1 | /* |
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2 | * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> |
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3 | * |
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4 | * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> |
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5 | * |
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6 | * This program is free software; you can redistribute it and/or modify |
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7 | * it under the terms of the GNU General Public License as published by |
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8 | * the Free Software Foundation; either version 2 of the License, or |
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9 | * (at your option) any later version. |
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10 | * |
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11 | * This program is distributed in the hope that it will be useful, |
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12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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14 | * GNU General Public License for more details. |
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15 | * |
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16 | * You should have received a copy of the GNU General Public License |
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17 | * along with this program; if not, write to the Free Software |
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18 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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19 | */ |
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20 | |
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21 | #ifndef __UNIT_H |
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22 | #define __UNIT_H |
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23 | |
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24 | #include "Common.h" |
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25 | #include "Object.h" |
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26 | #include "Opcodes.h" |
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27 | #include "Mthread.h" |
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28 | #include "SpellAuraDefines.h" |
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29 | #include "UpdateFields.h" |
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30 | #include "SharedDefines.h" |
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31 | #include "ThreatManager.h" |
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32 | #include "HostilRefManager.h" |
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33 | #include "FollowerReference.h" |
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34 | #include "FollowerRefManager.h" |
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35 | #include "Utilities/EventProcessor.h" |
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36 | #include "MotionMaster.h" |
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37 | #include "Database/DBCStructure.h" |
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38 | #include <list> |
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39 | |
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40 | enum SpellInterruptFlags |
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41 | { |
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42 | SPELL_INTERRUPT_FLAG_MOVEMENT = 0x01, |
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43 | SPELL_INTERRUPT_FLAG_DAMAGE = 0x02, |
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44 | SPELL_INTERRUPT_FLAG_INTERRUPT = 0x04, |
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45 | SPELL_INTERRUPT_FLAG_AUTOATTACK = 0x08, |
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46 | //SPELL_INTERRUPT_FLAG_TURNING = 0x10 // not turning - maybe _complete_ interrupt on direct damage? |
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47 | }; |
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48 | |
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49 | enum SpellChannelInterruptFlags |
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50 | { |
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51 | CHANNEL_FLAG_DAMAGE = 0x0002, |
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52 | CHANNEL_FLAG_MOVEMENT = 0x0008, |
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53 | CHANNEL_FLAG_TURNING = 0x0010, |
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54 | CHANNEL_FLAG_DAMAGE2 = 0x0080, |
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55 | CHANNEL_FLAG_DELAY = 0x4000 |
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56 | }; |
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57 | |
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58 | enum SpellAuraInterruptFlags |
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59 | { |
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60 | AURA_INTERRUPT_FLAG_UNK0 = 0x00000001, // 0 removed when getting hit by a negative spell? |
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61 | AURA_INTERRUPT_FLAG_DAMAGE = 0x00000002, // 1 removed by any damage |
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62 | AURA_INTERRUPT_FLAG_UNK2 = 0x00000004, // 2 |
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63 | AURA_INTERRUPT_FLAG_MOVE = 0x00000008, // 3 removed by any movement |
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64 | AURA_INTERRUPT_FLAG_TURNING = 0x00000010, // 4 removed by any turning |
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65 | AURA_INTERRUPT_FLAG_ENTER_COMBAT = 0x00000020, // 5 removed by entering combat |
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66 | AURA_INTERRUPT_FLAG_NOT_MOUNTED = 0x00000040, // 6 removed by unmounting |
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67 | AURA_INTERRUPT_FLAG_NOT_ABOVEWATER = 0x00000080, // 7 removed by entering water |
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68 | AURA_INTERRUPT_FLAG_NOT_UNDERWATER = 0x00000100, // 8 removed by leaving water |
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69 | AURA_INTERRUPT_FLAG_NOT_SHEATHED = 0x00000200, // 9 removed by unsheathing |
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70 | AURA_INTERRUPT_FLAG_UNK10 = 0x00000400, // 10 |
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71 | AURA_INTERRUPT_FLAG_UNK11 = 0x00000800, // 11 |
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72 | AURA_INTERRUPT_FLAG_UNK12 = 0x00001000, // 12 removed by attack? |
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73 | AURA_INTERRUPT_FLAG_UNK13 = 0x00002000, // 13 |
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74 | AURA_INTERRUPT_FLAG_STEALTH = 0x00003C00, |
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75 | AURA_INTERRUPT_FLAG_UNK14 = 0x00004000, // 14 |
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76 | AURA_INTERRUPT_FLAG_UNK15 = 0x00008000, // 15 removed by casting a spell? |
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77 | AURA_INTERRUPT_FLAG_UNK16 = 0x00010000, // 16 |
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78 | AURA_INTERRUPT_FLAG_MOUNTING = 0x00020000, // 17 removed by mounting |
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79 | AURA_INTERRUPT_FLAG_NOT_SEATED = 0x00040000, // 18 removed by standing up |
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80 | AURA_INTERRUPT_FLAG_CHANGE_MAP = 0x00080000, // 19 leaving map/getting teleported |
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81 | AURA_INTERRUPT_FLAG_UNK20 = 0x00100000, // 20 |
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82 | AURA_INTERRUPT_FLAG_UNK21 = 0x00200000, // 21 |
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83 | AURA_INTERRUPT_FLAG_UNK22 = 0x00400000, // 22 |
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84 | AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT = 0x00800000, // 23 removed by entering pvp combat |
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85 | AURA_INTERRUPT_FLAG_DIRECT_DAMAGE = 0x01000000 // 24 removed by any direct damage |
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86 | }; |
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87 | |
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88 | enum SpellModOp |
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89 | { |
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90 | SPELLMOD_DAMAGE = 0, |
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91 | SPELLMOD_DURATION = 1, |
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92 | SPELLMOD_THREAT = 2, |
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93 | SPELLMOD_EFFECT1 = 3, |
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94 | SPELLMOD_CHARGES = 4, |
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95 | SPELLMOD_RANGE = 5, |
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96 | SPELLMOD_RADIUS = 6, |
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97 | SPELLMOD_CRITICAL_CHANCE = 7, |
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98 | SPELLMOD_ALL_EFFECTS = 8, |
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99 | SPELLMOD_NOT_LOSE_CASTING_TIME = 9, |
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100 | SPELLMOD_CASTING_TIME = 10, |
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101 | SPELLMOD_COOLDOWN = 11, |
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102 | SPELLMOD_EFFECT2 = 12, |
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103 | // spellmod 13 unused |
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104 | SPELLMOD_COST = 14, |
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105 | SPELLMOD_CRIT_DAMAGE_BONUS = 15, |
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106 | SPELLMOD_RESIST_MISS_CHANCE = 16, |
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107 | SPELLMOD_JUMP_TARGETS = 17, |
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108 | SPELLMOD_CHANCE_OF_SUCCESS = 18, |
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109 | SPELLMOD_ACTIVATION_TIME = 19, |
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110 | SPELLMOD_EFFECT_PAST_FIRST = 20, |
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111 | SPELLMOD_CASTING_TIME_OLD = 21, |
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112 | SPELLMOD_DOT = 22, |
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113 | SPELLMOD_EFFECT3 = 23, |
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114 | SPELLMOD_SPELL_BONUS_DAMAGE = 24, |
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115 | // spellmod 25, 26 unused |
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116 | SPELLMOD_MULTIPLE_VALUE = 27, |
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117 | SPELLMOD_RESIST_DISPEL_CHANCE = 28 |
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118 | }; |
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119 | |
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120 | #define MAX_SPELLMOD 32 |
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121 | |
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122 | enum SpellFacingFlags |
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123 | { |
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124 | SPELL_FACING_FLAG_INFRONT = 0x0001 |
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125 | }; |
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126 | |
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127 | #define BASE_MINDAMAGE 1.0f |
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128 | #define BASE_MAXDAMAGE 2.0f |
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129 | #define BASE_ATTACK_TIME 2000 |
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130 | |
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131 | // high byte (3 from 0..3) of UNIT_FIELD_BYTES_2 |
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132 | enum ShapeshiftForm |
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133 | { |
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134 | FORM_NONE = 0x00, |
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135 | FORM_CAT = 0x01, |
