root/trunk/src/game/Weather.h @ 83

Revision 44, 2.2 kB (checked in by yumileroy, 17 years ago)

[svn] * Merge Temp dev SVN with Assembla.
* Changes include:

  • Implementation of w12x's Outdoor PvP and Game Event Systems.
  • Temporary removal of IRC Chat Bot (until infinite loop when disabled is fixed).
  • All mangos -> trinity (to convert your mangos_string table, please run mangos_string_to_trinity_string.sql).
  • Improved Config cleanup.
  • And many more changes.

Original author: Seline
Date: 2008-10-14 11:57:03-05:00

Line 
1/*
2 * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
3 *
4 * Thanks to the original authors: MaNGOS <http://www.mangosproject.org/>
5 *
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 */
20
21/// \addtogroup world
22/// @{
23/// \file
24
25#ifndef __WEATHER_H
26#define __WEATHER_H
27
28#include "Common.h"
29#include "SharedDefines.h"
30#include "Timer.h"
31
32class Player;
33
34enum WeatherState
35{
36    WEATHER_STATE_FINE              = 0,
37    WEATHER_STATE_LIGHT_RAIN        = 3,
38    WEATHER_STATE_MEDIUM_RAIN       = 4,
39    WEATHER_STATE_HEAVY_RAIN        = 5,
40    WEATHER_STATE_LIGHT_SNOW        = 6,
41    WEATHER_STATE_MEDIUM_SNOW       = 7,
42    WEATHER_STATE_HEAVY_SNOW        = 8,
43    WEATHER_STATE_LIGHT_SANDSTORM   = 22,
44    WEATHER_STATE_MEDIUM_SANDSTORM  = 41,
45    WEATHER_STATE_HEAVY_SANDSTORM   = 42,
46    WEATHER_STATE_THUNDERS          = 86,
47    WEATHER_STATE_BLACKRAIN         = 90
48};
49
50struct WeatherZoneChances;
51
52/// Weather for one zone
53class Weather
54{
55    public:
56        Weather(uint32 zone, WeatherZoneChances const* weatherChances);
57        ~Weather() { };
58        bool ReGenerate();
59        bool UpdateWeather();
60        void SendWeatherUpdateToPlayer(Player *player);
61        static void SendFineWeatherUpdateToPlayer(Player *player);
62        void SetWeather(WeatherType type, float grade);
63        /// For which zone is this weather?
64        uint32 GetZone() { return m_zone; };
65        bool Update(time_t diff);
66    private:
67        WeatherState GetWeatherState() const;
68        uint32 m_zone;
69        WeatherType m_type;
70        float m_grade;
71        IntervalTimer m_timer;
72        WeatherZoneChances const* m_weatherChances;
73};
74#endif
Note: See TracBrowser for help on using the browser.