y,z;
35            uint32 actionFlag;
36            uint32 delay;
37        };
38
39        inline void SetLength(const unsigned int sz)
40        {
41            i_nodes.resize( sz );
42        }
43
44        inline unsigned int Size(void) const { return i_nodes.size(); }
45        inline bool Empty(void) const { return i_nodes.empty(); }
46        inline void Resize(unsigned int sz) { i_nodes.resize(sz); }
47        inline void Clear(void) { i_nodes.clear(); }
48        inline PathNode* GetNodes(void) { return static_cast<PathNode *>(&i_nodes[0]); }
49
50        PathNode& operator[](const unsigned int idx) { return i_nodes[idx]; }
51        const PathNode& operator()(const unsigned int idx) const { return i_nodes[idx]; }
52
53    protected:
54        std::vector<PathNode> i_nodes;
55};
56
57class Transport : private GameObject
58{
59    public:
60        explicit Transport();
61
62        // prevent using Transports as normal GO, but allow call some inherited functions
63        using GameObject::IsTransport;
64        using GameObject::GetEntry;
65        using GameObject::GetGUID;
66        using GameObject::GetGUIDLow;
67        using GameObject::GetMapId;
68        using GameObject::GetPositionX;
69        using GameObject::GetPositionY;
70        using GameObject::GetPositionZ;
71        using GameObject::BuildCreateUpdateBlockForPlayer;
72        using GameObject::BuildOutOfRangeUpdateBlock;
73
74        bool Create(uint32 guidlow, uint32 mapid, float x, float y, float z, float ang, uint32 animprogress, uint32 dynflags);
75        bool GenerateWaypoints(uint32 pathid, std::set<uint32> &mapids);
76        void Update(uint32 p_time);
77        bool AddPassenger(Player* passenger);
78        bool RemovePassenger(Player* passenger);
79
80        typedef std::set<Player*> PlayerSet;
81        PlayerSet const& GetPassengers() const { return m_passengers; }
82
83        std::string m_name;
84    private:
85        struct WayPoint
86        {
87            WayPoint() : mapid(0), x(0), y(0), z(0), teleport(false) {}
88            WayPoint(uint32 _mapid, float _x, float _y, float _z, bool _teleport) :
89            mapid(_mapid), x(_x), y(_y), z(_z), teleport(_teleport) {}
90            uint32 mapid;
91            float x;
92            float y;
93            float z;
94            bool teleport;
95        };
96
97        typedef std::map<uint32, WayPoint> WayPointMap;
98
99        WayPointMap::iterator m_curr;
100        WayPointMap::iterator m_next;
101        uint32 m_pathTime;
102        uint32 m_timer;
103
104        PlayerSet m_passengers;
105
106    public:
107        WayPointMap m_WayPoints;
108        uint32 m_nextNodeTime;
109        uint32 m_period;
110
111    private:
112        void TeleportTransport(uint32 newMapid, float x, float y, float z);
113        WayPointMap::iterator GetNextWayPoint();
114};
115#endif
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