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136 | FORM_TREE = 0x02, |
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137 | FORM_TRAVEL = 0x03, |
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138 | FORM_AQUA = 0x04, |
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139 | FORM_BEAR = 0x05, |
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140 | FORM_AMBIENT = 0x06, |
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141 | FORM_GHOUL = 0x07, |
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142 | FORM_DIREBEAR = 0x08, |
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143 | FORM_CREATUREBEAR = 0x0E, |
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144 | FORM_CREATURECAT = 0x0F, |
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145 | FORM_GHOSTWOLF = 0x10, |
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146 | FORM_BATTLESTANCE = 0x11, |
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147 | FORM_DEFENSIVESTANCE = 0x12, |
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148 | FORM_BERSERKERSTANCE = 0x13, |
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149 | FORM_TEST = 0x14, |
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150 | FORM_ZOMBIE = 0x15, |
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151 | FORM_FLIGHT_EPIC = 0x1B, |
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152 | FORM_SHADOW = 0x1C, |
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153 | FORM_FLIGHT = 0x1D, |
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154 | FORM_STEALTH = 0x1E, |
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155 | FORM_MOONKIN = 0x1F, |
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156 | FORM_SPIRITOFREDEMPTION = 0x20 |
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157 | }; |
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158 | |
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159 | // low byte ( 0 from 0..3 ) of UNIT_FIELD_BYTES_2 |
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160 | enum SheathState |
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161 | { |
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162 | SHEATH_STATE_UNARMED = 0, // non prepared weapon |
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163 | SHEATH_STATE_MELEE = 1, // prepared melee weapon |
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164 | SHEATH_STATE_RANGED = 2 // prepared ranged weapon |
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165 | }; |
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166 | |
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167 | // byte (1 from 0..3) of UNIT_FIELD_BYTES_2 |
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168 | enum UnitBytes2_Flags |
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169 | { |
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170 | UNIT_BYTE2_FLAG_UNK0 = 0x01, |
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171 | UNIT_BYTE2_FLAG_UNK1 = 0x02, |
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172 | UNIT_BYTE2_FLAG_UNK2 = 0x04, |
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173 | UNIT_BYTE2_FLAG_UNK3 = 0x08, |
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174 | UNIT_BYTE2_FLAG_AURAS = 0x10, // show possitive auras as positive, and allow its dispel |
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175 | UNIT_BYTE2_FLAG_UNK5 = 0x20, |
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176 | UNIT_BYTE2_FLAG_UNK6 = 0x40, |
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177 | UNIT_BYTE2_FLAG_UNK7 = 0x80 |
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178 | }; |
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179 | |
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180 | // byte (2 from 0..3) of UNIT_FIELD_BYTES_2 |
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181 | enum UnitRename |
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182 | { |
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183 | UNIT_RENAME_NOT_ALLOWED = 0x02, |
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184 | UNIT_RENAME_ALLOWED = 0x03 |
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185 | }; |
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186 | |
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187 | #define CREATURE_MAX_SPELLS 4 |
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188 | |
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189 | enum Swing |
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190 | { |
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191 | NOSWING = 0, |
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192 | SINGLEHANDEDSWING = 1, |
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193 | TWOHANDEDSWING = 2 |
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194 | }; |
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195 | |
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196 | enum VictimState |
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197 | { |
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198 | VICTIMSTATE_UNKNOWN1 = 0, |
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199 | VICTIMSTATE_NORMAL = 1, |
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200 | VICTIMSTATE_DODGE = 2, |
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201 | VICTIMSTATE_PARRY = 3, |
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202 | VICTIMSTATE_INTERRUPT = 4, |
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203 | VICTIMSTATE_BLOCKS = 5, |
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204 | VICTIMSTATE_EVADES = 6, |
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205 | VICTIMSTATE_IS_IMMUNE = 7, |
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206 | VICTIMSTATE_DEFLECTS = 8 |
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207 | }; |
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208 | |
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209 | enum HitInfo |
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210 | { |
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211 | HITINFO_NORMALSWING = 0x00000000, |
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212 | HITINFO_UNK1 = 0x00000001, // req correct packet structure |
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213 | HITINFO_NORMALSWING2 = 0x00000002, |
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214 | HITINFO_LEFTSWING = 0x00000004, |
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215 | HITINFO_MISS = 0x00000010, |
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216 | HITINFO_ABSORB = 0x00000020, // plays absorb sound |
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217 | HITINFO_RESIST = 0x00000040, // resisted atleast some damage |
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218 | HITINFO_CRITICALHIT = 0x00000080, |
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219 | HITINFO_GLANCING = 0x00004000, |
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220 | HITINFO_CRUSHING = 0x00008000, |
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221 | HITINFO_NOACTION = 0x00010000, |
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222 | HITINFO_SWINGNOHITSOUND = 0x00080000 |
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223 | }; |
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224 | |
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225 | //i would like to remove this: (it is defined in item.h |
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226 | enum InventorySlot |
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227 | { |
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228 | NULL_BAG = 0, |
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229 | NULL_SLOT = 255 |
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230 | }; |
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231 | |
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232 | struct FactionTemplateEntry; |
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233 | struct Modifier; |
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234 | struct SpellEntry; |
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235 | struct SpellEntryExt; |
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236 | |
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237 | class Aura; |
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238 | class Creature; |
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239 | class Spell; |
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240 | class DynamicObject; |
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241 | class GameObject; |
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242 | class Item; |
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243 | class Pet; |
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244 | class Path; |
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245 | class PetAura; |
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246 | |
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247 | struct SpellImmune |
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248 | { |
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249 | uint32 type; |
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250 | uint32 spellId; |
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251 | }; |
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252 | |
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253 | typedef std::list<SpellImmune> SpellImmuneList; |
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254 | |
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255 | enum UnitModifierType |
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256 | { |
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257 | BASE_VALUE = 0, |
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258 | BASE_PCT = 1, |
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259 | TOTAL_VALUE = 2, |
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260 | TOTAL_PCT = 3, |
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261 | MODIFIER_TYPE_END = 4 |
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262 | }; |
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263 | |
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264 | enum WeaponDamageRange |
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265 | { |
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266 | MINDAMAGE, |
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267 | MAXDAMAGE |
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268 | }; |
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269 | |
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270 | enum DamageTypeToSchool |
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271 | { |
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272 | RESISTANCE, |
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273 | DAMAGE_DEALT, |
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274 | DAMAGE_TAKEN |
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275 | }; |
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276 | |
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277 | enum AuraRemoveMode |
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278 | { |
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279 | AURA_REMOVE_BY_DEFAULT, |
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280 | AURA_REMOVE_BY_STACK, // at replace by semillar aura |
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281 | AURA_REMOVE_BY_CANCEL, |
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282 | AURA_REMOVE_BY_DISPEL, |
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283 | AURA_REMOVE_BY_DEATH |
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284 | }; |
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285 | |
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286 | enum UnitMods |
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287 | { |
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288 | UNIT_MOD_STAT_STRENGTH, // UNIT_MOD_STAT_STRENGTH..UNIT_MOD_STAT_SPIRIT must be in existed order, it's accessed by index values of Stats enum. |
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289 | UNIT_MOD_STAT_AGILITY, |
