root/trunk/src/game/Unit.cpp @ 61

Revision 61, 399.3 kB (checked in by yumileroy, 17 years ago)

[svn] Finally really fixed compile. Also, removed Unit::GetObjectInWorld?(), use Map::GetCreatureInMap?() and Map::GetGameObjectInMap?() instead. This is to prevent creature-creature interaction on different maps, which would make the later multithreading of maps impossible.

Original author: w12x
Date: 2008-10-19 11:07:10-05:00

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