1 | /* |
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2 | * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> |
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3 | * |
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4 | * Thanks to the original authors: MaNGOS <http://www.mangosproject.org/> |
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5 | * |
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6 | * This program is free software; you can redistribute it and/or modify |
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7 | * it under the terms of the GNU General Public License as published by |
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8 | * the Free Software Foundation; either version 2 of the License, or |
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9 | * (at your option) any later version. |
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10 | * |
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11 | * This program is distributed in the hope that it will be useful, |
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12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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14 | * GNU General Public License for more details. |
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15 | * |
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16 | * You should have received a copy of the GNU General Public License |
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17 | * along with this program; if not, write to the Free Software |
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18 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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19 | */ |
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20 | |
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21 | /// \addtogroup world |
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22 | /// @{ |
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23 | /// \file |
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24 | |
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25 | #ifndef __WEATHER_H |
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26 | #define __WEATHER_H |
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27 | |
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28 | #include "Common.h" |
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29 | #include "SharedDefines.h" |
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30 | #include "Timer.h" |
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31 | |
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32 | class Player; |
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33 | |
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34 | enum WeatherState |
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35 | { |
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36 | WEATHER_STATE_FINE = 0, |
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37 | WEATHER_STATE_LIGHT_RAIN = 3, |
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38 | WEATHER_STATE_MEDIUM_RAIN = 4, |
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39 | WEATHER_STATE_HEAVY_RAIN = 5, |
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40 | WEATHER_STATE_LIGHT_SNOW = 6, |
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41 | WEATHER_STATE_MEDIUM_SNOW = 7, |
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42 | WEATHER_STATE_HEAVY_SNOW = 8, |
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43 | WEATHER_STATE_LIGHT_SANDSTORM = 22, |
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44 | WEATHER_STATE_MEDIUM_SANDSTORM = 41, |
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45 | WEATHER_STATE_HEAVY_SANDSTORM = 42, |
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46 | WEATHER_STATE_THUNDERS = 86, |
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47 | WEATHER_STATE_BLACKRAIN = 90 |
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48 | }; |
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49 | |
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50 | struct WeatherZoneChances; |
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51 | |
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52 | /// Weather for one zone |
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53 | class Weather |
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54 | { |
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55 | public: |
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56 | Weather(uint32 zone, WeatherZoneChances const* weatherChances); |
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57 | ~Weather() { }; |
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58 | bool ReGenerate(); |
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59 | bool UpdateWeather(); |
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60 | void SendWeatherUpdateToPlayer(Player *player); |
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61 | static void SendFineWeatherUpdateToPlayer(Player *player); |
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62 | void SetWeather(WeatherType type, float grade); |
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63 | /// For which zone is this weather? |
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64 | uint32 GetZone() { return m_zone; }; |
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65 | bool Update(time_t diff); |
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66 | private: |
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67 | WeatherState GetWeatherState() const; |
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68 | uint32 m_zone; |
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69 | WeatherType m_type; |
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70 | float m_grade; |
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71 | IntervalTimer m_timer; |
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72 | WeatherZoneChances const* m_weatherChances; |
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73 | }; |
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74 | #endif |
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