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290 | UNIT_MOD_STAT_STAMINA, |
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291 | UNIT_MOD_STAT_INTELLECT, |
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292 | UNIT_MOD_STAT_SPIRIT, |
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293 | UNIT_MOD_HEALTH, |
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294 | UNIT_MOD_MANA, // UNIT_MOD_MANA..UNIT_MOD_HAPPINESS must be in existed order, it's accessed by index values of Powers enum. |
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295 | UNIT_MOD_RAGE, |
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296 | UNIT_MOD_FOCUS, |
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297 | UNIT_MOD_ENERGY, |
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298 | UNIT_MOD_HAPPINESS, |
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299 | UNIT_MOD_ARMOR, // UNIT_MOD_ARMOR..UNIT_MOD_RESISTANCE_ARCANE must be in existed order, it's accessed by index values of SpellSchools enum. |
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300 | UNIT_MOD_RESISTANCE_HOLY, |
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301 | UNIT_MOD_RESISTANCE_FIRE, |
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302 | UNIT_MOD_RESISTANCE_NATURE, |
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303 | UNIT_MOD_RESISTANCE_FROST, |
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304 | UNIT_MOD_RESISTANCE_SHADOW, |
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305 | UNIT_MOD_RESISTANCE_ARCANE, |
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306 | UNIT_MOD_ATTACK_POWER, |
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307 | UNIT_MOD_ATTACK_POWER_RANGED, |
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308 | UNIT_MOD_DAMAGE_MAINHAND, |
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309 | UNIT_MOD_DAMAGE_OFFHAND, |
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310 | UNIT_MOD_DAMAGE_RANGED, |
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311 | UNIT_MOD_END, |
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312 | // synonyms |
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313 | UNIT_MOD_STAT_START = UNIT_MOD_STAT_STRENGTH, |
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314 | UNIT_MOD_STAT_END = UNIT_MOD_STAT_SPIRIT + 1, |
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315 | UNIT_MOD_RESISTANCE_START = UNIT_MOD_ARMOR, |
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316 | UNIT_MOD_RESISTANCE_END = UNIT_MOD_RESISTANCE_ARCANE + 1, |
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317 | UNIT_MOD_POWER_START = UNIT_MOD_MANA, |
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318 | UNIT_MOD_POWER_END = UNIT_MOD_HAPPINESS + 1 |
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319 | }; |
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320 | |
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321 | enum BaseModGroup |
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322 | { |
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323 | CRIT_PERCENTAGE, |
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324 | RANGED_CRIT_PERCENTAGE, |
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325 | OFFHAND_CRIT_PERCENTAGE, |
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326 | SHIELD_BLOCK_VALUE, |
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327 | BASEMOD_END |
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328 | }; |
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329 | |
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330 | enum BaseModType |
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331 | { |
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332 | FLAT_MOD, |
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333 | PCT_MOD |
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334 | }; |
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335 | |
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336 | #define MOD_END (PCT_MOD+1) |
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337 | |
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338 | enum DeathState |
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339 | { |
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340 | ALIVE = 0, |
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341 | JUST_DIED = 1, |
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342 | CORPSE = 2, |
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343 | DEAD = 3, |
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344 | JUST_ALIVED = 4 |
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345 | }; |
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346 | |
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347 | enum UnitState |
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348 | { |
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349 | UNIT_STAT_DIED = 0x0001, |
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350 | UNIT_STAT_MELEE_ATTACKING = 0x0002, // player is melee attacking someone |
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351 | //UNIT_STAT_MELEE_ATTACK_BY = 0x0004, // player is melee attack by someone |
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352 | UNIT_STAT_STUNNED = 0x0008, |
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353 | UNIT_STAT_ROAMING = 0x0010, |
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354 | UNIT_STAT_CHASE = 0x0020, |
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355 | UNIT_STAT_SEARCHING = 0x0040, |
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356 | UNIT_STAT_FLEEING = 0x0080, |
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357 | UNIT_STAT_MOVING = (UNIT_STAT_ROAMING | UNIT_STAT_CHASE | UNIT_STAT_SEARCHING | UNIT_STAT_FLEEING), |
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358 | UNIT_STAT_IN_FLIGHT = 0x0100, // player is in flight mode |
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359 | UNIT_STAT_FOLLOW = 0x0200, |
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360 | UNIT_STAT_ROOT = 0x0400, |
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361 | UNIT_STAT_CONFUSED = 0x0800, |
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362 | UNIT_STAT_DISTRACTED = 0x1000, |
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363 | UNIT_STAT_ISOLATED = 0x2000, // area auras do not affect other players |
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364 | UNIT_STAT_ATTACK_PLAYER = 0x4000, |
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365 | UNIT_STAT_ALL_STATE = 0xffff //(UNIT_STAT_STOPPED | UNIT_STAT_MOVING | UNIT_STAT_IN_COMBAT | UNIT_STAT_IN_FLIGHT) |
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366 | }; |
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367 | |
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368 | enum UnitMoveType |
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369 | { |
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370 | MOVE_WALK = 0, |
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371 | MOVE_RUN = 1, |
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372 | MOVE_WALKBACK = 2, |
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373 | MOVE_SWIM = 3, |
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374 | MOVE_SWIMBACK = 4, |
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375 | MOVE_TURN = 5, |
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376 | MOVE_FLY = 6, |
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377 | MOVE_FLYBACK = 7 |
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378 | }; |
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379 | |
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380 | #define MAX_MOVE_TYPE 8 |
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381 | |
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382 | extern float baseMoveSpeed[MAX_MOVE_TYPE]; |
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383 | |
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384 | enum WeaponAttackType |
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385 | { |
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386 | BASE_ATTACK = 0, |
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387 | OFF_ATTACK = 1, |
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388 | RANGED_ATTACK = 2 |
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389 | }; |
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390 | |
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391 | #define MAX_ATTACK 3 |
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392 | |
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393 | enum CombatRating |
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394 | { |
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395 | CR_WEAPON_SKILL = 0, |
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396 | CR_DEFENSE_SKILL = 1, |
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397 | CR_DODGE = 2, |
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398 | CR_PARRY = 3, |
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399 | CR_BLOCK = 4, |
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400 | CR_HIT_MELEE = 5, |
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401 | CR_HIT_RANGED = 6, |
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402 | CR_HIT_SPELL = 7, |
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403 | CR_CRIT_MELEE = 8, |
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404 | CR_CRIT_RANGED = 9, |
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405 | CR_CRIT_SPELL = 10, |
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406 | CR_HIT_TAKEN_MELEE = 11, |
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407 | CR_HIT_TAKEN_RANGED = 12, |
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408 | CR_HIT_TAKEN_SPELL = 13, |
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409 | CR_CRIT_TAKEN_MELEE = 14, |
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410 | CR_CRIT_TAKEN_RANGED = 15, |
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411 | CR_CRIT_TAKEN_SPELL = 16, |
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412 | CR_HASTE_MELEE = 17, |
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413 | CR_HASTE_RANGED = 18, |
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414 | CR_HASTE_SPELL = 19, |
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415 | CR_WEAPON_SKILL_MAINHAND = 20, |
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416 | CR_WEAPON_SKILL_OFFHAND = 21, |
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417 | CR_WEAPON_SKILL_RANGED = 22, |
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418 | CR_EXPERTISE = 23 |
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419 | }; |
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420 | |
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421 | #define MAX_COMBAT_RATING 24 |
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422 | |
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423 | enum DamageEffectType |
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424 | { |
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425 | DIRECT_DAMAGE = 0, // used for normal weapon damage (not for class abilities or spells) |
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426 | SPELL_DIRECT_DAMAGE = 1, // spell/class abilities damage |
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427 | DOT = 2, |
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428 | HEAL = 3, |
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429 | NODAMAGE = 4, // used also in case when damage applied to health but not applied to spell channelInterruptFlags/etc |
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430 | SELF_DAMAGE = 5 |
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431 | }; |
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432 | |
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433 | enum UnitVisibility |
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434 | { |
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435 | VISIBILITY_OFF = 0, // absolute, not detectable, GM-like, can see all other |
