root/trunk/src/game/WaypointManager.h @ 284

Revision 279, 2.9 kB (checked in by yumileroy, 17 years ago)

Merged commit 269 (5f0e38da128a).

Original author: gvcoman
Date: 2008-11-21 14:34:05-05:00

Line 
1/*
2 * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
3 *
4 * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
5 *
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 */
20
21#ifndef TRINITY_WAYPOINTMANAGER_H
22#define TRINITY_WAYPOINTMANAGER_H
23
24#include <vector>
25#include <string>
26#include "Utilities/UnorderedMap.h"
27
28#define MAX_WAYPOINT_TEXT 5
29struct WaypointBehavior
30{
31    uint32 emote;
32    uint32 spell;
33    int32  textid[MAX_WAYPOINT_TEXT];
34    uint32 model1;
35    uint32 model2;
36
37    bool isEmpty();
38    WaypointBehavior() {}
39    WaypointBehavior(const WaypointBehavior &b);
40};
41
42struct WaypointNode
43{
44    float x;
45    float y;
46    float z;
47    float orientation;
48    uint32 delay;
49    WaypointBehavior * behavior;
50    WaypointNode() {}
51    WaypointNode(float _x, float _y, float _z, float _o, uint32 _delay, WaypointBehavior * _behavior)
52      : x(_x), y(_y), z(_z), orientation(_o), delay(_delay), behavior(_behavior) {}
53};
54
55typedef std::vector<WaypointNode> WaypointPath;
56
57class WaypointManager
58{
59    public:
60        WaypointManager() {}
61        ~WaypointManager() { Unload(); }
62
63        void Load();
64        void Unload();
65
66        void Cleanup();
67
68        WaypointPath *GetPath(uint32 id)
69        {
70            WaypointPathMap::iterator itr = m_pathMap.find(id);
71            return itr != m_pathMap.end() ? &itr->second : NULL;
72        }
73
74        void AddLastNode(uint32 id, float x, float y, float z, float o, uint32 delay, uint32 wpGuid);
75        void AddAfterNode(uint32 id, uint32 point, float x, float y, float z, float o, uint32 delay, uint32 wpGuid);
76        uint32 GetLastPoint(uint32 id, uint32 default_notfound);
77        void DeleteNode(uint32 id, uint32 point);
78        void DeletePath(uint32 id);
79        void SetNodePosition(uint32 id, uint32 point, float x, float y, float z);
80        void SetNodeText(uint32 id, uint32 point, const char *text_field, const char *text);
81
82    private:
83        void _addNode(uint32 id, uint32 point, float x, float y, float z, float o, uint32 delay, uint32 wpGuid);
84        void _clearPath(WaypointPath &path);
85
86        typedef UNORDERED_MAP<uint32, WaypointPath> WaypointPathMap;
87        WaypointPathMap m_pathMap;
88};
89
90#define WaypointMgr Trinity::Singleton<WaypointManager>::Instance()
91
92#endif
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