1 | /* |
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2 | * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> |
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3 | * |
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4 | * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> |
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5 | * |
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6 | * This program is free software; you can redistribute it and/or modify |
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7 | * it under the terms of the GNU General Public License as published by |
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8 | * the Free Software Foundation; either version 2 of the License, or |
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9 | * (at your option) any later version. |
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10 | * |
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11 | * This program is distributed in the hope that it will be useful, |
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12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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14 | * GNU General Public License for more details. |
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15 | * |
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16 | * You should have received a copy of the GNU General Public License |
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17 | * along with this program; if not, write to the Free Software |
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18 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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19 | */ |
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20 | |
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21 | #ifndef TRINITY_TRAVELLER_H |
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22 | #define TRINITY_TRAVELLER_H |
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23 | |
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24 | #include "MapManager.h" |
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25 | #include "Creature.h" |
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26 | #include "Player.h" |
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27 | #include <cassert> |
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28 | |
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29 | /** Traveller is a wrapper for units (creatures or players) that |
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30 | * travel from point A to point B using the destination holder. |
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31 | */ |
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32 | #define PLAYER_FLIGHT_SPEED 32.0f |
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33 | |
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34 | template<class T> |
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35 | struct TRINITY_DLL_DECL Traveller |
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36 | { |
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37 | T &i_traveller; |
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38 | Traveller(T &t) : i_traveller(t) {} |
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39 | Traveller(const Traveller &obj) : i_traveller(obj) {} |
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40 | Traveller& operator=(const Traveller &obj) |
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41 | { |
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42 | this->~Traveller(); |
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43 | new (this) Traveller(obj); |
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44 | return *this; |
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45 | } |
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46 | |
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47 | operator T&(void) { return i_traveller; } |
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48 | operator const T&(void) { return i_traveller; } |
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49 | inline float GetPositionX() const { return i_traveller.GetPositionX(); } |
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50 | inline float GetPositionY() const { return i_traveller.GetPositionY(); } |
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51 | inline float GetPositionZ() const { return i_traveller.GetPositionZ(); } |
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52 | inline T& GetTraveller(void) { return i_traveller; } |
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53 | |
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54 | float Speed(void) { assert(false); return 0.0f; } |
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55 | void Relocation(float x, float y, float z, float orientation) {} |
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56 | void Relocation(float x, float y, float z) { Relocation(x, y, z, i_traveller.GetOrientation()); } |
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57 | void MoveTo(float x, float y, float z, uint32 t) {} |
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58 | }; |
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59 | |
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60 | // specialization for creatures |
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61 | template<> |
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62 | inline float Traveller<Creature>::Speed() |
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63 | { |
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64 | return i_traveller.GetSpeed( i_traveller.HasUnitMovementFlag(MOVEMENTFLAG_WALK_MODE) ? MOVE_WALK : MOVE_RUN); |
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65 | } |
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66 | |
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67 | template<> |
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68 | inline void Traveller<Creature>::Relocation(float x, float y, float z, float orientation) |
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69 | { |
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70 | MapManager::Instance().GetMap(i_traveller.GetMapId(), &i_traveller)->CreatureRelocation(&i_traveller, x, y, z, orientation); |
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71 | } |
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72 | |
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73 | template<> |
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74 | inline void Traveller<Creature>::MoveTo(float x, float y, float z, uint32 t) |
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75 | { |
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76 | i_traveller.AI_SendMoveToPacket(x, y, z, t, i_traveller.GetUnitMovementFlags(), 0); |
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77 | } |
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78 | |
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79 | // specialization for players |
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80 | template<> |
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81 | inline float Traveller<Player>::Speed() |
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82 | { |
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83 | if (i_traveller.isInFlight()) |
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84 | return PLAYER_FLIGHT_SPEED; |
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85 | else |
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86 | return i_traveller.GetSpeed(i_traveller.HasUnitMovementFlag(MOVEMENTFLAG_WALK_MODE) ? MOVE_WALK : MOVE_RUN); |
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87 | } |
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88 | |
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89 | template<> |
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90 | inline void Traveller<Player>::Relocation(float x, float y, float z, float orientation) |
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91 | { |
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92 | MapManager::Instance().GetMap(i_traveller.GetMapId(), &i_traveller)->PlayerRelocation(&i_traveller, x, y, z, orientation); |
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93 | } |
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94 | |
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95 | template<> |
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96 | inline void Traveller<Player>::MoveTo(float x, float y, float z, uint32 t) |
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97 | { |
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98 | //Only send MOVEMENTFLAG_WALK_MODE, client has strange issues with other move flags |
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99 | i_traveller.SendMonsterMove(x, y, z, 0, MOVEMENTFLAG_WALK_MODE, t); |
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100 | } |
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101 | |
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102 | typedef Traveller<Creature> CreatureTraveller; |
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103 | typedef Traveller<Player> PlayerTraveller; |
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104 | #endif |
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