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436 | VISIBILITY_ON = 1, |
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437 | VISIBILITY_GROUP_STEALTH = 2, // detect chance, seen and can see group members |
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438 | VISIBILITY_GROUP_INVISIBILITY = 3, // invisibility, can see and can be seen only another invisible unit or invisible detection unit, set only if not stealthed, and in checks not used (mask used instead) |
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439 | VISIBILITY_GROUP_NO_DETECT = 4, // state just at stealth apply for update Grid state. Don't remove, otherwise stealth spells will break |
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440 | VISIBILITY_RESPAWN = 5 // special totally not detectable visibility for force delete object at respawn command |
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441 | }; |
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442 | |
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443 | // Value masks for UNIT_FIELD_FLAGS |
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444 | enum UnitFlags |
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445 | { |
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446 | UNIT_FLAG_UNKNOWN7 = 0x00000001, |
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447 | UNIT_FLAG_NON_ATTACKABLE = 0x00000002, // not attackable |
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448 | UNIT_FLAG_DISABLE_MOVE = 0x00000004, |
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449 | UNIT_FLAG_PVP_ATTACKABLE = 0x00000008, // allow apply pvp rules to attackable state in addition to faction dependent state |
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450 | UNIT_FLAG_RENAME = 0x00000010, |
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451 | UNIT_FLAG_PREPARATION = 0x00000020, // don't take reagents for spells with SPELL_ATTR_EX5_NO_REAGENT_WHILE_PREP |
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452 | UNIT_FLAG_UNKNOWN9 = 0x00000040, |
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453 | UNIT_FLAG_NOT_ATTACKABLE_1 = 0x00000080, // ?? (UNIT_FLAG_PVP_ATTACKABLE | UNIT_FLAG_NOT_ATTACKABLE_1) is NON_PVP_ATTACKABLE |
---|
454 | UNIT_FLAG_UNKNOWN2 = 0x00000100, // 2.0.8 |
---|
455 | UNIT_FLAG_UNKNOWN11 = 0x00000200, |
---|
456 | UNIT_FLAG_LOOTING = 0x00000400, // loot animation |
---|
457 | UNIT_FLAG_PET_IN_COMBAT = 0x00000800, // in combat?, 2.0.8 |
---|
458 | UNIT_FLAG_PVP = 0x00001000, |
---|
459 | UNIT_FLAG_SILENCED = 0x00002000, // silenced, 2.1.1 |
---|
460 | UNIT_FLAG_UNKNOWN4 = 0x00004000, // 2.0.8 |
---|
461 | UNIT_FLAG_UNKNOWN13 = 0x00008000, |
---|
462 | UNIT_FLAG_UNKNOWN14 = 0x00010000, |
---|
463 | UNIT_FLAG_PACIFIED = 0x00020000, |
---|
464 | UNIT_FLAG_DISABLE_ROTATE = 0x00040000, // stunned, 2.1.1 |
---|
465 | UNIT_FLAG_IN_COMBAT = 0x00080000, |
---|
466 | UNIT_FLAG_TAXI_FLIGHT = 0x00100000, // disable casting at client side spell not allowed by taxi flight (mounted?), probably used with 0x4 flag |
---|
467 | UNIT_FLAG_DISARMED = 0x00200000, // disable melee spells casting..., "Required melee weapon" added to melee spells tooltip. |
---|
468 | UNIT_FLAG_CONFUSED = 0x00400000, |
---|
469 | UNIT_FLAG_FLEEING = 0x00800000, |
---|
470 | UNIT_FLAG_UNKNOWN5 = 0x01000000, // used in spell Eyes of the Beast for pet... |
---|
471 | UNIT_FLAG_NOT_SELECTABLE = 0x02000000, |
---|
472 | UNIT_FLAG_SKINNABLE = 0x04000000, |
---|
473 | UNIT_FLAG_MOUNT = 0x08000000, |
---|
474 | UNIT_FLAG_UNKNOWN17 = 0x10000000, |
---|
475 | UNIT_FLAG_UNKNOWN6 = 0x20000000, // used in Feing Death spell |
---|
476 | UNIT_FLAG_SHEATHE = 0x40000000 |
---|
477 | }; |
---|
478 | |
---|
479 | // Value masks for UNIT_FIELD_FLAGS_2 |
---|
480 | enum UnitFlags2 |
---|
481 | { |
---|
482 | UNIT_FLAG2_FEIGN_DEATH = 0x00000001, |
---|
483 | UNIT_FLAG2_COMPREHEND_LANG= 0x00000008, |
---|
484 | UNIT_FLAG2_FORCE_MOVE = 0x00000040 |
---|
485 | }; |
---|
486 | |
---|
487 | /// Non Player Character flags |
---|
488 | enum NPCFlags |
---|
489 | { |
---|
490 | UNIT_NPC_FLAG_NONE = 0x00000000, |
---|
491 | UNIT_NPC_FLAG_GOSSIP = 0x00000001, // 100% |
---|
492 | UNIT_NPC_FLAG_QUESTGIVER = 0x00000002, // guessed, probably ok |
---|
493 | UNIT_NPC_FLAG_UNK1 = 0x00000004, |
---|
494 | UNIT_NPC_FLAG_UNK2 = 0x00000008, |
---|
495 | UNIT_NPC_FLAG_TRAINER = 0x00000010, // 100% |
---|
496 | UNIT_NPC_FLAG_TRAINER_CLASS = 0x00000020, // 100% |
---|
497 | UNIT_NPC_FLAG_TRAINER_PROFESSION = 0x00000040, // 100% |
---|
498 | UNIT_NPC_FLAG_VENDOR = 0x00000080, // 100% |
---|
499 | UNIT_NPC_FLAG_VENDOR_AMMO = 0x00000100, // 100%, general goods vendor |
---|
500 | UNIT_NPC_FLAG_VENDOR_FOOD = 0x00000200, // 100% |
---|
501 | UNIT_NPC_FLAG_VENDOR_POISON = 0x00000400, // guessed |
---|
502 | UNIT_NPC_FLAG_VENDOR_REAGENT = 0x00000800, // 100% |
---|
503 | UNIT_NPC_FLAG_REPAIR = 0x00001000, // 100% |
---|
504 | UNIT_NPC_FLAG_FLIGHTMASTER = 0x00002000, // 100% |
---|
505 | UNIT_NPC_FLAG_SPIRITHEALER = 0x00004000, // guessed |
---|
506 | UNIT_NPC_FLAG_SPIRITGUIDE = 0x00008000, // guessed |
---|
507 | UNIT_NPC_FLAG_INNKEEPER = 0x00010000, // 100% |
---|
508 | UNIT_NPC_FLAG_BANKER = 0x00020000, // 100% |
---|
509 | UNIT_NPC_FLAG_PETITIONER = 0x00040000, // 100% 0xC0000 = guild petitions, 0x40000 = arena team petitions |
---|
510 | UNIT_NPC_FLAG_TABARDDESIGNER = 0x00080000, // 100% |
---|
511 | UNIT_NPC_FLAG_BATTLEMASTER = 0x00100000, // 100% |
---|
512 | UNIT_NPC_FLAG_AUCTIONEER = 0x00200000, // 100% |
---|
513 | UNIT_NPC_FLAG_STABLEMASTER = 0x00400000, // 100% |
---|
514 | UNIT_NPC_FLAG_GUILD_BANKER = 0x00800000, // cause client to send 997 opcode |
---|
515 | UNIT_NPC_FLAG_UNK3 = 0x01000000, // cause client to send 1015 opcode |
---|
516 | UNIT_NPC_FLAG_GUARD = 0x10000000, // custom flag for guards |
---|
517 | UNIT_NPC_FLAG_OUTDOORPVP = 0x20000000, // custom flag for outdoor pvp creatures |
---|
518 | }; |
---|
519 | |
---|
520 | enum MovementFlags |
---|
521 | { |
---|
522 | MOVEMENTFLAG_NONE = 0x00000000, |
---|
523 | MOVEMENTFLAG_FORWARD = 0x00000001, |
---|
524 | MOVEMENTFLAG_BACKWARD = 0x00000002, |
---|
525 | MOVEMENTFLAG_STRAFE_LEFT = 0x00000004, |
---|
526 | MOVEMENTFLAG_STRAFE_RIGHT = 0x00000008, |
---|
527 | MOVEMENTFLAG_LEFT = 0x00000010, |
---|
528 | MOVEMENTFLAG_RIGHT = 0x00000020, |
---|
529 | MOVEMENTFLAG_PITCH_UP = 0x00000040, |
---|
530 | MOVEMENTFLAG_PITCH_DOWN = 0x00000080, |
---|
531 | MOVEMENTFLAG_WALK_MODE = 0x00000100, // Walking |
---|
532 | MOVEMENTFLAG_ONTRANSPORT = 0x00000200, // Used for flying on some creatures |
---|
533 | MOVEMENTFLAG_LEVITATING = 0x00000400, |
---|
534 | MOVEMENTFLAG_FLY_UNK1 = 0x00000800, |
---|
535 | MOVEMENTFLAG_JUMPING = 0x00001000, |
---|
536 | MOVEMENTFLAG_UNK4 = 0x00002000, |
---|
537 | MOVEMENTFLAG_FALLING = 0x00004000, |
---|
538 | // 0x8000, 0x10000, 0x20000, 0x40000, 0x80000, 0x100000 |
---|
539 | MOVEMENTFLAG_SWIMMING = 0x00200000, // appears with fly flag also |
---|
540 | MOVEMENTFLAG_FLY_UP = 0x00400000, |
---|
541 | MOVEMENTFLAG_CAN_FLY = 0x00800000, |
---|
542 | MOVEMENTFLAG_FLYING = 0x01000000, |
---|
543 | MOVEMENTFLAG_FLYING2 = 0x02000000, // Actual flying mode |
---|
544 | MOVEMENTFLAG_SPLINE = 0x04000000, // used for flight paths |
---|
545 | MOVEMENTFLAG_SPLINE2 = 0x08000000, // used for flight paths |
---|
546 | MOVEMENTFLAG_WATERWALKING = 0x10000000, // prevent unit from falling through water |
---|
547 | MOVEMENTFLAG_SAFE_FALL = 0x20000000, // active rogue safe fall spell (passive) |
---|
548 | MOVEMENTFLAG_UNK3 = 0x40000000 |
---|
549 | }; |
---|
550 | |
---|
551 | enum DiminishingLevels |
---|
552 | { |
---|
553 | DIMINISHING_LEVEL_1 = 0, |
---|
554 | DIMINISHING_LEVEL_2 = 1, |
---|
555 | DIMINISHING_LEVEL_3 = 2, |
---|
556 | DIMINISHING_LEVEL_IMMUNE = 3 |
---|
557 | }; |
---|
558 | |
---|
559 | struct DiminishingReturn |
---|
560 | { |
---|
561 | DiminishingReturn(DiminishingGroup group, uint32 t, uint32 count) : DRGroup(group), hitTime(t), hitCount(count), stack(0) {} |
---|
562 | |
---|
563 | DiminishingGroup DRGroup:16; |
---|
564 | uint16 stack:16; |
---|
565 | uint32 hitTime; |
---|
566 | uint32 hitCount; |
---|
567 | }; |
---|
568 | |
---|
569 | enum MeleeHitOutcome |
---|
570 | { |
---|
571 | MELEE_HIT_EVADE, MELEE_HIT_MISS, MELEE_HIT_DODGE, MELEE_HIT_BLOCK, MELEE_HIT_PARRY, |
---|
572 | MELEE_HIT_GLANCING, MELEE_HIT_CRIT, MELEE_HIT_CRUSHING, MELEE_HIT_NORMAL, MELEE_HIT_BLOCK_CRIT |
---|
573 | }; |
---|
574 | struct CleanDamage |
---|
575 | { |
---|
576 | CleanDamage(uint32 _damage, WeaponAttackType _attackType, MeleeHitOutcome _hitOutCome) : |
---|
577 | damage(_damage), attackType(_attackType), hitOutCome(_hitOutCome) {} |
---|
578 | |
---|
579 | uint32 damage; |
---|
580 | WeaponAttackType attackType; |
---|
581 | MeleeHitOutcome hitOutCome; |
---|
582 | }; |
---|
583 | |
---|
584 | struct UnitActionBarEntry |
---|
585 | { |
---|
586 | uint32 Type; |
---|
587 | uint32 SpellOrAction; |
---|
588 | }; |
---|
589 | |
---|
590 | #define MAX_DECLINED_NAME_CASES 5 |
---|
591 | |
---|
592 | struct DeclinedName |
---|
593 | { |
---|
594 | std::string name[MAX_DECLINED_NAME_CASES]; |
---|
595 | }; |
---|
596 | |
---|
597 | enum CurrentSpellTypes |
---|
598 | { |
---|
599 | CURRENT_MELEE_SPELL = 0, |
---|
600 | CURRENT_FIRST_NON_MELEE_SPELL = 1, // just counter |
---|
601 | CURRENT_GENERIC_SPELL = 1, |
---|
602 | CURRENT_AUTOREPEAT_SPELL = 2, |
---|
603 | CURRENT_CHANNELED_SPELL = 3, |
---|
604 | CURRENT_MAX_SPELL = 4 // just counter |
---|
605 | }; |
---|
606 | |
---|
607 | enum ActiveStates |
---|
608 | { |
---|
609 | ACT_ENABLED = 0xC100, |
---|
610 | ACT_DISABLED = 0x8100, |
---|
611 | ACT_COMMAND = 0x0700, |
---|
612 | ACT_REACTION = 0x0600, |
---|
613 | ACT_CAST = 0x0100, |
---|
614 | ACT_PASSIVE = 0x0000, |
---|
615 | ACT_DECIDE = 0x0001 |
---|
616 | }; |
---|
617 | |
---|
618 | enum ReactStates |
---|
619 | { |
---|
620 | REACT_PASSIVE = 0, |
---|
621 | REACT_DEFENSIVE = 1, |
---|
622 | REACT_AGGRESSIVE = 2 |
---|
623 | }; |
---|
624 | |
---|
625 | enum CommandStates |
---|
626 | { |
---|
627 | COMMAND_STAY = 0, |
---|
628 | COMMAND_FOLLOW = 1, |
---|
629 | COMMAND_ATTACK = 2, |
---|
630 | COMMAND_ABANDON = 3 |
---|
631 | }; |
---|
632 | |
---|
633 | struct CharmSpellEntry |
---|
634 | { |
---|
635 | uint16 spellId; |
---|
636 | uint16 active; |
---|
637 | }; |
---|
638 | |
---|
639 | struct CharmInfo |
---|
640 | { |
---|
641 | public: |
---|
642 | explicit CharmInfo(Unit* unit); |
---|
643 | uint32 GetPetNumber() const { return m_petnumber; } |
---|
644 | void SetPetNumber(uint32 petnumber, bool statwindow); |
---|
645 | |
---|
646 | void SetCommandState(CommandStates st) { m_CommandState = st; } |
---|
647 | CommandStates GetCommandState() { return m_CommandState; } |
---|
648 | bool HasCommandState(CommandStates state) { return (m_CommandState == state); } |
---|
649 | void SetReactState(ReactStates st) { m_ReactSate = st; } |
---|
650 | ReactStates GetReactState() { return m_ReactSate; } |
---|
651 | bool HasReactState(ReactStates state) { return (m_ReactSate == state); } |
---|
652 | |
---|
653 | void InitPossessCreateSpells(); |
---|
654 | void InitCharmCreateSpells(); |
---|
655 | void InitPetActionBar(); |
---|
656 | void InitEmptyActionBar(); |
---|
657 | //return true if successful |
---|
658 | bool AddSpellToAB(uint32 oldid, uint32 newid, ActiveStates newstate = ACT_DECIDE); |
---|
659 | void ToggleCreatureAutocast(uint32 spellid, bool apply); |
---|
660 | |
---|
661 | UnitActionBarEntry* GetActionBarEntry(uint8 index) { return &(PetActionBar[index]); } |
---|
662 | CharmSpellEntry* GetCharmSpell(uint8 index) { return &(m_charmspells[index]); } |
---|
663 | private: |
---|
664 | Unit* m_unit; |
---|
665 | UnitActionBarEntry PetActionBar[10]; |
---|
666 | CharmSpellEntry m_charmspells[4]; |
---|
667 | CommandStates m_CommandState; |
---|
668 | ReactStates m_ReactSate; |
---|
669 | uint32 m_petnumber; |
---|
670 | }; |
---|
671 | |
---|
672 | // for clearing special attacks |
---|
673 | #define REACTIVE_TIMER_START 4000 |
---|
674 | |
---|
675 | enum ReactiveType |
---|
676 | { |
---|
677 | REACTIVE_DEFENSE = 1, |
---|
678 | REACTIVE_HUNTER_PARRY = 2, |
---|
679 | REACTIVE_CRIT = 3, |
---|
680 | REACTIVE_HUNTER_CRIT = 4, |
---|
681 | REACTIVE_OVERPOWER = 5 |
---|
682 | }; |
---|
683 | |
---|
684 | #define MAX_REACTIVE 6 |
---|
