root/trunk/src/game/Unit.cpp @ 140

Revision 140, 399.6 kB (checked in by yumileroy, 17 years ago)

[svn] Set target in combat even if spell does not hit target.
Call AI function only when spell hits target.
Move combat check from dealdamge to attackerstateupdate to remove redundant check.

Original author: megamage
Date: 2008-10-31 14:00:49-05:00

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