root/trunk/src/game/WaypointManager.h @ 206

Revision 206, 2.8 kB (checked in by yumileroy, 17 years ago)

[svn] * Switch from hashmap to unordered map. - cleanup source - mangos. Help - Aokromes

Original author: KingPin?
Date: 2008-11-10 06:53:00-06:00

Line 
1/*
2 * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
3 *
4 * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
5 *
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 */
20
21#ifndef TRINITY_WAYPOINTMANAGER_H
22#define TRINITY_WAYPOINTMANAGER_H
23
24#include <vector>
25#include <string>
26#include "Utilities/UnorderedMap.h"
27
28struct WaypointBehavior
29{
30    uint32 emote;
31    uint32 spell;
32    std::string text[5];
33    uint32 model1;
34    uint32 model2;
35
36    bool isEmpty();
37    WaypointBehavior() {}
38    WaypointBehavior(const WaypointBehavior &b);
39};
40
41struct WaypointNode
42{
43    float x;
44    float y;
45    float z;
46    float orientation;
47    uint32 delay;
48    WaypointBehavior * behavior;
49    WaypointNode() {}
50    WaypointNode(float _x, float _y, float _z, float _o, uint32 _delay, WaypointBehavior * _behavior)
51      : x(_x), y(_y), z(_z), orientation(_o), delay(_delay), behavior(_behavior) {}
52};
53
54typedef std::vector<WaypointNode> WaypointPath;
55
56class WaypointManager
57{
58    public:
59        WaypointManager() {}
60        ~WaypointManager() { Unload(); }
61
62        void Load();
63        void Unload();
64
65        void Cleanup();
66
67        WaypointPath *GetPath(uint32 id)
68        {
69            WaypointPathMap::iterator itr = m_pathMap.find(id);
70            return itr != m_pathMap.end() ? &itr->second : NULL;
71        }
72
73        void AddLastNode(uint32 id, float x, float y, float z, float o, uint32 delay, uint32 wpGuid);
74        void AddAfterNode(uint32 id, uint32 point, float x, float y, float z, float o, uint32 delay, uint32 wpGuid);
75        uint32 GetLastPoint(uint32 id, uint32 default_notfound);
76        void DeleteNode(uint32 id, uint32 point);
77        void DeletePath(uint32 id);
78        void SetNodePosition(uint32 id, uint32 point, float x, float y, float z);
79        void SetNodeText(uint32 id, uint32 point, const char *text_field, const char *text);
80
81    private:
82        void _addNode(uint32 id, uint32 point, float x, float y, float z, float o, uint32 delay, uint32 wpGuid);
83        void _clearPath(WaypointPath &path);
84
85        typedef UNORDERED_MAP<uint32, WaypointPath> WaypointPathMap;
86        WaypointPathMap m_pathMap;
87};
88
89#define WaypointMgr Trinity::Singleton<WaypointManager>::Instance()
90
91#endif
Note: See TracBrowser for help on using the browser.