685 | #define MAX_TOTEM 4 |
---|
686 | |
---|
687 | // delay time next attack to prevent client attack animation problems |
---|
688 | #define ATTACK_DISPLAY_DELAY 200 |
---|
689 | |
---|
690 | class TRINITY_DLL_SPEC Unit : public WorldObject |
---|
691 | { |
---|
692 | public: |
---|
693 | typedef std::set<Unit*> AttackerSet; |
---|
694 | typedef std::pair<uint32, uint8> spellEffectPair; |
---|
695 | typedef std::multimap< spellEffectPair, Aura*> AuraMap; |
---|
696 | typedef std::list<Aura *> AuraList; |
---|
697 | typedef std::list<DiminishingReturn> Diminishing; |
---|
698 | typedef std::set<AuraType> AuraTypeSet; |
---|
699 | typedef std::set<uint32> ComboPointHolderSet; |
---|
700 | |
---|
701 | virtual ~Unit ( ); |
---|
702 | |
---|
703 | void AddToWorld(); |
---|
704 | void RemoveFromWorld(); |
---|
705 | |
---|
706 | void CleanupsBeforeDelete(); // used in ~Creature/~Player (or before mass creature delete to remove cross-references to already deleted units) |
---|
707 | |
---|
708 | DiminishingLevels GetDiminishing(DiminishingGroup group); |
---|
709 | void IncrDiminishing(DiminishingGroup group); |
---|
710 | void ApplyDiminishingToDuration(DiminishingGroup group, int32 &duration,Unit* caster, DiminishingLevels Level); |
---|
711 | void ApplyDiminishingAura(DiminishingGroup group, bool apply); |
---|
712 | void ClearDiminishings() { m_Diminishing.clear(); } |
---|
713 | |
---|
714 | virtual void Update( uint32 time ); |
---|
715 | |
---|
716 | void setAttackTimer(WeaponAttackType type, uint32 time) { m_attackTimer[type] = time; } |
---|
717 | void resetAttackTimer(WeaponAttackType type = BASE_ATTACK); |
---|
718 | uint32 getAttackTimer(WeaponAttackType type) const { return m_attackTimer[type]; } |
---|
719 | bool isAttackReady(WeaponAttackType type = BASE_ATTACK) const { return m_attackTimer[type] == 0; } |
---|
720 | bool haveOffhandWeapon() const; |
---|
721 | bool CanDualWield() const { return m_canDualWield; } |
---|
722 | void SetCanDualWield(bool value) { m_canDualWield = value; } |
---|
723 | bool canReachWithAttack(Unit *pVictim) const; |
---|
724 | float GetCombatReach() const { return m_floatValues[UNIT_FIELD_COMBATREACH]; } |
---|
725 | bool IsWithinCombatDist(Unit *obj, float dist2compare) const; |
---|
726 | void GetRandomContactPoint( const Unit* target, float &x, float &y, float &z, float distance2dMin, float distance2dMax ) const; |
---|
727 | uint32 m_extraAttacks; |
---|
728 | bool m_canDualWield; |
---|
729 | |
---|
730 | void _addAttacker(Unit *pAttacker) // must be called only from Unit::Attack(Unit*) |
---|
731 | { |
---|
732 | AttackerSet::iterator itr = m_attackers.find(pAttacker); |
---|
733 | if(itr == m_attackers.end()) |
---|
734 | m_attackers.insert(pAttacker); |
---|
735 | } |
---|
736 | void _removeAttacker(Unit *pAttacker) // must be called only from Unit::AttackStop() |
---|
737 | { |
---|
738 | AttackerSet::iterator itr = m_attackers.find(pAttacker); |
---|
739 | if(itr != m_attackers.end()) |
---|
740 | m_attackers.erase(itr); |
---|
741 | } |
---|
742 | Unit * getAttackerForHelper() // If someone wants to help, who to give them |
---|
743 | { |
---|
744 | if (getVictim() != NULL) |
---|
745 | return getVictim(); |
---|
746 | |
---|
747 | if (!m_attackers.empty()) |
---|
748 | return *(m_attackers.begin()); |
---|
749 | |
---|
750 | return NULL; |
---|
751 | } |
---|
752 | bool Attack(Unit *victim, bool meleeAttack); |
---|
753 | void CastStop(uint32 except_spellid = 0); |
---|
754 | bool AttackStop(); |
---|
755 | void RemoveAllAttackers(); |
---|
756 | AttackerSet const& getAttackers() const { return m_attackers; } |
---|
757 | bool isAttackingPlayer() const; |
---|
758 | Unit* getVictim() const { return m_attacking; } |
---|
759 | void CombatStop(bool cast = false); |
---|
760 | void CombatStopWithPets(bool cast = false); |
---|
761 | Unit* SelectNearbyTarget() const; |
---|
762 | |
---|
763 | void addUnitState(uint32 f) { m_state |= f; } |
---|
764 | bool hasUnitState(const uint32 f) const { return (m_state & f); } |
---|
765 | void clearUnitState(uint32 f) { m_state &= ~f; } |
---|
766 | bool CanFreeMove() const |
---|
767 | { |
---|
768 | return !hasUnitState(UNIT_STAT_CONFUSED | UNIT_STAT_FLEEING | UNIT_STAT_IN_FLIGHT | |
---|
769 | UNIT_STAT_ROOT | UNIT_STAT_STUNNED | UNIT_STAT_DISTRACTED ) && GetOwnerGUID()==0; |
---|
770 | } |
---|
771 | |
---|
772 | uint32 getLevel() const { return GetUInt32Value(UNIT_FIELD_LEVEL); } |
---|
773 | virtual uint32 getLevelForTarget(Unit const* /*target*/) const { return getLevel(); } |
---|
774 | void SetLevel(uint32 lvl); |
---|
775 | uint8 getRace() const { return GetByteValue(UNIT_FIELD_BYTES_0, 0); } |
---|
776 | uint32 getRaceMask() const { return 1 << (getRace()-1); } |
---|
777 | uint8 getClass() const { return GetByteValue(UNIT_FIELD_BYTES_0, 1); } |
---|
778 | uint32 getClassMask() const { return 1 << (getClass()-1); } |
---|
779 | uint8 getGender() const { return GetByteValue(UNIT_FIELD_BYTES_0, 2); } |
---|
780 | |
---|
781 | float GetStat(Stats stat) const { return float(GetUInt32Value(UNIT_FIELD_STAT0+stat)); } |
---|
782 | void SetStat(Stats stat, int32 val) { SetStatInt32Value(UNIT_FIELD_STAT0+stat, val); } |
---|
783 | uint32 GetArmor() const { return GetResistance(SPELL_SCHOOL_NORMAL) ; } |
---|
784 | void SetArmor(int32 val) { SetResistance(SPELL_SCHOOL_NORMAL, val); } |
---|
785 | |
---|
786 | uint32 GetResistance(SpellSchools school) const { return GetUInt32Value(UNIT_FIELD_RESISTANCES+school); } |
---|
787 | void SetResistance(SpellSchools school, int32 val) { SetStatInt32Value(UNIT_FIELD_RESISTANCES+school,val); } |
---|
788 | |
---|
789 | uint32 GetHealth() const { return GetUInt32Value(UNIT_FIELD_HEALTH); } |
---|
790 | uint32 GetMaxHealth() const { return GetUInt32Value(UNIT_FIELD_MAXHEALTH); } |
---|
791 | void SetHealth( uint32 val); |
---|
792 | void SetMaxHealth(uint32 val); |
---|
793 | int32 ModifyHealth(int32 val); |
---|
794 | |
---|
795 | Powers getPowerType() const { return Powers(GetByteValue(UNIT_FIELD_BYTES_0, 3)); } |
---|
796 | void setPowerType(Powers power); |
---|
797 | uint32 GetPower( Powers power) const { return GetUInt32Value(UNIT_FIELD_POWER1 +power); } |
---|
798 | uint32 GetMaxPower(Powers power) const { return GetUInt32Value(UNIT_FIELD_MAXPOWER1+power); } |
---|
799 | void SetPower( Powers power, uint32 val); |
---|
800 | void SetMaxPower(Powers power, uint32 val); |
---|
801 | int32 ModifyPower(Powers power, int32 val); |
---|
802 | void ApplyPowerMod(Powers power, uint32 val, bool apply); |
---|
803 | void ApplyMaxPowerMod(Powers power, uint32 val, bool apply); |
---|
804 | |
---|
805 | uint32 GetAttackTime(WeaponAttackType att) const { return (uint32)(GetFloatValue(UNIT_FIELD_BASEATTACKTIME+att)/m_modAttackSpeedPct[att]); } |
---|
806 | void SetAttackTime(WeaponAttackType att, uint32 val) { SetFloatValue(UNIT_FIELD_BASEATTACKTIME+att,val*m_modAttackSpeedPct[att]); } |
---|
807 | void ApplyAttackTimePercentMod(WeaponAttackType att,float val, bool apply); |
---|
808 | void ApplyCastTimePercentMod(float val, bool apply); |
---|
809 | |
---|
810 | // faction template id |
---|
811 | uint32 getFaction() const { return GetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE); } |
---|
812 | void setFaction(uint32 faction) { SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE, faction ); } |
---|
813 | FactionTemplateEntry const* getFactionTemplateEntry() const; |
---|
814 | bool IsHostileTo(Unit const* unit) const; |
---|
815 | bool IsHostileToPlayers() const; |
---|
816 | bool IsFriendlyTo(Unit const* unit) const; |
---|
817 | bool IsNeutralToAll() const; |
---|
818 | bool IsContestedGuard() const |
---|
819 | { |
---|
820 | if(FactionTemplateEntry const* entry = getFactionTemplateEntry()) |
---|
821 | return entry->IsContestedGuardFaction(); |
---|
822 | |
---|
823 | return false; |
---|
824 | } |
---|
825 | bool IsPvP() const { return HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP); } |
---|
826 | void SetPvP(bool state) { if(state) SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP); else RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP); } |
---|
827 | uint32 GetCreatureType() const; |
---|
828 | uint32 GetCreatureTypeMask() const |
---|
829 | { |
---|
830 | uint32 creatureType = GetCreatureType(); |
---|
831 | return (creatureType >= 1) ? (1 << (creatureType - 1)) : 0; |
---|
832 | } |
---|
833 | |
---|
834 | uint8 getStandState() const { return GetByteValue(UNIT_FIELD_BYTES_1, 0); } |
---|
835 | bool IsSitState() const; |
---|
836 | bool IsStandState() const; |
---|
837 | void SetStandState(uint8 state); |
---|
838 | |
---|
839 | bool IsMounted() const { return HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_MOUNT ); } |
---|
840 | uint32 GetMountID() const { return GetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID); } |
---|
841 | void Mount(uint32 mount); |
---|
842 | void Unmount(); |
---|
843 | |
---|
844 | uint16 GetMaxSkillValueForLevel(Unit const* target = NULL) const { return (target ? getLevelForTarget(target) : getLevel()) * 5; } |
---|
845 | uint32 DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDamage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask, SpellEntry const *spellProto, bool durabilityLoss); |
---|
846 | void DealFlatDamage(Unit *pVictim, SpellEntry const *spellInfo, uint32 *damage, CleanDamage *cleanDamage, bool *crit = false, bool isTriggeredSpell = false); |
---|
847 | void DoAttackDamage(Unit *pVictim, uint32 *damage, CleanDamage *cleanDamage, uint32 *blocked_amount, SpellSchoolMask damageSchoolMask, uint32 *hitInfo, VictimState *victimState, uint32 *absorbDamage, uint32 *resistDamage, WeaponAttackType attType, SpellEntry const *spellCasted = NULL, bool isTriggeredSpell = false); |
---|
848 | |
---|
849 | void CastMeleeProcDamageAndSpell(Unit* pVictim, uint32 damage, SpellSchoolMask damageSchoolMask, WeaponAttackType attType, MeleeHitOutcome outcome, SpellEntry const *spellCasted = NULL, bool isTriggeredSpell = false); |
---|
850 | void ProcDamageAndSpell(Unit *pVictim, uint32 procAttacker, uint32 procVictim, uint32 damage = 0, SpellSchoolMask damageSchoolMask = SPELL_SCHOOL_MASK_NONE, SpellEntry const *procSpell = NULL, bool isTriggeredSpell = false, WeaponAttackType attType = BASE_ATTACK); |
---|
851 | void HandleEmoteCommand(uint32 anim_id); |
---|
852 | void AttackerStateUpdate (Unit *pVictim, WeaponAttackType attType = BASE_ATTACK, bool extra = false ); |
---|
853 | |
---|
854 | float MeleeMissChanceCalc(const Unit *pVictim, WeaponAttackType attType) const; |
---|
855 | SpellMissInfo MagicSpellHitResult(Unit *pVictim, SpellEntry const *spell); |
---|
856 | SpellMissInfo SpellHitResult(Unit *pVictim, SpellEntry const *spell, bool canReflect = false); |
---|
857 | |
---|
858 | float GetUnitDodgeChance() const; |
---|
859 | float GetUnitParryChance() const; |
---|
860 | float GetUnitBlockChance() const; |
---|
861 | float GetUnitCriticalChance(WeaponAttackType attackType, const Unit *pVictim) const; |
---|
862 | |
---|
863 | virtual uint32 GetShieldBlockValue() const =0; |
---|
864 | uint32 GetUnitMeleeSkill(Unit const* target = NULL) const { return (target ? getLevelForTarget(target) : getLevel()) * 5; } |
---|
865 | uint32 GetDefenseSkillValue(Unit const* target = NULL) const; |
---|
866 | uint32 GetWeaponSkillValue(WeaponAttackType attType, Unit const* target = NULL) const; |
---|
867 | float GetWeaponProcChance() const; |
---|
868 | float GetPPMProcChance(uint32 WeaponSpeed, float PPM) const; |
---|
869 | MeleeHitOutcome RollPhysicalOutcomeAgainst (const Unit *pVictim, WeaponAttackType attType, SpellEntry const *spellInfo); |
---|
870 | MeleeHitOutcome RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttackType attType) const; |
---|
871 | MeleeHitOutcome RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttackType attType, int32 crit_chance, int32 miss_chance, int32 dodge_chance, int32 parry_chance, int32 block_chance, bool SpellCasted ) const; |
---|
872 | |
---|
873 | bool isVendor() const { return HasFlag( UNIT_NPC_FLAGS, UNIT_NPC_FLAG_VENDOR ); } |
---|
874 | bool isTrainer() const { return HasFlag( UNIT_NPC_FLAGS, UNIT_NPC_FLAG_TRAINER ); } |
---|
875 | bool isQuestGiver() const { return HasFlag( UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER ); } |
---|
876 | bool isGossip() const { return HasFlag( UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP ); } |
---|
877 | bool isTaxi() const { return HasFlag( UNIT_NPC_FLAGS, UNIT_NPC_FLAG_FLIGHTMASTER ); } |
---|
878 | bool isGuildMaster() const { return HasFlag( UNIT_NPC_FLAGS, UNIT_NPC_FLAG_PETITIONER ); } |
---|
879 | bool isBattleMaster() const { return HasFlag( UNIT_NPC_FLAGS, UNIT_NPC_FLAG_BATTLEMASTER ); } |
---|
880 | bool isBanker() const { return HasFlag( UNIT_NPC_FLAGS, UNIT_NPC_FLAG_BANKER ); } |
---|
881 | bool isInnkeeper() const { return HasFlag( UNIT_NPC_FLAGS, UNIT_NPC_FLAG_INNKEEPER ); } |
---|
882 | bool isSpiritHealer() const { return HasFlag( UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPIRITHEALER ); } |
---|
883 | bool isSpiritGuide() const { return HasFlag( UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPIRITGUIDE ); } |
---|
884 | bool isTabardDesigner()const { return HasFlag( UNIT_NPC_FLAGS, UNIT_NPC_FLAG_TABARDDESIGNER ); } |
---|
885 | bool isAuctioner() const { return HasFlag( UNIT_NPC_FLAGS, UNIT_NPC_FLAG_AUCTIONEER ); } |
---|
886 | bool isArmorer() const { return HasFlag( UNIT_NPC_FLAGS, UNIT_NPC_FLAG_REPAIR ); } |
---|
887 | bool isServiceProvider() const |
---|
888 | { |
---|
889 | return HasFlag( UNIT_NPC_FLAGS, |
---|
890 | UNIT_NPC_FLAG_VENDOR | UNIT_NPC_FLAG_TRAINER | UNIT_NPC_FLAG_FLIGHTMASTER | |
---|
891 | UNIT_NPC_FLAG_PETITIONER | UNIT_NPC_FLAG_BATTLEMASTER | UNIT_NPC_FLAG_BANKER | |
---|
892 | UNIT_NPC_FLAG_INNKEEPER | UNIT_NPC_FLAG_GUARD | UNIT_NPC_FLAG_SPIRITHEALER | |
---|
893 | UNIT_NPC_FLAG_SPIRITGUIDE | UNIT_NPC_FLAG_TABARDDESIGNER | UNIT_NPC_FLAG_AUCTIONEER ); |
---|
894 | } |
---|
895 | bool isSpiritService() const { return HasFlag( UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPIRITHEALER | UNIT_NPC_FLAG_SPIRITGUIDE ); } |
---|
896 | |
---|
897 | //Need fix or use this |
---|
898 | bool isGuard() const { return HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GUARD); } |
---|
899 | |
---|
900 | bool isInFlight() const { return hasUnitState(UNIT_STAT_IN_FLIGHT); } |
---|
901 | |
---|
902 | bool isInCombat() const { return HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT); } |
---|
903 | void SetInCombatState(bool PvP); |
---|
904 | void SetInCombatWith(Unit* enemy); |
---|
905 | void ClearInCombat(); |
---|
906 | uint32 GetCombatTimer() const { return m_CombatTimer; } |
---|
907 | |
---|
908 | bool HasAuraType(AuraType auraType) const; |
---|
909 | bool HasAura(uint32 spellId, uint32 effIndex) const |
---|
910 | { return m_Auras.find(spellEffectPair(spellId, effIndex)) != m_Auras.end(); } |
---|
911 | |
---|
912 | bool virtual HasSpell(uint32 /*spellID*/) const { return false; } |
---|
913 | |
---|
914 | bool HasStealthAura() const { return HasAuraType(SPELL_AURA_MOD_STEALTH); } |
---|
915 | bool HasInvisibilityAura() const { return HasAuraType(SPELL_AURA_MOD_INVISIBILITY); } |
---|
916 | bool isFeared() const { return HasAuraType(SPELL_AURA_MOD_FEAR); } |
---|
917 | bool isInRoots() const { return HasAuraType(SPELL_AURA_MOD_ROOT); } |
---|
918 | bool IsPolymorphed() const; |
---|
919 | |
---|
920 | bool isFrozen() const; |
---|
921 | |
---|
922 | bool isTargetableForAttack() const; |
---|
923 | virtual bool IsInWater() const; |
---|
924 | virtual bool IsUnderWater() const; |
---|
925 | bool isInAccessablePlaceFor(Creature const* c) const; |
---|
926 | |
---|
927 | void SendHealSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, bool critical = false); |
---|
928 | void SendEnergizeSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage,Powers powertype, bool critical = false); |
---|
929 | uint32 SpellNonMeleeDamageLog(Unit *pVictim, uint32 spellID, uint32 damage, bool isTriggeredSpell = false, bool useSpellDamage = true); |
---|
930 | void CastSpell(Unit* Victim, uint32 spellId, bool triggered, Item *castItem = NULL, Aura* triggredByAura = NULL, uint64 originalCaster = 0); |
---|
931 | void CastSpell(Unit* Victim,SpellEntry const *spellInfo, bool triggered, Item *castItem= NULL, Aura* triggredByAura = NULL, uint64 originalCaster = 0); |
---|
932 | void CastCustomSpell(Unit* Victim, uint32 spellId, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item *castItem= NULL, Aura* triggredByAura = NULL, uint64 originalCaster = 0); |
---|
933 | void CastCustomSpell(Unit* Victim,SpellEntry const *spellInfo, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item *castItem= NULL, Aura* triggredByAura = NULL, uint64 originalCaster = 0); |
---|
934 | void CastSpell(float x, float y, float z, uint32 spellId, bool triggered, Item *castItem = NULL, Aura* triggredByAura = NULL, uint64 originalCaster = 0); |
---|
935 | void CastSpell(float x, float y, float z, SpellEntry const *spellInfo, bool triggered, Item *castItem = NULL, Aura* triggredByAura = NULL, uint64 originalCaster = 0); |
---|
936 | |
---|
937 | bool IsDamageToThreatSpell(SpellEntry const * spellInfo) const; |
---|
938 | |
---|
939 | void DeMorph(); |
---|
940 | |
---|
941 | void SendAttackStateUpdate(uint32 HitInfo, Unit *target, uint8 SwingType, SpellSchoolMask damageSchoolMask, uint32 Damage, uint32 AbsorbDamage, uint32 Resist, VictimState TargetState, uint32 BlockedAmount); |
---|
942 | void SendSpellNonMeleeDamageLog(Unit *target,uint32 SpellID,uint32 Damage, SpellSchoolMask damageSchoolMask,uint32 AbsorbedDamage, uint32 Resist,bool PhysicalDamage, uint32 Blocked, bool CriticalHit = false); |
---|
943 | void SendSpellMiss(Unit *target, uint32 spellID, SpellMissInfo missInfo); |
---|
944 | |
---|
945 | void SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint8 type, uint32 MovementFlags, uint32 Time, Player* player = NULL); |
---|
946 | void SendMonsterMoveByPath(Path const& path, uint32 start, uint32 end, uint32 MovementFlags); |
---|
947 | void SendMonsterMoveWithSpeed(float x, float y, float z, uint32 MovementFlags, uint32 transitTime = 0, Player* player = NULL); |
---|
948 | void SendMonsterMoveWithSpeedToCurrentDestination(Player* player = NULL); |
---|
949 | |
---|
950 | virtual void MoveOutOfRange(Player &) { }; |
---|
951 | |
---|
952 | bool isAlive() const { return (m_deathState == ALIVE); }; |
---|
953 | bool isDead() const { return ( m_deathState == DEAD || m_deathState == CORPSE ); }; |
---|
954 | DeathState getDeathState() { return m_deathState; }; |
---|
955 | virtual void setDeathState(DeathState s); // overwrited in Creature/Player/Pet |
---|
956 | |
---|
957 | uint64 const& GetOwnerGUID() const { return GetUInt64Value(UNIT_FIELD_SUMMONEDBY); } |
---|
958 | uint64 GetPetGUID() const { return GetUInt64Value(UNIT_FIELD_SUMMON); } |
---|
959 | uint64 GetCharmerGUID() const { return GetUInt64Value(UNIT_FIELD_CHARMEDBY); } |
---|
960 | uint64 GetCharmGUID() const { return GetUInt64Value(UNIT_FIELD_CHARM); } |
---|
961 | void SetCharmerGUID(uint64 owner) { SetUInt64Value(UNIT_FIELD_CHARMEDBY, owner); } |
---|
962 | |
---|
963 | uint64 GetCharmerOrOwnerGUID() const { return GetCharmerGUID() ? GetCharmerGUID() : GetOwnerGUID(); } |
---|
964 | uint64 GetCharmerOrOwnerOrOwnGUID() const |
---|
965 | { |
---|
966 | if(uint64 guid = GetCharmerOrOwnerGUID()) |
---|
967 | return guid; |
---|
968 | return GetGUID(); |
---|
969 | } |
---|
970 | bool isCharmedOwnedByPlayerOrPlayer() const { return IS_PLAYER_GUID(GetCharmerOrOwnerOrOwnGUID()); } |
---|
971 | |
---|
972 | Player* GetSpellModOwner(); |
---|
973 | |
---|
974 | Unit* GetOwner() const; |
---|
975 | Pet* GetPet() const; |
---|
976 | Unit* GetCharmer() const; |
---|
977 | Unit* GetCharm() const; |
---|
978 | Unit* GetCharmerOrOwner() const { return GetCharmerGUID() ? GetCharmer() : GetOwner(); } |
---|
979 | Unit* GetCharmerOrOwnerOrSelf() |
---|
980 | { |
---|
981 | if(Unit* u = GetCharmerOrOwner()) |
---|
982 | return u; |
---|
983 | |
---|
984 | return this; |
---|
985 | } |
---|
986 | Player* GetCharmerOrOwnerPlayerOrPlayerItself(); |
---|
987 | |
---|
988 | void SetPet(Pet* pet); |
---|
989 | void SetCharm(Unit* pet); |
---|
990 | bool isCharmed() const { return GetCharmerGUID() != 0; } |
---|
991 | |
---|
992 | CharmInfo* GetCharmInfo() { return m_charmInfo; } |
---|
993 | CharmInfo* InitCharmInfo(Unit* charm); |
---|
994 | |
---|
995 | bool AddAura(Aura *aur); |
---|
996 | |
---|
997 | void RemoveAura(AuraMap::iterator &i, AuraRemoveMode mode = AURA_REMOVE_BY_DEFAULT); |
---|
998 | void RemoveAura(uint32 spellId, uint32 effindex, Aura* except = NULL); |
---|
999 | void RemoveSingleAuraFromStack(uint32 spellId, uint32 effindex); |
---|
1000 | void RemoveAurasDueToSpell(uint32 spellId, Aura* except = NULL); |
---|
1001 | void RemoveAurasDueToItemSpell(Item* castItem,uint32 spellId); |
---|
1002 | void RemoveAurasDueToSpellByDispel(uint32 spellId, uint64 casterGUID, Unit *dispeler); |
---|
1003 | void RemoveAurasDueToSpellBySteal(uint32 spellId, uint64 casterGUID, Unit *stealer); |
---|
1004 | void RemoveAurasDueToSpellByCancel(uint32 spellId); |
---|
1005 | void RemoveNotOwnSingleTargetAuras(); |
---|
1006 | |
---|
1007 | void RemoveSpellsCausingAura(AuraType auraType); |
---|
1008 | void RemoveInterruptableAura(uint32 flag); |
---|
1009 | void RemoveRankAurasDueToSpell(uint32 spellId); |
---|
1010 | bool RemoveNoStackAurasDueToAura(Aura *Aur); |
---|
1011 | void RemoveAurasWithInterruptFlags(uint32 flags); |
---|
1012 | void RemoveAurasWithDispelType( DispelType type ); |
---|
1013 | |
---|
1014 | void RemoveAllAuras(); |
---|
1015 | void RemoveArenaAuras(bool onleave = false); |
---|
1016 | void RemoveAllAurasOnDeath(); |
---|
1017 | void DelayAura(uint32 spellId, uint32 effindex, int32 delaytime); |
---|
1018 | |
---|
1019 | float GetResistanceBuffMods(SpellSchools school, bool positive) const { return GetFloatValue(positive ? UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE+school : UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE+school ); } |
---|
1020 | void SetResistanceBuffMods(SpellSchools school, bool positive, float val) { SetFloatValue(positive ? UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE+school : UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE+school,val); } |
---|
1021 | void ApplyResistanceBuffModsMod(SpellSchools school, bool positive, float val, bool apply) { ApplyModSignedFloatValue(positive ? UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE+school : UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE+school, val, apply); } |
---|
1022 | void ApplyResistanceBuffModsPercentMod(SpellSchools school, bool positive, float val, bool apply) { ApplyPercentModFloatValue(positive ? UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE+school : UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE+school, val, apply); } |
---|
1023 | void InitStatBuffMods() |
---|
1024 | { |
---|
1025 | for(int i = STAT_STRENGTH; i < MAX_STATS; ++i) SetFloatValue(UNIT_FIELD_POSSTAT0+i, 0); |
---|
1026 | for(int i = STAT_STRENGTH; i < MAX_STATS; ++i) SetFloatValue(UNIT_FIELD_NEGSTAT0+i, 0); |
---|
1027 | } |
---|
1028 | void ApplyStatBuffMod(Stats stat, float val, bool apply) { ApplyModSignedFloatValue((val > 0 ? UNIT_FIELD_POSSTAT0+stat : UNIT_FIELD_NEGSTAT0+stat), val, apply); } |
---|
1029 | void ApplyStatPercentBuffMod(Stats stat, float val, bool apply) |
---|
1030 | { |
---|
1031 | ApplyPercentModFloatValue(UNIT_FIELD_POSSTAT0+stat, val, apply); |
---|
1032 | ApplyPercentModFloatValue(UNIT_FIELD_NEGSTAT0+stat, val, apply); |
---|
1033 | } |
---|
1034 | void SetCreateStat(Stats stat, float val) { m_createStats[stat] = val; } |
---|
1035 | void SetCreateHealth(uint32 val) { SetUInt32Value(UNIT_FIELD_BASE_HEALTH, val); } |
---|
1036 | uint32 GetCreateHealth() const { return GetUInt32Value(UNIT_FIELD_BASE_HEALTH); } |
---|
1037 | void SetCreateMana(uint32 val) { SetUInt32Value(UNIT_FIELD_BASE_MANA, val); } |
---|
1038 | uint32 GetCreateMana() const { return GetUInt32Value(UNIT_FIELD_BASE_MANA); } |
---|
1039 | uint32 GetCreatePowers(Powers power) const; |
---|
1040 | float GetPosStat(Stats stat) const { return GetFloatValue(UNIT_FIELD_POSSTAT0+stat); } |
---|
1041 | float GetNegStat(Stats stat) const { return GetFloatValue(UNIT_FIELD_NEGSTAT0+stat); } |
---|
1042 | float GetCreateStat(Stats stat) const { return m_createStats[stat]; } |
---|
1043 | |
---|
1044 | void SetCurrentCastedSpell(Spell * pSpell); |
---|
1045 | virtual void ProhibitSpellScholl(SpellSchoolMask /*idSchoolMask*/, uint32 /*unTimeMs*/ ) { } |
---|
1046 | void InterruptSpell(uint32 spellType, bool withDelayed = true); |
---|
1047 | |
---|
1048 | // set withDelayed to true to account delayed spells as casted |
---|
1049 | // delayed+channeled spells are always accounted as casted |
---|
1050 | // we can skip channeled or delayed checks using flags |
---|
1051 | bool IsNonMeleeSpellCasted(bool withDelayed, bool skipChanneled = false, bool skipAutorepeat = false) const; |
---|
1052 | |
---|
1053 | // set withDelayed to true to interrupt delayed spells too |
---|
1054 | // delayed+channeled spells are always interrupted |
---|
1055 | void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid = 0); |
---|
1056 | |
---|
1057 | Spell* FindCurrentSpellBySpellId(uint32 spell_id) const; |
---|
1058 | |
---|
1059 | Spell* m_currentSpells[CURRENT_MAX_SPELL]; |
---|
1060 | |
---|
1061 | uint32 m_addDmgOnce; |
---|
1062 | uint64 m_TotemSlot[MAX_TOTEM]; |
---|
1063 | uint64 m_ObjectSlot[4]; |
---|
1064 | uint32 m_detectInvisibilityMask; |
---|
1065 | uint32 m_invisibilityMask; |
---|
1066 | uint32 m_ShapeShiftFormSpellId; |
---|
1067 | ShapeshiftForm m_form; |
---|
1068 | float m_modMeleeHitChance; |
---|
1069 | float m_modRangedHitChance; |
---|
1070 | float m_modSpellHitChance; |
---|
1071 | int32 m_baseSpellCritChance; |
---|
1072 | |
---|
1073 | float m_threatModifier[MAX_SPELL_SCHOOL]; |
---|
1074 | float m_modAttackSpeedPct[3]; |
---|
1075 | |
---|
1076 | // Event handler |
---|
1077 | EventProcessor m_Events; |
---|
1078 | |
---|
1079 | // stat system |
---|
1080 | bool HandleStatModifier(UnitMods unitMod, UnitModifierType modifierType, float amount, bool apply); |
---|
1081 | void SetModifierValue(UnitMods unitMod, UnitModifierType modifierType, float value) { m_auraModifiersGroup[unitMod][modifierType] = value; } |
---|
1082 | float GetModifierValue(UnitMods unitMod, UnitModifierType modifierType) const; |
---|
1083 | float GetTotalStatValue(Stats stat) const; |
---|
1084 | float GetTotalAuraModValue(UnitMods unitMod) const; |
---|
1085 | SpellSchools GetSpellSchoolByAuraGroup(UnitMods unitMod) const; |
---|
1086 | Stats GetStatByAuraGroup(UnitMods unitMod) const; |
---|
1087 | Powers GetPowerTypeByAuraGroup(UnitMods unitMod) const; |
---|
1088 | bool CanModifyStats() const { return m_canModifyStats; } |
---|
1089 | void SetCanModifyStats(bool modifyStats) { m_canModifyStats = modifyStats; } |
---|
1090 | virtual bool UpdateStats(Stats stat) = 0; |
---|
1091 | virtual bool UpdateAllStats() = 0; |
---|
1092 | virtual void UpdateResistances(uint32 school) = 0; |
---|
1093 | virtual void UpdateArmor() = 0; |
---|
1094 | virtual void UpdateMaxHealth() = 0; |
---|
1095 | virtual void UpdateMaxPower(Powers power) = 0; |
---|
1096 | virtual void UpdateAttackPowerAndDamage(bool ranged = false) = 0; |
---|
1097 | virtual void UpdateDamagePhysical(WeaponAttackType attType) = 0; |
---|
1098 | float GetTotalAttackPowerValue(WeaponAttackType attType) const; |
---|
1099 | float GetWeaponDamageRange(WeaponAttackType attType ,WeaponDamageRange type) const; |
---|
1100 | void SetBaseWeaponDamage(WeaponAttackType attType ,WeaponDamageRange damageRange, float value) { m_weaponDamage[attType][damageRange] = value; } |
---|
1101 | |
---|
1102 | bool isInFront(Unit const* target,float distance, float arc = M_PI) const; |
---|
1103 | void SetInFront(Unit const* target); |
---|
1104 | bool isInBack(Unit const* target, float distance, float arc = M_PI) const; |
---|
1105 | bool isInLine(Unit const* target, float distance) const; |
---|
1106 | |
---|
1107 | // Visibility system |
---|
1108 | UnitVisibility GetVisibility() const { return m_Visibility; } |
---|
1109 | void SetVisibility(UnitVisibility x); |
---|
1110 | |
---|
1111 | // common function for visibility checks for player/creatures with detection code |
---|
1112 | bool isVisibleForOrDetect(Unit const* u, bool detect, bool inVisibleList = false) const; |
---|
1113 | bool canDetectInvisibilityOf(Unit const* u) const; |
---|
1114 | |
---|
1115 | // virtual functions for all world objects types |
---|
1116 | bool isVisibleForInState(Player const* u, bool inVisibleList) const; |
---|
1117 | // function for low level grid visibility checks in player/creature cases |
---|
1118 | virtual bool IsVisibleInGridForPlayer(Player* pl) const = 0; |
---|
1119 | |
---|
1120 | bool waterbreath; |
---|
1121 | AuraList & GetSingleCastAuras() { return m_scAuras; } |
---|
1122 | AuraList const& GetSingleCastAuras() const { return m_scAuras; } |
---|
1123 | SpellImmuneList m_spellImmune[MAX_SPELL_IMMUNITY]; |
---|
1124 | |
---|
1125 | // Threat related methodes |
---|
1126 | bool CanHaveThreatList() const; |
---|
1127 | void AddThreat(Unit* pVictim, float threat, SpellSchoolMask schoolMask = SPELL_SCHOOL_MASK_NORMAL, SpellEntry const *threatSpell = NULL); |
---|
1128 | float ApplyTotalThreatModifier(float threat, SpellSchoolMask schoolMask = SPELL_SCHOOL_MASK_NORMAL); |
---|
1129 | void DeleteThreatList(); |
---|
1130 | bool SelectHostilTarget(); |
---|
1131 | void TauntApply(Unit* pVictim); |
---|
1132 | void TauntFadeOut(Unit *taunter); |
---|
1133 | ThreatManager& getThreatManager() { return m_ThreatManager; } |
---|
1134 | void addHatedBy(HostilReference* pHostilReference) { m_HostilRefManager.insertFirst(pHostilReference); }; |
---|
1135 | void removeHatedBy(HostilReference* /*pHostilReference*/ ) { /* nothing to do yet */ } |
---|
1136 | HostilRefManager& getHostilRefManager() { return m_HostilRefManager; } |
---|
1137 | |
---|
1138 | Aura* GetAura(uint32 spellId, uint32 effindex); |
---|
1139 | AuraMap & GetAuras() { return m_Auras; } |
---|
1140 | AuraMap const& GetAuras() const { return m_Auras; } |
---|
1141 | AuraList const& GetAurasByType(AuraType type) const { return m_modAuras[type]; } |
---|
1142 | void ApplyAuraProcTriggerDamage(Aura* aura, bool apply); |
---|
1143 | |
---|
1144 | int32 GetTotalAuraModifier(AuraType auratype) const; |
---|
1145 | float GetTotalAuraMultiplier(AuraType auratype) const; |
---|
1146 | int32 GetMaxPositiveAuraModifier(AuraType auratype) const; |
---|
1147 | int32 GetMaxNegativeAuraModifier(AuraType auratype) const; |
---|
1148 | |
---|
1149 | int32 GetTotalAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const; |
---|
1150 | float GetTotalAuraMultiplierByMiscMask(AuraType auratype, uint32 misc_mask) const; |
---|
1151 | int32 GetMaxPositiveAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const; |
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1152 | int32 GetMaxNegativeAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const; |
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1153 | |
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1154 | int32 GetTotalAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const; |
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1155 | float GetTotalAuraMultiplierByMiscValue(AuraType auratype, int32 misc_value) const; |
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1156 | int32 GetMaxPositiveAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const; |
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1157 | int32 GetMaxNegativeAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const; |
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1158 | |
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1159 | Aura* GetDummyAura(uint32 spell_id) const; |
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1160 | |
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1161 | uint32 GetDisplayId() { return GetUInt32Value(UNIT_FIELD_DISPLAYID); } |
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1162 | void SetDisplayId(uint32 modelId); |
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1163 | uint32 GetNativeDisplayId() { return GetUInt32Value(UNIT_FIELD_NATIVEDISPLAYID); } |
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1164 | void SetNativeDisplayId(uint32 modelId) { SetUInt32Value(UNIT_FIELD_NATIVEDISPLAYID, modelId); } |
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1165 | void setTransForm(uint32 spellid) { m_transform = spellid;} |
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1166 | uint32 getTransForm() const { return m_transform;} |
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1167 | void AddDynObject(DynamicObject* dynObj); |
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1168 | void RemoveDynObject(uint32 spellid); |
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1169 | void RemoveDynObjectWithGUID(uint64 guid) { m_dynObjGUIDs.remove(guid); } |
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1170 | void RemoveAllDynObjects(); |
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1171 | void AddGameObject(GameObject* gameObj); |
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1172 | void RemoveGameObject(GameObject* gameObj, bool del); |
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1173 | void RemoveGameObject(uint32 spellid, bool del); |
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1174 | void RemoveAllGameObjects(); |
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1175 | DynamicObject *GetDynObject(uint32 spellId, uint32 effIndex); |
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1176 | DynamicObject *GetDynObject(uint32 spellId); |
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1177 | uint32 CalculateDamage(WeaponAttackType attType, bool normalized); |
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1178 | float GetAPMultiplier(WeaponAttackType attType, bool normalized); |
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1179 | void ModifyAuraState(AuraState flag, bool apply); |
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1180 | bool HasAuraState(AuraState flag) const { return HasFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1)); } |
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1181 | void UnsummonAllTotems(); |
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1182 | int32 SpellBaseDamageBonus(SpellSchoolMask schoolMask); |
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1183 | int32 SpellBaseHealingBonus(SpellSchoolMask schoolMask); |
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1184 | int32 SpellBaseDamageBonusForVictim(SpellSchoolMask schoolMask, Unit *pVictim); |
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1185 | int32 SpellBaseHealingBonusForVictim(SpellSchoolMask schoolMask, Unit *pVictim); |
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1186 | uint32 SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint32 damage, DamageEffectType damagetype); |
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1187 | uint32 SpellHealingBonus(SpellEntry const *spellProto, uint32 healamount, DamageEffectType damagetype, Unit *pVictim); |
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1188 | bool isSpellCrit(Unit *pVictim, SpellEntry const *spellProto, SpellSchoolMask schoolMask, WeaponAttackType attackType); |
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1189 | uint32 SpellCriticalBonus(SpellEntry const *spellProto, uint32 damage, Unit *pVictim); |
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1190 | |
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1191 | void SetLastManaUse(uint32 spellCastTime) { m_lastManaUse = spellCastTime; } |
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1192 | bool IsUnderLastManaUseEffect() const; |
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1193 | |
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1194 | void SetContestedPvP(Player *attackedPlayer = NULL); |
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1195 | |
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1196 | void MeleeDamageBonus(Unit *pVictim, uint32 *damage, WeaponAttackType attType, SpellEntry const *spellProto = NULL); |
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1197 | uint32 GetCastingTimeForBonus( SpellEntry const *spellProto, DamageEffectType damagetype, uint32 CastingTime ); |
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1198 | |
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1199 | void ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply); |
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1200 | void ApplySpellDispelImmunity(const SpellEntry * spellProto, DispelType type, bool apply); |
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1201 | virtual bool IsImmunedToSpell(SpellEntry const* spellInfo, bool useCharges = false); |
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1202 | // redefined in Creature |
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1203 | bool IsImmunedToDamage(SpellSchoolMask meleeSchoolMask, bool useCharges = false); |
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1204 | virtual bool IsImmunedToSpellEffect(uint32 effect, uint32 mechanic) const; |
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1205 | // redefined in Creature |
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1206 | |
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1207 | uint32 CalcArmorReducedDamage(Unit* pVictim, const uint32 damage); |
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1208 | void CalcAbsorbResist(Unit *pVictim, SpellSchoolMask schoolMask, DamageEffectType damagetype, const uint32 damage, uint32 *absorb, uint32 *resist); |
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1209 | |
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1210 | void UpdateSpeed(UnitMoveType mtype, bool forced); |
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1211 | float GetSpeed( UnitMoveType mtype ) const; |
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1212 | float GetSpeedRate( UnitMoveType mtype ) const { return m_speed_rate[mtype]; } |
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1213 | void SetSpeed(UnitMoveType mtype, float rate, bool forced = false); |
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1214 | |
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1215 | void SetHover(bool on); |
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1216 | bool isHover() const { return HasAuraType(SPELL_AURA_HOVER); } |
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1217 | |
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1218 | void _RemoveAllAuraMods(); |
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1219 | void _ApplyAllAuraMods(); |
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1220 | |
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1221 | int32 CalculateSpellDamage(SpellEntry const* spellProto, uint8 effect_index, int32 basePoints, Unit const* target); |
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1222 | int32 CalculateSpellDuration(SpellEntry const* spellProto, uint8 effect_index, Unit const* target); |
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1223 | float CalculateLevelPenalty(SpellEntry const* spellProto) const; |
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1224 | |
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1225 | void addFollower(FollowerReference* pRef) { m_FollowingRefManager.insertFirst(pRef); } |
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1226 | void removeFollower(FollowerReference* /*pRef*/ ) { /* nothing to do yet */ } |
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1227 | static Unit* GetUnit(WorldObject& object, uint64 guid); |
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1228 | |
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1229 | MotionMaster* GetMotionMaster() { return &i_motionMaster; } |
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1230 | |
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1231 | bool IsStopped() const { return !(hasUnitState(UNIT_STAT_MOVING)); } |
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1232 | void StopMoving(); |
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1233 | |
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1234 | void AddUnitMovementFlag(uint32 f) { m_unit_movement_flags |= f; } |
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1235 | void RemoveUnitMovementFlag(uint32 f) |
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1236 | { |
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1237 | uint32 oldval = m_unit_movement_flags; |
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1238 | m_unit_movement_flags = oldval & ~f; |
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1239 | } |
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1240 | uint32 HasUnitMovementFlag(uint32 f) const { return m_unit_movement_flags & f; } |
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1241 | uint32 GetUnitMovementFlags() const { return m_unit_movement_flags; } |
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1242 | void SetUnitMovementFlags(uint32 f) { m_unit_movement_flags = f; } |
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1243 | |
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1244 | void SetFeared(bool apply, uint64 casterGUID = 0, uint32 spellID = 0); |
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1245 | void SetConfused(bool apply, uint64 casterGUID = 0, uint32 spellID = 0); |
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1246 | |
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1247 | void AddComboPointHolder(uint32 lowguid) { m_ComboPointHolders.insert(lowguid); } |
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1248 | void RemoveComboPointHolder(uint32 lowguid) { m_ComboPointHolders.erase(lowguid); } |
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1249 | void ClearComboPointHolders(); |
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1250 | |
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1251 | ///----------Pet responses methods----------------- |
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1252 | void SendPetCastFail(uint32 spellid, uint8 msg); |
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1253 | void SendPetActionFeedback (uint8 msg); |
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1254 | void SendPetTalk (uint32 pettalk); |
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1255 | void SendPetSpellCooldown (uint32 spellid, time_t cooltime); |
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1256 | void SendPetClearCooldown (uint32 spellid); |
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1257 | void SendPetAIReaction(uint64 guid); |
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1258 | ///----------End of Pet responses methods---------- |
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1259 | |
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1260 | void propagateSpeedChange() { GetMotionMaster()->propagateSpeedChange(); } |
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1261 | |
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1262 | // reactive attacks |
---|
1263 | void ClearAllReactives(); |
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1264 | void StartReactiveTimer( ReactiveType reactive ) { m_reactiveTimer[reactive] = REACTIVE_TIMER_START;} |
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1265 | void UpdateReactives(uint32 p_time); |
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1266 | |
---|
1267 | // group updates |
---|
1268 | void UpdateAuraForGroup(uint8 slot); |
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1269 | |
---|
1270 | // pet auras |
---|
1271 | typedef std::set<PetAura const*> PetAuraSet; |
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1272 | PetAuraSet m_petAuras; |
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1273 | void AddPetAura(PetAura const* petSpell); |
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1274 | void RemovePetAura(PetAura const* petSpell); |
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1275 | |
---|
1276 | protected: |
---|
1277 | explicit Unit (); |
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1278 | |
---|
1279 | void _UpdateSpells(uint32 time); |
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1280 | |
---|
1281 | void _UpdateAutoRepeatSpell(); |
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1282 | bool m_AutoRepeatFirstCast; |
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1283 | |
---|
1284 | uint32 m_attackTimer[MAX_ATTACK]; |
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1285 | |
---|
1286 | float m_createStats[MAX_STATS]; |
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1287 | |
---|
1288 | AttackerSet m_attackers; |
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1289 | Unit* m_attacking; |
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1290 | |
---|
1291 | DeathState m_deathState; |
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1292 | |
---|
1293 | AuraMap m_Auras; |
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1294 | |
---|
1295 | std::list<Aura *> m_scAuras; // casted singlecast auras |
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1296 | |
---|
1297 | typedef std::list<uint64> DynObjectGUIDs; |
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1298 | DynObjectGUIDs m_dynObjGUIDs; |
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1299 | |
---|
1300 | std::list<GameObject*> m_gameObj; |
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1301 | bool m_isSorted; |
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1302 | uint32 m_transform; |
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1303 | uint32 m_removedAuras; |
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1304 | |
---|
1305 | AuraList m_modAuras[TOTAL_AURAS]; |
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1306 | AuraList m_interruptableAuras; |
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1307 | float m_auraModifiersGroup[UNIT_MOD_END][MODIFIER_TYPE_END]; |
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1308 | float m_weaponDamage[MAX_ATTACK][2]; |
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1309 | bool m_canModifyStats; |
---|
1310 | //std::list< spellEffectPair > AuraSpells[TOTAL_AURAS]; // TODO: use this if ok for mem |
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1311 | |
---|
1312 | float m_speed_rate[MAX_MOVE_TYPE]; |
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1313 | |
---|
1314 | CharmInfo *m_charmInfo; |
---|
1315 | |
---|
1316 | virtual SpellSchoolMask GetMeleeDamageSchoolMask() const; |
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1317 | |
---|
1318 | MotionMaster i_motionMaster; |
---|
1319 | uint32 m_unit_movement_flags; |
---|
1320 | |
---|
1321 | uint32 m_reactiveTimer[MAX_REACTIVE]; |
---|
1322 | |
---|
1323 | private: |
---|
1324 | void SendAttackStop(Unit* victim); // only from AttackStop(Unit*) |
---|
1325 | void SendAttackStart(Unit* pVictim); // only from Unit::AttackStart(Unit*) |
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1326 | |
---|
1327 | void ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag, AuraTypeSet const& procAuraTypes, WeaponAttackType attType, SpellEntry const * procSpell, uint32 damage, SpellSchoolMask damageSchoolMask ); |
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1328 | bool HandleDummyAuraProc(Unit *pVictim, SpellEntry const *spellProto, uint32 effIndex, uint32 damage, Aura* triggredByAura, SpellEntry const * procSpell, uint32 procFlag,uint32 cooldown); |
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1329 | bool HandleProcTriggerSpell(Unit *pVictim,uint32 damage, Aura* triggredByAura, SpellEntry const *procSpell, uint32 procFlags,WeaponAttackType attType,uint32 cooldown); |
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1330 | bool HandleHasteAuraProc(Unit *pVictim, SpellEntry const *spellProto, uint32 effIndex, uint32 damage, Aura* triggredByAura, SpellEntry const * procSpell, uint32 procFlag,uint32 cooldown); |
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1331 | bool HandleOverrideClassScriptAuraProc(Unit *pVictim, int32 scriptId, uint32 damage, Aura* triggredByAura, SpellEntry const *procSpell,uint32 cooldown); |
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1332 | uint32 m_state; // Even derived shouldn't modify |
---|
1333 | uint32 m_CombatTimer; |
---|
1334 | uint32 m_lastManaUse; // msecs |
---|
1335 | |
---|
1336 | UnitVisibility m_Visibility; |
---|
1337 | |
---|
1338 | Diminishing m_Diminishing; |
---|
1339 | // Manage all Units threatening us |
---|
1340 | ThreatManager m_ThreatManager; |
---|
1341 | // Manage all Units that are threatened by us |
---|
1342 | HostilRefManager m_HostilRefManager; |
---|
1343 | |
---|
1344 | FollowerRefManager m_FollowingRefManager; |
---|
1345 | |
---|
1346 | ComboPointHolderSet m_ComboPointHolders; |
---|
1347 | }; |
---|
1348 | #endif |
---|